Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 22:51:39 Player: Proroxy Result: Destroyed by IH-H5V(B) with Heavy Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (464) 464 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 2074 Bonus ------- Friendly Fire -5 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (1) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Cooling System Heavy EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Flight Unit Flight Unit Cooling System Improved Terrain Scanner Heavy EM Pulse Gun Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power 2 | . . . 2 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 44 | 7 6 . 25 3 3 Power 10 | 2 2 . 4 2 . Engine 10 | 2 2 . 4 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 . 11 . 1 Treads 3 | . . . 2 . 1 Leg 8 | 2 2 . 4 . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 4 | . . . 4 . . Utility 9 | 1 2 . 5 . 1 Device 3 | . . . 2 . 1 Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 9 | 2 . . 5 1 1 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 3 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 1 12 3 1 Power 6 | . . 1 3 2 . Propulsion 5 | . . . 4 . 1 Utility 4 | . . . 3 1 . Weapon 2 | . . . 2 . . Highest Loss Streak 9 | . . 1 9 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 52 | . 72 53 39 71 63 Engine 5 | . 12 10 4 6 . Treads 7 | . . . 1 22 22 Leg 8 | . 21 14 8 . . Device 4 | . . . 3 10 8 Storage 10 | . 16 28 4 11 11 Protection 3 | . . . 6 . . Energy Gun 3 | . 10 . 5 . . Ballistic Gun 7 | . 10 . 2 20 16 Special Weapon 1 | . . . . 1 5 Peak Build Rating 10 | 6 6 4 8 10 9 Average Rating 5 | 3 5 3 4 7 8 On Entrance 4 | . 6 4 3 7 7 Naked Turns 3 | . . . 3 . . Heaviest Build 16 | 12 12 12 15 16 10 Greatest Support 40 | 20 20 10 40 40 40 Greatest Overweight (x) 3 | . 3 1 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 6 | 6 7 8 5 8 8 Most Carried 8 | 1 2 1 5 7 8 Average Carried 2 | . 1 1 2 4 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 7 | 1 1 1 2 7 3 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 610 | 232 43 . 259 76 . Remotely . | . . . . . . Salvage Created 623 | . 43 . 446 134 . Parts 53 | . 9 . 31 13 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 21 | . 3 . 13 5 . Melee 5 | . . . 5 . . Guns 15 | . 3 . 7 5 . Classes Destroyed 5 | . 1 . 3 1 . Worker 1 | . . . 1 . . Tunneler 1 | . . . . 1 . Swarmer 13 | . 3 . 7 3 . Grunt 4 | . . . 2 2 . Sentry 4 | . . . 4 . . Best Kill Streak 6 | . 3 . 6 6 . Combat Bots Only 6 | . 3 . 6 5 . Max Kills in Single Turn 2 | . 1 . 1 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 213 | . 29 19 131 30 4 Missed 49 | . 8 5 26 8 2 Damage Taken 2015 | . 164 192 1271 347 41 Core 542 | . 44 85 345 50 18 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 48 . . . Volleys Fired 51 | . 12 . 27 10 2 Largest 2 | . 2 . 2 2 2 Hottest 123 | . 60 . 105 43 123 Shots Fired 93 | . 23 . 46 20 4 Gun 91 | . 23 . 46 20 2 Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 39 | . 12 . 5 20 2 Thermal 54 | . 11 . 41 . 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 3 . 14 17 . Robot Miss Streak 3 | . 2 . 3 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 57 | . 10 . 33 14 . Core Hits 46 | . 5 . 32 7 2 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 1 . Burn 2 | . . . 2 . . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 824 | . 88 . 529 183 24 Guns 690 | . 88 . 426 176 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 134 | . . . 103 7 24 Kinetic 281 | . 65 . 40 176 . Thermal 409 | . 23 . 386 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 1 | . . . 1 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 5 2 6 Message Errors 5 | . . . 2 1 2 Matter Fused 3 | . . . 2 . 1 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . . 44 . . Shots . | . . . . . . Rammed 56 | . . . 43 2 11 Targets Rammed 56 | . . . 43 2 11 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 222 | . 40 7 222 . 204 Average Temperature 69 | . 19 7 82 . 109 Received Heat Transfer 453 | . . 132 285 36 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 5 . . Heat Transferred 1091 | . 50 . 1041 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 315 | . 100 39 315 247 . Initial 122 | . . 39 11 122 . Average 82 | . 54 36 96 182 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 85 | 100 100 100 82 51 . Level 1 14 | . . . 17 48 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 8 2 17 6 3 Peak Tracking Total 6 | . 3 2 6 4 3 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 5 | . 5 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . 4 . . Successful 2 | . . . 2 . . Failed 2 | . . . 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1788 | 154 224 130 787 140 353 Spaces Moved 962 | 154 141 81 355 39 192 Core 218 | 58 22 . 138 . . Treads 256 | . . . 25 39 192 Legs 466 | 96 119 81 170 . . Wheels 7 | . . . 7 . . Hover . | . . . . . . Flight 15 | . . . 15 . . Fastest Speed 37 | 50 100 120 37 160 160 Average Speed 131 | 93 130 161 122 160 160 Slowest Speed 200 | 120 200 190 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 12 | 6 14 20 15 10 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1386 | 160 159 80 664 97 226 Wait 232 | . . . 183 37 12 Move 957 | 153 140 80 354 38 192 Hop . | . . . . . . Pick Up 31 | . . . 23 7 1 Fast Attach 11 | 6 5 . . . . Attach 23 | . 1 . 18 2 2 Detach 4 | . 1 . 2 . 1 Swap 10 | 1 . . 7 1 1 Drop 11 | . . . 7 . 4 Fire 51 | . 12 . 27 10 2 Melee . | . . . . . . Ram 43 | . . . 43 . . Kick . | . . . . . . Crush 13 | . . . . 2 11 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 477 | -10/Mines | Core integrity fell below 50% 481 | -10/Mines | Discovered new exit (range 13) 509 | -10/Mines | Entered Materials 509 | -9/Materials | Evolved 2 slots: Power x2 1144 | -9/Materials | Core integrity fell below 50% 1214 | -9/Materials | Core integrity fell below 20% 1262 | -9/Materials | Lost 9 parts (3p2n2u2w) 1282 | -9/Materials | Discovered new exit (range 9) 1296 | -9/Materials | Entered Mines 1304 | -9/Mines | Build established: Scavenger-Mutant 1308 | -9/Mines | Met a Derelict bent on vengeance 1310 | -9/Mines | Excavation squad dispatched 1310 | -9/Mines | A large section of the Mines collapsed 1386 | -9/Mines | Discovered new exit (range 9) 1415 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1436 | -9/Mines | Entered Zion 1467 | -7/Zion | Lost 3 parts (2p1u) 1507 | -7/Zion | Found Prototype Energy Gun 1719 | -7/Zion | Attacked by Zionites 1782 | -7/Zion | Spotted IH-H5V(B) 1782 | -7/Zion | Spotted JA-B93(B) 1789 | -7/Zion | Destroyed by IH-H5V(B) with Heavy Battle Rifle Last Messages --------------- Remember there are three different ways to zoom the map: Scroll the mouse wheel while panning the map with Shift, or toggle via 'z' or the ZOOM button over the map. You have activated your volley range indicator ('v' or the button under the VOLLEY window), useful for visualizing the range of your currently active weapons. That window and button are only visible while in targeting mode. See the manual for a detailed description of its advanced features. Slammed into R3-QWQ(c). PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! Slammed into R3-QWQ(c). R3-QWQ(c) calibrates the Prototype Hold. Slammed into R3-QWQ(c). R3-QWQ(c) calibrates the Prototype Hold. System Quarantine Field Array disabled. Lgt. Treads destroyed. 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