Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 23:31:08 Player: JitterGlitch Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4345) 4345 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 10274 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 279 Met Imprinter 300 Was Imprinted 300 Friendly Fire -279 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 350/350 System Corruption 7% Temperature Cool (0) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Battery Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Wave Gun > --- INVENTORY (20) --- Improved Sensor Array Improved Shield Generator Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Battery Improved Light Armor Plating Improved Shield Generator Improved Component Analysis Suite > --- WEAPON ----------- Precision Shock Rifle Heavy Particle Cannon Neutron Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Armored Leg High-capacity Battery Compact Battery Improved Sensor Array Advanced Signal Interpreter Advanced ECM Suite Component Analysis Suite Long-range Tractor Beam Flak Cannon Advanced Assault Cannon [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . 2 Power 3 | . . 1 1 . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 . . . Utility 4 | . . 1 1 1 . . . . . . 1 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 108 | 7 4 22 9 25 1 3 . 3 1 . 33 Power 24 | 2 . 5 . 7 . 2 . . 1 . 7 Engine 18 | 2 . 5 . 6 . 1 . . . . 4 Core 6 | . . . . 1 . 1 . . 1 . 3 Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . 4 2 6 . . . 2 . . 6 Treads 5 | . . 4 . . . . . 1 . . . Leg 17 | 2 . . 2 6 . . . 1 . . 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 1 3 5 4 6 . 1 . . . . 10 Device 14 | . . 3 2 2 . 1 . . . . 6 Storage 7 | 1 3 . 1 . . . . . . . 2 Processor 4 | . . 1 . 1 . . . . . . 2 Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 1 3 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 1 8 3 6 1 . . 1 . . 10 Energy Gun 8 | . . . . 2 . . . 1 . . 5 Energy Cannon 6 | . . . 1 2 . . . . . . 3 Ballistic Gun 7 | 2 . 4 1 . . . . . . . . Ballistic Cannon 5 | . . . 1 2 . . . . . . 2 Launcher 5 | . . 4 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 6 | . . . . 6 . . . . . . . Parts Lost 53 | . . 9 6 4 . . . . . . 34 Power 16 | . . 5 1 1 . . . . . . 9 Propulsion 11 | . . 1 1 1 . . . . . . 8 Utility 12 | . . 1 2 1 . . . . . . 8 Weapon 14 | . . 2 2 1 . . . . . . 9 Highest Loss Streak 10 | . . 4 2 3 . . . . . . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 93 65 85 100 100 100 100 100 100 72 Engine 13 | . 14 18 1 7 15 15 23 20 19 13 8 Core 2 | . . . . 4 7 6 . . . 6 3 Treads 3 | . . 19 2 . . . . . . . . Leg 16 | . 28 . 15 20 23 23 23 26 26 26 10 Device 9 | . . 12 11 14 7 7 7 6 6 6 9 Storage 13 | . 27 11 16 15 15 15 15 13 13 13 10 Processor 5 | . . 5 . . 7 7 7 6 6 6 8 Protection 4 | . . 2 2 5 7 7 7 6 6 6 . Energy Gun 2 | . . . . 2 . . . 6 6 6 7 Energy Cannon 4 | . . . 2 5 7 7 7 6 6 6 4 Ballistic Gun 3 | . 18 11 10 . . . . . . . . Ballistic Cannon 1 | . . . 1 5 4 . . . . . 2 Launcher 3 | . . 9 1 . 2 7 7 6 6 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 13 54 57 58 85 86 90 90 94 98 98 114 Greatest Support 72 | 20 20 46 46 56 56 56 56 66 66 66 72 Greatest Overweight (x) 28 | 4 2 2 2 2 1 1 1 1 1 1 28 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 9 13 8 20 19 20 20 19 19 19 19 Average Carried 13 | 1 5 10 7 16 18 19 20 18 18 19 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 9 9 8 18 19 20 20 18 19 19 3 Class Distribution -------------------- 72% | Mutant 7% | Tank 7% | Scavenger-Mutant 6% | Gunner 5% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Matter Collected 2415 | 229 99 430 363 446 90 17 164 . 96 . 481 Remotely 714 | . . . 237 394 . . . . . . 83 Salvage Created 3689 | . 99 724 352 742 . . 228 3 166 . 1375 Parts 209 | . 7 60 14 44 . . 11 . 4 . 69 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 22 . 8 . . Prevented 3 | . . . . . . . 2 . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 92 | . 3 26 10 17 . . 4 . 4 . 28 Melee 2 | . 2 . . . . . . . . . . Guns 26 | . 1 6 4 2 . . . . 1 . 12 Cannons 33 | . . . 2 14 . . 1 . 1 . 15 AOE 30 | . . 20 4 . . . 3 . 2 . 1 Classes Destroyed 15 | . 2 8 1 1 . . 1 . . . 2 Worker 5 | . . 2 . 1 . . . . . . 2 Builder 3 | . . 3 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . Carrier 1 | . . . . . . . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 11 | . . 3 . 4 . . . 1 . . 3 Swarmer 26 | . 3 6 3 5 . . . . 1 . 8 Grunt 37 | . . 13 3 7 . . 3 . 2 . 9 Brawler 2 | . . 1 . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . Sentry 11 | . . 5 2 2 . . . . . . 2 Hunter 5 | . . . 2 . . . . . . . 3 Programmer 9 | . . . . 3 . . . . . . 6 Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | . 2 10 3 5 . . 2 1 3 . 4 Combat Bots Only 8 | . 2 8 3 4 . . 2 . 3 . 4 Max Kills in Single Turn 4 | . 1 4 2 2 . . 2 1 1 . 3 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . . 3 2 . . . 1 . 1 . 1 Melee 1 | . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Hostile Shots Fired 754 | . 19 155 128 158 . . 18 . 8 . 268 Missed 214 | . 3 51 43 58 . . 9 . . . 50 Damage Taken 7314 | . 89 1419 675 1040 . . 235 47 112 . 3697 Core 1605 | . 30 216 151 135 . . 22 9 29 . 1013 Absorbed by Shields 187 | . . . 76 . . . . . . . 111 Redirected to Shielding 214 | . . 105 109 . . . . . . . . Ignored by Resistances 2044 | . 32 406 219 314 . . 66 14 31 . 962 Regen/Repaired (Parts) 218 | . . 35 . 120 . 63 . . . . . Core Remaining (%) 79 | 100 88 46 72 . . . 77 . . 95 . Volleys Fired 242 | . 6 61 28 56 . . 9 2 4 . 76 Largest 3 | . 1 2 2 2 . . 2 3 3 . 3 Hottest 220 | . 20 60 119 130 . . 114 169 169 . 220 Shots Fired 466 | . 6 98 50 101 1 . 16 6 11 . 177 Gun 218 | . 6 57 43 23 . . . 2 4 . 83 Cannon 191 | . . . 3 78 1 . 9 2 4 . 94 Launcher 57 | . . 41 4 . . . 7 2 3 . . Special . | . . . . . . . . . . . . Kinetic 175 | . 6 57 44 40 . . . . . . 28 Thermal 174 | . . . 2 38 1 . 9 2 4 . 118 Explosive 57 | . . 41 4 . . . 7 2 3 . . Electromagnetic 60 | . . . . 23 . . . 2 4 . 31 Robot Hit Streak 20 | . 1 17 16 20 . . 10 3 10 . 19 Robot Miss Streak 9 | . 2 2 2 9 . . 1 4 . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Shots Hit Robots 344 | . 7 66 40 80 . . 10 2 9 . 130 Core Hits 237 | . 3 59 25 43 . . 21 . 9 . 77 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 3 | . . . 1 1 . . . . . . 1 Burn 1 | . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . Blast 1 | . . . . 1 . . . . . . . Melee Attacks 9 | . 9 . . . . . . . . . . Impact 9 | . 9 . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11046 | . 253 2488 607 1774 . . 1051 120 562 . 4191 Guns 2462 | . 20 417 234 191 . . . 32 76 . 1492 Cannons 4050 | . . . 50 1583 . . 183 . 75 . 2159 Explosions 4270 | . . 2070 295 . . . 868 88 411 . 538 Melee 233 | . 233 . . . . . . . . . . Ramming 31 | . . 1 28 . . . . . . . 2 Kinetic 2051 | . 20 417 234 754 . . . . . . 626 Thermal 4141 | . . . 50 829 . . 183 . 191 . 2888 Explosive 3783 | . . 2070 295 . . . 868 88 295 . 167 Electromagnetic 807 | . . . . 191 . . . 32 76 . 508 Impact 233 | . 233 . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . 11 11 11 1 . . . 7 Average Corruption 3 | . . . . 4 11 11 1 . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 105 | . . . . 43 16 3 9 . . . 34 Message Errors 31 | . . . . 11 7 1 2 . . . 10 Matter Fused 16 | . . . . 11 . . 1 . . . 4 Heat Flow Errors 17 | . . . . 6 3 1 3 . . . 4 Energy Discharges 14 | . . . . 5 2 1 1 . . . 5 Data Loss (minor) 16 | . . . . 7 3 . 1 . . . 5 Data Loss (major) 3 | . . . . 1 . . . . . . 2 Misfires 5 | . . . . . 1 . 1 . . . 3 Alerts 2 | . . . . 1 . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 236 | . 78 61 . 17 . . . 30 . . 50 Projectiles 67 | . . . . 17 . . . . . . 50 Explosions 91 | . . 61 . . . . . 30 . . . Melee 78 | . 78 . . . . . . . . . . Knockbacks 12 | . 1 . . 9 . . . . . . 2 Impact 1 | . 1 . . . . . . . . . . Kinetic 10 | . . . . 8 . . . . . . 2 Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 516 | . . 298 . . . . 53 49 . . 116 Shots 23 | . . 15 . . . . 3 2 . . 3 Rammed 4 | . . 1 2 . . . . . . . 1 Targets Rammed 9 | . . 1 5 1 . . . . . . 2 Kicked 5 | . . . 3 1 . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 772 | . . 30 24 434 203 187 264 138 213 . 772 Average Temperature 134 | . . 7 10 120 83 94 82 72 97 . 185 Received Heat Transfer 1501 | . . 450 45 309 . . 57 . 81 . 559 Effects 34 | . . . . 4 . . . . . . 30 Shutdowns 16 | . . . . 3 . . . . . . 13 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 7 | . . . . 1 . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . . . . 5 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 6 | . 1 . . . . . . 2 . . 3 Impact Corruptions 3 | . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . 2 Heat Transferred 4457 | . . . 74 1097 . . 259 . 211 . 2816 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Peak Influence 463 | . 105 463 198 151 . . . 18 . . 327 Initial 39 | . . . 22 39 . . . . . . . Average 100 | . 37 190 98 39 . . . 13 . . 100 Maximum Alert Level 2 | . . 2 . . . . . . . . 1 Low Security (%) 79 | 100 100 48 100 100 . . . 100 . . 76 Level 1 17 | . . 43 . . . . . . . . 23 Level 2 2 | . . 8 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . 4 1 6 . . . . . . 4 Investigation . | . . . . . . . . . . . . Extermination 7 | . . . . 3 . . . . . . 4 Reinforcement 6 | . . 4 1 1 . . . . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Distress Signals 6 | . 2 . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 8 36 13 27 . . 11 1 4 . 39 Peak Tracking Total 7 | . 4 6 4 4 . . 7 1 3 . 6 Tactical Retreats 6 | . 1 . . . . . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Traps Triggered 4 | . . 1 . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Machines Disabled 20 | . . 6 . 2 . . . . . . 12 Max in Single Turn 9 | . . 1 . 1 . . . . . . 9 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Machines Accessed 9 | . . 4 1 4 . . . . . . . Terminals 4 | . . 2 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 19 | . . 8 1 10 . . . . . . . Successful 12 | . . 6 1 5 . . . . . . . Failed 7 | . . 2 . 5 . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . . Terminals 5 | . . 3 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . 2 . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 4 | . . 2 1 1 . . . . . . . Record 2 | . . 1 . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 . 3 . . . . . . . Scan Component 3 | . . 1 . 2 . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . Time 70 | . . 32 . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Total Allies 4 | . . . . . . 4 . . . . . Largest Group 4 | . . . . . . 4 4 1 1 1 1 Highest-Rated Group 159 | . . . . . . 159 159 40 37 37 37 Highest-Rated Ally 41 | . . . . . . 41 41 40 37 37 37 Total Orders . | . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . 34 3 1 . . Total Damage 882 | . . . . . . . 847 35 . . . Kills 7 | . . . . . . . 7 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 . 2 1 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Turns Passed 12348 | 92 406 2125 795 2390 404 1353 1389 124 669 56 2545 Spaces Moved 4976 | 63 214 770 268 1040 209 699 707 60 342 30 574 Core 114 | 20 . . . . . . . . . . 94 Treads 784 | . . 747 37 . . . . . . . . Legs 4078 | 43 214 23 231 1040 209 699 707 60 342 30 480 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 170 250 190 193 193 193 192 192 192 189 Average Speed 226 | 129 163 248 258 204 193 193 193 192 192 192 379 Slowest Speed 1450 | 250 260 260 260 260 193 193 193 192 192 192 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 36 57 22 24 29 80 80 2 48 10 13 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 2 . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 5 | . . . . . 3 1 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 417 | . . 185 28 . . . 90 23 33 . 58 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . 1 . . 6 AOE 410 | . . 185 28 . . . 90 22 33 . 52 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Total 5572 | 70 249 884 319 1193 210 704 717 64 346 29 787 Wait 173 | . 10 18 8 57 . . . . . . 80 Move 4965 | 62 213 769 267 1039 208 698 706 59 341 29 574 Hop . | . . . . . . . . . . . . Pick Up 47 | 1 6 12 2 10 1 . 1 . . . 14 Fast Attach 25 | 6 2 2 3 10 . . . . . . 2 Attach 45 | . . 12 3 4 . . . 2 . . 24 Detach 3 | . . 1 . 1 . . . . . . 1 Swap 38 | 1 2 8 3 11 1 3 . 1 1 . 7 Drop 15 | . 1 . . 4 . 2 1 . . . 7 Fire 242 | . 6 61 28 56 . . 9 2 4 . 76 Melee 9 | . 9 . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 5 | . . . 3 1 . . . . . . 1 Crush 3 | . . 1 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 12) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1567 | -9/Materials | Repaired Mni. Grenade Launcher 1875 | -9/Materials | Destroyed 8 combat bots 1953 | -9/Materials | Core integrity fell below 50% 2007 | -9/Materials | Lost 4 parts (2p1n1w) 2584 | -9/Materials | Discovered new exit (range 16) 2624 | -9/Materials | Entered another Materials area 2624 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2625 | -8/Materials | Discovered new exit (range 7) 3371 | -8/Materials | Discovered new exit (range 15) 3419 | -8/Materials | Entered Factory 3419 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5138 | -7/Factory | Garrison activated, responded to threat 5152 | -7/Factory | System corruption reached 10% 5203 | -7/Factory | Lost 3 parts (1n1u1w) 5516 | -7/Factory | Repaired Hvy. Particle Cannon 5800 | -7/Factory | Discovered new exit (range 5) 5809 | -7/Factory | Entered Lower Caves 6028 | -7/Lower Caves | Build established: Scavenger-Mutant 6191 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6213 | -7/Lower Caves | Entered Zion 6285 | -7/Zion | System corruption cleaned by Quarantine Array 6670 | -7/Zion | Build established: Mutant 6873 | -7/Zion | Imprinted 6875 | -7/Zion | Declared Zion's savior 7035 | -7/Zion | Learned location of 1 exit from Factory 7340 | -7/Zion | Received a visual enhancement algorithm 7495 | -7/Zion | Learned location of Warlord (-5) 7545 | -7/Zion | Discovered new exit (range 11) 7566 | -7/Zion | Entered Proximity Caves 7566 | -6/Proximity Caves | Accompanied by 4 allies 8459 | -6/Proximity Caves | Spotted B-75 Beast 8475 | -6/Proximity Caves | Destroyed B-75 Beast 8941 | -6/Proximity Caves | Discovered new exit (range 5) 8955 | -6/Proximity Caves | Entered Factory 8955 | -6/Factory | Accompanied by 1 ally 8955 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8956 | -6/Factory | Identified exit to Lower Caves 9079 | -6/Factory | Entered Lower Caves 9079 | -6/Lower Caves | Accompanied by 1 ally 9244 | -6/Lower Caves | Build established: Tank 9526 | -6/Lower Caves | Learned Factory security intel 9588 | -6/Lower Caves | Discovered new exit (range 16) 9628 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 9748 | -6/Lower Caves | Entered another Lower Caves area 9748 | -6/Lower Caves | Accompanied by 1 ally 9749 | -6/Lower Caves | Identified exit to Factory 9785 | -6/Lower Caves | Learned Factory stockpile data 9804 | -6/Lower Caves | Entered Factory 9804 | -5/Factory | Accompanied by 1 ally 9804 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10272 | -5/Factory | Lost 3 parts (1p2n) 10317 | -5/Factory | Lost 3 parts (1n1u1w) 10805 | -5/Factory | Lost 3 parts (1p1n1u) 11065 | -5/Factory | Build established: Mutant 11144 | -5/Factory | Core integrity fell below 50% 11233 | -5/Factory | Core integrity fell below 20% 11272 | -5/Factory | Lost 10 parts (2p2n2u4w) 11431 | -5/Factory | Terminal network hard line cut 11582 | -5/Factory | Lost 5 parts (2p2u1w) 11666 | -5/Factory | Lost 3 parts (1n1u1w) 11944 | -5/Factory | Build established: Gunner 12349 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Lightning Gun. System corrupted: Lightning Gun misfires. System corrupted: Component data lost. W-25 Informer distress signal alerts nearby ally. W-25 Informer destroyed. K-01 Serf collects debris. R-10 Processor collects Visual Processing Unit. System corrupted: Energy discharge (-119). K-01 Serf collects debris. R-10 Processor collects Imp. Sensor Array. R-10 Processor collects Imp. Hover Unit. K-01 Serf collects debris. R-10 Processor collects Imp. Signal Interpreter. System corrupted: Heat flow error (+119). ALERT: Rogue bot located, Programmers report to Factory Zone 1J. Lightning Gun destroyed. Lrn. Tractor Beam destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????"A ???????????????????????? | | ??????????????????????" ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????" ???????????????????????? | | ?????????????????????"" ???????????????????????? | | ??????????????*?# ???"" ???????????????????????? | | ?????????????? # #??########????????????? | | ??????????????? + """ "??# [#????????????? | | ????????????????# """ p F??# #????????????? | | ????????????????# """ ??#]]] #????????????? | | ????????????????# p"??#]] ! #????????????? | | ????????????????# #??#]] #????????????? | | ????????????????# %! ##?# #????????????? | | ????????????????# !! ######+############???? | | ??????????R @ % %+! #???? | | ?????????????????# ##= #???? | | ?????????????????# ######+####### ## #???? | | ????????????????????????????????# ## #???? | | ????????????????????????????????# ## #???? | | ????????????????????????????????# ## #???? | | ????????????????????????????????# #####+###???# | | ????????????????????????????????# ###### | | ????????????????????????????????# | | ??????????????????????????? ###### | | ????????????????????????????#####+##### ##????# | | ???????????????????????????????? ????# # ???? | | ???????????????????????????????? ????# # "???? | | ???????????????????????????????? ????# # ??? | | ????????????????????????????????""????# # """?? | | ??????????????????????????????????????# + """ # | | ??????????????????????????????????????# # """ # | | ??????????????????????????????????????# # + | | ??????????????????????????????????????# # """ # | | ??????????????????????????????????????# # ""??# | | ??????????????????????????????????????# # ????? | | ??????????????????????????????????????+ ??????# | | ???!??????????????????????????????????# ###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 54 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Energy Well | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Oops Preemptive Strike Use The Force Challenges ------------ None Game ------ Seed AssaultWardroneDriver Manual? 0 Play Time 01:19:31 Cumulative 4.5 hours Start 2024.04.01 @ 21:59:47 End 2024.04.01 @ 23:31:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/CogWide Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5bbb6152-315d-4a13-9bf5-232b9ae78b5b