Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.22 @ 19:27:09 Player: Bullet Bait Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4137) 4137 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1080) 1080 TOTAL SCORE: 9672 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 754 Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 96/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Long-range Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- Heavy Beamcaster Phase Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Light Fission Core Drone Bay Beamcaster Heavy Beamcaster [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 2 . . 2 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 153 | 7 . 7 20 54 15 13 19 18 Power 21 | 1 . 1 5 4 4 1 2 3 Engine 18 | 1 . 1 5 4 4 1 2 . Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 31 | 2 . 1 4 20 . 1 2 1 Treads 11 | . . . . 8 . . 2 1 Leg 20 | 2 . 1 4 12 . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 . 1 7 11 6 6 8 6 Device 26 | 1 . . 5 2 3 6 3 6 Storage 5 | 1 . . 1 2 . . 1 . Processor 4 | . . 1 1 1 1 . . . Hackware 1 | . . . . 1 . . . . Protection 11 | . . . . 5 2 . 4 . Artifact . | . . . . . . . . . Weapon 54 | 2 . 4 4 19 5 5 7 8 Energy Gun 16 | 1 . . 4 4 . 1 3 3 Energy Cannon 4 | . . . . 1 . 1 1 1 Ballistic Gun 14 | 1 . 3 . 8 . . . 2 Ballistic Cannon 9 | . . . . 2 2 3 1 1 Launcher 3 | . . . . 1 2 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 3 | . . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . 2 1 . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 42 | . . 1 2 11 . . 10 18 Power 5 | . . . . . . . 2 3 Propulsion 4 | . . . . 1 . . 1 2 Utility 13 | . . . 1 3 . . 3 6 Weapon 20 | . . 1 1 7 . . 4 7 Highest Loss Streak 12 | . . 1 1 5 . . 10 12 Average Slot Usage (%) 92 | . 100 100 97 94 100 99 69 79 Engine 10 | . 14 14 11 9 15 13 6 4 Treads 3 | . . . . 6 . . 6 10 Leg 16 | . 28 28 21 17 23 20 1 . Device 10 | . 14 6 14 3 5 19 10 21 Storage 7 | . 14 14 11 9 7 6 . . Processor 8 | . . 7 16 13 7 6 . . Hackware 2 | . . . . 4 7 6 . . Protection 4 | . . . . 4 1 . 17 12 Energy Gun 5 | . 14 4 11 2 . 1 10 8 Energy Cannon 1 | . . . . . . 4 5 5 Ballistic Gun 11 | . 14 22 10 15 15 6 . . Ballistic Cannon 5 | . . . . 3 12 12 5 7 Naked Turns 20 | . . . . . . . 13 7 Heaviest Build 82 | 14 14 14 37 41 62 70 77 82 Greatest Support 98 | 20 20 25 25 60 51 54 97 98 Greatest Overweight (x) 9 | 2 . . 1 9 1 1 3 8 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 4 Average Capacity 7 | 5 6 6 7 10 10 10 4 4 Most Carried 10 | 3 5 6 9 10 10 10 10 4 Average Carried 7 | 1 2 5 6 9 9 9 3 3 Final Capacity 10 | 6 6 6 10 10 10 10 4 4 Final Carried 10 | 2 5 6 9 10 10 10 4 . Class Distribution -------------------- 23% | Scavenger-Mutant 21% | Mutant 11% | Hacker-Skirmisher 11% | Tank 9% | Scavenger-Tank 7% | Hacker-Tank 4% | Hacker-Gunner 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Tank | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 3563 | 306 12 102 254 1526 364 377 299 323 Remotely . | . . . . . . . . . Salvage Created 5160 | 142 49 213 888 2074 387 405 . 1002 Parts 247 | 11 4 14 49 107 15 13 . 34 Haulers Intercepted 2 | . . . . . . . . 2 Recyclers Shooed 5 | . . . 1 2 1 . . 1 Parts Field Recycled 37 | . . . 10 . 23 4 . . Retrieved Matter 208 | . . . 94 . 93 21 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 100 | . . 6 18 46 8 7 . 15 Guns 65 | . . 6 17 30 1 3 . 8 Cannons 24 | . . . . 11 2 4 . 7 AOE 10 | . . . . 5 5 . . . Classes Destroyed 17 | 2 2 1 4 4 1 . . 3 Worker 10 | . 1 . 2 1 2 . . 4 Builder 7 | . . . 1 3 2 . . 1 Tunneler 7 | 5 . 1 . 1 . . . . Hauler 2 | . . . . . . . . 2 Recycler 11 | 1 . 1 2 4 1 1 . 1 Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . . 1 1 . . . Watcher 7 | . . . 2 4 . . . 1 Swarmer 20 | . . 6 2 10 . 2 . . Grunt 42 | . . . 13 16 6 3 . 4 Brawler 7 | . . . . 6 . . . 1 Duelist 2 | . . . . 1 . 1 . . Protector 2 | . . . . 2 . . . . Sentry 15 | . . . 3 11 1 . . . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . 1 1 . . Assembled 8 | . . . . . . . . 8 Best Kill Streak 12 | 4 1 4 4 10 3 3 . 12 Combat Bots Only 12 | . . 3 2 8 3 3 . 12 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 . 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . 2 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 6567 | . . 247 534 2125 281 268 405 2707 Core 1201 | . . 61 91 177 12 22 254 584 Absorbed by Shields 428 | . . . . 57 6 66 10 289 Core Remaining (%) 83 | 100 . 75 77 67 98 . . . Volleys Fired 376 | 12 4 22 94 156 18 16 10 44 Largest 4 | 2 2 2 2 3 4 4 4 4 Hottest 303 | 70 70 70 121 196 140 260 297 303 Shots Fired 887 | 24 8 32 166 360 65 64 35 133 Gun 623 | 24 8 32 166 265 36 22 10 60 Cannon 258 | . . . . 92 26 42 25 73 Launcher 6 | . . . . 3 3 . . . Special . | . . . . . . . . . Kinetic 620 | 12 4 20 78 310 62 53 17 64 Thermal 257 | 12 4 12 88 47 . 11 18 65 Explosive 6 | . . . . 3 3 . . . Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 42 | 13 11 12 30 42 9 10 21 18 Robot Miss Streak 5 | 1 . 5 2 3 4 2 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . . . 3 4 . . . 2 Max Gunslinging Chain 2 | . . . 1 2 . . . 1 Shots Hit Robots 632 | 19 5 19 137 256 39 36 33 88 Core Hits 247 | 7 2 9 49 104 21 15 1 39 Critical Hits 25 | . . . . 1 1 1 2 20 Critical Kills 7 | . . . . . . . . 7 Critical Parts Destroyed 14 | . . . . 1 . 1 . 12 Melee Attacks 12 | . . . . 2 1 . 1 8 Impact 8 | . . . . . . . . 8 Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12804 | 220 65 236 1432 4854 1578 803 896 2720 Guns 6926 | 220 65 236 1432 2933 336 232 193 1279 Cannons 4281 | . . . . 1357 412 571 684 1257 Explosions 1394 | . . . . 564 830 . . . Melee 203 | . . . . . . . 19 184 Ramming . | . . . . . . . . . Kinetic 7269 | 96 28 161 463 3621 748 516 443 1193 Thermal 4386 | 124 37 75 969 669 556 287 434 1235 Explosive 838 | . . . . 564 274 . . . Electromagnetic 108 | . . . . . . . . 108 Impact 184 | . . . . . . . . 184 Slashing 19 | . . . . . . . 19 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 5 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 12 | . . . . . . . 2 10 Message Errors 3 | . . . . . . . 1 2 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 134 | . . . . 36 97 1 . . Projectiles 57 | . . . . 36 20 1 . . Explosions 77 | . . . . . 77 . . . Melee . | . . . . . . . . . Knockbacks 21 | . . . . 11 3 2 . 5 Impact . | . . . . . . . . . Kinetic 20 | . . . . 10 3 2 . 5 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 90 | . . . . 24 66 . . . Shots 3 | . . . . 1 2 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 511 | 81 9 70 115 511 340 422 455 441 Average Temperature 106 | 33 6 25 27 126 94 166 146 137 Received Heat Transfer 1884 | . . . 303 859 105 44 9 564 Effects 16 | . . . . 5 1 2 2 6 Shutdowns 7 | . . . . 1 . 1 2 3 Energy Bleed 5 | . . . . 2 . 1 . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . 1 1 . . . Damage (major) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 9 | . . 2 4 1 . . . 2 Heat Transferred 7434 | 370 111 222 2342 1443 300 333 666 1647 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 799 | 30 44 85 269 799 355 602 128 565 Initial 290 | . 16 14 27 96 290 48 127 3 Average 244 | 11 28 62 112 481 221 206 45 281 Maximum Alert Level 3 | . . . 1 3 1 2 . 2 Low Security (%) 58 | 100 100 100 88 9 56 65 100 50 Level 1 17 | . . . 11 27 43 . . 17 Level 2 19 | . . . . 44 . 34 . 31 Level 3 5 | . . . . 18 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . . . 7 9 4 4 . 10 Investigation 10 | . . . 3 3 1 2 . 1 Extermination 4 | . . . . . 1 1 . 2 Reinforcement 15 | . . . 4 2 2 1 . 6 Assault 4 | . . . . 3 . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 3 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 8 | . . . 1 4 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 187 | . 1 6 40 71 8 7 6 48 Peak Tracking Total 11 | . 1 3 4 11 3 3 3 11 Tactical Retreats 16 | . . . 1 11 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 5 | . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 21 | . . . . 6 8 1 . 6 Max in Single Turn 5 | . . . . 1 5 1 . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 29 | . 2 2 5 10 5 4 . 1 Terminals 17 | . 2 1 2 7 4 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . . 1 2 . 1 . 1 Recycling Units 3 | . . . 1 . 1 1 . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 113 | . 9 6 21 42 18 14 . 3 Successful 83 | . 5 2 14 36 15 10 . 1 Failed 30 | . 4 4 7 6 3 4 . 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 1 2 . 4 3 1 . 1 Terminals 63 | . 9 5 7 27 12 3 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 21 | . . . 4 11 . 3 . 3 Recycling Units 18 | . . . 7 . 6 5 . . Scanalyzers 7 | . . . 3 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 5 2 3 20 9 2 . . Record 8 | . 4 . . 3 1 . . . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 2 | . . . . . 1 1 . . Prototype ID Bank 3 | . . . . 3 . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 4 | . 1 . . 2 . 1 . . Unreport Threat 2 | . . . . 1 1 . . . Locate Traps 3 | . . 1 . 1 1 . . . Disarm Traps 1 | . . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . Hauler Manifests 2 | . . . . 2 . . . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 5 | . . . 1 3 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 16 | . . . 3 10 . 3 . . Scan Component 9 | . . . 2 5 . 2 . . Repair 7 | . . . 1 5 . 1 . . Recycling Unit Hacks 11 | . . . 5 . 4 2 . . Recycle Component 2 | . . . 1 . 1 . . . Process 3 | . . . 1 . 1 1 . . Report Inventory 3 | . . . 1 . 1 1 . . Retrieve Matter 2 | . . . 1 . 1 . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 7 | . . . 3 4 . . . . Insert Component 4 | . . . 2 2 . . . . Analyze 3 | . . . 1 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . . 2 2 1 . 1 Terminals 2 | . . . . 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators 1 | . . . . . . 1 . . Siphon 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Mechanics 1 | . . . . . . . . 1 Recycling Units 2 | . . . . . 2 . . . Monitor 1 | . . . . . 1 . . . Recyclers 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 2 1 5 9 5 4 . 1 Full Trace Events 11 | . . . 4 3 1 2 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 2 2 . . . Parts Built 2 | . . . . . . 2 . . Matter 146 | . . . . . . 146 . . Time 73 | . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 6 | . . . 1 4 . 1 . . Time 217 | . . . 26 166 . 25 . . Parts Recycled 2 | . . . 1 . 1 . . . Recycled Matter 156 | . . . 23 . 32 101 . . Retrieved Matter 55 | . . . 23 . 32 . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . Non-combat . | . . . . . . . . . Combat 2 | . . . . 2 . . . . Robot Hacks Applied 2 | . . . . 2 . . . . parse_system 2 | . . . . 2 . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 19 | . . . . . 1 . 18 . Largest Group 18 | . . . . . 1 . 18 17 Highest-Rated Group 650 | . . . . . 16 . 650 620 Highest-Rated Ally 50 | . . . . . 16 . 50 50 Total Orders 1 | . . . . . 1 . . . AID 1 | . . . . . 1 . . . Ally Attacks 143 | . . . . . 3 . 79 61 Total Damage 6742 | . . . . . 47 . 3166 3529 Kills 32 | . . . . . . . 7 25 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total 2 | . . . . . 1 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 6940 | 131 169 589 1154 1974 865 607 636 815 Spaces Moved 3617 | 67 129 420 624 896 493 292 322 374 Core 49 | 8 . . . 1 . . 35 5 Treads 857 | . . . . 225 . . 263 369 Legs 2711 | 59 129 420 624 670 493 292 24 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 130 156 50 160 Average Speed 145 | 117 120 120 127 148 158 157 175 163 Slowest Speed 500 | 150 120 120 150 500 160 160 220 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 31 82 45 61 11 6 97 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 118 | . . . . 33 63 6 1 15 Melee . | . . . . . . . . . Projectile 38 | . . . . 15 1 6 1 15 AOE 80 | . . . . 18 62 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 4597 | 95 135 476 836 1265 543 408 368 471 Wait 254 | 1 . 14 68 91 . 73 . 7 Move 3610 | 66 128 419 623 895 492 292 321 374 Hop . | . . . . . . . . . Pick Up 100 | 9 3 7 15 29 9 6 16 6 Fast Attach 35 | . . 1 3 15 1 3 4 8 Attach 55 | 7 . 2 5 14 4 2 15 6 Detach 1 | . . . . . 1 . . . Swap 65 | . . 4 12 27 10 8 . 4 Drop 89 | . . 7 16 36 7 8 1 14 Fire 376 | 12 4 22 94 156 18 16 10 44 Melee 12 | . . . . 2 1 . 1 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 13) 132 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 3) 271 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 328 | -10/Mines | Learned Materials trap positions 380 | -10/Mines | Met a Derelict bent on vengeance 433 | -10/Mines | Found a hidden stash of uninstalled traps 581 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 855 | -10/Mines | Discovered new exit (range 10) 890 | -10/Mines | Entered Materials 890 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Loaded intel: 13 trap records 927 | -9/Materials | Repaired Aluminum Leg 1403 | -9/Materials | Build established: Scavenger-Mutant 1659 | -9/Materials | Discovered new exit (range 10) 1713 | -9/Materials | Discovered new exit (range 12) 1818 | -9/Materials | Identified exit to Materials 1915 | -9/Materials | Identified exit to Storage 2044 | -9/Materials | Entered another Materials area 2044 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2213 | -8/Materials | Garrison activated, responded to threat 2273 | -8/Materials | Lost 5 parts (1n1u3w) 3171 | -8/Materials | Repaired Aluminum Leg 3204 | -8/Materials | Repaired Field Recycling Unit 3231 | -8/Materials | Repaired Aluminum Leg 3244 | -8/Materials | First assault squad dispatched 3265 | -8/Materials | Repaired Hvy. Assault Rifle 3369 | -8/Materials | Destroyed 8 combat bots 3612 | -8/Materials | Discovered new exit (range 12) 3722 | -8/Materials | Identified exit to Factory 3959 | -8/Materials | Destroyed 7 combat bots 3970 | -8/Materials | Build established: Hacker-Tank 4018 | -8/Materials | Entered Factory 4018 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4344 | -7/Factory | Build established: Hacker-Gunner 4759 | -7/Factory | Discovered new exit (range 4) 4785 | -7/Factory | Identified exit to Factory 4842 | -7/Factory | Build established: Hacker-Skirmisher 4883 | -7/Factory | Entered another Factory area 4883 | -6/Factory | Evolved 2 slots: Utility x2 5091 | -6/Factory | Discovered new exit (range 8) 5103 | -6/Factory | Identified exit to Lower Caves 5192 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 5280 | -6/Factory | Local fabrication network quarantined 5477 | -6/Factory | Repaired Remote Shield 5490 | -6/Factory | Sucked down chute 5490 | -6/Factory | Entered Waste 5498 | -6/Waste | Spotted C-40 Crusher 5517 | -6/Waste | Spotted C-40 Crusher 5519 | -6/Waste | Spotted C-40 Crusher 5546 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5551 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5554 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5557 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5560 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5563 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5566 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5569 | -6/Waste | Crushed by Compactor (1 part destroyed) 5597 | -6/Waste | Crushed by Compactor (1 part destroyed) 5603 | -6/Waste | Warlord forces began an assault 5610 | -6/Waste | Allies destroyed C-40 Crusher 5613 | -6/Waste | Allies destroyed C-40 Crusher 5613 | -6/Waste | Allies destroyed C-40 Crusher 5628 | -6/Waste | Lost 10 parts (2p1n3u4w) 5764 | -6/Waste | Spotted C-40 Crusher 5768 | -6/Waste | Spotted C-40 Crusher 5768 | -6/Waste | Allies destroyed C-40 Crusher 5771 | -6/Waste | Allies destroyed C-40 Crusher 5919 | -6/Waste | Spotted C-40 Crusher 5923 | -6/Waste | Allies destroyed C-40 Crusher 5965 | -6/Waste | Build established: Tank 6078 | -6/Waste | Discovered new exit (range 13) 6126 | -6/Waste | Entered Factory 6126 | -6/Factory | Accompanied by 17 allies 6739 | -6/Factory | Build established: Scavenger-Tank 6792 | -6/Factory | Assembled infested ambush trap array 6802 | -6/Factory | Core integrity fell below 50% 6826 | -6/Factory | First assault squad dispatched 6879 | -6/Factory | Lost 12 parts (2p2n4u4w) 6902 | -6/Factory | Destroyed 12 combat bots 6925 | -6/Factory | Core integrity fell below 20% 6941 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06922_ Adv. Heat Sink destroyed. 06922_ U-05 Engineer lays Concrete. 06923_ K-01 Serf collects debris. 06923_ U-05 Engineer lays Concrete. 06926_ K-01 Serf collects debris. 06926_ Gauss Rifle destroyed. 06926_ U-05 Engineer lays Concrete. 06928_ Drone Bay destroyed. 06928_ U-05 Engineer lays Concrete. 06928_ K-01 Serf collects debris. 06928_ U-05 Engineer lays Concrete. 06930_ K-01 Serf collects debris. 06931_ U-05 Engineer lays Concrete. 06931_ K-01 Serf collects debris. 06932_ U-05 Engineer lays Concrete. 06933_ K-01 Serf collects debris. 06934_ System corrupted: Mace rejected. 06934_ U-05 Engineer lays Concrete. 06935_ K-01 Serf collects debris. 06938_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????## * ??????? | | ???????????????????????#" ?????? | | ???????????????????????## !!/=* [% ?????? | | ?????#??????????? ????# %%=%*%* ??????? | | ???????????????? ??# *== !%% ????????? | | ????????????????? ## *%= !==*# ??????????? | | ?????????????????? ?? " |%%%%* #???????????? | | ??????????????????????### =!**= #???????????? | | ????????????????????????# == #???????????? | | ????????????????????##??# !%* #???????????? | | ????????????????????#*#?# #???????????? | | ???#???????????################+#############????? | | ???????????????# !%! ]% % ?? | | ???????????????# [!g% ?? | | ?????????????### %% %%%= ?? | | ?????????????# # %d%%%%%%%%% %"" ""% ??? | | ???????????????# %%%u % =%%" %" """ ??? | | ???????????????# * %% *g % "" "" """ ###+???? | | ??????????######=%!%* [%% % #??????? | | ???????? ![%% %= """ """ """ #??????? | | ???? =%*"% % % ""% """ """ #??????? | | ????? 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"""T""" u #??????? | | ??????###########/#######g#############+##???????? | | ??????????????? ??????#@#??????????????????????? | | ?????????????? ???????#g#??????????????????????? | | ??????????????? ????????#g#??????????????????????? | | ??????????????""????????#u#??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????A???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????%???????????????????????? | | ?????????????????????????"???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed SurgeSpreadDesublimator Manual? 0 Play Time 01:45:45 Cumulative 9.5 hours Start 2021.11.22 @ 17:29:40 End 2021.11.22 @ 19:27:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c03779-192a-4093-9a5c-03d9dd673eac