Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 20:44:04 Player: FreshFromage Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (260) 1300 Value Destroyed (11981) 11981 Prototype IDs (52) 1040 Alien Tech Used (4) 800 Bonus (11291) 11291 TOTAL SCORE: 36312 Bonus ------- High Alert Combat Kills 1224 Follower Combat Kills 1867 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Biometal Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Myomer Leg Myomer Leg Long-range Sensor Array Graphene Brace Thermal Barrier Nova Cannon Greatsword Power Sword Power Sword CR-A16's Behemoth Slayer [Rating: 170] Favorites ----------- Power Light Antimatter Reactor Engine Makeshift Power Source Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Makeshift Leg Leg Makeshift Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Mapper Protection Makeshift Light Armor Plating Weapon Chainsword Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . 1 1 2 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 452 | 6 11 30 9 21 7 9 6 . 31 5 7 . 2 8 3 12 21 6 35 16 2 3 17 5 62 85 33 Power 48 | 1 . 4 1 2 1 . . . 3 . . . . . . 1 1 . 4 5 1 . . . 5 13 6 Engine 6 | 1 . 3 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Core 10 | . . 1 1 2 . . . . 2 . . . . . . 1 . . 1 1 1 . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . 1 . 3 4 . . . . 5 13 6 Propulsion 69 | 2 3 8 1 4 1 1 3 . 2 . 1 . . 1 . 2 5 . 3 2 . . 7 . 8 11 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 69 | 2 3 8 1 4 1 1 3 . 2 . 1 . . 1 . 2 5 . 3 2 . . 7 . 8 11 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 242 | 1 1 12 6 9 5 6 1 . 25 3 6 . 2 7 3 9 11 4 22 7 1 3 5 4 35 44 10 Device 164 | . . 5 2 6 2 3 . . 17 3 5 . 2 6 2 8 4 2 19 5 . 3 5 4 24 34 3 Storage 6 | 1 1 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Processor 29 | . . . . 1 . . . . 2 . . . . 1 1 . 3 2 1 1 . . . . 5 5 7 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 42 | . . 5 4 1 3 3 1 . 6 . 1 . . . . 1 2 . 2 1 1 . . . 6 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 7 6 1 6 . 2 2 . 1 2 . . . . . . 4 2 6 2 . . 5 1 14 17 13 Energy Gun 11 | 1 3 1 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 31 | . . 5 1 . . . . . . 1 . . . . . . . 1 3 . . . 2 . 6 7 5 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 5 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 35 | . . . . . . 1 2 . 1 1 . . . . . . 3 1 3 1 . . 2 1 6 9 4 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . 1 . . . . 1 . 1 . . 1 . . 7 . . . 1 . . . 9 3 . Parts Lost 55 | . 2 1 4 . . . . . . . . . . . . 1 2 1 3 1 . . 2 . 3 16 19 Power 10 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . 7 Propulsion 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 6 Utility 31 | . 1 . 2 . . . . . . . . . . . . 1 2 1 3 . . . 2 . 2 12 5 Weapon 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Highest Loss Streak 7 | . 1 1 4 . . . . . . . . . . . . 1 2 1 1 1 . . 2 . 1 4 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 96 97 97 90 100 100 100 100 100 100 100 100 100 98 100 99 99 99 99 100 100 98 99 98 98 94 70 Engine 2 | . 14 5 . . 6 7 7 7 3 . . . . . . . . . . . . . . . . . . Core 2 | . . 5 8 7 . . . . 2 6 6 6 6 5 5 5 4 . . . 5 5 5 4 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 5 9 9 5 5 5 4 8 8 5 Leg 24 | . 28 32 35 30 30 30 30 30 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 19 18 16 11 Device 16 | . . 15 13 11 21 22 23 23 18 13 13 13 13 20 17 16 15 11 16 15 15 13 14 21 16 19 10 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 16 | . . . . 4 7 7 7 7 11 13 13 13 13 12 17 17 18 32 30 31 31 31 31 28 32 31 33 Protection 9 | . 11 5 12 12 8 7 7 7 15 20 20 20 20 17 17 16 16 6 4 5 5 5 5 4 6 5 . Energy Gun 3 | . 17 . . 14 15 14 5 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 18 16 . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 6 | . . . . . . . 10 15 13 12 13 13 13 11 11 11 11 10 9 9 10 10 9 8 4 6 2 Peak Build Rating 170 | 6 9 26 30 47 49 49 52 50 68 68 68 66 68 78 79 81 103 105 122 128 130 130 132 140 170 169 163 Average Rating 83 | 4 7 20 28 38 48 48 49 50 63 66 66 66 66 76 77 78 82 101 117 123 128 127 125 139 150 158 116 On Entrance 75 | . 6 8 26 17 47 49 49 50 50 66 68 66 66 66 77 77 78 99 101 119 118 130 130 117 140 151 146 Naked Turns 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Heaviest Build 111 | 13 20 42 47 43 43 41 41 37 65 67 61 61 61 69 68 68 64 56 74 73 75 75 82 77 102 111 80 Greatest Support 122 | 20 20 51 64 67 74 74 77 77 80 75 75 75 75 75 71 71 91 91 100 100 93 93 103 103 115 122 118 Greatest Overweight (x) 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 2 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 7 12 14 14 14 14 14 15 14 15 15 15 15 14 14 15 14 13 14 15 14 15 15 12 14 14 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 14 15 15 15 15 15 13 15 15 5 Class Distribution -------------------- 31% | Mutant 30% | Scavenger-Gladiator 17% | Derelict-Mutant 13% | Derelict-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Gladiator | -5/Factory Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Extension Scavenger-Gladiator | -4/Cetus Commander-Gladiator | -4/Archives Scavenger-Gladiator | -4/Hub_04(d) Scavenger-Gladiator | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Matter Collected 5128 | 219 183 301 86 166 114 80 70 . 243 136 110 . 25 53 92 129 180 60 270 308 26 23 187 . 742 1041 284 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13653 | . 640 1389 577 267 303 190 . . 378 125 53 . . 206 106 348 . 110 1237 904 . 128 620 . 1097 3762 1213 Parts 768 | . 42 113 34 15 11 10 . . 29 4 3 . . 15 8 8 . 11 50 37 . 8 30 . 71 215 54 Haulers Intercepted 12 | . 2 4 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . 11 9 . 5 . . 3 . . . 12 11 . 10 . . . . . . . . . Prevented 10 | . . . . . . . . 1 . . 2 . . . 3 2 . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Combat Hostiles Destroyed 207 | . 13 33 12 2 10 7 . . 4 2 2 . . 2 4 6 . 2 16 10 . . 9 . 16 39 18 Melee 123 | . 1 1 . . . . . . 4 2 2 . . 2 4 6 . 2 16 9 . . 8 . 16 39 11 Guns 31 | . 11 1 . 2 10 7 . . . . . . . . . . . . . . . . . . . . . Cannons 48 | . . 30 11 . . . . . . . . . . . . . . . . . . . . . . . 7 Classes Destroyed 18 | . 6 3 1 1 1 . . . 1 . . . . 2 . . . . 1 1 . . . . 1 . . Worker 5 | . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Builder 7 | . . . . . . . . . . . . . . 2 . . . . . 1 . . 2 . . 2 . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 12 | . 2 4 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Recycler 11 | . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . . . . 6 1 Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . 1 . . . . . . . . . . . . . . . . 1 . . 4 . . 1 1 . Watcher 14 | . 3 3 . 3 . . . . 1 . . . . . . . . . . . . . . . 2 2 . Swarmer 51 | . 6 15 2 . 5 7 . . . . 2 . . . 4 1 . . . . . . 4 . 3 . 2 Grunt 48 | . 7 10 7 . 3 . . . . . . . . . . 2 . . 3 5 . . . . 3 8 . Brawler 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Duelist 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . . Sentry 27 | . . 8 2 . . . . . 1 . . . . 2 . 1 . . 2 3 . . 3 . . 3 2 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 18 | . . . . . . . . . 1 . . . . . . 2 . . 4 . . . 1 . . 2 8 Programmer 50 | . . . . 2 . . . . 2 . . . . . . . . 2 5 . . . . . 7 26 6 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 9 4 1 3 3 . . 2 1 1 . . 2 4 2 . 2 4 3 . 2 5 . 4 5 6 Combat Bots Only 6 | . 2 5 4 1 3 3 . . 1 1 1 . . 2 4 2 . 2 4 2 . . 5 . 3 5 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . 1 1 . . . . . . 1 1 1 . . 1 1 1 . 1 1 1 . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Hostile Shots Fired 1752 | . 76 68 74 10 19 31 . . 71 22 19 . 7 13 26 45 42 28 140 42 2 1 42 2 162 506 304 Missed 532 | . 22 16 22 4 10 4 . . 26 8 8 . 1 9 7 21 18 13 44 13 2 . 12 . 41 130 101 Damage Taken 17306 | . 540 501 982 138 141 417 . 29 401 183 102 . 66 85 144 244 536 231 1148 546 33 . 274 18 1587 5232 3728 Core 2711 | . 138 29 128 47 16 31 . 11 31 16 10 . . 14 15 . 65 15 185 10 . . 19 . 109 419 1403 Absorbed by Shields 6184 | . . . . . . . . . 156 68 40 . 25 30 60 93 51 . 280 363 34 . 292 18 1287 2707 680 Redirected to Shielding 27 | . . . . 8 5 14 . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 2131 | . . . . . . . . . 44 23 20 . 27 13 76 78 128 63 454 160 . . 62 14 277 692 . Regen/Repaired (Parts) 164 | . . 79 40 . . . . . . . . . . 13 . . 32 . . . . . . . . . . Core Remaining (%) 82 | 100 44 92 76 . . . . 85 . . . . 93 . . . . 89 . . . . 81 . 90 71 . Volleys Fired 281 | . 62 58 46 17 21 12 . . . 6 . . . . . . . 8 11 . . . 7 . 10 13 10 Largest 2 | . 2 2 2 2 2 2 . . . 1 . . . . . . . 1 1 . . . 1 . 1 1 1 Hottest 300 | . 90 136 136 150 150 150 . . . 90 . . . . . . . 90 90 . . . 90 . 300 113 300 Shots Fired 496 | . 121 116 92 34 42 24 . . . 6 . . . . . . . 8 11 . . . 7 . 12 13 10 Gun 226 | . 121 5 . 34 42 24 . . . . . . . . . . . . . . . . . . . . . Cannon 270 | . . 111 92 . . . . . . 6 . . . . . . . 8 11 . . . 7 . 12 13 10 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 466 | . 91 116 92 34 42 24 . . . 6 . . . . . . . 8 11 . . . 7 . 12 13 10 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 11 11 12 9 7 6 . . . . . . . . . . . . . . . . . . . . 9 Robot Miss Streak 11 | . 6 4 5 5 11 10 . . . . . . . . . . . . . . . . . . 1 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 769 | . 76 68 55 32 34 21 . . 19 5 3 . 4 13 4 18 1 7 58 27 . 11 27 . 62 179 45 Core Hits 424 | . 31 41 21 30 46 24 . . 10 2 2 . 1 7 4 8 . 3 25 17 . 4 13 . 28 83 24 Critical Kills 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 Critical Parts Destroyed 11 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 Critical Strikes 121 | . 5 2 . . . . . . 1 1 . . 3 2 . 4 . 1 11 7 . 1 4 . 15 43 21 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Smash 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 92 | . . . . . . . . . 1 1 . . 3 2 . 4 . 1 11 6 . 1 4 . 7 43 8 Impale 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . 1 Melee Attacks 704 | . 16 6 . 1 . 1 . . 50 6 8 . 5 15 7 24 5 8 75 30 1 13 33 . 86 272 42 Impact 23 | . 16 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 640 | . . . . . . 1 . . 50 6 8 . 5 15 7 24 5 8 75 27 1 13 32 . 55 272 36 Piercing 41 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 31 . 6 Sneak Attacks 46 | . . 2 . . . . . . 3 . . . . 3 . . . . 4 6 . 7 3 . 4 13 1 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 1 . Follow-up Attacks 71 | . 5 . . . . . . . 3 1 . . . 3 2 5 1 2 9 1 . 1 4 . 3 28 3 Damage Inflicted 31380 | . 1165 1721 1153 607 540 357 . . 841 218 120 . 135 619 158 719 44 298 2992 1460 . 1056 1378 . 3061 8635 4103 Guns 2335 | . 820 65 . 607 540 303 . . . . . . . . . . . . . . . . . . . . . Cannons 4947 | . . 1414 1133 . . . . . . . . . . . . . . . . . . . . . . . 2400 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 23984 | . 313 190 . . . 54 . . 841 218 120 . 135 619 158 719 44 298 2992 1450 . 1056 1378 . 3061 8635 1703 Ramming 114 | . 32 52 20 . . . . . . . . . . . . . . . . 10 . . . . . . . Kinetic 111 | . 111 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 7171 | . 709 1479 1133 607 540 303 . . . . . . . . . . . . . . . . . . . . 2400 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 503 | . 313 190 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22140 | . . . . . . 54 . . 841 218 120 . 135 619 158 719 44 298 2992 1374 . 1056 1378 . 1948 8635 1551 Piercing 1341 | . . . . . . . . . . . . . . . . . . . . 76 . . . . 1113 . 152 Highest Corruption 62 | . 7 . . 1 . . . . 5 . . . 1 2 2 2 . . 3 4 5 5 . . 16 62 17 Average Corruption 12 | . 5 . . 1 . . . . 4 . . . 1 2 2 1 . . 2 3 5 3 . . 10 28 11 Corruption Purged 13 | . . . . 1 . . . . 5 . . . . . . 2 . . . . . 5 . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Effects 298 | . 21 . . 1 . . . . 17 . . . 4 4 7 3 . . 4 26 6 5 . . 51 128 21 Message Errors 88 | . 9 . . . . . . . 6 . . . 1 . 3 1 . . . 7 1 1 . . 19 36 4 Matter Fused 78 | . 4 . . . . . . . 6 . . . 1 3 1 1 . . 1 8 3 2 . . 12 30 6 Heat Flow Errors 36 | . 3 . . . . . . . 1 . . . 1 . . . . . 2 3 . . . . 4 21 1 Energy Discharges 32 | . 2 . . 1 . . . . 2 . . . . . 1 1 . . . 4 . 1 . . 5 13 2 Parts Rejected 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Data Loss (minor) 31 | . 2 . . . . . . . 1 . . . . 1 2 . . . 1 3 2 1 . . 3 11 4 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 7 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alerts 8 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 5 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2489 | . 134 141 6 . . 24 . . 46 37 . . . . . 16 . . 317 51 . 416 70 . 147 478 606 Projectiles 541 | . . 25 6 . . . . . . . . . . . . . . . . . . . . . . . 510 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1948 | . 134 116 . . . 24 . . 46 37 . . . . . 16 . . 317 51 . 416 70 . 147 478 96 Knockbacks 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 18 | . 4 9 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked 18 | . 4 9 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . 312 108 496 252 279 303 . 3 257 182 . . 278 . . . 19 114 243 193 . . 126 . 238 274 396 Average Temperature 86 | . 77 31 102 85 73 104 . 3 132 94 . . 135 . . . 11 55 102 74 . . 63 . 87 100 141 Received Heat Transfer 1945 | . 171 99 342 . 27 . . 20 16 76 . . . 24 . 30 117 9 187 59 4 . 49 4 66 414 231 Effects 7 | . 2 . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 11 | . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 2 3 7 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7957 | . 2140 2553 2035 524 455 250 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Peak Influence 1012 | . 288 798 679 282 . . . . 84 . . . . 94 . . . . 367 1012 633 510 304 144 339 823 803 Initial 495 | . . 74 249 245 . . . . . . . . . 9 . . . . . 179 461 253 178 129 81 190 495 Average 256 | . 147 439 498 109 . . . . 32 . . . . 46 . . . . 90 314 601 459 218 130 135 373 618 Maximum Alert Level 3 | . 1 3 2 1 . . . . . . . . . . . . . . 1 3 2 2 1 . 1 3 3 Low Security (%) 49 | 100 74 17 . 72 . . . . 100 . . . . 100 . . . . 88 42 . . 25 100 77 13 . Level 1 24 | . 25 15 24 27 . . . . . . . . . . . . . . 11 39 . 14 74 . 22 50 . Level 2 22 | . . 64 75 . . . . . . . . . . . . . . . . 7 100 85 . . . 31 71 Level 3 3 | . . 3 . . . . . . . . . . . . . . . . . 10 . . . . . 4 28 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 9 4 2 . . . . 2 . . . . . . . . . 3 . . . 2 . 3 11 8 Investigation 11 | . 2 5 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 Extermination 22 | . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . 3 10 3 Reinforcement 9 | . 1 4 1 . . . . . . . . . . . . . . . 1 . . . 2 . . . . Assault 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Distress Signals 23 | . . 4 1 . . . . . 1 . . . . . . . . . 4 2 1 . 1 . 2 . 7 Communications Jammed 368 | . . . . . . . . . . . . . . . . . . . 41 207 . 2 38 . 1 79 . Distress Signals 365 | . . . . . . . . . . . . . . . . . . . 41 207 . 2 37 . . 78 . Times Spotted 453 | . 25 42 25 6 10 10 . 3 11 7 7 . 4 3 4 8 48 3 36 25 5 7 12 1 30 71 50 Peak Tracking Total 19 | . 3 6 8 2 4 4 . 2 5 4 3 . 1 2 4 5 19 3 9 4 5 1 5 1 8 5 11 Tactical Retreats 48 | . 4 3 3 . 1 2 . . 2 1 3 . 4 1 . 3 1 1 6 . . . . . 2 6 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Traps Triggered 23 | . 5 2 . 2 . . . . 2 . . . . 1 . . . . 1 3 . . . . 5 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . 3 . . . 3 1 10 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Machines Disabled 27 | . . . 1 1 . . . . . . 1 . . . . . . . 1 4 . 3 2 . 11 1 2 Max in Single Turn 2 | . . . 1 1 . . . . . . 1 . . . . . . . . 1 . . 1 . 2 1 1 Garrison Access 6 | . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Machines Accessed 70 | . 8 11 5 3 . 1 . . 10 . . 4 . 2 . . 9 . 2 . 3 . 1 . 5 6 . Terminals 21 | . 5 7 2 2 . . . . . . . . . . . . . . . . 3 . . . 2 . . Fabricators 6 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . 2 . Repair Stations 8 | . 1 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . Recycling Units 11 | . 2 2 1 . . . . . 4 . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . . 1 . 1 1 . Total Hacks 185 | . 29 35 12 6 . 1 . . 17 . . 30 . 4 . . 17 . 2 . 12 . 1 . 11 8 . Successful 108 | . 16 17 8 2 . 1 . . 6 . . 30 . 3 . . 17 . 1 . 3 . 1 . 3 . . Failed 76 | . 12 18 4 4 . . . . 11 . . . . 1 . . . . 1 . 9 . . . 8 8 . Catastrophic 15 | . 1 1 . 1 . . . . 6 . . . . . . . . . 1 . 1 . . . 1 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 166 | . 22 25 7 1 . . . . 30 . . . . 9 . . 1 . 11 9 1 . 9 . 26 5 10 Terminals 80 | . 25 28 6 4 . . . . . . . . . . . . . . . . 12 . . . 5 . . Fabricators 10 | . . . . . . . . . 7 . . . . . . . . . 1 . . . . . . 2 . Repair Stations 20 | . 2 4 3 . . . . . 1 . . . . 3 . . . . . . . . . . 5 2 . Recycling Units 12 | . 2 2 1 . . . . . 5 . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 2 2 . . . . 4 . . . . 1 . . . . 1 . . . 1 . 1 2 . Terminal Hacks 62 | . 5 3 1 1 . 1 . . . . . 30 . . . . 17 . . . 3 . . . 1 . . Record 30 | . . . . . . . . . . . . 11 . . . . 16 . . . 3 . . . . . . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 1 4 2 . . . . . . . . . . 2 . . . . . . . . . . 1 . . Scan Component 5 | . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . Repair 4 | . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . Seal Access 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . Unauthorized Hacks 30 | . 10 10 5 . . . . . 4 . . . . . . . . . . . . . . . 1 . . Terminals 17 | . 7 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Mechanics 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Recycling Units 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 8 4 3 . . . . 8 . . . . 1 . . . . 1 . 3 . . . 5 6 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 3 . . . . 4 . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . . 9 . . . . 15 . . . . 12 . 10 . . . . . . . . 13 . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Time 172 | . . 83 51 . . . . . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Total Allies 72 | . . . . . . . 4 . . . . . . . . . . . 3 24 5 . 1 . . 2 33 Largest Group 19 | . . . . . . . 4 4 1 . . . . . . . . . 3 19 12 12 10 . . 2 11 Highest-Rated Group 901 | . . . . . . . 156 156 40 . . . . . . . . . 288 892 901 901 704 . . 162 298 Highest-Rated Ally 269 | . . . . . . . 40 40 40 . . . . . . . . . 96 159 159 153 96 . . 81 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . . 1 3 Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 403 | . . . . . . . . 14 13 . . . . . . . . . 11 132 54 37 29 . . 30 83 Total Damage 10979 | . . . . . . . . 285 125 . . . . . . . . . 412 4078 1592 1281 715 . . 796 1695 Kills 55 | . . . . . . . . 4 1 . . . . . . . . . 1 23 6 5 1 . . 3 11 Allies Corrupted 7 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 3 Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . 2 2 2 . . 1 1 . 1 . 2 1 . 1 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Zionite Intel Received 19 | . . . . . . . . . 6 . . . . 2 . . . . 2 . . . 2 . 7 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Turns Passed 27682 | 51 1333 1859 866 1449 1188 1312 1467 616 2595 669 667 93 446 557 553 698 872 403 1067 1256 275 248 537 93 1986 3641 885 Spaces Moved 17322 | 33 615 749 418 996 817 540 1023 396 1706 480 494 78 335 365 461 488 686 339 734 796 130 92 339 72 1323 2052 765 Core 372 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 366 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16950 | 27 615 749 418 996 817 540 1023 396 1706 480 494 78 335 365 461 488 686 339 734 796 130 92 339 72 1323 2052 399 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 126 125 127 132 132 137 122 122 120 120 120 115 115 112 105 105 105 97 97 97 97 120 112 112 50 Average Speed 119 | 122 120 125 126 126 131 132 135 137 131 122 120 120 120 117 115 112 110 105 105 104 97 97 113 120 115 116 84 Slowest Speed 200 | 190 120 190 127 127 132 132 137 137 137 122 122 120 120 120 115 115 112 105 105 105 97 97 120 120 190 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 80 77 34 27 85 67 89 53 47 55 58 68 54 7 67 64 93 52 21 85 60 75 32 2 84 52 26 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 29 | . 3 4 1 . . 1 1 . 11 . . 1 . . 1 1 1 . . . . . . . 4 . . Known Exits Taken 25 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . 3 3 4 1 . 3 3 . 4 . 3 4 . 2 . . . . . . . . . Spaces Dug 96 | . 1 . . . . . . . 20 5 1 . . . . 2 3 4 13 . . . 4 . 11 29 3 Terrain Destroyed 158 | . 1 . . . . . . . 20 6 1 . . . . 2 3 8 19 . . . 9 . 27 35 27 Melee 71 | . 1 . . . . . . . 20 . 1 . . . . 2 3 . 8 . . . 3 . 8 22 3 Projectile 85 | . . . . . . . . . . 6 . . . . . . . 8 11 . . . 6 . 19 13 22 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Acc Total 22872 | 40 1073 1546 657 1147 889 1114 1113 469 1975 550 553 77 369 474 475 602 808 367 916 1176 277 233 439 78 1633 2890 932 Wait 3739 | . 364 661 177 88 38 544 71 73 172 49 42 . 28 87 3 80 64 9 62 190 143 126 43 . 111 445 69 Move 17295 | 32 614 748 417 995 816 539 1022 395 1705 479 493 77 334 364 460 487 685 338 733 795 129 91 338 71 1322 2051 765 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 96 | 2 5 16 3 9 2 4 5 . 7 3 1 . . 1 2 . 8 . 5 2 1 . . 1 7 10 2 Fast Attach 143 | 6 1 5 1 5 . . . . 6 . 2 . . 3 . 3 12 3 3 2 1 3 3 . 35 38 11 Attach 72 | . 1 4 3 5 . . 2 . 2 . . . . 2 . . 2 . 4 . 1 . . 4 9 13 20 Detach 32 | . . . . 1 . . . . . . . . . 2 . . . 1 . . . . . 1 9 6 12 Swap 240 | . 9 21 5 11 7 9 4 . 23 5 6 . 2 3 3 9 7 3 28 14 . . 14 1 20 34 2 Drop 221 | . 2 19 1 13 5 5 9 . 18 3 3 . . 2 2 5 26 . 9 11 1 2 7 . 30 45 3 Fire 281 | . 62 58 46 17 21 12 . . . 6 . . . . . . . 8 11 . . . 7 . 10 13 10 Melee 598 | . 11 5 . 1 . 1 . . 42 5 6 . 5 10 5 18 4 5 61 28 1 11 27 . 80 234 38 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . 4 9 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Rewire 134 | . . . . . . . . 1 . . . . . . . . . . . 132 . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives (discovered 2 exits: *Res / *Hub) -4/Hub_04(d) (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Central database locked down 438 | -10/Materials | Discovered new exit (range 6) 627 | -10/Materials | Discovered new exit (range 14) 698 | -10/Materials | Discovered new exit (range 13) 953 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Learned Storage emergency access door positions 1124 | -10/Materials | Core integrity fell below 50% 1144 | -10/Materials | Learned location of Subcaves (-10) 1185 | -10/Materials | Learned location of 1 exit from Storage 1240 | -10/Materials | Identified exit to Materials 1240 | -10/Materials | Identified exit to Subcaves 1274 | -10/Materials | Learned Storage stockpile data 1320 | -10/Materials | Learned Storage security intel 1376 | -10/Materials | Learned location of 2 exits from Materials 1385 | -10/Materials | Entered another Materials area 1385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1386 | -9/Materials | Identified exit to Mines 1387 | -9/Materials | Identified exit to Materials 2241 | -9/Materials | Repaired Imp. Ion Engine 2293 | -9/Materials | Repaired Adv. Beam Cannon 2883 | -9/Materials | Learned 4 Recycling zone layouts 2969 | -9/Materials | Learned Storage trap positions 3017 | -9/Materials | Learned Materials stockpile data 3077 | -9/Materials | Loaded intel: 9 trap records 3244 | -9/Materials | Entered another Materials area 3244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3330 | -8/Materials | Repaired Adv. Beam Cannon 3901 | -8/Materials | Discovered new exit (range 7) 4044 | -8/Materials | First assault squad dispatched 4110 | -8/Materials | Entered Factory 4110 | -7/Factory | Evolved 2 slots: Utility x2 4138 | -7/Factory | Lost 4 parts (1p1n2u) 5403 | -7/Factory | Discovered new exit (range 11) 5422 | -7/Factory | Identified exit to Factory 5453 | -7/Factory | Identified exit to Storage 5453 | -7/Factory | Identified exit to Lower Caves 5559 | -7/Factory | Entered Lower Caves 5666 | -7/Lower Caves | Found DCF Scrap (15 items) 6528 | -7/Lower Caves | Learned 12 Factory zone layouts 6632 | -7/Lower Caves | Discovered new exit (range 13) 6670 | -7/Lower Caves | Identified exit to Lower Caves 6747 | -7/Lower Caves | Entered another Lower Caves area 6982 | -7/Lower Caves | Spotted B-75 Beast 7709 | -7/Lower Caves | Learned 4 Factory zone layouts 7745 | -7/Lower Caves | Encountered a Warlord checkpoint 7889 | -7/Lower Caves | Discovered new exit (range 14) 7952 | -7/Lower Caves | Identified exit to Zion 8059 | -7/Lower Caves | Entered Zion 8188 | -7/Zion | Discovered new exit (range 16) 8210 | -7/Zion | Identified exit to Proximity Caves 8309 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8602 | -7/Zion | Found CR-A16's Pointy Stick 8828 | -7/Zion | Build established: Derelict-Mutant 9186 | -7/Zion | Met Imprinter 9207 | -7/Zion | Imprinted 9210 | -7/Zion | Declared Zion's savior 9526 | -7/Zion | Entered Proximity Caves 9526 | -6/Proximity Caves | Accompanied by 4 allies 10091 | -6/Proximity Caves | Discovered exit to Factory (range 11) 10142 | -6/Proximity Caves | Entered Factory 10142 | -6/Factory | Accompanied by 1 ally 10142 | -6/Factory | Evolved 2 slots: Utility x2 10143 | -6/Factory | Identified exit to Factory 10281 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10384 | -6/Factory | Retrieved Zion intel report: Guard Positions 10514 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10660 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10828 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 11080 | -6/Factory | Discovered exit to Factory (range 15) 11187 | -6/Factory | Build established: Derelict-Gladiator 11261 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11364 | -6/Factory | Discovered exit to Factory (range 5) 11624 | -6/Factory | Terminal network hard line cut 12198 | -6/Factory | Build established: Derelict-Mutant 12707 | -6/Factory | Discovered new exit (range 15) 12722 | -6/Factory | Identified exit to Lower Caves 12737 | -6/Factory | Entered Lower Caves 12739 | -6/Lower Caves | Ambushed by wild Derelicts 12748 | -6/Lower Caves | Encountered a Warlord checkpoint 12808 | -6/Lower Caves | Lost 3 allies 12855 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13114 | -6/Lower Caves | Learned 4 Factory zone layouts 13370 | -6/Lower Caves | Discovered new exit (range 10) 13405 | -6/Lower Caves | Identified exit to Lower Caves 13406 | -6/Lower Caves | Entered another Lower Caves area 13418 | -6/Lower Caves | Discovered exit to Factory (range 10) 13711 | -6/Lower Caves | Identified exit to Data Miner 13744 | -6/Lower Caves | Found Alien Artifact 13744 | -6/Lower Caves | Identified Dimensional Node Initializer 13744 | -6/Lower Caves | Initialized slip node 14073 | -6/Lower Caves | Entered Data Miner 14073 | -6/Data Miner | Discovered new exit (range 6) 14096 | -6/Data Miner | Met Data Miner 14117 | -6/Data Miner | Learned location of Section 7 (-3) 14117 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14139 | -6/Data Miner | Received God Mode back door access code from Data Miner 14165 | -6/Data Miner | Identified exit to Proximity Caves 14166 | -6/Data Miner | Entered Proximity Caves 14422 | -5/Proximity Caves | Learned Factory stockpile data 14566 | -5/Proximity Caves | Discovered exit to Factory (range 16) 14612 | -5/Proximity Caves | Entered Factory 14612 | -5/Factory | Evolved 2 slots: Utility x2 14613 | -5/Factory | Identified exit to Factory 14683 | -5/Factory | Discovered new exit (range 16) 14833 | -5/Factory | Identified exit to Upper Caves 14896 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14913 | -5/Factory | Build established: Derelict-Gladiator 14962 | -5/Factory | Repaired Imp. Sensor Array 15053 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15169 | -5/Factory | Entered Upper Caves 15520 | -5/Upper Caves | Learned location of 2 exits from Factory 15698 | -5/Upper Caves | Discovered new exit (range 8) 15715 | -5/Upper Caves | Identified exit to Upper Caves 15722 | -5/Upper Caves | Entered another Upper Caves area 15722 | -5/Upper Caves | Discovered exit to Factory (range 7) 15943 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16385 | -5/Upper Caves | Discovered new exit (range 11) 16393 | -5/Upper Caves | Identified exit to Warlord 16420 | -5/Upper Caves | Entered Warlord 16738 | -5/Warlord | Warlord's base attacked by MAIN.C 16821 | -5/Warlord | Learned Armory security intel 16821 | -5/Warlord | Learned Factory recycling unit intel 16821 | -5/Warlord | Learned Factory garrison access intel 16821 | -5/Warlord | Learned Armory terminal intel 16822 | -5/Warlord | Learned 4 Research zone layouts 16822 | -5/Warlord | Learned 4 Testing zone layouts 16822 | -5/Warlord | Learned 4 Command zone layouts 16823 | -5/Warlord | Learned location of Testing (-2) 16895 | -5/Warlord | Found Prototype Special Weapon 16895 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 16996 | -5/Warlord | Rebuked by Warlord 17011 | -5/Warlord | Opened Warlord's prototype stash 17024 | -5/Warlord | Found Prototype Hackware 17024 | -5/Warlord | Identified System Mapper 17030 | -5/Warlord | Found Prototype Processor 17030 | -5/Warlord | Identified Exp. Core Analyzer 17033 | -5/Warlord | Found Prototype Device 17033 | -5/Warlord | Identified Thermal Barrier 17088 | -5/Warlord | Warlord forces counterattacked 17104 | -5/Warlord | Spotted Executioner 17115 | -5/Warlord | Spotted Striker 17149 | -5/Warlord | Lost 5 allies 17164 | -5/Warlord | Spotted Executioner 17207 | -5/Warlord | Spotted Striker 17242 | -5/Warlord | Spotted Executioner 17248 | -5/Warlord | Discovered new exit (range 15) 17285 | -5/Warlord | Lost 26 allies 17290 | -5/Warlord | Identified exit to Proximity Caves 17292 | -5/Warlord | Entered Proximity Caves 17371 | -4/Proximity Caves | Spotted B-86 Titan 17422 | -4/Proximity Caves | Build established: Scavenger-Gladiator 17616 | -4/Proximity Caves | Learned 4 Research zone layouts 17660 | -4/Proximity Caves | Discovered exit to Factory (range 10) 17695 | -4/Proximity Caves | Entered Factory 17695 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17696 | -4/Factory | Identified exit to Extension 17697 | -4/Factory | Identified exit to Research 17698 | -4/Factory | Loaded intel: 6 recycling unit locations 17699 | -4/Factory | Loaded intel: 4 garrison access locations 17950 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18377 | -4/Factory | Retrieved Zion intel report: Active Garrisons 18378 | -4/Factory | Zion Light squad teleported in 18640 | -4/Factory | Cargo convoy interrupted 18762 | -4/Factory | Entered Extension 19167 | -4/Extension | Rescued a captive Derelict 19171 | -4/Extension | Rescued a captive Derelict 19272 | -4/Extension | Zion Fire squad teleported in 19616 | -4/Extension | Spotted B-86 Titan 19632 | -4/Extension | Allies destroyed B-86 Titan 19632 | -4/Extension | Spotted B-86 Titan 19653 | -4/Extension | Revealed the true nature of CR-A16's Pointy Stick 19656 | -4/Extension | Destroyed B-86 Titan 19679 | -4/Extension | Lost 4 allies 19687 | -4/Extension | Discovered exit to Research (range 3) 19717 | -4/Extension | Rescued a captive Derelict 19723 | -4/Extension | Zion Demo squad teleported in 19844 | -4/Extension | Rescued a captive Derelict 19860 | -4/Extension | Rescued a captive Derelict 19861 | -4/Extension | Rescued a captive Derelict 19873 | -4/Extension | Rescued A7 19964 | -4/Extension | Discovered exit to Research (range 10) 19965 | -4/Extension | Discovered new exit (range 6) 19999 | -4/Extension | Identified exit to Cetus 20018 | -4/Extension | Disrupted transfer network 20018 | -4/Extension | Entered Cetus 20018 | -4/Cetus | Accompanied by 11 allies (A7) 20023 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 20043 | -4/Cetus | Spotted Cetus Guard 20043 | -4/Cetus | Spotted Cetus Guard 20045 | -4/Cetus | Spotted Cetus Guard 20045 | -4/Cetus | Spotted Cetus Guard 20049 | -4/Cetus | Lost 6 allies 20053 | -4/Cetus | Allies destroyed Cetus Guard 20057 | -4/Cetus | Allies destroyed Cetus Guard 20064 | -4/Cetus | Allies destroyed Cetus Guard 20068 | -4/Cetus | Allies destroyed Cetus Guard 20096 | -4/Cetus | Lost 4 allies 20123 | -4/Cetus | Started Cetus Manufacturing Module 20148 | -4/Cetus | Manufactured an Enhanced Grunt 20173 | -4/Cetus | Manufactured an Enhanced Grunt 20198 | -4/Cetus | Manufactured an Enhanced Grunt 20223 | -4/Cetus | Manufactured an Enhanced Grunt 20248 | -4/Cetus | Manufactured an Enhanced Grunt 20268 | -4/Cetus | Discovered new exit (range 16) 20281 | -4/Cetus | Identified exit to Archives 20293 | -4/Cetus | Entered Archives 20293 | -4/Archives | Accompanied by 12 allies (A7) 20424 | -4/Archives | Discovered exit to Research (range 15) 20440 | -4/Archives | Discovered new exit (range 13) 20531 | -4/Archives | Identified exit to Hub_04(d) 20541 | -4/Archives | Entered Hub_04(d) 20541 | -4/Hub_04(d) | Accompanied by 10 allies 20576 | -4/Hub_04(d) | Spotted B-86 Titan 20602 | -4/Hub_04(d) | Destroyed B-86 Titan 20624 | -4/Hub_04(d) | Retrieved Zion intel report: Main Access 20744 | -4/Hub_04(d) | Lost 7 allies 20998 | -4/Hub_04(d) | Retrieved Zion intel report: Component Schematics 20999 | -4/Hub_04(d) | Zion Infowar Resupply teleported in 21078 | -4/Hub_04(d) | Entered Research 21078 | -3/Research | Evolved 2 slots: Utility x2 21079 | -3/Research | Identified exit to Armory 21143 | -3/Research | Discovered new exit (range 12) 21155 | -3/Research | Identified exit to Quarantine 21171 | -3/Research | Entered Quarantine 21182 | -3/Quarantine | Found Alien Energy Cannon 21184 | -3/Quarantine | Identified Core Cannon 21266 | -3/Quarantine | Cryocooling Duct disabled 21281 | -3/Quarantine | Ambient heat levels rising (+20) 21281 | -3/Quarantine | Non-combat units ordered to evacuate 21512 | -3/Quarantine | Discovered new exit (range 14) 21527 | -3/Quarantine | Spotted Alpha 7 21544 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21706 | -3/Quarantine | Build established: Scavenger-Mutant 21891 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21948 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22017 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22042 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 22109 | -3/Quarantine | Found Prototype Processor 22109 | -3/Quarantine | Identified Spectral Analyzer 22258 | -3/Quarantine | System corruption reached 10% 22528 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 22546 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 22605 | -3/Quarantine | Destroyed Alpha 7 22619 | -3/Quarantine | Found Prototype Device 22619 | -3/Quarantine | Identified Exp. ECM Suite 22675 | -3/Quarantine | Terminal network hard line cut 22732 | -3/Quarantine | Found Alien Artifact 22735 | -3/Quarantine | Identified Subatomic Replicator 22735 | -3/Quarantine | Used Subatomic Replicator to replicate Greatsword 22835 | -3/Quarantine | Build established: Scavenger-Gladiator 22845 | -3/Quarantine | Found Alien Artifact 22845 | -3/Quarantine | Identified Core Reset Matrix 22845 | -3/Quarantine | Used Core Reset Matrix 22849 | -3/Quarantine | Detected hypermatrix surge 22849 | -3/Quarantine | Sensed 2 artifacts in vicinity 23007 | -3/Quarantine | Met incapacitated Sigix Warrior 23007 | -3/Quarantine | Lockdown squad dispatched 23020 | -3/Quarantine | Found Sigix Containment Pod 23072 | -3/Quarantine | Spotted Lightning 23078 | -3/Quarantine | Spotted Lightning 23082 | -3/Quarantine | Spotted Lightning 23143 | -3/Quarantine | Discovered new exit (range 14) 23156 | -3/Quarantine | Identified exit to Research 23157 | -3/Quarantine | Entered Research 23157 | -2/Research | Evolved 2 slots: Utility x2 23756 | -2/Research | Zion Hacker squad teleported in 24435 | -2/Research | System corruption reached 10% 24494 | -2/Research | Terminal network hard line cut 24661 | -2/Research | Incoming investigation squad redirected 25039 | -2/Research | Lost 3 parts (3u) 25535 | -2/Research | System corruption reached 30% 26022 | -2/Research | Lost 4 parts (2n2u) 26777 | -2/Research | Discovered new exit (range 15) 26797 | -2/Research | Identified exit to Access 26798 | -2/Research | Entered Access 26798 | -1/Access | Evolved 2 slots: Utility x2 27073 | -1/Access | First assault squad dispatched 27088 | -1/Access | Incoming assault squad redirected 27094 | -1/Access | Zion Experimental squad teleported in 27126 | -1/Access | Zion Explosive Resupply teleported in 27252 | -1/Access | Lost 4 parts (1p3u) 27403 | -1/Access | Lost 3 parts (1p1n1u) 27423 | -1/Access | Garrison activated, responded to threat 27439 | -1/Access | System corruption reached 10% 27488 | -1/Access | Core integrity fell below 50% 27488 | -1/Access | Released all parts (19) 27494 | -1/Access | Emitted hypermatrix ping 27498 | -1/Access | Zion Fire squad teleported in 27499 | -1/Access | Assembled emerged from beneath the floor 27516 | -1/Access | Assembled emerged from beneath the floor 27518 | -1/Access | Lost 7 parts (3p4n) 27545 | -1/Access | Core integrity fell below 20% 27551 | -1/Access | Assembled emerged from beneath the floor 27561 | -1/Access | Assembled emerged from beneath the floor 27577 | -1/Access | Spotted B-99 Colossus 27596 | -1/Access | Lost 12 allies 27667 | -1/Access | Incoming investigation squad redirected 27683 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 27670_ as-02203 destroyed. 27670_ as-03464 destroyed. 27673_ System corrupted: IFF burst signal emitted. 27673_ Slug penetrates Wall. 27673_ R-10 Processor collects Unknown Device. 27673_ Slug penetrates as-99263. 27673_ as-99263 destroyed. 27673_ Slug penetrates as-18907. 27674_ M-36 Artificer repairs H-88 Terminator. 27675_ Acquired 14 matter. 27675_ Slug penetrates as-18907. 27675_ as-18907 destroyed. 27677_ Penetrated by Slug. 27677_ Slug penetrates Wall. 27678_ Penetrated by Slug. 27678_ Slug penetrates Wall. 27682_ M-36 Artificer repairs H-88 Terminator. 27683_ Penetrated by Slug. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####+##+#????????????????? | | ???????????????????????? ###??????????????? | | ????????????????????????# # ??????? ????? | | ????????????????????????# # ?????? #???? | | ????????????????????????# # """"" #???? | | ????????????????????????# # """"" #???? | | ????????????????????????#@ # """"" #???? | | ????????????????????????# # #???? | | ????????????############# u # #???? | | ???????????# # # #???? | | ???????????# # # ?????? | | ???????????# # w # ???????? | | ???????????# # # ?????????? | | ???????????#!! # # ???????????? | | ???????????#!! # ###+############## | | ???????????# # | | ???????????# # | | ???????????# # | | ???????????# # h | | ???????????# = # hm | | ???????????# # | | ???##################+### | | ???# =%= #################+ | | ???# %% #???????????? | | ???# %% #??????????# | | ???# #??????????# | | ???# [ #??????????# | | ???# % #??????????# | | #### % #??????????# | | #################+#######???????# | | #??????????# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 47 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 285 ECM Strength 3 Jamming Range 16 Additional Mass Support 12 Corruption Block 13 Armor Coverage 825 Resistance: KI 25 Resistance: TH 50 Resistance: EX 50 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 67 Melee Accuracy 38 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 30 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Core Cannon Subatomic Replicator Core Reset Matrix Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed DamperNetworkStabilizer Manual? 0 Play Time 04:57:33 Cumulative 126.2 hours Start 2024.09.20 @ 15:02:23 End 2024.09.20 @ 20:44:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4497a46-7f66-4813-ba3e-f1f846addf90