Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 15:22:25 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (269) 1345 Value Destroyed (9011) 9011 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1184) 1184 TOTAL SCORE: 16820 Bonus ------- High Alert Combat Kills 1223 Follower Combat Kills 107 Friendly Fire -146 Cogmind --------- Core Integrity 1134/1150 Matter 282/300 Energy 231/515 System Corruption 0% Temperature Cool (51) Movement Walking (151) Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter-Fission Reactor > --- PROPULSION (5) --- Carbon-FC Exoskeleton > --- UTILITY (9) ------ Scrap Engine Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Improved Hardlight Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Fission Core Huge Storage Unit High-capacity Matter Pod (200) Remote Shield Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- Carbon-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Improved Hardlight Generator > --- WEAPON ----------- Cld. Directed Scrap Construct/G Electro Proton Construct/C Hpw. EM Tesla Construct/G > --- INVENTORY -------- Improved Deuterium Engine Fission Core Huge Storage Unit High-capacity Matter Pod Remote Shield [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 4 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . 1 . . . Utility 7 | . . 1 . 2 . . 3 . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 147 | 9 7 35 45 15 11 5 16 1 . 3 Power 24 | 2 1 5 11 . 1 1 3 . . . Engine 17 | 2 1 5 6 . 1 1 1 . . . Core 7 | . . . 5 . . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 45 | 2 2 14 14 7 2 2 2 . . . Treads 45 | 2 2 14 14 7 2 2 2 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 2 2 10 9 6 3 1 10 1 . 3 Device 17 | 1 2 4 3 1 . 1 2 1 . 2 Storage 9 | 1 . 2 2 1 . . 3 . . . Processor 4 | . . . 1 1 . . 1 . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 16 | . . 4 3 3 3 . 3 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 3 2 6 11 2 5 1 1 . . . Energy Gun 3 | 1 . . 1 . 1 . . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 19 | 2 . 5 7 2 2 1 . . . . Ballistic Cannon 5 | . . 1 2 . 2 . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 1 . . . . Parts Lost 44 | . 2 7 6 2 5 . 16 1 1 4 Power 5 | . . 1 1 . . . 3 . . . Propulsion 13 | . . 4 2 2 2 . 3 . . . Utility 15 | . 1 1 2 . 2 . 6 1 1 1 Weapon 11 | . 1 1 1 . 1 . 4 . . 3 Highest Loss Streak 6 | . 1 5 3 1 3 . 6 1 1 4 To Critical Strikes 3 | . . . . . 2 . 1 . . . Average Backups 13 | 1 6 17 19 19 19 11 9 4 5 4 Power 1 | . 1 1 2 1 1 1 2 2 3 1 Propulsion 2 | . . 6 3 3 3 . 1 . . . Utility 4 | . 1 5 6 5 5 4 4 2 2 3 Weapon 4 | . 2 4 6 9 9 4 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 2 1 5 3 1 8 3 1 . 2 Power 4 | . 1 . 1 . . . . 1 . 1 Propulsion 5 | . . . . . . 2 3 . . . Utility 7 | . 1 1 3 1 . . . . . 1 Weapon 10 | . . . 1 2 1 6 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 98 99 98 98 81 65 67 61 59 Engine 6 | . 14 10 6 7 7 7 1 . . . Core 1 | . . . 2 . . . 2 5 5 3 Treads 25 | . 28 32 35 28 29 26 14 . . . Device 12 | . 13 14 8 9 6 14 12 17 14 14 Storage 9 | . 14 11 9 7 7 7 8 15 11 10 Processor 3 | . . . 3 12 13 . 1 5 5 5 Protection 4 | . . 6 5 6 7 7 6 . . . Energy Gun 5 | . 8 . 7 7 6 . 6 9 11 10 Energy Cannon 1 | . 4 . . . . . . 5 5 4 Ballistic Gun 10 | . 14 20 15 15 10 7 2 . . . Ballistic Cannon 2 | . . 1 4 . 4 5 . . . . Peak Build Rating 86 | 7 7 15 35 53 55 59 81 81 80 86 Average Rating 40 | 6 6 12 29 40 51 52 66 73 75 80 On Entrance 39 | . 7 7 15 34 49 48 54 68 80 73 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 15 15 60 66 66 81 79 116 81 81 86 Greatest Support 142 | 40 40 60 85 112 112 104 142 129 129 129 Greatest Overweight (x) 23 | . . 2 . 1 1 23 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 25 20 20 20 Average Capacity 18 | 7 8 19 20 20 20 20 21 20 20 20 Most Carried 20 | 3 8 20 20 20 20 20 14 6 6 5 Average Carried 13 | 1 6 17 19 19 19 11 9 4 5 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 18 20 20 16 10 4 5 6 5 Scrap Engine Consumption 73 | . . . . . . 30 28 6 4 5 Constructs Created 8 | . . . . . . 3 3 1 . 1 Constructs Modified 18 | . . . . . . 5 7 2 . 4 Class Distribution -------------------- 40% | Mutant 15% | Scavenger-Gunner 12% | Construct 11% | Scavenger-Tank 8% | Tank 5% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Matter Collected 6902 | 399 279 1473 1664 607 855 345 905 312 63 . Remotely . | . . . . . . . . . . . Salvage Created 10601 | 258 400 2099 2875 800 1485 740 1139 446 359 . Parts 527 | 26 30 136 140 42 54 25 55 8 11 . Haulers Intercepted 12 | . 1 4 6 . 1 . . . . . Recyclers Shooed 10 | 1 1 2 . . . 3 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 19 | . . . . . . . . 8 11 . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Combat Hostiles Destroyed 190 | . 9 43 49 16 30 6 25 7 5 . Melee 7 | . . 1 . . . . 6 . . . Guns 139 | . 9 40 35 16 17 4 15 2 1 . Cannons 31 | . . 2 12 . 11 2 . 2 2 . AOE 6 | . . . 2 . 2 . 1 1 . . Classes Destroyed 18 | 3 5 3 . 2 2 1 2 . . . Worker 13 | 1 1 5 3 . 1 . 2 . . . Builder 12 | . 2 5 1 . . 1 3 . . . Tunneler 13 | 9 . 2 2 . . . . . . . Hauler 12 | . 1 4 6 . 1 . . . . . Recycler 15 | 1 . 2 5 . 1 6 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 10 | . 2 3 3 2 . . . . . . Swarmer 28 | . 3 8 5 5 3 . 3 1 . . Grunt 100 | . 6 24 34 7 14 . 5 5 5 . Brawler 5 | . . 2 1 . 2 . . . . . Duelist 5 | . . 2 . 1 2 . . . . . Sentry 33 | . . 7 9 2 7 3 4 1 . . Specialist 2 | . . . . . . . 2 . . . Hunter 5 | . . . . . 1 . 4 . . . Programmer 8 | . . . . 1 1 . 6 . . . Behemoth 1 | . . . . . . . 1 . . . Scrapper 3 | . . . . . . 3 . . . . Decomposer 1 | . . . . . . . . . 1 . Thug 1 | . . . . . 1 . . . . . Best Kill Streak 10 | 4 4 10 6 4 7 4 5 4 5 . Combat Bots Only 10 | . 3 10 5 4 6 3 4 4 5 . Max Kills in Single Turn 3 | 1 1 2 2 1 3 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . 2 . 1 . 1 1 . . Melee 1 | . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Hostile Shots Fired 1477 | . 42 273 159 96 248 95 476 28 31 29 Missed 418 | . 7 62 29 26 94 41 126 10 11 12 Hits 1059 | . 35 211 130 70 154 54 350 18 20 17 Melee 14 | . . 3 . 5 6 . . . . . Projectile 1045 | . 35 208 130 65 148 54 350 18 20 17 Critical Strikes 23 | . 1 2 3 . 5 . 10 1 1 . Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 16060 | . 481 2412 2308 906 1608 562 6790 352 339 302 Core 1650 | . 109 318 135 44 128 16 839 25 20 16 Absorbed by Shields 142 | . . . . . . . . . 40 102 Redirected to Shielding 101 | . . . . . . . 101 . . . Regen/Repaired (Parts) 1703 | . . 77 82 . . 39 1005 470 . 30 Core Remaining (%) 55 | 100 56 20 75 . . 73 . . 11 . Volleys Fired 651 | 33 43 132 126 48 67 42 125 16 15 4 Largest 3 | 2 2 2 3 3 3 3 3 3 3 3 Hottest 179 | 70 120 83 119 114 160 102 114 179 179 179 Shots Fired 1501 | 65 83 257 377 143 189 67 232 47 31 10 Gun 1268 | 65 72 237 293 143 137 41 217 31 24 8 Cannon 215 | . 9 20 82 . 48 26 5 16 7 2 Launcher 16 | . . . 2 . 4 . 10 . . . Special 2 | . 2 . . . . . . . . . Kinetic 993 | 33 43 248 285 95 128 61 100 . . . Thermal 403 | 32 40 9 90 48 57 6 117 . . 4 Explosive 16 | . . . 2 . 4 . 10 . . . Electromagnetic 89 | . . . . . . . 5 47 31 6 Robot Hit Streak 21 | 11 9 16 20 14 21 14 17 18 5 9 Robot Miss Streak 5 | 2 2 4 4 5 4 3 3 2 3 1 Penetration Max 1 | . . . . 1 . 1 1 . . . Secondary Targets 15 | . 1 8 3 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . Shots Hit Robots 1009 | 29 55 189 234 84 123 46 188 34 18 9 Core Hits 527 | 12 25 101 118 36 104 23 81 13 11 3 Critical Kills 3 | . . . 1 1 1 . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . Critical Strikes 23 | 1 4 1 11 3 2 . . . 1 . Burn 15 | 1 4 . 7 2 1 . . . . . Destroy 6 | . . 1 3 1 1 . . . . . Blast 1 | . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . 1 . Melee Attacks 28 | . . . . . . . 28 . . . Impact . | . . . . . . . . . . . Slashing 28 | . . . . . . . 28 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21051 | 364 724 3362 4756 1650 3307 942 4087 1115 502 242 Guns 15398 | 363 565 2928 3309 1650 2153 649 2850 482 317 132 Cannons 3110 | . 125 258 1059 . 675 259 123 401 162 48 Explosions 1620 | . . 62 201 . 470 . 593 232 . 62 Melee 467 | . . . . . . . 467 . . . Ramming 432 | 1 10 114 187 . 9 34 54 . 23 . Kinetic 11730 | 177 278 3046 3048 1075 1706 796 1604 . . . Thermal 5655 | 186 436 140 1320 575 1122 112 1414 232 . 118 Explosive 1158 | . . 62 201 . 470 . 425 . . . Electromagnetic 1609 | . . . . . . . 123 883 479 124 Impact . | . . . . . . . . . . . Slashing 467 | . . . . . . . 467 . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 2 1 . 1 11 11 10 10 10 . Average Corruption 6 | . 1 1 . 1 4 11 7 10 10 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 164 | . 3 9 . 4 21 59 30 31 7 . Message Errors 35 | . 2 2 . 2 3 11 7 8 . . Matter Fused 40 | . 1 4 . 1 4 15 4 6 5 . Heat Flow Errors 22 | . . 1 . . 6 7 4 3 1 . Energy Discharges 22 | . . . . . 1 8 5 7 1 . Parts Rejected 3 | . . . . . 2 1 . . . . Parts Fused 3 | . . 1 . . . 1 1 . . . Data Loss (minor) 13 | . . . . . 3 6 2 2 . . Data Loss (major) 10 | . . 1 . . 1 4 3 1 . . Misfires 2 | . . . . . . 2 . . . . Alerts 5 | . . . . . . 1 1 3 . . Weapon Failures 9 | . . . . 1 1 3 3 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 109 | . . 6 8 . 6 . 63 13 13 . Projectiles 21 | . . . 8 . . . . 13 . . Explosions 66 | . . . . . 6 . 60 . . . Melee 22 | . . 6 . . . . 3 . 13 . Knockbacks 30 | . . 3 19 . 4 3 1 . . . Impact 3 | . . 1 1 . . . 1 . . . Kinetic 25 | . . 2 16 . 4 3 . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 4 | . . . . . 4 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 46 | 1 5 13 17 . 2 4 4 . . . Targets Rammed 64 | 1 6 18 25 . 2 6 5 . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed 17 | . 1 5 8 . . 2 1 . . . Highest Temperature 481 | 79 192 180 481 148 295 249 294 80 179 113 Average Temperature 68 | 31 60 61 92 38 78 42 84 17 30 65 Received Heat Transfer 4230 | . 231 1035 981 162 486 222 768 135 169 41 Effects 8 | . . . 4 . 3 . 1 . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 6 | . . . 2 . 3 . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 2 2 . Combat Hostiles 5 | . . . . . . . 1 2 2 . Parts Fried 12 | . . . . . . . 1 7 4 . Impact Corruptions 2 | . . 1 . . . . . . 1 . Robots Melted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Melted 25 | . 6 . 5 2 . 3 9 . . . Heat Transferred 13037 | 629 1456 296 2960 1184 2465 222 3575 200 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Maximum Alert Level 3 | . . 2 3 2 3 1 2 . . . Low Security (%) 36 | 100 100 29 . . . 76 43 . . 100 Level 1 24 | . . 54 18 . 22 23 48 . . . Level 2 26 | . . 16 33 100 67 . 8 . . . Level 3 13 | . . . 47 . 10 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1067 | 15 160 585 1067 582 843 321 496 . . 31 Initial 480 | . . 5 251 480 259 321 337 . . 31 Average 363 | 2 50 304 677 508 496 164 252 . . 2 Influence Increases 6505 | 55 328 1228 1573 526 1052 290 1175 150 110 18 Destroy 0b10 Robot/C 3800 | . 180 860 980 320 660 60 500 140 100 . Destroy 0b10 Robot/NC 395 | 55 30 105 100 15 25 40 25 . . . Destroy Leader 914 | . 56 204 238 84 162 . 150 10 10 . Allied During Kill 21 | . . . . . 21 . . . . . Successful Hack 122 | . 59 30 10 . 5 18 . . . . Select Force Hacks 150 | . . . . . . 150 . . . . Disable Machine 285 | . . 15 120 45 45 15 45 . . . Destroy Structure 248 | . 3 14 20 2 44 7 140 . . 18 Advance Influence 300 | . . . . . . . 300 . . . Partial Spotted 30 | . . . 15 . 15 . . . . . Lose Combat Pursuer 240 | . . . 90 60 75 . 15 . . . Influence Decreases 6505 | 55 315 645 1111 1014 797 1026 777 573 123 69 Entered New Map 2012 | . . 8 345 578 311 504 52 181 13 20 Time Decay 4075 | 55 305 567 706 416 416 522 565 392 100 31 Lost Part 398 | . 10 70 60 20 50 . 160 . 10 18 Lost Ally 20 | . . . . . 20 . . . . . Squads Dispatched 45 | . 3 6 9 3 12 . 12 . . . Investigation 11 | . 2 4 3 . . . 2 . . . Extermination 6 | . . . . 1 2 . 3 . . . Reinforcement 15 | . 1 2 4 2 4 . 2 . . . Assault 5 | . . . 2 . 3 . . . . . Garrison 8 | . . . . . 3 . 5 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . 1 . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Distress Signals 12 | . . 6 3 1 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 296 | . 14 69 86 24 47 6 33 7 5 5 Peak Tracking Total 9 | . 6 8 6 4 9 4 5 4 5 5 Tactical Retreats 11 | . . . 5 2 3 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Traps Triggered 12 | . 3 3 2 . 2 . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Machines Disabled 19 | . . 1 8 3 3 1 3 . . . Max in Single Turn 2 | . . 1 1 1 1 1 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Machines Accessed 39 | . 5 9 9 1 3 11 1 . . . Terminals 30 | . 5 8 8 1 3 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 89 | . 15 25 22 2 7 17 1 . . . Successful 42 | . 10 10 6 1 3 12 . . . . Failed 47 | . 5 15 16 1 4 5 1 . . . Catastrophic 11 | . 1 . 8 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 71 | . 13 20 15 2 5 16 . . . . Terminals 72 | . 15 22 16 2 7 10 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . 3 6 . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 10 | . 3 2 2 . 1 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 27 | . 7 8 . 1 2 9 . . . . Terminals 21 | . 7 7 . 1 2 4 . . . . Botnet 4 | . 2 . . 1 1 . . . . . Skim 17 | . 5 7 . . 1 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Patch 1 | . . 1 . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . Tunnel 5 | . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 3 9 8 1 2 4 1 . . . Full Trace Events 5 | . . 2 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Total Allies 2 | . . . . . 2 . . . . . Largest Group 2 | . . . . . 2 . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . . . . 34 . . . . . Total Damage 596 | . . . . . 596 . . . . . Kills 3 | . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Active Infowar (turns) 4171 | 296 1140 530 716 780 221 . 488 . . . Seismic 4171 | 296 1140 530 716 780 221 . 488 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Turns Passed 13323 | 335 1174 1878 3106 1005 1000 1459 1692 977 218 479 Spaces Moved 6201 | 142 604 806 1576 475 428 795 652 415 78 230 Core 8 | 6 . . . . . 2 . . . . Treads 5471 | 136 604 806 1576 475 428 793 652 1 . . Legs 722 | . . . . . . . . 414 78 230 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 156 160 160 160 222 222 151 Average Speed 169 | 155 160 161 156 168 160 165 180 222 222 199 Slowest Speed 1200 | 160 160 320 160 240 240 1200 276 222 222 231 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 6 97 83 90 11 67 99 17 62 17 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 8 | . 1 2 . . . 5 . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug 3 | . 1 . . . . . 2 . . . Terrain Destroyed 191 | . 1 12 13 . 49 6 80 21 . 9 Melee 2 | . . . . . . . 2 . . . Projectile 42 | . 1 1 6 . 18 6 10 . . . AOE 145 | . . 11 7 . 31 . 66 21 . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Total 7821 | 187 730 1121 1991 618 593 884 920 438 97 242 Wait 454 | 1 45 80 144 41 71 7 56 4 3 2 Move 6192 | 141 603 806 1575 474 427 794 651 414 77 230 Hop . | . . . . . . . . . . . Pick Up 77 | . 13 20 20 12 2 . 8 2 . . Fast Attach 32 | 7 . 4 4 . 5 4 4 1 . 3 Attach 41 | 1 2 6 7 4 4 2 15 . . . Detach 21 | 1 . 1 . . . 9 8 . 1 1 Swap 136 | 2 8 33 51 19 10 2 11 . . . Drop 122 | . 10 22 39 20 5 14 9 1 . 2 Fire 651 | 33 43 132 126 48 67 42 125 16 15 4 Melee 28 | . . . . . . . 28 . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush 62 | 1 6 17 25 . 2 6 5 . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 336 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 4) 662 | -10/Materials | Discovered new exit (range 13) 662 | -10/Materials | Identified exit to Mines 728 | -10/Materials | Discovered new exit (range 6) 1109 | -10/Materials | Identified exit to Materials 1109 | -10/Materials | Learned location of 1 exit from Materials 1181 | -10/Materials | Learned Storage garrison access intel 1210 | -10/Materials | Learned location of Mines (-9) 1229 | -10/Materials | Learned location of 2 exits from Materials 1259 | -10/Materials | Learned 2 Storage zone layouts 1510 | -10/Materials | Entered another Materials area 1510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1511 | -9/Materials | Identified exit to Materials 1511 | -9/Materials | Identified exit to Mines 2122 | -9/Materials | Destroyed 10 combat bots 2125 | -9/Materials | Lost 5 parts (1p2n1u1w) 2569 | -9/Materials | Learned 4 Recycling zone layouts 2607 | -9/Materials | Learned location of Zion (-7) 2653 | -9/Materials | Loaded intel: 17 trap records 2699 | -9/Materials | Build established: Scavenger-Mutant 3063 | -9/Materials | Build established: Mutant 3089 | -9/Materials | Core integrity fell below 50% 3388 | -9/Materials | Entered another Materials area 3388 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3686 | -8/Materials | Build established: Scavenger-Tank 3775 | -8/Materials | Lost 3 parts (1p1n1u) 3933 | -8/Materials | Repaired Lgt. Armor Plating 4188 | -8/Materials | First assault squad dispatched 4493 | -8/Materials | Build established: Tank 4978 | -8/Materials | Discovered new exit (range 3) 5142 | -8/Materials | Build established: Scavenger-Tank 5539 | -8/Materials | Build established: Scavenger-Gunner 5893 | -8/Materials | Identified exit to Factory 6279 | -8/Materials | Discovered exit to Factory (range 7) 6494 | -8/Materials | Entered Factory 6494 | -7/Factory | Evolved 2 slots: Utility x2 6495 | -7/Factory | Identified exit to Storage 6812 | -7/Factory | Build established: Scavenger-Tank 7499 | -7/Factory | Entered Storage 7500 | -7/Storage | Identified exit to Factory 7501 | -7/Storage | Loaded intel: 1 garrison access location 7528 | -7/Storage | Build established: Gunner 7642 | -7/Storage | Met a pair of Derelict thieves 7648 | -7/Storage | Found Powered Armor 7749 | -7/Storage | Garrison activated, responded to threat 8158 | -7/Storage | Build established: Scavenger-Gunner 8299 | -7/Storage | First assault squad dispatched 8354 | -7/Storage | System corruption reached 10% 8384 | -7/Storage | Lost 3 parts (1n2u) 8494 | -7/Storage | Used back door to open Recycling access 8494 | -7/Storage | Discovered new exit (range 4) 8499 | -7/Storage | Entered Recycling 8565 | -7/Recycling | Scanned before Scraplab entrance 8576 | -7/Recycling | Angered Scraplab inhabitants 8626 | -7/Recycling | Found Prototype Device 8626 | -7/Recycling | Identified Scrap Engine 8981 | -7/Recycling | Build established: Mutant 9240 | -7/Recycling | Discovered new exit (range 16) 9958 | -7/Recycling | Entered Factory 9958 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10140 | -5/Factory | Garrison activated, responded to threat 10968 | -5/Factory | Spotted B-75 Beast 11007 | -5/Factory | Destroyed B-75 Beast 11158 | -5/Factory | Garrison activated, responded to threat 11289 | -5/Factory | Lost 6 parts (2p2n2u) 11408 | -5/Factory | Core integrity fell below 50% 11480 | -5/Factory | Lost 6 parts (1p1u4w) 11555 | -5/Factory | Garrison activated, responded to threat 11563 | -5/Factory | System corruption reached 10% 11575 | -5/Factory | Core integrity fell below 20% 11635 | -5/Factory | Discovered new exit (range 8) 11650 | -5/Factory | Entered Upper Caves 11651 | -5/Upper Caves | Encountered a Warlord checkpoint 11951 | -5/Upper Caves | Build established: Construct 12109 | -5/Upper Caves | Learned Factory terminal intel 12381 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12509 | -5/Upper Caves | Discovered new exit (range 10) 12627 | -5/Upper Caves | Entered another Upper Caves area 12820 | -5/Upper Caves | Discovered new exit (range 13) 12845 | -5/Upper Caves | Entered Factory 12845 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12846 | -4/Factory | Loaded intel: 26 terminal locations 13310 | -4/Factory | Spotted B-86 Titan 13324 | -4/Factory | Self-destructed Last Messages --------------- 13315_ Arm. Scrap Engine destroyed. 13315_ Scrap Engine core remains intact and functional. 13315_ Chain reaction triggered in Rnf. Fission Core. 13318_ Electro Proton Construct/C destroyed. 13318_ Scrap Engine damaged due to network destabilization (-7). 13319_ U-05 Engineer builds a Wall. 13319_ B-86 Titan IFF system glitched. 13319_ G-67 Veteran knocked back. 13319_ Slug penetrates Wall. 13323_ Hpw. EM Tesla Construct/G destroyed. 13323_ Scrap Engine damaged due to network destabilization (-10). 13323_ Knocked back. 13323_ Cld. Directed Scrap Construct/G destroyed. 13323_ Scrap Engine damaged due to network destabilization (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? 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"""" #????? | | ????????????????# #??????????# """" #????? | | ????????????????# #??????????# """" #????? | | ????????????????# #??????????# #????? | | ????????????????# #??????????# """" """" #????? | | ????????????????# #??????????# """" """" #????? | | ????????????????# #??????????# """" """" #????? | | ##########??????# #??????????# """" """" #????? | | #??????# #??????????# #????? | | ######## #############+#####+##### "? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1000 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 8% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertArchitectFacilitator Manual? 0 Play Time 01:28:26 Cumulative 145.1 hours Start 2025.10.07 @ 16:13:03 End 2025.10.08 @ 15:22:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 257 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a706eb29-8d09-4dda-ba27-167dd4bfb17a