Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 16:12:24 Player: Henry Result: Destroyed by 35-PKU(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (496) 496 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 3414 Bonus ------- Follower Combat Kills 208 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 93/100 System Corruption 7% Temperature Warm (115) Movement Core (350) Ox6 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Experimental Sensor Array Target Analyzer Hardened Medium Armor Plating Makeshift Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Experimental Sensor Array Target Analyzer Hardened Medium Armor Plating Makeshift Light Armor Plating Drone Bay Drone Bay Drone Bay Heavy Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 34 | 7 1 2 10 3 5 6 Power 4 | 1 . . . 1 . 2 Engine 4 | 1 . . . 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 3 2 2 2 Treads . | . . . . . . . Leg 11 | 2 . . 3 2 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 1 1 2 . 2 . Device 2 | 1 . 1 . . . . Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 11 | 2 . 1 5 . 1 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 1 3 . 1 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 20 | . . . 1 1 4 14 Power 2 | . . . . . . 2 Propulsion 9 | . . . 1 . 1 7 Utility 3 | . . . . . 2 1 Weapon 6 | . . . . 1 1 4 Highest Loss Streak 14 | . . . 1 1 2 14 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 2 3 9 13 12 13 Power . | . 1 1 1 1 1 . Propulsion 1 | . . . . 2 2 3 Utility 3 | . . . . 4 5 5 Weapon 4 | . 1 2 8 6 4 3 Tool/Special . | . . . . . . . Unused Backups 9 | . . . . 3 . 6 Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . . . . 5 Weapon 2 | . . . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 100 100 89 98 87 87 Engine 11 | . 14 14 11 11 11 10 Leg 30 | . 28 28 23 33 32 32 Device 7 | . 14 14 17 11 . . Storage 11 | . 14 14 11 11 11 11 Processor 13 | . . . 3 11 20 21 Ballistic Gun 13 | . 14 24 14 11 11 11 Launcher 3 | . . . 7 9 . . Peak Build Rating 23 | 9 9 15 22 21 18 23 Average Rating 16 | 5 9 12 18 19 16 17 On Entrance 12 | . 9 9 15 17 18 17 Naked Turns . | . . . . . . . Heaviest Build 43 | 14 29 29 43 38 32 37 Greatest Support 35 | 20 20 20 30 30 33 35 Greatest Overweight (x) 7 | . 1 1 2 1 1 7 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 2 3 5 13 15 15 15 Average Carried 11 | 1 2 3 9 13 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 2 5 13 15 13 9 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 870 | 166 . 71 196 328 89 20 Remotely . | . . . . . . . Salvage Created 788 | 80 13 50 240 235 170 . Parts 62 | 4 1 3 32 17 5 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 21 | . . 3 10 6 2 . Guns 17 | . . 3 6 6 2 . AOE 4 | . . . 4 . . . Classes Destroyed 12 | 2 1 1 4 1 3 . Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . 1 . Recycler 2 | 1 . . . 1 . . Operator 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 14 | . . 3 7 4 . . Grunt 3 | . . . 3 . . . Duelist 1 | . . . . . 1 . Sentry 2 | . . . . 2 . . Demolisher 1 | . . . . . 1 . Best Kill Streak 7 | 1 1 2 7 4 2 . Combat Bots Only 7 | . . 2 7 4 1 . Max Kills in Single Turn 4 | 1 1 1 4 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 229 | . . 31 43 34 16 105 Missed 63 | . . 7 16 11 4 25 Hits 166 | . . 24 27 23 12 80 Melee 5 | . . . . . . 5 Projectile 161 | . . 24 27 23 12 75 AOE 4 | . . . . 1 3 . Critical Strikes 10 | . . 1 . . 1 8 Damage Taken 2660 | . . 240 281 308 310 1521 Core 467 | . . 49 35 54 47 282 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 221 | . . . . . . 221 Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 91 | 6 7 13 23 26 13 3 Largest 2 | 2 2 2 2 1 1 2 Hottest 60 | 60 60 60 59 23 23 51 Shots Fired 131 | 12 14 26 35 26 13 5 Gun 125 | 12 14 26 30 26 13 4 Cannon . | . . . . . . . Launcher 6 | . . . 5 . . 1 Special . | . . . . . . . Kinetic 100 | 6 7 14 30 26 13 4 Thermal 25 | 6 7 12 . . . . Explosive 6 | . . . 5 . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 5 9 9 6 7 3 7 Robot Miss Streak 4 | 2 2 2 3 4 2 . Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 82 | 8 11 18 16 17 8 4 Core Hits 43 | 3 2 3 17 10 4 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1577 | 101 130 210 542 272 138 184 Guns 1148 | 101 130 210 197 272 138 100 Cannons . | . . . . . . . Explosions 416 | . . . 332 . . 84 Melee . | . . . . . . . Ramming 13 | . . . 13 . . . Kinetic 975 | 69 77 122 197 272 138 100 Thermal 173 | 32 53 88 . . . . Explosive 416 | . . . 332 . . 84 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 3 . . 2 Projectiles . | . . . . . . . Explosions 5 | . . . 3 . . 2 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 63 | . . . 29 . . 34 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 320 | . . 6 3 . 16 320 Average Temperature 159 | . . 6 2 . 10 183 Received Heat Transfer 986 | . . 66 72 63 90 695 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | 75 125 200 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 186 | 5 5 60 163 186 64 . Initial 64 | . . . . 13 64 . Average 43 | 1 . 15 58 89 6 . Influence Increases 879 | 10 5 70 291 444 59 . Destroy 0b10 Robot/C 580 | . . 60 200 280 40 . Destroy 0b10 Robot/NC 45 | 10 5 . 20 5 5 . Destroy Leader 122 | . . 10 32 80 . . Allied During Kill 20 | . . . . 20 . . Successful Hack 41 | . . . 14 13 14 . Destroy Structure 26 | . . . 25 1 . . Lose Combat Pursuer 45 | . . . . 45 . . Influence Decreases 879 | 10 5 70 258 311 225 . Entered New Map 122 | . . . . 20 102 . Time Decay 693 | 10 5 70 248 261 99 . Lost Part 44 | . . . 10 10 24 . Lost Ally 20 | . . . . 20 . . Squads Dispatched 7 | . 1 . 1 5 . . Investigation 2 | . . . . 2 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 3 5 17 19 10 14 Peak Tracking Total 7 | . 2 2 4 3 5 7 Tactical Retreats 3 | . . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 16 | . 2 . 2 5 4 3 Terminals 12 | . 2 . 2 4 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 59 | . 4 . 4 15 11 25 Successful 34 | . . . 1 6 2 25 Failed 25 | . 4 . 3 9 9 . Catastrophic 5 | . 1 . . 2 2 . Database Lockouts . | . . . . . . . Manual 34 | . 4 . 4 15 11 . Terminals 33 | . 4 . 4 14 11 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 26 | . . . . 1 . 25 Record 25 | . . . . . . 25 Terminal Index 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . . 1 5 2 . Terminals 7 | . . . 1 4 2 . Botnet 7 | . . . 1 4 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Reprogram 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 . 2 5 4 . Full Trace Events 3 | . . . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 30 | . . . . 30 . . Highest-Rated Ally 15 | . . . . 15 . . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . 23 . . Total Damage 357 | . . . . 357 . . Kills 9 | . . . . 9 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 1779 | 27 115 286 612 717 22 . Sensors 559 | . . 177 382 . . . Terrain 1591 | 27 115 109 601 717 22 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 3374 | 112 115 288 612 717 658 872 Spaces Moved 1961 | 67 52 125 272 335 414 696 Core 6 | 5 . . . . . 1 Treads . | . . . . . . . Legs 1955 | 62 52 125 272 335 414 695 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 120 Average Speed 154 | 114 179 190 192 189 150 121 Slowest Speed 400 | 120 190 190 260 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 12 48 20 42 84 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 14 | . . . 14 . . . Terrain Destroyed 37 | . . . 33 . . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 37 | . . . 33 . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 2165 | 86 60 150 323 395 436 715 Wait 35 | 5 . 8 4 16 2 . Move 1955 | 66 51 124 271 334 413 696 Hop . | . . . . . . . Pick Up 16 | 2 . 1 3 7 . 3 Fast Attach 19 | 7 . 2 6 1 1 2 Attach 13 | . . . 4 . 3 6 Detach 10 | . . 2 7 1 . . Swap 10 | . 1 . 4 2 1 2 Drop 12 | . 1 . . 8 . 3 Fire 91 | 6 7 13 23 26 13 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 335 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 339 | -10/Mines | Found Prototype Device 339 | -10/Mines | Identified Exp. Sensor Array 389 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 464 | -10/Mines | Learned location of 1 exit from Materials 496 | -10/Mines | Learned Materials trap positions 504 | -10/Mines | Discovered new exit (range 6) 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 517 | -9/Materials | Identified exit to Materials 518 | -9/Materials | Loaded intel: 12 trap records 630 | -9/Materials | Destroyed 7 combat bots 1049 | -9/Materials | Discovered new exit (range 14) 1128 | -9/Materials | Entered Storage 1230 | -9/Storage | Met 01-MTF 1273 | -9/Storage | Garrison activated, responded to threat 1415 | -9/Storage | Build established: Scavenger-Mutant 1826 | -9/Storage | Discovered new exit (range 6) 1845 | -9/Storage | Entered Recycling 1845 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1846 | -9/Recycling | Met a Zionite searching for Scraptown 2470 | -9/Recycling | Scanned before Scraplab entrance 2491 | -9/Recycling | Entered Scraplab 2500 | -9/Recycling | Discovered new exit (range 2) 2503 | -9/Recycling | Entered Scraptown 2506 | -9/Scraptown | Build established: Mutant 2595 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2746 | -9/Scraptown | Discovered new exit (range 5) 2862 | -9/Scraptown | Visited Symbiants 2887 | -9/Scraptown | Visited CR-KLE's Repair Center 2896 | -9/Scraptown | CR-KLE repaired 5 parts 2920 | -9/Scraptown | Visited UFD Registry 2923 | -9/Scraptown | Registered with UFD as "Macemind" 2997 | -9/Scraptown | Visited Shadow of the Wyrm 3165 | -9/Scraptown | Met Optimus 3165 | -9/Scraptown | Accepted into 0bPrime 3251 | -9/Scraptown | Civil war broke out across Scraptown 3327 | -9/Scraptown | Lost 6 allies 3350 | -9/Scraptown | Core integrity fell below 50% 3355 | -9/Scraptown | Identified exit to Factory 3365 | -9/Scraptown | Core integrity fell below 20% 3375 | -9/Scraptown | Destroyed by 35-PKU(j) with Overtuned Pulse Rifle Last Messages --------------- 03359_ Destroyed Imp. Sensor Array. 03360_ Critical hit (Burn: +50). 03360_ HN-HHZ(j) suffers critical hit (Destroy). 03360_ HN-HHZ(j) destroyed. 03361_ Machine disabled. 03362_ Aluminum Leg destroyed. 03363_ Carbon-fiber Leg destroyed. 03364_ Hvy. Ion Engine destroyed. 03365_ 35-PKU(j) heat damages Mak. Microdissipator Network. 03366_ The unstable cave ceiling collapses. 03366_ 35-PKU(j) IFF system glitched. 03366_ 35-PKU(j) suffers critical hit (Destroy). 03366_ Slug penetrates 35-PKU(j). 03366_ UFD Mainframe disabled. 03366_ Aluminum Leg destroyed. 03368_ Slug penetrates 35-PKU(j). 03369_ Aluminum Leg destroyed. 03372_ Grenade Launcher destroyed. 03373_ 4V-XR3(j): "Can't we all just get along?" 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[*! | | #########"* " " ####""### #""%= | | = # "" "" ""#?##???###""!! | | [%![j= " "" "" ##????????#""[%! | | !* # X"#????????#"" ! | | 3 ""# ##????????#"" | | "###### ######??????????"" | | """"""""""""""?????????????" | | != """"""""""""""????????????" | | %! ???????????? | | !* ???????????? | | ??????????? | | #""""# ??????????? | | #????#" ???????????? | | #????#"""""" """"""""""" ""???????????????? | | # ####????####### ########### #????????????????? | | # #?????????????? ???????????????????????????? | | # #?????????????? ??????????????????????????? | | # #???????????????"""??????????????????????????? | | # #????????????????""??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed RagnarokNetworkedInjector Manual? 0 Play Time 00:37:56 Cumulative 462.8 hours Start 2025.05.16 @ 13:28:05 End 2025.05.16 @ 16:12:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28d5c3cb-a4f0-4003-8547-7805f586b6b1