Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 05:00:59 Player: aliser Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3561) 3561 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 7499 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 111 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 100/100 System Corruption 1% Temperature Warm (135) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Transport Network Coupler System Shield Relay Coupler [NC] (25) Relay Coupler [Swarmer] (31) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (14) Relay Coupler [Behemoth] (11) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Phase Cannon > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Improved Treads Improved Heat Sink Transport Network Coupler System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Heavy EM Shotgun High-powered Shock Rifle Axe [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 70 | 7 3 3 17 19 3 9 9 Power 9 | 1 . . 2 3 1 1 1 Engine 7 | 1 . . 2 3 1 . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . . 3 2 . 1 2 Treads 10 | 2 . . 3 2 . 1 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 2 2 6 9 2 5 3 Device 22 | . 1 2 3 8 2 5 1 Storage 3 | 1 1 . . . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 3 | . . . 2 1 . . . Artifact . | . . . . . . . . Weapon 21 | 3 1 1 6 5 . 2 3 Energy Gun 12 | 3 . . 3 4 . . 2 Energy Cannon 4 | . . 1 . 1 . 2 . Ballistic Gun 2 | . . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 5 . . 1 Parts Lost 27 | . . 1 4 1 . 5 16 Power 5 | . . . 1 . . 1 3 Propulsion 6 | . . . . . . . 6 Utility 8 | . . . 2 . . 3 3 Weapon 8 | . . 1 1 1 . 1 4 Highest Loss Streak 15 | . . 1 3 1 . 1 15 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 6 13 14 14 13 14 14 Power 1 | . 1 2 2 1 1 1 1 Propulsion 2 | . . 2 3 3 1 1 1 Utility 6 | . 2 5 4 5 7 8 9 Weapon 3 | . 2 3 3 4 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 27 | . . . 6 8 . 4 9 Power 3 | . . . 1 2 . . . Propulsion 4 | . . . 1 3 . . . Utility 18 | . . . 4 2 . 3 9 Weapon 2 | . . . . 1 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 95 100 98 99 99 99 98 Engine 12 | . 14 14 10 10 18 15 8 Core 2 | . . . . . . 1 9 Treads 25 | . 28 28 22 22 26 27 26 Device 16 | . 9 14 15 20 18 15 17 Storage 10 | . 14 14 11 11 9 9 9 Processor 8 | . . . 10 11 9 9 8 Protection 1 | . . . 6 1 . 2 . Energy Gun 12 | . 27 26 11 15 7 4 9 Energy Cannon 6 | . . 1 1 3 8 13 8 Special Weapon 1 | . . . 4 2 2 . . Peak Build Rating 37 | 6 8 16 23 20 25 36 37 Average Rating 23 | 5 6 9 18 17 23 31 36 On Entrance 14 | . 6 8 9 13 19 24 36 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 30 31 39 43 46 58 51 Greatest Support 76 | 40 40 40 46 46 66 76 76 Greatest Overweight (x) 1 | . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 2 13 14 15 15 14 15 15 Average Carried 13 | 1 6 13 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 13 14 15 15 14 15 10 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Matter Collected 1265 | 270 39 27 354 343 51 169 12 Remotely . | . . . . . . . . Salvage Created 3453 | 86 279 31 633 971 93 1208 152 Parts 189 | 4 14 5 34 51 7 66 8 Haulers Intercepted 6 | . 1 . 1 3 . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 66 | . 3 4 15 15 2 24 3 Guns 34 | . 2 1 13 11 2 3 2 Cannons 26 | . . 1 2 4 . 19 . AOE 4 | . 1 2 . . . 1 . Classes Destroyed 16 | 2 5 1 3 3 . 2 . Worker 4 | . . . 2 2 . . . Builder 2 | . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 6 | . 1 . 1 3 . . 1 Recycler 4 | 1 1 . 1 1 . . . Mechanic 2 | . . . . 2 . . . Operator 1 | . 1 . . . . . . Drone 3 | . . . . 3 . . . Watcher 3 | . 1 . . 2 . . . Swarmer 15 | . . 4 3 2 . 4 2 Grunt 30 | . 3 . 7 8 2 9 1 Brawler 3 | . . . . 1 . 2 . Duelist 1 | . . . 1 . . . . Sentry 14 | . . . 4 4 . 6 . Specialist 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 1 6 4 4 5 2 5 2 Combat Bots Only 5 | . 2 4 4 4 2 5 2 Max Kills in Single Turn 3 | 1 3 2 2 2 1 2 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 2 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Hostile Shots Fired 419 | . . 15 87 58 3 131 125 Missed 111 | . . 6 21 15 2 29 38 Hits 308 | . . 9 66 43 1 102 87 Melee 6 | . . . 3 . . 3 . Projectile 302 | . . 9 63 43 1 99 87 Critical Strikes 19 | . . . 4 2 . 6 7 Damage Taken 4483 | . 54 81 931 532 12 1308 1565 Core 866 | . 14 . 188 107 . 155 402 Absorbed by Shields 320 | . . . . . 4 228 88 Regen/Repaired (Parts) 341 | . . . . 341 . . . Core Remaining (%) 73 | 100 . 94 . 26 . . . Volleys Fired 293 | 5 11 9 68 78 7 84 31 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 165 | 80 140 100 165 145 113 148 141 Shots Fired 525 | 10 22 18 112 134 10 157 62 Gun 312 | 10 21 17 93 102 3 29 37 Cannon 181 | . . 1 . 24 3 128 25 Launcher . | . . . . . . . . Special 32 | . 1 . 19 8 4 . . Kinetic 36 | . . . 34 2 . . . Thermal 328 | . 1 1 61 107 7 95 56 Explosive . | . . . . . . . . Electromagnetic 161 | 10 21 17 17 25 3 62 6 Robot Hit Streak 18 | 8 9 2 13 18 6 18 11 Robot Miss Streak 12 | . 1 6 5 12 1 2 8 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 291 | 8 13 5 78 87 6 76 18 Core Hits 195 | 3 10 5 69 57 4 40 7 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | 1 . . . 5 . 2 . Burn 4 | . . . . 4 . . . Meltdown 2 | . . . . 1 . 1 . Corrupt 2 | 1 . . . . . 1 . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6045 | 76 427 231 1137 1649 95 2050 380 Guns 3329 | 76 216 44 1011 1261 34 340 347 Cannons 2090 | . . 18 . 388 61 1592 31 Explosions 528 | . 211 169 30 . . 118 . Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 299 | . . . 285 14 . . . Thermal 3831 | . 211 187 688 1257 61 1174 253 Explosive 45 | . . . . . . 45 . Electromagnetic 1868 | 76 216 44 164 378 34 831 125 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . 2 8 Message Errors 1 | . . . . . . . 1 Matter Fused 4 | . . . . . . 1 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 91 | . 34 6 . . . 40 11 Projectiles 51 | . . . . . . 40 11 Explosions 40 | . 34 6 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 182 | . 40 . 45 . . 97 . Shots 4 | . 1 . 1 . . 2 . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 397 | 54 40 55 397 246 18 387 288 Average Temperature 74 | 23 14 25 107 47 8 82 78 Received Heat Transfer 1595 | . . . 336 234 6 415 604 Effects 10 | . . . 6 1 . 3 . Shutdowns 2 | . . . 2 . . . . Energy Bleed 2 | . . . . 1 . 1 . Interference 6 | . . . 4 . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | 1 2 . . 1 . 3 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . . . 1 5 . 3 . Heat Transferred 6673 | . 250 287 970 2929 111 1617 509 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 3 1 1 1 . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Maximum Alert Level 3 | . . . 1 . . 3 2 Low Security (%) 64 | 100 100 100 94 100 100 19 20 Level 1 14 | . . . 5 . . 22 46 Level 2 12 | . . . . . . 27 33 Level 3 7 | . . . . . . 31 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1057 | 5 77 154 219 142 50 1057 545 Initial 514 | . . 21 50 87 35 19 514 Average 217 | . 18 23 85 58 13 521 326 Influence Increases 2685 | 10 133 180 490 514 62 1128 168 Destroy 0b10 Robot/C 1420 | . 60 80 300 300 40 580 60 Destroy 0b10 Robot/NC 115 | 10 25 . 25 50 . . 5 Destroy Leader 268 | . 14 20 92 80 10 30 22 Allied During Kill 16 | . . . . 1 . 15 . Successful Hack 38 | . 6 . 21 3 8 . . Disable Machine 165 | . 15 45 15 45 . 15 30 Anti-Garrison Action 350 | . . . . . . 350 . Destroy Structure 193 | . 13 20 22 5 4 108 21 Lose Combat Pursuer 120 | . . 15 15 30 . 30 30 Influence Decreases 2665 | 10 78 105 412 637 117 101 1205 Entered New Map 839 | . . 34 80 121 50 11 543 Time Decay 1456 | 10 78 61 292 446 67 . 502 Lost Part 270 | . . 10 40 10 . 50 160 Lost Ally 100 | . . . . 60 . 40 . Squads Dispatched 11 | . 2 . 2 2 1 . 4 Investigation 3 | . . . 1 1 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 . 1 1 . . 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Distress Signals 4 | . . . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 9 3 24 26 2 29 20 Peak Tracking Total 11 | . 4 2 5 5 2 4 11 Tactical Retreats 7 | . . 1 1 2 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Traps Triggered 5 | . 1 . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Disabled 17 | . 1 3 1 3 . 7 2 Max in Single Turn 3 | . 1 3 1 1 . 2 1 Garrison Relay 4 | . . . . . . 4 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Accessed 25 | . 5 . 4 7 3 3 3 Terminals 22 | . 5 . 4 6 2 3 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 64 | . 12 . 13 18 9 6 6 Successful 22 | . 3 . 3 11 4 1 . Failed 42 | . 9 . 10 7 5 5 6 Catastrophic 13 | . 3 . 3 4 2 1 . Database Lockouts . | . . . . . . . . Manual 40 | . 10 . 12 7 6 . 5 Terminals 51 | . 12 . 13 9 6 6 5 Fabricators . | . . . . . . . . Repair Stations 9 | . . . . 9 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 3 | . . . . . 3 . . Terminal Hacks 12 | . 3 . 3 3 2 1 . Open Door 3 | . . . . 2 . 1 . Branch Access Points 3 | . 1 . 1 . 1 . . Terminal Index 3 | . 1 . 1 . 1 . . Locate Traps 2 | . 1 . . 1 . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . . 8 . . . Scan Component 4 | . . . . 4 . . . Repair 4 | . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 5 . 4 7 3 2 3 Full Trace Events 4 | . . . 2 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . 4 . . . Time 128 | . . . . 128 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . Machine Destruction 13 | . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 78 | . . . . . . 78 . Highest-Rated Ally 39 | . . . . . . 39 . Total Orders 5 | . . . . 5 . . . ROAM 4 | . . . . 4 . . . EXPLORE 1 | . . . . 1 . . . Ally Attacks 19 | . . . . . . 19 . Total Damage 208 | . . . . . . 208 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Active Infowar (turns) 4239 | . 327 534 702 1142 237 . 1297 Sensors 3342 | . . 108 702 1084 151 . 1297 Terrain 1281 | . 327 426 384 58 86 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 20 | . . . . 20 . . . Drone Recoveries 6 | . . . . 6 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Turns Passed 7171 | 140 462 535 957 1686 288 1752 1351 Spaces Moved 2749 | 74 235 276 317 470 98 894 385 Core 4 | 4 . . . . . . . Treads 2745 | 70 235 276 317 470 98 894 385 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 160 | 154 160 160 160 162 160 160 160 Slowest Speed 240 | 160 160 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 45 61 31 61 11 94 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 34 | . . . 14 5 4 . 11 Terrain Destroyed 147 | . 10 20 22 5 4 67 19 Melee . | . . . . . . . . Projectile 42 | . . . 14 5 4 . 19 AOE 105 | . 10 20 8 . . 67 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total 4915 | 87 296 351 618 1241 207 1063 1052 Wait 1622 | . 34 61 178 620 89 35 605 Move 2742 | 73 234 275 316 469 98 892 385 Hop . | . . . . . . . . Pick Up 59 | 2 12 1 13 14 1 12 4 Fast Attach 32 | 6 1 1 4 14 . 3 3 Attach 18 | . . 1 5 1 2 3 6 Detach 4 | . . 1 . 1 . 1 1 Swap 63 | 1 3 2 18 18 9 5 7 Drop 64 | . 1 . 16 26 1 13 7 Fire 293 | 5 11 9 68 78 7 84 31 Melee 1 | . . . . . . . 1 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 15 | . . . . . . 15 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 364 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Entered Mines 604 | -10/Mines | Learned location of Storage (-9) 616 | -10/Mines | Met a Derelict bent on vengeance 629 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 633 | -10/Mines | Found Prototype Device 633 | -10/Mines | Identified Exp. Sensor Array 1067 | -10/Mines | Discovered new exit (range 11) 1138 | -10/Mines | Entered Materials 1138 | -9/Materials | Evolved 2 slots: Utility x2 1139 | -9/Materials | Identified exit to Storage 1440 | -9/Materials | Build established: Skirmisher 1630 | -9/Materials | Lost 3 parts (1p1u1w) 1782 | -9/Materials | Build established: Mutant 1986 | -9/Materials | Identified exit to Mines 2095 | -9/Materials | Entered Storage 2506 | -9/Storage | Lost 8 allies 2530 | -9/Storage | Core integrity fell below 50% 2641 | -9/Storage | Lost 4 allies 2688 | -9/Storage | Repaired Imp. Treads 2720 | -9/Storage | Repaired Imp. Treads 2758 | -9/Storage | Repaired Imp. Treads 2792 | -9/Storage | Repaired Med. Armor Plating 3654 | -9/Storage | Discovered new exit (range 14) 3779 | -9/Storage | Identified exit to Materials 3781 | -9/Storage | Entered Materials 3781 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4069 | -8/Materials | Identified exit to Garrison 4069 | -8/Materials | Entered Garrison 4221 | -8/Garrison | Triggered checkpoint 4262 | -8/Garrison | Garrison Relay disabled 4393 | -8/Garrison | Triggered checkpoint 4503 | -8/Garrison | Triggered checkpoint 4635 | -8/Garrison | Discovered new exit (range 3) 4639 | -8/Garrison | Identified exit to Materials 4641 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4678 | -8/Garrison | Garrison Relay disabled 4785 | -8/Garrison | Triggered checkpoint 4823 | -8/Garrison | Triggered checkpoint 4978 | -8/Garrison | Discovered exit to Materials (range 14) 5041 | -8/Garrison | Triggered checkpoint 5188 | -8/Garrison | Garrison Relay disabled 5351 | -8/Garrison | Phase Generator disabled 5624 | -8/Garrison | Garrison Relay disabled 5639 | -8/Garrison | Triggered checkpoint 5706 | -8/Garrison | Installed Relay Interface Framework 5821 | -8/Garrison | Entered Materials 6221 | -8/Materials | First assault squad dispatched 7155 | -8/Materials | Core integrity fell below 50% 7166 | -8/Materials | Core integrity fell below 20% 7172 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07157_ Critical hit (Burn: +37). 07158_ G-50 Soldier system terminally corrupted. 07158_ Lgt. Angular Momentum Engine fried. 07158_ Imp. Medium Laser destroyed. 07158_ Hpw. Shock Rifle destroyed. 07158_ U-05 Engineer builds a Door. 07160_ Critical hit (Burn: +37). 07160_ Acquired 12 matter. 07163_ Hadron Collector disabled. 07163_ U-05 Engineer builds a Wall. 07163_ Lgt. Treads destroyed. 07165_ Mic. Nuclear Core destroyed. 07165_ Axe blasted off. 07165_ Knocked back. 07167_ Slammed into G-47 Trooper. 07169_ U-05 Engineer builds a Wall. 07171_ Slammed into G-47 Trooper. 07172_ Mic. Nuclear Core destroyed. 07172_ Knocked back. 07172_ M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????############################# | | ???????# """" """" # # ! | | ???????# """" """" # !!! #! | | ???????# """ "" ; !!! " | | ??????## # !!! # | | ??????#; %gmi # # | | ??????##= g@gg % # * ###+# | | ???????# /=gg # # | | ??????#;###H%##+####+####+###### "" | | ??????##??## #% ? T | | ????????????## "%" ### | | ?????????????# ########+??????# | | ?????????????# #??????????????##### | | ?????????????# #??????????????????? | | ????????????? ??????????????????? | | ????????????? #?????????????????? | | ????????????? ??????????????????? | | ????????????? ??????????????????? | | ?????????????###"#?????????????????? | | ????????????????##?????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 38% | -9/Storage Imp. Treads | 9% | -9/Storage Med. Armor Plating | 12% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed GravitonInsulatedThruster Manual? 0 Play Time 01:18:43 Cumulative 28.6 hours Start 2025.10.14 @ 03:33:19 End 2025.10.14 @ 05:00:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45366d9d-6105-4d12-9545-3ddef7e0e8ac