Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 19:39:01 Player: Terra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2878) 2878 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1628) 1628 TOTAL SCORE: 9386 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 324 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -7 Cogmind --------- Core Integrity 611/850 Matter 533/550 Energy 81/200 System Corruption 0% Temperature Hot (288) Movement Walking (255) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Antimatter Reactor > --- PROPULSION (3) --- Advanced VSS Leg Enhanced Biometal Leg > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Matter Compressor Experimental Core Analyzer Advanced Weapon Cycler Advanced Force Field > --- WEAPON (3) ------- Compact HERF Cannon Heavy Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Light Deuterium Engine Improved Deuterium Engine Fusion Compressor Armored Leg Improved Heat Sink Advanced Targeting Computer Advanced Powered Armor Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Matter Compressor Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Force Field > --- WEAPON ----------- Compact HERF Cannon Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Fusion Compressor Armored Leg Advanced VSS Leg Enhanced Biometal Leg Improved Heat Sink Advanced Targeting Computer Advanced Powered Armor [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Advanced VSS Leg Leg Advanced VSS Leg Wheel Wheel Utility Targeting Computer Device Improved Sensor Array Storage Matter Compressor Processor Targeting Computer Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . . 1 . 2 1 . . . 1 . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 81 | 7 2 1 2 1 8 11 1 . 11 12 18 7 Power 12 | 1 . . 1 . 1 1 . . 1 3 3 1 Engine 4 | 1 . . . . . . . . 1 2 . . Core 6 | . . . 1 . 1 1 . . . 1 1 1 Reactor 2 | . . . . . . . . . . . 2 . Propulsion 21 | 3 . 1 1 . 1 3 . . 3 3 4 2 Treads . | . . . . . . . . . . . . . Leg 12 | . . . . . . . . . 3 3 4 2 Wheel 9 | 3 . 1 1 . 1 3 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 1 . . . 1 4 5 1 . 4 4 8 2 Device 8 | . . . . 1 1 . 1 . . 1 3 1 Storage 5 | 1 . . . . 1 . . . . 2 . 1 Processor 5 | . . . . . . . . . . 1 4 . Hackware . | . . . . . . . . . . . . . Protection 12 | . . . . . 2 5 . . 4 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 2 . . . 2 2 . . 3 2 3 2 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 1 1 Ballistic Gun 8 | 2 . . . . . . . . 2 1 2 1 Ballistic Cannon 8 | . 2 . . . 2 2 . . 1 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 . . 2 1 . Parts Lost 18 | . . . . . 4 2 5 . . . 2 5 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 5 | . . . . . 1 . 1 . . . . 3 Utility 5 | . . . . . . 1 2 . . . 1 1 Weapon 6 | . . . . . 2 1 2 . . . 1 . Highest Loss Streak 5 | . . . . . 4 2 4 . . . 2 5 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 85 85 77 81 94 98 64 15 58 88 99 99 Engine 3 | . 14 14 10 . . . . . 7 11 6 . Core 3 | . . . 1 11 8 7 5 . . . 2 . Reactor 3 | . . . . . . . . . . . 3 12 Leg 9 | . . . . . . . . . 16 20 19 20 Wheel 13 | . 28 28 33 33 26 22 12 . . . . . Device 9 | . . . . 4 17 14 5 7 7 9 6 13 Storage 9 | . 14 14 11 11 9 7 5 . . 7 9 9 Processor 8 | . . . . . . . . . . 6 20 22 Protection 9 | . . . . . 15 22 20 7 16 16 8 . Energy Cannon 2 | . . . . . . . . . . . 1 12 Ballistic Gun 4 | . 3 . . . . . . . 4 9 12 6 Ballistic Cannon 12 | . 24 28 22 22 18 23 12 . 4 6 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 145 | 13 18 18 18 32 112 123 123 6 25 47 67 145 Greatest Support 70 | 32 32 32 36 36 36 36 30 3 60 70 70 54 Greatest Overweight (x) 11 | . . . . . 4 11 11 1 7 . 1 2 Average Overweight (x) 1 | . . . . . 2 3 2 1 . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 5 5 5 5 25 Average Capacity 13 | 7 8 8 8 8 23 25 20 5 5 5 5 15 Most Carried 14 | 5 8 8 8 8 14 14 9 5 5 5 5 11 Average Carried 7 | 2 7 8 7 8 12 11 8 5 3 3 4 6 Final Capacity 25 | 8 8 8 8 8 25 25 5 5 5 5 5 25 Final Carried 12 | 4 8 8 8 8 12 9 5 5 4 4 5 7 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Gunner 14% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Matter Collected 2926 | 219 107 111 78 8 429 280 . . 280 69 1020 325 Remotely . | . . . . . . . . . . . . . Salvage Created 2903 | 83 24 69 216 58 447 355 . . . 58 601 992 Parts 146 | 2 3 14 13 1 20 20 . . . 7 22 44 Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Combat Hostiles Destroyed 56 | . . 9 5 . 12 9 . . . 1 13 7 Guns 10 | . . . . . . . . . . 1 5 4 Cannons 46 | . . 9 5 . 12 9 . . . . 8 3 Classes Destroyed 14 | 1 2 3 2 . 2 2 . . . . 1 1 Worker 4 | . . 1 1 . 1 . . . . . . 1 Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 7 | 1 . . . 1 1 . . . . . . 4 Operator 1 | . . . . . . 1 . . . . . . Watcher 5 | . 1 . 1 . . 1 . . . 1 . 1 Swarmer 11 | . . 8 . . . . . . . . 3 . Grunt 26 | . . . 3 . 6 8 . . . . 7 2 Sentry 10 | . . . 2 . 3 1 . . . 1 1 2 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 5 | . . . . . 3 . . . . . 1 1 Programmer 2 | . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 2 5 7 1 4 6 . . . 1 3 3 Combat Bots Only 5 | . . 4 5 . 4 5 . . . 1 3 2 Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Hostile Shots Fired 478 | . . 34 6 . 91 73 5 . . 36 107 126 Missed 154 | . . 12 2 . 36 18 . . . 14 40 32 Damage Taken 4067 | . . 230 43 13 674 874 179 . 322 106 828 798 Core 1061 | . . 39 . 8 90 256 107 . 322 21 56 162 Absorbed by Shields 317 | . . . . . . . . . . . 40 277 Redirected to Shielding 187 | . . . . . 108 59 . . . 4 16 . Ignored by Resistances 1173 | . . 71 12 . 189 200 46 . . 58 281 316 Core Remaining (%) 73 | 100 . 84 . 98 83 . . . 2 . . . Volleys Fired 185 | 5 2 16 12 2 48 31 . . . 7 36 26 Largest 3 | 2 2 2 2 2 2 3 . . . 3 3 3 Hottest 212 | 40 78 78 78 78 78 113 . . . 88 152 212 Shots Fired 457 | 10 4 32 24 4 96 88 . . . 16 105 78 Gun 118 | 10 . . . . . . . . . 9 69 30 Cannon 339 | . 4 32 24 4 96 88 . . . 7 36 48 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 406 | 10 4 32 24 4 96 88 . . . 16 102 30 Thermal 22 | . . . . . . . . . . . . 22 Explosive . | . . . . . . . . . . . . . Electromagnetic 29 | . . . . . . . . . . . 3 26 Robot Hit Streak 38 | 2 2 5 15 4 21 15 . . . 10 38 27 Robot Miss Streak 5 | 1 1 3 1 1 3 5 . . . 2 3 1 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 308 | 6 2 18 15 3 62 49 . . . 13 81 59 Core Hits 212 | 2 1 10 8 2 26 23 . . . 6 110 24 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . . . . 3 1 Critical Strikes 14 | . . . 3 1 2 2 . . . 1 4 1 Destroy 5 | . . . . . . . . . . . 4 1 Blast 9 | . . . 3 1 2 2 . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6885 | 60 63 409 317 67 1216 1024 . . . 225 1844 1660 Guns 1636 | 60 . . . . . . . . . 135 1050 391 Cannons 5221 | . 63 409 317 57 1216 1024 . . . 90 794 1251 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 28 | . . . . 10 . . . . . . . 18 Kinetic 5533 | 60 63 409 317 57 1216 1024 . . . 225 1771 391 Thermal 596 | . . . . . . . . . . . . 596 Explosive . | . . . . . . . . . . . . . Electromagnetic 728 | . . . . . . . . . . . 73 655 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . . . Average Corruption 1 | . . . . . . 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . 2 1 . 1 . . . Message Errors 2 | . . . . . . . 1 . 1 . . . Matter Fused 1 | . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 71 | . 12 8 . . . 3 . . . . . 48 Projectiles 71 | . 12 8 . . . 3 . . . . . 48 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 31 | . 1 3 1 1 6 13 . . . . 6 . Impact . | . . . . . . . . . . . . . Kinetic 31 | . 1 3 1 1 6 13 . . . . 6 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . 5 . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 3 | . . . . 1 . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 1029 | . 36 86 27 30 96 731 . . 1029 40 344 470 Average Temperature 149 | . 20 37 11 16 30 222 . . 375 17 131 186 Received Heat Transfer 1105 | . . . 15 . 207 516 . . . 48 202 117 Effects 54 | . . . . . . 26 . . 22 . 1 5 Shutdowns 12 | . . . . . . 4 . . 4 . . 4 Energy Bleed 3 | . . . . . . 2 . . 1 . . . Interference 7 | . . . . . . 3 . . 2 . 1 1 Matter Decay 3 | . . . . . . 2 . . 1 . . . Short Circuit 5 | . . . . . . 3 . . 2 . . . Damage (minor) 5 | . . . . . . 3 . . 2 . . . Damage (major) 14 | . . . . . . 7 . . 7 . . . Damage (core) 5 | . . . . . . 2 . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 900 | . . . . . . . . . . . . 900 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Peak Influence 690 | 5 36 272 196 80 223 241 57 . . 67 690 396 Initial 313 | . 2 11 23 64 26 74 42 . . . 40 313 Average 189 | 3 21 155 107 72 145 119 25 . . 39 439 286 Maximum Alert Level 2 | . . 1 . . 1 1 . . . . 2 1 Low Security (%) 64 | 100 100 74 100 100 91 82 100 100 100 100 27 12 Level 1 25 | . . 25 . . 8 17 . . . . 3 87 Level 2 10 | . . . . . . . . . . . 68 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Squads Dispatched 9 | . . . . . 2 4 . . . . . 3 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . . 2 Reinforcement 6 | . . . . . 2 3 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Distress Signals 1 | . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 1 12 7 . 16 19 6 . . 2 27 13 Peak Tracking Total 7 | . 1 3 3 . 4 6 6 . . 1 7 3 Tactical Retreats 5 | . . 1 . . . . . . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Traps Triggered 7 | . . . . . . 5 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Machines Disabled 4 | . . . . . 2 1 . . . . 1 . Max in Single Turn 1 | . . . . . 1 1 . . . . 1 . Garrison Relay 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Machines Accessed 11 | . 1 . 1 1 1 . . 1 . 2 2 2 Terminals 7 | . 1 . 1 . 1 . . 1 . . 2 1 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 21 | . 4 . 1 1 4 . . 2 . 2 2 5 Successful 10 | . 1 . 1 1 1 . . 1 . 1 2 2 Failed 11 | . 3 . . . 3 . . 1 . 1 . 3 Catastrophic 2 | . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . 4 . 1 . 4 . . . . . . . Terminals 15 | . 4 . 1 . 4 . . 2 . . 2 2 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 8 | . 1 . 1 1 1 . . 1 . . 2 1 Open Door 2 | . . . . 1 . . . . . . 1 . Open DSF 2 | . . . . . . . . 1 . . . 1 Branch Access Points 2 | . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 1 . . . . 2 2 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Total Allies 6 | . . . . . . . 1 . . . 5 . Largest Group 4 | . . . . . . . 1 . . . 4 . Highest-Rated Group 230 | . . . . . . . 31 . . . 230 . Highest-Rated Ally 95 | . . . . . . . 31 . . . 95 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . . 35 . Total Damage 1100 | . . . . . . . . . . . 1100 . Kills 11 | . . . . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches 6 | . . . . 5 . 1 . . . . . . Drone Recoveries 4 | . . . . . 2 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Turns Passed 4243 | 96 110 416 115 207 637 541 163 14 170 231 633 910 Spaces Moved 2705 | 77 91 377 86 217 370 317 141 15 103 159 388 364 Core 107 | 14 . . . . . . 59 15 19 . . . Treads . | . . . . . . . . . . . . . Legs 995 | . . . . . . . . . 84 159 388 364 Wheels 1603 | 63 91 377 86 217 370 317 82 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 90 86 86 86 131 50 100 100 116 90 180 Average Speed 126 | 84 100 97 86 86 124 132 114 100 146 116 115 218 Slowest Speed 400 | 100 100 100 86 86 150 245 245 100 400 116 183 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 19 92 15 48 33 14 75 . 93 3 47 13 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . . . . . Terrain Destroyed 16 | . . 1 1 1 4 . . . . . 3 6 Melee . | . . . . . . . . . . . . . Projectile 15 | . . 1 1 1 4 . . . . . 3 5 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac Gar Fac Total 3154 | 97 106 395 102 232 448 372 141 14 122 190 497 438 Wait 74 | . . 1 2 12 13 1 . . 2 2 11 30 Move 2695 | 76 90 376 85 216 369 317 140 14 102 159 387 364 Hop . | . . . . . . . . . . . . . Pick Up 57 | 9 8 . 1 . 9 7 . . 4 7 6 6 Fast Attach 24 | 1 . . . 1 3 . 1 . 3 1 11 3 Attach 37 | 5 . . 1 . 5 9 . . 8 6 . 3 Detach 3 | . . . . . . . . . 3 . . . Swap 20 | 1 2 1 1 . . 2 . . . 5 7 1 Drop 36 | . 4 1 . . 1 5 . . . 3 19 3 Fire 185 | 5 2 16 12 2 48 31 . . . 7 36 26 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . 20 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Entered Mines 208 | -10/Mines | Assembled infested the area 311 | -10/Mines | Build established: Mutant 389 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 399 | -10/Mines | Learned Materials trap positions 416 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 506 | -10/Mines | Discovered new exit (range 9) 603 | -10/Mines | Discovered new exit (range 8) 623 | -10/Mines | Entered Materials 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 624 | -9/Materials | Identified exit to Mines 625 | -9/Materials | Loaded intel: 27 trap records 738 | -9/Materials | Entered Mines 762 | -9/Mines | Discovered new exit (range 13) 847 | -9/Mines | Learned Materials emergency access door positions 858 | -9/Mines | Found the Drone Emporium 865 | -9/Mines | Found Prototype Device 865 | -9/Mines | Identified Sensor Drone Bay 945 | -9/Mines | Entered Materials 945 | -8/Materials | Accompanied by 5 allies 945 | -8/Materials | Evolved 2 slots: Utility x2 1445 | -8/Materials | Lost 4 parts (1p1n2w) 1566 | -8/Materials | Discovered new exit (range 11) 1582 | -8/Materials | Entered Factory 1582 | -7/Factory | Accompanied by 2 allies 1582 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1875 | -7/Factory | Build established: Tank 2123 | -7/Factory | Sucked down chute 2123 | -7/Factory | Entered Waste 2124 | -7/Waste | Met a frightened Derelict 2136 | -7/Waste | Spotted C-40 Crusher 2138 | -7/Waste | Spotted C-40 Crusher 2150 | -7/Waste | Spotted C-40 Crusher 2157 | -7/Waste | Spotted C-40 Crusher 2160 | -7/Waste | Spotted C-40 Crusher 2167 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2225 | -7/Waste | Spotted C-40 Crusher 2235 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2241 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2249 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2251 | -7/Waste | Core integrity fell below 50% 2268 | -7/Waste | Discovered new exit (range 13) 2280 | -7/Waste | Lost 4 parts (1n1u2w) 2286 | -7/Waste | Entered Factory 2299 | -7/Factory | Identified exit to DSF 2300 | -7/Factory | Entered DSF 2300 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 2345 | -7/DSF | Sterilization system engaged 2353 | -7/DSF | Lost 6 allies 2365 | -7/DSF | Ambient heat levels rising (+10) 2380 | -7/DSF | Ambient heat levels rising (+10) 2380 | -7/DSF | Found Prototype Processor 2395 | -7/DSF | Ambient heat levels rising (+10) 2410 | -7/DSF | Ambient heat levels rising (+10) 2425 | -7/DSF | Ambient heat levels rising (+10) 2440 | -7/DSF | Ambient heat levels rising (+10) 2449 | -7/DSF | Discovered new exit (range 14) 2453 | -7/DSF | Core integrity fell below 20% 2455 | -7/DSF | Ambient heat levels rising (+10) 2469 | -7/DSF | Build established: Mutant 2470 | -7/DSF | Ambient heat levels rising (+10) 2470 | -7/DSF | Entered Factory 2470 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2474 | -6/Factory | Identified Exp. Core Analyzer 2701 | -6/Factory | Identified exit to Garrison 2701 | -6/Factory | Entered Garrison 2715 | -6/Garrison | Found embedded Infiltrators 2727 | -6/Garrison | Triggered checkpoint 2755 | -6/Garrison | Garrison Relay disabled 2879 | -6/Garrison | Triggered checkpoint 2919 | -6/Garrison | Triggered checkpoint 2927 | -6/Garrison | Triggered checkpoint 2980 | -6/Garrison | Lost 3 allies 3007 | -6/Garrison | Triggered checkpoint 3030 | -6/Garrison | Discovered new exit (range 12) 3121 | -6/Garrison | Installed Relay Interface Framework 3140 | -6/Garrison | Spotted B-75 Beast 3156 | -6/Garrison | Found Adv. Powered Armor 3188 | -6/Garrison | Destroyed B-75 Beast 3247 | -6/Garrison | Build established: Scavenger-Gunner 3334 | -6/Garrison | Entered Factory 4244 | -6/Factory | Self-destructed Last Messages --------------- 04226_ Slug penetrates Wall. 04226_ Penetrated by Slug. 04229_ Slug penetrates Wall. 04229_ Critical hit (Destroy). 04229_ Adv. VSS Leg destroyed. 04230_ Penetrated by Slug. 04232_ Slug penetrates Wall. 04233_ Wall collapses. 04233_ Penetrated by Slug. 04233_ Targeting Computer destroyed. 04233_ Slug penetrates H-66 Slayer. 04235_ Slug penetrates Wall. 04235_ Slug penetrates Door. 04236_ H-66 Slayer destroyed. 04236_ Slug penetrates Wall. 04237_ Lgt. Particle Reactor destroyed. 04240_ U-05 Engineer builds a Wall. 04242_ U-05 Engineer builds a Door. 04242_ Penetrated by Slug. 04242_ Adv. VSS Leg destroyed. 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[u% #?#" """"""" ## | | ?????????? [@ #?# """"""" ## | | ?????????? #?# """"""" ## | | ?????????? #?# ## | | ?????????? k #?# ## | | ???????????##############+### #?# % ## | | ???????????????# # #####+########## | | ???????????????# """ """ # % | | ???????????????? """ """ # % ! | | ???????????????# """ """ # = | | ???????????????# # %!* !% | | ???????????????# """ """ # !=* | | ?????????????????""" """ = # #####+########## | | ???????????????# """ """ # #?? ???????# | | ???????????????# # ## ?????# | | ???????????????# # ## "" ???# | | ???????????????# + + "" ?# | | ???????????????# [ # ## """ ## | | ???????????????############## ## """ ## | | ????????????????????????????##### ## """ "" ## | | ????????????????????????????????# ## ??? """## | | ????????????????????????????????# ## ???? S??# | | ????????????????????????????????# ## ???? ""??# | | ????????????????????????????????# ## ????? ""??# | | ????????????????????????????????# ## ??????? ???# | | ????????????????????????????????# ##+#???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 505 Matter Stores 550 Matter Capacity 800 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 57 Targeting Accuracy 20 Core Analysis 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeVisualTrap Manual? 0 Play Time 00:45:49 Cumulative 23.3 hours Start 2024.06.01 @ 18:54:48 End 2024.06.01 @ 19:39:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0e10671-7f38-47e6-995d-013ed0671e51