Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 18:24:14 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (4087) 4087 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1562) 1562 TOTAL SCORE: 10589 Bonus ------- High Alert Combat Kills 162 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 619/850 Matter 31/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Weapon Cycler Relay Coupler [Demolisher] (25) > --- WEAPON (3) ------- Gauss Rifle Heavy Machine Gun Remote Datajack > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod (100) Gauss Rifle Gauss Rifle Flak Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Minigun Coil Gun Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Medium Matter Pod Gauss Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Remote Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Reactive Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Concussive RPG Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Slots Evolved 8 | . . 2 . 2 . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . 1 . . . . Utility 3 | . . . . 1 . . 2 . . . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 103 | 6 1 4 2 8 9 16 20 8 2 7 3 17 Power 17 | 1 . . 1 . 1 2 2 3 . 1 1 5 Engine 10 | 1 . . 1 . . 1 . 3 . 1 1 2 Core 7 | . . . . . 1 1 2 . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 . 1 1 3 4 5 4 3 2 2 1 4 Treads . | . . . . . . . . . . . . . Leg 32 | 2 . 1 1 3 4 5 4 3 2 2 1 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 1 1 1 . 3 2 6 8 1 . 3 1 2 Device 8 | . 1 . . 1 1 1 3 . . 1 . . Storage 7 | 1 . . . 1 . 1 3 1 . . . . Processor 2 | . . 1 . . . 1 . . . . . . Hackware 3 | . . . . . 1 . . . . . . 2 Protection 9 | . . . . 1 . 3 2 . . 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 . 2 . 2 2 3 6 1 . 1 . 6 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . . 1 . . 1 1 . 1 . 3 Ballistic Cannon 12 | . . 2 . 1 2 2 4 . . . . 1 Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Parts Lost 33 | . . . . 1 1 7 2 1 3 . . 18 Power 7 | . . . . . . 2 . 1 . . . 4 Propulsion 14 | . . . . 1 . 3 . . 3 . . 7 Utility 5 | . . . . . 1 1 . . . . . 3 Weapon 7 | . . . . . . 1 2 . . . . 4 Highest Loss Streak 5 | . . . . 1 1 3 2 1 3 . . 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 88 77 98 96 96 95 96 99 78 87 98 82 Engine 5 | . 14 11 10 9 2 3 . 6 10 13 11 5 Core 3 | . . . . . 6 3 6 5 . . . 4 Leg 32 | . 28 22 43 35 35 34 29 32 26 28 33 28 Device 7 | . 3 . . . 12 4 12 13 10 9 13 7 Storage 8 | . 14 11 11 9 9 9 7 6 6 6 6 6 Processor 5 | . . 10 11 6 . 6 7 6 6 6 6 6 Protection 3 | . . . . 8 2 4 6 6 . 2 6 . Ballistic Gun 4 | . 14 . . 9 2 . . 4 6 12 13 11 Ballistic Cannon 16 | . . 20 22 18 24 24 19 13 9 6 6 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 12 13 18 25 39 40 45 48 76 56 73 73 57 Greatest Support 91 | 20 20 30 40 46 46 46 71 81 69 84 91 88 Greatest Overweight (x) 3 | . . . . 1 1 1 3 1 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 10 25 15 15 15 15 15 Average Capacity 10 | 7 8 8 8 9 10 10 10 13 15 15 15 15 Most Carried 15 | 5 5 8 8 10 10 10 10 15 14 11 15 15 Average Carried 8 | 1 3 7 7 6 9 8 9 10 13 8 11 11 Final Capacity 15 | 8 8 8 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 2 3 8 8 8 9 10 9 13 12 8 15 12 Class Distribution -------------------- 44% | Gunner 33% | Mutant 10% | Scavenger-Gunner 7% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Matter Collected 3294 | 250 164 318 80 44 503 551 365 259 . . 337 423 Remotely 835 | . . . . . 410 . 40 . . . 331 54 Salvage Created 2899 | . 284 325 186 146 413 377 459 212 . . 54 443 Parts 145 | . 14 8 14 7 20 28 18 16 . . 3 17 Haulers Intercepted 3 | . 1 . . . . . 2 . . . . . Recyclers Shooed 3 | . 2 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Combat Hostiles Destroyed 73 | . 1 6 5 4 17 12 9 5 . . 1 13 Melee 1 | . . . . . . 1 . . . . . . Guns 18 | . 1 . . 2 2 . . 1 . . 1 11 Cannons 53 | . . 6 5 2 15 11 8 4 . . . 2 AOE 1 | . . . . . . . 1 . . . . . Classes Destroyed 14 | . 5 1 1 . 2 1 2 1 . . 1 . Worker 3 | . 1 . . . . . 1 1 . . . . Builder 1 | . . . . . . . . 1 . . . . Hauler 3 | . 1 . . . . . 2 . . . . . Recycler 5 | . 1 2 . . . . 2 . . . . . Mechanic 1 | . . . . . . 1 . . . . . . Operator 2 | . . . . . . . 1 1 . . . . Watcher 4 | . 2 . . . . 2 . . . . . . Swarmer 17 | . . . . . 7 3 . . . . . 7 Grunt 34 | . 1 3 2 3 9 6 5 2 . . . 3 Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . . . 1 1 . . . . . . Sentry 16 | . . 3 2 1 . 2 3 2 . . . 3 Hunter 1 | . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . 1 1 . . . . Best Kill Streak 7 | . 2 2 3 3 7 5 5 3 . . 1 4 Combat Bots Only 7 | . 1 2 3 3 7 4 2 2 . . 1 4 Max Kills in Single Turn 4 | . 1 1 2 1 2 2 4 2 . . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Damage Taken 6046 | . 37 205 54 442 654 1086 1109 335 78 . 98 1948 Core 719 | . . . . 76 93 186 133 19 . . 11 201 Absorbed by Shields 25 | . . . . . 25 . . . . . . . Regen/Repaired (Parts) 118 | . . . . . . 118 . . . . . . Core Remaining (%) 83 | 100 100 . 100 . . 35 81 . . . . . Volleys Fired 232 | . 15 27 6 14 35 32 27 18 . . 5 53 Largest 3 | . 2 2 2 3 3 3 3 3 . . 3 3 Hottest 132 | . 60 88 88 111 132 132 127 117 . . 94 113 Shots Fired 587 | . 30 54 12 42 89 87 70 53 . . 15 135 Gun 192 | . 30 . . 14 19 . . 17 . . 10 102 Cannon 393 | . . 54 12 28 70 87 70 36 . . 5 31 Launcher . | . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 570 | . 15 54 12 42 89 87 70 53 . . 15 133 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 15 | . 15 . . . . . . . . . . . Robot Hit Streak 17 | . 6 7 11 17 6 7 10 10 . . 4 11 Robot Miss Streak 14 | . 3 3 . 3 4 14 9 4 . . 3 4 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 363 | . 16 31 10 24 51 54 44 36 . . 9 88 Core Hits 170 | . 8 8 5 8 36 31 29 13 . . 4 28 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Critical Strikes 14 | . . 1 2 . 1 4 1 2 . . . 3 Destroy 3 | . . . . . . . . 1 . . . 2 Blast 11 | . . 1 2 . 1 4 1 1 . . . 1 Melee Attacks 5 | . . . . . . 5 . . . . . . Impact 5 | . . . . . . 5 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8698 | . 258 749 258 513 1152 1349 1468 894 . . 174 1883 Guns 2367 | . 223 . . 134 203 . . 211 . . 121 1475 Cannons 5747 | . . 749 258 379 949 1266 1002 683 . . 53 408 Explosions 501 | . 35 . . . . . 466 . . . . . Melee 83 | . . . . . . 83 . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 7964 | . 73 749 258 513 1152 1266 1002 894 . . 174 1883 Thermal 501 | . 35 . . . . . 466 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 150 | . 150 . . . . . . . . . . . Impact 83 | . . . . . . 83 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 7 . . . . . 2 4 4 4 4 4 Average Corruption 2 | . 6 . . . . . 1 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . 4 . . . . . 9 15 4 2 4 12 Message Errors 14 | . 2 . . . . . . 6 1 1 . 4 Matter Fused 14 | . 1 . . . . . 2 5 1 . 2 3 Heat Flow Errors 6 | . . . . . . . 2 . . 1 . 3 Energy Discharges 10 | . 1 . . . . . 4 2 1 . 2 . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 1 1 . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 307 | . . 16 . 1 10 30 206 28 . . . 16 Projectiles 101 | . . 16 . 1 10 30 . 28 . . . 16 Explosions 206 | . . . . . . . 206 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 71 | . . 10 . . 15 23 14 9 . . . . Impact . | . . . . . . . . . . . . . Kinetic 64 | . . 10 . . 13 19 13 9 . . . . Secondary 7 | . . . . . 2 4 1 . . . . . Self-Inflicted Damage 19 | . . . . . . . 19 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 937 | . 12 121 78 632 457 408 562 397 . 105 937 529 Average Temperature 169 | . 9 39 38 232 197 117 177 138 . 58 341 191 Received Heat Transfer 1952 | . 12 78 15 225 297 396 269 108 . . . 552 Effects 76 | . . . . 14 7 . 14 6 . . 23 12 Shutdowns 18 | . . . . 3 2 . 2 . . . 5 6 Energy Bleed 8 | . . . . 1 1 . . 1 . . 3 2 Interference 21 | . . . . 3 2 . 6 5 . . 3 2 Matter Decay 2 | . . . . 1 1 . . . . . . . Short Circuit 7 | . . . . 2 1 . 2 . . . 1 1 Damage (minor) 5 | . . . . 2 . . . . . . 2 1 Damage (major) 13 | . . . . 1 . . 3 . . . 9 . Damage (core) 2 | . . . . 1 . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 300 | . 50 . . . . . 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Peak Influence 731 | . 97 292 179 219 731 521 425 177 30 5 23 370 Initial 356 | . . 40 53 69 142 356 185 130 15 . 3 17 Average 237 | . 64 162 146 149 419 431 316 111 8 1 17 137 Maximum Alert Level 3 | . . 1 . 1 3 2 2 . . . . 1 Low Security (%) 50 | 100 100 66 100 72 13 . 6 100 100 100 100 68 Level 1 24 | . . 33 . 27 16 39 59 . . . . 31 Level 2 24 | . . . . . 64 60 34 . . . . . Level 3 . | . . . . . 5 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Squads Dispatched 10 | . . 2 . 2 . 1 2 3 . . . . Investigation 3 | . . 1 . 1 . . . 1 . . . . Extermination 2 | . . . . . . . 1 1 . . . . Reinforcement 5 | . . 1 . 1 . 1 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Distress Signals 5 | . . 2 . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 116 | . 5 12 5 6 17 20 12 6 6 . 4 23 Peak Tracking Total 7 | . 2 3 3 3 7 6 2 2 6 . 2 5 Tactical Retreats 8 | . . . . . 2 2 . . . . . 4 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Traps Triggered 18 | . 5 . . . 2 . 3 3 . . 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Machines Disabled 21 | . 2 3 . . 3 2 7 3 . . . 1 Max in Single Turn 4 | . 1 1 . . 1 1 4 1 . . . 1 Garrison Relay 4 | . . . . . 3 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Machines Accessed 25 | . 4 2 . 3 3 5 4 1 . 2 . 1 Terminals 20 | . 4 2 . 2 3 3 3 . . 2 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 64 | . 11 8 . 8 4 19 7 3 . 3 . 1 Successful 32 | . 4 2 . 4 1 12 4 3 . 1 . 1 Failed 32 | . 7 6 . 4 3 7 3 . . 2 . . Catastrophic 4 | . 1 2 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 5 8 . 6 1 6 . . . 2 . . Terminals 49 | . 11 8 . 7 4 10 5 . . 3 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . Recycling Units 8 | . . . . . . 5 . 3 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 13 | . 2 1 . 2 1 3 2 . . 1 . 1 Record 1 | . . . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . . . . 2 . 1 . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 8 | . . . . . . 5 . 3 . . . . Recycle Component 3 | . . . . . . 2 . 1 . . . . Process 2 | . . . . . . 1 . 1 . . . . Retrieve Matter 2 | . . . . . . 1 . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 5 | . 2 1 . 1 . 1 . . . . . . Terminals 5 | . 2 1 . 1 . 1 . . . . . . Botnet 5 | . 2 1 . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 4 2 . 3 3 5 3 1 . 2 . 1 Full Trace Events 4 | . . 1 . 1 . 1 . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled 3 | . . . . . . 2 . 1 . . . . Recycled Matter 102 | . . . . . . 27 . 75 . . . . Retrieved Matter 75 | . . . . . . . . 75 . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released 16 | . . . . . 11 . . . . . . 5 Machine Destruction 16 | . . . . . 11 . . . . . . 5 Attached 3 | . . . . . 1 . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 . . . Total Damage 231 | . . . . . . . . . 231 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Turns Passed 5806 | 53 376 433 326 279 788 953 922 832 116 103 150 475 Spaces Moved 3410 | 38 266 216 233 143 518 515 564 442 91 77 82 225 Core 14 | 14 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3396 | 24 266 216 233 143 518 515 564 442 91 77 82 225 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 122 122 122 Average Speed 123 | 94 120 120 120 122 120 128 125 129 125 122 122 122 Slowest Speed 330 | 120 120 120 120 190 190 190 330 190 260 122 122 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 48 21 64 19 47 42 17 13 67 2 70 31 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 4 | . . . . 2 . 2 . . . . . . Terrain Destroyed 82 | . . 10 1 7 . 12 45 3 . . . 4 Melee 2 | . . . . . . 2 . . . . . . Projectile 36 | . . 10 1 7 . 10 1 3 . . . 4 AOE 44 | . . . . . . . 44 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Fac Was Fac DSF Gar Total 4556 | 55 293 338 268 217 610 730 724 671 93 86 126 345 Wait 613 | 4 8 73 21 40 28 135 83 181 . . 16 24 Move 3399 | 37 265 215 232 142 517 514 563 442 90 76 81 225 Hop . | . . . . . . . . . . . . . Pick Up 113 | 8 3 12 3 8 6 19 14 15 . 2 10 13 Fast Attach 14 | . . 1 2 . 3 1 6 . . . 1 . Attach 73 | 6 1 2 . 7 5 12 8 5 2 7 2 16 Detach 3 | . . . . . . 1 . . 1 1 . . Swap 16 | . . 1 . 1 1 3 6 3 . . . 1 Drop 65 | . 1 7 4 5 7 8 17 7 . . 6 3 Fire 232 | . 15 27 6 14 35 32 27 18 . . 5 53 Melee 5 | . . . . . . 5 . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 8 . . . . . 5 10 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Waste -6/Factory -6/DSF -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 12) 262 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x2 729 | -9/Materials | Discovered new exit (range 9) 863 | -9/Materials | Entered Mines 944 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1109 | -9/Mines | Learned Materials garrison access intel 1141 | -9/Mines | Learned Materials terminal intel 1183 | -9/Mines | Discovered new exit (range 5) 1189 | -9/Mines | Entered Materials 1189 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1190 | -8/Materials | Loaded intel: 12 terminal locations 1191 | -8/Materials | Loaded intel: 1 garrison access location 1467 | -8/Materials | Identified exit to Garrison 1468 | -8/Materials | Entered Garrison 1522 | -8/Garrison | Triggered checkpoint 1544 | -8/Garrison | Triggered checkpoint 1630 | -8/Garrison | Garrison Relay disabled 1707 | -8/Garrison | Triggered checkpoint 1728 | -8/Garrison | Destroyed 7 combat bots 1790 | -8/Garrison | Discovered new exit (range 13) 1904 | -8/Garrison | Triggered checkpoint 1955 | -8/Garrison | Garrison Relay disabled 2166 | -8/Garrison | Triggered checkpoint 2197 | -8/Garrison | Installed Relay Interface Framework 2214 | -8/Garrison | Garrison Relay disabled 2241 | -8/Garrison | Discovered new exit (range 12) 2256 | -8/Garrison | Entered Materials 2438 | -8/Materials | Lost 3 parts (1p2n) 2614 | -8/Materials | Repaired Assault Cannon 2882 | -8/Materials | Core integrity fell below 50% 2954 | -8/Materials | Lost 3 parts (1n1u1w) 3111 | -8/Materials | Discovered new exit (range 15) 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Utility x2 3210 | -7/Factory | Noticed a derelict Sapper rigging charges 3477 | -7/Factory | Discovered new exit (range 6) 3759 | -7/Factory | Build established: Gunner 3996 | -7/Factory | Discovered new exit (range 5) 4131 | -7/Factory | Entered another Factory area 4131 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4531 | -6/Factory | Spotted B-75 Beast 4963 | -6/Factory | Sucked down chute 4963 | -6/Factory | Entered Waste 4964 | -6/Waste | Met a frightened Derelict 4989 | -6/Waste | Spotted C-40 Crusher 5007 | -6/Waste | Spotted C-40 Crusher 5008 | -6/Waste | Spotted C-40 Crusher 5010 | -6/Waste | Spotted C-40 Crusher 5013 | -6/Waste | Spotted C-40 Crusher 5026 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5032 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5046 | -6/Waste | Spotted C-40 Crusher 5063 | -6/Waste | Lost 3 parts (3n) 5068 | -6/Waste | Discovered new exit (range 10) 5079 | -6/Waste | Entered Factory 5161 | -6/Factory | Identified exit to DSF 5182 | -6/Factory | Entered DSF 5182 | -6/DSF | Encountered a pitched battle between 0b10 and Warlord forces 5218 | -6/DSF | Sterilization system engaged 5238 | -6/DSF | Ambient heat levels rising (+10) 5253 | -6/DSF | Ambient heat levels rising (+10) 5268 | -6/DSF | Ambient heat levels rising (+10) 5274 | -6/DSF | Discovered new exit (range 14) 5283 | -6/DSF | Ambient heat levels rising (+10) 5298 | -6/DSF | Ambient heat levels rising (+10) 5313 | -6/DSF | Ambient heat levels rising (+10) 5328 | -6/DSF | Ambient heat levels rising (+10) 5332 | -6/DSF | Entered Garrison 5418 | -6/Garrison | Lost 4 parts (1n1u2w) 5454 | -6/Garrison | Triggered checkpoint 5474 | -6/Garrison | Lost 5 parts (1p1n1u2w) 5516 | -6/Garrison | Garrison Relay disabled 5678 | -6/Garrison | Triggered checkpoint 5678 | -6/Garrison | Triggered checkpoint 5723 | -6/Garrison | Heavy support dispatched to Factory 5762 | -6/Garrison | Heavy support dispatched to Factory 5792 | -6/Garrison | Spotted B-90 Cyclops 5793 | -6/Garrison | Discovered new exit (range 12) 5796 | -6/Garrison | Spotted B-75 Beast 5807 | -6/Garrison | Self-destructed Last Messages --------------- 05760_ Field strength at 70. 05761_ System corrupted: Matter fused (-6). 05761_ Field strength at 55. 05762_ ALERT: Dispatching Heavy support to Factory. 05762_ Field strength at 40. 05763_ Field strength at 25. 05764_ Field strength at 10. 05765_ Stasis field depleted. 05793_ EXIT=FOUND 05795_ Dropped Broken Magnetic Acceleration Cannon. 05797_ Detecting nearby RIF Installer. 05798_ Lgt. Angular Momentum Engine destroyed. 05799_ B-75 Beast springs to life. 05802_ Carbon-fiber Leg destroyed. 05802_ Machine disabled. 05804_ Flexi-carbon Leg destroyed. 05805_ Jacked B-75 Beast... >>parse_system Reading system data... 05806_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+??????????????????BB????????????????????????? | | ?????????????????????""BB"""m????????????????????? | | ?????????????????? "????????????????????? | | ????+??????????? ""??????"""??????????? | | ??????????????" !* ""??????"?"??????????? | | ??????????????B B???????"?"??????????? | | ?????????????BB BB??????"?"??????????? | | ??????????????" ! ""#??????????????????? | | ??????????????" ! ""#??????????????????? | | ????????????#"" ""#??????????????????? | | ????????????#BB BB#??????????????????? | | ????????????#BB BB#??????????????????? | | ?????????????"" "#??????????????????? | | ?????????????#" #???????????????????? | | ??????????????# #????????????????????? | | ??????????????# @ #????????????????????? | | ?????????????????#########ss#????????????????????? | | ??????????????############]%######### #?????????? | | ??????????? #?????????? | | ??????????? #?????????? | | ????++???????# < ######### ##"""######??????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #?????????????????#### | | ?????????????????????????# #?????????????????# | | ?????????????????????????# #?????????????????# | | ?????????????????????????# #?????????????????# # | | ?????????????????????????# #?????????????????# T | | ?????????????????????????# #?????????????????# # | | ?????????????????????????# #?????????????????# # | | ?????????????????????????# #?????????????????# # | | ?????????????????????????# #?????????????????# + | | ?????????????????????????# #?????????????????# # | | ?????????????????????????# #???????????####### # | | ?????????????????????????# #???????????# ## # | | ?????????????????????????# #??????###### ## # | | ?????????????????????????# ######## =[ | | ?????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomySeismicHumpback Manual? 0 Play Time 01:20:26 Cumulative 66.5 hours Start 2023.03.11 @ 16:51:41 End 2023.03.11 @ 18:24:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 296de87a-4ba2-4ae5-bf65-33b6fedc34b4