Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.17 @ 23:09:09 Player: Grimbling Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (486) 2430 Value Destroyed (24911) 24911 Prototype IDs (76) 1520 Alien Tech Used (6) 1200 Bonus (9395) 9395 TOTAL SCORE: 49356 Bonus ------- High Alert Combat Kills 953 Follower Combat Kills 1795 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 942 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1695 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 487/500 System Corruption 62% Temperature Cool (2) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (16) ----- Improved Energy Well Advanced Signal Interpreter Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Experimental Energy Well Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Improved Target Analyzer Quantum Capacitor Advanced Focal Shield Advanced Dynamic Insulation System Advanced Recalibrator > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Vibroblade > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Medium Treads Armored Medium Treads Armored Heavy Treads Advanced Heat Sink Small Battery Improved Energy Well Improved Weapon Shielding Heavy Armor Plating Advanced Thermal Shield Experimental Thermal Shield Gamma Rifle Phase Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Gamma Bomb Array Powered Hammer Sigix Containment Pod [Rating: 194] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 19 | . 1 2 2 . 2 . . . . . . 2 . . . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Utility 14 | . 1 2 1 . 1 . . . . . . 1 . . . . . . . . 2 . . 2 . 2 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 591 | 7 2 8 6 19 9 . 23 6 11 . 8 23 6 6 1 24 8 . 11 4 37 6 4 93 60 37 172 Power 93 | 1 . . 2 3 2 . 4 2 2 . 1 4 1 . . 4 2 . 1 1 8 . 1 12 5 12 25 Engine 24 | 1 . . 2 3 1 . . 1 1 . . 3 1 . . 4 1 . . 1 1 . . . . 2 2 Core 23 | . . . . . 1 . 4 1 1 . 1 1 . . . . 1 . . . 7 . 1 2 . . 3 Reactor 46 | . . . . . . . . . . . . . . . . . . . 1 . . . . 10 5 10 20 Propulsion 83 | 2 . . 2 4 1 . 3 2 3 . 3 7 . . . 3 1 . . 1 7 . . 13 2 5 24 Treads 73 | 2 . . 2 4 1 . 3 2 . . 2 7 . . . 3 1 . . 1 7 . . 13 1 5 19 Leg 10 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . . 1 . 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 270 | 2 2 4 2 5 2 . 8 2 2 . 1 11 4 3 . 10 2 . 6 2 13 5 3 51 32 14 84 Device 171 | 1 2 4 . 3 1 . 4 2 1 . . 8 3 1 . 7 1 . 4 2 6 3 3 32 20 12 51 Storage 21 | 1 . . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . 6 2 1 7 Processor 45 | . . . 1 . . . . . . . . 2 . 1 . 1 1 . 1 . 3 . . 9 8 1 17 Hackware 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 2 Protection 27 | . . . 1 2 . . 3 . 1 . 1 1 1 . . 1 . . 1 . 2 1 . 4 1 . 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 145 | 2 . 4 . 7 4 . 8 . 4 . 3 1 1 3 1 7 3 . 4 . 9 1 . 17 21 6 39 Energy Gun 79 | 2 . 2 . . 2 . 3 . 2 . 2 1 1 2 1 6 3 . 4 . 6 1 . 9 8 3 21 Energy Cannon 39 | . . 2 . 4 1 . 4 . 2 . 1 . . . . . . . . . 2 . . 8 10 2 3 Ballistic Gun 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 8 | . . . . 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . 4 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . 2 . 3 . . 1 . . . . 1 . 3 . 2 . . 5 . 4 . . 15 10 . 11 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 180 | . . . . . . 7 1 6 9 . . 4 . 1 . 9 3 . 3 1 12 4 . 18 4 20 78 Power 40 | . . . . . . 2 . 2 2 . . 2 . . . 2 1 . 1 . 2 1 . 4 1 6 14 Propulsion 28 | . . . . . . 1 . 3 2 . . . . . . 3 . . 1 . 2 . . 2 . 1 13 Utility 78 | . . . . . . 3 1 1 4 . . 1 . . . 3 . . 1 1 4 1 . 8 3 10 37 Weapon 34 | . . . . . . 1 . . 1 . . 1 . 1 . 1 2 . . . 4 2 . 4 . 3 14 Highest Loss Streak 25 | . . . . . . 7 1 6 3 . . 3 . 1 . 5 2 . 2 1 9 2 . 6 2 17 25 To Critical Strikes 9 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 6 Average Slot Usage (%) 85 | . 98 90 96 96 94 65 84 89 85 71 91 91 100 99 100 96 99 100 92 87 80 83 78 85 81 63 64 Engine 4 | . 12 10 16 15 7 3 . . 1 7 7 8 6 6 6 12 15 11 8 5 1 . . . . . . Core 3 | . . . . . 6 4 11 13 12 7 7 3 6 6 6 2 . 5 2 . 2 14 15 1 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 5 4 . . 11 13 7 8 Treads 14 | . 25 20 16 15 21 11 17 14 7 . 3 20 25 25 25 21 22 22 21 22 10 10 10 10 8 8 7 Leg 1 | . . . . . . . . . 8 21 17 1 . . . . . . . . . . . . . . . Device 22 | . 23 30 25 31 31 29 24 31 26 21 21 17 18 16 12 16 26 27 21 21 21 23 28 26 24 19 14 Storage 7 | . 12 10 8 8 7 3 5 7 7 7 7 6 6 6 6 7 5 5 5 5 10 6 5 5 10 9 6 Processor 8 | . . . 5 1 . . . . . . . 6 12 12 18 9 11 11 11 11 9 5 5 9 9 11 13 Protection 4 | . . . 6 7 7 3 9 8 6 7 13 11 12 12 12 7 . . 2 . 4 4 . 3 1 . 1 Energy Gun 7 | . 25 8 . . 1 7 3 . 5 . 7 6 12 11 12 15 15 16 16 16 14 6 5 9 1 1 2 Energy Cannon 3 | . . 11 16 13 6 . 8 14 8 . 7 5 . . . . . . . . . 3 . 2 6 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 20 21 27 42 44 58 55 50 49 47 39 57 59 64 59 58 80 58 54 85 71 95 81 54 113 108 115 178 Greatest Support 161 | 40 40 40 45 45 66 66 70 70 50 35 48 120 120 120 120 120 118 118 118 111 161 150 150 150 160 145 155 Greatest Overweight (x) 31 | . . . . 1 . 3 . 1 4 1 1 1 . . . . . . . . 1 . . 1 31 . 6 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 9 | 8 10 10 10 10 14 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 10 7 12 Most Carried 25 | 7 8 10 10 10 9 9 10 8 9 10 10 10 9 10 10 10 9 8 10 9 10 10 10 10 10 10 25 Average Carried 8 | 4 7 9 9 9 8 7 5 7 7 9 9 9 8 9 10 9 7 8 9 7 8 8 9 6 9 7 8 Final Capacity 15 | 10 10 10 10 10 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 10 10 10 9 5 8 8 8 10 10 9 9 10 10 6 8 8 10 8 7 10 10 10 10 5 4 Class Distribution -------------------- 38% | Scavenger-Mutant 24% | Hacker-Mutant 10% | Scavenger-Skirmisher 7% | Generator-Mutant 7% | Generator-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Generator-Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Generator-Mutant | -3/Research Generator-Skirmisher | -3/Quarantine Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Matter Collected 6870 | 218 72 89 60 190 40 . 263 52 112 . 137 210 60 21 59 238 80 43 117 40 370 138 50 1248 725 410 1828 Remotely 27 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 10 . Salvage Created 27895 | 48 247 525 164 1261 . . 1151 240 699 . 103 596 215 . 47 2096 654 145 339 238 2432 210 . 7540 2871 1256 4818 Parts 1096 | 7 17 18 6 66 . . 49 10 20 . 6 22 6 . . 73 16 1 5 7 61 11 . 303 121 70 201 Haulers Intercepted 20 | . 1 1 . 2 . . 1 . . . . . . . . 1 . . . . 2 . . 5 2 2 3 Recyclers Shooed 10 | . 1 . . . . . . . . . . 2 . . . . . . . . 1 . . 2 . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 366 | . 3 9 3 18 . . 18 4 16 . 4 6 3 . 1 30 13 3 7 6 29 3 . 80 39 13 58 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Guns 158 | . 3 5 . . . . 8 . 3 . 4 4 1 . 1 25 13 3 6 4 20 2 . 33 2 4 17 Cannons 139 | . . 4 2 17 . . 10 4 10 . . . . . . . . . . . 3 . . 39 31 4 15 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Classes Destroyed 24 | 1 6 2 1 2 . . 2 1 1 . . 1 1 . . . . . 1 . . . . 1 4 . . Worker 25 | . 1 . . . . . 2 . . . . . . . . 7 . . . . 1 . . 7 1 6 . Builder 15 | . . 1 . 1 . . 2 . . . . 1 . . . 1 . . . . . . . 6 1 1 1 Tunneler 5 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 20 | . 1 1 . 2 . . 1 . . . . . . . . 1 . . . . 2 . . 5 2 2 3 Recycler 23 | . 1 2 . 1 . . 3 . . . . 1 . . . 1 . . . . 2 . . 6 1 4 1 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 9 | . . . . 3 . . 1 . . . . 1 . . . 1 . . . . 1 . . 1 1 . . Watcher 24 | . 1 . . 2 . . 1 . . . . 2 . . . 3 . . . . 2 . . 6 3 2 2 Swarmer 54 | . 1 4 . . . . 4 . 5 . 4 . . . . 9 5 . 1 3 3 . . 5 . . 10 Grunt 102 | . 2 2 . 8 . . 7 2 5 . . . 2 . 1 10 4 1 2 1 7 . . 24 10 1 13 Brawler 7 | . . . . . . . 1 . 1 . . . . . . 1 2 . . . . . . . 1 . 1 Duelist 7 | . . . . 2 . . . . 2 . . . 1 . . . 1 . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 45 | . . 3 2 8 . . 2 . 2 . . 1 . . . 3 1 . . 1 3 1 . 9 . 1 8 Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Hunter 41 | . . . 1 . . . 1 . . . . 3 . . . 2 . . 1 . 6 . . 16 7 . 4 Programmer 86 | . . . . . . . 3 1 . . . . . . . 5 . 2 2 1 8 2 . 23 16 9 14 Heavy 5 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . . 1 Q-Series 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 4 4 1 4 . . 4 2 7 . 2 7 2 . 1 5 9 1 6 3 14 2 . 10 4 11 3 Combat Bots Only 13 | . 2 3 1 2 . . 4 2 7 . 2 6 2 . 1 5 9 1 6 3 13 2 . 7 4 4 3 Max Kills in Single Turn 11 | 1 2 1 1 2 . . 2 1 1 . 1 1 1 . 1 2 3 1 1 1 1 1 . 2 2 11 1 Gunslinging 2 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Damage Taken 33681 | . 74 343 24 434 . 166 944 546 903 . 79 902 120 . 24 1348 487 88 698 169 3457 1081 . 3206 1568 4750 12270 Core 3919 | . 3 73 . 37 . 81 120 107 79 . . 48 15 . . 162 48 . 45 . 248 67 . 221 88 866 1611 Absorbed by Shields 5493 | . . . . . . . . . . . . . . . . . . . 594 . . . . 2058 1280 584 977 Reduced by Siege Mode 66 | . . . . . . . . . . . . . . . . . . . . . 66 . . . . . . Redirected to Shielding 367 | . . . . . . . 60 25 24 . . . . . . . . . . . . . . 38 69 . 151 Core Remaining (%) 70 | 100 98 81 . 93 . . . . . . 44 . . . 92 . . . . 74 . . 72 . 14 36 . Volleys Fired 1565 | 8 16 32 7 70 1 . 76 20 42 . 10 38 13 1 1 92 21 9 12 11 93 17 . 491 190 83 211 Largest 3 | 2 2 2 2 2 1 . 2 2 2 . 2 2 2 2 2 3 3 3 3 3 3 3 . 3 3 2 3 Hottest 400 | 100 100 136 136 136 65 . 160 160 160 . 160 149 138 138 144 224 243 243 240 240 270 260 . 339 400 230 308 Shots Fired 2493 | 16 32 64 14 118 1 . 105 41 72 . 22 74 26 2 2 255 43 27 36 33 251 37 . 587 238 105 292 Gun 1490 | 16 32 44 . . . . 33 . 12 . 11 60 26 2 2 255 43 27 36 33 229 20 . 324 33 38 214 Cannon 1002 | . . 20 14 118 1 . 72 41 60 . 11 14 . . . . . . . . 22 17 . 263 205 66 78 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Thermal 2351 | 16 32 64 14 118 1 . 105 41 72 . 22 74 26 2 2 255 43 27 36 33 251 37 . 587 188 72 233 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 132 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 33 49 Robot Hit Streak 84 | 5 24 42 16 83 84 . 40 38 25 . 9 50 15 . 17 34 61 19 35 39 47 17 . 70 38 20 47 Robot Miss Streak 5 | 2 1 1 1 1 . . 2 1 1 . 2 2 1 . . 4 2 1 2 5 3 1 . 2 3 1 3 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Secondary Targets 18 | . . 1 . . . . . . 1 . . 1 . . . 2 2 . 3 . 5 . . . . . 3 Max Gunslinging Chain 2 | . . 1 . . . . . . 1 . . 1 . . . 1 2 . 1 . 1 . . . . . 1 Capacitor 415 | . . . . . . . . . . . . . . . . . . . . . . . . 376 . 8 31 Shots Hit Robots 2165 | 12 25 55 12 89 1 . 95 37 58 . 13 61 23 . 2 201 37 21 35 28 214 19 . 506 182 91 348 Core Hits 866 | 3 12 17 4 35 . . 53 9 22 . 8 27 7 . 2 86 33 9 23 18 82 7 . 198 65 31 115 Critical Kills 36 | . . . 1 . . . . . 1 . . . . . . . . . . . 7 2 . 3 16 2 4 Critical Parts Destroyed 39 | . . . . . . . . . . . . . . . . . . . . . 9 1 . . 20 . 9 Critical Strikes 127 | . 5 1 1 . . . . . 2 . . 1 1 . 1 9 . . . . 17 4 . 10 42 2 31 Burn 33 | . 5 1 . . . . . . 1 . . 1 1 . 1 9 . . . . 1 1 . 7 3 . 2 Meltdown 17 | . . . 1 . . . . . 1 . . . . . . . . . . . 2 1 . 3 3 2 4 Destroy 51 | . . . . . . . . . . . . . . . . . . . . . 14 2 . . 35 . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Smash 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Impact 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Slashing 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Piercing 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Sneak Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Damage Inflicted 81724 | 149 322 817 246 2040 27 . 2463 1038 1442 . 272 1402 437 . 43 4421 832 640 994 632 5997 435 . 17875 13017 13192 12991 Guns 32043 | 149 322 509 . . . . 849 . 212 . 153 1092 437 . 43 4421 832 640 975 632 5372 269 . 8834 519 1053 4730 Cannons 34250 | . . 308 246 1914 27 . 1614 1038 1230 . 119 310 . . . . . . . . 625 166 . 9012 12457 2333 2851 Explosions 9969 | . . . . 119 . . . . . . . . . . . . . . . . . . . . . 9795 55 Melee 5347 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5347 Ramming 115 | . . . . 7 . . . . . . . . . . . . . . 19 . . . . 29 41 11 8 Kinetic 203 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 Thermal 73413 | 149 322 817 246 1914 27 . 2463 1038 1442 . 272 1402 437 . 43 4421 832 640 975 632 5997 435 . 17846 12067 12368 6628 Explosive 119 | . . . . 119 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2527 | . . . . . . . . . . . . . . . . . . . . . . . . . 909 813 805 Impact 2016 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2016 Slashing 1867 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1867 Piercing 1464 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1464 Highest Corruption 62 | . . 1 . . . . 1 1 3 3 3 . . . . 2 3 3 3 4 4 4 4 19 22 22 62 Average Corruption 11 | . . 1 . . . . 1 1 1 3 3 . . . . 1 2 3 2 2 2 3 4 11 15 14 41 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Effects 662 | . . 2 . . . . 9 7 8 4 20 . . . . 16 17 7 4 18 8 16 22 174 104 38 188 Message Errors 166 | . . . . . . . 4 4 3 . 7 . . . . 4 7 1 . 4 4 2 9 36 29 7 45 Matter Fused 149 | . . 1 . . . . 1 . 2 3 4 . . . . 4 1 4 2 6 2 7 5 47 20 5 35 Heat Flow Errors 68 | . . . . . . . 1 1 . . 1 . . . . 2 2 1 . 1 1 1 3 15 11 5 23 Energy Discharges 59 | . . . . . . . . . 1 1 3 . . . . 1 3 . 1 4 . 1 2 17 8 5 12 Parts Rejected 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 2 3 Data Loss (minor) 73 | . . 1 . . . . 1 1 . . 3 . . . . 4 1 1 1 3 1 3 2 13 12 5 21 Data Loss (major) 27 | . . . . . . . 1 . 1 . . . . . . 1 2 . . . . 1 . 9 5 2 5 Misfires 26 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . 10 8 1 4 Alerts 23 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 6 5 1 7 Misdirections 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 15 Weapon Failures 42 | . . . . . . . . . . . . . . . . . . . . . . . . 19 4 1 18 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5850 | . . 1 6 17 . . 30 . 38 . . 15 . . . . . . . . 3 5 . 443 2289 1589 1414 Projectiles 3078 | . . 1 6 17 . . 30 . 38 . . 15 . . . . . . . . 3 5 . 443 2288 159 73 Explosions 1482 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1430 52 Melee 1290 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1289 Knockbacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Impact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 12 | . . . . 3 . . . . . . . . . . . . . . 2 . . . . 2 1 2 2 Targets Rammed 13 | . . . . 3 . . . . . . . . . . . . . . 2 . . . . 2 1 3 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 483 | 78 69 81 63 249 . . 269 272 38 . 219 188 141 . . 368 360 180 1 185 429 313 29 332 134 483 388 Average Temperature 95 | 25 20 36 21 89 . . 81 114 13 . 74 56 44 . . 85 120 68 1 28 142 106 15 103 66 143 92 Received Heat Transfer 6328 | . 24 138 . 234 . . 453 126 198 . 18 144 48 . 12 372 135 9 83 21 536 2386 . 436 172 403 380 Effects 18 | . . . . 2 . . . . . . . . . . . . 3 . . . 7 . . 3 . 1 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 14 | . . . . 2 . . . . . . . . . . . . 3 . . . 5 . . 3 . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Total Turns 28 | . . . . . . . . . . . . . . . . . . . . . 25 . . 1 . . 2 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . 1 . . 2 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 Parts Fried 42 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 15 3 22 Impact Corruptions 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 25 Robots Melted 47 | . 1 . 1 2 . . . . 3 . . 2 2 . . 7 . . 1 2 7 1 . 9 3 2 4 Combat Hostiles 39 | . . . 1 1 . . . . 3 . . 2 2 . . 5 . . 1 2 6 1 . 8 2 1 4 Parts Melted 255 | . 6 9 1 3 . . 13 3 6 . 2 16 1 . . 28 2 7 4 6 39 7 . 63 6 11 22 Heat Transferred 81233 | 444 1332 2146 444 3330 37 . 4226 1900 2921 . 584 2983 925 . 187 9196 1765 1031 2075 1325 9243 855 . 19767 4366 2294 7857 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Peak Influence 1084 | 10 141 180 192 279 8 1 167 . . . . 237 . . . 381 . . . . 394 . . 724 351 1084 453 Initial 358 | . 4 9 33 . . 1 . . . . . 57 . . . . . . . . . . . . 184 8 358 Average 137 | 3 39 95 112 85 5 . 44 . . . . 63 . . . 101 . . . . 81 . . 272 112 318 103 Maximum Alert Level 3 | . . . . 1 . . . . . . . 1 . . . 1 . . . . 1 . . 3 1 3 2 Low Security (%) 78 | 100 100 100 100 93 100 100 100 . . . . 99 . . . 86 . . . . 95 . . 42 75 69 83 Level 1 12 | . . . . 6 . . . . . . . . . . . 13 . . . . 4 . . 25 24 . 9 Level 2 7 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 6 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 30 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 1 1 1 4 . . 5 . 1 . . 8 . . . 13 . . . . 7 . . 24 10 8 12 Investigation 12 | . 1 1 1 1 . . . . . . . 1 . . . 1 . . . . 2 . . 3 . . 1 Extermination 41 | . . . . . . . 3 . . . . 3 . . . 4 . . . . 3 . . 11 6 3 8 Reinforcement 29 | . . . . 1 . . 2 . . . . 4 . . . 2 . . . . 2 . . 7 4 4 3 Assault 4 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . Garrison 9 | . . . . . . . . . . . . . . . . 6 . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Haulers Reinforced 10 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 4 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Distress Signals 21 | . 2 1 1 1 . . . . . . . 2 . . 1 1 . . . . 1 . . 1 . . 10 Communications Jammed 120 | . . . . . . . . . . . . . . . . . . . . . . . . 69 36 15 . Distress Signals 97 | . . . . . . . . . . . . . . . . . . . . . . . . 60 36 1 . Times Spotted 580 | . 7 10 6 29 . 5 25 3 17 . 11 14 4 . 4 48 14 3 18 7 39 8 . 124 51 31 102 Peak Tracking Total 13 | . 3 4 2 7 . 5 4 1 8 . 4 5 2 . 2 5 9 1 11 3 8 5 . 8 5 6 13 Tactical Retreats 32 | . . . . . . . . . 2 . 1 . . . . 4 1 . 1 1 2 . . 6 5 2 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 32 | . 2 1 . 5 1 . 4 . 1 . . 1 . . . 2 . . . . 5 . . 6 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . 2 . . 2 . . . 11 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 49 | . . . . 3 . . 1 . . . . . . . . 1 . . . . 4 1 . 3 28 6 2 Max in Single Turn 6 | . . . . 2 . . 1 . . . . . . . . . . . . . 1 1 . 1 6 6 1 Garrison Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 57 | . 5 2 3 10 1 . 7 . . 4 1 4 . 1 . 1 . . 1 . 3 1 1 6 4 . 2 Terminals 27 | . 4 2 3 9 . . 2 . . . 1 2 . . . . . . . . . 1 . . 3 . . Fabricators 10 | . . . . . . . 5 . . . . 1 . . . . . . . . 2 . . 2 . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recycling Units 5 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 Total Hacks 157 | . 14 7 11 31 1 . 12 . . 32 3 11 . 4 . 2 . . 1 . 8 1 1 11 4 . 3 Successful 113 | . 10 4 7 23 1 . 9 . . 32 3 5 . 4 . 1 . . 1 . 2 1 1 4 4 . 1 Failed 44 | . 4 3 4 8 . . 3 . . . . 6 . . . 1 . . . . 6 . . 7 . . 2 Catastrophic 5 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 160 | . 12 7 7 12 1 . 11 . . . . 11 . . . 7 . . 1 . 8 . . 34 27 8 14 Terminals 77 | . 13 7 11 30 . . 4 . . . 3 5 . . . . . . . . . 1 . . 3 . . Fabricators 19 | . . . . . . . 8 . . . . 3 . . . . . . . . 4 . . 4 . . . Repair Stations 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . Recycling Units 7 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . 2 . . 2 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 9 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . 1 1 . 1 Terminal Hacks 73 | . 5 2 3 16 . . 1 . . 32 3 1 . 4 . . . . 1 . . 1 1 . 3 . . Record 17 | . . . . . . . . . . 11 3 . . . . . . . . . . 1 1 . 1 . . Part Schematic 17 | . . . . . . . . . . 13 . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 8 | . . . . 5 . . . . . . . . . . . . . . 1 . . . . . 2 . . Level Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 Seal Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 Unauthorized Hacks 32 | . 5 2 4 6 1 . 7 . . . . 4 . . . . . . . . 1 . . 2 . . . Terminals 20 | . 4 2 4 6 . . 2 . . . . 2 . . . . . . . . . . . . . . . Botnet 17 | . 4 2 3 4 . . 2 . . . . 2 . . . . . . . . . . . . . . . Detonate 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 5 . . . . 1 . . . . . . . . 1 . . 1 . . . Fabnet 8 | . . . . . . . 5 . . . . 1 . . . . . . . . 1 . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 2 2 6 1 . 3 . . . 1 4 . . . . . . . . 3 1 . 5 . . 1 Full Trace Events 9 | . 1 1 2 1 . . . . . . . 1 . . . . . . . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . 5 . . . 3 . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . . . 13 . . . 19 . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 24 | . . . . . . . . . . . 3 6 1 . 1 4 . . 3 . . . . 3 2 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 24 | . . . . . . . . . . . 3 6 1 . 1 4 . . 3 . . . . 3 2 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . . . 15 15 15 15 8 8 8 8 8 1 1 1 1 3 3 4 1 Autooverrided 24 | . . . . . . . . . . . 3 6 1 . 1 4 . . 3 . . . . 3 2 . 1 Robots Rewired 11 | . . . . . . . . . 2 . . . . . . . 2 . 5 . . . . . . 2 . Allies Hacked 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . 5 . 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Total Allies 72 | . . . . 2 . . . . 2 . 4 6 1 4 1 5 2 . 8 . . . . 15 2 2 18 Largest Group 8 | . . . . 2 . . . . 2 . 2 2 1 4 5 1 2 . 6 . . . . 4 1 2 8 Highest-Rated Group 623 | . . . . 62 . . . . 52 . 125 133 29 156 185 54 58 . 393 . . . . 312 56 122 623 Highest-Rated Ally 165 | . . . . 31 . . . . 32 . 96 96 29 42 42 54 29 . 81 . . . . 165 56 64 122 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . . 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Ally Attacks 291 | . . . . 11 . . . . . . 34 29 3 . 21 10 4 . 9 . . . . 82 3 6 79 Total Damage 10148 | . . . . 189 . . . . . . 859 1039 58 . 682 215 59 . 504 . . . . 3716 74 193 2560 Kills 53 | . . . . 1 . . . . . . 9 5 . . 5 1 . . 2 . . . . 20 . 1 9 Allies Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Allies Melted 7 | . . . . 1 . . . . . . . 2 1 . . 1 . 1 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 2 1 . 1 . 2 1 1 . . . . 1 . 2 1 . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 3 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Decoded 0b10 Intel 99 | . . . . . . . . . . . . . . . . 71 . . . . 28 . . . . . . Traps 12 | . . . . . . . . . . . . . . . . 6 . . . . 6 . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . 6 . . . . 1 . . . . . . Items 74 | . . . . . . . . . . . . . . . . 56 . . . . 18 . . . . . . Machines 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrols 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Guards 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . . . . . 4 8 2 2 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Turns Passed 36149 | 208 557 676 465 1221 267 134 1979 846 990 176 1172 1280 827 1601 563 2358 897 340 942 1280 1657 1142 826 5196 2867 1228 4454 Spaces Moved 17899 | 107 315 339 193 662 173 103 1139 484 490 93 556 605 488 982 341 1225 502 197 523 434 708 680 506 2510 1306 491 1747 Core 68 | 3 . . . . . 57 . . . . . . . . . . . . . . . . . . 1 . 7 Treads 16996 | 104 315 339 193 662 173 46 1139 484 285 . 143 605 488 982 341 1225 502 197 523 434 708 680 506 2510 1305 491 1616 Legs 835 | . . . . . . . . . 205 93 413 . . . . . . . . . . . . . . . 124 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 145 145 100 145 155 160 190 190 158 160 160 160 160 160 160 160 160 160 160 160 145 145 145 100 Average Speed 161 | 156 160 160 153 146 145 125 152 160 173 190 202 181 160 160 160 160 160 160 160 160 169 160 160 158 146 146 174 Slowest Speed 1600 | 160 160 160 160 240 145 200 155 240 400 190 240 240 160 160 160 160 160 160 160 160 270 160 160 240 1600 157 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 49 | 4 50 28 18 73 4 78 30 61 63 71 75 15 44 88 50 22 66 30 82 63 17 84 42 72 95 17 33 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 9 | . 1 . . . . . . 2 1 1 . . . . 1 . . . . . . . . . 3 . . Known Exits Taken 24 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . . 2 3 . 4 . 2 3 . . 2 2 . 1 . 2 3 . . . . Spaces Dug 102 | . . . . . . . . . . . . . . . . . . . . . . . . 8 94 . . Terrain Destroyed 670 | . . . . 18 . . 2 . . . . . . . . . 2 1 . . 4 3 . 27 244 359 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 279 | . . . . . . . 2 . . . . . . . . . 2 1 . . 4 3 . 27 231 5 4 AOE 391 | . . . . 18 . . . . . . . . . . . . . . . . . . . . 13 354 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Total 23164 | 128 335 409 349 794 189 107 1270 512 565 94 584 728 514 1011 357 1431 569 207 598 988 983 710 522 3549 2042 892 2727 Wait 2407 | . 1 21 137 20 . 5 17 . 6 . 7 34 4 10 14 72 13 . 3 539 99 3 10 350 411 251 380 Move 17873 | 106 314 338 192 661 173 102 1138 483 489 92 555 604 487 981 340 1224 501 196 522 433 707 679 505 2509 1305 490 1747 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | 7 2 3 3 5 3 . 7 2 5 . . 5 1 4 . 1 4 1 3 1 15 1 1 18 9 1 14 Fast Attach 412 | 6 1 4 1 12 1 . 15 3 5 . 5 13 1 6 1 15 2 . 7 1 18 5 3 70 46 36 135 Attach 133 | 1 . 1 2 2 5 . 7 3 6 . 2 5 3 1 . 6 4 . 1 3 14 1 1 18 11 3 33 Detach 161 | . . 2 . 2 2 . 4 1 1 2 1 7 2 1 . 7 2 . 5 . 14 3 . 26 18 2 59 Swap 50 | . 1 3 3 5 3 . 1 . . . 1 5 2 . . 3 2 . 3 . 5 . . 5 4 . 4 Drop 272 | . . 5 4 13 1 . 5 . . . 3 17 1 7 1 11 2 1 11 . 18 1 2 60 47 15 47 Fire 1565 | 8 16 32 7 70 1 . 76 20 42 . 10 38 13 1 1 92 21 9 12 11 93 17 . 491 190 83 211 Melee 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . 3 . . . . . . . . . . . . . . 2 . . . . 2 1 3 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 67 | . . . . 1 . . . . 11 . . . . . . . 18 . 29 . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 81 | -11/Scrapyard | Identified exit to Materials 81 | -11/Scrapyard | Discovered exit to Materials (range 13) 209 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 569 | -10/Materials | Identified exit to Materials 569 | -10/Materials | Discovered exit to Materials (range 15) 626 | -10/Materials | Identified exit to Mines 626 | -10/Materials | Discovered exit to Mines (range 9) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Utility x2 1205 | -9/Materials | Identified exit to Materials 1205 | -9/Materials | Discovered exit to Materials (range 14) 1442 | -9/Materials | Entered another Materials area 1442 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1584 | -8/Materials | Identified exit to Storage 1584 | -8/Materials | Discovered exit to Storage (range 7) 1638 | -8/Materials | Identified exit to Factory 1907 | -8/Materials | Entered Storage 3013 | -8/Storage | Met a pair of Derelict thieves 3128 | -8/Storage | Entered Factory 3128 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3213 | -7/Factory | Identified exit to Lower Caves 3213 | -7/Factory | Discovered exit to Lower Caves (range 16) 3395 | -7/Factory | Sucked down chute 3395 | -7/Factory | Entered Waste 3442 | -7/Waste | Spotted C-40 Crusher 3453 | -7/Waste | Spotted C-40 Crusher 3460 | -7/Waste | Crushed by Compactor (1 part destroyed) 3465 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3467 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3467 | -7/Waste | Spotted C-40 Crusher 3469 | -7/Waste | Spotted C-40 Crusher 3474 | -7/Waste | Crushed by Compactor (1 part destroyed) 3501 | -7/Waste | Spotted C-40 Crusher 3509 | -7/Waste | Lost 7 parts (2p1n3u1w) 3519 | -7/Waste | Identified exit to Factory 3519 | -7/Waste | Discovered exit to Factory (range 11) 3529 | -7/Waste | Entered Factory 4012 | -7/Factory | Identified exit to Factory 4012 | -7/Factory | Discovered exit to Factory (range 15) 5508 | -7/Factory | Entered Lower Caves 5580 | -7/Lower Caves | Spotted B-75 Beast 5634 | -7/Lower Caves | Destroyed B-75 Beast 5663 | -7/Lower Caves | Lost 6 parts (2p3n1u) 5663 | -7/Lower Caves | Learned location of Zion (-6) 6240 | -7/Lower Caves | Encountered a Warlord checkpoint 6249 | -7/Lower Caves | Build established: Scavenger-Mutant 6343 | -7/Lower Caves | Identified exit to Lower Caves 6343 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 6354 | -7/Lower Caves | Entered another Lower Caves area 6369 | -7/Lower Caves | Plasma Cannon stolen by Master Thief 6475 | -7/Lower Caves | Discovered exit to Factory (range 9) 6650 | -7/Lower Caves | Spotted B-75 Beast 6661 | -7/Lower Caves | Core integrity fell below 50% 6707 | -7/Lower Caves | Lost 3 parts (1p2u) 6787 | -7/Lower Caves | Encountered a Warlord checkpoint 6858 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6932 | -7/Lower Caves | Lost 3 parts (2n1w) 6948 | -7/Lower Caves | Destroyed 7 combat bots 7112 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7289 | -7/Lower Caves | Identified exit to Data Miner 7289 | -7/Lower Caves | Discovered exit to Data Miner (range 7) 7344 | -7/Lower Caves | Entered Data Miner 7345 | -7/Data Miner | Identified exit to Proximity Caves 7345 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7382 | -7/Data Miner | Met Data Miner 7423 | -7/Data Miner | Learned location of Section 7 (-2) 7423 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7467 | -7/Data Miner | Received God Mode back door access code from Data Miner 7520 | -7/Data Miner | Entered Proximity Caves 7714 | -6/Proximity Caves | Learned 12 Factory zone layouts 8006 | -6/Proximity Caves | Escorted by Enhanced Grunt 8283 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8490 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8692 | -6/Proximity Caves | Entered Factory 8692 | -6/Factory | Accompanied by 1 ally 8692 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8693 | -6/Factory | Identified exit to Lower Caves 9520 | -6/Factory | Cargo convoy interrupted 9533 | -6/Factory | Local machine network offline 9824 | -6/Factory | Identified exit to Factory 9824 | -6/Factory | Discovered exit to Factory (range 14) 9892 | -6/Factory | Found Prototype Device 9892 | -6/Factory | Identified Active Sensor Suite 9910 | -6/Factory | Lost 3 parts (2p1w) 9955 | -6/Factory | Build established: Hacker-Mutant 9972 | -6/Factory | Entered Lower Caves 10266 | -6/Lower Caves | Build established: Scavenger-Mutant 10494 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10496 | -6/Lower Caves | Encountered a Warlord checkpoint 10572 | -6/Lower Caves | Learned Factory security intel 10641 | -6/Lower Caves | Learned 12 Factory zone layouts 10721 | -6/Lower Caves | Spotted B-75 Beast 10799 | -6/Lower Caves | Entered Zion 11310 | -6/Zion | Found Prototype Launcher 11310 | -6/Zion | Identified Gui. Missile Launcher 11483 | -6/Zion | Learned Factory interactive machine intel 11500 | -6/Zion | Given the Hacking Drone Bay 11504 | -6/Zion | Found Prototype Device 11504 | -6/Zion | Identified Hacking Drone Bay 11989 | -6/Zion | Imprinted 11991 | -6/Zion | Declared Zion's savior 12370 | -6/Zion | Identified exit to Proximity Caves 12370 | -6/Zion | Discovered exit to Proximity Caves (range 16) 12400 | -6/Zion | Entered Proximity Caves 12400 | -5/Proximity Caves | Accompanied by 4 allies 12895 | -5/Proximity Caves | Learned location of Armory (-4) 12944 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12963 | -5/Proximity Caves | Entered Factory 12963 | -5/Factory | Accompanied by 1 ally 12963 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12964 | -5/Factory | Identified exit to Upper Caves 12964 | -5/Factory | Identified exit to Factory 12966 | -5/Factory | Loaded intel: 51 interactive machine locations 13220 | -5/Factory | Garrison activated, responded to threat 13268 | -5/Factory | Build established: Scavenger-Tank 13547 | -5/Factory | Zion Trap Resupply teleported in 13661 | -5/Factory | Garrison activated, responded to threat 14351 | -5/Factory | Build established: Scavenger-Gunner 14673 | -5/Factory | Local machine network offline 14937 | -5/Factory | Lost 3 parts (1n1u1w) 15119 | -5/Factory | Lost 5 parts (1p2n2u) 15203 | -5/Factory | Build established: Scavenger-Mutant 15321 | -5/Factory | Entered Upper Caves 15376 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15450 | -5/Upper Caves | Destroyed 9 combat bots 15745 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16139 | -5/Upper Caves | Identified exit to Upper Caves 16139 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 16211 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16218 | -5/Upper Caves | Entered another Upper Caves area 16546 | -5/Upper Caves | Identified exit to Warlord 16546 | -5/Upper Caves | Discovered exit to Warlord (range 7) 16558 | -5/Upper Caves | Entered Warlord 16648 | -5/Warlord | Identified exit to Proximity Caves 16648 | -5/Warlord | Discovered exit to Proximity Caves (range 14) 16696 | -5/Warlord | System corruption cleaned by Quarantine Array 16789 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16910 | -5/Warlord | Found Prototype Device 16910 | -5/Warlord | Identified Minesniffer Drone Bay 17050 | -5/Warlord | Rebuked by Warlord 17068 | -5/Warlord | Opened Warlord's prototype stash 17075 | -5/Warlord | Warlord's base attacked by MAIN.C 17075 | -5/Warlord | Found Prototype Reactor 17075 | -5/Warlord | Identified Vortex Chain Reactor 17083 | -5/Warlord | Found Prototype Device 17083 | -5/Warlord | Identified System Purifier 17087 | -5/Warlord | Found Prototype Processor 17087 | -5/Warlord | Identified Exp. Core Analyzer 17368 | -5/Warlord | Opened side exit 17382 | -5/Warlord | Build established: Generator-Tank 17391 | -5/Warlord | Spotted Executioner 17395 | -5/Warlord | Spotted Striker 17405 | -5/Warlord | P-70 Sage assimilated allied Sentinel 6a 17425 | -5/Warlord | Warlord forces counterattacked 17432 | -5/Warlord | Destroyed Striker 17475 | -5/Warlord | Spotted B-75 Beast 17475 | -5/Warlord | Spotted B-86 Titan 17481 | -5/Warlord | Spotted Executioner 17500 | -5/Warlord | Entered Proximity Caves 17670 | -4/Proximity Caves | Learned Research security intel 17798 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17808 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 18218 | -4/Proximity Caves | Discovered exit to Factory (range 9) 18593 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18780 | -4/Proximity Caves | Entered Factory 18780 | -4/Factory | Evolved 2 slots: Utility x2 18808 | -4/Factory | Incoming investigation squad redirected 19005 | -4/Factory | Incoming investigation squad redirected 19228 | -4/Factory | Lost 3 parts (1p1u1w) 19252 | -4/Factory | Build established: Generator-Skirmisher 20070 | -4/Factory | Spotted B-86 Titan 20333 | -4/Factory | Lost 9 parts (1p2n3u3w) 20333 | -4/Factory | Identified exit to Upper Caves 20333 | -4/Factory | Discovered exit to Upper Caves (range 16) 20396 | -4/Factory | Destroyed 13 combat bots 20437 | -4/Factory | Entered Upper Caves 20563 | -4/Upper Caves | Build established: Hacker-Mutant 20592 | -4/Upper Caves | Learned Research stockpile data 20760 | -4/Upper Caves | Encountered a Warlord checkpoint 20787 | -4/Upper Caves | Learned 4 Research zone layouts 20873 | -4/Upper Caves | Identified exit to Upper Caves 20873 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 21118 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21324 | -4/Upper Caves | Ambushed by wild Derelicts 21579 | -4/Upper Caves | Entered another Upper Caves area 21802 | -4/Upper Caves | Identified exit to Research 21802 | -4/Upper Caves | Discovered exit to Research (range 8) 21931 | -4/Upper Caves | Learned 8 Research zone layouts 22405 | -4/Upper Caves | Entered Research 22405 | -3/Research | Evolved 2 slots: Utility x2 22406 | -3/Research | Identified exit to Research 22502 | -3/Research | Lost 6 parts (2p2n2u) 22525 | -3/Research | Zion Zionite Resupply teleported in 22810 | -3/Research | Zion Recon squad teleported in 22939 | -3/Research | Incoming investigation squad redirected 23075 | -3/Research | Zion Fire squad teleported in 23086 | -3/Research | Build established: Hacker-Skirmisher 23198 | -3/Research | Found Quantum Capacitor 23473 | -3/Research | Spotted B-86 Titan 23758 | -3/Research | Build established: Scavenger-Mutant 23811 | -3/Research | Retrieved Zion intel report: Active Garrisons 24181 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 24182 | -3/Research | Zion hero teleported in (ME-RLN) 24317 | -3/Research | ME-RLN assimilated hostile W-44 Eye 24400 | -3/Research | Zion Demo squad teleported in 24463 | -3/Research | Crushed by falling debris 24543 | -3/Research | Found Prototype Device 24543 | -3/Research | Identified Exp. Thermal Shield 24552 | -3/Research | Found Prototype Processor 24552 | -3/Research | Identified Exp. Signal Interpreter 24553 | -3/Research | System corruption reached 10% 24664 | -3/Research | Zion Demo squad teleported in 24704 | -3/Research | Garrison activated, responded to threat 24708 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 24720 | -3/Research | ME-RLN assimilated hostile Y-72 Warden 24721 | -3/Research | P-80 Master assimilated allied G-67 Veteran 24726 | -3/Research | Build established: Generator-Mutant 24929 | -3/Research | Destroyed 7 combat bots 25427 | -3/Research | Build established: Scavenger-Mutant 26422 | -3/Research | Build established: Generator-Mutant 26502 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26837 | -3/Research | Spotted B-86 Titan 26916 | -3/Research | Retrieved Zion intel report: Unaware Analyses 27073 | -3/Research | Spotted B-86 Titan 27405 | -3/Research | Terminal network hard line cut 27582 | -3/Research | Identified exit to Quarantine 27582 | -3/Research | Discovered exit to Quarantine (range 14) 27601 | -3/Research | Entered Quarantine 27624 | -3/Quarantine | Scanned by Researcher 27638 | -3/Quarantine | Found Alien Energy Cannon 27638 | -3/Quarantine | Identified Core Cannon 27694 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 27798 | -3/Quarantine | Build established: Generator-Skirmisher 27799 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 27887 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 27991 | -3/Quarantine | Found Alien Artifact 27991 | -3/Quarantine | Identified Phase Armor 28093 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 28100 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 28144 | -3/Quarantine | Found Enh. Force Lance 28165 | -3/Quarantine | Met incapacitated Sigix Warrior 28165 | -3/Quarantine | Lockdown squad dispatched 28232 | -3/Quarantine | Found Alien Artifact 28232 | -3/Quarantine | Identified Core Reset Matrix 28232 | -3/Quarantine | Used Core Reset Matrix 28236 | -3/Quarantine | Sensed 12 artifacts in vicinity 28385 | -3/Quarantine | Spotted Lightning 28386 | -3/Quarantine | Spotted Lightning 28389 | -3/Quarantine | Spotted Lightning 28390 | -3/Quarantine | Core integrity fell below 50% 28391 | -3/Quarantine | Destroyed Lightning 28393 | -3/Quarantine | Destroyed Lightning 28419 | -3/Quarantine | Destroyed Lightning 28444 | -3/Quarantine | Build established: Generator-Assassin 28769 | -3/Quarantine | Found Subatomic Replicator 28820 | -3/Quarantine | Spotted Alpha 7 28848 | -3/Quarantine | Discovered exit to Research (range 18) 28863 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 28976 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 29179 | -3/Quarantine | Core integrity fell below 20% 29232 | -3/Quarantine | Found Sigix Terminator 29474 | -3/Quarantine | Destroyed Alpha 7 29654 | -3/Quarantine | Found Terrabomb 29726 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 29968 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 30468 | -3/Quarantine | Entered Research 30468 | -2/Research | Evolved 2 slots: Utility x2 30705 | -2/Research | Build established: Generator-Mutant 30941 | -2/Research | Retrieved Zion intel report: Unaware Analyses 31088 | -2/Research | Found Unknown Device 31088 | -2/Research | Identified Quantum Capacitor 31106 | -2/Research | Used Terrabomb 31112 | -2/Research | System corruption reached 10% 31180 | -2/Research | Warped through subspace 31202 | -2/Research | Lost 17 parts (6p1n7u3w) 31309 | -2/Research | Core integrity fell below 50% 31327 | -2/Research | Fired Sigix Terminator 31395 | -2/Research | Retrieved Zion intel report: Component Stockpiles 31445 | -2/Research | Build established: Hacker-Mutant 31496 | -2/Research | First assault squad dispatched 31512 | -2/Research | Incoming assault squad redirected 31565 | -2/Research | Lost 3 parts (3u) 31631 | -2/Research | Identified exit to Access 31631 | -2/Research | Discovered exit to Access (range 10) 31696 | -2/Research | Entered Access 31696 | -1/Access | Evolved 2 slots: Utility x2 31850 | -1/Access | Build established: Scavenger-Mutant 32417 | -1/Access | Found Unknown Launcher 32417 | -1/Access | Identified Gamma Bomb Array 32897 | -1/Access | Found Quantum Capacitor 33139 | -1/Access | Found Prototype Device 33139 | -1/Access | Identified Exp. Thermal Shield 33149 | -1/Access | Found Prototype Slashing Weapon 33149 | -1/Access | Identified Vibroblade 33414 | -1/Access | System corruption reached 10% 33444 | -1/Access | System corruption reached 30% 33483 | -1/Access | Found Unknown Protection 33483 | -1/Access | Identified Hvy. Reflective Plating 33486 | -1/Access | Lost 25 parts (3p2n15u5w) 33742 | -1/Access | Found Exp. Thermal Shield 33891 | -1/Access | Lost 4 parts (2p2u) 34194 | -1/Access | Retrieved Zion intel report: Emergency Access 35130 | -1/Access | Lost 3 parts (2p1w) 35658 | -1/Access | Core integrity fell below 50% 35774 | -1/Access | Energy Cycler disabled 35895 | -1/Access | Lost 4 parts (4u) 35932 | -1/Access | Emitted hypermatrix ping 35937 | -1/Access | Assembled emerged from beneath the floor 35957 | -1/Access | Found Unknown Piercing Weapon 35957 | -1/Access | Identified Enh. Force Lance 35968 | -1/Access | Lost 12 parts (2p4n4u2w) 35980 | -1/Access | Found Enh. Force Lance 36030 | -1/Access | Incoming investigation squad redirected 36060 | -1/Access | Lost 7 parts (1p1n4u1w) 36074 | -1/Access | Core integrity fell below 20% 36081 | -1/Access | Retrieved Zion intel report: Unaware Analyses 36082 | -1/Access | Zion Heavy squad teleported in 36084 | -1/Access | Spotted B-99 Colossus 36097 | -1/Access | Zion Light squad teleported in 36104 | -1/Access | Spotted B-99 Colossus 36107 | -1/Access | Zion Fire squad teleported in 36116 | -1/Access | Zion Hacking Resupply teleported in 36122 | -1/Access | Allies destroyed B-99 Colossus 36150 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 36140_ Identified Nuclear Core. 36141_ Penetrated by Slug. 36141_ K-01 Serf collects debris. 36143_ Nuclear Core destroyed. 36143_ R-10 Processor collects Unknown Flight Unit. 36143_ Penetrated by Slug. 36144_ H-88 Terminator destroyed. 36144_ K-01 Serf collects debris. 36145_ Slug penetrates Wall. 36145_ Penetrated by Slug. 36146_ Enh. Force Lance destroyed. 36146_ R-10 Processor collects Unknown Flight Unit. 36147_ K-01 Serf collects debris. 36148_ Acquired Unknown Leg. 36148_ Identified Centrium Leg. 36148_ Slug penetrates H-88 Terminator. 36148_ Slug penetrates KA-IS2(z). 36148_ Penetrated by Slug. 36149_ K-01 Serf collects debris. 36150_ R-10 Processor collects Unknown Wheel. Map ----- +----------------------------------------------------+ | ?????????# ###### #??????????????? | | ?????????# / #??????????????? | | ?????????# "##### #??????????????? | | ?????#???# #????# #??????????????? | | ?????# ??# "#???# #??????????????? | | ?????# ?# #????# #??????????????? | | ?????# ?# """ "" #????# +??????????????? | | ?????# # """" % """" #????# #??????????????? | | ?????# ###+##############????# ??????????????? | | ?????# ??? ??????????????? | | ?????+ #???????####??????????????? | | ?????# #?????????????????????????? | | ?????# "" #######?????????????????????????? | | ?????# % #???????????????????????????????? | | ?????# =!!#???????????????????????????????? | | ?????# % ;???????????????????????????????? | | ?????# "" ;#??????????????????????????????? | | ?????+ !%= %!; #????#########????????????????? | | ?????# !!* hh;;;##### #????????????????? | | ?????## ^ !!! ###??????????????? | | ??????# !!%= z % #??????????????? | | ??????# *% #??????????????? | | ??????# % %%! ;#???????????????? | | ??????# % ! % #????????????????? | | ??????# % !! ######???????????? | | ??????# ^ @ !% ???????? | | ??????#= ! !% R k ???????? | | ??????# % =!%| % k ???????? | | ????? % =% s%s ????????? | | ????? ;" " # ===% ????????? | | ????? #"" ""# =%* s% ?????????? | | ??????################### w!! ?????????? | | ????????????????????????####+### #?????????? | | ???????????????????????????? ? k ??????????? | | ????????????????????????????? #? ??????????? | | ????????????????????????????? #?? ???????????? | | ?????????????????????????????? #??? ???????????? | | ??????????????+???+??????????? #??? ?????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 205 Energy Generation 71 Energy Capacity 1870 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 285 ECM Strength 2 Jamming Range 16 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 4 Corruption Containment 8 Corruption Block 20 Armor Coverage 600 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Force Boost 20 Salvage Targeting 3 Offensive Hacking 46 Authchip Count 1 Item Schematics ----------------- Exp. System Shield | -3/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Phase Armor Core Reset Matrix Sigix Terminator Terrabomb High-powered Transdimensional Reconstructor Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed SlugGaussSuite Manual? 0 Play Time 06:02:05 Cumulative 103.0 hours Start 2022.04.17 @ 14:16:08 End 2022.04.17 @ 23:09:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 1 Explorer 24 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 400f3911-bc05-4522-bdc2-2754e8e019c6