Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.28 @ 02:57:21 Player: Scott Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (649) 649 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 4879 Bonus ------- Follower Combat Kills 195 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Powered Armor Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Utility Shielding Layered Medium Armor Plating > --- WEAPON ----------- Shock Rifle Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Advanced Targeting Computer Improved Powered Armor Improved Powered Armor Hacking Suite Remote Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 43 | 7 2 10 . 2 12 10 Power 6 | 1 . 1 . . 3 1 Engine 4 | 1 . 1 . . 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 15 | 2 1 4 . 1 2 5 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | 2 1 1 . 1 2 . Hover . | . . . . . . . Flight 8 | . . 3 . . . 5 Utility 12 | 2 1 3 . 1 3 2 Device 4 | 1 1 . . 1 1 . Storage 1 | 1 . . . . . . Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection 5 | . . 2 . . 2 1 Artifact . | . . . . . . . Weapon 10 | 2 . 2 . . 4 2 Energy Gun 7 | 2 . 1 . . 3 1 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 24 | . 1 6 . . 6 11 Power 5 | . . 1 . . 2 2 Propulsion 7 | . . 2 . . 1 4 Utility 6 | . 1 1 . . 1 3 Weapon 6 | . . 2 . . 2 2 Highest Loss Streak 11 | . 1 3 . . 3 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 91 91 100 100 98 55 Engine 10 | . 14 11 11 11 10 8 Wheel 13 | . 28 22 . 10 10 4 Flight 17 | . . 5 33 22 22 12 Device 6 | . 6 . . 10 4 . Storage 10 | . 14 11 11 11 11 4 Protection 12 | . . 19 11 11 16 9 Energy Gun 14 | . 28 11 11 11 15 8 Energy Cannon 7 | . . 10 11 11 6 4 Naked Turns 9 | . . . . . . 9 Heaviest Build 50 | 15 15 19 15 16 38 50 Greatest Support 36 | 26 26 36 15 16 16 10 Greatest Overweight (x) 4 | 1 . 1 . . 4 4 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 Average Carried 7 | 2 5 5 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 4 Class Distribution -------------------- 91% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 505 | 177 107 73 23 20 105 . Remotely . | . . . . . . . Salvage Created 1093 | 85 142 582 . . 201 83 Parts 49 | 6 8 26 . . 5 4 Haulers Intercepted 3 | . . 2 . . 1 . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . Prevented 14 | . . . . . 14 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . 4 12 . . 3 1 Guns 10 | . 4 5 . . 1 . Cannons 9 | . . 7 . . 1 1 Classes Destroyed 8 | 2 4 2 . . . . Worker 4 | . 1 2 . . . 1 Tunneler 2 | 2 . . . . . . Hauler 3 | . . 2 . . 1 . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Swarmer 9 | . 3 4 . . 2 . Grunt 7 | . 1 5 . . 1 . Sentry 4 | . . 3 . . . 1 Best Kill Streak 4 | 3 3 4 . . 2 1 Combat Bots Only 4 | . 3 4 . . 2 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3261 | . 284 460 10 . 735 1772 Core 1171 | . 70 58 10 . 180 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 42 | . . 5 . . 29 8 Core Remaining (%) 70 | 100 72 . . . 38 . Volleys Fired 126 | 8 30 47 . . 31 10 Largest 3 | 2 2 2 . . 2 3 Hottest 215 | 100 100 116 . . 165 215 Shots Fired 215 | 16 52 87 . . 44 16 Gun 146 | 16 52 40 . . 31 7 Cannon 68 | . . 47 . . 13 8 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 210 | 16 52 87 . . 44 11 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 25 | 3 25 17 . . 11 19 Robot Miss Streak 2 | 1 2 2 . . 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 169 | 11 41 65 . . 37 15 Core Hits 53 | 4 8 23 . . 10 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | 2 3 4 . . 3 . Burn 12 | 2 3 4 . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2836 | 138 509 1018 . . 713 458 Guns 1572 | 138 509 390 . . 403 132 Cannons 1161 | . . 628 . . 310 223 Explosions 103 | . . . . . . 103 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 2668 | 138 509 1018 . . 713 290 Explosive . | . . . . . . . Electromagnetic 168 | . . . . . . 168 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . 37 . Projectiles 37 | . . . . . 37 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 614 | 156 304 348 . . 614 416 Average Temperature 155 | 78 124 155 . . 190 201 Received Heat Transfer 834 | . 99 150 9 . 180 396 Effects 21 | . 1 5 . . 11 4 Shutdowns 3 | . . . . . 2 1 Energy Bleed 3 | . . 2 . . . 1 Interference 8 | . 1 3 . . 2 2 Short Circuit 1 | . . . . . 1 . Damage (major) 6 | . . . . . 6 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 16 | 1 4 8 . . 3 . Heat Transferred 7182 | 555 1739 2701 . . 1687 500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 363 | 15 160 363 149 . . 50 Initial 119 | . 8 57 119 . . . Average 101 | 8 70 221 121 . . 5 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 82 | 100 100 45 100 . . 100 Level 1 17 | . . 54 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 . . . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 9 17 2 . 10 8 Peak Tracking Total 7 | . 4 5 2 . 5 7 Tactical Retreats 7 | . 2 . 1 . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 3 1 . . . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 5 1 . . . . Successful 5 | . 4 1 . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 5 | . 4 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Disarm Traps 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 157 | . . . . 157 157 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . 38 . Total Damage 995 | . . . . . 995 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3408 | 115 315 314 46 1193 1231 194 Spaces Moved 2739 | 33 235 116 133 1073 1015 134 Core 23 | 15 . . . . 3 5 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2466 | 18 235 72 . 1057 1012 72 Hover . | . . . . . . . Flight 250 | . . 44 133 16 . 57 Fastest Speed 34 | 50 90 34 34 34 95 37 Average Speed 95 | 80 90 69 34 99 105 92 Slowest Speed 250 | 100 90 115 34 100 250 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 56 17 35 85 88 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 4 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . . 2 1 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3304 | 104 286 261 133 1204 1129 187 Wait 351 | 48 13 80 1 126 54 29 Move 2725 | 32 234 115 132 1072 1014 126 Hop 3 | . . . . . . 3 Pick Up 37 | 9 6 9 . 2 10 1 Fast Attach 7 | 1 . . . . 4 2 Attach 30 | 6 1 9 . 1 5 8 Detach 4 | . . . . . . 4 Swap 6 | . 1 1 . 1 3 . Drop 15 | . 1 . . 2 8 4 Fire 126 | 8 30 47 . . 31 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 662 | -9/Materials | Lost 3 parts (2n1w) 691 | -9/Materials | Discovered new exit (range 11) 745 | -9/Materials | Entered Mines 782 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 787 | -9/Mines | Learned location of Zion (-7) 791 | -9/Mines | Entered Zion 904 | -7/Zion | Received a visual enhancement algorithm 1170 | -7/Zion | Imprinted 1172 | -7/Zion | Declared Zion's savior 1590 | -7/Zion | Given A8's code to call for help 1885 | -7/Zion | Discovered new exit (range 12) 1984 | -7/Zion | Entered Proximity Caves 1984 | -6/Proximity Caves | Accompanied by 4 allies 2312 | -6/Proximity Caves | Learned Factory stockpile data 2545 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 2571 | -6/Proximity Caves | Spotted B-75 Beast 3055 | -6/Proximity Caves | Core integrity fell below 50% 3111 | -6/Proximity Caves | Found Imp. Powered Armor 3118 | -6/Proximity Caves | Found Imp. Powered Armor 3149 | -6/Proximity Caves | Discovered new exit (range 10) 3215 | -6/Proximity Caves | Entered Factory 3215 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3314 | -6/Factory | Discovered new exit (range 15) 3397 | -6/Factory | Core integrity fell below 50% 3405 | -6/Factory | Core integrity fell below 20% 3409 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03362_ Wheel destroyed. 03363_ Slug penetrates Wall. 03363_ Power Conduit explodes. 03364_ U-05 Engineer builds a Wall. 03365_ R-10 Processor collects Imp. Heat Sink. 03367_ Dropped Hvy. Plasma Cannon. 03367_ Discarded Adv. Targeting Computer. 03368_ Dropped Imp. Powered Armor. 03368_ Sml. Storage Unit destroyed. 03368_ Lgt. Angular Momentum Engine destroyed. 03369_ G-50 Soldier destroyed. 03369_ R-10 Processor collects Lgt. Treads. 03380_ Acquired Proton Missile Launcher. 03384_ Imp. Flight Unit destroyed. 03391_ Dropped Proton Missile Launcher. 03394_ U-05 Engineer lays Concrete. 03398_ U-05 Engineer builds a Wall. 03400_ Imp. Flight Unit destroyed. 03403_ U-05 Engineer lays Concrete. 03405_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#########+###########???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# ] #???????????????????? | | ?????????# ]= #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# +???????????????????? | | ?????????# ] #???????????????????? | | ?????????# #???????? ??????? | | ?????????# #???????# #?????? | | ?????????# #???????# #?????? | | ??######## #???????# #?????? | | ??# #???????# #?????? | | ??# #???????# #?????? | | ??# #???????# #?????? | | ??# x #???????# #?????? | | ??# gxYg #???????# #?????? | | ??# #???????# #?????? | | ### @ ######### ####### | | # | | # | | # | | # % | | # R u % %* | | #####+#############;;;;;;;#####]! ###/########## | | #?????### ###?#= % # # | | """ #???????#######???# # # | | "Y """"" #?????????????????# # %% # | | """ """"" #?????????????????# + % ! # | | """ #?????????????????# % # | | #?????????????????# # # | | #?????????????????####### # | | ] #???????????????????????" # | | #???????????????????????# # | | ! !* #???????????????????????# # | | #???????????????????????# # | | [ #???????????????????????# # | | #############???????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalMinesnifferClaw Manual? 0 Play Time 00:49:00 Cumulative 46.3 hours Start 2022.03.27 @ 03:48:41 End 2022.03.28 @ 02:57:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 13 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1304dc5a-aee0-4e3b-beff-0fb5f8bc470f