Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 14:48:13 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (174) 870 Value Destroyed (4955) 4955 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 11315 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 112 Friendly Fire -95 Cogmind --------- Core Integrity 182/1000 Matter 194/300 Energy 43/240 System Corruption 9% Temperature Critical (509) Movement Walking (123) Location -5/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Titanium Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Weight Redist. System Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- Plasma Rifle Beamcaster Wave Gun Hypervelocity Gauss Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Triangulator Improved Sensor Array Core Analyzer Improved Transmission Jammer Improved Medium Armor Plating Force Field Hacking Suite Plasma Rifle Long-range Proton Cannon Plasma Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Weight Redist. System Advanced Targeting Computer Improved Particle Charger Hacking Suite > --- WEAPON ----------- Plasma Rifle Beamcaster Wave Gun Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Sensor Array Core Analyzer Improved Transmission Jammer Makeshift ECM Suite Improved Medium Armor Plating Force Field Hacking Suite Advanced Beam Rifle Long-range Proton Cannon Plasma Cannon Flak Gun Proton Missile Launcher [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 5 | . . 1 . . . 2 . . 1 . . 1 Weapon 2 | . . . . . . . . 1 1 . . . Parts Attached 147 | 8 14 35 1 . 2 25 24 13 11 6 3 5 Power 20 | 1 3 3 1 . . 3 3 4 1 1 . . Engine 9 | 1 3 3 1 . . . 1 . . . . . Core 11 | . . . . . . 3 2 4 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 2 12 . . . 6 6 2 3 2 1 1 Treads . | . . . . . . . . . . . . . Leg 35 | 2 2 12 . . . 6 4 2 3 2 1 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . Utility 31 | 2 2 4 . . . 9 6 2 3 2 . 1 Device 17 | 1 . . . . . 4 5 2 2 2 . 1 Storage 5 | 1 . 2 . . . 1 1 . . . . . Processor 3 | . 1 . . . . 1 . . 1 . . . Hackware 1 | . . 1 . . . . . . . . . . Protection 5 | . 1 1 . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 59 | 3 7 16 . . 2 7 9 5 4 1 2 3 Energy Gun 11 | 2 . . . . . . 1 2 1 1 2 2 Energy Cannon 16 | . . 4 . . 1 6 5 . . . . . Ballistic Gun 15 | 1 6 6 . . . . . . 2 . . . Ballistic Cannon 5 | . . . . . . . . 3 1 . . 1 Launcher 12 | . 1 6 . . 1 1 3 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 4 . . . . . Parts Lost 21 | . 2 1 . . . 2 7 . . 3 3 3 Power 6 | . 1 1 . . . 1 1 . . 2 . . Propulsion 3 | . . . . . . . 2 . . . 1 . Utility 5 | . 1 . . . . . 2 . . . . 2 Weapon 7 | . . . . . . 1 2 . . 1 2 1 Highest Loss Streak 4 | . 1 1 . . . 1 4 . . 2 3 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 100 98 99 99 94 98 83 93 Engine 5 | . 13 10 11 11 11 . 3 5 . . . . Core 4 | . . . . . . 8 5 8 13 11 6 5 Leg 26 | . 28 33 33 33 33 26 26 22 19 20 16 23 Device 7 | . 6 . . . . 9 17 6 6 7 13 16 Storage 11 | . 14 11 11 11 11 9 9 15 13 13 13 10 Processor 8 | . . 11 11 11 11 9 9 7 13 11 6 5 Hackware 5 | . . 2 11 11 11 9 9 7 6 6 6 5 Protection 4 | . 7 8 . . . 8 . . . . . . Energy Gun 3 | . 3 . . . . . 3 12 5 5 8 17 Energy Cannon 9 | . . 10 22 22 20 17 14 3 . . . . Ballistic Gun 6 | . 24 10 . . . . . . 2 6 1 . Ballistic Cannon 2 | . . . . . . . . 5 12 13 8 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 12 21 30 25 25 25 53 49 51 58 59 50 54 Greatest Support 63 | 20 20 45 45 45 45 53 53 53 63 63 59 62 Greatest Overweight (x) 14 | . 1 . . . . 1 14 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 9 10 10 10 10 15 15 15 15 15 15 Most Carried 15 | 7 8 10 10 10 10 15 15 15 15 15 15 15 Average Carried 11 | 4 7 8 10 10 10 10 13 14 14 14 14 14 Final Capacity 15 | 8 8 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 7 8 10 10 10 10 15 15 15 15 14 15 15 Class Distribution -------------------- 63% | Mutant 15% | Gunner 11% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Matter Collected 3165 | 293 367 949 10 . 50 273 271 47 261 520 71 53 Remotely . | . . . . . . . . . . . . . Salvage Created 6520 | 123 743 1645 . . 99 1384 1639 220 104 208 53 302 Parts 352 | 7 42 99 . . 1 76 86 12 12 4 7 6 Haulers Intercepted 14 | . 2 3 . . . 3 4 2 . . . . Recyclers Shooed 10 | . 2 2 . . . 2 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 6 7 . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 112 | . 12 33 . . 3 22 25 3 3 4 4 3 Guns 34 | . 11 15 . . . . 1 1 1 3 . 2 Cannons 58 | . . 9 . . 3 18 19 2 1 1 4 1 AOE 18 | . 1 9 . . . 3 4 . 1 . . . Classes Destroyed 14 | 2 5 4 . . . 1 . 1 . 1 . . Worker 13 | . . 5 . . . 2 6 . . . . . Builder 2 | . . 1 . . . 1 . . . . . . Tunneler 4 | 3 . . . . . . . 1 . . . . Hauler 14 | . 2 3 . . . 3 4 2 . . . . Recycler 13 | 1 4 2 . . . 2 3 . . . . 1 Operator 4 | . 1 . . . . 1 1 . 1 . . . Watcher 12 | . 2 4 . . . 3 2 1 . . . . Swarmer 24 | . 6 7 . . . 2 4 . . . 4 1 Grunt 58 | . 6 18 . . 3 12 15 . . 3 . 1 Brawler 4 | . . 1 . . . 1 1 . . . . 1 Sentry 19 | . . 7 . . . 6 5 1 . . . . Hunter 4 | . . . . . . 1 . . 3 . . . Programmer 2 | . . . . . . . . 2 . . . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 9 | 2 5 9 . . 3 8 8 2 2 2 4 4 Combat Bots Only 7 | . 5 6 . . 3 5 7 1 2 2 4 3 Max Kills in Single Turn 5 | 1 1 5 . . 1 4 4 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . 1 2 . . . 2 2 . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 640 | . 68 131 . . 12 150 109 40 15 59 36 20 Missed 173 | . 14 34 . . 3 51 21 13 3 23 9 2 Damage Taken 7239 | . 468 1220 . . 157 1357 1229 385 348 584 402 1089 Core 1765 | . 93 165 . . 54 177 130 71 131 31 95 818 Absorbed by Shields 48 | . . . . . . . 48 . . . . . Ignored by Resistances 91 | . . . . . . 91 . . . . . . Regen/Repaired (Parts) 833 | . 38 . . . . 422 100 . 273 . . . Core Remaining (%) 68 | 100 62 . . . 45 . 44 89 . . 69 . Volleys Fired 398 | 13 65 93 . . 6 84 81 15 8 18 7 8 Largest 4 | 2 2 2 . . 2 2 2 3 4 4 2 4 Hottest 279 | 70 80 136 . . 136 160 160 202 184 184 111 279 Shots Fired 844 | 26 118 186 . . 12 164 157 45 26 68 14 28 Gun 366 | 26 117 121 . . . . 13 20 10 32 7 20 Cannon 454 | . . 54 . . 9 161 138 25 16 36 7 8 Launcher 24 | . 1 11 . . 3 3 6 . . . . . Special . | . . . . . . . . . . . . . Kinetic 325 | 13 82 121 . . . . . 22 18 54 7 8 Thermal 479 | 13 35 54 . . 9 161 151 23 6 . 7 20 Explosive 24 | . 1 11 . . 3 3 6 . . . . . Electromagnetic 16 | . . . . . . . . . 2 14 . . Robot Hit Streak 17 | 7 6 17 . . 6 14 15 10 6 4 5 4 Robot Miss Streak 7 | 2 6 4 . . 1 7 6 3 2 3 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 486 | 16 65 111 . . 8 91 104 27 9 33 8 14 Core Hits 256 | 6 32 65 1 . 11 48 54 9 7 10 4 9 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | 1 2 . . . . 1 . 1 2 1 2 1 Burn 4 | 1 2 . . . . . . . . . . 1 Meltdown 1 | . . . . . . 1 . . . . . . Blast 6 | . . . . . . . . 1 2 1 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12980 | 159 929 2827 6 . 399 2561 3301 843 616 701 240 398 Guns 3482 | 159 843 1334 . . . . 161 305 63 302 50 265 Cannons 6524 | . . 576 . . 124 2142 2411 427 140 399 172 133 Explosions 2791 | . 84 881 . . 242 409 674 97 404 . . . Melee . | . . . . . . . . . . . . . Ramming 183 | . 2 36 6 . 33 10 55 14 9 . 18 . Kinetic 3464 | 71 631 1334 . . . . . 400 140 583 172 133 Thermal 6902 | 88 212 576 . . 124 2142 2572 429 444 . 50 265 Explosive 2290 | . 84 881 . . 242 409 674 . . . . . Electromagnetic 141 | . . . . . . . . . 23 118 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 2 . . . 9 Average Corruption 1 | . . . . . . . 1 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . . . . 4 4 . . . 1 Message Errors 2 | . . . . . . . 1 1 . . . . Matter Fused 2 | . . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 217 | . . . . . . 52 66 34 43 17 4 1 Projectiles 136 | . . . . . . 24 49 34 7 17 4 1 Explosions 81 | . . . . . . 28 17 . 36 . . . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . 1 . . . . 1 3 2 2 2 1 Impact 2 | . . 1 . . . . 1 . . . . . Kinetic 10 | . . . . . . . . 3 2 2 2 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . . . . . 67 151 . . . Shots 3 | . . . . . . . . 1 2 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 26 | . 1 5 2 . 6 3 5 1 1 . 2 . Kicked 26 | . 1 5 2 . 6 3 5 1 1 . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 838 | 70 198 350 . . 156 462 414 508 349 510 . 838 Average Temperature 113 | 37 48 83 . . 74 123 103 151 128 201 . 431 Received Heat Transfer 2398 | . 93 552 . . 81 756 608 24 . 239 . 45 Effects 37 | . . 2 . . . 8 2 3 . 2 . 20 Shutdowns 7 | . . . . . . 2 . 2 . 1 . 2 Energy Bleed 4 | . . 1 . . . . 2 . . . . 1 Interference 5 | . . . . . . 5 . . . . . . Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 7 | . . 1 . . . 1 . . . 1 . 4 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . 1 . . . 4 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 1 . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . Parts Melted 30 | 1 . 1 . . . 14 10 1 . . . 3 Heat Transferred 12756 | 333 777 1036 . . 222 4035 4728 618 274 . 111 622 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Peak Influence 695 | 20 219 690 166 . 90 395 695 415 258 . . 75 Initial 218 | . 13 3 166 . . 35 166 218 203 . . 63 Average 243 | 7 71 356 166 . 28 243 487 259 212 . . 59 Maximum Alert Level 2 | . 1 2 . . . 1 2 2 1 . . . Low Security (%) 43 | 100 91 16 100 . 100 34 4 22 31 . . 100 Level 1 36 | . 8 35 . . . 65 10 66 68 . . . Level 2 20 | . . 47 . . . . 84 10 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 3 3 . . 1 2 4 1 3 . . . Investigation 8 | . 2 2 . . . 1 1 . 2 . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 7 | . 1 1 . . 1 1 2 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Distress Signals 12 | . . 5 . . . 1 5 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 172 | . 24 43 . . 3 33 42 7 5 7 4 4 Peak Tracking Total 8 | . 5 4 . . 3 6 8 4 2 3 4 3 Tactical Retreats 5 | . . 3 . . . . 1 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Traps Triggered 9 | . 1 1 . . . . 3 2 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Machines Disabled 20 | . 1 1 . . . 3 3 9 2 1 . . Max in Single Turn 7 | . 1 1 . . . 1 1 7 2 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Machines Accessed 44 | . 8 7 1 4 . 11 5 3 3 . 1 1 Terminals 26 | . 6 6 . . . 7 3 2 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . 2 1 . 1 . . . Recycling Units 4 | . 1 1 . . . 1 . . 1 . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 126 | . 25 19 1 4 . 41 15 10 8 . 1 2 Successful 65 | . 12 8 1 4 . 24 7 3 4 . 1 1 Failed 61 | . 13 11 . . . 17 8 7 4 . . 1 Catastrophic 16 | . 3 4 . . . 2 3 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 61 | . 12 12 . . . 17 10 7 2 . . 1 Terminals 83 | . 19 18 . . . 24 11 7 2 . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 20 | . 3 . . . . 11 2 . 4 . . . Recycling Units 8 | . 3 1 . . . 2 . . 2 . . . Scanalyzers 7 | . . . . . . 4 . 3 . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 34 | . 6 7 1 4 . 7 4 3 . . 1 1 Record 5 | . . 1 . 4 . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . Prototype ID Bank 5 | . 2 2 . . . . . . . . . 1 Open Door 2 | . . . 1 . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . Alert Level 3 | . . 1 . . . 2 . . . . . . Unreport Threat 3 | . . 2 . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . 1 . . . . . . Recall Investigation 2 | . 1 . . . . . 1 . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 18 | . 2 . . . . 10 2 . 4 . . . Scan Component 9 | . 1 . . . . 5 1 . 2 . . . Repair 9 | . 1 . . . . 5 1 . 2 . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . 3 . . . . 4 . . . . . . Terminals 6 | . 3 . . . . 3 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 3 | . 2 . . . . 1 . . . . . . Operators 2 | . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Reject 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 36 | . 8 5 . . . 10 6 3 3 . . 1 Full Trace Events 5 | . 1 1 . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 9 | . 1 . . . . 5 1 . 2 . . . Time 321 | . 26 . . . . 216 38 . 41 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 . . Highest-Rated Group 124 | . . . . . . . . . . 124 . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . 27 . . Total Damage 486 | . . . . . . . . . . 486 . . Kills 3 | . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Turns Passed 9534 | 156 1495 1428 111 712 99 1901 1057 724 582 706 104 459 Spaces Moved 5801 | 88 833 855 87 594 60 940 554 516 396 478 59 341 Core 7 | 6 . . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . Legs 5794 | 82 833 855 87 594 60 940 553 516 396 478 59 341 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 123 123 126 123 122 Average Speed 130 | 115 150 120 120 120 120 144 125 123 124 126 124 122 Slowest Speed 750 | 120 190 120 120 120 120 193 750 193 196 126 126 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 98 58 22 93 19 60 74 13 8 58 9 8 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . 1 1 1 1 . Scrap Searched 5 | . . . 1 . . . . . . 4 . . Spaces Dug 2 | . . . . . . . 1 . . 1 . . Terrain Destroyed 305 | . 2 70 . . 25 53 75 30 31 16 2 1 Melee . | . . . . . . . . . . . . . Projectile 78 | . . 1 . . . 26 24 4 4 16 2 1 AOE 227 | . 2 69 . . 25 27 51 26 27 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Total 7037 | 115 979 1093 93 593 73 1321 755 569 464 538 74 370 Wait 460 | . 31 79 . . . 223 71 6 41 7 . 2 Move 5789 | 87 832 854 86 593 59 939 553 515 395 477 58 341 Hop . | . . . . . . . . . . . . . Pick Up 88 | 7 15 6 2 . . 23 9 9 2 4 4 7 Fast Attach 46 | 7 2 4 . . . 8 9 8 6 1 . 1 Attach 25 | . 1 2 . . . 5 7 3 1 1 3 2 Detach 2 | . . . . . . 1 1 . . . . . Swap 76 | 1 11 29 1 . 2 12 8 2 4 4 . 2 Drop 105 | . 21 21 2 . . 23 11 10 6 4 . 7 Fire 398 | 13 65 93 . . 6 84 81 15 8 18 7 8 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 26 | . 1 5 2 . 6 3 5 1 1 . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . 22 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 157 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Discovered new exit (range 10) 830 | -10/Materials | Discovered new exit (range 7) 1023 | -10/Materials | Repaired Grenade Launcher 1651 | -10/Materials | Identified exit to Materials 1652 | -10/Materials | Entered another Materials area 1652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -9/Materials | Discovered new exit (range 10) 2099 | -9/Materials | Identified exit to Mines 2293 | -9/Materials | Discovered new exit (range 15) 2303 | -9/Materials | Build established: Scavenger-Mutant 2484 | -9/Materials | Discovered exit to Mines (range 13) 2649 | -9/Materials | Build established: Mutant 2877 | -9/Materials | Discovered new exit (range 16) 2935 | -9/Materials | Identified exit to Materials 3080 | -9/Materials | Entered Mines 3084 | -9/Mines | Found the Drone Emporium 3089 | -9/Mines | Found Prototype Device 3185 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3186 | -9/Mines | Discovered new exit (range 5) 3189 | -9/Mines | Identified exit to Exiles 3191 | -9/Mines | Entered Exiles 3191 | -9/Exiles | Found Exiles lab abandoned 3358 | -9/Exiles | Discovered new exit (range 14) 3373 | -9/Exiles | Identified exit to Mines 3886 | -9/Exiles | Discovered exit to Mines (range 15) 3903 | -9/Exiles | Entered Mines 3958 | -8/Mines | Core integrity fell below 50% 3993 | -8/Mines | Discovered exit to Materials (range 8) 4002 | -8/Mines | Entered Materials 4002 | -8/Materials | Evolved 2 slots: Utility x2 4068 | -8/Materials | Identified Splice Drone Bay 4390 | -8/Materials | Repaired Adv. Beam Cannon 4429 | -8/Materials | Repaired Carbon-fiber Leg 4430 | -8/Materials | Build established: Scavenger-Mutant 4481 | -8/Materials | Repaired Adv. Beam Cannon 4548 | -8/Materials | Discovered new exit (range 9) 4634 | -8/Materials | Discovered new exit (range 5) 4644 | -8/Materials | Identified exit to Storage 4820 | -8/Materials | Build established: Mutant 5193 | -8/Materials | Repaired Carbon-fiber Leg 5232 | -8/Materials | Repaired Carbon-fiber Leg 5431 | -8/Materials | Identified exit to Factory 5903 | -8/Materials | Entered Storage 6055 | -8/Storage | Destroyed 7 combat bots 6303 | -8/Storage | Garrison activated, responded to threat 6518 | -8/Storage | Lost 4 parts (1p1n2u) 6814 | -8/Storage | Repaired Carbon-fiber Leg 6939 | -8/Storage | Discovered exit to Factory (range 14) 6953 | -8/Storage | Core integrity fell below 50% 6960 | -8/Storage | Entered Factory 6960 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7233 | -7/Factory | Build established: Gunner 7264 | -7/Factory | Discovered new exit (range 6) 7369 | -7/Factory | Identified exit to Lower Caves 7684 | -7/Factory | Entered another Factory area 7684 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7771 | -6/Factory | Repaired Gauss Cannon 7792 | -6/Factory | Repaired Titanium Leg 8259 | -6/Factory | Discovered new exit (range 6) 8266 | -6/Factory | Entered Lower Caves 8282 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8353 | -6/Lower Caves | Learned Factory terminal intel 8431 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8517 | -6/Lower Caves | Build established: Scavenger-Gunner 8787 | -6/Lower Caves | Lost 3 allies 8905 | -6/Lower Caves | Encountered a Warlord checkpoint 8956 | -6/Lower Caves | Discovered new exit (range 14) 8972 | -6/Lower Caves | Entered another Lower Caves area 8985 | -6/Lower Caves | Discovered new exit (range 15) 9036 | -6/Lower Caves | Lost 3 parts (1n2w) 9076 | -6/Lower Caves | Entered Factory 9076 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9077 | -5/Factory | Loaded intel: 26 terminal locations 9524 | -5/Factory | Core integrity fell below 50% 9533 | -5/Factory | Core integrity fell below 20% 9535 | -5/Factory | Self-destructed Last Messages --------------- (-35). 09523_ Overheating: Weight Redist. System damaged (-6). 09523_ Overheating: Broken Adv. Heat Sink damaged (-5). 09523_ Penetrated by Slug. 09523_ Gauss Cannon destroyed. 09524_ Power failure, Nuclear Core shutdown. 09525_ Penetrated by Slug. 09527_ Overheating: Plasma Rifle damaged (-51). 09528_ U-05 Engineer lays Concrete. 09530_ Overheating: Core damaged (-120). 09531_ Overheating: Matter decay (-39). 09531_ Acquired Hyp. Gauss Cannon. 09532_ Hyp. Gauss Cannon broken. 09532_ Overheating: Short circuit. 09533_ Overheating: Core damaged (-160). 09534_ Power failure, Nuclear Core shutdown. 09534_ Overheating: Matter decay (-36). 09535_ Overheating: Energy bleed (-11). Map ----- +----------------------------------------------------+ | ??????????????????T??????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??"T"????????????????????????????????? | | ??"""????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????#### ?????? | | ??????????????????????????? % #??? | | ??????????????????????????? #??? | | ??????????????????????????? #??? | | ??????????????????????????? #??? | | ??????????????????????????? #??? | | ?????????????????#+######### #??? | | ?????????????????? ## #??? | | ?????????????????# """ ## #??? | | ?????????????????# """ ## ##?? | | ????T????????????# """ ## "#?? | | ?????????????????# ## #??? | | ?????????????????# """ ## #??? | | ?????????????????# """ ## ##?? | | ?????????????????# """ @/ *%= %u #?? | | ?????????????????# ##!%% #?? | | ?????????????????########### = #?? | | ?????????????????# ### ##?? | | ?????????????????# # #??? | | ?????????????????# !![#= #??? | | ?????????????????# !!!+% #??? | | ?????????????????# *#[ #??? | | ?????????????????# # #??? | | ?????????????????# """ ## ### #??? | | ?????????????????# """ ## #?# #??? | | ?????????????# """ !## #?# #??? | | #????????????# ## #?# #??? | | #????????????? ## #?# #??? | | #?????????????######### ###+#### | | ###########???????????# # # | | # #???????????# # """ # | | # #???????????# # """ # | | # #???????????# # """ # | | # """ """ #???????????# # # | | # """ """ #???????????# # # | | # """ """ #???????????+ # /!! # | | # #???????????# # /! # | | # #???????????# # /! # | | #####+#####???????????# #! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed CoreTransportProtection Manual? 0 Play Time 01:12:01 Cumulative 21.5 hours Start 2024.03.13 @ 11:56:39 End 2024.03.13 @ 14:48:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 956fd7fa-3254-4bc0-bfcc-8aaaca26e559