Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:00:53

Player: JetmanJay

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (79)      395
Value Destroyed (2811)     2811
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (527)                527
              TOTAL SCORE: 8033

 Bonus
-------
High Alert Combat Kills    55
Entered DSFs               500
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Coolant Injector
           Kinecellerator
           Transmission Jammer

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
               Deuterium Engine
         Light Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
      Improved Heavy Armor Plating
      Advanced Shield Generator
               System Shield
>              --- WEAPON -----------
  High-powered Shock Rifle
         Heavy Ion Cannon
         Heavy Ion Cannon
>              --- INVENTORY --------
       Armored Wheel
       Armored Wheel
      Improved Coolant Injector
               Kinecellerator
               Transmission Jammer
               Shock Bomb Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Backup Plating I
Weapon                     Heavy Ion Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   2   2   
  Power                    4    | .   .   1   .   1   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   1   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             92   | 5   2   17  15  .   3   1   16  29  4   
  Power                    23   | 1   1   4   5   .   .   1   2   9   .   
    Engine                 17   | 1   1   4   4   .   .   1   1   5   .   
    Core                   6    | .   .   .   1   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   2   .   2   .   5   4   2   
    Treads                 4    | .   .   .   2   .   2   .   .   .   .   
    Leg                    10   | .   .   4   .   .   .   .   2   4   .   
    Wheel                  7    | 2   .   .   .   .   .   .   3   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   .   4   3   .   1   .   6   4   1   
    Device                 14   | .   .   3   1   .   1   .   6   2   1   
    Storage                2    | .   .   1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   5   5   .   .   .   3   12  1   
    Energy Gun             4    | 1   .   2   .   .   .   .   .   1   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   2   5   1   
    Ballistic Gun          12   | 1   1   2   2   .   .   .   1   5   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 48   | .   .   5   4   .   .   .   15  9   15  
  Power                    12   | .   .   1   1   .   .   .   4   3   3   
  Propulsion               10   | .   .   .   2   .   .   .   3   1   4   
  Utility                  14   | .   .   2   1   .   .   .   4   2   5   
  Weapon                   12   | .   .   2   .   .   .   .   4   3   3   
  Highest Loss Streak      15   | .   .   2   2   .   .   .   15  4   15  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   76  82  96  70  77  92  61  80  63  
  Engine                   13   | .   9   18  16  7   7   15  9   11  12  
  Core                     3    | .   .   .   1   7   7   7   3   5   .   
  Treads                   4    | .   .   .   9   7   11  15  4   .   .   
  Leg                      9    | .   .   15  6   .   .   .   2   16  11  
  Wheel                    2    | .   25  .   .   .   .   .   5   .   .   
  Device                   14   | .   .   7   21  15  19  23  14  13  8   
  Storage                  6    | .   .   7   9   7   7   7   7   6   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   4   4   
  Protection               4    | .   13  11  5   1   .   .   .   2   3   
  Energy Cannon            4    | .   .   .   .   .   .   .   4   12  8   
  Ballistic Gun            7    | .   22  16  10  7   7   7   5   1   .   
  Ballistic Cannon         4    | .   .   .   10  15  15  15  1   .   .   
  Launcher                 1    | .   .   .   5   .   .   .   .   1   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   2   
Heaviest Build             82   | 7   8   24  55  50  50  59  61  82  80  
  Greatest Support         90   | 20  20  20  40  20  90  90  90  50  50  
  Greatest Overweight (x)  22   | .   2   2   2   2   2   .   15  2   22  
  Average Overweight (x)   .    | .   .   1   .   2   .   .   1   1   1   
Largest Inventory Capacity 15   | 5   5   8   15  15  15  15  15  15  15  
  Average Capacity         12   | 5   5   7   11  15  15  15  15  15  14  
  Most Carried             13   | 2   4   4   10  9   13  10  12  11  7   
  Average Carried          4    | .   1   1   4   8   10  10  8   4   5   
  Final Capacity           15   | 5   5   8   15  15  15  15  15  15  5   
  Final Carried            11   | .   4   1   7   9   11  10  10  5   5   

 Class Distribution 
--------------------
 31% | Scavenger-Tank
 26% | Scavenger-Mutant
 15% | Mutant
  9% | Scavenger-Gunner
  7% | Gunner
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
           Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  
Matter Collected           2278 | 248  92   391  399  .    321  .    287  540  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3432 | 42   119  660  688  .    .    .    601  1117 205  
  Parts                    161  | 1    9    34   36   .    .    .    30   45   6    
Haulers Intercepted        3    | .    .    .    3    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    3    2    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Combat Hostiles Destroyed  59   | 1   5   10  16  .   .   .   10  14  3   
  Guns                     27   | 1   5   10  5   .   .   .   1   4   1   
  Cannons                  18   | .   .   .   3   .   .   .   7   6   2   
  AOE                      12   | .   .   .   8   .   .   .   .   4   .   
Classes Destroyed          15   | 1   1   2   6   .   .   .   2   2   1   
  Worker                   5    | .   .   .   3   .   .   .   .   2   .   
  Builder                  3    | .   .   .   1   .   .   .   .   2   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   .   
  Recycler                 6    | .   .   3   2   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   .   
  Swarmer                  6    | .   3   .   3   .   .   .   .   .   .   
  Grunt                    39   | 1   2   8   9   .   .   .   5   12  2   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   2   1   .   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 1   3   5   10  .   .   .   6   5   3   
  Combat Bots Only         9    | 1   3   4   9   .   .   .   6   5   3   
Max Kills in Single Turn   4    | 1   1   1   4   .   .   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  
Hostile Shots Fired        646  | 2    31   85   63   .    .    .    181  115  169  
  Missed                   181  | 1    9    24   15   .    .    .    51   43   38   
Damage Taken               8181 | 10   201  770  847  .    .    .    2346 1535 2472 
  Core                     2051 | .    43   117  34   .    .    .    644  199  1014 
  Absorbed by Shields      218  | .    .    .    .    .    .    .    140  .    78   
  Regen/Repaired (Parts)   60   | .    16   .    44   .    .    .    .    .    .    
Core Remaining (%)         71   | 100  82   70   93   .    .    .    8    76   .    
Volleys Fired              205  | 3    17   56   41   .    .    .    26   46   16   
  Largest                  3    | 2    2    2    3    .    .    .    3    3    3    
  Hottest                  205  | 60   60   76   118  .    .    .    155  205  190  
Shots Fired                452  | 6    34   92   98   .    .    .    68   121  33   
  Gun                      244  | 6    34   92   40   .    .    .    30   29   13   
  Cannon                   180  | .    .    .    40   .    .    .    38   82   20   
  Launcher                 28   | .    .    .    18   .    .    .    .    10   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | 3    27   80   80   .    .    .    32   29   .    
  Thermal                  144  | .    .    12   .    .    .    .    36   76   20   
  Explosive                18   | .    .    .    18   .    .    .    .    .    .    
  Electromagnetic          39   | 3    7    .    .    .    .    .    .    16   13   
  Robot Hit Streak         9    | 2    4    9    8    .    .    .    5    6    4    
  Robot Miss Streak        14   | 2    4    4    14   .    .    .    4    5    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    3    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           281  | 3    15   63   70   .    .    .    37   73   20   
  Core Hits                190  | 2    7    27   67   .    .    .    19   58   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         3    | .    .    1    .    .    .    .    .    2    .    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    1    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7374 | 36   213  874  2255 .    .    .    936  2471 589  
  Guns                     2469 | 36   175  874  441  .    .    .    306  453  184  
  Cannons                  2911 | .    .    .    515  .    .    .    630  1361 405  
  Explosions               1988 | .    38   .    1293 .    .    .    .    657  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    .    .    .    .    .    
  Kinetic                  2626 | 23   129  724  956  .    .    .    341  453  .    
  Thermal                  2508 | .    38   150  .    .    .    .    595  1320 405  
  Explosive                1293 | .    .    .    1293 .    .    .    .    .    .    
  Electromagnetic          941  | 13   46   .    .    .    .    .    .    698  184  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    1    .    .    .    .    .    5    .    
  Average Corruption       1    | .    .    1    .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    2    .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    2    .    31   .    .    .    10   5    .    
  Projectiles              10   | .    .    .    .    .    .    .    10   .    .    
  Explosions               38   | .    2    .    31   .    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    13   .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    11   .    .    .    1    .    .    
  Secondary                2    | .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      241  | .    .    .    105  .    .    .    .    136  .    
  Shots                    12   | .    .    .    3    .    .    .    .    9    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1352 | 6    9    407  24   .    .    .    1352 414  471  
  Average Temperature      196  | 6    4    161  9    .    .    .    281  160  223  
  Received Heat Transfer   2540 | 6    54   417  351  .    .    .    854  540  318  
  Effects                  24   | .    .    2    .    .    .    .    11   4    7    
    Shutdowns              6    | .    .    .    .    .    .    .    1    3    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           2    | .    .    1    .    .    .    .    1    .    .    
    Short Circuit          3    | .    .    .    .    .    .    .    1    1    1    
    Damage (minor)         2    | .    .    1    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    .    
    Damage (core)          3    | .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    3    .    
  Heat Transferred         3678 | .    100  444  .    .    .    .    814  1765 555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Peak Influence             518  | 20  155 325 518 143 50  35  176 248 106 
  Initial                  143  | .   13  65  59  143 50  35  24  79  51  
  Average                  156  | 3   91  176 285 143 50  35  106 117 54  
Maximum Alert Level        2    | .   .   1   2   .   .   .   .   1   .   
  Low Security (%)         70   | 100 100 64  28  100 100 100 100 77  100 
  Level 1                  22   | .   .   35  46  .   .   .   .   22  .   
  Level 2                  6    | .   .   .   24  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          12   | .   1   1   2   .   .   1   2   4   1   
  Investigation            4    | .   1   1   1   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   .   .   1   .   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | 1   7   14  23  .   .   .   16  19  14  
  Peak Tracking Total      8    | 1   4   4   7   .   .   .   7   5   8   
  Tactical Retreats        6    | .   1   1   .   .   .   .   3   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Traps Triggered            5    | .   .   .   1   1   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Machines Disabled          11   | .   .   1   3   .   .   .   1   4   2   
  Max in Single Turn       2    | .   .   1   2   .   .   .   1   2   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Machines Accessed          10   | .   1   3   3   .   .   2   .   1   .   
  Terminals                4    | .   .   1   1   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                39   | .   8   10  16  .   .   4   .   1   .   
  Successful               19   | .   5   4   8   .   .   1   .   1   .   
  Failed                   20   | .   3   6   8   .   .   3   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   .   4   6   .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   8   3   7   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   2   3   .   .   1   .   1   .   
  Record                   4    | .   .   1   3   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   5   .   4   .   .   .   .   .   .   
  Scan Component           6    | .   3   .   3   .   .   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   3   .   .   2   .   1   .   
  Full Trace Events        5    | .   1   2   1   .   .   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   
  Time                     79   | .   26  .   53  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   1   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  31  31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   9   .   .   
  Total Damage             147  | .   .   .   .   .   .   .   147 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  
Turns Passed               3734 | 60   198  472  968  193  243  54   313  1009 224  
Spaces Moved               1583 | 58   159  178  361  59   113  33   109  434  79   
  Core                     100  | 17   19   51   .    .    .    .    10   .    3    
  Treads                   448  | .    .    .    212  59   113  33   31   .    .    
  Legs                     744  | .    .    127  149  .    .    .    15   386  67   
  Wheels                   291  | 41   140  .    .    .    .    .    53   48   9    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  120  330  165  165  90   105  90   
  Average Speed            182  | 71   88   164  220  330  208  165  167  185  196  
  Slowest Speed            1150 | 80   150  190  330  330  330  165  800  260  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    27   21   35   3    72   1    69   14   3    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          133  | .    3    .    122  .    .    .    .    8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    3    .    
  AOE                      130  | .    3    .    122  .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac 
Total                      2050 | 70  187 273 454 61  121 33  188 543 120 
  Wait                     31   | .   .   2   .   .   .   .   13  .   16  
  Move                     1575 | 57  158 177 360 59  112 32  108 433 79  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  95   | 5   6   13  23  1   4   .   18  20  5   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   74   | 5   2   15  8   .   3   1   14  22  4   
  Detach                   6    | .   1   1   2   1   .   .   .   1   .   
  Swap                     18   | .   .   2   7   .   .   .   2   7   .   
  Drop                     37   | .   3   6   11  .   1   .   7   9   .   
  Fire                     205  | 3   17  56  41  .   .   .   26  46  16  
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   5   .   
  Rewire                   1    | .   .   .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   44 | -11/Scrapyard | Discovered new exit (range 8)
   61 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 10)
  190 | -10/Materials | Repaired Lgt. Ion Engine?
  259 | -10/Materials | Entered another Materials area
  259 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  318 | -9/Materials  | Build established: Mutant
  678 | -9/Materials  | Discovered new exit (range 13)
  681 | -9/Materials  | Build established: Scavenger-Mutant
  731 | -9/Materials  | Entered another Materials area
  731 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1040 | -8/Materials  | Destroyed 9 combat bots
 1332 | -8/Materials  | Discovered new exit (range 15)
 1447 | -8/Materials  | Build established: Scavenger-Tank
 1560 | -8/Materials  | Repaired Broken Lgt. Nuclear Core
 1699 | -8/Materials  | Entered Factory
 1699 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1892 | -7/Factory    | Sucked down chute
 1892 | -7/Factory    | Entered Waste
 1892 | -7/Waste      | The area was eerily silent
 1893 | -7/Waste      | Met a frightened Derelict
 2115 | -7/Waste      | Discovered new exit (range 13)
 2135 | -7/Waste      | Entered Factory
 2135 | -7/Factory    | Accompanied by 1 ally
 2189 | -7/Factory    | Identified exit to DSF
 2189 | -7/Factory    | Entered DSF
 2189 | -7/DSF        | Accompanied by 1 ally
 2236 | -7/DSF        | Additional patrols routed to DSF
 2340 | -7/DSF        | Sterilization system engaged
 2360 | -7/DSF        | Ambient heat levels rising (+10)
 2375 | -7/DSF        | Ambient heat levels rising (+10)
 2390 | -7/DSF        | Ambient heat levels rising (+10)
 2398 | -7/DSF        | Core integrity fell below 50%
 2405 | -7/DSF        | Ambient heat levels rising (+10)
 2420 | -7/DSF        | Ambient heat levels rising (+10)
 2434 | -7/DSF        | Lost 15 parts (4p3n4u4w)
 2435 | -7/DSF        | Ambient heat levels rising (+10)
 2450 | -7/DSF        | Ambient heat levels rising (+10)
 2465 | -7/DSF        | Ambient heat levels rising (+10)
 2469 | -7/DSF        | Discovered new exit (range 16)
 2480 | -7/DSF        | Ambient heat levels rising (+10)
 2490 | -7/DSF        | Core integrity fell below 20%
 2495 | -7/DSF        | Ambient heat levels rising (+10)
 2502 | -7/DSF        | Entered Factory
 2502 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2684 | -6/Factory    | Lost 4 parts (1p2u1w)
 2760 | -6/Factory    | Lost 3 parts (1n2w)
 2857 | -6/Factory    | P-60 Hacker assimilated allied MM-ZRN(g)
 2991 | -6/Factory    | Build established: Scavenger-Mutant
 3191 | -6/Factory    | Garrison activated, responded to threat
 3199 | -6/Factory    | Spotted B-75 Beast
 3500 | -6/Factory    | Discovered new exit (range 5)
 3507 | -6/Factory    | Build established: Scavenger-Tank
 3511 | -6/Factory    | Entered another Factory area
 3511 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3645 | -5/Factory    | Garrison activated, responded to threat
 3725 | -5/Factory    | Core integrity fell below 50%
 3732 | -5/Factory    | Core integrity fell below 20%
 3735 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
M-28 Smith repairs M-28 Smith.
Arm. Wheel destroyed.
Penetrated by Slug.
R-10 Processor collects Corrupted Carbon-fiber
  Leg.
Penetrated by Slug.
M-28 Smith repairs Com. Wheel.
Slug penetrates M-28 Smith.
M-28 Smith repairs Hpw. Tractor Beam.
Slug penetrates S-27 Virus. <x2>
Penetrated by Slug. <x2>
Slug penetrates Subcomponent Replicator.
Subcomponent Replicator disabled.
Penetrated by Slug.
Lrg. Storage Unit destroyed.
Penetrated by Slug.
S-27 Virus destroyed.
Penetrated by Slug. <x2>
M-28 Smith repairs Lgt. Deuterium Engine.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          53
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           3
Matter Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
It's Just You
Made in Tau Ceti IV
More Dakka Please
Part-time Mechanic
Please Form A Line
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              PortableHardlightAxe
  Manual?         0
Play Time         00:56:14
  Cumulative      1.6 hours
  Start           2024.04.02 @ 14:04:06
  End             2024.04.02 @ 15:00:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4380a672-632f-4e78-8e3f-902d8aac6465