Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 19:15:18 Player: DuckBoy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2877) 2877 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (581) 581 TOTAL SCORE: 7223 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 170 Met Imprinter 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 94/100 System Corruption 42% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Sensor Array Hacking Suite Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System > --- UTILITY ---------- Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Makeshift System Shield Improved System Shield System Restoration Module System Restoration Module > --- WEAPON ----------- Assault Cannon Great Axe > --- INVENTORY -------- Sensor Array Hacking Suite Advanced Hacking Suite [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 . . . 6 Weapon . | . . . . . . . Parts Attached 75 | 7 7 13 . 2 . 46 Power 7 | 1 1 1 . . . 4 Engine 6 | 1 1 1 . . . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 4 . . . 7 Treads 9 | 2 . 4 . . . 3 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 28 | 2 3 3 . . . 20 Device 4 | 1 . 1 . . . 2 Storage 4 | . 2 . . . . 2 Processor 1 | 1 . . . . . . Hackware 11 | . . . . . . 11 Protection 8 | . 1 2 . . . 5 Artifact . | . . . . . . . Weapon 27 | 2 3 5 . 2 . 15 Energy Gun 12 | 1 3 2 . 2 . 4 Energy Cannon 5 | . . 3 . . . 2 Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 5 | . . . . . . 5 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 40 | . 4 3 . . . 33 Power 3 | . 1 . . . . 2 Propulsion 6 | . . 2 . . . 4 Utility 18 | . 1 . . . . 17 Weapon 13 | . 2 1 . . . 10 Highest Loss Streak 15 | . 2 2 . . . 15 Average Slot Usage (%) 95 | . 92 93 100 100 100 92 Engine 8 | . 8 11 11 11 11 5 Treads 16 | . 28 21 22 22 22 8 Hover 1 | . . . . . . 4 Device 6 | . 9 5 11 11 11 3 Storage 14 | . 5 22 22 22 22 8 Processor 1 | . 11 . . . . . Hackware 17 | . . . . . . 41 Protection 7 | . . 10 11 11 11 5 Energy Gun 4 | . 13 5 . 1 11 2 Energy Cannon 9 | . . 13 22 20 11 2 Ballistic Gun 1 | . 14 2 . . . . Ballistic Cannon 1 | . . . . . . 4 Slashing Weapon 1 | . . . . . . 2 Naked Turns 21 | . . . . . . 21 Heaviest Build 59 | 10 41 54 54 55 55 59 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 14 | 1 1 14 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 16 | 4 16 16 16 16 16 16 Average Capacity 13 | 4 6 16 16 16 16 12 Most Carried 16 | 2 8 16 16 16 16 16 Average Carried 10 | 1 3 11 16 15 16 8 Final Capacity 16 | 4 16 16 16 16 16 4 Final Carried 16 | 2 8 16 16 16 16 4 Class Distribution -------------------- 60% | Mutant 37% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1820 | 300 190 185 . . 20 1125 Remotely . | . . . . . . . Salvage Created 3334 | 152 615 1194 . . 71 1302 Parts 238 | 19 45 97 . . 6 71 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | . 12 23 . . 3 26 Melee 4 | . . . . . . 4 Guns 29 | . 12 12 . . . 5 Cannons 31 | . . 11 . . 3 17 Classes Destroyed 14 | 1 5 4 . . . 4 Worker 12 | . 1 4 . . . 7 Builder 4 | . 1 2 . . . 1 Tunneler 7 | 7 . . . . . . Hauler 3 | . . 3 . . . . Recycler 1 | . . . . . . 1 Operator 5 | . 2 2 . . . 1 Watcher 9 | . 3 4 . . . 2 Swarmer 16 | . . 7 . . 3 6 Grunt 31 | . 12 11 . . . 8 Brawler 3 | . . 2 . . . 1 Sentry 5 | . . 3 . . . 2 Demolisher 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 7 | . . . . . . 7 Best Kill Streak 7 | 2 5 7 . . 3 4 Combat Bots Only 4 | . 3 4 . . 3 3 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 5249 | . 518 768 . . 58 3905 Core 975 | . 28 88 . . . 859 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 88 . . . 78 . Volleys Fired 304 | 10 50 96 . . 3 145 Largest 2 | 2 2 2 . . 1 2 Hottest 136 | 70 70 136 . . 68 103 Shots Fired 473 | 20 98 165 . . 3 187 Gun 248 | 20 98 66 . . . 64 Cannon 225 | . . 99 . . 3 123 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 203 | 10 50 15 . . . 128 Thermal 251 | 10 40 148 . . 3 50 Explosive . | . . . . . . . Electromagnetic 19 | . 8 2 . . . 9 Robot Hit Streak 13 | 11 13 12 . . 2 9 Robot Miss Streak 6 | 1 2 4 . . 1 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 326 | 15 72 106 . . 2 131 Core Hits 163 | 7 32 44 . . 3 77 Critical Hits 16 | . . 11 . . . 5 Critical Kills 5 | . . 3 . . . 2 Critical Parts Destroyed 11 | . . 8 . . . 3 Melee Attacks 26 | . . . . . . 26 Impact . | . . . . . . . Slashing 26 | . . . . . . 26 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6494 | 174 931 1851 . . 63 3475 Guns 2476 | 174 876 556 . . . 870 Cannons 3450 | . . 1294 . . 63 2093 Explosions 50 | . 50 . . . . . Melee 492 | . . . . . . 492 Ramming 26 | . 5 1 . . . 20 Kinetic 2565 | 63 411 109 . . . 1982 Thermal 3228 | 111 445 1718 . . 63 891 Explosive . | . . . . . . . Electromagnetic 183 | . 70 23 . . . 90 Impact . | . . . . . . . Slashing 492 | . . . . . . 492 Piercing . | . . . . . . . Highest Corruption 42 | . 2 . . . . 42 Average Corruption 19 | . 2 . . . . 19 Corruption Purged 5 | . . . . . . 5 Effects 272 | . 1 . . . . 271 Message Errors 35 | . . . . . . 35 Matter Fused 36 | . . . . . . 36 Heat Flow Errors 23 | . 1 . . . . 22 Energy Discharges 17 | . . . . . . 17 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 28 | . . . . . . 28 Data Loss (major) 8 | . . . . . . 8 Misfires 7 | . . . . . . 7 Alerts 3 | . . . . . . 3 Misdirections 42 | . . . . . . 42 Targeting Errors 60 | . . . . . . 60 Weapon Failures 10 | . . . . . . 10 Overload Shots . | . . . . . . . Overflow Damage 91 | . 9 49 . . . 33 Projectiles 77 | . . 49 . . . 28 Explosions 9 | . 9 . . . . . Melee 5 | . . . . . . 5 Knockbacks 27 | . . . . . . 27 Impact 1 | . . . . . . 1 Kinetic 24 | . . . . . . 24 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 40 | . 39 . . . . 1 Shots 1 | . 1 . . . . . Rammed 8 | . 1 . . . . 7 Targets Rammed 9 | . 1 1 . . . 7 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 350 | 18 102 350 . . . 270 Average Temperature 71 | 8 42 78 . . . 84 Received Heat Transfer 1155 | . 264 252 . . . 639 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . 3 . . . . Heat Transferred 6658 | 333 1284 3382 . . 111 1548 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 576 | 35 297 467 157 . . 576 Initial 157 | . 22 18 157 . . 44 Average 191 | 16 138 243 157 . . 199 Maximum Alert Level 2 | . 1 2 . . . 2 Low Security (%) 62 | 100 80 50 100 . . 59 Level 1 24 | . 19 24 . . . 27 Level 2 13 | . . 24 . . . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 4 5 . . . 17 Investigation 5 | . 2 2 . . . 1 Extermination 6 | . . . . . . 6 Reinforcement 7 | . 2 3 . . . 2 Assault 1 | . . . . . . 1 Garrison 7 | . . . . . . 7 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 4 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 23 37 . . 3 48 Peak Tracking Total 6 | . 5 6 . . 3 6 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 7 | . 2 2 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 8 | . . 2 . . . 6 Max in Single Turn 6 | . . 1 . . . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 16 | . 3 2 . . . 11 Terminals 10 | . 3 2 . . . 5 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 52 | . 4 7 . . . 41 Successful 37 | . 1 3 . . . 33 Failed 15 | . 3 4 . . . 8 Catastrophic 3 | . . 2 . . . 1 Database Lockouts . | . . . . . . . Manual 33 | . 4 7 . . . 22 Terminals 26 | . 4 7 . . . 15 Fabricators 5 | . . . . . . 5 Repair Stations 4 | . . . . . . 4 Recycling Units 5 | . . . . . . 5 Scanalyzers 6 | . . . . . . 6 Garrison Access 6 | . . . . . . 6 Terminal Hacks 8 | . . . . . . 8 Record 1 | . . . . . . 1 Part Schematic 3 | . . . . . . 3 Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . . . . 1 Terminal Index 1 | . . . . . . 1 Fabricator Index 1 | . . . . . . 1 Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 Retrieve Matter 2 | . . . . . . 2 Scanalyzer 6 | . . . . . . 6 Insert Component 3 | . . . . . . 3 Analyze 3 | . . . . . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 1 3 . . . 11 Terminals 7 | . 1 3 . . . 3 Track 1 | . . . . . . 1 Botnet 3 | . . 1 . . . 2 Operators 3 | . 1 2 . . . . Fabricators 1 | . . . . . . 1 Report 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Reject 1 | . . . . . . 1 Mask 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . . 5 Reprogram 5 | . . . . . . 5 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 2 . . . 8 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 Parts Built 3 | . . . . . . 3 Matter 424 | . . . . . . 424 Time 212 | . . . . . . 212 Total Part Build Rating 18 | . . . . . . 18 Parts Repaired 1 | . . . . . . 1 Time 17 | . . . . . . 17 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 3 | . . . . . . 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . . . 2 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . . . 10 Largest Group 4 | . . . . . . 4 Highest-Rated Group 87 | . . . . . . 87 Highest-Rated Ally 55 | . . . . . . 55 Total Orders . | . . . . . . . Ally Attacks 67 | . . . . . . 67 Total Damage 871 | . . . . . . 871 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 9477 | 274 970 1311 14 2344 710 3854 Spaces Moved 4748 | 144 469 508 8 1230 371 2018 Core 75 | 12 . 1 . . . 62 Treads 3851 | 132 469 507 8 1230 371 1134 Legs 6 | . . . . . . 6 Wheels . | . . . . . . . Hover 816 | . . . . . . 816 Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 190 190 190 50 Average Speed 163 | 151 163 182 190 190 190 138 Slowest Speed 750 | 160 180 750 190 190 190 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 44 | 6 79 58 8 84 56 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 65 | . 2 . . . . 63 Melee 7 | . . . . . . 7 Projectile 3 | . . . . . . 3 AOE 55 | . 2 . . . . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 5934 | 176 574 729 7 1241 374 2833 Wait 698 | 14 38 86 . . . 560 Move 4742 | 143 468 507 7 1229 370 2018 Hop . | . . . . . . . Pick Up 46 | 2 7 14 . 4 . 19 Fast Attach 42 | 7 5 6 . 1 . 23 Attach 19 | . 1 2 . . . 16 Detach 2 | . . . . . . 2 Swap 14 | . 1 5 . 1 . 7 Drop 30 | . 3 12 . 6 . 9 Fire 304 | 10 50 96 . . 3 145 Melee 26 | . . . . . . 26 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 8 | . 1 1 . . . 6 Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 1 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 275 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 860 | -10/Materials | Discovered new exit (range 10) 921 | -10/Materials | Discovered new exit (range 16) 1120 | -10/Materials | Discovered new exit (range 9) 1172 | -10/Materials | Discovered new exit (range 5) 1245 | -10/Materials | Entered another Materials area 1245 | -9/Materials | Evolved 2 slots: Utility x2 1875 | -9/Materials | Discovered new exit (range 3) 2039 | -9/Materials | Discovered new exit (range 16) 2556 | -9/Materials | Entered Mines 2557 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2570 | -9/Mines | Entered Zion 2671 | -7/Zion | Discovered new exit (range 16) 2809 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3885 | -7/Zion | Learned Factory interactive machine intel 4914 | -7/Zion | Entered Proximity Caves 5072 | -6/Proximity Caves | Learned Factory stockpile data 5154 | -6/Proximity Caves | Learned Factory emergency access door positions 5600 | -6/Proximity Caves | Discovered new exit (range 8) 5624 | -6/Proximity Caves | Entered Factory 5624 | -6/Factory | Evolved 6 slots: Utility x6 5627 | -6/Factory | Loaded intel: 45 interactive machine locations 6019 | -6/Factory | Build established: Wizard-Mutant 6535 | -6/Factory | System corruption reached 10% 6557 | -6/Factory | Repaired Adv. Beam Cannon 7305 | -6/Factory | Crushed by falling debris 7318 | -6/Factory | P-60 Hacker assimilated allied G-50 Soldier 7347 | -6/Factory | Lost 4 parts (2u2w) 8720 | -6/Factory | Fabricated System Restoration Module (x2) 8860 | -6/Factory | Garrison activated, responded to threat 8891 | -6/Factory | Garrison activated, responded to threat 9155 | -6/Factory | First assault squad dispatched 9174 | -6/Factory | Core integrity fell below 50% 9226 | -6/Factory | Lost 3 parts (2u1w) 9227 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 9340 | -6/Factory | System corruption reached 30% 9375 | -6/Factory | Lost 15 parts (2n10u3w) 9398 | -6/Factory | Garrison activated, responded to threat 9401 | -6/Factory | Core integrity fell below 20% 9478 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09454_ G-50 Soldier IFF system glitched. 09456_ System corrupted: Hpw. Shock Rifle targeting data glitched. 09457_ K-01 Serf collects debris. 09458_ System corrupted: Hpw. Shock Rifle targeting data glitched. 09458_ G-50 Soldier destroyed. 09458_ Lgt. Angular Momentum Engine destroyed. 09459_ Acquired 59 matter. 09461_ Acquired Carbon-fiber Leg. 09461_ K-01 Serf collects debris. 09463_ Acquired Carbon-fiber Leg. 09464_ System corrupted: Matter fused (-10). 09464_ K-01 Serf collects debris. 09467_ Hpw. Shock Rifle destroyed. 09467_ K-01 Serf collects debris. 09467_ Acquired Assault Cannon. 09469_ System corrupted: Assault Cannon targeting data glitched. 09471_ G-50 Soldier knocked back. 09474_ Assault Cannon destroyed. 09475_ Acquired 37 matter. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | #"" # #????????????????# #????# | | #"" # #????????????????# #????# | | ! #G + +????????????????# #????# | | ! #"" # #????????????????# #????# | | #"" # #?????????######## #???## | | # ! # #?????????# !!! ##### | | # !# #?????????# !! | | k #####+## = #?????????# !! " " | | ## # #?????????# " " | | # + = #?????????# " " ##### | | # #* = #?????????# "%" #???### | | # """# !! ########### " " " #?????# | | T # """#= "" " " ##????# | | u"" # """#t = G " " #???##+ | | # ""# ! * "" " " #???# | | Ak # ""#* t " " " #???# ! | | u # ?#% = # ### | | # ?#t! * * ! ![= # # | | | t ######??#%!!== ###+########## | | #########!!= !############ ### *%!=% | | =|! ######%^=[!# #?# = |! | | #^"""*+ #?# | | #^"Y=!# #?# | | #]"""%# #?# | | #[^ !*# #?# | | ########+############ #@ == # ### | | #????# #=!* # + | | """" """" ###### !+=!!!g# ### | | ??""" """" + ####### #?# | | ?"""" """" #################+################+ | | ?"""" """" #?????????# ### # # | | ??""" """" #?????????# ######### | | ???""?"""" !#?????????# / | | ??????"""" #?????????# ########## | | ?????? #?????????# #????????? | | ????? #?????????# #????????? | | ?????###########?????????################????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 300 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 60 Defensive Hacking 33 Item Schematics ----------------- Imp. System Backup Module | -6/Factory | Hacked Imp. System Shield | -6/Factory | Scanalyzed Slug Cannon | -6/Factory | Scanalyzed Adv. Beam Cannon | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked System Restoration Module | -6/Factory | Hacked Robot Schematics ------------------ P-60 Hacker | -6/Factory | Hacked Fabricated ------------ System Restoration Module | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ControlNeutronBuckler Manual? 0 Play Time 01:06:44 Cumulative 99.1 hours Start 2021.10.18 @ 18:10:31 End 2021.10.18 @ 19:15:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 73 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5533a80-41c3-4ab3-bd55-a5facb69f80e