Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 01:54:44 Player: Alien Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1219) 1219 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 5299 Bonus ------- Follower Combat Kills 295 Cogmind --------- Core Integrity 1000/1000 Matter 290/300 Energy 240/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (7) ------ Scrap Engine High-capacity Storage Unit Machine Analyzer > --- WEAPON (4) ------- Beam Cannon (fused) Heavy Rocket Launcher > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Subdweller Optics Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Light Armor Plating Makeshift System Shield Subdweller Laser Subdweller Laser Beam Cannon Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Engine High-capacity Storage Unit Machine Analyzer > --- WEAPON ----------- Beam Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Subdweller Optics Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Light Armor Plating Makeshift System Shield Subdweller Laser Subdweller Laser Beam Cannon Beam Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 2 | . . . . . 2 Parts Attached 37 | 7 5 1 11 12 1 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 2 3 . Treads 7 | 2 . . 2 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 4 3 1 Device 4 | 1 . . 2 . 1 Storage 2 | 1 1 . . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 16 | 2 3 1 5 5 . Energy Gun 1 | 1 . . . . . Energy Cannon 4 | . . . 1 3 . Ballistic Gun 6 | 1 2 1 1 1 . Ballistic Cannon 2 | . 1 . 1 . . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . . . 3 5 . Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 2 . Weapon 2 | . . . . 2 . Highest Loss Streak 2 | . . . 1 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 100 91 86 . Engine 11 | . 14 14 6 10 . Treads 27 | . 28 28 27 27 . Device 2 | . . . 12 . . Storage 14 | . 14 14 14 14 . Processor 6 | . 13 14 . 1 . Protection 1 | . . . 1 2 . Energy Cannon 8 | . . . 2 22 . Ballistic Gun 15 | . 27 28 14 . . Ballistic Cannon 2 | . . . 7 2 . Launcher 1 | . . . 3 2 . Peak Build Rating 33 | 7 12 12 11 17 33 Average Rating 10 | 5 11 11 10 10 33 On Entrance 9 | . 7 12 12 10 17 Naked Turns . | . . . . . . Heaviest Build 55 | 14 51 51 52 55 . Greatest Support 43 | 40 40 40 40 43 . Greatest Overweight (x) 2 | 2 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 2 20 20 20 20 18 Average Carried 17 | 1 17 19 19 17 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 20 20 20 20 18 Class Distribution -------------------- 74% | Mutant 25% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Commander-Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 1282 | 275 340 42 254 371 . Remotely . | . . . . . . Salvage Created 1642 | 205 607 42 223 565 . Parts 108 | 17 57 5 18 11 . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . 10 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 31 | . 15 . 9 7 . Guns 21 | . 15 . 5 1 . Cannons 6 | . . . 1 5 . AOE 4 | . . . 3 1 . Classes Destroyed 15 | 2 6 . 2 5 . Worker 1 | . 1 . . . . Builder 1 | . . . . 1 . Tunneler 8 | 6 . 2 . . . Hauler 2 | . 2 . . . . Recycler 4 | 1 . . . 3 . Operator 2 | . 2 . . . . Turret 2 | . . . 2 . . Watcher 2 | . 2 . . . . Swarmer 10 | . 6 . 4 . . Grunt 11 | . 9 . . 2 . Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Subdweller 5 | . . . 5 . . Scrapper 1 | . . . . 1 . Best Kill Streak 8 | 2 8 1 4 3 . Combat Bots Only 4 | . 4 . 4 3 . Max Kills in Single Turn 3 | 1 1 1 3 1 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 266 | . 42 . 81 143 . Missed 89 | . 10 . 21 58 . Damage Taken 1762 | . 300 . 750 712 . Core 225 | . 33 . 104 88 . Absorbed by Shields 239 | . . . . 239 . Core Remaining (%) 55 | 100 . . . 10 . Volleys Fired 126 | 17 44 3 30 32 . Largest 2 | 2 2 1 2 2 . Hottest 120 | 70 55 23 69 120 . Shots Fired 238 | 34 89 3 52 60 . Gun 166 | 34 88 3 30 11 . Cannon 60 | . 1 . 11 48 . Launcher 12 | . . . 11 1 . Special . | . . . . . . Kinetic 167 | 17 89 3 39 19 . Thermal 59 | 17 . . 2 40 . Explosive 12 | . . . 11 1 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 11 7 3 15 10 . Robot Miss Streak 4 | 4 3 . 1 1 . Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 155 | 21 55 3 31 45 . Core Hits 80 | 11 28 3 22 16 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 2 . . 2 1 . Burn 2 | 2 . . . . . Destroy 1 | . . . 1 . . Blast 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3063 | 222 891 66 889 995 . Guns 1753 | 222 882 44 378 227 . Cannons 842 | . . . 143 699 . Explosions 431 | . . . 368 63 . Melee . | . . . . . . Ramming 37 | . 9 22 . 6 . Kinetic 1914 | 97 882 44 521 370 . Thermal 681 | 125 . . . 556 . Explosive 431 | . . . 368 63 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 3 3 3 4 . Average Corruption 3 | . 2 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 87 | . 11 20 19 37 . Message Errors 26 | . 5 9 2 10 . Matter Fused 19 | . 2 4 4 9 . Heat Flow Errors 8 | . 1 3 2 2 . Energy Discharges 11 | . . 3 4 4 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 10 | . 1 . 2 7 . Data Loss (major) 4 | . . 1 2 1 . Misfires 5 | . 1 . 3 1 . Alerts 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles 11 | . . . . 11 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . . 12 . . Shots 1 | . . . 1 . . Rammed 8 | . 3 4 . 1 . Targets Rammed 9 | . 3 4 . 2 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 297 | 80 174 238 111 297 . Average Temperature 79 | 32 46 106 56 97 . Received Heat Transfer 611 | . 81 . 288 242 . Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 2 . . . 4 . Heat Transferred 1609 | 518 . . . 1091 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 383 | 35 242 10 . 208 383 Initial 383 | . 22 9 . 136 383 Average 76 | 12 103 5 . 97 383 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 97 | 100 93 100 . 99 . Level 1 2 | . 6 . . . 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 4 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 4 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 27 . 12 12 . Peak Tracking Total 6 | . 3 . 6 3 . Tactical Retreats 6 | . 2 . 4 . . Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 5 | . 2 . 3 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 14 | . 2 . 2 10 . Terminals 8 | . 2 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 4 . 3 32 . Successful 20 | . . . 3 17 . Failed 19 | . 4 . . 15 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 31 | . 5 . . 26 . Terminals 28 | . 4 . . 24 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . 3 4 . Record 1 | . . . 1 . . Robot Analysis 1 | . . . . 1 . Open Door 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Release Object 3 | . . . 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . . . . 12 . Terminals 9 | . . . . 9 . Botnet 3 | . . . . 3 . Skim 6 | . . . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Tunnel 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . . 7 . Full Trace Events 4 | . . . . 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 11 | . . . . 11 . Allies Hacked 2 | . . . . 2 . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 11 | . . . . 11 . Largest Group 8 | . . . . 8 . Highest-Rated Group 220 | . . . . 220 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks 47 | . . . . 47 . Total Damage 1481 | . . . . 1481 . Kills 12 | . . . . 12 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 6287 | 217 1695 1052 1179 2143 1 Spaces Moved 2186 | 111 491 430 382 772 . Core 25 | 25 . . . . . Treads 2161 | 86 491 430 382 772 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 . Average Speed 232 | 137 230 240 240 240 . Slowest Speed 240 | 160 240 240 240 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 7 77 80 23 99 . Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . 2 . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . . 22 23 . Melee . | . . . . . . Projectile . | . . . . . . AOE 45 | . . . 22 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 3150 | 142 970 443 594 1000 1 Wait 621 | 6 388 4 162 61 . Move 2181 | 110 490 429 381 771 . Hop . | . . . . . . Pick Up 40 | 2 26 1 5 6 . Fast Attach 13 | 7 3 . 1 2 . Attach 10 | . . 1 2 6 1 Detach 4 | . 2 . 1 1 . Swap 14 | . 2 . 8 4 . Drop 19 | . 12 1 3 3 . Fire 126 | 17 44 3 30 32 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 3 4 . 2 . Escape Stasis . | . . . . . . Rewire 112 | . . . . 112 . Trap . | . . . . . . Miscellaneous 1 | . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 13) 1382 | -10/Materials | Discovered new exit (range 16) 1792 | -10/Materials | Discovered new exit (range 11) 1913 | -10/Materials | Entered Mines 2146 | -10/Mines | Discovered new exit (range 15) 2162 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2173 | -10/Mines | Learned location of Zion (-6) 2197 | -10/Mines | Learned location of Mines (-9) 2948 | -10/Mines | Discovered new exit (range 5) 2965 | -10/Mines | Entered Subcaves 3731 | -10/Subcaves | Released subatomizers from SUBCON Basin 3775 | -10/Subcaves | Discovered new exit (range 5) 3781 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4059 | -10/Subcaves | Core integrity fell below 50% 4076 | -10/Subcaves | Discovered new exit (range 14) 4144 | -10/Subcaves | Entered Recycling 4621 | -7/Recycling | Core integrity fell below 20% 4995 | -7/Recycling | Build established: Commander-Mutant 5565 | -7/Recycling | Scanned before Scraplab entrance 5779 | -7/Recycling | Discovered new exit (range 16) 5838 | -7/Recycling | Lost 3 allies 5926 | -7/Recycling | Angered Scraplab inhabitants 6076 | -7/Recycling | Found Prototype Device 6287 | -7/Recycling | Entered Factory 6287 | -5/Factory | Accompanied by 5 allies 6287 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 6287 | -5/Factory | Identified Scrap Engine 6288 | -5/Factory | Self-destructed Last Messages --------------- Prototype Device integrity failing. 06134_ Attempting to rewire R-06 Scavenger. 06135_ Attempting to rewire T-07 Excavator. 06135_ T-07 Excavator is broken beyond repair. Prototype Device integrity failing. 06146_ Dropped Seismic Detector. 06147_ Acquired Imp. Power Shielding. Prototype Device integrity failing. 06166_ System corrupted: Component data lost. 06166_ R-06 Scavenger collects Seismic Detector. Prototype Device integrity failing. 06221_ IX9SQY,JG Prototype Device containment failure. PARAMETERS=POWER+1,PROPULSION+2,UTILITY+5,WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE 06287_ Identified Scrap Engine. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????############????????????????? | | ??????????????? ????????????????? | | ???????????????? #???????????????? | | ????????????????? #???????????????? | | ?????????????????? #???????????????? | | ??????????????????? i #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ###?????????????? | | ????????????????????# #?????????????? | | ????????????????????# dd Y#?????????????? | | ????????????????????# @ #?????????????? | | ????????????????????# i #?????????????? | | ????????????????????# #?????????????? | | ????????????????????#########?????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectAntigravCompactor Manual? 0 Play Time 00:34:21 Cumulative 53.0 hours Start 2024.12.25 @ 01:12:53 End 2024.12.25 @ 01:54:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46513bf4-2148-4f1b-a354-9ff8b5892344