Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 21:00:56 Player: m1m1c Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (1879) 1879 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 7003 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 102 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 98/160 System Corruption 0% Temperature Cool (51) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System Improved Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Phase Shifter > --- WEAPON (2) ------- Arc Thrower Enhanced Flamer > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Proton Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Gravmag Array Makeshift Hover Unit > --- UTILITY ---------- Cryofiber Web Small Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Generic] Improved Light Armor Plating System Shield > --- WEAPON ----------- Field Laser > --- INVENTORY -------- Light Nuclear Core Improved VTOL Module Improved Proton Missile Launcher Long-range Missile Launcher Improved Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware System Shield Protection Improved Core Shielding Weapon KE Penetrator Energy Gun Field Laser Ballistic Gun KE Penetrator Launcher Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . . Utility 5 | . . . 1 1 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 121 | 6 3 2 15 33 1 5 19 18 13 6 Power 16 | 1 1 . 2 2 . . 3 3 3 1 Engine 2 | 1 . . 1 . . . . . . . Core 11 | . 1 . 1 2 . . 2 3 1 1 Reactor 3 | . . . . . . . 1 . 2 . Propulsion 34 | 2 . 1 6 14 . 3 5 3 . . Treads . | . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 12 | . . . . 6 . 3 3 . . . Flight 19 | . . . 6 8 . . 2 3 . . Utility 29 | 1 . 1 4 6 1 1 4 4 6 1 Device 11 | . . 1 . 2 . . 3 1 3 1 Storage 4 | 1 . . 1 2 . . . . . . Processor 3 | . . . . . . . 1 . 2 . Hackware 2 | . . . . 1 1 . . . . . Protection 9 | . . . 3 1 . 1 . 3 1 . Artifact . | . . . . . . . . . . . Weapon 42 | 2 2 . 3 11 . 1 7 8 4 4 Energy Gun 9 | 1 . . . 1 . . . 6 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 1 1 . . 7 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 15 | . 1 . 3 2 . 1 6 1 1 . Special Weapon 7 | . . . . . . . 1 1 2 3 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 . . . . Parts Lost 58 | . 3 . 7 19 . . 16 6 . 7 Power 7 | . . . 3 1 . . 2 1 . . Propulsion 23 | . 1 . 3 10 . . 5 2 . 2 Utility 15 | . . . . 3 . . 7 2 . 3 Weapon 13 | . 2 . 1 5 . . 2 1 . 2 Highest Loss Streak 9 | . 1 . 5 9 . . 5 3 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 74 85 70 67 65 62 59 20 66 71 Core 6 | . 10 14 9 5 7 6 1 1 5 6 Leg 6 | . 26 28 8 . . . . . . . Hover 3 | . . . . 18 . 2 11 . . . Flight 8 | . . . 19 11 23 18 2 4 13 11 Device 9 | . . 6 4 1 7 6 11 . 16 19 Storage 4 | . 14 7 6 7 7 6 5 . . . Processor 4 | . . . . . . . 4 2 10 13 Hackware 2 | . . . . 6 11 13 7 2 . . Protection 6 | . . . 4 7 . 1 1 5 13 12 Energy Gun 1 | . 1 . . 2 7 6 5 1 . . Ballistic Gun 6 | . 14 14 11 4 . . . . 5 5 Launcher 2 | . 3 14 5 1 . . 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 14 14 17 17 21 13 16 25 14 17 22 Greatest Support 41 | 20 20 20 20 32 20 20 41 10 19 19 Greatest Overweight (x) 4 | . 1 . 4 3 . . 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 6 6 7 8 8 7 5 5 5 Most Carried 8 | 2 8 8 8 6 8 8 8 5 5 5 Average Carried 5 | 1 5 6 6 3 7 7 5 3 4 4 Final Capacity 8 | 8 8 5 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 5 4 6 8 8 5 4 5 3 Class Distribution -------------------- 43% | Mutant 42% | Derelict-Mutant 4% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1894 | 192 208 33 141 472 . . 394 191 126 137 Remotely . | . . . . . . . . . . . Salvage Created 1906 | . 326 57 339 771 . . 191 159 . 63 Parts 128 | . 22 3 43 37 . . 10 8 . 5 Haulers Intercepted 3 | . . . 1 2 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 7 7 . 6 Prevented 8 | . . . . . . . 5 3 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 54 | . 7 2 15 16 . . 9 4 . 1 Melee 1 | . . . . 1 . . . . . . Guns 26 | . 7 . 1 10 . . 3 4 . 1 AOE 27 | . . 2 14 5 . . 6 . . . Classes Destroyed 11 | . 5 . 3 2 . . . . . 1 Worker 3 | . 1 . 1 1 . . . . . . Builder 1 | . . . 1 . . . . . . . Hauler 3 | . . . 1 2 . . . . . . Recycler 3 | . 1 . 1 1 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 24 | . 3 . 10 1 . . 8 2 . . Grunt 22 | . 4 2 4 12 . . . . . . Duelist 3 | . . . . 1 . . . 2 . . Sentry 4 | . . . 1 2 . . 1 . . . Hunter 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . 4 2 7 8 . . 3 3 . 1 Combat Bots Only 6 | . 4 2 6 6 . . 3 3 . 1 Max Kills in Single Turn 4 | . 1 2 4 2 . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 2 . . 2 . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 552 | . 62 . 66 116 3 . 182 100 . 23 Missed 203 | . 15 . 24 40 2 . 74 42 . 6 Damage Taken 5331 | . 457 22 530 1832 18 . 1257 911 . 304 Core 1483 | . 113 22 84 396 18 . 233 558 . 59 Absorbed by Shields 45 | . . . . . . . 35 6 . 4 Redirected to Shielding 170 | . . . 14 36 . . . 74 . 46 Core Remaining (%) 70 | 100 . 46 79 28 97 . . . . . Volleys Fired 234 | . 79 1 35 65 1 . 18 21 2 12 Largest 2 | . 2 2 2 2 1 . 2 1 1 2 Hottest 150 | . 60 50 50 88 63 . 106 81 7 150 Shots Fired 263 | . 81 2 47 72 1 . 22 21 2 15 Gun 218 | . 80 1 35 65 1 . 13 15 . 8 Cannon . | . . . . . . . . . . . Launcher 30 | . 1 1 12 7 . . 9 . . . Special 15 | . . . . . . . . 6 2 7 Kinetic 169 | . 79 1 35 47 . . . . . 7 Thermal 42 | . . . . 18 1 . 13 7 . 3 Explosive 27 | . 1 1 12 7 . . 6 . . . Electromagnetic 13 | . 1 . . . . . 3 8 . 1 Robot Hit Streak 38 | . 10 . 4 38 8 . 6 7 9 18 Robot Miss Streak 5 | . 3 . 5 2 . . 4 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 179 | . 59 . 15 63 1 . 13 14 2 12 Core Hits 111 | . 22 3 26 37 . . 14 7 . 2 Critical Kills 2 | . . . . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . 1 . . 1 . . 1 Burn 1 | . . . . . . . 1 . . . Destroy 2 | . . . . 1 . . . . . 1 Melee Attacks 2 | . . . . 2 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4687 | . 612 183 1072 1775 18 . 719 171 . 137 Guns 2140 | . 568 . 125 1019 18 . 136 161 . 113 Cannons . | . . . . . . . . . . . Explosions 2425 | . 35 183 947 677 . . 583 . . . Melee . | . . . . . . . . . . . Ramming 98 | . 9 . . 79 . . . 10 . . Kinetic 1595 | . 568 . 125 799 . . . . . 103 Thermal 681 | . . 146 . 220 18 . 136 137 . 24 Explosive 2119 | . 35 37 947 677 . . 423 . . . Electromagnetic 194 | . . . . . . . 160 24 . 10 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . . . Average Corruption 6 | . . . . 6 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . 8 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Matter Fused 3 | . . . . 3 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 127 | . 5 . 18 101 . . 3 . . . Projectiles . | . . . . . . . . . . . Explosions 127 | . 5 . 18 101 . . 3 . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 399 | . . 22 38 294 . . 40 5 . . Shots 10 | . . 1 2 5 . . 2 . . . Rammed 32 | . . . . 31 . . . 1 . . Targets Rammed 36 | . 4 . . 31 . . . 1 . . Kicked 4 | . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 386 | . 14 26 28 386 20 . 30 27 . 51 Average Temperature 62 | . 3 17 6 169 13 . 14 9 . 21 Received Heat Transfer 1086 | . 147 . 96 603 9 . 150 72 . 9 Effects 2 | . . . . 2 . . . . . . Interference 1 | . . . . 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 2 . . . 1 . . Heat Transferred 1420 | . . 150 . 481 37 . 370 222 . 160 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 483 | . 207 122 483 356 106 14 . . . . Initial 199 | . . 25 . 199 106 7 . . . . Average 133 | . 96 114 209 213 51 11 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . . . . . Low Security (%) 76 | 100 85 100 54 47 100 100 . . . . Level 1 21 | . 14 . 34 52 . . . . . . Level 2 1 | . . . 11 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 7 . . . 1 . . Investigation 3 | . 1 . . 2 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . 1 5 . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 13 2 22 37 4 . 10 25 . 5 Peak Tracking Total 12 | . 4 2 6 8 4 . 4 12 . 2 Tactical Retreats 16 | . 2 . 1 5 . . 1 7 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 1 2 . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 6 | . . 2 . 4 . . . . . . Max in Single Turn 2 | . . 2 . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 12 | . . 2 2 3 2 2 1 . . . Terminals 8 | . . 1 1 2 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 31 | . . 3 3 9 8 7 1 . . . Successful 22 | . . 2 3 4 6 6 1 . . . Failed 9 | . . 1 . 5 2 1 . . . . Catastrophic 2 | . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . 1 1 . . 2 . Terminals 25 | . . 2 1 7 8 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 19 | . . 2 1 3 6 6 1 . . . Record 2 | . . 1 . . . 1 . . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . . 1 1 . . . . Unreport Threat 3 | . . . . 2 1 . . . . . Investigation Status 1 | . . . . . . 1 . . . . Extermination Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Assault Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . 2 1 1 . . . . Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . 1 . . . . 1 . Robot Hacks Applied 2 | . . . . 1 . . . . 1 . parse_system 2 | . . . . 1 . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 9 | . . 2 . . . . . 3 4 . Largest Group 4 | . . 2 2 . . . . 2 4 4 Highest-Rated Group 153 | . . 41 41 . . . . 61 153 153 Highest-Rated Ally 39 | . . 31 31 . . . . 32 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . 23 6 . . . 7 . 6 Total Damage 466 | . . . 216 . . . . 203 . 47 Kills 4 | . . . 2 . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . Drone Launches 7 | . . . . 7 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 4810 | 94 606 426 288 567 67 144 695 282 1224 417 Spaces Moved 5585 | 73 348 346 301 749 204 434 706 509 1308 607 Core 189 | 5 . . . 4 . . . 149 . 31 Treads . | . . . . . . . . . . . Legs 829 | 68 348 346 67 . . . . . . . Wheels . | . . . . . . . . . . . Hover 1015 | . . . . 377 . . 604 34 . . Flight 3552 | . . . 234 368 204 434 102 326 1308 576 Fastest Speed 27 | 50 120 120 34 30 30 30 27 34 34 34 Average Speed 55 | 115 125 120 62 41 30 30 81 42 34 34 Slowest Speed 380 | 120 190 120 380 280 30 32 116 150 114 114 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 18 | . . . 3 10 1 1 . 1 . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 5 39 70 37 51 5 10 59 65 83 53 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . . . . . 4 4 4 1 Spaces Dug 23 | . . . . . . . 23 . . . Terrain Destroyed 241 | . 7 18 62 77 . . 77 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 241 | . 7 18 62 77 . . 77 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 7056 | 80 444 358 361 918 206 445 805 559 2084 796 Wait 989 | . 1 . . 23 . . 46 . 748 171 Move 5542 | 72 347 345 295 730 201 431 705 506 1307 603 Hop 15 | . . . 2 8 1 1 . 1 . 2 Pick Up 43 | 2 8 3 5 11 2 2 5 1 4 . Fast Attach 59 | 6 1 1 4 18 1 4 5 8 8 3 Attach 59 | . 1 1 10 16 . 1 13 10 4 3 Detach 39 | . . 1 5 9 . 2 8 9 4 1 Swap 4 | . 1 . 1 . . . 1 . 1 . Drop 34 | . 2 6 4 5 . 4 4 2 6 1 Fire 234 | . 79 1 35 65 1 . 18 21 2 12 Melee 2 | . . . . 2 . . . . . . Ram 32 | . . . . 31 . . . 1 . . Kick 4 | . 4 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 7) 701 | -10/Materials | Entered Mines 703 | -10/Mines | Core integrity fell below 50% 778 | -10/Mines | Learned Materials terminal intel 924 | -10/Mines | Found the Drone Emporium 931 | -10/Mines | Found Prototype Device 931 | -10/Mines | Identified Bomb Drone Bay 1037 | -10/Mines | Learned location of Storage (-7) 1103 | -10/Mines | Discovered new exit (range 3) 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Accompanied by 2 allies 1127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Loaded intel: 12 terminal locations 1132 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1323 | -9/Materials | Identified exit to Mines 1399 | -9/Materials | Discovered new exit (range 16) 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Lost 5 parts (2p2n1w) 1541 | -8/Materials | Lost 3 allies 1603 | -8/Materials | Lost 3 allies 1617 | -8/Materials | Lost 4 parts (1n2u1w) 1767 | -8/Materials | Core integrity fell below 50% 1795 | -8/Materials | Lost 9 parts (1p4n1u3w) 1976 | -8/Materials | Discovered new exit (range 16) 1982 | -8/Materials | Entered Factory 1982 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -7/Factory | Lost 4 parts (4n) 2021 | -7/Factory | Discovered new exit (range 19) 2049 | -7/Factory | Entered another Factory area 2049 | -6/Factory | Evolved 2 slots: Utility x2 2061 | -6/Factory | Discovered new exit (range 16) 2093 | -6/Factory | Identified exit to Lower Caves 2193 | -6/Factory | Entered Lower Caves 2241 | -6/Lower Caves | Spotted B-75 Beast 2348 | -6/Lower Caves | Lost 5 parts (1p1n3u) 2510 | -6/Lower Caves | Learned location of 1 exit from Factory 2671 | -6/Lower Caves | Encountered a Warlord checkpoint 2681 | -6/Lower Caves | Build established: Derelict-Mutant 2683 | -6/Lower Caves | Discovered new exit (range 10) 2766 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2806 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 2878 | -6/Lower Caves | Lost 3 parts (2u1w) 2888 | -6/Lower Caves | Entered another Lower Caves area 2907 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2932 | -6/Lower Caves | Core integrity fell below 50% 2958 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3006 | -6/Lower Caves | Core integrity fell below 20% 3007 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3020 | -6/Lower Caves | Lost 3 parts (1n2u) 3087 | -6/Lower Caves | Build established: Mutant 3160 | -6/Lower Caves | Discovered new exit (range 14) 3170 | -6/Lower Caves | Ambushed by wild Derelicts 3170 | -6/Lower Caves | Entered Zion 3200 | -6/Zion | Discovered new exit (range 11) 3206 | -6/Zion | Learned location of Warlord (-5) 3421 | -6/Zion | Build established: Derelict-Mutant 3426 | -6/Zion | Received a visual enhancement algorithm 3492 | -6/Zion | Imprinted 3494 | -6/Zion | Declared Zion's savior 4394 | -6/Zion | Entered Proximity Caves 4394 | -5/Proximity Caves | Accompanied by 4 allies 4399 | -5/Proximity Caves | Spotted B-75 Beast 4811 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4811 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Targeting Computer fries itself beyond repair. Flexi-carbon Leg fries itself beyond repair. Nuclear Pulse Thruster destroyed. Slug penetrates H-66 Slayer. Acquired 4 matter. Acquired 10 matter. Slug penetrates Wall. Penetrated by Slug. Imp. Core Shielding destroyed. Penetrated by Slug. Weapon Shielding destroyed. KE Penetrator destroyed. Hvy. Assault Rifle fries itself beyond repair. H-66 Slayer suffers critical hit (Destroy). H-66 Slayer destroyed. Targeting Computer fries itself beyond repair. Acquired Phase Shifter. Hvy. Assault Rifle fries itself beyond repair. Acquired 3 matter. Acquired 7 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????? ??????????????? | | ???????????????????????# #?????? ??????????????? | | ???????????????????????# #?????"""??????????????? | | ???????????????????????# #???? ""???????????????? | | ???????????????????????# #### "????????????????? | | ???????????????????????# # /g??????????????????? | | ????###????????????????# Y #???????????????????? | | ????# ###?###?????????# s #???????????????????? | | ????# ### ##????????# @# #???????????????????? | | ???## % ##???????# #??#???????????????????? | | ???# % #??###### #??????????????????????? | | ???# ####?? #??????????????????????? | | ???# ##### ??### #??????????????????????? | | ???## ????# ### #### #??????????????????????? | | ????# ???## ### ### #??????????????????????? | | ????# ??## ## ## ?????????????????????? | | ???? ???# # ????????????????????? | | ???? ???# #### ???????????????????? | | ???# ???# ##???## ??????????????????? | | ???# ???# ##?????? #?????????????????? | | ???# ????# ### ### ? #?????????????????? | | ???# ????####??# #?? "" #?????????????????? | | ???# ??????????# ##? """" " #?????????????????? | | ???# ?????????## #? "" ??????????????????????? | | ??? ??????##### ##? ??????????????????????? | | ?????????## #?? " " ??????????????????????? | | ????????## ##?? " ??????????????????????? | | ???????## ## ##??? ""? ?????????????????????? | | ??????## ####????? ? ?????????????????????? | | ####### ##???????? ????????????????????????? | | ##?????????###????????????????????????? | | ##### #?????????????????????????????????????? | | #???## #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 30 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed PulseStructuralHumpback Manual? 0 Play Time 01:03:53 Cumulative 15.8 hours Start 2024.04.14 @ 00:16:11 End 2024.04.14 @ 21:00:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73530153-c34d-4e50-963c-f3acb20ace11