Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 20:03:26 Player: Baxter Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (3677) 3677 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 7629 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 181 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit Experimental Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Shock Maul (fused) Ionic Axe > --- INVENTORY (25) --- Carbon-fiber Leg Improved Carbon-fiber Leg Cooled Airjet Cooled Airjet Cooled Airjet Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Experimental Optical Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Utility Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Cooled Airjet > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Variable Charge Gun Shock Maul Ionic Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Cooled Airjet Cooled Airjet Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Experimental Optical Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Utility Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Gauss Rifle [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Airjet Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Variable Charge Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 169 | 7 4 13 41 7 46 51 Power 14 | 1 1 1 4 1 2 4 Engine 11 | 1 1 1 4 1 1 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 56 | 2 . 5 12 5 18 14 Treads 22 | 1 . 1 7 . 10 3 Leg 4 | . . . . . . 4 Wheel 25 | 1 . 4 5 5 7 3 Hover 5 | . . . . . 1 4 Flight . | . . . . . . . Utility 51 | 2 2 5 11 1 12 18 Device 21 | 1 . 2 5 1 4 8 Storage 6 | 1 2 . 1 . . 2 Processor 4 | . . . . . . 4 Hackware 3 | . . . . . 2 1 Protection 17 | . . 3 5 . 6 3 Artifact . | . . . . . . . Weapon 48 | 2 1 2 14 . 14 15 Energy Gun 4 | . . . 1 . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 33 | 2 1 1 12 . 9 8 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . . 2 . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . . 2 4 Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 2 . 3 6 Parts Lost 41 | . 3 4 8 . 14 12 Power 7 | . . 1 . . 2 4 Propulsion 15 | . 1 1 3 . 5 5 Utility 10 | . 1 . 3 . 4 2 Weapon 9 | . 1 2 2 . 3 1 Highest Loss Streak 6 | . 2 4 3 . 6 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 96 95 98 100 93 96 Engine 8 | . 14 14 11 11 8 2 Core 1 | . . . . . . 4 Treads 14 | . 14 9 21 22 14 6 Leg 3 | . . . . . . 12 Wheel 15 | . 14 16 20 22 17 6 Device 5 | . 13 3 3 6 5 3 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . . 12 Hackware 5 | . . . . . 12 11 Protection 5 | . . 8 6 4 8 . Ballistic Gun 16 | . 25 16 20 22 15 8 Launcher 1 | . . 11 . . . . Impact Weapon 1 | . . . . . 1 4 Naked Turns . | . . . . . . . Heaviest Build 103 | 11 86 92 97 97 103 103 Greatest Support 99 | 20 20 20 22 40 60 99 Greatest Overweight (x) 10 | 1 8 9 9 4 10 5 Average Overweight (x) 3 | . 6 7 4 3 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 24 Most Carried 25 | 8 24 25 25 25 25 25 Average Carried 22 | 4 15 24 24 24 23 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 24 25 25 24 25 18 Class Distribution -------------------- 46% | Scavenger-Mutant 25% | Mutant 11% | Hacker-Mutant 9% | Assassin 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 4740 | 267 368 264 1337 162 1346 996 Remotely . | . . . . . . . Salvage Created 5579 | 37 357 255 1691 306 1836 1097 Parts 346 | 8 32 12 113 27 96 58 Haulers Intercepted 10 | . 1 . 4 . 3 2 Recyclers Shooed 7 | 1 . . 1 . 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 88 | . 9 4 31 4 26 14 Melee 6 | . . . . . . 6 Guns 76 | . 9 1 31 4 24 7 AOE 4 | . . 3 . . 1 . Classes Destroyed 15 | 1 5 2 2 . 2 3 Worker 13 | . . 1 2 1 4 5 Builder 7 | . . . 2 . 2 3 Tunneler 13 | 2 . 2 . 5 2 2 Hauler 10 | . 1 . 4 . 3 2 Recycler 11 | . . 1 4 . 5 1 Mechanic 2 | . . . . . . 2 Operator 3 | . 1 . 2 . . . Watcher 3 | . 1 . . . 1 1 Swarmer 18 | . 4 . 11 . 3 . Cutter 2 | . . . . . 2 . Grunt 41 | . 5 4 12 4 12 4 Duelist 2 | . . . . . 2 . Sentry 16 | . . . 8 . 7 1 Hunter 1 | . . . . . . 1 Programmer 8 | . . . . . . 8 Best Kill Streak 7 | 1 3 3 7 3 4 4 Combat Bots Only 4 | . 3 2 4 3 3 2 Max Kills in Single Turn 3 | 1 1 3 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 811 | . 62 46 170 16 192 325 Missed 239 | . 17 14 44 3 46 115 Damage Taken 8279 | . 566 506 1579 151 2437 3040 Core 1411 | . 152 96 178 13 251 721 Absorbed by Shields . | . . . . . . . Redirected to Shielding 9 | . . . . . . 9 Regen/Repaired (Parts) 70 | . . . . . 13 57 Core Remaining (%) 51 | 100 . . . 52 54 . Volleys Fired 418 | 8 47 29 117 17 165 35 Largest 3 | 2 2 2 2 2 2 3 Hottest 75 | 40 40 50 46 46 48 75 Shots Fired 833 | 16 84 50 213 34 328 108 Gun 824 | 16 84 44 213 34 325 108 Cannon . | . . . . . . . Launcher 9 | . . 6 . . 3 . Special . | . . . . . . . Kinetic 821 | 16 84 44 213 34 325 105 Thermal 3 | . . . . . . 3 Explosive 9 | . . 6 . . 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 6 7 7 20 8 20 10 Robot Miss Streak 6 | 4 5 2 3 2 6 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 613 | 9 52 32 154 23 226 117 Core Hits 251 | 5 25 19 65 12 89 36 Critical Kills 4 | . 1 . 2 . . 1 Critical Parts Destroyed 13 | . . 1 . . 4 8 Critical Strikes 19 | . 1 1 2 . 5 10 Destroy 10 | . 1 1 2 . 4 2 Smash 8 | . . . . . 1 7 Sever 1 | . . . . . . 1 Melee Attacks 116 | . . . 3 . 30 83 Impact 70 | . . . . . 30 40 Slashing 46 | . . . 3 . . 43 Piercing . | . . . . . . . Sneak Attacks 15 | . . . . . 1 14 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 11452 | 91 425 534 2386 359 3721 3936 Guns 7973 | 91 418 228 2386 359 3245 1246 Cannons . | . . . . . . . Explosions 574 | . . 306 . . 268 . Melee 2883 | . . . . . 208 2675 Ramming 22 | . 7 . . . . 15 Kinetic 7973 | 91 418 228 2386 359 3245 1246 Thermal . | . . . . . . . Explosive 574 | . . 306 . . 268 . Electromagnetic . | . . . . . . . Impact 1919 | . . . . . 208 1711 Slashing 964 | . . . . . . 964 Piercing . | . . . . . . . Highest Corruption 7 | . 2 2 . . 5 7 Average Corruption 3 | . 1 2 . . 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 98 | . 11 15 . . 30 42 Message Errors 28 | . 2 5 . . 8 13 Matter Fused 18 | . 2 4 . . 6 6 Heat Flow Errors 11 | . 3 1 . . 2 5 Energy Discharges 16 | . 1 2 . . 6 7 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . 1 1 . . 4 4 Data Loss (major) 3 | . 1 . . . 2 . Misfires 6 | . . 2 . . 1 3 Alerts 3 | . . . . . 1 2 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 974 | . . . . . 44 930 Projectiles . | . . . . . . . Explosions 22 | . . . . . 22 . Melee 952 | . . . . . 22 930 Knockbacks 6 | . . . . . 3 3 Impact 6 | . . . . . 3 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 213 | . 3 93 . . 110 7 Shots 6 | . . 4 . . 2 . Rammed 3 | . 1 . . . . 2 Targets Rammed 3 | . 1 . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 451 | . 254 263 22 5 451 283 Average Temperature 52 | . 67 48 4 2 48 79 Received Heat Transfer 2421 | . 213 234 561 75 1017 321 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . . . . . 12 Impact Corruptions 32 | . . . . . 3 29 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 496 | 10 161 91 482 369 496 256 Initial 225 | . 6 4 1 163 5 225 Average 154 | 4 46 18 174 156 290 117 Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 66 | 100 100 100 62 75 15 85 Level 1 25 | . . . 17 24 65 14 Level 2 8 | . . . 19 . 18 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 3 1 5 . 6 7 Investigation 10 | . 1 1 3 . 3 2 Extermination 4 | . . . . . . 4 Reinforcement 8 | . 2 . 2 . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 12 | . 2 . 4 . 5 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 22 6 41 10 55 35 Peak Tracking Total 12 | . 4 2 6 3 4 12 Tactical Retreats 14 | . 2 1 . 2 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 12 | . 3 . 4 . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . . 3 . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 35 | . 2 1 11 . 11 10 Terminals 25 | . 2 . 9 . 8 6 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . . 1 1 Recycling Units 2 | . . . 1 . 1 . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . . 1 . Total Hacks 115 | . 9 1 36 . 38 31 Successful 65 | . 4 1 16 . 21 23 Failed 50 | . 5 . 20 . 17 8 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 65 | . 9 . 23 . 20 13 Terminals 92 | . 9 . 32 . 30 21 Fabricators 6 | . . . . . . 6 Repair Stations 5 | . . . . . 3 2 Recycling Units 5 | . . . 2 . 3 . Scanalyzers 4 | . . . 2 . . 2 Garrison Access 2 | . . . . . 2 . Terminal Hacks 24 | . 1 1 4 . 7 11 Record 4 | . . . . . . 4 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . . . . . 1 1 Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . . . . . . 2 Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Garrison Index 1 | . . . . . 1 . Alert Level 3 | . . . . . 1 2 Unreport Threat 2 | . . . 2 . . . Maintenance Status 1 | . . . . . 1 . Registered Components 2 | . . . 1 . 1 . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . 2 2 Scan Component 2 | . . . . . 1 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks 4 | . . . 1 . 3 . Process 2 | . . . 1 . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 4 | . . . 2 . . 2 Insert Component 2 | . . . 1 . . 1 Analyze 2 | . . . 1 . . 1 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 25 | . 3 . 9 . 8 5 Terminals 25 | . 3 . 9 . 8 5 Botnet 24 | . 2 . 9 . 8 5 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 2 . 10 . 10 8 Full Trace Events 6 | . . . 1 . 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 67 | . . . . . . 67 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 2 | . . . . . 1 1 Time 83 | . . . . . 13 70 Parts Recycled . | . . . . . . . Recycled Matter 543 | . . . 307 . 236 . Retrieved Matter 287 | . . . . . 287 . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 2 | . . . 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 45 | . . . . 45 45 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 32 | . . . . 10 22 . Total Damage 537 | . . . . 239 298 . Kills 9 | . . . . 4 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 11955 | 95 1163 1447 2171 1374 2888 2817 Spaces Moved 6034 | 66 445 627 1092 925 1325 1554 Core 1 | 1 . . . . . . Treads 288 | 1 73 45 4 1 126 38 Legs 670 | . . . . . . 670 Wheels 4874 | 64 372 582 1088 924 1199 645 Hover 201 | . . . . . . 201 Flight . | . . . . . . . Fastest Speed 22 | 50 140 140 140 140 115 22 Average Speed 158 | 84 216 211 148 140 158 140 Slowest Speed 490 | 160 480 480 480 320 480 490 Overloaded Moves 78 | . . . . . . 78 Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 68 98 75 96 87 31 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 54 | . . 10 1 . 17 26 Terrain Destroyed 115 | . . 49 1 . 36 29 Melee 44 | . . . 1 . 17 26 Projectile 3 | . . . . . . 3 AOE 68 | . . 49 . . 19 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 7569 | 88 580 715 1442 971 1758 2015 Wait 588 | . 59 26 128 15 126 234 Move 6028 | 65 444 626 1091 924 1324 1554 Hop . | . . . . . . . Pick Up 125 | 8 20 14 27 1 32 23 Fast Attach 34 | 7 . . 3 . 11 13 Attach 51 | . 2 8 10 . 13 18 Detach 2 | . . . . . . 2 Swap 84 | . 2 5 28 7 22 20 Drop 119 | . 5 7 35 7 35 30 Fire 418 | 8 47 29 117 17 165 35 Melee 112 | . . . 3 . 30 79 Ram 3 | . 1 . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 4) 650 | -10/Materials | Discovered new exit (range 11) 666 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Discovered new exit (range 10) 1012 | -10/Materials | Discovered new exit (range 14) 1243 | -10/Materials | Core integrity fell below 50% 1259 | -10/Materials | Entered Mines 1288 | -10/Mines | Learned Materials terminal intel 1352 | -10/Mines | Discovered new exit (range 10) 1456 | -10/Mines | Discovered new exit (range 8) 1489 | -10/Mines | Core integrity fell below 20% 1522 | -10/Mines | Lost 4 parts (1p1n2w) 1605 | -10/Mines | Met a Derelict shopkeep closing up shop 2050 | -10/Mines | Learned location of Storage (-9) 2154 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2157 | -10/Mines | Discovered new exit (range 5) 2706 | -10/Mines | Entered Materials 2706 | -9/Materials | Evolved 2 slots: Propulsion x2 2707 | -9/Materials | Loaded intel: 12 terminal locations 2995 | -9/Materials | Build established: Scavenger-Mutant 3034 | -9/Materials | Discovered new exit (range 3) 3686 | -9/Materials | Discovered new exit (range 16) 3940 | -9/Materials | Discovered new exit (range 11) 4380 | -9/Materials | Lost 3 parts (1n2w) 4552 | -9/Materials | Discovered new exit (range 10) 4877 | -9/Materials | Entered Mines 4893 | -9/Mines | Met a Derelict bent on vengeance 5142 | -9/Mines | Received a Mining Laser from a helpful Derelict 5143 | -9/Mines | Discovered new exit (range 8) 5585 | -9/Mines | Discovered new exit (range 5) 5775 | -9/Mines | Learned Materials terminal intel 6251 | -9/Mines | Entered Materials 6251 | -8/Materials | Accompanied by 2 allies 6251 | -8/Materials | Evolved 2 slots: Utility x2 6252 | -8/Materials | Loaded intel: 12 terminal locations 6256 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6968 | -8/Materials | Discovered new exit (range 8) 7426 | -8/Materials | Lost 6 parts (3n1u2w) 7497 | -8/Materials | Discovered new exit (range 10) 8138 | -8/Materials | Repaired Seismic Detector 8833 | -8/Materials | Build established: Hacker-Mutant 8863 | -8/Materials | Discovered new exit (range 5) 9139 | -8/Materials | Entered Factory 9139 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9692 | -7/Factory | Fabricated Cld. Airjet? 9861 | -7/Factory | Identified exit to Lower Caves 10005 | -7/Factory | Build established: Hacker-Skirmisher 10160 | -7/Factory | Discovered new exit (range 20) 10442 | -7/Factory | Cargo convoy interrupted 10948 | -7/Factory | Build established: Assassin 11016 | -7/Factory | Repaired Cld. Airjet 11576 | -7/Factory | Identified exit to Factory 11685 | -7/Factory | Core integrity fell below 50% 11817 | -7/Factory | Lost 3 parts (1p1n1u) 11900 | -7/Factory | Core integrity fell below 20% 11956 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 11902_ P-60 Hacker destroyed. 11913_ System corrupted: Energy discharge (-89). 11913_ Slug penetrates Wall. 11919_ Penetrated by Slug. 11927_ R-06 Scavenger collects Gravmag System. 11927_ Penetrated by Slug. 11930_ Enh. Flexi-carbon Leg destroyed. 11942_ System corrupted: Matter fused (-5). 11945_ Knocked back. 11947_ Slug penetrates Wall. 11949_ Knocked back. 11950_ Penetrated by Slug. 11950_ Enh. Flexi-carbon Leg destroyed. 11952_ Sneak attack on U-05 Engineer. 11952_ Destroyed Lgt. Ion Engine. 11952_ Destroyed Welding Torch. 11952_ U-05 Engineer destroyed. 11953_ U-05 Engineer builds a Door. 11953_ K-01 Serf collects debris. 11955_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????##???### ???????????? | | ?????????????????????????? ??? # ???????????? | | ?????????????????????????? "??? # ???????????? | | ?????????????????????????# """" # ???????????? | | ?????????????????????????# """" # #???????????? | | ?????????????????????????# """" # #???????????? | | ?????????????????????????# """" # #???????????? | | ?????????????????????????# """" # #???????????? | | ?????????????????????????# # #???????????? | | ?????????????????????????# # +???????????? | | ?????????????????????????# # #???????????? | | ?????????????????????????# ! # #???????????? | | ?????????????????????????# # #???????????? | | ?????????????????????????# """ # #???????????? | | ?????????????????????????# "R # #???????????? | | ?????????????????????????# """ # #???????????? | | ?????????????????????????# """ # #???????????? | | ??????????????????### ??## % # #???????????? | | ??????????????????# #;;;;##/## #???????????? | | ??????????????????# %!@= uuhu #???????????? | | ??????????????????# < H %w u h k + """??????? | | ??????????????????# ] u %# """??????? | | ??????????????????# k!#######+### ##????"??????? | | ??????????????????### ##??????????# ##???????????? | | ??????????????????? ????????????# #????????????? | | ?????????????????? ?????????????# #????????????? | | ????????????????? ??????????????# #????????????? | | ???????????????? ???????????????# #????????????? | | ?????????????? ????????????????# #????????????? | | ?????????????####?????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????#[#????????????? | | ??????????????????????????????????#=#????????????? | | ??????????????????????????????????#[#????????????? | | ??????????????????????????????????#%#????????????? | | ??????????????????????????????????#!#????????????? | | ??????????????????????????????????# #?###????????? | | ??????????????????????????????????# #?############ | | ??????????????????????????????????# #?# | | ??????????????????????????????????# ### | | ??????????????????????????????????# ###! | | ??????????????????????????????????# ###%| | | ??????????????????????????????????# #*! | | ??????????????????????????????????# #%! = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 300 Utility Shielding 66 Evasion (%) 60 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed EnhancedBottomlessSword Manual? 0 Play Time 01:26:53 Cumulative 89.8 hours Start 2024.04.09 @ 18:39:34 End 2024.04.09 @ 20:03:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 505fe311-9e75-410e-86ae-6b79ceb551d9