Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 03:30:17 Player: harambe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (859) 859 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (794) 794 TOTAL SCORE: 3338 Bonus ------- Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 465/465 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Particle Gun Particle Gun Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Weight Redist. System Improved Signal Interpreter Experimental Signal Interpreter Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hardlight Generator Bomb Factory No. 2 Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Particle Gun Particle Gun Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Heat Sink Weight Redist. System Improved Signal Interpreter Experimental Signal Interpreter Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hardlight Generator Bomb Factory No. 2 Heavy Assault Rifle Improved Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 46 | 4 11 19 6 4 2 Power 13 | 1 . 4 3 4 1 Engine 13 | 1 . 4 3 4 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 6 6 1 . . Treads 6 | . . 5 1 . . Leg 4 | . 4 . . . . Wheel 5 | 2 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 . . 1 Device 2 | . . 1 . . 1 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | . 3 8 2 . . Energy Gun 10 | . 2 7 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 2 | . . 1 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 97 99 100 100 100 Engine 21 | . 14 22 22 22 22 Treads 20 | . . 15 22 22 22 Leg 1 | . 6 5 . . . Wheel 1 | . 21 . . . . Device 9 | . . 5 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 1 | . 12 5 . . . Energy Gun 21 | . 14 21 22 22 22 Energy Cannon 9 | . . 4 11 11 11 Ballistic Gun 1 | . 13 5 . . . Naked Turns . | . . . . . . Heaviest Build 50 | 8 28 44 44 44 50 Greatest Support 46 | 32 32 46 40 40 40 Greatest Overweight (x) 14 | . 1 14 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 14 | 6 10 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 14 15 14 Class Distribution -------------------- 73% | Scavenger-Gunner 14% | Gunner 6% | Skirmisher 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 835 | 181 220 324 60 40 10 Remotely . | . . . . . . Salvage Created 1340 | . 284 569 423 . 64 Parts 67 | . 13 37 14 . 3 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 17 | . . . . . 17 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 5 13 6 . 1 Guns 16 | . 3 9 4 . . Cannons 6 | . . 3 2 . 1 AOE 3 | . 2 1 . . . Classes Destroyed 9 | . 3 3 1 . 2 Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 3 | . . . 3 . . Watcher 3 | . 1 2 . . . Swarmer 7 | . . 4 3 . . Grunt 15 | . 5 7 3 . . Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Decomposer 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 3 . 1 Combat Bots Only 4 | . 3 4 3 . 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | . 24 83 23 . 41 Missed 46 | . 6 24 2 . 14 Damage Taken 1611 | . 192 776 220 . 423 Core 441 | . 32 233 54 . 122 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 412 | . . . . 412 . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 83 | . 17 44 15 . 7 Largest 3 | . 2 3 3 . 3 Hottest 190 | . 65 170 170 . 190 Shots Fired 195 | . 34 101 45 . 15 Gun 158 | . 34 86 30 . 8 Cannon 37 | . . 15 15 . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 39 | . 17 22 . . . Thermal 99 | . . 54 30 . 15 Explosive . | . . . . . . Electromagnetic 57 | . 17 25 15 . . Robot Hit Streak 8 | . 6 8 6 . 2 Robot Miss Streak 8 | . 5 8 4 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 94 | . 23 42 23 . 6 Core Hits 52 | . 12 26 11 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 1 . . Burn 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1771 | . 455 819 398 . 99 Guns 1272 | . 332 652 253 . 35 Cannons 273 | . . 105 104 . 64 Explosions 224 | . 123 60 41 . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 220 | . 104 116 . . . Thermal 867 | . 123 388 257 . 99 Explosive . | . . . . . . Electromagnetic 682 | . 228 313 141 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles . | . . . . . . Explosions 16 | . . . 16 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . . 33 27 . . Shots 2 | . . 1 1 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 670 | . 99 670 500 . 218 Average Temperature 177 | . 44 225 177 . 77 Received Heat Transfer 399 | . 108 213 54 . 24 Effects 47 | . . 43 4 . . Shutdowns 14 | . . 10 4 . . Energy Bleed 2 | . . 2 . . . Interference 6 | . . 6 . . . Matter Decay 2 | . . 2 . . . Short Circuit 7 | . . 7 . . . Damage (minor) 2 | . . 2 . . . Damage (major) 12 | . . 12 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 1 . 1 Heat Transferred 2015 | . 150 1075 605 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 1 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 217 | . 180 217 153 . . Initial 76 | . . 76 48 . . Average 72 | . 70 83 63 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 6 21 7 . 7 Peak Tracking Total 6 | . 3 6 3 . 2 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 3 1 . . Terminals 7 | . 3 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 8 5 2 . . Successful 8 | . 3 3 2 . . Failed 7 | . 5 2 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 12 | . 5 5 2 . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 3 2 . . Record 6 | . 1 3 2 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . . . 11 . Largest Group 11 | . . . . 11 11 Highest-Rated Group 317 | . . . . 317 317 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 58 | . . . . . 58 Total Damage 1552 | . . . . . 1552 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7239 | 48 376 933 684 3310 1888 Spaces Moved 3007 | 39 253 340 258 1372 745 Core 15 | 12 . 3 . . . Treads 2604 | . . 229 258 1372 745 Legs 133 | . 30 103 . . . Wheels 255 | 27 223 5 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 140 240 240 240 Average Speed 223 | 84 110 211 240 240 240 Slowest Speed 750 | 100 190 750 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 41 25 64 92 79 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 5 2 Spaces Dug . | . . . . . . Terrain Destroyed 16 | . 7 4 5 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 16 | . 7 4 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3372 | 54 320 480 292 1392 834 Wait 108 | . . 24 5 3 76 Move 3002 | 38 252 339 257 1371 745 Hop . | . . . . . . Pick Up 78 | 12 25 28 4 7 2 Fast Attach . | . . . . . . Attach 20 | 4 5 9 1 . 1 Detach . | . . . . . . Swap 26 | . 6 10 5 4 1 Drop 54 | . 15 25 5 7 2 Fire 83 | . 17 44 15 . 7 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 720 | -9/Materials | Build established: Skirmisher 1157 | -9/Materials | Build established: Gunner 1204 | -9/Materials | Core integrity fell below 50% 1265 | -9/Materials | Discovered new exit (range 12) 1358 | -9/Materials | Entered Mines 1436 | -9/Mines | Learned Materials interactive machine intel 2002 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2011 | -9/Mines | Learned location of Storage (-8) 2042 | -9/Mines | Entered Zion 2236 | -7/Zion | Build established: Scavenger-Gunner 2406 | -7/Zion | Learned Factory emergency access door positions 2675 | -7/Zion | Imprinted 2678 | -7/Zion | Declared Zion's savior 3083 | -7/Zion | Found Prototype Device 3218 | -7/Zion | Learned Factory emergency access door positions 3367 | -7/Zion | Found Prototype Processor 3567 | -7/Zion | Gained Derelict followers 3644 | -7/Zion | Visited the Megawrench Repair Shop 3659 | -7/Zion | Megawrench repaired 7 parts 5256 | -7/Zion | Discovered new exit (range 12) 5352 | -7/Zion | Entered Proximity Caves 5352 | -6/Proximity Caves | Accompanied by 11 allies 5406 | -6/Proximity Caves | Lost 4 allies 5448 | -6/Proximity Caves | Spotter reported a threat 5501 | -6/Proximity Caves | Spotter reported a threat 5643 | -6/Proximity Caves | Learned location of Extension (-6) 5860 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6051 | -6/Proximity Caves | Spotted B-75 Beast 6097 | -6/Proximity Caves | Lost 3 allies 6197 | -6/Proximity Caves | Learned 4 Factory zone layouts 7221 | -6/Proximity Caves | Core integrity fell below 20% 7240 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06092_ Corrupted Imp. Medium Treads self-destruct mechanism malfunctions. 06093_ Corrupted Hvy. Machine Gun self-destruct mechanism malfunctions. 06197_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 06518_ Destroyed Tractor Beam. 06518_ CW-4FM(k) destroyed. 06521_ TN-RVT(k) breaks down the debris. 07142_ 96-CJW(M) suffers critical hit (Destroy). 07142_ 96-CJW(M) destroyed. 07148_ Slug penetrates 7H-S1Q(M). 07153_ 7H-S1Q(M) destroyed. 07153_ Slug penetrates Wall. 07217_ Penetrated by Slug. 07220_ Slug penetrates Wall. 07220_ Imp. Heat Sink destroyed. 07220_ Penetrated by Slug. 07223_ Slug penetrates Wall. 07240_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ## ##?????????????????????????????????????????? | | # ##????????????????????????????????????????? | | #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | ##???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ###???????????????????????????????????????????? | | # #?#####?????????????????????????????????????? | | # ### # ##????????????????????????????????????? | | #### ###?###????????????##????????????????? | | ##??# ### ######???#### ##???????????????? | | # #??# # # #???# #???????????????? | | #?### #???# #???????????????? | | #?# # # #### #??## #???????????????? | | ### # # #??# #??# & ##??????????????? | | # ### ##??# #?## #??????????????? | | # ###?#####???# #?# #???????????????? | | ##### ####???????????# ### #????????????????? | | ????# #??????????????# ## ##???????????????? | | ??? ??????????????# ## m ##??????????????? | | ???#####?????????????# @ ##?????????????? | | ?????????????????????##### % #?????????????? | | ?????????????????????????###hh ##?????????????? | | ???????????????????????????## ##??????????????? | | ????????????????????????????# & #???????????????? | | ????????????????????????????###% #???????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ## ????????????? | | ??????????????????????????????? #?? ???????????? | | ???????????????????????????????? #??? ?????????? | | ???????????????????????????????? ???? ????????? | | ???????????????????????????????? ????? #???????? | | ???????????????????????????????? ????? #???????? | | ????????????????????????????????? ??????#???????? | | ????????????????????????????????? ??????????????? | | ##??????????????????????????????? ##?????????????? | | #???????????????????????????????##??????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- System Guard | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed HeavyHeavyBoregun Manual? 0 Play Time 01:23:27 Cumulative 9.7 hours Start 2024.06.30 @ 01:53:14 End 2024.06.30 @ 03:30:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42475e54-d33d-4c61-9a35-d4006c07891f