Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 21:06:59

Player: paplal

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (97)      485
Value Destroyed (2756)     2756
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (289)                289
              TOTAL SCORE: 5130

 Bonus
-------
High Alert Combat Kills    289

 Cogmind 
---------
Core Integrity             0/550
Matter                     12/300
Energy                     15/100
System Corruption          0%
Temperature                Cool (99)
Movement                   Core (1450) Ox28
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
>          --- WEAPON (3) -------
           Shock Rifle
           Pulse Rifle
>          --- INVENTORY (25) ---
     Light Nuclear Core
           Carbon-fiber Leg
           Titanium Leg
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
   Compact Matter Pod (0)
           Hardlight Generator
           Beam Cannon
           Grenade Launcher
      Mini Grenade Launcher
           Power Maul

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
           Gauss Rifle
      Mini Grenade Launcher
     Heavy Flail
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
     Light Nuclear Core
           Carbon-fiber Leg
           Titanium Leg
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
   Compact Matter Pod
           Hardlight Generator
           Shock Rifle
           Shock Rifle
           Pulse Rifle
           Beam Cannon
           Gauss Rifle
           Assault Cannon
           Grenade Launcher
           Rocket Launcher
      Mini Grenade Launcher
           Power Maul
[Rating: 33]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             72   | 5   11  23  33  
  Power                    13   | 1   .   3   9   
    Engine                 6    | 1   .   3   2   
    Core                   7    | .   .   .   7   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   6   7   7   
    Treads                 13   | .   2   7   4   
    Leg                    3    | .   .   .   3   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  13   | 1   2   7   3   
    Device                 7    | .   1   4   2   
    Storage                4    | 1   1   1   1   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 1   3   6   14  
    Energy Gun             11   | 1   1   5   4   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | .   1   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               5    | .   1   .   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      8    | .   .   8   .   
Parts Lost                 33   | .   1   9   23  
  Power                    9    | .   .   1   8   
  Propulsion               9    | .   .   2   7   
  Utility                  5    | .   .   3   2   
  Weapon                   10   | .   1   3   6   
  Highest Loss Streak      6    | .   1   4   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   87  92  91  
  Engine                   10   | .   14  11  8   
  Core                     4    | .   .   .   8   
  Treads                   25   | .   18  32  23  
  Hover                    1    | .   6   .   .   
  Device                   12   | .   13  8   15  
  Storage                  10   | .   14  11  9   
  Hackware                 2    | .   .   6   .   
  Energy Gun               10   | .   5   16  8   
  Energy Cannon            3    | .   .   3   3   
  Ballistic Gun            2    | .   2   .   3   
  Launcher                 4    | .   10  .   4   
  Impact Weapon            2    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             106  | 10  36  39  106 
  Greatest Support         60   | 20  40  60  60  
  Greatest Overweight (x)  28   | .   5   1   28  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  25  
  Average Capacity         18   | 6   12  15  24  
  Most Carried             25   | 8   8   15  25  
  Average Carried          16   | 4   5   14  22  
  Final Capacity           25   | 8   15  15  25  
  Final Carried            15   | 7   6   15  12  

 Class Distribution 
--------------------
 56% | Mutant
 26% | Scavenger-Mutant
 11% | Scavenger-Gunner
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1177 | 234  180  236  527  
  Remotely                 .    | .    .    .    .    
Salvage Created            2970 | .    243  999  1728 
  Parts                    208  | .    20   71   117  
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           2    | .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  67   | .   8   21  38  
  Guns                     33   | .   2   16  15  
  Cannons                  8    | .   .   2   6   
  AOE                      25   | .   6   2   17  
Classes Destroyed          15   | .   6   2   7   
  Worker                   4    | .   1   .   3   
  Builder                  8    | .   1   1   6   
  Tunneler                 2    | .   .   .   2   
  Hauler                   1    | .   .   .   1   
  Recycler                 6    | .   .   .   6   
  Operator                 2    | .   1   1   .   
  Watcher                  7    | .   1   3   3   
  Swarmer                  17   | .   3   3   11  
  Grunt                    27   | .   5   10  12  
  Brawler                  2    | .   .   1   1   
  Duelist                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   13   | .   .   7   6   
  Specialist               4    | .   .   .   4   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           12   | .   5   4   12  
  Combat Bots Only         7    | .   3   3   7   
Max Kills in Single Turn   4    | .   3   2   4   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        466  | .    34   120  312  
  Missed                   133  | .    6    20   107  
Damage Taken               5073 | .    499  1432 3142 
  Core                     865  | .    91   221  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         69   | 100  63   44   .    
Volleys Fired              160  | .    26   55   79   
  Largest                  3    | .    2    2    3    
  Hottest                  194  | .    60   131  194  
Shots Fired                287  | .    30   99   158  
  Gun                      203  | .    25   84   94   
  Cannon                   42   | .    .    11   31   
  Launcher                 42   | .    5    4    33   
  Special                  .    | .    .    .    .    
  Kinetic                  62   | .    14   .    48   
  Thermal                  85   | .    .    14   71   
  Explosive                42   | .    5    4    33   
  Electromagnetic          98   | .    11   81   6    
  Robot Hit Streak         22   | .    14   22   17   
  Robot Miss Streak        5    | .    4    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    .    6    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           183  | .    21   64   98   
  Core Hits                142  | .    15   34   93   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    1    2    3    
    Burn                   3    | .    .    1    2    
    Corrupt                3    | .    1    1    1    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6587 | .    853  1434 4300 
  Guns                     2304 | .    186  920  1198 
  Cannons                  639  | .    .    185  454  
  Explosions               3453 | .    664  309  2480 
  Melee                    162  | .    .    .    162  
  Ramming                  29   | .    3    20   6    
  Kinetic                  796  | .    56   .    740  
  Thermal                  1520 | .    261  397  862  
  Explosive                2984 | .    403  101  2480 
  Electromagnetic          1096 | .    130  916  50   
  Impact                   162  | .    .    .    162  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    8    .    
  Average Corruption       8    | .    .    8    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  8    | .    .    8    .    
    Message Errors         4    | .    .    4    .    
    Heat Flow Errors       2    | .    .    2    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            367  | .    144  16   207  
  Projectiles              1    | .    .    .    1    
  Explosions               274  | .    144  16   114  
  Melee                    92   | .    .    .    92   
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      733  | .    198  144  391  
  Shots                    21   | .    4    4    13   
  Rammed                   6    | .    2    4    .    
Targets Rammed             7    | .    2    4    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        468  | .    86   468  465  
  Average Temperature      110  | .    27   132  127  
  Received Heat Transfer   1323 | .    129  492  702  
  Effects                  11   | .    .    7    4    
    Shutdowns              4    | .    .    2    2    
    Energy Bleed           3    | .    .    2    1    
    Interference           2    | .    .    2    .    
    Matter Decay           1    | .    .    .    1    
    Damage (major)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              6    | .    .    4    2    
  Impact Corruptions       4    | .    .    .    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    2    2    
  Heat Transferred         2705 | .    200  581  1924 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             858  | .   362 468 858 
  Initial                  180  | .   .   74  180 
  Average                  308  | .   143 284 406 
Maximum Alert Level        3    | .   1   2   3   
  Low Security (%)         29   | 100 83  18  10  
  Level 1                  48   | .   16  67  49  
  Level 2                  14   | .   .   13  22  
  Level 3                  8    | .   .   .   17  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   1   2   7   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   1   3   
  Assault                  2    | .   .   .   2   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   3   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              97   | .   13  29  55  
  Peak Tracking Total      6    | .   3   5   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          13   | .   4   5   4   
  Max in Single Turn       2    | .   2   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   9   2   4   
  Terminals                10   | .   7   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   1   1   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                29   | .   15  3   11  
  Successful               14   | .   6   3   5   
  Failed                   15   | .   9   .   6   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   12  1   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          9    | .   2   2   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             8    | .   5   1   2   
  Alert Level              3    | .   2   .   1   
  Maintenance Status       1    | .   .   1   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   1   2   2   
  Report Inventory         2    | .   .   1   1   
  Retrieve Components      3    | .   1   1   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Unlock Access            1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   .   3   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     29   | .   9   10  10  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3595 | 59   720  1148 1668 
Spaces Moved               1537 | 50   412  546  529  
  Core                     16   | 10   5    .    1    
  Treads                   1312 | .    261  546  505  
  Legs                     23   | .    .    .    23   
  Wheels                   49   | 40   9    .    .    
  Hover                    105  | .    105  .    .    
  Flight                   32   | .    32   .    .    
  Fastest Speed            50   | 50   80   160  160  
  Average Speed            187  | 74   150  161  253  
  Slowest Speed            1450 | 80   300  240  1450 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 3    90   56   54   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          307  | .    51   30   226  
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      305  | .    51   30   224  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2017 | 71  488 723 735 
  Wait                     67   | 5   22  28  12  
  Move                     1534 | 49  411 545 529 
  Hop                      .    | .   .   .   .   
  Pick Up                  104  | 12  6   41  45  
  Fast Attach              14   | .   5   6   3   
  Attach                   46   | 5   4   13  24  
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   2   4   6   
  Drop                     71   | .   10  27  34  
  Fire                     160  | .   26  55  79  
  Melee                    2    | .   .   .   2   
  Ram                      2    | .   2   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    4    | .   .   4   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   20 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 15)
  292 | -10/Materials | Discovered new exit (range 16)
  340 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 15)
  707 | -10/Materials | Discovered new exit (range 16)
  780 | -10/Materials | Entered another Materials area
  780 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1095 | -9/Materials  | Discovered new exit (range 7)
 1554 | -9/Materials  | Lost 4 parts (1p2u1w)
 1604 | -9/Materials  | Discovered new exit (range 12)
 1701 | -9/Materials  | Core integrity fell below 50%
 1730 | -9/Materials  | Discovered new exit (range 15)
 1928 | -9/Materials  | Entered another Materials area
 1928 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2385 | -8/Materials  | Lost 3 parts (1p2n)
 2630 | -8/Materials  | Identified exit to Garrison
 2872 | -8/Materials  | Build established: Scavenger-Mutant
 2978 | -8/Materials  | Discovered new exit (range 5)
 3128 | -8/Materials  | First assault squad dispatched
 3172 | -8/Materials  | Discovered new exit (range 10)
 3242 | -8/Materials  | Lost 4 parts (2p1n1u)
 3244 | -8/Materials  | Destroyed 7 combat bots
 3496 | -8/Materials  | Core integrity fell below 50%
 3517 | -8/Materials  | Garrison activated, responded to threat
 3540 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 3580 | -8/Materials  | Core integrity fell below 20%
 3596 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03577_ U-05 Engineer builds a Wall.
03579_ K-01 Serf collects debris.
03579_ M-28 Smith repairs G-50 Soldier.
03580_ K-01 Serf collects debris. <x2>
03582_ Assault Cannon destroyed.
03583_ Acquired 3 matter.
03584_ K-01 Serf collects debris.
03584_ Carbon-fiber Leg destroyed.
03586_ K-01 Serf collects debris.
03587_ Nuclear Core destroyed.
03587_ Critical hit (Burn: +37).
03588_ K-01 Serf collects debris. <x3>
03593_ G-50 Soldier destroyed.
03593_ Switching to secondary target: Y-45
  Defender.
03593_ Critical hit (Burn: +37).
03594_ U-05 Engineer builds a Wall.
03596_ K-01 Serf collects debris.
03596_ U-05 Engineer lays Concrete.
03596_ Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              LargeRemotePlating
  Manual?         0
Play Time         01:01:44
  Cumulative      7.6 hours
  Start           2024.04.18 @ 01:03:46
  End             2024.04.18 @ 21:06:59
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          25x22
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8127731-292d-4ba4-ac8c-d42ed309f44e