Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.11 @ 16:45:08 Player: Minty Result: Destroyed by QJ-MK1(z) with Makeshift Sword Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (176) 880 Value Destroyed (6125) 6125 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3202) 3202 TOTAL SCORE: 14167 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2102 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 77/100 System Corruption 2% Temperature Cool (0) Movement Treading (170) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (4) ------ 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Salvage Targeting Computer > --- WEAPON (5) ------- Makeshift Laser Gauss Rifle Makeshift Hammer > --- INVENTORY (5) ---- Cooling System Guided Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Salvage Targeting Computer > --- WEAPON ----------- AWS/Autocannon Guided Missile Launcher > --- INVENTORY -------- Cooling System Makeshift Hammer Self-destruct Interrupter [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . 1 . . . . 1 . . Weapon 3 | . . 1 . . . 1 1 . . Parts Attached 120 | . 8 5 4 2 . 34 44 7 16 Power 6 | . 1 . . . . 3 1 . 1 Engine 5 | . 1 . . . . 2 1 . 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 28 | . 2 . 2 . . 7 13 . 4 Treads 17 | . . . 2 . . 7 4 . 4 Leg 11 | . 2 . . . . . 9 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | . 1 1 1 . . 6 6 . 4 Device 8 | . . 1 . . . 2 4 . 1 Storage . | . . . . . . . . . . Processor 6 | . 1 . . . . . 2 . 3 Hackware 3 | . . . . . . 3 . . . Protection 2 | . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 67 | . 4 4 1 2 . 18 24 7 7 Energy Gun 28 | . 3 3 1 1 . 7 12 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | . 1 1 . 1 . 4 . . 1 Ballistic Cannon 10 | . . . . . . 1 3 5 1 Launcher 13 | . . . . . . 3 8 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . . 2 1 1 2 Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 5 | . . . . . . 1 3 . 1 Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 3 | . . . . . . 3 . . . Parts Lost 22 | . 1 . . . . 6 14 . 1 Power 2 | . . . . . . . 1 . 1 Propulsion 9 | . . . . . . 2 7 . . Utility 3 | . . . . . . 1 2 . . Weapon 8 | . 1 . . . . 3 4 . . Highest Loss Streak 5 | . 1 . . . . 2 5 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 98 98 100 100 100 97 89 31 49 Engine 6 | . 14 11 11 11 11 5 6 . 1 Treads 13 | . . . 14 22 22 26 13 . 6 Leg 5 | . 28 22 7 . . . 7 . . Device 7 | . . 10 11 11 11 5 13 . . Storage 6 | . 14 11 11 11 11 9 6 . . Processor 9 | . 12 11 4 . . . 5 7 27 Hackware 2 | . . . . . . 9 2 . . Protection 2 | . . . 6 11 11 3 . . . Energy Gun 17 | . 13 32 33 26 22 16 23 . . Ballistic Gun 4 | . 14 . . 6 11 14 . . . Ballistic Cannon 1 | . . . . . . 1 2 14 3 Launcher 2 | . . . . . . 1 4 . 2 Impact Weapon 1 | . . . . . . 1 1 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 13 16 20 24 24 24 42 78 35 74 Greatest Support 72 | 20 20 20 46 46 46 69 72 3 40 Greatest Overweight (x) 19 | . . . . . . 1 2 11 19 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 5 5 Average Carried 6 | . 7 7 7 7 8 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 4 5 4 Class Distribution -------------------- 31% | Skirmisher 22% | Mutant 13% | Tank 8% | Gunner 8% | Derelict-Gunner 7% | Hacker-Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Matter Collected 3019 | 193 244 73 217 . . 920 873 19 480 Remotely . | . . . . . . . . . . Salvage Created 5321 | . 498 79 166 . 29 1595 2316 . 638 Parts 307 | . 27 3 6 . 5 82 114 . 70 Haulers Intercepted 4 | . . . . . . 1 3 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 1 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 124 | . 13 2 3 . 3 34 61 . 8 Melee 3 | . . . . . . 3 . . . Guns 57 | . 13 . 2 . 3 20 19 . . Cannons 14 | . . . . . . . 8 . 6 AOE 46 | . . 1 . . . 10 33 . 2 Classes Destroyed 20 | . 4 1 1 . . 7 4 . 3 Worker 8 | . . . 1 . . 2 5 . . Builder 8 | . . . . . . 1 7 . . Tunneler 1 | . . . . . . . 1 . . Hauler 4 | . . . . . . 1 3 . . Recycler 5 | . . . . . . . 5 . . Mechanic 1 | . . . . . . 1 . . . Operator 4 | . 1 . . . . 3 . . . Watcher 5 | . 1 . . . . 2 2 . . Swarmer 17 | . 3 . . . 3 . 11 . . Grunt 67 | . 10 1 3 . . 26 27 . . Brawler 6 | . . . . . . 2 4 . . Duelist 3 | . . . . . . 1 2 . . Protector 5 | . . . . . . 1 4 . . Sentry 10 | . . 1 . . . 3 6 . . Hunter 4 | . . . . . . . 4 . . Programmer 3 | . . . . . . . 3 . . Heavy 1 | . . . . . . 1 . . . Zionite 44 | . . . . . . . . . 44 Tinkerer 5 | . . . . . . . . . 5 Surgeon 2 | . . . . . . . . . 2 Thug 1 | . . . . . . . . . 1 Mutant 6 | . . . . . . . . . 6 Best Kill Streak 35 | . 6 2 2 . 3 5 14 . 35 Combat Bots Only 8 | . 6 2 3 . 3 5 8 . 4 Max Kills in Single Turn 9 | . 2 1 1 . 1 5 9 . 2 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 4 | . . 1 . . . 3 4 . 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Hostile Shots Fired 713 | . 62 10 23 . 6 105 360 . 147 Missed 257 | . 15 4 10 . 3 35 132 . 58 Damage Taken 6520 | . 515 76 160 . 24 1520 2922 . 1303 Core 1112 | . 116 28 22 . . 211 476 . 259 Absorbed by Shields 86 | . . . . . . . 86 . . Regen/Repaired (Parts) 109 | . . . . . . 34 75 . . Core Remaining (%) 75 | 100 53 . . . 87 61 . . . Volleys Fired 225 | . 41 6 9 . 3 71 80 . 15 Largest 5 | . 2 3 3 . 3 4 5 . 2 Hottest 359 | . 112 168 168 . 144 199 359 . 78 Shots Fired 739 | . 82 18 27 . 9 231 221 . 151 Gun 540 | . 82 18 27 . 9 224 165 . 15 Cannon 163 | . . . . . . . 33 . 130 Launcher 36 | . . . . . . 7 23 . 6 Special . | . . . . . . . . . . Kinetic 341 | . 54 . . . 3 112 33 . 139 Thermal 295 | . 28 18 27 . 6 86 124 . 6 Explosive 36 | . . . . . . 7 23 . 6 Electromagnetic 67 | . . . . . . 26 41 . . Robot Hit Streak 19 | . 6 8 7 . 3 10 16 . 19 Robot Miss Streak 8 | . 5 4 3 . 3 5 8 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 13 | . 4 . 1 . 1 6 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . Autonomous 143 | . . . . . . . 13 . 130 Shots Hit Robots 502 | . 49 10 12 . 5 147 150 . 129 Core Hits 453 | . 25 1 7 . 7 100 259 . 54 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 23 | . . 3 3 . . 6 2 . 9 Burn 9 | . . 3 3 . . 3 . . . Destroy 2 | . . . . . . 2 . . . Blast 10 | . . . . . . . 2 . 8 Corrupt 1 | . . . . . . 1 . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 27 | . . . . . . 6 . . 21 Impact 27 | . . . . . . 6 . . 21 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23837 | . 634 256 228 . 74 4165 9863 . 8617 Guns 5733 | . 634 144 228 . 74 2321 2123 . 209 Cannons 8821 | . . . . . . . 1533 . 7288 Explosions 8697 | . . 112 . . . 1570 6206 . 809 Melee 581 | . . . . . . 270 . . 311 Ramming 5 | . . . . . . 4 1 . . Kinetic 10518 | . 489 . . . 29 1022 1533 . 7445 Thermal 4715 | . 145 256 228 . 45 2016 1973 . 52 Explosive 7175 | . . . . . . 544 5822 . 809 Electromagnetic 843 | . . . . . . 309 534 . . Impact 581 | . . . . . . 270 . . 311 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 Average Corruption 1 | . . . . . . 2 1 3 2 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . 3 4 4 8 Message Errors 3 | . . . . . . . 1 . 2 Matter Fused 5 | . . . . . . 1 1 1 2 Heat Flow Errors 5 | . . . . . . 1 1 3 . Energy Discharges 3 | . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1534 | . . . . . . 343 148 . 1043 Projectiles 960 | . . . . . . . 38 . 922 Explosions 364 | . . . . . . 254 110 . . Melee 210 | . . . . . . 89 . . 121 Knockbacks 34 | . . . . . . 1 7 . 26 Impact 1 | . . . . . . 1 . . . Kinetic 31 | . . . . . . . 5 . 26 Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 463 | . . . . . . 144 319 . . Shots 11 | . . . . . . 3 8 . . Rammed 2 | . . . . . . 1 1 . . Targets Rammed 3 | . . . . . . 2 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 793 | . 51 192 405 . 152 793 393 256 36 Average Temperature 118 | . 13 74 170 . 75 163 94 112 14 Received Heat Transfer 1974 | . 249 36 87 . . 594 672 . 336 Effects 25 | . . . . . . 22 3 . . Shutdowns 3 | . . . . . . 3 . . . Energy Bleed 2 | . . . . . . 1 1 . . Interference 9 | . . . . . . 7 2 . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 3 | . . . . . . 3 . . . Damage (minor) 2 | . . . . . . 2 . . . Damage (major) 3 | . . . . . . 3 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . 1 Impact Corruptions 11 | . . . . . . 3 . . 8 Robots Melted 4 | . . 1 1 . . 1 1 . . Combat Hostiles 4 | . . 1 1 . . 1 1 . . Parts Melted 19 | . . 4 1 . . 3 10 . 1 Heat Transferred 8606 | . 337 642 814 . 77 2851 3774 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Peak Influence 2260 | . 392 363 159 . 70 840 2260 . . Initial 382 | . . 165 84 . . 27 382 . . Average 525 | . 167 265 118 . 64 514 754 . . Maximum Alert Level 5 | . 1 1 . . . 3 5 . . Low Security (%) 23 | . 65 39 100 . 100 9 . . . Level 1 22 | . 34 60 . . . 13 26 . . Level 2 34 | . . . . . . 57 41 . . Level 3 8 | . . . . . . 18 6 . . Level 4 5 | . . . . . . . 12 . . Level 5 1 | . . . . . . . 2 . . High Security 4 | . . . . . . . 10 . . Max Security . | . . . . . . . . . . Squads Dispatched 43 | . 7 3 1 . . 8 24 . . Investigation 16 | . 5 2 1 . . 3 5 . . Extermination 3 | . . . . . . . 3 . . Reinforcement 9 | . 2 1 . . . 4 2 . . Assault 9 | . . . . . . 1 8 . . Garrison 6 | . . . . . . . 6 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Distress Signals 4 | . 1 . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 210 | . 16 3 5 . 2 43 82 . 59 Peak Tracking Total 15 | . 4 1 3 . 2 8 15 . 8 Tactical Retreats 9 | . . . . . . 2 2 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Traps Triggered 3 | . 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 3 | . . . . . . 3 . . . Exploded 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Machines Disabled 49 | . . 4 . . . 5 37 . 3 Max in Single Turn 16 | . . 4 . . . 2 16 . 2 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Machines Accessed 24 | . 5 3 1 2 . 5 7 1 . Terminals 10 | . 4 2 . . . 3 1 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . . 1 . . . 1 2 . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 2 | . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 20 8 1 2 . 21 20 1 . Successful 35 | . 6 2 1 2 . 13 10 1 . Failed 38 | . 14 6 . . . 8 10 . . Catastrophic 7 | . 2 . . . . 1 4 . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 12 . . 1 . 6 3 . . Terminals 41 | . 17 7 . . . 15 2 . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 10 | . . 1 . . . 2 7 . . Recycling Units 6 | . 3 . . . . . 3 . . Scanalyzers 8 | . . . . . . 4 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 3 2 1 2 . 5 1 1 . Record 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . 2 1 . . . 1 . . . Open Door 2 | . . . 1 . . . . 1 . Alert Level 2 | . . . . . . 1 1 . . Unreport Threat 1 | . . 1 . . . . . . . Patrol Status 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 2 3 . . Scan Component 3 | . . . . . . 1 2 . . Repair 2 | . . . . . . 1 1 . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Scanalyzer 5 | . . . . . . 3 2 . . Insert Component 3 | . . . . . . 2 1 . . Analyze 2 | . . . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . . 3 1 . . Terminals 6 | . 2 . . . . 3 1 . . Botnet 4 | . 2 . . . . 1 1 . . Detonate 1 | . . . . . . 1 . . . Sabotage 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 2 . . . 4 7 . . Full Trace Events 12 | . 4 2 . . . 2 4 . . Feedback Events 2 | . . . . . . 1 1 . . Corruption 2 | . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 1 1 . 15 Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 134 | . . . . . . . 134 . . Total Part Build Rating 4 | . . . . . . . 4 . . Parts Repaired 2 | . . . . . . 1 1 . . Time 88 | . . . . . . 44 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 1 . . Part Schematics Acquired 2 | . . . . . . 1 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Turns Passed 6092 | . 384 214 493 468 48 1148 1867 139 1331 Spaces Moved 3219 | 1 195 155 302 290 25 502 989 84 676 Core 575 | . . . . . . . 10 84 481 Treads 1802 | . . . 198 290 25 502 592 . 195 Legs 842 | 1 195 155 104 . . . 387 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 160 155 50 50 50 Average Speed 153 | 120 120 120 146 160 160 157 146 148 178 Slowest Speed 1000 | 120 120 120 160 160 160 240 265 600 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 1 32 24 59 61 8 36 31 12 75 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . . 1 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 503 | . . 37 . . . 154 309 . 3 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . 8 . 3 AOE 492 | . . 37 . . . 154 301 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Total 3876 | . 269 169 334 295 27 712 1215 98 757 Wait 160 | . 7 . 13 . . 63 56 . 21 Move 3210 | . 194 154 301 289 24 501 988 83 676 Hop . | . . . . . . . . . . Pick Up 30 | . 9 2 3 1 . 7 6 1 1 Fast Attach 66 | . 2 1 1 . . 21 22 6 13 Attach 26 | . 1 1 2 1 . 4 14 . 3 Detach 23 | . . . 1 . . 6 13 . 3 Swap 28 | . 5 3 1 1 . 9 8 1 . Drop 78 | . 10 2 3 3 . 22 27 7 4 Fire 225 | . 41 6 9 . 3 71 80 . 15 Melee 27 | . . . . . . 6 . . 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . 2 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 476 | -9/Materials | Discovered new exit (range 10) 584 | -9/Materials | Discovered new exit (range 14) 599 | -9/Materials | Entered Mines 701 | -9/Mines | Build established: Gunner 718 | -9/Mines | Assembled infested the area 718 | -9/Mines | Discovered new exit (range 12) 757 | -9/Mines | Met a Derelict shopkeep closing up shop 909 | -9/Mines | Discovered new exit (range 10) 1072 | -9/Mines | Build established: Tank 1085 | -9/Mines | Discovered new exit (range 5) 1092 | -9/Mines | Entered Exiles 1132 | -9/Exiles | Met 8R-AWN 1160 | -9/Exiles | Met EX-HEX 1209 | -9/Exiles | Met EX-BIN 1232 | -9/Exiles | Aligned with FarCom system 1233 | -9/Exiles | Given EX-Vault access code 1272 | -9/Exiles | Opened EX-Vault 1285 | -9/Exiles | Found AWS/Autocannon 1321 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1486 | -9/Exiles | Met EX-DEC 1494 | -9/Exiles | Learned location of Zion (-6) 1547 | -9/Exiles | Discovered new exit (range 10) 1560 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1560 | -9/Exiles | Entered Mines 1597 | -8/Mines | Discovered new exit (range 8) 1608 | -8/Mines | Entered Materials 1608 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1937 | -8/Materials | Build established: Skirmisher 2408 | -8/Materials | First assault squad dispatched 2572 | -8/Materials | Build established: Hacker-Skirmisher 2588 | -8/Materials | Discovered new exit (range 15) 2713 | -8/Materials | Repaired Hvy. Rocket Launcher 2756 | -8/Materials | Entered Factory 2756 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3230 | -7/Factory | Garrison activated, responded to threat 3316 | -7/Factory | Found Prototype Launcher 3316 | -7/Factory | Identified Rocket Array 3351 | -7/Factory | Build established: Skirmisher 3489 | -7/Factory | Repaired Rnf. Deuterium Engine 3956 | -7/Factory | First assault squad dispatched 4024 | -7/Factory | Garrison activated, responded to threat 4085 | -7/Factory | Destroyed 8 combat bots 4218 | -7/Factory | Destroyed 7 combat bots 4263 | -7/Factory | Fabricated Prc. Shock Rifle? 4409 | -7/Factory | Lost 3 parts (1u2w) 4425 | -7/Factory | High security lockdown imminent 4505 | -7/Factory | High security lockdown engaged 4617 | -7/Factory | Core integrity fell below 50% 4617 | -7/Factory | Discovered new exit (range 9) 4623 | -7/Factory | Entered Lower Caves 4648 | -7/Lower Caves | Lost 5 parts (2n1u2w) 4679 | -7/Lower Caves | Build established: Mutant 4760 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4762 | -7/Lower Caves | Entered Zion 4792 | -6/Zion | System corruption cleaned by Quarantine Array 4881 | -6/Zion | Learned Factory terminal intel 4905 | -6/Zion | Found Prototype Launcher 4905 | -6/Zion | Identified Gui. Missile Launcher 5128 | -6/Zion | Learned Factory garrison access intel 5366 | -6/Zion | Rebuked by Imprinter 5408 | -6/Zion | Attempted to imprint without authorization 5408 | -6/Zion | Attacked by Zionites 5708 | -6/Zion | Core integrity fell below 20% 5815 | -6/Zion | Build established: Derelict-Gunner 5834 | -6/Zion | Destroyed Imprinter 5873 | -6/Zion | Extracted access codes from Imprinter's data core 6093 | -6/Zion | Destroyed by QJ-MK1(z) with Makeshift Sword Last Messages --------------- 06048_ Destroyed Mak. Leg. 06048_ K1-1ZQ(z) destroyed. 06050_ TQ-80T(z) knocked back. 06052_ System corrupted: Energy discharge (-37). 06052_ Slug penetrates TQ-80T(z). 06052_ TQ-80T(z) destroyed. 06056_ Dropped AWS/Autocannon. 06057_ Acquired Mak. Laser. 06060_ Acquired 8 matter. 06062_ Acquired 14 matter. 06069_ System corrupted: Matter fused (-10). 06071_ Slug penetrates V2-J4X(m). 06074_ RH-V5A(z) destroyed. 06077_ V2-J4X(m) destroyed. QJ-MK1(z) bursts out of the Twisted Machinery. 06087_ Slug penetrates Twisted Machinery. 06088_ QJ-MK1(z) pulls a Mak. Axe out of the Twisted Machinery. 06090_ Destroyed Mak. Axe. 06090_ QJ-MK1(z) system corrupted by crushing effect. 06091_ QJ-MK1(z) pulls a Mak. Sword out of the Twisted Machinery. Map ----- +----------------------------------------------------+ | """#????????????????????????????#"" """ | | """"#???????????????????????????#" | | % """##??????????????????????????#"" """"" | | % """"#??????????????????????????#""" """""# | | #"##??????????????????????????""""" """"""# | | """???????????????????????????"#"" """" ""# | | """????????????????????????????"" """ "" | | #"#????????????????????????????" """ " | | #"#???????????????????????????#" | | ""#???????????????????????????#" """" | | """"??????????????????????????"" ? ???? | | """?????????????????#????????""" ?????? | | ""#?????????????? ?;????????#"" ?????? | | """?????""""""" ? ?#"??????? ?????? | | "#??????? """ #""""#"#?? ?????? | | """""#??"""" """""""??? ??????? | | """"""""""""" " ???? ""??????? | | =% ?????????????? | | *%% ?????????????? | | %= ?????????????? | | """" ??????????????? | | """ " " ?????????? | | """""" "" "" ?????????? | | "#?""" "" % " """ ????????? | | ""####"" """ ! = ????????? | | """##"" """ % " z@=%= =%! ????????? | | """""" """"" "" " """""""" ????????????? | | " %%%/ %=" """""#"""????????????????? | | % * ! """"###???????????????????? | | """" % ""#"##?????????????????????? | | """" * = ""#"#?????????????????????? | | """" ""#??????????????????????? | | """ ! ] """#??????????????????????? | | """" ="" """"" ""###??????????????????????? | | "#"" *%"" """"#"""""""#???????????????????????? | | ###"" """ """######""###???????????????????????? | | #?##"""""""""###????####?????????????????????????? | | ???###"#"""""#???????????????????????????????????? | | ??????"#######???????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Cooling System | -8/Materials | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Lrn. Proton Cannon | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Myomer Leg | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Point Defense System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Coil Gun | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive R-10 Processor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Prc. Shock Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticMobileMatter Manual? 0 Play Time 00:36:27 Cumulative 652.1 hours Start 2024.02.11 @ 16:11:20 End 2024.02.11 @ 16:45:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 648 Rogue 375 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f0a1b21-76c3-4d17-9b71-44cd15552fc5