Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 22:05:04 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (131) 655 Value Destroyed (3826) 3826 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 7086 Bonus ------- High Alert Combat Kills 145 Cogmind --------- Core Integrity 475/700 Matter 285/300 Energy 560/560 System Corruption 0% Temperature Cool (0) Movement Walking (116) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Titanium Leg VSS Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink High-capacity Battery Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Gun Gatling Laser > --- INVENTORY (5) ---- Heavy Ion Engine Hybrid Deuterium Engine Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Improved Spread Laser > --- INVENTORY -------- Heavy Ion Engine Hybrid Deuterium Engine Hybrid Deuterium Engine High-capacity Battery Core Analyzer Field Laser Field Laser Field Laser Field Laser Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 . 2 Weapon 1 | . . . 1 . Parts Attached 97 | 1 12 32 38 14 Power 12 | . 2 5 3 2 Engine 8 | . 1 3 2 2 Core 4 | . 1 2 1 . Reactor . | . . . . . Propulsion 28 | . 5 10 10 3 Treads . | . . . . . Leg 28 | . 5 10 10 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 3 7 6 4 Device 11 | 1 1 2 6 1 Storage 4 | . 2 . . 2 Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 36 | . 2 10 19 5 Energy Gun 25 | . 1 4 15 5 Energy Cannon 4 | . . 2 2 . Ballistic Gun 6 | . 1 3 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 4 1 3 Parts Lost 18 | . . 5 9 4 Power 1 | . . . 1 . Propulsion 7 | . . 2 4 1 Utility 4 | . . 1 1 2 Weapon 6 | . . 2 3 1 Highest Loss Streak 3 | . . 2 3 3 To Critical Strikes . | . . . . . Average Backups 9 | 2 7 9 9 9 Power 1 | 1 1 1 . 2 Propulsion . | . 1 . . . Utility 4 | . 2 4 6 2 Weapon 2 | 1 2 2 1 4 Tool/Special . | . . . . . Unused Backups 34 | 10 1 7 4 12 Power 5 | 1 . 2 1 1 Propulsion 7 | 6 . . 1 . Utility 4 | 1 . 1 1 1 Weapon 18 | 2 1 4 1 10 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 97 93 97 Engine 6 | . 8 4 7 7 Core 3 | . 5 6 1 . Leg 30 | . 28 32 31 28 Device 15 | . 14 9 17 22 Storage 10 | . 14 11 9 6 Processor 3 | . . 6 . 6 Protection 1 | . . 5 . . Energy Gun 17 | . 26 4 19 22 Energy Cannon 3 | . . 8 3 . Ballistic Gun 3 | . 1 7 2 . Peak Build Rating 46 | 7 11 19 30 46 Average Rating 23 | 6 9 16 25 42 On Entrance 14 | 6 7 11 16 30 Naked Turns . | . . . . . Heaviest Build 35 | 13 20 33 30 35 Greatest Support 66 | 20 20 30 52 66 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 8 8 10 10 9 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 2 7 9 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 2 10 10 10 5 Class Distribution -------------------- 30% | Scavenger-Mutant 21% | Mutant 20% | Skirmisher 14% | Scavenger-Gunner 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1877 | 221 157 664 677 158 Remotely . | . . . . . Salvage Created 4662 | 91 546 1599 1864 562 Parts 245 | 5 35 90 93 22 Haulers Intercepted 9 | . 2 5 2 . Recyclers Shooed 8 | . 1 6 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 91 | . 11 26 40 14 Guns 67 | . 11 12 32 12 Cannons 19 | . . 11 8 . AOE 4 | . . 2 . 2 Classes Destroyed 16 | 2 7 3 2 2 Worker 6 | . 1 2 3 . Builder 5 | . 1 3 1 . Tunneler 3 | 1 . 1 . 1 Hauler 9 | . 2 5 2 . Recycler 6 | 1 . 3 2 . Mechanic 1 | . . 1 . . Operator 3 | . 1 . 2 . Watcher 7 | . 3 3 . 1 Swarmer 22 | . 3 7 7 5 Grunt 40 | . 8 11 17 4 Brawler 3 | . . 1 1 1 Duelist 1 | . . . . 1 Sentry 20 | . . 7 12 1 Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 10 | 1 3 10 5 4 Combat Bots Only 7 | . 3 7 5 4 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 458 | . 33 126 204 95 Missed 121 | . 8 29 55 29 Hits 337 | . 25 97 149 66 Melee 6 | . . 3 2 1 Projectile 331 | . 25 94 147 65 Critical Strikes 16 | . . 2 12 2 Part Disruptions 1 | . . . . 1 Damage Taken 4951 | . 292 1222 2317 1120 Core 801 | . 70 144 362 225 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 353 | . 73 62 86 132 Core Remaining (%) 67 | 100 72 64 34 . Volleys Fired 346 | 11 54 132 119 30 Largest 3 | 2 2 2 3 3 Hottest 218 | 60 105 124 201 218 Shots Fired 754 | 22 108 217 320 87 Gun 617 | 22 108 139 261 87 Cannon 131 | . . 72 59 . Launcher 6 | . . 6 . . Special . | . . . . . Kinetic 125 | 11 9 56 49 . Thermal 623 | 11 99 155 271 87 Explosive 6 | . . 6 . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 6 11 13 19 10 Robot Miss Streak 7 | 2 4 4 7 6 Penetration Max . | . . . . . Secondary Targets 11 | . 1 . 7 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 497 | 15 70 132 225 55 Core Hits 276 | 4 31 58 138 45 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . . 1 6 2 Burn 7 | . . . 5 2 Meltdown 1 | . . 1 . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8484 | 150 884 2187 3793 1470 Guns 6069 | 150 884 1082 2917 1036 Cannons 1739 | . . 880 859 . Explosions 636 | . . 207 . 429 Melee . | . . . . . Ramming 40 | . . 18 17 5 Kinetic 1062 | 86 73 327 576 . Thermal 7175 | 64 811 1635 3200 1465 Explosive 207 | . . 207 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 3 5 . Average Corruption 3 | . . 3 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 66 | . . 27 39 . Message Errors 13 | . . 7 6 . Matter Fused 13 | . . 2 11 . Heat Flow Errors 8 | . . 5 3 . Energy Discharges 5 | . . 3 2 . Parts Rejected 3 | . . 1 2 . Data Loss (minor) 7 | . . 4 3 . Data Loss (major) 6 | . . 1 5 . Misfires 3 | . . 3 . . Alerts 1 | . . . 1 . Weapon Failures 7 | . . 1 6 . Overload Shots . | . . . . . Overflow Damage 226 | . . 11 9 206 Projectiles 20 | . . 11 9 . Explosions 206 | . . . . 206 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 290 | . . 29 . 261 Shots 4 | . . 1 . 3 Rammed . | . . . . . Targets Rammed 12 | . 1 6 4 1 Kicked 12 | . 1 6 4 1 Crushed . | . . . . . Highest Temperature 439 | 40 306 439 425 200 Average Temperature 87 | 16 83 91 103 65 Received Heat Transfer 1653 | . 126 396 963 168 Effects 9 | . 5 . 4 . Energy Bleed 3 | . 1 . 2 . Interference 4 | . 4 . . . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 32 | . 2 11 15 4 Heat Transferred 14340 | 150 1874 3382 6792 2142 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 62 | 100 100 70 14 86 Level 1 23 | . . 29 41 12 Level 2 14 | . . . 43 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 690 | 5 80 348 690 400 Initial 289 | . . . 136 289 Average 198 | . 21 147 415 110 Influence Increases 3157 | 10 361 909 1227 650 Destroy 0b10 Robot/C 1820 | . 220 520 800 280 Destroy 0b10 Robot/NC 200 | 10 40 90 50 10 Destroy Leader 482 | . 70 146 224 42 Successful Hack 102 | . 15 17 26 44 Disable Machine 270 | . . 45 30 195 Destroy Structure 103 | . 1 46 7 49 Lose Combat Pursuer 180 | . 15 45 90 30 Influence Decreases 2761 | 10 361 585 914 891 Entered New Map 536 | . . . 188 348 Time Decay 2055 | 10 361 545 636 503 Lost Part 170 | . . 40 90 40 Squads Dispatched 18 | . 3 3 8 4 Investigation 5 | . 1 1 2 1 Extermination 2 | . . . . 2 Reinforcement 8 | . 2 2 3 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 146 | . 19 49 57 21 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 8 | . 1 2 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 1 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . . 3 2 13 Max in Single Turn 13 | . . 1 1 13 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 27 | . 6 6 9 6 Terminals 18 | . 5 5 6 2 Fabricators . | . . . . . Repair Stations 7 | . 1 1 2 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 77 | . 17 17 30 13 Successful 49 | . 13 12 16 8 Failed 28 | . 4 5 14 5 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 51 | . 12 15 18 6 Terminals 52 | . 12 15 19 6 Fabricators . | . . . . . Repair Stations 21 | . 5 2 8 6 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 3 1 Terminal Hacks 4 | . . 1 3 . Locate Traps 2 | . . 1 1 . Reprogram Traps 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . 5 2 4 5 Scan Component 10 | . 3 1 3 3 Repair 6 | . 2 1 1 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 28 | . 8 9 9 2 Terminals 28 | . 8 9 9 2 Botnet 9 | . 3 4 2 . Operators 1 | . . . 1 . Skim 18 | . 5 5 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 23 | . 6 4 8 5 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 1 1 2 Time 192 | . 52 51 32 57 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3931 | 14 1175 1130 179 1433 Sensors 1433 | . . . . 1433 Seismic 1352 | 14 1175 163 . . T.N.C. 1309 | . . 1130 179 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7041 | 95 1389 1839 2255 1463 Spaces Moved 3543 | 16 655 887 1024 961 Core . | . . . . . Treads . | . . . . . Legs 3543 | 16 655 887 1024 961 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 116 | 120 120 120 120 116 Average Speed 127 | 120 120 143 121 122 Slowest Speed 190 | 120 120 190 190 127 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 3 93 67 79 29 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 1 1 2 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . 6 . . Terrain Destroyed 101 | . . 47 . 54 Melee . | . . . . . Projectile . | . . . . . AOE 101 | . . 47 . 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5428 | 73 1151 1235 1781 1188 Wait 1265 | 42 410 125 544 144 Move 3539 | 15 654 886 1023 961 Hop . | . . . . . Pick Up 51 | . 11 16 10 14 Fast Attach 23 | 1 . 7 9 6 Attach 12 | . . 5 5 2 Detach 1 | . . 1 . . Swap 91 | . 13 33 35 10 Drop 88 | 4 8 24 32 20 Fire 346 | 11 54 132 119 30 Melee . | . . . . . Ram . | . . . . . Kick 12 | . 1 6 4 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 2) 96 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Repaired Aluminum Leg 555 | -10/Materials | Repaired Aluminum Leg 991 | -10/Materials | Discovered new exit (range 10) 1145 | -10/Materials | Discovered new exit (range 16) 1204 | -10/Materials | Learned Storage security intel 1234 | -10/Materials | Build established: Scavenger-Mutant 1260 | -10/Materials | Learned Storage emergency access door positions 1307 | -10/Materials | Learned 4 Subcaves zone layouts 1375 | -10/Materials | Learned location of Mines (-8) 1413 | -10/Materials | Loaded intel: 1 repair station location 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -9/Materials | Identified exit to Materials 1901 | -9/Materials | Discovered new exit (range 11) 2182 | -9/Materials | Build established: Mutant 2514 | -9/Materials | Build established: Scavenger-Mutant 2799 | -9/Materials | Discovered new exit (range 12) 2807 | -9/Materials | Destroyed 7 combat bots 2903 | -9/Materials | Discovered new exit (range 16) 3011 | -9/Materials | Repaired Adv. Beam Cannon 3029 | -9/Materials | Learned Storage emergency access door positions 3051 | -9/Materials | Discovered new exit (range 15) 3097 | -9/Materials | Learned location of 1 exit from Recycling 3156 | -9/Materials | Learned Storage trap positions 3205 | -9/Materials | Identified exit to Storage 3324 | -9/Materials | Entered another Materials area 3324 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3835 | -8/Materials | Build established: Scavenger-Gunner 3995 | -8/Materials | Lost 3 parts (1p2w) 4264 | -8/Materials | Lost 3 parts (2n1w) 4354 | -8/Materials | Repaired Hvy. Assault Rifle 4357 | -8/Materials | Discovered new exit (range 15) 4652 | -8/Materials | Core integrity fell below 50% 4783 | -8/Materials | Discovered new exit (range 16) 5121 | -8/Materials | Discovered new exit (range 16) 5184 | -8/Materials | Build established: Gunner 5218 | -8/Materials | Learned location of Zion (-6) 5277 | -8/Materials | Learned Factory fabricator intel 5324 | -8/Materials | Learned Factory fabricator intel 5361 | -8/Materials | Learned 4 Recycling zone layouts 5389 | -8/Materials | Learned 2 Lower Caves zone layouts 5477 | -8/Materials | Learned 4 Lower Caves zone layouts 5538 | -8/Materials | Learned 2 Storage zone layouts 5579 | -8/Materials | Entered Factory 5579 | -7/Factory | Evolved 2 slots: Utility x2 5580 | -7/Factory | Identified exit to Lower Caves 5581 | -7/Factory | Loaded intel: 6 fabricator locations 5920 | -7/Factory | Build established: Skirmisher 6226 | -7/Factory | Repaired Carbon-fiber Leg 6439 | -7/Factory | Repaired Titanium Leg 7042 | -7/Factory | Self-destructed Last Messages --------------- 07020_ G-47 Trooper destroyed. 07025_ Imp. Sensor Array destroyed. 07027_ Fusion Modulator explodes. 07027_ Destroyed Particle Gun. 07027_ B-48 Gladiator destroyed. 07027_ Fusion Modulator explodes. 07027_ Matter Pump disabled. 07027_ Destroyed Lgt. Nuclear Core. 07027_ G-47 Trooper destroyed. 07027_ Imp. Spread Laser destroyed. 07027_ Destroyed Imp. Spread Laser. 07027_ Fusion Modulator explodes. 07027_ Titanium Leg destroyed. 07027_ Destroyed Titanium Leg. 07027_ Fusion Modulator explodes. 07027_ Destroyed Wheel. 07027_ Fusion Modulator explodes. 07027_ Destroyed Mining Laser. 07027_ Destroyed Lgt. Ion Engine. 07027_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# # ! # | | ?????????????????????# #/ # ##### | | ?????????????????????# # + #???? | | ?????????????????????# ########### #???? | | ????????????????????## "" """ ""# #???? | | ????????????????????#" #???? | | ???????????????????##" #???? | | ???????????????????# " " T #???? | | ???????????#########"" #???? | | ???????????#! = #???? | | ???????????# ] #???? | | ???????????# """ """ #???? | | ???????????# """ """ #???? | | ???????????# """ "" #???? | | ???????????# !!] ???? | | ???????????# !]! ??? | | ???????????# !]! ?? | | ???????????######### ??? ?? | | ???????????????????# ; ??? ? | | ???????????????????# ; ???? ? | | ??????????????????####;; ; ???? ? | | ??????????????????# " ""#?????????? | | ??????????????????# !! ## # #####?????????? | | ??????????????????# !! #?######?????????????? | | ??????????????????# ! #????????????????????? | | ??????????????????#] @ #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ""T"" #????????????????????? | | ??????????????????# """"" #????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 57% | -10/Materials Aluminum Leg | 61% | -10/Materials Adv. Beam Cannon | 52% | -9/Materials Hvy. Assault Rifle | 25% | -8/Materials Carbon-fiber Leg | 33% | -7/Factory Titanium Leg | 59% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetDirectedPower Manual? 0 Play Time 00:40:52 Cumulative 169.9 hours Start 2025.10.14 @ 21:20:57 End 2025.10.14 @ 22:05:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 296 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9f8a1f6-ebef-4215-84ee-f718236326ac