Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 05:08:30 Player: Gredd Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (72) 360 Value Destroyed (1881) 1881 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (3849) 3849 TOTAL SCORE: 14390 Bonus ------- High Alert Combat Kills 49 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 184/300 Energy 204/210 System Corruption 0% Temperature Cool (14) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Antimatter Reactor > --- PROPULSION (7) --- Cesium-ion Thruster Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Q-thruster Cooled Q-thruster > --- UTILITY (14) ----- Advanced Power Amplifier Improved Cooling System Medium Storage Unit Structural Scanner Experimental Optical Array Advanced Transmission Jammer Advanced ECM Suite Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Rocket Launcher Makeshift Hammer > --- INVENTORY (10) --- Light Nuclear Core Energy Well (350) Improved Trap Scanner Stasis Canceller Improved Reaction Control System Improved Light Armor Plating Graphene Brace System Shield Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Medium Storage Unit Structural Scanner Experimental Optical Array Advanced Transmission Jammer Advanced ECM Suite Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Rocket Launcher Makeshift Hammer > --- INVENTORY -------- Light Nuclear Core Energy Well Improved Trap Scanner Stasis Canceller Improved Reaction Control System Improved Light Armor Plating Graphene Brace System Shield Powered Hammer [Rating: 123] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Hammer Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 2 . . . 2 . . . . . 1 Utility 12 | . . . . . 2 . . . 2 2 1 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 82 | 7 15 3 . 1 21 1 . . 14 4 2 4 2 6 2 Power 9 | 1 1 . . 1 3 . . . 2 . . . . . 1 Engine 4 | 1 . . . 1 1 . . . 1 . . . . . . Core 4 | . 1 . . . 2 . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 25 | 2 5 . . . 9 . . . 6 1 . 1 . 1 . Treads 8 | . 3 . . . 5 . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel 3 | . 2 . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 12 | . . . . . 4 . . . 5 1 . 1 . 1 . Utility 30 | 2 2 1 . . 4 . . . 5 3 2 3 2 5 1 Device 16 | 1 1 1 . . 2 . . . 2 . 1 3 2 2 1 Storage 3 | 1 1 . . . . . . . . 1 . . . . . Processor 3 | . . . . . . . . . . 1 . . . 2 . Hackware 6 | . . . . . . . . . 3 1 1 . . 1 . Protection 2 | . . . . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 18 | 2 7 2 . . 5 1 . . 1 . . . . . . Energy Gun 2 | 1 . . . . 1 . . . . . . . . . . Energy Cannon 6 | . 4 . . . 2 . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 2 1 . . 2 2 . . . 2 . Parts Lost 6 | . . . . 1 3 . . . 1 1 . . . . . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . Utility 1 | . . . . . 1 . . . . . . . . . . Weapon 3 | . . . . . 2 . . . . 1 . . . . . Highest Loss Streak 2 | . . . . 1 2 . . . 1 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 5 8 14 15 14 14 9 10 13 9 5 7 9 8 9 8 Power 1 | . 1 1 2 1 1 1 1 1 1 1 . . . . 1 Propulsion 1 | 4 1 1 1 1 3 1 1 1 . . 1 1 2 1 . Utility 5 | . 3 7 7 7 5 5 6 8 6 3 6 7 6 8 7 Weapon 2 | . 2 3 4 5 4 2 2 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 32 | 2 9 . . 3 3 . . . 9 . . 1 . 1 4 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 9 | 2 6 . . . . . . . 1 . . . . . . Utility 17 | . 1 . . 3 1 . . . 7 . . 1 . 1 3 Weapon 5 | . 2 . . . 1 . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 99 95 94 100 90 89 99 99 96 100 97 99 Engine 1 | . . . . 11 5 . . . . . . . . . . Core 7 | . 13 14 14 1 3 9 9 9 5 5 10 9 9 8 7 Treads 16 | . 26 28 28 28 34 . . . . . . . . . . Flight 14 | . . . . . . 36 36 36 32 35 31 28 28 26 28 Device 15 | . 14 14 14 14 17 18 18 18 14 11 7 10 14 16 23 Storage 8 | . 14 14 14 14 9 9 9 9 3 . 5 4 4 4 4 Hackware 6 | . . . . . . . . . 15 23 23 23 23 23 24 Protection 3 | . . . . . 6 9 9 9 4 4 4 4 4 4 . Energy Cannon 8 | . 24 10 14 11 12 . . . . . . . . . . Ballistic Cannon 1 | . . 4 14 13 . . . . . . . . . . . Launcher 2 | . . 7 . 3 . 3 9 . 2 5 5 4 4 3 4 Impact Weapon 3 | . . . . . 4 9 9 9 6 5 5 4 4 4 4 Slashing Weapon 1 | . 2 5 . . . . . . . . . . . . . Peak Build Rating 123 | 8 12 20 13 13 33 33 31 31 54 66 75 92 96 109 123 Average Rating 34 | 5 11 11 13 11 25 29 30 30 43 65 72 80 91 104 118 On Entrance 41 | . 7 12 13 13 12 30 30 31 31 54 65 75 92 96 108 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 42 | 13 34 34 33 34 42 37 37 37 36 25 35 35 36 36 41 Greatest Support 80 | 20 40 40 40 40 80 20 20 20 32 46 46 49 49 50 59 Greatest Overweight (x) 4 | . 4 . . . 1 1 1 1 1 . . . 1 . . Average Overweight (x) . | . . . . . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 12 | 7 8 15 15 15 15 15 15 15 11 5 10 10 10 10 10 Most Carried 15 | 8 11 15 15 15 15 11 11 14 15 8 10 10 10 10 9 Average Carried 11 | 5 8 14 14 14 14 9 10 13 9 5 7 9 8 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 10 10 10 10 10 10 Final Carried 15 | 7 11 15 15 15 9 9 11 14 5 8 10 9 10 10 9 Class Distribution -------------------- 60% | Mutant 9% | Hacker-Ninja 8% | Scavenger-Mutant 8% | Hacker-Mutant 5% | Wizard-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Assassin | -3/DSF Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Matter Collected 1861 | 143 370 77 . 105 442 50 8 8 195 91 . . . 129 243 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2941 | 135 561 112 . 55 1262 18 42 . 344 166 29 42 . 129 46 Parts 116 | 12 33 8 . 3 51 . 1 . 3 . 1 . . . 4 Haulers Intercepted 4 | . 2 . . . 2 . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 36 | . 8 2 . 1 23 . 1 . 1 . . . . . . Melee 8 | . 2 . . . 5 . . . 1 . . . . . . Guns 3 | . . . . . 3 . . . . . . . . . . Cannons 13 | . 6 2 . . 5 . . . . . . . . . . AOE 6 | . . . . . 6 . . . . . . . . . . Classes Destroyed 12 | 2 7 . . 1 1 . . . 1 . . . . . . Worker 5 | . 1 . . . 1 . . . 1 1 . . . . 1 Builder 4 | . 2 . . . 1 . . . . . . . . 1 . Tunneler 6 | 4 . 1 . . . . . . . . . . . . 1 Hauler 4 | . 2 . . . 2 . . . . . . . . . . Recycler 7 | 1 1 . . . 1 . . . 2 1 . . . 1 . Operator 4 | . 1 . . . 2 1 . . . . . . . . . Watcher 6 | . 2 . . . 2 . . . . . 1 1 . . . Swarmer 6 | . 3 . . . 3 . . . . . . . . . . Grunt 21 | . 5 2 . . 14 . . . . . . . . . . Sentry 6 | . . . . 1 4 . 1 . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 4 4 2 . 1 7 1 1 . 1 2 1 1 . 1 2 Combat Bots Only 6 | . 4 2 . 1 6 . 1 . 1 . . . . . . Max Kills in Single Turn 5 | 1 2 1 . 1 5 1 1 . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . . . . . . Melee 1 | . 1 . . . 1 . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 222 | . 47 6 . . 124 . 11 . 19 . 9 2 2 2 . Missed 61 | . 9 1 . . 35 . 3 . 4 . 5 1 1 2 . Hits 161 | . 38 5 . . 89 . 8 . 15 . 4 1 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . Projectile 160 | . 38 5 . . 89 . 8 . 15 . 3 1 1 . . Critical Strikes 9 | . . 1 . . 7 . . . 1 . . . . . . Damage Taken 2484 | . 467 80 . 19 1444 . 169 . 255 . 25 25 . . . Core 333 | . 98 . . . 121 . . . 89 . 25 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 308 | . . . . . 129 . . . 179 . . . . . . Core Remaining (%) 91 | 100 . . . 60 . . . 78 89 100 97 . 100 100 100 Volleys Fired 138 | 16 45 5 . 4 58 2 . . . . 4 . . . 4 Largest 2 | 2 2 2 . 2 2 1 . . . . 1 . . . 1 Hottest 136 | 60 136 136 . 136 128 30 . . . . 33 . . . 33 Shots Fired 239 | 29 87 10 . 7 95 2 . . 1 . 4 . . . 4 Gun 44 | 29 . . . . 15 . . . . . . . . . . Cannon 180 | . 87 10 . 5 78 . . . . . . . . . . Launcher 15 | . . . . 2 2 2 . . 1 . 4 . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 23 | 16 . . . 1 6 . . . . . . . . . . Thermal 186 | 13 87 10 . 4 72 . . . . . . . . . . Explosive 15 | . . . . 2 2 2 . . 1 . 4 . . . 4 Electromagnetic 15 | . . . . . 15 . . . . . . . . . . Robot Hit Streak 10 | 3 6 2 . 5 10 . . . . . . . . . . Robot Miss Streak 5 | 3 4 1 . . 5 . . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 156 | 15 38 5 . 3 69 2 7 . 9 2 1 1 . 2 2 Core Hits 72 | 6 21 4 . . 37 . . . 2 . 1 . . . 1 Critical Kills 4 | . . . . 1 1 . . . 1 . . . . . 1 Critical Parts Destroyed 11 | . . . . . 4 1 3 . 1 2 . . . . . Critical Strikes 15 | . . . . 1 5 1 3 . 2 2 . . . . 1 Meltdown 2 | . . . . 1 1 . . . . . . . . . . Smash 13 | . . . . . 4 1 3 . 2 2 . . . . 1 Melee Attacks 225 | . 25 3 . . 46 3 12 . 60 24 10 2 4 15 21 Impact 192 | . . . . . 46 3 12 . 55 24 10 2 4 15 21 Slashing 28 | . 25 3 . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . 5 . . . . . . Sneak Attacks 24 | . 7 . . . 5 1 1 . 3 2 . 1 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5747 | 159 1063 131 . 60 2626 101 259 . 536 198 93 81 . 244 196 Guns 437 | 159 . . . . 278 . . . . . . . . . . Cannons 1479 | . 554 104 . 60 761 . . . . . . . . . . Explosions 615 | . . . . . 577 . . . . . 38 . . . . Melee 3143 | . 494 . . . 979 101 259 . 536 198 55 81 . 244 196 Ramming 73 | . 15 27 . . 31 . . . . . . . . . . Kinetic 120 | 84 . . . . 36 . . . . . . . . . . Thermal 1678 | 75 554 104 . 60 885 . . . . . . . . . . Explosive 455 | . . . . . 417 . . . . . 38 . . . . Electromagnetic 278 | . . . . . 278 . . . . . . . . . . Impact 2615 | . . . . . 979 101 259 . 502 198 55 81 . 244 196 Slashing 494 | . 494 . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . 34 . . . . . . Highest Corruption 3 | . . . . . 1 1 1 1 3 . . . . . . Average Corruption 1 | . . . . . 1 1 1 1 2 . . . . . . Corruption Purged 1 | . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 27 | . . . . . 6 3 6 9 3 . . . . . . Message Errors 6 | . . . . . 2 . 1 2 1 . . . . . . Matter Fused 2 | . . . . . . . 2 . . . . . . . . Heat Flow Errors 9 | . . . . . 2 2 2 3 . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . 2 1 . 2 1 . . . . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1225 | . 63 . . . 401 71 102 . 172 198 . 26 . 134 58 Projectiles 13 | . 13 . . . . . . . . . . . . . . Explosions 2 | . . . . . 2 . . . . . . . . . . Melee 1210 | . 50 . . . 399 71 102 . 172 198 . 26 . 134 58 Knockbacks 10 | . . . . . 6 . . . 1 1 . 1 . 1 . Impact 9 | . . . . . 5 . . . 1 1 . 1 . 1 . Kinetic 1 | . . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . 133 . . . 30 . . . . . . Shots 4 | . . . . . 3 . . . 1 . . . . . . Rammed 16 | . 5 2 . 1 8 . . . . . . . . . . Targets Rammed 16 | . 5 2 . 1 8 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 468 | 40 430 468 . 150 200 88 153 254 65 190 132 62 314 72 304 Average Temperature 79 | 16 127 224 . 81 44 50 82 114 16 74 33 13 215 65 131 Received Heat Transfer 969 | . 195 63 . . 675 . 36 . . . . . . . . Effects 5 | . 4 1 . . . . . . . . . . . . . Shutdowns 2 | . 1 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 7 . 1 . 2 1 . 1 . 1 . Combat Hostiles 4 | . . . . . 3 . 1 . . . . . . . . Parts Fried 28 | . . . . . 6 3 1 . 4 3 . 2 . 7 2 Impact Corruptions 38 | . . . . . 15 1 3 . 7 6 . 1 . 4 1 Robots Melted 2 | . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . Parts Melted 4 | . 2 1 . 1 . . . . . . . . . . . Heat Transferred 2841 | 175 999 185 . 111 1371 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . . . Low Security (%) 89 | 100 100 100 . 100 59 76 100 . 100 100 100 100 100 100 100 Level 1 8 | . . . . . 34 23 . . . . . . . . . Level 2 1 | . . . . . 6 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 553 | 10 132 40 . 22 553 231 97 . 130 69 35 15 13 24 53 Initial 231 | . . . . . 3 231 31 . . 59 . 15 5 6 5 Average 57 | 2 42 1 . 1 166 155 30 . 17 7 8 2 7 3 12 Influence Increases 2462 | 25 362 58 . 34 886 20 235 . 289 102 132 9 8 79 223 Destroy 0b10 Robot/C 720 | . 160 40 . 20 460 . 20 . 20 . . . . . . Destroy 0b10 Robot/NC 180 | 25 45 5 . . 45 5 . . 15 10 5 5 . 10 10 Destroy Leader 180 | . 38 10 . . 118 . . . 10 . 2 2 . . . Allied During Kill 2 | . . . . 2 . . . . . . . . . . . Successful Hack 258 | . 23 . . . 25 . 18 . 76 18 44 . . 30 24 Select Force Hacks 180 | . . . . . . . 180 . . . . . . . . Disable Machine 90 | . 45 . . . 30 . . . 15 . . . . . . Destroy Structure 417 | . 6 3 . 12 58 15 2 . 48 44 66 2 8 39 114 Partial Spotted 210 | . . . . . . . . . 105 30 . . . . 75 Lose Combat Pursuer 225 | . 45 . . . 150 . 15 . . . 15 . . . . Influence Decreases 2417 | 25 362 58 . 24 348 487 316 . 167 224 103 31 2 82 188 Entered New Map 465 | . . . . . 7 317 50 . . 63 . 14 2 7 5 Time Decay 1912 | 25 362 58 . 24 311 170 266 . 167 161 93 17 . 75 183 Lost Part 30 | . . . . . 30 . . . . . . . . . . Lost Ally 10 | . . . . . . . . . . . 10 . . . . Squads Dispatched 27 | . . . . . 6 1 . . 7 1 4 1 . 4 3 Investigation 4 | . . . . . 2 . . . 1 . . . . 1 . Extermination 12 | . . . . . . . . . 4 1 1 1 . 2 3 Reinforcement 10 | . . . . . 4 1 . . 2 . 2 . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Distress Signals 3 | . 1 . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 103 | . 24 2 . 1 47 2 6 . 5 . 9 2 1 2 2 Peak Tracking Total 7 | . 5 2 . . 7 1 4 . 3 . 5 2 1 2 2 Tactical Retreats 11 | . 2 . . . 4 . 1 . 2 . 1 . . . 1 ECM-based Alert Blocks 5 | . . . . . . . . . 3 . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Traps Triggered 11 | . . . . 1 1 . . . 1 . 2 . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Machines Disabled 7 | . 3 . . 1 2 . . . 1 . . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Machines Accessed 74 | . 7 . 1 1 9 . 12 1 13 7 8 6 . 3 6 Terminals 45 | . 5 . . . 7 . 6 . 7 5 7 3 . 2 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . 2 . . . . . . Recycling Units 14 | . 2 . . . 1 . 6 . 1 2 1 . . . 1 Scanalyzers 5 | . . . . . . . . . 2 . . 2 . . 1 Garrison Access 4 | . . . . . . . . . 1 . . 1 . 1 1 Total Hacks 231 | . 27 . 1 1 27 . 28 9 34 18 43 18 . 12 13 Successful 148 | . 16 . 1 1 17 . 19 9 19 14 30 9 . 6 7 Failed 81 | . 11 . . . 10 . 9 . 14 4 12 9 . 6 6 Catastrophic 13 | . 3 . . . 1 . 2 . 2 1 . 2 . 1 1 Database Lockouts 2 | . . . . . . . . . 1 . 1 . . . . Manual 155 | . 24 . 2 . 21 2 20 . 21 10 39 8 . 5 3 Terminals 159 | . 21 . . . 20 . 18 . 20 15 40 10 . 10 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . 3 . . . 5 . . . . . . Recycling Units 35 | . 6 . . . 4 . 10 . 4 3 3 . . . 5 Scanalyzers 12 | . . . . . . . . . 3 . . 7 . . 2 Garrison Access 6 | . . . . . . . . . 2 . . 1 . 2 1 Terminal Hacks 57 | . 5 . 1 1 7 . 6 9 2 5 13 2 . 4 2 Record 12 | . . . . . . . 1 9 . . 2 . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . Robot Analysis 3 | . 1 . . . 1 . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . 1 . . . . 1 1 . . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 . 1 . . . Level Access Points 4 | . . . . . . . . . . 1 1 . . 1 1 Branch Access Points 4 | . . . . . 1 . . . 1 1 . 1 . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . Terminal Index 5 | . . . . . . . 1 . 1 1 1 . . 1 . Garrison Index 1 | . . . . . . . . . . . 1 . . . . Alert Level 3 | . . . . . 1 . 1 . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . Maintenance Status 2 | . . . . . 1 . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . . . . . . . 1 . . 1 . Transport Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 4 | . 2 . . . 1 . 1 . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . 4 . . . . . . Scan Component 3 | . . . . . 1 . . . 2 . . . . . . Repair 3 | . . . . . 1 . . . 2 . . . . . . Recycling Unit Hacks 13 | . 2 . . . 1 . 2 . 2 3 1 . . . 2 Report Inventory 9 | . 1 . . . 1 . 2 . 1 2 1 . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Retrieve Components 3 | . 1 . . . . . . . 1 1 . . . . . Scanalyzer 6 | . . . . . . . . . 2 . . 3 . . 1 Insert Component 2 | . . . . . . . . . 1 . . 1 . . . Retrieve Study 4 | . . . . . . . . . 1 . . 2 . . 1 Garrison Access Hacks 3 | . . . . . . . . . 1 . . 1 . . 1 Seal Access 3 | . . . . . . . . . 1 . . 1 . . 1 Unauthorized Hacks 63 | . 9 . . . 7 . 11 . 8 6 16 3 . 2 1 Terminals 48 | . 5 . . . 7 . 4 . 6 6 14 3 . 2 1 Assimilate 1 | . . . . . . . . . . . 1 . . . . Botnet 34 | . 4 . . . 6 . 4 . 4 4 7 2 . 2 1 Operators 7 | . 1 . . . 1 . . . 2 1 1 1 . . . Skim 6 | . . . . . . . . . . 1 5 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 15 | . 4 . . . . . 7 . 2 . 2 . . . . Reject 4 | . 2 . . . . . . . 1 . 1 . . . . Mask 5 | . 2 . . . . . 1 . 1 . 1 . . . . Tunnel 6 | . . . . . . . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 57 | . 6 . . . 9 . 8 . 12 5 7 3 . 3 4 Full Trace Events 2 | . . . . . 1 . . . 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . 1 . . 2 . . 1 Parts Repaired 3 | . . . . . 1 . . . 2 . . . . . . Time 95 | . . . . . 38 . . . 57 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 17 | . 3 . . . . . . . 10 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Total Allies 5 | . . 1 . 3 . . . . . . 1 . . . . Largest Group 3 | . . 1 . 3 2 . . . . . 1 . . . . Highest-Rated Group 40 | . . 31 . 40 32 . . . . . 26 . . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . . . 26 . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 15 | . . . . 8 7 . . . . . . . . . . Total Damage 151 | . . . . 111 40 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Active Infowar (turns) 14643 | 37 2129 1455 389 847 3276 344 783 884 1964 987 305 147 77 413 606 Optics 2534 | . . . . . . . . . . 986 305 147 77 413 606 Sensors 2 | . . 2 . . . . . . . . . . . . . Structural 12529 | . 1200 1044 . 577 3276 344 783 884 1964 987 305 147 74 411 533 Traps 8 | . . . . . . . . . . . . . . 8 . Seismic 2034 | 37 929 409 389 270 . . . . . . . . . . . Cloaking 93 | . . . . . . . . . . . . 5 77 3 8 Jamming 107 | . . . . . . . . . . . . . . 96 11 ECM 341 | . . . . . . . . . 230 17 2 4 . 14 74 Robot Analysis Total 3 | . 1 . . . 1 . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Turns Passed 14734 | 123 2134 1455 389 847 3276 344 783 884 1964 987 305 147 77 413 606 Spaces Moved 12204 | 58 1035 774 243 460 1269 248 712 853 1824 1147 630 432 72 955 1492 Core 18 | 15 3 . . . . . . . . . . . . . . Treads 3727 | . 992 774 243 460 1258 . . . . . . . . . . Legs 62 | 43 19 . . . . . . . . . . . . . . Wheels 21 | . 21 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8376 | . . . . . 11 248 712 853 1824 1147 630 432 72 955 1492 Fastest Speed 5 | 50 90 160 160 160 103 103 103 103 20 5 5 5 5 6 5 Average Speed 80 | 101 158 160 160 160 163 103 103 103 52 19 19 19 46 19 16 Slowest Speed 250 | 120 250 160 160 160 165 103 103 103 103 20 20 20 104 20 17 Overloaded Moves 127 | . . . . . . . . . . 13 31 16 24 6 37 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 1 . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 77 99 62 84 53 26 99 58 32 25 17 12 89 18 30 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 7 | . . . . 1 . . 6 . . . . . . . . Known Exits Taken 6 | . . . . 1 1 . . . . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . 2 . . . 3 . . . . . . . Spaces Dug 142 | . 8 3 . . 22 1 2 . 41 22 8 1 4 13 17 Terrain Destroyed 274 | . 10 3 . 15 58 15 2 . 47 22 38 1 4 13 46 Melee 137 | . 4 3 . . 21 1 2 . 41 22 8 1 4 13 17 Projectile 13 | . 6 . . . 7 . . . . . . . . . . AOE 124 | . . . . 15 30 14 . . 6 . 30 . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res DSF Res Acc Total 16551 | 96 1392 971 244 564 2316 332 749 858 2775 1880 795 491 109 1159 1820 Wait 3629 | . 219 176 . 84 859 73 24 3 831 694 137 49 27 157 296 Move 12184 | 57 1034 773 242 459 1268 247 711 852 1823 1146 627 431 71 954 1489 Hop 2 | . . . . . . . . . . . 1 . . . 1 Pick Up 98 | 14 17 5 1 6 13 1 2 2 14 8 4 1 1 8 1 Fast Attach 28 | 2 7 . . . 5 . . . 5 1 . . . 8 . Attach 33 | 5 1 . . 1 5 2 . . 5 2 2 3 . 4 3 Detach 11 | . . . . . 2 2 . 1 1 . . 1 . 3 1 Swap 95 | . 18 6 . 4 31 1 . . 13 3 4 3 4 5 3 Drop 84 | 2 21 1 1 5 21 1 . . 23 2 . 1 1 5 . Fire 138 | 16 45 5 . 4 58 2 . . . . 4 . . . 4 Melee 225 | . 25 3 . . 46 3 12 . 60 24 10 2 4 15 21 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 16 | . 5 2 . 1 8 . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 6 . 1 . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 9 exits: *Fac x4 / *Upp x2 / Ext x2 / DSF) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 1485 | -10/Materials | Discovered new exit (range 7) 1692 | -10/Materials | Discovered new exit (range 16) 1950 | -10/Materials | Discovered new exit (range 15) 2258 | -10/Materials | Entered Mines 2277 | -10/Mines | Met a Derelict bent on vengeance 2474 | -10/Mines | Assembled infested the area 2968 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3014 | -10/Mines | Received a Mining Laser from a helpful Derelict 3051 | -10/Mines | Discovered new exit (range 7) 3130 | -10/Mines | Discovered new exit (range 7) 3146 | -10/Mines | Discovered new exit (range 6) 3213 | -10/Mines | Discovered new exit (range 6) 3291 | -10/Mines | Learned 2 Materials zone layouts 3298 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3301 | -10/Mines | Found Prototype Device 3302 | -10/Mines | Identified Exp. Sensor Array 3432 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3491 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3713 | -10/Mines | Entered Exiles 3752 | -10/Exiles | Met 8R-AWN 3779 | -10/Exiles | Met EX-HEX 3838 | -10/Exiles | Met EX-BIN 3861 | -10/Exiles | Aligned with FarCom system 3862 | -10/Exiles | Given EX-Vault access code 3904 | -10/Exiles | Opened EX-Vault 3920 | -10/Exiles | Found Gui. Plasma Cannon 3953 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3998 | -10/Exiles | Met EX-DEC 4088 | -10/Exiles | Discovered new exit (range 10) 4102 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 4102 | -10/Exiles | Entered Mines 4180 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4599 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4677 | -9/Mines | Identified exit to Materials 4681 | -9/Mines | Learned location of Storage (-8) 4744 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4895 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4949 | -9/Mines | Entered Materials 4949 | -8/Materials | Accompanied by 2 allies 4949 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5051 | -8/Materials | Discovered new exit (range 14) 5505 | -8/Materials | Build established: Scavenger-Mutant 6569 | -8/Materials | Identified exit to Storage 6772 | -8/Materials | Build established: Mutant 7037 | -8/Materials | Discovered new exit (range 8) 7326 | -8/Materials | Repaired Imp. Light Armor Plating? 8225 | -8/Materials | Entered Storage 8261 | -8/Storage | Met 01-MTF 8418 | -8/Storage | Used back door to open Recycling access 8418 | -8/Storage | Discovered new exit (range 4) 8569 | -8/Storage | Entered Recycling 8569 | -8/Recycling | Accompanied by 1 ally (01-MTF) 8694 | -8/Recycling | Discovered new exit (range 16) 9273 | -8/Recycling | Scanned before Scraplab entrance 9293 | -8/Recycling | Discovered new exit (range 11) 9296 | -8/Recycling | Entered Scraplab 9352 | -8/Recycling | Entered Scraptown 9493 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9503 | -8/Scraptown | Visited Comm Corps 9558 | -8/Scraptown | Visited SPCMW 9809 | -8/Scraptown | Visited Awakened 9867 | -8/Scraptown | Discovered new exit (range 5) 9978 | -8/Scraptown | Visited IN-MT5's Study 10037 | -8/Scraptown | Visited Spacefarers 10106 | -8/Scraptown | Visited Fellowship of the Rings 10138 | -8/Scraptown | Turned away by UFD registrar 10179 | -8/Scraptown | Visited TADAMA 10236 | -8/Scraptown | Entered Factory 10236 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 10535 | -6/Factory | Build established: Hacker-Mutant 11508 | -6/Factory | Discovered new exit (range 14) 11650 | -6/Factory | Repaired Imp. Light Armor Plating 11785 | -6/Factory | Build established: Hacker-Sprinter 12036 | -6/Factory | Identified exit to Lower Caves 12061 | -6/Factory | Repaired Cesium-ion Thruster 12129 | -6/Factory | Discovered new exit (range 11) 12152 | -6/Factory | Central database locked down 12200 | -6/Factory | Entered another Factory area 12200 | -5/Factory | Evolved 2 slots: Utility x2 12228 | -5/Factory | Identified exit to Upper Caves 12228 | -5/Factory | Identified exit to Extension 12230 | -5/Factory | Identified exit to DSF 12438 | -5/Factory | Identified exit to Factory 12488 | -5/Factory | Build established: Hacker-Ninja 12501 | -5/Factory | Watched by a mysterious "MATRIX" hacker 13187 | -5/Factory | Entered another Factory area 13187 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13246 | -4/Factory | Identified exit to Research 13304 | -4/Factory | Spotted B-86 Titan 13378 | -4/Factory | Found Prototype Processor 13401 | -4/Factory | Central database locked down 13438 | -4/Factory | Learned 2 Proximity Caves zone layouts 13466 | -4/Factory | Learned location of 1 exit from Upper Caves 13468 | -4/Factory | Garrison activated, responded to threat 13485 | -4/Factory | Learned Armory non-interactive machine intel 13492 | -4/Factory | Entered Research 13492 | -3/Research | Evolved 2 slots: Utility x2 13526 | -3/Research | Identified Exp. Terrain Scan Processor 13578 | -3/Research | Identified exit to Testing 13639 | -3/Research | Identified exit to DSF 13639 | -3/Research | Entered DSF 13687 | -3/DSF | Additional patrols routed to DSF 13710 | -3/DSF | Discovered new exit (range 15) 13716 | -3/DSF | Entered Research 13716 | -2/Research | Evolved 2 slots: Utility x2 14065 | -2/Research | Identified exit to Access 14068 | -2/Research | Spotted B-90 Cyclops 14129 | -2/Research | Entered Access 14129 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14151 | -1/Access | Build established: Wizard-Ninja 14235 | -1/Access | Identified exit to Surface 14671 | -1/Access | Spotted B-99 Colossus 14735 | *** | Escaped! Last Messages --------------- Awaiting botnet instructions. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 14400_ ALERT: Security rotation in progress. 14579_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7Z. 14604_ U-05 Engineer builds a Wall. 14672_ Connecting with Terminal... 14707_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5D. 14732_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14733_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## ! | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????####### | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????BB????BB??????????########### | | ?????????????????????BB????BB??????????## | | ???????????????????????????????????????## ] | | ???????????????????????????????????????## " | | ???????????????????????????????????????##""" | | ??????????????????##"????????"##???????## """ | | ??????????????????##""""""""""##???????## " | | ??????????????????## ##???????## | | ??????????????????## ##???????## ! | | ??????????????????## ##???????######+#### | | ??????????????????## "" ##???????##### | | ??????????????????## "@ ##??????????## | | ??????????????????## ##??????????## ^ | | ??????????????????## ############## !!! | | ?????????????????### ############## !! | | ?????????????????### #### " !! | | ?????????????????## ###[ # | | ?????????????????###"" #### * # | | ?????????????????###"" #### # | | ??????????????????##"" #### # #### | | ??????????????????##T #### # # | | ??????????????????##"" #### # # ?? | | ????????? # #######"" #### # # ?? | | ????????? # #######"" ############+# # ?? | | ????????? # A # ?? | | ????????? # R / | | ?????????#####+############################# # ?? | | ????????? ########################### # ?? | | ??????????????????????????????????????????## # ?? | | ??????????????????????????????????????????## # ?? | | ???????????????????????????????????????????? # ?? | | ???????????????????????????????????????????? # ?? | | ???????????????????????????????????????????? ##?? | | ???????????????????????????????????????????? ##?? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 36 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Armor Coverage 150 Evasion (%) 66 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 28% | -8/Materials Imp. Light Armor Plating | 8% | -6/Factory Cesium-ion Thruster | 44% | -6/Factory Studied --------- Lgt. Nuclear Core | -6/Factory | Hacked Cesium-ion Thruster | -3/Research | Hacked Rocket Launcher | -3/Research | Hacked Q-thruster | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Construction Begets Destruction Epsilon Run Frienemies Heavy Suspicion Infodabbler Network Effect Safety First Speed Demon Spot Them First Supersonic Whoosh! Window Shopping You May Approach The Wall Challenges ------------ None Game ------ Seed MiningSwordJack Manual? 0 Play Time 05:17:18 Cumulative 31.9 hours Start 2026.09.03 @ 21:53:34 End 2026.09.06 @ 05:08:30 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c6f0499-0205-484b-b066-f46f21255dcd