Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.05 @ 15:06:34 Player: Jefffff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1374) 1374 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3509 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 143/300 Energy 134/170 System Corruption 7% Temperature Hot (259) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (20) --- Large Battery (200) Advanced Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hacking Suite Hacking Suite Mobile Refinery Mk. CCLXVII Storm Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Particle Gun Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Reinforced Ion Engine Makeshift Power Source Improved Treads Improved Treads Improved Heat Sink Large Battery Advanced Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hacking Suite Hacking Suite Mobile Refinery Mk. CCLXVII Shock Rifle Storm Laser Makeshift Hammer [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 58 | 2 11 23 9 5 8 Power 11 | . 2 4 2 1 2 Engine 9 | . . 4 2 1 2 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 9 . . 3 Treads 12 | . . 9 . . 3 Leg . | . . . . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 5 1 1 1 Device 4 | . . 3 . . 1 Storage 2 | . 1 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . 2 1 1 . . Artifact . | . . . . . . Weapon 20 | . 4 5 6 3 2 Energy Gun 11 | . 3 4 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 1 1 3 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . 2 4 . . 11 Power 2 | . . 1 . . 1 Propulsion 8 | . 1 2 . . 5 Utility 2 | . 1 . . . 1 Weapon 5 | . . 1 . . 4 Highest Loss Streak 11 | . 1 2 . . 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 98 97 100 100 86 Engine 9 | . 4 10 11 11 10 Core 1 | . 9 . . . . Treads 26 | . . 28 33 33 26 Wheel 5 | . 27 4 . . . Device 1 | . . 8 . . . Storage 11 | . 14 10 11 11 11 Processor 3 | . . . . 7 9 Protection 5 | . 13 2 11 3 . Energy Gun 12 | . 14 14 11 11 8 Ballistic Gun 19 | . 13 17 22 22 16 Naked Turns . | . . . . . . Heaviest Build 65 | 13 56 65 64 65 55 Greatest Support 75 | 20 20 75 66 66 69 Greatest Overweight (x) 5 | . 5 5 . . . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 18 19 20 20 20 Most Carried 20 | 5 20 20 20 20 20 Average Carried 18 | 3 16 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 20 20 17 20 13 Class Distribution -------------------- 34% | Tank 22% | Gunner 17% | Mutant 14% | Derelict-Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1273 | 172 370 470 161 81 19 Remotely . | . . . . . . Salvage Created 1935 | . 679 959 257 . 40 Parts 122 | . 46 55 20 . 1 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 11 17 7 . 2 Guns 37 | . 11 17 7 . 2 Classes Destroyed 11 | . 4 7 . . . Worker 4 | . 2 1 1 . . Builder 2 | . . 2 . . . Tunneler 2 | . . 1 1 . . Hauler 2 | . 2 . . . . Recycler 2 | . . 2 . . . Operator 2 | . . 2 . . . Watcher 4 | . 3 1 . . . Swarmer 8 | . . 3 3 . 2 Grunt 22 | . 11 7 4 . . Brawler 2 | . . 2 . . . Sentry 5 | . . 5 . . . Best Kill Streak 7 | . 5 7 3 . 2 Combat Bots Only 6 | . 3 6 3 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 2 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 322 | . 71 82 31 . 138 Missed 69 | . 22 21 6 . 20 Damage Taken 3120 | . 439 628 241 . 1812 Core 461 | . 52 85 14 . 310 Absorbed by Shields . | . . . . . . Ignored by Resistances 888 | . 141 181 71 . 495 Regen/Repaired (Parts) 540 | . 74 446 . 20 . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 155 | . 76 47 19 . 13 Largest 3 | . 2 3 3 . 3 Hottest 131 | . 70 110 99 . 131 Shots Fired 359 | . 142 131 57 . 29 Gun 359 | . 142 131 57 . 29 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 193 | . 74 64 38 . 17 Thermal 162 | . 68 67 19 . 8 Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 28 | . 11 28 18 . 8 Robot Miss Streak 5 | . 5 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 3 5 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 279 | . 104 106 37 . 32 Core Hits 98 | . 37 43 12 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 2 . . . 2 Burn 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Smash 1 | . . . . . 1 Melee Attacks 12 | . . . . . 12 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3712 | . 1242 1281 493 . 696 Guns 3421 | . 1242 1281 493 . 405 Cannons . | . . . . . . Explosions . | . . . . . . Melee 291 | . . . . . 291 Ramming . | . . . . . . Kinetic 1752 | . 610 630 267 . 245 Thermal 1622 | . 632 651 226 . 113 Explosive . | . . . . . . Electromagnetic 47 | . . . . . 47 Impact 291 | . . . . . 291 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 579 | . 372 579 389 . 514 Average Temperature 150 | . 97 171 127 . 317 Received Heat Transfer 1542 | . 321 375 153 . 693 Effects 31 | . 1 17 2 . 11 Shutdowns 7 | . 1 2 1 . 3 Energy Bleed 3 | . . 2 1 . . Interference 3 | . . . . . 3 Matter Decay 4 | . . 2 . . 2 Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 11 | . . 8 . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 4 . . . Heat Transferred 4123 | . 1666 1569 555 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 344 | . 200 344 284 . . Initial 45 | . . 37 45 . . Average 146 | . 103 200 112 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 72 | 100 96 49 81 . . Level 1 27 | . 3 50 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 18 22 9 . 7 Peak Tracking Total 7 | . 5 5 3 . 7 Tactical Retreats 5 | . 3 . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 6 4 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 17 18 . . . Successful 27 | . 14 13 . . . Failed 8 | . 3 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 16 | . 7 9 . . . Terminals 23 | . 15 8 . . . Fabricators . | . . . . . . Repair Stations 8 | . 2 6 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 8 3 . . . Record 3 | . 3 . . . . Robot Analysis 3 | . . 3 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 4 2 . . . Terminals 6 | . 4 2 . . . Botnet 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 71 | . 13 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5000 | 4 777 1105 722 2229 163 Spaces Moved 2864 | 1 470 565 397 1375 56 Core 2 | . . 2 . . . Treads 2230 | . . 402 397 1375 56 Legs . | . . . . . . Wheels 632 | 1 470 161 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 80 80 110 160 160 160 Average Speed 149 | 80 105 149 160 160 160 Slowest Speed 250 | 80 155 250 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 2 65 37 64 86 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3310 | 6 621 736 444 1412 91 Wait 77 | . 19 47 9 2 . Move 2859 | . 469 564 396 1374 56 Hop . | . . . . . . Pick Up 78 | . 30 32 3 13 . Fast Attach 10 | . 2 5 . 3 . Attach 17 | 2 3 6 . . 6 Detach . | . . . . . . Swap 31 | . 6 12 9 2 2 Drop 70 | 4 16 23 8 18 1 Fire 155 | . 76 47 19 . 13 Melee 12 | . . . . . 12 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 12) 268 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Repaired Assault Rifle 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 832 | -9/Materials | Repaired Med. Armor Plating 959 | -9/Materials | Discovered new exit (range 15) 1185 | -9/Materials | Discovered new exit (range 12) 1622 | -9/Materials | Build established: Scavenger-Gunner 1659 | -9/Materials | Repaired Hcp. Storage Unit 1868 | -9/Materials | Discovered new exit (range 6) 1887 | -9/Materials | Entered Mines 1904 | -9/Mines | Learned Materials garrison access intel 1921 | -9/Mines | Met a Derelict bent on vengeance 1939 | -9/Mines | Learned location of 1 exit from Materials 1967 | -9/Mines | Build established: Tank 2016 | -9/Mines | Discovered new exit (range 3) 2292 | -9/Mines | Received a Mining Laser from a helpful Derelict 2607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2609 | -9/Mines | Entered Zion 2813 | -7/Zion | Found Prototype Energy Gun 2894 | -7/Zion | Learned location of 1 exit from Factory 3201 | -7/Zion | Found Prototype Device 3226 | -7/Zion | Discovered new exit (range 16) 3332 | -7/Zion | Given A8's code to call for help 3377 | -7/Zion | Learned 4 Factory zone layouts 3676 | -7/Zion | Build established: Gunner 4538 | -7/Zion | Build established: Derelict-Gunner 4838 | -7/Zion | Entered Proximity Caves 4969 | -6/Proximity Caves | Core integrity fell below 50% 4985 | -6/Proximity Caves | Core integrity fell below 20% 5001 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04968_ Imp. Treads destroyed. 04975_ Power failure, Rnf. Ion Engine shutdown. 04979_ 0b10 Decoder Chip [Scout] destroyed. 04979_ System corrupted by crushing effect (+4). 04982_ Critical hit (Smash). 04982_ Lgt. Treads destroyed. 04982_ System corrupted by crushing effect (+3). 04987_ Critical hit (Burn: +37). 04989_ Power failure, Rnf. Ion Engine shutdown. 04990_ Overheating: Matter decay (-43). 04990_ Shock Rifle destroyed. 04993_ Imp. Treads destroyed. 04993_ Critical hit (Burn: +37). 04994_ System corrupted: Component data lost. 04995_ Knocked back. 04996_ Acquired 19 matter. 04998_ Overheating: System interference. 04998_ Mak. Hammer temporarily disabled. 04998_ Dropped Rnf. Ion Engine. 04998_ Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#########?????????????????????????? | | ??????????###??# ## ##????????????????????????? | | ?????????## #?## #????????????????????????? | | ?????????# ### ##???????????????????????? | | ?????????# ##??????????????????????? | | ?????????## ##?????????????????????? | | ??????????# #?????????????????????? | | ??????????# ### #?????????????????????? | | ??????????## ###?? #?????????????????????? | | ???????????##### ##????? ?????????????????????? | | ???????????????# ##???????#????????????????????? | | ???????????????# ##?????????????????????????????? | | ???????????????# ###????####????????????????????? | | ??????????????## ###### ##???????????????????? | | ?????????????## ###?????????????????? | | ?????????????# ##????????????????? | | ?????????? ??# ###??????????????? | | ?????????# ###### ##?????????????? | | ?????????# #???## ## #??????? | | ?????????# #???# g #?????????? | | ?????????# #??# #??????????? | | ?????????# ### g *@b ##??????????? | | ??????????# ##g ##???????????? | | ??????????# ### s #????????????? | | ??????????## #### #????????????? | | ???????????# ### #?# #????????????? | | ??????????## ??## ##?# #????????????? | | ?????????## ## #??# #????????????? | | ?????????# #??# ###????????????? | | ?????????# ##??#### ##??????????????? | | ?????????## #?????? #???????????????? | | ??????????###### #??? %;???????????????? | | ???????????????## ?"##??????????????? | | ????????????????## ## ### ??????????????? | | ?????????????????##?## #?????? ?????????????? | | ??????????????????????### #????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaPhasingTorch Manual? 0 Play Time 00:32:25 Cumulative 121.0 hours Start 2024.08.05 @ 14:33:58 End 2024.08.05 @ 15:06:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 168 Rogue 0 Adventurer 168 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89369e6e-227a-475e-abac-44094ee6dadb