Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 10:46:14 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (949) 949 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3524 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 246/550 Matter 300/300 Energy 250/250 System Corruption 6% Temperature Cool (0) Movement Treading (490) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Structural Scanner Hardened Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Flying Fortress v7 Small Storage Unit Large Storage Unit Trap Scanner Experimental Sensor Array Transport Network Coupler System Shield Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Structural Scanner Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Flying Fortress v7 Small Storage Unit Large Storage Unit Transport Network Coupler System Shield System Restoration Module Small Laser Light Assault Rifle Light Assault Rifle Grenade Launcher Mining Claw [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Hackware Hacking Suite Protection Power Shielding Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 48 | 7 12 2 1 2 24 Power 4 | 1 2 . . . 1 Engine 4 | 1 2 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 . . . 2 Treads 6 | 2 2 . . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 . 1 1 6 Device 4 | . . . 1 . 3 Storage 5 | 1 3 . . 1 . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 25 | 3 4 2 . 1 15 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 2 . . . 8 Ballistic Cannon . | . . . . . . Launcher 10 | . 1 2 . 1 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 14 | . 6 . . . 8 Power 3 | . 2 . . . 1 Propulsion 4 | . 2 . . . 2 Utility 3 | . 1 . . . 2 Weapon 4 | . 1 . . . 3 Highest Loss Streak 5 | . 2 . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 100 92 90 99 Engine 11 | . 10 14 14 14 8 Treads 26 | . 25 28 28 28 26 Device 5 | . . . . . 18 Storage 19 | . 20 28 21 19 17 Hackware 1 | . . . . . 5 Protection 1 | . 1 . . . 3 Ballistic Gun 13 | . 24 . . . 11 Launcher 10 | . 2 28 28 28 3 Peak Build Rating 26 | 6 8 8 16 13 26 Average Rating 12 | 4 6 8 9 11 24 On Entrance 7 | . 6 8 8 11 13 Naked Turns . | . . . . . . Heaviest Build 96 | 13 90 93 93 93 96 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 4 | . 2 2 2 2 4 Average Overweight (x) 1 | . 1 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 19 25 25 25 25 Most Carried 25 | 4 19 19 24 25 24 Average Carried 18 | 1 12 18 21 24 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 2 18 19 24 25 22 Class Distribution -------------------- 71% | Mutant 10% | Skirmisher 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1063 | 207 408 20 . 20 408 Remotely . | . . . . . . Salvage Created 1265 | . 781 . . . 484 Parts 81 | . 54 . . . 27 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 22 | . 16 . . . 6 Guns 18 | . 16 . . . 2 AOE 4 | . . . . . 4 Classes Destroyed 9 | . 6 . . . 3 Worker 1 | . 1 . . . . Builder 3 | . . . . . 3 Hauler 2 | . 2 . . . . Recycler 2 | . . . . . 2 Operator 2 | . 1 . . . 1 Watcher 3 | . 1 . . . 2 Swarmer 3 | . 3 . . . . Grunt 18 | . 13 . . . 5 Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 3 . . . 3 Combat Bots Only 3 | . 3 . . . 2 Max Kills in Single Turn 3 | . 2 . . . 3 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 210 | . 104 . . 8 98 Missed 48 | . 20 . . 2 26 Damage Taken 2277 | . 1013 . . 66 1198 Core 540 | . 201 . . 35 304 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . . . . . 19 Core Remaining (%) 52 | 100 . . . 5 . Volleys Fired 126 | . 79 . . . 47 Largest 2 | . 2 . . . 2 Hottest 60 | . 60 . . . 60 Shots Fired 226 | . 153 . . . 73 Gun 217 | . 153 . . . 64 Cannon . | . . . . . . Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 189 | . 125 . . . 64 Thermal 20 | . 20 . . . . Explosive 9 | . . . . . 9 Electromagnetic 8 | . 8 . . . . Robot Hit Streak 13 | . 13 . . . 6 Robot Miss Streak 8 | . 8 . . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 140 | . 99 . . . 41 Core Hits 73 | . 41 . . . 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2002 | . 1052 . . . 950 Guns 1483 | . 1052 . . . 431 Cannons . | . . . . . . Explosions 440 | . . . . . 440 Melee 46 | . . . . . 46 Ramming 33 | . . . . . 33 Kinetic 1237 | . 806 . . . 431 Thermal 163 | . 163 . . . . Explosive 440 | . . . . . 440 Electromagnetic 83 | . 83 . . . . Impact . | . . . . . . Slashing 46 | . . . . . 46 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 2 | . . . . . 2 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 88 | . 88 . . . 23 Average Temperature 23 | . 25 . . . 9 Received Heat Transfer 1128 | . 549 . . 39 540 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 375 | . 375 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 233 | . 205 . . . 233 Initial . | . . . . . . Average 33 | . 37 . . . 50 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 97 | 100 98 100 . 100 93 Level 1 2 | . 1 . . . 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 5 . . . 4 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . 2 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 33 . . 3 25 Peak Tracking Total 9 | . 3 . . 3 9 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 6 | . 5 . . . 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 15 . . . 4 Successful 7 | . 6 . . . 1 Failed 12 | . 9 . . . 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 . 1 . . Terminals 19 | . 15 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 . . . 1 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6432 | 67 2595 219 738 981 1832 Spaces Moved 2239 | 38 921 68 230 306 676 Core 7 | 7 . . . . . Treads 2232 | 31 921 68 230 306 676 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 Average Speed 265 | 139 253 320 320 320 241 Slowest Speed 490 | 160 320 320 320 320 490 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 97 19 44 61 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 55 | . . . . . 55 Melee 4 | . . . . . 4 Projectile . | . . . . . . AOE 51 | . . . . . 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2487 | 53 1046 70 234 310 774 Wait 19 | . 12 . . . 7 Move 2234 | 37 920 67 229 305 676 Hop . | . . . . . . Pick Up 42 | 8 23 1 2 2 6 Fast Attach . | . . . . . . Attach 23 | 7 7 . . 1 8 Detach 2 | 1 . . 1 . . Swap 25 | . 5 2 1 1 16 Drop 3 | . . . 1 1 1 Fire 126 | . 79 . . . 47 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 14) 579 | -10/Materials | Core integrity fell below 50% 769 | -10/Materials | Discovered new exit (range 5) 916 | -10/Materials | Identified exit to Mines 1674 | -10/Materials | Discovered new exit (range 5) 1990 | -10/Materials | Discovered new exit (range 8) 2313 | -10/Materials | Core integrity fell below 20% 2535 | -10/Materials | Discovered new exit (range 7) 2663 | -10/Materials | Entered Mines 2664 | -10/Mines | Learned location of Storage (-7) 2670 | -10/Mines | Met a Derelict bent on vengeance 2683 | -10/Mines | Assembled infested the area 2759 | -10/Mines | Met 8R-AWN 2869 | -10/Mines | Discovered new exit (range 5) 2882 | -10/Mines | Entered Exiles 2956 | -10/Exiles | Welcomed by 8R-AWN 3007 | -10/Exiles | Learned about 8R-AWN's background 3007 | -10/Exiles | Met EX-HEX 3119 | -10/Exiles | Met EX-BIN 3154 | -10/Exiles | Aligned with FarCom system 3158 | -10/Exiles | Given EX-Vault access code 3231 | -10/Exiles | Opened EX-Vault 3250 | -10/Exiles | Found Prototype Device 3251 | -10/Exiles | Identified Supersonic Drone Bay 3260 | -10/Exiles | Found Prototype Flight Unit 3348 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3578 | -10/Exiles | Discovered new exit (range 14) 3620 | -10/Exiles | Left Exiles lab with Flying Fortress v7 3620 | -10/Exiles | Entered Mines 3743 | -9/Mines | Learned Materials stockpile data 4338 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4344 | -9/Mines | Found Prototype Device 4563 | -9/Mines | Discovered new exit (range 12) 4601 | -9/Mines | Entered Materials 4601 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4604 | -8/Materials | Identified Exp. Sensor Array 4887 | -8/Materials | Build established: Skirmisher 5320 | -8/Materials | Lost 3 parts (1p1u1w) 5578 | -8/Materials | Build established: Scavenger-Skirmisher 6040 | -8/Materials | Build established: Scavenger-Mutant 6422 | -8/Materials | Garrison activated, responded to threat 6423 | -8/Materials | Core integrity fell below 50% 6433 | -8/Materials | Self-destructed Last Messages --------------- 06385_ Critical hit (Burn: +37). 06397_ Integration Channel disabled. 06400_ Lgt. Treads destroyed. 06404_ G-50 Soldier destroyed. 06408_ C-30 ARC bursts open, deploying its payload. 06408_ B-36 Bruiser unfolds itself. 06408_ G-47 Trooper unfolds itself. 06412_ G-47 Trooper suffers critical hit (Burn). 06414_ Med. Matter Pod destroyed. 06414_ System corrupted by crushing effect (+4). 06418_ G-47 Trooper destroyed. 06422_ B-36 Bruiser calls for garrison reinforcements. 06422_ ALERT: Activating Garrison Access M001. 06426_ Lgt. Treads destroyed. 06426_ Assault Rifle destroyed. 06427_ Critical hit (Burn: +37). 06428_ Mining Claw destroyed. 06428_ System corrupted by crushing effect (+2). 06428_ Acquired 13 matter. 06429_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ##??????????????? | | ?????????????????????????????? ##??????????????? | | ???????????#############????Y? ##??????????????? | | ???????????############ ???? # ##??????????????? | | ???????????## # ???? # ##??????????????? | | ???????????##] # ???? + ##??????????????? | | ???????????## """ # ???? # ##??????????????? | | ##########?## """"" # ???? # ##??????????????? | | ##########?## """"" # ???? # ##??????????????? | | ##==**!!##?## """"" ##????## # ???? / ???????? | | ##==**!!##?## """ ##????## # ??" ##???????? | | ## ##### ######## # ##???????? | | ## ###########+########## / ![##???????? | | ^ # ???? ##???????? | | # ??????????????? | | ^ ##??????????????? | | ############+######+###############??????????????? | | ########### # #=@!% ####??????????????? | | ##???## # # *b g # ????????????????? | | * ##???## # # "Y ggg#g????????????????? | | ##???## [# ! #""" g ?????????????? | | """ ##???## # !#""" a#r ????????? | | """ ##???## # ! # "" ### ######????????? | | """ ##???## ! # #""" % ###+######????????? | | ??????###### #"" # ????????????????? | | #????###### #"" # ????????????????? | | #####????????########+## " # ????????????????? | | #####???????? # ## # ????????????????? | | #?????????????????? # ##?###+### ????????????????? | | ####??????????????? # ##?### ### ????????????????? | | ####??????????????? # ##??????Y??????????????????? | | ######???????????## ##?????????????????????????? | | ######??????????? # ##?????????????????????????? | | # ! ##??????????? # ##?=???????????????????????? | | # ##??????????? # ##?????????????????????????? | | #= ##??????????? ##?????????????????????????? | | # ##########???? ##?????????????????????????? | | #!! ##########???? ##?????????????????????????? | | #! ## ! ##??? ??????????????????????????? | | # ## = ##???####??????????????????????????? | | ##+### ##???####??????????????????????????? | | + """ ##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunImprinterFlakker Manual? 0 Play Time 00:32:48 Cumulative 20.9 hours Start 2024.10.20 @ 10:14:27 End 2024.10.20 @ 10:46:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 10 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b379fab-095d-42cf-9c47-87a1c5dcd817