Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 11:46:41

Player: Kiwi

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (421)      421
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 881

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     233/300
Energy                     95/100
System Corruption          3%
Temperature                Warm (141)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
    Aluminum Leg
    Aluminum Leg
>   --- UTILITY (2) ------
    Heat Sink
    Structural Scanner
>   --- WEAPON (2) -------
    Beam Rifle
    Beam Rifle
>   --- INVENTORY (5) ----
    Ion Engine
    Aluminum Leg
    Beam Rifle
    Beam Rifle

 Peak State 
------------
>   --- POWER ------------
    Ion Engine
>   --- PROPULSION -------
    Aluminum Leg
    Aluminum Leg
>   --- UTILITY ----------
    Structural Scanner
    ECM Suite
>   --- WEAPON -----------
    Beam Rifle
    Beam Rifle
>   --- INVENTORY --------
    Ion Engine
    Aluminum Leg
    Heat Sink
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 5   15  2   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   3   2   
    Device                 5    | .   3   2   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   6   .   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    4    | .   3   1   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   90  100 
  Engine                   12   | .   10  14  
  Leg                      26   | .   26  28  
  Device                   27   | .   27  28  
  Energy Gun               16   | .   7   28  
  Ballistic Gun            9    | .   16  .   
Peak Build Rating          9    | 5   9   9   
  Average Rating           7    | 2   6   8   
  On Entrance              4    | .   5   9   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 6   14  14  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          4    | 1   3   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 2   5   4   

 Class Distribution 
--------------------
 59% | Infiltrator-Mutant
 40% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Infiltrator-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           518  | 230 288 .   
  Remotely                 .    | .   .   .   
Salvage Created            458  | 40  302 116 
  Parts                    20   | 2   15  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | 1   7   3   
  Guns                     8    | 1   5   2   
  AOE                      2    | .   2   .   
Classes Destroyed          2    | 1   1   .   
  Worker                   1    | .   1   .   
  Grunt                    11   | 1   7   3   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         2    | 1   2   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        106  | 3   60  43  
  Missed                   24   | .   16  8   
Damage Taken               994  | 34  576 384 
  Core                     253  | .   154 99  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              60   | 2   32  26  
  Largest                  2    | 2   2   2   
  Hottest                  112  | 40  60  112 
Shots Fired                92   | 4   54  34  
  Gun                      88   | 4   50  34  
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   4   .   
  Special                  .    | .   .   .   
  Kinetic                  54   | 4   50  .   
  Thermal                  34   | .   .   34  
  Explosive                4    | .   4   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 4   8   10  
  Robot Miss Streak        7    | .   7   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           54   | 4   32  18  
  Core Hits                22   | 2   16  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           759  | 38  463 258 
  Guns                     624  | 38  328 258 
  Cannons                  .    | .   .   .   
  Explosions               132  | .   132 .   
  Melee                    .    | .   .   .   
  Ramming                  3    | .   3   .   
  Kinetic                  366  | 38  328 .   
  Thermal                  258  | .   .   258 
  Explosive                132  | .   132 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  8    | .   .   8   
    Message Errors         4    | .   .   4   
    Matter Fused           1    | .   .   1   
    Heat Flow Errors       1    | .   .   1   
    Parts Rejected         1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        457  | .   13  457 
  Average Temperature      164  | .   6   199 
  Received Heat Transfer   549  | 18  321 210 
  Effects                  8    | .   .   8   
    Energy Bleed           2    | .   .   2   
    Interference           4    | .   .   4   
    Matter Decay           1    | .   .   1   
    Short Circuit          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             .    | .   .   .   
  Heat Transferred         666  | .   .   666 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             187  | 20  187 60  
  Initial                  39   | .   13  39  
  Average                  47   | 2   62  33  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | 1   16  4   
  Peak Tracking Total      5    | 1   5   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               2    | .   2   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Alert Level              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1362 | 86  745 531 
Spaces Moved               752  | 65  488 199 
  Core                     18   | 18  .   .   
  Treads                   .    | .   .   .   
  Legs                     734  | 47  488 199 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 100 120 122 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 6   72  35  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          11   | .   11  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      11   | .   11  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1137 | 82  602 453 
  Wait                     270  | 4   41  225 
  Move                     750  | 64  487 199 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 7   16  .   
  Fast Attach              1    | .   .   1   
  Attach                   20   | 5   14  1   
  Detach                   3    | .   3   .   
  Swap                     1    | .   1   .   
  Drop                     8    | .   7   1   
  Fire                     60   | 2   32  26  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
   87 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 11)
  560 | -10/Materials | Core integrity fell below 50%
  817 | -10/Materials | Build established: Infiltrator-Mutant
  832 | -10/Materials | Entered Mines
 1022 | -10/Mines     | Excavation squad dispatched
 1022 | -10/Mines     | A large section of the Mines collapsed
 1272 | -10/Mines     | Excavation squad dispatched
 1323 | -10/Mines     | Core integrity fell below 20%
 1363 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
U-05 Engineer lays Concrete.
K-01 Serf destroyed.
Overheating: System interference.
Beam Rifle temporarily disabled.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
T-07 Excavator is excavating. <x2>
U-05 Engineer lays Concrete. <x3>
T-07 Excavator is excavating.
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: Matter decay (-32).
Dropped ECM Suite.
System corrupted: Component data lost.
Overheating: Energy bleed (-35).
Overheating: Energy bleed (-26).
G-34 Mercenary heat spikes uncontrollably.
G-34 Mercenary critical meltdown.
[Achievement: It's Just You]
Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              ProcessingPersonalBuckler
  Manual?         0
Play Time         00:17:18
  Cumulative      2.3 hours
  Start           2024.10.03 @ 11:29:35
  End             2024.10.03 @ 11:46:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 103393ae-9dea-44fc-b854-9b3bbef53827