Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 02:36:56 Player: MTF Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (225) 1125 Value Destroyed (5587) 5587 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1909) 1909 TOTAL SCORE: 14041 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 141 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -304 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 715/715 System Corruption 51% Temperature Cool (0) Movement Walking (203) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- F-cell Engine Neutrino Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing > --- WEAPON (2) ------- Heavy Battle Rifle Powered Hammer > --- INVENTORY (25) --- Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Experimental Energy Well (600) Zionite Biocell (600) High-capacity Matter Pod (200) Modified TNC Makeshift Transmission Jammer Reflective Plating Reflective Plating System Mapper Relay Coupler [NC] (27) Advanced Component Analysis Suite Mobile Refinery Mk. CCLXVII Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Grenade Launcher Improved Datajack Master Tearclaws Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Experimental Energy Well High-capacity Matter Pod Improved Terrain Scanner Modified TNC Makeshift Transmission Jammer Reflective Plating Reflective Plating System Mapper Relay Coupler [NC] Advanced Component Analysis Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Battle Rifle Heavy Battle Rifle Makeshift Shrapnel Gun Grenade Launcher Improved Datajack Powered Hammer Master Tearclaws Dirty Bomb Trap Dirty Bomb Trap [Rating: 64] Favorites ----------- Power Cold Fusion Reactor Engine Light Deuterium Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Cooled Antigrav System Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [NC] Protection Medium Reactive Plating Weapon Improved Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Master Tearclaws Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 3 | . . . 1 . . . 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 294 | 4 17 2 30 3 23 14 29 14 3 8 39 3 6 92 7 Power 17 | . 2 . 4 . 3 1 . . . . 2 . . 5 . Engine 11 | . 2 . 4 . 1 . . . . . . . . 4 . Core 4 | . . . . . 1 1 . . . . 1 . . 1 . Reactor 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 59 | 2 3 . 8 . 3 3 14 3 . . 6 . . 17 . Treads 38 | 2 1 . 7 . 3 3 13 3 . . 6 . . . . Leg 20 | . 2 . 1 . . . . . . . . . . 17 . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 79 | 1 3 1 4 . 7 8 7 . 1 . 14 2 1 26 4 Device 32 | 1 1 1 1 . 4 3 3 . . . 3 1 1 11 2 Storage 9 | . 1 . . . 1 2 . . . . 1 . . 3 1 Processor 4 | . . . . . . . . . . . 2 . . 2 . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 32 | . 1 . 3 . 2 3 4 . 1 . 6 1 . 10 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 139 | 1 9 1 14 3 10 2 8 11 2 8 17 1 5 44 3 Energy Gun 6 | . . . . . . . . . . . 1 . . 5 . Energy Cannon 9 | . . . . . 1 . . . . . . . 2 6 . Ballistic Gun 63 | 1 6 1 9 2 6 2 5 7 1 5 8 . 1 9 . Ballistic Cannon 10 | . . . . . . . . . . . 1 . . 9 . Launcher 27 | . 2 . 2 1 2 . 3 3 1 2 1 . . 9 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 20 | . 1 . 3 . 1 . . 1 . 1 6 1 1 3 2 Slashing Weapon 4 | . . . . . . . . . . . . . 1 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 1 . 5 3 2 . . . 1 . . 2 2 Corrupted Parts 7 | . . . . . . 1 1 . . . . . 1 4 . System Corruption 47 | . . . . . . 2 11 . . . . . 7 27 . Parts Lost 52 | . 2 1 2 . 8 6 2 . . . 5 . . 24 2 Power 5 | . . . . . . 1 . . . . 1 . . 3 . Propulsion 22 | . 1 . . . 3 1 1 . . . 3 . . 12 1 Utility 15 | . . 1 1 . 3 2 1 . . . 1 . . 5 1 Weapon 10 | . 1 . 1 . 2 2 . . . . . . . 4 . Highest Loss Streak 6 | . 1 1 1 . 4 2 1 . . . 2 . . 6 2 To Critical Strikes 6 | . . . . . 5 . . . . . . . . 1 . Average Slot Usage (%) 93 | . 98 96 99 100 98 95 99 99 100 99 97 92 90 87 100 Engine 4 | . 14 14 10 11 10 3 . . . . . . . 3 7 Core 5 | . . . . . . 7 9 9 9 9 6 7 7 5 7 Reactor 3 | . . . . . . . . . . . 6 7 7 5 . Treads 23 | . 21 . 26 33 33 32 36 36 36 36 30 30 30 18 . Leg 7 | . 6 28 6 . . . . . . . . . . 11 30 Device 7 | . 6 4 2 11 9 8 14 9 9 9 5 6 7 6 5 Storage 8 | . 14 14 11 11 11 14 9 9 9 9 7 7 7 7 9 Processor 5 | . . . . . . . . . . . 6 7 7 9 22 Protection 9 | . 6 5 19 11 11 5 11 18 18 18 9 7 7 6 . Ballistic Gun 10 | . 26 27 21 20 20 21 17 16 18 15 12 1 1 2 7 Impact Weapon 2 | . . . . . . . . . . . 1 5 2 3 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 155 | 14 36 36 42 41 71 70 108 108 108 91 149 149 135 155 115 Greatest Support 85 | 40 40 20 63 63 69 69 85 80 80 80 80 80 80 80 76 Greatest Overweight (x) 41 | . 3 1 1 . 1 1 1 1 1 1 1 1 1 41 1 Average Overweight (x) 1 | . . 1 . . . . . 1 1 1 . 1 1 5 1 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 8 10 15 15 15 19 19 20 20 20 20 20 25 25 24 25 Most Carried 25 | 6 12 12 15 15 20 20 20 20 20 20 23 24 25 25 25 Average Carried 20 | 4 8 11 14 15 14 17 19 19 19 20 19 23 23 23 24 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 4 11 11 15 15 20 20 20 20 20 20 23 24 23 25 25 Class Distribution -------------------- 77% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Matter Collected 9320 | 268 562 148 791 196 644 760 883 501 . 361 1010 182 64 2917 33 Remotely 1452 | . . . . . . . . . . . . . . 1452 . Salvage Created 9201 | 115 735 164 799 346 487 892 1131 410 . 448 780 192 33 2636 33 Parts 590 | 8 51 7 60 14 55 34 82 28 . 22 49 . 1 176 3 Haulers Intercepted 7 | . 2 . 3 . . . 2 . . . . . . . . Recyclers Shooed 8 | 1 . 1 1 3 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Combat Hostiles Destroyed 142 | . 18 5 24 4 4 10 22 16 . 17 9 . 1 12 . Melee 1 | . . . . . . 1 . . . . . . . . . Guns 70 | . 15 . 7 1 1 9 14 5 . 8 7 . . 3 . Cannons 1 | . . . . . . . . . . . . . . 1 . AOE 66 | . 3 5 17 3 3 . 8 11 . 9 2 . 1 4 . Classes Destroyed 23 | 2 5 . 5 1 3 . 1 . . . 1 . 2 3 . Worker 4 | . . . 2 . . 1 1 . . . . . . . . Builder 7 | . . . 1 . . . 3 . . . 3 . . . . Tunneler 4 | 2 . 1 . . . . 1 . . . . . . . . Hauler 7 | . 2 . 3 . . . 2 . . . . . . . . Recycler 16 | 1 1 1 1 3 . 6 . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . Mechanic 2 | . 1 . . . . . 1 . . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . . Turret 1 | . . . . . 1 . . . . . . . . . . Watcher 11 | . 2 . 5 . . . 3 . . . 1 . . . . Swarmer 50 | . 6 3 12 1 . 4 6 4 . 11 3 . . . . Grunt 47 | . 12 2 6 2 . 4 9 8 . 4 . . . . . Brawler 4 | . . . 1 . . 2 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 15 | . . . 5 . . . 4 3 . . 3 . . . . Hunter 5 | . . . . . . . 2 1 . 2 . . . . . Programmer 3 | . . . . . . . . . . . 3 . . . . Zionite 91 | . . . . . 8 . . . . . . . . 83 . Z-Technician 3 | . . . . . . . . . . . . . . . 3 Tinkerer 7 | . . . . . . . . . . . . . . 7 . Master Thief 1 | . . . . . . . . . . . . . 1 . . Assembled 3 | . . . . . 3 . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . . . . . . 2 . Mutant 5 | . . . . . . . . . . . . . . 5 . Best Kill Streak 17 | 2 4 5 17 3 8 3 5 10 . 6 3 . 1 11 3 Combat Bots Only 11 | . 4 5 11 3 3 2 4 10 . 6 3 . 1 2 . Max Kills in Single Turn 4 | 1 2 2 4 2 2 2 4 2 . 3 2 . 1 2 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 4 | . 2 2 4 2 2 . 4 2 . 3 2 . 1 1 . Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . . . . 1 . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Damage Taken 11685 | . 945 132 519 233 792 1181 1068 534 . 347 1211 . 191 4208 324 Core 1425 | . 146 21 65 7 129 133 128 53 . 10 176 . . 472 85 Absorbed by Shields 357 | . . . . 84 252 . . . . . 21 . . . . Redirected to Shielding 172 | . 24 4 13 . . . . . . . . . . . 131 Regen/Repaired (Parts) 176 | . 176 . . . . . . . . . . . . . . Core Remaining (%) 53 | 100 . 33 . . . 16 . . . 65 . . . . . Volleys Fired 910 | 7 86 11 64 17 78 77 89 40 . 34 63 . 3 336 5 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 . 2 2 1 Hottest 141 | 40 40 40 46 46 100 46 48 48 . 46 48 . 138 141 30 Shots Fired 1478 | 14 169 14 117 32 147 146 171 63 1 46 130 . 6 417 5 Gun 1124 | 14 165 6 106 30 139 146 166 45 1 37 127 . . 141 1 Cannon 124 | . . . . . 4 . . . . . 2 . 6 112 . Launcher 230 | . 4 8 11 2 4 . 5 18 . 9 1 . . 164 4 Special . | . . . . . . . . . . . . . . . . Kinetic 1132 | 14 165 6 106 30 139 146 166 45 1 37 129 . . 147 1 Thermal 17 | . . . . . 4 . . . . . . . . 13 . Explosive 99 | . 4 8 11 2 4 . 5 18 . 9 1 . . 33 4 Electromagnetic 230 | . . . . . . . . . . . . . 6 224 . Robot Hit Streak 35 | 7 15 6 8 15 35 10 14 12 . 11 19 . 1 13 . Robot Miss Streak 5 | 3 4 1 5 3 5 5 5 4 . 2 4 . 4 5 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . 2 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . . . Shots Hit Robots 881 | 9 106 5 66 22 118 84 112 35 . 30 85 4 4 198 3 Core Hits 511 | 5 41 15 56 12 40 34 68 37 . 28 32 1 . 141 1 Critical Kills 4 | 1 . . . . . 1 1 . . . 1 . . . . Critical Parts Destroyed 6 | . . . . . 1 1 2 . . 1 . . . 1 . Critical Strikes 12 | 1 . . . . 1 2 3 . . 1 1 . . 3 . Destroy 9 | 1 . . . . 1 2 3 . . . 1 . . 1 . Blast 1 | . . . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 92 | . 3 . 2 . 9 . . 5 . 8 13 5 5 19 23 Impact 90 | . 3 . 2 . 9 . . 5 . 8 13 5 5 17 23 Slashing 2 | . . . . . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 1 . . . . . . . . . 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22851 | 102 1552 501 2186 437 2731 1041 2016 1710 . 1430 1558 346 229 6782 230 Guns 10306 | 102 1322 45 731 305 1713 1031 1473 444 . 289 1356 . . 1495 . Cannons 1736 | . . . . . . . . . . . . . 23 1713 . Explosions 8545 | . 230 456 1388 132 362 . 536 1266 . 781 176 . . 3218 . Melee 2213 | . . . 36 . 656 . . . . 360 23 346 206 356 230 Ramming 51 | . . . 31 . . 10 7 . . . 3 . . . . Kinetic 10650 | 102 1322 45 731 305 1713 1031 1473 444 . 289 1356 . . 1839 . Thermal 372 | . . 43 . . 169 . . . . . . . . 160 . Explosive 6564 | . 230 413 1388 132 193 . 536 1266 . 781 176 . . 1449 . Electromagnetic 3001 | . . . . . . . . . . . . . 23 2978 . Impact 2206 | . . . 36 . 656 . . . . 360 23 346 206 349 230 Slashing 7 | . . . . . . . . . . . . . . 7 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 41 | . 1 1 . . . 8 11 11 11 11 6 6 16 41 41 Average Corruption 12 | . 1 1 . . . 6 11 11 11 11 4 6 8 21 41 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 456 | . 4 2 . . . 46 30 54 6 42 52 21 17 144 38 Message Errors 120 | . 1 . . . . 8 5 17 3 10 14 4 9 44 5 Matter Fused 103 | . . . . . . 12 10 6 . 12 10 8 4 31 10 Heat Flow Errors 54 | . . 1 . . . 5 2 8 . 4 5 5 2 15 7 Energy Discharges 52 | . . 1 . . . 8 3 10 . 4 5 1 1 14 5 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 57 | . . . . . . 4 5 9 1 3 5 3 1 19 7 Data Loss (major) 18 | . 2 . . . . 2 1 1 1 1 3 . . 6 1 Misfires 23 | . 1 . . . . 4 . 2 1 3 7 . . 4 1 Alerts 12 | . . . . . . 1 . 1 . 3 1 . . 5 1 Misdirections 3 | . . . . . . . 2 . . . . . . 1 . Weapon Failures 13 | . . . . . . 2 2 . . 2 2 . . 4 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 827 | . . . 44 . 220 . . 12 . 51 . 148 70 162 120 Projectiles 4 | . . . . . . . . . . . . . . 4 . Explosions 141 | . . . 28 . . . . 12 . 3 . . . 98 . Melee 682 | . . . 16 . 220 . . . . 48 . 148 70 60 120 Knockbacks 14 | . . . . . . . 1 . . . . 2 1 8 2 Impact 7 | . . . . . . . 1 . . . . 2 1 1 2 Kinetic 7 | . . . . . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 378 | . . 39 . 21 . . 28 31 . 21 1 . . 237 . Shots 16 | . . 3 . 1 . . 2 1 . 1 1 . . 7 . Rammed 7 | . . . 3 . . 1 1 . . . 2 . . . . Targets Rammed 9 | . . . 4 . . 2 1 . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . . . . . . . Highest Temperature 519 | . 138 185 351 3 24 329 304 255 . 204 270 250 270 519 263 Average Temperature 76 | . 32 65 34 3 10 106 79 107 . 94 91 101 110 76 97 Received Heat Transfer 2017 | . 483 24 99 16 . 243 459 171 . 135 176 . . 211 . Effects 8 | . . . . . . 4 . . . . . . 1 3 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . 1 1 . Interference 5 | . . . . . . 4 . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . 7 . Combat Hostiles 4 | . . . . . . . . . . . . . . 4 . Parts Fried 26 | . . . 2 . 1 . . . . . . . 2 20 1 Impact Corruptions 25 | . . . 1 . 5 . . . . 2 . 7 3 2 5 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . 1 . Heat Transferred 493 | . . 50 . . 320 . . . . . . . . 123 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . . 3 . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . 7 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Peak Influence 868 | 15 338 382 766 426 . 130 527 868 423 687 422 . . . . Initial 423 | . 9 101 68 258 . . . 247 423 274 360 . . . . Average 327 | 8 136 292 437 406 . 31 277 734 423 597 216 . . . . Maximum Alert Level 3 | . 1 1 3 2 . . 2 3 2 2 2 . . . . Low Security (%) 46 | 100 77 39 39 . . 100 25 . . . 60 . . . . Level 1 21 | . 22 60 3 17 . . 61 9 . 9 37 . . . . Level 2 18 | . . . 28 82 . . 13 10 100 90 2 . . . . Level 3 13 | . . . 28 . . . . 79 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 5 . 4 . . . 3 . . . 2 . . . . Investigation 5 | . 3 . 1 . . . 1 . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 . . . . Reinforcement 4 | . 2 . 2 . . . . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Distress Signals 6 | . 1 2 3 . . . . . . . . . . . . Communications Jammed 11 | . . . . . . . 11 . . . . . . . . Distress Signals 11 | . . . . . . . 11 . . . . . . . . Times Spotted 342 | . 26 6 42 4 17 11 29 15 . 15 21 . 5 151 . Peak Tracking Total 14 | . 5 3 14 4 9 3 4 6 . 4 3 . 5 4 . Tactical Retreats 72 | . . 1 . . 7 . . 1 . . . . . 63 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Traps Triggered 19 | . 2 . 1 . . . . 10 . 1 3 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . 2 . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . 4 2 2 Exploded 3 | . . . . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Machines Disabled 16 | . . 1 1 2 7 1 1 1 . . 1 . . . 1 Max in Single Turn 1 | . . 1 . 1 1 1 1 1 . . 1 . . . 1 Garrison Access 2 | . . . . . . . . . . . 2 . . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Machines Accessed 36 | . 7 . 7 . 3 . 6 . 1 . 12 . . . . Terminals 17 | . 4 . 5 . . . 3 . . . 5 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 3 | . 1 . 1 . . . . . . . 1 . . . . Recycling Units 6 | . 2 . 1 . . . 1 . . . 2 . . . . Scanalyzers 2 | . . . . . . . 1 . . . 1 . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . . . . Total Hacks 91 | . 22 . 19 . 11 . 13 . 2 . 24 . . . . Successful 48 | . 14 . 8 . 11 . 3 . 2 . 10 . . . . Failed 43 | . 8 . 11 . . . 10 . . . 14 . . . . Catastrophic 7 | . 1 . 3 . . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 6 . 12 . 1 . 4 . . . 2 . . 4 . Terminals 48 | . 13 . 15 . . . 6 . . . 14 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 13 | . 7 . 3 . . . . . . . 3 . . . . Recycling Units 9 | . 2 . 1 . . . 3 . . . 3 . . . . Scanalyzers 4 | . . . . . . . 3 . . . 1 . . . . Garrison Access 5 | . . . . . . . 1 . 2 . 2 . . . . Terminal Hacks 27 | . 5 . 6 . 11 . 1 . . . 4 . . . . Record 10 | . . . . . 10 . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 6 . 1 . . . . . . . 1 . . . . Scan Component 5 | . 3 . 1 . . . . . . . 1 . . . . Repair 3 | . 3 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 2 . 2 . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . 3 . 1 . . . . . . . 1 . . . . Terminals 2 | . 1 . . . . . . . . . 1 . . . . Track 1 | . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 5 . . . 5 . 1 . 9 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . . . . . . Time 78 | . 78 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 11 | . . . . . . . . . . . 11 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . . . . 5 . . . . . . . Attached 1 | . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Total Allies 3 | . . 2 . . . . . . . . 1 . . . . Largest Group 2 | . . 2 2 . . . . . . . 1 . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . . 26 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . . . . . . . . Total Damage 148 | . . . 148 . . . . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . . . 3 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Turns Passed 27546 | 71 1314 652 1621 200 2074 1630 860 1412 117 1175 2478 937 559 11664 782 Spaces Moved 9169 | 34 533 328 804 92 1039 707 307 509 47 440 935 367 214 2487 326 Core 270 | . . . . . . . . . . . . . . 270 . Treads 6096 | 8 410 . 648 92 1039 707 307 509 47 440 935 367 214 373 . Legs 2803 | 26 123 328 156 . . . . . . . . . . 1844 326 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 160 190 160 160 160 155 156 240 240 240 160 240 240 196 200 Average Speed 256 | 129 168 190 165 160 161 188 176 240 240 240 229 240 240 414 200 Slowest Speed 2100 | 160 330 190 190 160 240 240 240 240 240 240 240 240 240 2100 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 53 | 4 85 65 76 28 91 85 36 67 6 67 26 49 42 83 44 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 8 | . 2 2 1 . 1 . . . . . . 2 . . . Known Exits Taken 5 | . . . 1 . . 1 1 . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . . . . 1 1 1 . Scrap Searched 6 | . . 1 . . . 1 . . . . . 3 . 1 . Spaces Dug 74 | . 2 9 1 . . . . 2 . 9 10 1 1 21 18 Terrain Destroyed 369 | . 18 56 67 14 15 . 14 22 . 19 15 1 1 80 47 Melee 32 | . 2 . 1 . . . . 1 . . 10 1 1 6 10 Projectile 3 | . . . . . . . . . . . 1 . . 2 . AOE 334 | . 16 56 66 14 15 . 14 21 . 19 4 . . 72 37 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Total 11637 | 49 779 343 984 111 1273 866 487 641 53 500 1120 414 247 3359 411 Wait 827 | 1 116 1 24 . 87 39 31 42 . 7 23 39 5 366 46 Move 9155 | 33 532 327 803 91 1038 706 307 508 46 439 934 366 213 2486 326 Hop . | . . . . . . . . . . . . . . . . Pick Up 145 | 1 14 1 26 . 18 21 13 3 . . 20 1 6 20 1 Fast Attach 80 | 1 7 . 8 1 7 4 4 2 3 2 9 . . 30 2 Attach 74 | 1 2 1 9 . 10 7 7 2 . . 7 . 1 27 . Detach 38 | . 1 . 3 . 5 1 1 1 1 . 4 . 2 18 1 Swap 141 | 2 8 2 13 2 6 3 18 10 . 6 23 3 5 35 5 Drop 141 | 3 10 . 28 . 15 6 16 8 3 2 21 . 5 22 2 Fire 910 | 7 86 11 64 17 78 77 89 40 . 34 63 . 3 336 5 Melee 92 | . 3 . 2 . 9 . . 5 . 8 13 5 5 19 23 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 9 | . . . 4 . . 2 1 . . . 2 . . . . Escape Stasis 23 | . . . . . . . . 20 . 2 1 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 72 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 535 | -10/Materials | Repaired Lgt. Treads 563 | -10/Materials | Repaired Assault Rifle 615 | -10/Materials | Repaired Assault Rifle 633 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Discovered new exit (range 9) 1062 | -10/Materials | Core integrity fell below 50% 1129 | -10/Materials | Discovered new exit (range 11) 1386 | -10/Materials | Entered Mines 1387 | -10/Mines | Assembled infested the area 1394 | -10/Mines | Discovered new exit (range 11) 1461 | -10/Mines | Learned location of Zion (-7) 1633 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1637 | -10/Mines | Found Prototype Device 1638 | -10/Mines | Identified Exp. Sensor Array 1855 | -10/Mines | Found a hidden stash of uninstalled traps 1959 | -10/Mines | Discovered new exit (range 7) 2038 | -10/Mines | Entered Materials 2038 | -9/Materials | Accompanied by 2 allies 2038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2494 | -9/Materials | Identified exit to Materials 2605 | -9/Materials | Build established: Scavenger-Mutant 2708 | -9/Materials | Destroyed 10 combat bots 2786 | -9/Materials | Destroyed 11 combat bots 2984 | -9/Materials | Identified exit to Mines 3024 | -9/Materials | Build established: Mutant 3638 | -9/Materials | First assault squad dispatched 3659 | -9/Materials | Entered Mines 3765 | -9/Mines | Discovered exit to Materials (range 14) 3844 | -9/Mines | Learned 2 Materials zone layouts 3852 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3852 | -9/Mines | Discovered new exit (range 5) 3859 | -9/Mines | Entered Exiles 3899 | -9/Exiles | Met 8R-AWN 3927 | -9/Exiles | Met EX-HEX 4034 | -9/Exiles | Met EX-DEC 4120 | -9/Exiles | Discovered new exit (range 10) 4277 | -9/Exiles | Met EX-BIN 4299 | -9/Exiles | Aligned with FarCom system 4301 | -9/Exiles | Given EX-Vault access code 4338 | -9/Exiles | Opened EX-Vault 4349 | -9/Exiles | Found AWS/Gauss 4353 | -9/Exiles | Found YOLO Cannon 4389 | -9/Exiles | Found Modified TNC 4421 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4953 | -9/Exiles | Attacked by the Exiles 5101 | -9/Exiles | Lost 3 parts (1n1u1w) 5144 | -9/Exiles | Core integrity fell below 50% 5161 | -9/Exiles | Destroyed 8R-AWN 5189 | -9/Exiles | Lost 4 parts (2n1u1w) 5480 | -9/Exiles | Destroyed EX-DEC 5521 | -9/Exiles | Destroyed EX-BIN 5588 | -9/Exiles | Destroyed EX-HEX 5647 | -9/Exiles | Found Prototype Device 5647 | -9/Exiles | Identified System Purifier 5888 | -9/Exiles | Found Prototype Protection 5933 | -9/Exiles | Left Exiles lab with Modified TNC 5933 | -9/Exiles | Entered Mines 5937 | -8/Mines | Build established: Scavenger-Mutant 5945 | -8/Mines | Discovered exit to Materials (range 10) 5998 | -8/Mines | ME-RLN came to Exiles' defense 6025 | -8/Mines | Identified 8R-AWN's Armor/EX 6457 | -8/Mines | Core integrity fell below 20% 6648 | -8/Mines | Build established: Mutant 6891 | -8/Mines | Found Prototype Hackware 6894 | -8/Mines | Found Prototype Hackware 7043 | -8/Mines | Build established: Scavenger-Mutant 7563 | -8/Mines | Entered Materials 7563 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7821 | -8/Materials | System corruption reached 10% 8229 | -8/Materials | Garrison activated, responded to threat 8423 | -8/Materials | Identified exit to Garrison 8423 | -8/Materials | Entered Garrison 8427 | -8/Garrison | Triggered checkpoint 8666 | -8/Garrison | Triggered checkpoint 8707 | -8/Garrison | Destroyed 10 combat bots 8844 | -8/Garrison | Discovered new exit (range 9) 9040 | -8/Garrison | Discovered new exit (range 8) 9075 | -8/Garrison | Installed Relay Interface Framework 9242 | -8/Garrison | Discovered new exit (range 15) 9379 | -8/Garrison | Garrison Relay disabled 9835 | -8/Garrison | Entered Materials 9950 | -8/Materials | Identified exit to Garrison 9952 | -8/Materials | Entered Garrison 10110 | -8/Garrison | Triggered checkpoint 10145 | -8/Garrison | Triggered checkpoint 10251 | -8/Garrison | Discovered new exit (range 15) 10552 | -8/Garrison | Triggered checkpoint 10689 | -8/Garrison | Discovered new exit (range 14) 10924 | -8/Garrison | Discovered new exit (range 13) 10973 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 11127 | -8/Garrison | Entered Factory 11127 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 12289 | -7/Factory | Identified exit to Storage 12289 | -7/Factory | Identified exit to Lower Caves 13605 | -7/Factory | Entered Lower Caves 13750 | -7/Lower Caves | Learned 8 Factory zone layouts 13846 | -7/Lower Caves | Encountered a Warlord checkpoint 14081 | -7/Lower Caves | Discovered new exit (range 13) 14542 | -7/Lower Caves | Entered another Lower Caves area 14571 | -7/Lower Caves | Discovered new exit (range 15) 14581 | -7/Lower Caves | Learned Factory terminal intel 14872 | -7/Lower Caves | Spotted S7-CGT(f) 14874 | -7/Lower Caves | Encountered a Master Thief 14874 | -7/Lower Caves | Spotted 0V-TDO(f) 14875 | -7/Lower Caves | Encountered a Master Thief 14876 | -7/Lower Caves | Modified TNC stolen by Master Thief 14877 | -7/Lower Caves | Spotted XF-W58(f) 14877 | -7/Lower Caves | Spotted TK-R6C(f) 14878 | -7/Lower Caves | Encountered a Master Thief 14878 | -7/Lower Caves | Encountered a Master Thief 14878 | -7/Lower Caves | Spotted 5K-H87(f) 14879 | -7/Lower Caves | Encountered a Master Thief 14879 | -7/Lower Caves | Destroyed S7-CGT(f) 14879 | -7/Lower Caves | Cld. Antigrav System stolen by Master Thief 14889 | -7/Lower Caves | Prototype Hackware stolen by Master Thief 14899 | -7/Lower Caves | Discovered new exit (range 16) 15025 | -7/Lower Caves | System corruption reached 10% 15101 | -7/Lower Caves | Entered Zion 15185 | -7/Zion | System corruption cleaned by Quarantine Array 15387 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15396 | -7/Zion | Discovered new exit (range 10) 21653 | -7/Zion | RIF detected upon attempting to enter Zion 21653 | -7/Zion | Attacked by Zionites 21965 | -7/Zion | Spotted IP-GJ8(B) 21965 | -7/Zion | Spotted 89-4R4(B) 21994 | -7/Zion | Destroyed IP-GJ8(B) 22025 | -7/Zion | Lost 4 parts (2n2u) 22033 | -7/Zion | Destroyed 89-4R4(B) 23615 | -7/Zion | Core integrity fell below 50% 23647 | -7/Zion | Lost 6 parts (1p1n2u2w) 23687 | -7/Zion | Crushed by falling debris 23718 | -7/Zion | Lost 6 parts (1p4n1w) 24680 | -7/Zion | Core integrity fell below 20% 24903 | -7/Zion | Found Prototype Device 24903 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 25589 | -7/Zion | Found GAL Module 25810 | -7/Zion | System corruption reached 30% 26054 | -7/Zion | Opened final containment barrier to the Deep Caves 26380 | -7/Zion | Destroyed Imprinter 26403 | -7/Zion | Extracted access codes from Imprinter's data core 26754 | -7/Zion | Discovered new exit (range 5) 26758 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 26765 | -7/Zion | Entered Deep Caves 27006 | -7/Deep Caves | Z-Facility disabled 27538 | -7/Deep Caves | Found Prototype Protection 27538 | -7/Deep Caves | Identified Zio. Weapon Casing 27548 | -7/Deep Caves | Crushed by falling debris 27548 | -7/Deep Caves | Smashed by cave-in Last Messages --------------- 27422_ System corrupted: Matter fused (-7). 27438_ F|MJU7KCIZF4 SDV&J%EVSQB 27451_ The unstable cave ceiling collapses. 27458_ System corrupted: Component data lost. 27474_ System corrupted: Energy discharge (-257). 27479_ System corrupted: Grenade Launcher failed to launch. 27490_ 1HFWVS EOQBJNIPU/5 HMC:TITRN>JW,N 27496_ The unstable cave ceiling collapses. 27522_ System corrupted: Heat flow error (+100). 27524_ The unstable cave ceiling collapses. 27537_ Discarded Mak. Salvage Targeting Computer. 27538_ Acquired Prototype Protection. 27538_ Identified Zio. Weapon Casing. 27544_ System corrupted: Substantial component data lost. 27548_ The unstable cave ceiling collapses. 27548_ Crushed by falling debris. 27548_ Imp. Carbon-fiber Leg destroyed. 27548_ System corrupted by crushing effect (+5). 27548_ Adv. Targeting Computer destroyed. 27548_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????#????????????#???###?######?## | | ?????????????####????##???? ???? ?? ???#?#?# *#?## | | ???????????????#?###??####? ??? ????? ??### [#### | | ??????????##?#??#####?####? #?#? ????#?##??# =#"# | | ????????????????#######???#?#?#?##?????##??# #"# | | ?????????####?#?#########?? ?#??###? ?#???# ## | | ??????#???#? ########## ? ? # ??? ?## | | ?????##?#?? ##### ? | | ????##??# #### ###### ? | | ???? ? ##### #######? | | ????? ?####### #####?### | | ???####? ?######?# ######## "" | | ????#?### ######## ## #### "" | | ????##?## ###### # # "" | | ????##### ####### # # "" | | ???#####? ##### [# "" | | ???####### #### # ####"## "" | | ???####### #### # ####"# "" | | ??##### #### ##### "" | | ???### #### #####@# "" | | ???### #### #### ## "" | | ??? ## ##### ### # " | | ??? ?## "# " | | ??? ### #; " | | ????##?## #### ### " | | ?? ##### #### #### | | ?? ?### ##### ###### " | | ???? ###### ###### " | | ??? ? ##### ####### " | | ????? ?####?#### ####### " | | ???? #?######### ######### " | | ???? ??######### ##### ## | | ????? #### ### #### ## | | ????? ? ? ? ## #### # | | ?????????? # #### | | ?????? ? ?? ## | | ????????? ?? ? | | ??????????###? ?? | | ??????????##???? ?? | | ????????????????###??# ?? | | ?????????????????##????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 33 Energy Capacity 1315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 900 Resistance: KI 30 Resistance: TH 10 Resistance: EX 90 Core Shielding 20 Weapon Shielding 100 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive I-25 Savior | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmHeatThermoblaster Manual? 0 Play Time 03:05:24 Cumulative 1197.5 hours Start 2022.04.03 @ 23:58:39 End 2022.04.17 @ 02:36:56 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 376 Adventurer 0 Explorer 0 Win Type - Total 69 Types 13/18/13/3/1/2/16/2/1 Lore% 96 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 638c16f7-8737-44f4-a75b-9b72e22f0d05