Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 21:46:49 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (410) 2050 Value Destroyed (18126) 18126 Prototype IDs (228) 4560 Alien Tech Used (3) 600 Bonus (15087) 15087 TOTAL SCORE: 50823 Bonus ------- High Alert Combat Kills 616 Follower Combat Kills 124 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 1500 Friendly Fire -53 Cogmind --------- Core Integrity 1053/1450 Matter 293/300 Energy 426/440 System Corruption 9% Temperature Hot (267) Movement Treading (160) Location -2/Testing Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY (11) ----- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Armor Integrity Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Graphene Brace > --- WEAPON (4) ------- Nova Cannon Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY (10) --- Heavy Treads Heavy Treads Advanced Power Amplifier Improved Medium Armor Plating Phasing AFG Railgun Vortex Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Matter Filter Improved Medium Armor Plating Experimental Focal Shield Advanced Force Field Deep Network Scanner Quantum Router > --- WEAPON ----------- Linked Autogun Heavy Gauss Cannon Fusion Bomb Launcher > --- INVENTORY -------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Experimental Heat Sink Advanced Target Analyzer Heavy Armor Plating Improved Medium Armor Plating Tractor Beam Phasing AFG Transdimensional Reconstructor Vortex Cannon Vortex Cannon Coil Gun Railgun Hypervelocity Railgun Heavy Gauss Cannon Improved Remote Datajack Plasma Cutter Vortex Lance [Rating: 171] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Experimental Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Experimental Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Dual-blade Saw Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Slots Evolved 16 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Utility 9 | . . . 1 . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 347 | 7 7 6 13 1 18 3 7 . 26 4 5 6 11 23 7 3 6 1 5 7 4 4 2 20 . 3 7 4 64 15 54 4 Power 42 | 1 2 1 2 . 2 1 . . 6 . . . 4 2 . . . . 2 . . 1 . 1 . . 1 . 4 2 8 2 Engine 18 | 1 2 . 1 . 2 . . . 4 . . . 4 1 . . . . 1 . . . . . . . . . . 2 . . Core 10 | . . 1 1 . . 1 . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 3 . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 4 . 5 2 Propulsion 76 | 2 1 3 2 . 5 1 2 . 6 . 2 . 3 6 2 . . . . 1 2 3 . 7 . . 1 . 15 2 10 . Treads 45 | 2 . 3 1 . 5 1 2 . 2 . . . 2 6 2 . . . . 1 2 . . 5 . . 1 . 3 . 7 . Leg 5 | . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . Wheel 9 | . 1 . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 4 . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . 2 . . . Flight 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 3 . Utility 125 | 2 3 . 3 1 5 . 3 . 7 1 1 4 2 8 3 1 6 . 1 3 . . 2 6 . 1 1 4 23 9 24 1 Device 50 | 1 . . . . . . 1 . 2 . 1 1 1 4 2 1 3 . . . . . . 2 . 1 . 2 11 2 14 1 Storage 7 | 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Processor 21 | . . . 1 . . . . . 1 . . 1 . 3 . . . . 1 1 . . . . . . . 1 3 6 3 . Hackware 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . 1 . . . Protection 42 | . 1 . 2 1 5 . 2 . 4 1 . 2 1 1 1 . 2 . . 2 . . 1 2 . . . 1 8 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 2 1 2 6 . 6 1 2 . 7 3 2 2 2 7 2 2 . 1 2 3 2 . . 6 . 2 4 . 22 2 12 1 Energy Gun 11 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 5 . 3 . Energy Cannon 5 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . . 1 Ballistic Gun 62 | 2 1 2 4 . 4 . 2 . 4 1 2 . 1 6 2 . . 1 2 2 2 . . 5 . 1 2 . 10 . 6 . Ballistic Cannon 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 2 . . . Launcher 8 | . . . 1 . 2 . . . 1 1 . . 1 . . 1 . . . . . . . . . . . . 1 . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Impact Weapon 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 20 | . . . . . . . . . 1 . . . . 1 . . 2 . . . . 1 . 2 . . 3 . 4 1 5 . Corrupted Parts 3 | . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 18 | . . 9 . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Parts Lost 149 | . 2 5 3 . 6 2 5 . 9 1 5 8 . 10 3 3 . . 1 4 14 . 2 5 . . . 1 53 . 6 1 Power 17 | . 2 1 1 . . 1 . . 1 . . . . . . 1 . . 1 . 2 . . 1 . . . . 4 . 2 . Propulsion 40 | . . 1 . . 2 1 2 . 4 1 2 2 . 2 1 . . . . 2 5 . . . . . . . 15 . . . Utility 48 | . . 1 2 . 1 . . . 3 . 1 4 . 5 . 1 . . . 1 2 . 2 1 . . . 1 20 . 3 . Weapon 44 | . . 2 . . 3 . 3 . 1 . 2 2 . 3 2 1 . . . 1 5 . . 3 . . . . 14 . 1 1 Highest Loss Streak 16 | . 1 2 1 . 3 1 3 . 3 1 3 4 . 5 2 2 . . 1 3 5 . 2 2 . . . 1 16 . 6 1 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Average Backups 16 | 3 13 18 19 20 19 19 16 18 19 19 19 18 19 19 16 17 19 20 18 17 12 14 15 13 14 15 17 18 17 5 6 7 Power . | . . 1 1 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Propulsion 1 | 1 3 5 6 6 2 1 . . . . . . . 2 1 1 . . . 1 . . . 1 1 1 1 1 2 1 2 2 Utility 8 | . 3 5 5 5 9 11 9 11 12 11 10 11 11 9 6 9 10 12 12 11 9 9 9 7 8 9 8 7 4 1 2 3 Weapon 4 | 1 5 6 6 7 6 6 5 5 4 5 4 1 3 3 3 2 3 3 3 2 . 2 1 1 2 2 4 7 7 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . 2 1 14 . 9 . . . 3 . 2 . 3 7 1 1 2 1 4 . . . . 8 2 . 3 . 11 . 1 3 Power 8 | . . . 1 . 1 . . . 1 . . . 2 . . 1 . . . . . . . . . . . . 2 . . . Propulsion 16 | . . . 4 . 2 . . . . . . . . 3 1 . 1 . . . . . . 1 . . . . 2 . 1 1 Utility 32 | . . 1 4 . 4 . . . 2 . 1 . 1 4 . . 1 . 1 . . . . 6 1 . 3 . 2 . . 1 Weapon 18 | . 2 . 5 . 2 . . . . . 1 . . . . . . . 2 . . . . . 1 . . . 4 . . 1 Tool/Special 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . . . Average Slot Usage (%) 87 | . 98 78 96 100 98 98 95 88 95 91 86 53 76 89 89 95 96 93 93 95 63 44 58 88 94 94 91 88 81 89 82 81 Engine 4 | . 13 1 2 11 9 4 . . 2 7 7 7 6 1 . 4 6 6 9 5 . . . 2 . . . . . 7 2 . Core 1 | . . 7 8 . . 3 7 7 3 . . . . 4 6 1 . . 1 5 . . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 6 10 10 8 5 5 . 3 8 Treads 16 | . 18 12 12 11 32 35 30 30 26 14 . . 9 21 19 26 26 26 23 21 3 . . 10 21 21 21 20 13 . 10 13 Wheel 2 | . 9 14 9 11 1 . . . 1 7 7 1 4 1 . . . . . . . . . . . . . . 1 . . . Device 6 | . 8 . 3 . . . 1 . 4 . 4 6 9 11 16 10 7 6 5 2 5 5 5 7 10 10 10 9 10 13 15 8 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 . 3 4 Processor 9 | . . . 8 11 9 9 7 7 8 7 7 7 7 6 13 13 13 13 11 16 11 11 11 10 10 10 10 11 12 23 15 17 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 9 10 10 10 10 7 . . . Protection 9 | . 5 6 7 11 8 9 21 19 15 23 18 5 4 7 1 6 10 6 10 10 16 17 7 4 5 5 5 3 5 4 8 13 Ballistic Gun 17 | . 28 22 31 32 26 22 18 15 18 21 21 . 15 24 21 16 10 12 18 22 9 . 2 14 15 15 13 20 11 . 7 11 Launcher 1 | . . . 1 . . 1 . . . . 1 6 4 . 1 3 6 6 1 . 4 . 4 1 . . . . . . . . Peak Build Rating 171 | 7 9 14 21 18 35 35 39 34 42 48 51 46 57 79 78 77 86 77 91 93 81 68 72 133 133 133 146 149 171 104 147 143 Average Rating 67 | 5 8 8 17 17 30 33 35 32 37 46 46 31 48 68 69 72 75 75 86 86 53 41 68 120 132 132 135 142 143 100 134 138 On Entrance 64 | . 7 9 14 18 18 35 33 33 28 42 44 45 28 54 57 74 77 77 76 87 81 45 68 69 133 132 133 144 144 80 101 140 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 15 50 50 61 62 67 64 71 68 79 83 83 82 86 97 72 75 97 90 106 99 85 78 86 96 96 98 124 124 138 31 98 109 Greatest Support 210 | 40 40 42 42 10 91 89 94 93 93 28 28 28 42 120 120 120 120 120 120 120 106 33 43 160 160 160 160 160 170 32 210 210 Greatest Overweight (x) 26 | . 4 4 6 6 6 . . . 7 2 2 19 20 3 1 . . . . 1 26 19 2 1 . . . . 10 . 1 . Average Overweight (x) 1 | . 2 3 4 5 1 . . . . 2 2 7 4 1 . . . . . . 6 10 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 20 20 20 5 10 10 Average Capacity 18 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 15 15 15 17 20 19 5 8 10 Most Carried 20 | 5 17 20 20 20 20 20 18 19 20 20 20 20 20 20 20 20 20 20 20 20 19 16 17 15 15 15 20 20 20 5 10 10 Average Carried 17 | 3 13 18 19 20 19 19 16 18 19 19 19 18 19 19 16 18 19 19 19 18 12 15 15 14 14 15 17 19 17 4 8 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 20 20 5 5 10 10 Final Carried 20 | 5 17 19 20 20 20 19 17 19 20 20 19 20 20 17 20 20 20 20 20 18 12 16 15 15 15 15 20 19 5 5 10 9 Class Distribution -------------------- 20% | Mutant 19% | Gunner 15% | Hacker-Tank 11% | Scavenger-Tank 8% | Derelict-Gunner 7% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Tank | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Warlord Hacker-Tank | -3/Proximity Caves Hacker-Tank | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Tank | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Matter Collected 16100 | 268 489 273 685 211 1244 224 . . 1213 370 274 196 774 912 536 284 110 238 425 582 558 . 50 1272 64 267 192 523 2622 286 869 89 Remotely 474 | . . . . . . . . . . . . . 215 67 . 20 43 . . . . . . . . . . 77 52 . . . Salvage Created 16324 | 55 815 164 1031 219 1800 420 22 . 1074 244 147 155 595 876 441 364 . 269 425 876 585 . . 1213 . 345 . 650 2932 240 367 . Parts 888 | 10 48 13 62 21 101 25 3 . 50 22 8 5 24 50 22 7 . 12 15 31 22 . . 69 . 22 . 38 180 20 8 . Haulers Intercepted 10 | . 2 . 2 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 17 | 1 . 1 5 . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 179 | . . . . . . . . . . 20 7 . 21 . 11 5 . 7 . 28 21 . . . . 22 . 37 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Combat Hostiles Destroyed 328 | . 16 5 22 11 39 12 4 . 17 10 5 4 12 12 13 14 . 10 7 16 13 . . 18 . 12 . 11 45 . . . Melee 9 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . 5 . . . Guns 232 | . 16 5 13 11 31 4 1 . 16 4 4 . 8 11 11 4 . 4 7 16 5 . . 16 . 11 . 11 23 . . . Cannons 20 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . 1 . . 15 . . . AOE 65 | . . . 9 . 8 3 3 . . 6 1 2 4 1 2 10 . 6 . . 8 . . . . . . . 2 . . . Classes Destroyed 18 | 1 6 . 3 . 3 1 . . 1 . 1 . . . 1 . . . . . . . . . . . . . 1 . . . Worker 23 | . 5 1 1 2 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . 8 2 . . Builder 15 | . 1 . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . 3 5 . . Tunneler 6 | 3 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Hauler 10 | . 2 . 2 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 12 | . . . 3 . 2 . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 1 2 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 14 | . 2 . . . 2 . . . . . . . . 3 . . . . . . . . . 3 . . . . 4 . . . Swarmer 89 | . 3 3 10 11 9 3 4 . . 5 1 . . . 2 3 . 5 . 5 . . . 5 . 10 . 5 5 . . . Grunt 97 | . 13 2 7 . 20 4 . . 8 2 . . 8 1 3 8 . 1 1 6 5 . . 3 . . . . 5 . . . Brawler 7 | . . . 1 . . . . . . . . . 1 . . 1 . . . 2 2 . . . . . . . . . . . Duelist 7 | . . . . . . 1 . . 1 1 . . . . 1 1 . . . . 2 . . . . . . . . . . . Sentry 40 | . . . 4 . 6 4 . . 5 . 1 . 1 4 . 1 . 1 2 1 2 . . 3 . . . . 5 . . . Specialist 4 | . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 23 | . . . . . 1 . . . . 1 1 . 1 1 . . . 1 2 2 1 . . 2 . . . 4 6 . . . Programmer 34 | . . . . . . . . . 3 1 1 . 1 1 . . . 2 2 . . . . 5 . 2 . 1 15 . . . Heavy 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 . . . Combat Programmer 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Butcher 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 4 3 6 4 14 3 4 . 4 4 2 3 3 5 5 9 . 5 2 7 7 . . 8 . 5 . 7 5 2 2 . Combat Bots Only 9 | . 4 3 6 4 7 3 4 . 4 4 2 3 3 4 5 9 . 5 2 7 7 . . 6 . 5 . 7 5 . . . Max Kills in Single Turn 5 | 1 2 1 5 2 4 2 2 . 1 3 1 2 2 2 1 3 . 3 1 2 2 . . 2 . 3 . 2 2 1 1 . Gunslinging 2 | . 1 . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . . Exploded 5 | . . . 5 . 3 2 2 . . 3 1 2 2 1 1 3 . 3 . . 2 . . . . . . . 1 . . . Melee 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Hostile Shots Fired 2772 | . 70 20 76 41 174 36 18 1 408 31 123 33 55 160 52 27 . 27 58 54 102 . 26 132 . 32 . 98 740 4 145 29 Missed 765 | . 10 3 23 9 51 9 5 1 130 10 46 11 14 46 15 5 . 5 19 10 36 . 9 36 . 9 . 17 178 3 47 8 Hits 2007 | . 60 17 53 32 123 27 13 . 278 21 77 22 41 114 37 22 . 22 39 44 66 . 17 96 . 23 . 81 562 1 98 21 Melee 25 | . . . . . . 1 . . 3 2 . . . . 1 2 . . . 3 3 . . . . . . . . . 10 . Projectile 1982 | . 60 17 53 32 123 26 13 . 275 19 77 22 41 114 36 20 . 22 39 41 63 . 17 96 . 23 . 81 562 1 88 21 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 84 | . 3 1 1 . 4 . . . 2 2 3 . 1 3 . 1 . 4 2 2 3 . . 9 . . . 2 35 . 6 . Actively Blocked 14 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 9 . . . 1 . . 1 . Part Disruptions 6 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 2 . 1 . Damage Taken 32098 | . 721 203 599 260 1926 368 342 . 1910 298 1100 1017 701 2274 493 405 . 416 1011 907 1480 . 384 1438 . 178 . 1033 9634 23 2457 520 Core 3852 | . 170 25 80 25 353 16 . . 138 . 75 276 34 478 23 91 . 22 62 25 75 . . 151 . 8 . 49 1256 23 378 19 Absorbed by Shields 3980 | . . . . . . . . . 796 . . . . . . . . . . . . . . 273 . 191 . 937 1350 . 433 . Reduced by Siege Mode 254 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 187 . . . Ignored by Resistances 1234 | . . . . . 54 36 . . 35 35 68 . . . 29 48 . . . . . . . . . . . 191 738 . . . Regen/Repaired (Parts) 1416 | . . . . . . . . . . . . . . . . . 1360 . . . . . . . . . 56 . . . . . Core Remaining (%) 49 | 100 . 22 . 73 . 32 . . . . . . 25 . . . . 27 . . . . 83 . . . . 81 . . . . Volleys Fired 889 | 7 65 11 58 19 91 17 5 . 87 12 24 11 31 36 26 11 . 10 20 25 35 . . 63 . 11 . 26 172 . 14 2 Largest 4 | 2 2 2 3 3 3 3 3 . 3 3 3 2 3 4 4 4 . 4 4 4 4 . . 4 . 4 . 4 4 . 3 3 Hottest 248 | 40 40 40 66 63 73 73 73 . 103 75 78 75 80 124 112 154 . 184 154 164 174 . . 150 . 149 . 133 248 . 154 176 Shots Fired 2449 | 14 130 16 165 57 254 39 8 . 234 28 69 16 85 139 63 30 . 31 76 98 88 . 2 176 1 39 . 104 438 . 43 6 Gun 2198 | 14 130 16 162 57 247 37 5 . 231 24 68 . 81 139 55 23 . 23 76 98 76 . 1 144 1 36 . 104 303 . 43 4 Cannon 176 | . . . . . . . . . 3 . . 5 . . . . . . . . . . . 32 . 3 . . 131 . . 2 Launcher 75 | . . . 3 . 7 2 3 . . 4 1 11 4 . 8 7 . 8 . . 12 . 1 . . . . . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2213 | 14 130 16 162 57 247 37 5 . 216 24 68 . 81 139 55 18 . 15 64 96 64 . 1 176 1 39 . 104 347 . 33 4 Thermal 131 | . . . . . . . . . 18 . . 5 . . . 5 . 8 12 2 12 . . . . . . . 57 . 10 2 Explosive 75 | . . . 3 . 7 2 3 . . 4 1 11 4 . 8 7 . 8 . . 12 . 1 . . . . . 4 . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Entropic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . Robot Hit Streak 36 | 3 22 4 8 8 24 7 2 . 15 7 9 7 10 26 19 25 . 16 36 28 32 . . 26 . 25 . 29 27 . 13 4 Robot Miss Streak 9 | 3 3 1 4 3 5 3 6 . 3 3 9 3 5 6 1 1 . 1 2 2 1 . 1 3 . 2 . 2 5 . 2 3 Penetration Max 2 | . . . . . . . . . . . . . . 2 1 . . . . 1 1 . . 1 . 1 . 1 2 . . . Secondary Targets 41 | . 3 . 1 1 6 . . . 3 1 . . 1 3 3 2 . . 1 5 1 . . . . 4 . 4 2 . . . Max Gunslinging Chain 2 | . 1 . 1 1 1 . . . 1 1 . . 1 2 1 1 . . 1 1 1 . . . . 2 . 2 1 . . . Shots Hit Robots 1741 | 8 96 11 95 32 176 30 3 . 160 19 44 18 56 110 54 25 . 24 62 78 72 . . 121 . 28 . 86 278 10 43 2 Core Hits 912 | 4 42 8 44 12 118 18 8 . 55 19 18 25 33 70 36 32 . 20 30 38 40 . . 53 . 15 . 28 135 5 5 1 Critical Kills 21 | . 1 1 1 . 1 1 . . . . 1 . . 5 2 . . . . 1 . . . 1 . . . 2 4 . . . Critical Parts Destroyed 35 | . 1 . 1 . 1 1 . . 1 . 1 . . 6 5 . . . 1 2 3 . . 1 . . . 1 6 . 4 . Critical Strikes 85 | . 2 1 2 . 2 2 . . 2 . 2 . . 11 7 . . . 5 3 5 . . 2 . . . 3 29 . 7 . Burn 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . 2 . Destroy 58 | . 2 1 2 . 2 . . . 2 . 2 . . 11 7 . . . 2 3 5 . . 2 . . . 3 10 . 4 . Blast 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Melee Attacks 91 | . . . 3 1 . 15 . . . . . 21 . . . . . . . . . . . . . . . . 7 29 14 1 Impact 19 | . . . 3 1 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . 7 29 14 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 8 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Damage Inflicted 49723 | 102 1295 172 1808 500 4243 757 428 . 2684 840 1088 1625 1406 2176 1953 2083 . 1248 1241 1683 3454 . 31 3207 . 801 . 2279 10193 876 1421 129 Guns 31477 | 102 1290 172 1326 464 3317 341 13 . 2554 289 963 . 1067 1856 725 239 . 393 1241 1683 1355 . . 2554 . 701 . 2279 5655 . 873 25 Cannons 4560 | . . . . . . . . . 59 . . 51 . . . . . . . . . . . 653 . 100 . . 3622 . . 75 Explosions 11261 | . . . 482 . 926 160 407 . . 551 125 1255 339 298 1228 1844 . 855 . . 2099 . 31 . . . . . 661 . . . Melee 2250 | . . . . 36 . 256 . . . . . 319 . . . . . . . . . . . . . . . . 215 876 548 . Ramming 175 | . 5 . . . . . 8 . 71 . . . . 22 . . . . . . . . . . . . . . 40 . . 29 Kinetic 32219 | 102 1290 172 1326 464 3317 341 13 . 2426 289 963 . 1067 1856 725 193 . 244 990 1636 1073 . . 3207 . 801 . 2279 6753 . 667 25 Thermal 2409 | . . . . . . . . . 187 . . 51 . 212 . 46 . 149 251 47 282 . . . . . . . 903 . 206 75 Explosive 10963 | . . . 482 . 926 160 407 . . 551 125 1255 339 . 1228 1844 . 855 . . 2099 . 31 . . . . . 661 . . . Electromagnetic 161 | . . . . . . . . . . . . . . 86 . . . . . . . . . . . . . . 75 . . . Impact 292 | . . . . 36 . 256 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1958 | . . . . . . . . . . . . 319 . . . . . . . . . . . . . . . . 215 876 548 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1546 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1546 . . . Highest Corruption 52 | . . 9 . . 2 2 . 17 17 16 18 18 19 4 6 6 6 3 2 4 13 13 13 8 8 8 8 . 52 52 6 9 Average Corruption 13 | . . 5 . . 2 2 . 10 16 15 16 18 18 1 5 6 6 2 2 2 9 13 13 4 8 8 8 . 26 52 5 6 Corruption Purged 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 622 | . . 1 . . 17 7 . 6 102 25 21 26 44 7 16 17 3 5 4 15 48 28 10 17 20 18 4 . 110 35 10 6 Message Errors 135 | . . . . . 7 2 . 1 23 5 2 8 9 2 8 1 1 1 1 2 6 6 3 4 5 6 1 . 25 4 1 1 Matter Fused 161 | . . 1 . . 4 1 . 1 24 6 6 6 12 2 3 5 . 2 2 3 12 9 1 5 4 4 2 . 27 14 2 3 Heat Flow Errors 62 | . . . . . 1 . . 1 13 4 2 3 3 . . 4 1 2 1 . 6 1 . 3 5 1 . . 4 4 3 . Energy Discharges 61 | . . . . . 1 1 . . 8 2 5 1 7 . 2 . . . . 2 9 3 2 1 2 3 . . 8 2 . 2 Parts Rejected 8 | . . . . . . . . 2 1 . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . Parts Fused 4 | . . . . . . 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 80 | . . . . . 3 . . . 12 4 2 6 5 . 2 7 . . . 2 7 8 1 . 2 . . . 9 8 2 . Data Loss (major) 30 | . . . . . . . . 1 7 . 1 . 2 1 . . 1 . . 5 2 . . 1 1 1 1 . 3 3 . . Misfires 23 | . . . . . . 2 . . 5 2 2 1 1 . . . . . . 1 1 . 2 . 1 1 . . 3 . 1 . Alerts 15 | . . . . . 1 . . . 1 . . 1 4 . 1 . . . . . 2 1 . . . 1 . . 2 . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Weapon Failures 41 | . . . . . . . . . 7 2 1 . . 1 . . . . . . . . . 2 . 1 . . 27 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1112 | . . . 6 11 23 58 18 . 8 22 10 . . 75 12 110 . 38 . . 53 . . 73 . 5 . . 115 297 178 . Projectiles 149 | . . . . . . . . . . . . . . . . . . . . . . . . 73 . 5 . . 71 . . . Explosions 411 | . . . 6 . 23 . 18 . . 22 10 . . 75 12 110 . 38 . . 53 . . . . . . . 44 . . . Melee 552 | . . . . 11 . 58 . . 8 . . . . . . . . . . . . . . . . . . . . 297 178 . Knockbacks 31 | . . . . . . . 1 . . . . . . . . . . . . . . . . 6 . . . . 24 . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 23 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 485 | . . . . . 26 . . . . 28 . . . 240 28 . . . . . . . . . . . . . 163 . . . Shots 11 | . . . . . 1 . . . . 1 . . . 4 1 . . . . . . . . . . . . . 4 . . . Rammed 16 | . 1 . . . . . 1 . 3 . . . . 3 . . . . . . . . . . . . . . 6 1 . 1 Targets Rammed 19 | . 1 . . . . . 1 . 4 . . . . 3 . . . . . . . . . . . . . . 8 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Highest Temperature 638 | . 20 . 51 . 174 54 30 271 298 206 303 328 267 565 75 329 229 184 501 388 255 109 . 493 217 240 . 349 638 142 276 267 Average Temperature 95 | . 8 . 17 . 32 19 9 142 88 76 61 192 121 145 13 108 115 66 167 105 53 67 . 116 95 79 . 128 109 71 85 147 Received Heat Transfer 4000 | . 387 42 183 . 666 162 . . 606 57 141 . 255 192 63 99 . 63 96 180 330 . 27 110 . . . 52 254 . 8 27 Effects 44 | . . . . . . . . . 3 . . 1 2 11 . 3 . . 11 1 . . . 6 . . . 3 2 . . 1 Shutdowns 12 | . . . . . . . . . . . . 1 . 2 . . . . 5 1 . . . 1 . . . 1 1 . . . Energy Bleed 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 Interference 12 | . . . . . . . . . 2 . . . 2 . . 3 . . 2 . . . . 2 . . . 1 . . . . Matter Decay 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 6 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 1 1 . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . Total Turns 175 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 114 . . . Longest Duration 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 50 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . 1 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . . Heat Transferred 3985 | . . . . . . . . . 370 . . 111 . 100 . 74 . 222 629 74 444 . . . . . . . 1443 . 444 74 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Maximum Alert Level 3 | . 1 . 1 . 3 3 2 . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . Low Security (%) 76 | 100 80 100 88 100 32 . . 100 100 . . . . 100 . . . . 100 . . . . 85 . . . . 50 57 100 100 Level 1 13 | . 19 . 11 . 43 . . . . . . . . . . . . . . . . . . 14 . . . . 22 42 . . Level 2 8 | . . . . . 22 27 100 . . . . . . . . . . . . . . . . . . . . . 27 . . . Level 3 1 | . . . . . 1 72 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 937 | 10 263 60 220 166 703 937 501 140 154 . . . . 132 . . . . 62 . . . . 244 . . . . 514 294 130 3 Initial 491 | . . 46 . 76 . 449 491 140 56 . . . . 42 . . . . 44 . . . . . . . . . 14 281 21 . Average 136 | 1 121 8 88 49 298 750 458 110 63 . . . . 51 . . . . 30 . . . . 76 . . . . 226 174 13 . Influence Increases 10287 | 15 602 125 717 260 1242 508 110 . 560 240 160 20 295 522 185 290 . 230 209 360 367 . 75 711 . 270 . 270 1668 91 182 3 Destroy 0b10 Robot/C 6440 | . 320 100 440 220 780 240 80 . 340 200 100 20 240 240 120 280 . 200 140 320 320 . . 380 . 240 . 220 900 . . . Destroy 0b10 Robot/NC 405 | 15 50 5 35 10 70 . . . 25 . . . . 20 . . . . . . . . . 30 . . . . 90 40 15 . Destroy Leader 1408 | . 88 20 104 30 192 20 10 . 102 40 30 . 40 106 20 10 . 30 50 40 40 . . 106 . 30 . 50 248 . 2 . Allied During Kill 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Trap Triggered on 0b10 50 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . 40 . . . Successful Hack 242 | . 23 . 59 . 53 . . . 30 . . . . . . . . . . . . . . 12 . . . . 47 18 . . Select Force Hacks 150 | . 60 . 30 . 30 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 300 | . . . . . 15 15 15 . 15 . . . . 75 . . . . 15 . . . . 75 . . . . 60 15 . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 460 | . 1 . 34 . 57 68 5 . 3 . . . . 41 . . . . 4 . . . . 48 . . . . 178 18 . 3 Partial Spotted 30 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 645 | . 60 . 15 . 30 15 . . 15 . 30 . 15 30 45 . . . . . . . 75 60 . . . . 105 . 150 . Influence Decreases 10287 | 15 483 244 519 458 551 262 646 321 514 286 240 20 228 506 205 233 120 160 260 203 543 . 75 473 238 200 70 248 1190 553 220 3 Entered New Map 1891 | . . 73 . 122 . 242 446 261 24 47 16 . . 25 31 13 120 . 26 8 34 . . . 89 . 70 . 8 219 17 . Time Decay 6863 | 15 463 151 425 336 491 . 150 60 400 229 180 20 228 381 154 200 . 160 224 155 389 . 75 383 149 200 . 238 527 334 143 3 Lost Part 1220 | . 20 20 26 . 60 20 50 . 90 10 44 . . 100 20 20 . . 10 40 100 . . 50 . . . 10 530 . . . Lost Ally 130 | . . . 10 . . . . . . . . . . . . . . . . . 20 . . 40 . . . . . . 60 . Purge Threat 183 | . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . 125 . . . Squads Dispatched 75 | . 5 . 2 . 10 . . . 4 . . . . 4 . 1 . . 1 . 1 . . 8 . . . . 29 3 2 5 Investigation 13 | . 3 . 1 . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 Extermination 17 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . . . 7 2 . . Reinforcement 24 | . 2 . 1 . 5 . . . . . . . . 1 . . . . . . . . . 4 . . . . 9 . . 2 Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Intercept 13 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 10 . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Distress Signals 22 | . . . 3 . 6 . . . 1 . . . . . . . . . . . . . . 2 . . 2 . 3 . 5 . Communications Jammed 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 491 | . 30 5 28 11 49 13 5 4 27 12 7 4 13 20 14 13 . 8 10 15 19 . 4 34 . 12 16 11 72 4 22 9 Peak Tracking Total 12 | . 4 3 5 4 6 3 4 4 4 4 4 3 3 4 4 7 . 5 3 7 7 . 5 5 . 5 11 6 9 3 12 8 Tactical Retreats 27 | . 3 . 1 . 1 1 . 1 1 . 2 . 1 1 2 . . . . . . . 2 4 . . . . 4 . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Traps Triggered 10 | . . . . . 2 . 3 . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Machines Disabled 24 | . . . . . 1 5 1 . 1 . . . . 5 . . . . 1 . . . . 5 . . . . 4 1 . . Max in Single Turn 3 | . . . . . 1 2 1 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Machines Accessed 84 | . 8 1 11 . 8 1 1 . 7 . 1 4 . 2 . . 1 . . . . 7 . 10 . . 5 . 8 3 5 1 Terminals 45 | . 6 . 10 . 6 1 . . 5 . . . . 2 . . . . . . . . . 4 . . . . 6 3 2 . Fabricators 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 8 | . 2 . 1 . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . Total Hacks 254 | . 26 1 30 . 16 2 3 . 16 . 1 28 . 4 . . 4 . . . . 42 . 43 . . 5 . 22 3 7 1 Successful 171 | . 17 1 20 . 10 . . . 6 . 1 28 . 1 . . 4 . . . . 42 . 23 . . 5 . 11 1 1 . Failed 83 | . 9 . 10 . 6 2 3 . 10 . . . . 3 . . . . . . . . . 20 . . . . 11 2 6 1 Catastrophic 13 | . . . . . . 1 . . 4 . . . . . . . . . . . . . . 2 . . . . 2 . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 20 . 17 . 11 . 3 . 9 . . . . 4 . . 1 . . . . . . 20 . . 3 . 5 3 4 . Terminals 122 | . 22 . 26 . 13 2 . . 11 . . . . 4 . . . . . . . . . 23 . . . . 15 3 3 . Fabricators 17 | . . . . . . . 3 . . . . . . . . . . . . . . . . 9 . . . . 3 . 1 1 Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Recycling Units 22 | . 4 . 4 . 2 . . . 4 . . . . . . . . . . . . . . 4 . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 3 . Terminal Hacks 114 | . 5 1 6 . 2 . . . 1 . 1 28 . 1 . . 4 . . . . 42 . 10 . . 5 . 8 . . . Record 50 | . . . . . 1 . . . . . . 11 . . . . . . . . . 34 . . . . 3 . 1 . . . Part Schematic 19 | . . . . . . . . . . . . 10 . . . . 4 . . . . 4 . . . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . Branch Access Points 4 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Dispatch Records 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 9 | . 2 . 1 . 1 . . . 1 . . . . . . . . . . . . . . 3 . . . . 1 . . . Report Inventory 8 | . 2 . 1 . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 41 | . 10 . 13 . 6 . . . 4 . . . . . . . . . . . . . . 5 . . . . 2 1 . . Terminals 31 | . 8 . 12 . 5 . . . 3 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . . . . . 3 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Skim 20 | . 5 . 10 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 6 . 9 . 5 1 1 . 7 . . . . 2 . . . . . . . . . 8 . . . . 7 2 4 1 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . 10 . . . . 4 . . . . 4 . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 4 4 Autooverrided 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Total Allies 8 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . 4 . Largest Group 2 | . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . 1 . Highest-Rated Group 98 | . 10 10 10 . . . . . . . . . . . . . . . . . 49 . . 98 . . . . . . 58 . Highest-Rated Ally 58 | . 10 10 10 . . . . . . . . . . . . . . . . . 49 . . 49 . . . . . . 58 . Initial Warlord ECA Mod 17 | . . . . . . . 2 2 2 2 2 2 1 1 1 1 1 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . . . . . . . . . . . 11 . . 5 . . . . . . 5 . Total Damage 589 | . . . . . . . . . . . . . . . . . . . . . 315 . . 115 . . . . . . 159 . Kills 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Active Infowar (turns) 4068 | 52 1036 . 581 . . . . . . . . . . 404 . 2 . . . . . . . . . . . . 98 694 1033 168 Optics 531 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363 168 Sensors 1878 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681 1031 166 Terrain 321 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 319 . Structural 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . . . Seismic 1669 | 52 1036 . 581 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cloaking 750 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 10 675 63 . Jamming 404 | . . . . . . . . . . . . . . 404 . . . . . . . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total 153 | . 2 . . . . . . . . . . 151 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . 1 1 . 1 . . . 1 . . 1 1 . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Turns Passed 30953 | 141 1770 1123 1779 1244 1957 451 301 134 2175 591 457 667 990 1309 712 495 1683 329 493 758 1536 997 286 1178 532 489 1324 716 2386 749 1033 168 Spaces Moved 15644 | 68 681 605 706 688 972 240 175 85 1078 419 273 136 397 596 350 278 1035 183 247 395 275 174 292 747 357 301 866 405 1107 361 1060 92 Core 266 | 3 . . . . . . . . . . . 44 30 . . . . . . . 64 86 . . . . . . 39 . . . Treads 9445 | 65 274 129 100 . 781 240 175 85 933 . . . 13 386 350 278 1035 183 247 395 211 . . 316 357 301 866 405 808 . 420 92 Legs 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Wheels 3955 | . 407 476 606 688 191 . . . 145 419 273 81 354 210 . . . . . . . . . . . . . . 105 . . . Hover 811 | . . . . . . . . . . . . . . . . . . . . . . 88 292 431 . . . . . . . . Flight 1156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 361 640 . Fastest Speed 23 | 50 140 140 155 155 145 145 148 156 130 130 130 130 130 145 160 160 160 160 160 160 160 92 84 77 148 148 148 148 28 28 23 160 Average Speed 158 | 155 148 178 168 169 154 146 149 156 161 130 130 431 214 154 177 160 160 160 160 166 503 566 95 114 148 148 148 148 130 28 77 160 Slowest Speed 1350 | 160 240 320 237 170 170 148 156 156 400 130 130 1000 1050 243 240 160 160 160 160 240 1350 1000 142 152 148 148 150 150 230 31 160 160 Overloaded Moves 82 | . . . . . . . . . . . . . . . . . . . . . . . 50 32 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 6 96 97 79 96 79 45 7 68 27 50 39 78 63 13 52 53 84 44 7 73 49 62 46 24 54 59 97 55 26 28 32 21 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 41 | . 2 . 3 1 3 . . . 1 1 . 25 . . . . 2 . . . . 3 . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 1 1 . . . . . . . 1 1 . . . 1 1 1 . . . 1 . . . . . 1 1 . Unknown Exits Taken 17 | 1 . 1 . . . . . . 1 1 1 1 . . 1 1 1 . . . 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 22 | . . 1 . 2 . . . . . 2 2 . 2 . 1 1 1 1 . 3 . . 1 . 3 1 . 1 . . . . Spaces Dug 54 | . . . 2 . . 2 . . . . . . . . . 16 . . . . . . . 7 . . . . 17 9 . 1 Terrain Destroyed 938 | . . . 33 . 49 105 5 . . 65 10 35 57 35 51 56 . 94 1 4 106 . 16 30 . 6 . 16 150 9 4 1 Melee 15 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 9 . 1 Projectile 143 | . . . . . . . . . . . . . 6 . . . . . 1 4 . . . 30 . 6 . 16 76 . 4 . AOE 778 | . . . 31 . 49 103 5 . . 65 10 35 51 33 51 56 . 94 . . 106 . 16 . . . . . 73 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Total 19946 | 86 1309 634 1182 725 1246 285 206 86 1345 443 322 191 473 898 397 305 1065 199 303 436 361 183 301 959 362 317 913 454 1693 967 1196 104 Wait 2311 | . 540 6 352 15 106 7 12 . 102 3 11 1 21 200 1 2 1 4 13 1 22 . . 66 . 1 . 15 244 559 6 . Move 15601 | 67 680 604 705 687 972 239 175 84 1077 418 272 135 396 595 349 277 1034 182 246 394 274 173 291 746 356 300 865 404 1104 359 1049 92 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Pick Up 230 | 5 13 6 23 . 23 . 3 2 20 1 4 9 4 12 10 5 5 1 7 2 1 1 1 24 3 . 10 2 27 1 5 . Fast Attach 161 | 7 1 1 4 . 2 1 . . 9 2 2 . 5 9 2 1 6 . 1 1 6 5 1 10 . 1 8 1 37 11 27 . Attach 122 | . 1 3 4 . 8 1 6 . 9 1 3 7 2 8 5 3 1 . 2 4 7 . 4 13 . . . 1 23 1 5 . Detach 40 | . . . 1 . . . . . . . . 2 1 1 . . 4 . . 1 . 3 3 7 . . 2 . 4 4 7 . Swap 234 | . 5 2 9 2 18 5 4 . 16 4 4 1 8 15 1 4 4 1 7 7 5 1 . 6 . 3 10 4 33 6 43 6 Drop 244 | . 3 1 23 1 26 . . . 21 2 2 4 5 19 3 2 10 1 7 1 . . 1 24 3 1 18 1 33 4 26 2 Fire 889 | 7 65 11 58 19 91 17 5 . 87 12 24 11 31 36 26 11 . 10 20 25 35 . . 63 . 11 . 26 172 . 14 2 Melee 80 | . . . 3 1 . 15 . . . . . 21 . . . . . . . . . . . . . . . . 7 21 11 1 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . 1 . . . . . 1 . 4 . . . . 3 . . . . . . . . . . . . . . 7 . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 718 | -10/Materials | Discovered new exit (range 8) 791 | -10/Materials | Discovered new exit (range 12) 1059 | -10/Materials | Core integrity fell below 50% 1172 | -10/Materials | Discovered new exit (range 12) 1234 | -10/Materials | Discovered new exit (range 9) 1373 | -10/Materials | Discovered new exit (range 7) 1387 | -10/Materials | Identified exit to Mines 1474 | -10/Materials | Learned Storage security intel 1551 | -10/Materials | Learned 2 Mines zone layouts 1618 | -10/Materials | Learned location of 1 exit from Recycling 1675 | -10/Materials | Learned location of 1 exit from Recycling 1775 | -10/Materials | Learned Storage stockpile data 1838 | -10/Materials | Learned location of 3 exits from Materials 1912 | -10/Materials | Entered Mines 1912 | -10/Mines | Accompanied by 1 ally 1913 | -10/Mines | Identified exit to Subcaves 1944 | -10/Mines | Met a Derelict bent on vengeance 2024 | -10/Mines | Discovered new exit (range 6) 2158 | -10/Mines | Learned Materials terminal intel 2175 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2176 | -10/Mines | Discovered new exit (range 5) 2197 | -10/Mines | Learned Materials stockpile data 2259 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2388 | -10/Mines | Discovered new exit (range 8) 3035 | -10/Mines | Entered Materials 3035 | -9/Materials | Accompanied by 1 ally 3035 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3036 | -9/Materials | Identified exit to Materials 3036 | -9/Materials | Identified exit to Mines 3038 | -9/Materials | Loaded intel: 12 terminal locations 3322 | -9/Materials | Build established: Gunner 3970 | -9/Materials | Learned Recycling recycling unit intel 4088 | -9/Materials | Learned location of 2 exits from Materials 4169 | -9/Materials | Learned Storage security intel 4196 | -9/Materials | Learned Materials stockpile data 4299 | -9/Materials | Discovered exit to Materials (range 16) 4548 | -9/Materials | Loaded intel: 22 trap records 4579 | -9/Materials | Learned Materials security intel 4598 | -9/Materials | Learned location of 1 exit from Storage 4608 | -9/Materials | Learned 2 Storage zone layouts 4610 | -9/Materials | Learned location of 1 exit from Recycling 4614 | -9/Materials | Learned location of 1 exit from Recycling 4814 | -9/Materials | Entered Mines 4927 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5767 | -9/Mines | Learned location of Storage (-7) 6058 | -9/Mines | Entered Materials 6058 | -8/Materials | Evolved 2 slots: Propulsion x2 6059 | -8/Materials | Identified exit to Factory 6498 | -8/Materials | Destroyed 7 combat bots 6501 | -8/Materials | Lost 3 parts (1n2w) 7010 | -8/Materials | Garrison activated, responded to threat 7071 | -8/Materials | Destroyed 7 combat bots 7177 | -8/Materials | Learned location of Lower Caves (-7) 7269 | -8/Materials | Learned Storage emergency access door positions 7299 | -8/Materials | Learned 4 Recycling zone layouts 7321 | -8/Materials | Learned Storage emergency access door positions 7353 | -8/Materials | Learned Factory garrison access intel 7552 | -8/Materials | Core integrity fell below 50% 8015 | -8/Materials | Identified exit to Garrison 8015 | -8/Materials | Entered Garrison 8069 | -8/Garrison | Triggered checkpoint 8081 | -8/Garrison | Garrison Relay disabled 8110 | -8/Garrison | Phase Generator disabled 8239 | -8/Garrison | Triggered checkpoint 8315 | -8/Garrison | Discovered exit to Factory (range 13) 8347 | -8/Garrison | Triggered checkpoint 8375 | -8/Garrison | Garrison Relay disabled 8466 | -8/Garrison | Entered Factory 8466 | -7/Factory | Evolved 2 slots: Utility x2 8467 | -7/Factory | Identified exit to Storage 8468 | -7/Factory | Loaded intel: 4 garrison access locations 8504 | -7/Factory | Discovered new exit (range 15) 8642 | -7/Factory | Lost 3 parts (3w) 8767 | -7/Factory | Sucked down chute 8767 | -7/Factory | Entered Waste 8782 | -7/Waste | EMP discharged 8791 | -7/Waste | Spotted C-40 Crusher 8811 | -7/Waste | Spotted C-40 Crusher 8829 | -7/Waste | Spotted C-40 Crusher 8841 | -7/Waste | Spotted C-40 Crusher 8876 | -7/Waste | Spotted C-40 Crusher 8882 | -7/Waste | EMP discharged 8882 | -7/Waste | System corruption reached 10% 8886 | -7/Waste | Discovered new exit (range 10) 8901 | -7/Waste | Entered Factory 8991 | -7/Factory | Build established: Scavenger-Mutant 9237 | -7/Factory | Discovered new exit (range 5) 9442 | -7/Factory | Identified exit to Factory 9654 | -7/Factory | Build established: Scavenger-Tank 9738 | -7/Factory | Discovered exit to Factory (range 6) 10744 | -7/Factory | Lost 3 parts (1p1n1w) 10794 | -7/Factory | Lost 3 parts (1n2u) 10990 | -7/Factory | Discovered new exit (range 16) 11003 | -7/Factory | Build established: Tank 11076 | -7/Factory | Entered Lower Caves 11077 | -7/Lower Caves | Encountered a Warlord checkpoint 11082 | -7/Lower Caves | Met a Warlord Commander 11083 | -7/Lower Caves | Learned location of Warlord (-4) 11084 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11084 | -7/Lower Caves | Found Encrypted Comm Array 11556 | -7/Lower Caves | Learned Factory stockpile data 11608 | -7/Lower Caves | Discovered new exit (range 11) 11646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11667 | -7/Lower Caves | Entered another Lower Caves area 11688 | -7/Lower Caves | Spotted B-75 Beast 11724 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11757 | -7/Lower Caves | Learned location of 1 exit from Factory 11888 | -7/Lower Caves | Destroyed B-75 Beast 11912 | -7/Lower Caves | Lost 3 parts (1n1u1w) 12085 | -7/Lower Caves | Discovered new exit (range 7) 12124 | -7/Lower Caves | Entered Data Miner 12126 | -7/Data Miner | Discovered new exit (range 6) 12151 | -7/Data Miner | Met Data Miner 12173 | -7/Data Miner | Learned location of Section 7 (-3) 12173 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12196 | -7/Data Miner | Received God Mode back door access code from Data Miner 12223 | -7/Data Miner | Destroyed Data Miner 12229 | -7/Data Miner | Found Prototype Hackware 12233 | -7/Data Miner | Found Prototype Hackware 12234 | -7/Data Miner | Interfaced with the Data Conduit 12297 | -7/Data Miner | Lost 4 parts (1n2u1w) 12342 | -7/Data Miner | Core integrity fell below 50% 12383 | -7/Data Miner | Lost 4 parts (1n2u1w) 12424 | -7/Data Miner | Build established: Mutant 12791 | -7/Data Miner | Entered Proximity Caves 13090 | -6/Proximity Caves | Found DCF Scrap (14 items) 13405 | -6/Proximity Caves | Build established: Derelict-Gunner 13410 | -6/Proximity Caves | Learned Factory terminal intel 13449 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13762 | -6/Proximity Caves | Discovered exit to Factory (range 5) 13781 | -6/Proximity Caves | Entered Factory 13781 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13782 | -6/Factory | Identified exit to Lower Caves 13784 | -6/Factory | Loaded intel: 297 machine locations 13785 | -6/Factory | Loaded intel: 26 terminal locations 13882 | -6/Factory | Discovered exit to Lower Caves (range 5) 14214 | -6/Factory | Discovered new exit (range 9) 14615 | -6/Factory | Build established: Gunner 14628 | -6/Factory | Discovered new exit (range 6) 14733 | -6/Factory | Found Exp. Targeting Computer 14736 | -6/Factory | Found Exp. Targeting Computer 14853 | -6/Factory | Lost 3 allies 14884 | -6/Factory | Intercept squad dispatched 14898 | -6/Factory | Spotted Tracker 14907 | -6/Factory | Destroyed Tracker 14912 | -6/Factory | Found Prototype Energy Gun 14912 | -6/Factory | Identified Immobilizer 14938 | -6/Factory | Lost 5 parts (1n2u2w) 14973 | -6/Factory | Spotted Combat Programmer 14990 | -6/Factory | Core integrity fell below 50% 15007 | -6/Factory | Destroyed Combat Programmer 15030 | -6/Factory | Lost 4 parts (1n2u1w) 15090 | -6/Factory | Entered Lower Caves 15348 | -6/Lower Caves | Attacked by a faux Warlord 15788 | -6/Lower Caves | Discovered new exit (range 10) 15802 | -6/Lower Caves | Entered another Lower Caves area 16043 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16083 | -6/Lower Caves | Destroyed 9 combat bots 16203 | -6/Lower Caves | Discovered new exit (range 16) 16211 | -6/Lower Caves | Found DCF Scrap (14 items) 16297 | -6/Lower Caves | Entered Zion 16352 | -6/Zion | System corruption cleaned by Quarantine Array 16469 | -6/Zion | Given the Hacking Drone Bay 16470 | -6/Zion | Found Prototype Device 16583 | -6/Zion | Discovered new exit (range 16) 16699 | -6/Zion | Build established: Scavenger-Gunner 16775 | -6/Zion | Visited the Megawrench Repair Shop 16918 | -6/Zion | Learned Factory trap positions 17045 | -6/Zion | Build established: Derelict-Gunner 17132 | -6/Zion | Met Imprinter 17430 | -6/Zion | Received a visual enhancement algorithm 17430 | -6/Zion | Ran a visual enhancement algorithm 17650 | -6/Zion | Found Prototype Device 17775 | -6/Zion | Megawrench repaired 12 parts 17833 | -6/Zion | Identified Hacking Drone Bay 17834 | -6/Zion | Identified Phasing AFG 17980 | -6/Zion | Entered Proximity Caves 17981 | -5/Proximity Caves | Identified exit to Factory 18055 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18149 | -5/Proximity Caves | Build established: Scavenger-Gunner 18309 | -5/Proximity Caves | Entered Factory 18309 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18310 | -5/Factory | Loaded intel: 99 trap records 18311 | -5/Factory | Loaded intel: 268 machine locations 18622 | -5/Factory | Discovered new exit (range 16) 18802 | -5/Factory | Identified exit to Upper Caves 18802 | -5/Factory | Entered Upper Caves 18917 | -5/Upper Caves | Encountered a Warlord checkpoint 18966 | -5/Upper Caves | Build established: Derelict-Gunner 19157 | -5/Upper Caves | Identified exit to Upper Caves 19227 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19286 | -5/Upper Caves | Lost 3 parts (1n1u1w) 19482 | -5/Upper Caves | Build established: Scavenger-Gunner 19498 | -5/Upper Caves | Destroyed 7 combat bots 19560 | -5/Upper Caves | Entered another Upper Caves area 19612 | -5/Upper Caves | Spotted B-75 Beast 19642 | -5/Upper Caves | Destroyed B-75 Beast 19670 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 19690 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19752 | -5/Upper Caves | Destroyed 7 combat bots 19760 | -5/Upper Caves | Lost 4 parts (2n1u1w) 20029 | -5/Upper Caves | Build established: Scavenger-Tank 20201 | -5/Upper Caves | System corruption reached 10% 20479 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20780 | -5/Upper Caves | Build established: Mutant 20873 | -5/Upper Caves | Discovered new exit (range 5) 20983 | -5/Upper Caves | Learned Factory emergency access door positions 21096 | -5/Upper Caves | Entered Zhirov 21098 | -5/Zhirov | Discovered new exit (range 3) 21278 | -5/Zhirov | Met Zhirov 21568 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21718 | -5/Zhirov | Found Alien Artifact 21718 | -5/Zhirov | Identified Integrated Reactor 21718 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21831 | -5/Zhirov | Found Alien Artifact 22093 | -5/Zhirov | Entered Proximity Caves 22099 | -4/Proximity Caves | Learned Research emergency access door positions 22110 | -4/Proximity Caves | Spotted B-86 Titan 22356 | -4/Proximity Caves | Discovered new exit (range 5) 22379 | -4/Proximity Caves | Entered Factory 22379 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22380 | -4/Factory | Identified exit to Extension 22382 | -4/Factory | Loaded intel: 312 machine locations 22429 | -4/Factory | Identified Deep Network Scanner 22430 | -4/Factory | Identified Quantum Router 22524 | -4/Factory | Identified exit to Upper Caves 22709 | -4/Factory | Spotted B-86 Titan 22735 | -4/Factory | Build established: Hacker-Gunner 22959 | -4/Factory | Fabricated Adv. Medium Treads (x2) 23243 | -4/Factory | Build established: Hacker-Tank 23557 | -4/Factory | Entered Upper Caves 24071 | -4/Upper Caves | Discovered new exit (range 14) 24089 | -4/Upper Caves | Entered another Upper Caves area 24552 | -4/Upper Caves | Learned 4 Research zone layouts 24565 | -4/Upper Caves | Discovered new exit (range 10) 24578 | -4/Upper Caves | Entered Warlord 24631 | -4/Warlord | System corruption cleaned by Quarantine Array 24771 | -4/Warlord | Discovered new exit (range 15) 25006 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 25013 | -4/Warlord | Ran a visual enhancement algorithm 25050 | -4/Warlord | Found Prototype Special Weapon 25050 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 25292 | -4/Warlord | Warlord's base attacked by MAIN.C 25371 | -4/Warlord | Found Prototype Energy Cannon 25371 | -4/Warlord | Identified Vortex Cannon 25374 | -4/Warlord | Found Vortex Cannon 25380 | -4/Warlord | Found Prototype Piercing Weapon 25483 | -4/Warlord | Met Warlord 25524 | -4/Warlord | Opened Warlord's prototype stash 25531 | -4/Warlord | Found Vortex Chain Reactor 25538 | -4/Warlord | Found Exp. Focal Shield 25546 | -4/Warlord | Found Prototype Hackware 25546 | -4/Warlord | Identified System Mapper 25553 | -4/Warlord | Found Exp. Armor Integrity Analyzer 25562 | -4/Warlord | Found Exp. Cloaking Device 25594 | -4/Warlord | Learned Testing emergency access door positions 25594 | -4/Warlord | Learned 4 Command zone layouts 25597 | -4/Warlord | Learned Research garrison access intel 25642 | -4/Warlord | Warlord forces counterattacked 25748 | -4/Warlord | Spotted Executioner 25748 | -4/Warlord | Spotted Striker 25807 | -4/Warlord | Lost 15 allies 25862 | -4/Warlord | Opened side exit 25902 | -4/Warlord | Entered Proximity Caves 26035 | -3/Proximity Caves | Destroyed 7 combat bots 26316 | -3/Proximity Caves | Spotted B-86 Titan 26365 | -3/Proximity Caves | Destroyed B-86 Titan 26612 | -3/Proximity Caves | Discovered new exit (range 5) 26618 | -3/Proximity Caves | Entered Research 26618 | -3/Research | Evolved 2 slots: Utility x2 26621 | -3/Research | Loaded intel: 119 machine locations 26622 | -3/Research | Loaded intel: 4 garrison access locations 27117 | -3/Research | Garrison activated, responded to threat 27176 | -3/Research | Intercept squad dispatched 27206 | -3/Research | Spotted Tracker 27210 | -3/Research | Destroyed Tracker 27291 | -3/Research | Spotted Combat Programmer 27300 | -3/Research | Destroyed Combat Programmer 27490 | -3/Research | Found Fusion Bomb Launcher 27728 | -3/Research | Discovered new exit (range 8) 27774 | -3/Research | Intercept squad dispatched 27805 | -3/Research | Spotted Tracker 27805 | -3/Research | Spotted Tracker 27806 | -3/Research | Spotted Tracker 27819 | -3/Research | Destroyed Tracker 27821 | -3/Research | Destroyed Tracker 27823 | -3/Research | Destroyed Tracker 27852 | -3/Research | Spotted Combat Programmer 27853 | -3/Research | Spotted Combat Programmer 27862 | -3/Research | System corruption reached 10% 27869 | -3/Research | Spotted Combat Programmer 27883 | -3/Research | Destroyed Combat Programmer 27902 | -3/Research | System corruption reached 30% 27904 | -3/Research | Destroyed Combat Programmer 27913 | -3/Research | Destroyed Combat Programmer 27932 | -3/Research | Lost 10 parts (2n6u2w) 27983 | -3/Research | Lost 3 parts (1p1n1w) 28008 | -3/Research | Found Prototype Special Weapon 28008 | -3/Research | Identified Exp. Remote Datajack 28108 | -3/Research | Lost 3 parts (2u1w) 28189 | -3/Research | Found Hvy. Reflective Plating 28258 | -3/Research | Cargo convoy interrupted 28364 | -3/Research | Lost 8 parts (1p2n4u1w) 28458 | -3/Research | Lost 3 parts (1u2w) 28513 | -3/Research | Lost 3 parts (2n1w) 28763 | -3/Research | Build established: Scavenger-Tank 28834 | -3/Research | Intercept squad dispatched 28840 | -3/Research | Lost 5 parts (1p2n1u1w) 28866 | -3/Research | Spotted Tracker 28867 | -3/Research | Spotted Tracker 28867 | -3/Research | Spotted Tracker 28880 | -3/Research | Destroyed Tracker 28892 | -3/Research | Core integrity fell below 50% 28895 | -3/Research | Spotted Combat Programmer 28900 | -3/Research | Core integrity fell below 20% 28906 | -3/Research | Identified Transdimensional Reconstructor 28906 | -3/Research | Warped through subspace 28934 | -3/Research | Lost 16 parts (1p5n5u5w) 28978 | -3/Research | Spotted B-86 Titan 29004 | -3/Research | Entered Quarantine 29005 | -3/Quarantine | Loaded intel: 89 machine locations 29240 | -3/Quarantine | Build established: Scavenger-Sprinter 29697 | -3/Quarantine | Found Alien Artifact 29697 | -3/Quarantine | Identified Core Reset Matrix 29697 | -3/Quarantine | Used Core Reset Matrix 29701 | -3/Quarantine | Detected hypermatrix surge 29701 | -3/Quarantine | Sensed 16 artifacts in vicinity 29741 | -3/Quarantine | Discovered new exit (range 4) 29753 | -3/Quarantine | Identified exit to Research 29753 | -3/Quarantine | Entered Research 29753 | -2/Research | Warlord forces began assault on 0b10 29753 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 29840 | -2/Research | Spotted B-90 Cyclops 29845 | -2/Research | Discovered new exit (range 14) 29863 | -2/Research | Research machine network offline 29879 | -2/Research | Lost 6 allies 29879 | -2/Research | Met up with Warlord 29881 | -2/Research | Discovered new exit (range 15) 29884 | -2/Research | Identified exit to Access 30122 | -2/Research | Borebot progress halted 30125 | -2/Research | Discovered exit to Access (range 7) 30174 | -2/Research | Identified exit to Testing 30321 | -2/Research | Spotted 2K-1AI(H) 30340 | -2/Research | Met DD-05H 30349 | -2/Research | Lost 3 allies 30446 | -2/Research | Build established: Scavenger-Tank 30518 | -2/Research | Spotted Executioner 30518 | -2/Research | Spotted Striker 30539 | -2/Research | Spotted Executioner 30612 | -2/Research | Lost 6 parts (2p3u1w) 30639 | -2/Research | Lost 5 allies 30679 | -2/Research | Found Prototype Processor 30679 | -2/Research | Identified Exp. Melee Analysis Suite 30754 | -2/Research | Warlord invited to help at Command 30754 | -2/Research | Given Cave Seal Controls access code 30782 | -2/Research | Borebot progress halted 30786 | -2/Research | Entered Testing 30820 | -2/Testing | Garrison activated, responded to threat 30883 | -2/Testing | Lost 3 allies 30950 | -2/Testing | Scanned by Researcher 30954 | -2/Testing | Self-destructed Last Messages --------------- 30942_ System corrupted: Energy discharge (-140). 30942_ U-05 Engineer lays Concrete. 30943_ U-05 Engineer builds a Wall. 30943_ Acquired 24 matter. 30943_ U-05 Engineer lays Concrete. 30944_ K-01 Serf collects debris. 30944_ U-05 Engineer lays Concrete. 30945_ U-05 Engineer builds a Wall. 30948_ Acquired 65 matter. 30948_ Penetrated by Slug. 30950_ Held in stasis. 30950_ C-65 Expert is analyzing... 30950_ ALERT: Encountered unknown unique technology, formulating response. 30952_ Slug penetrates Wall. 30952_ Penetrated by Slug. 30952_ K-01 Serf collects debris. 30953_ Overheating: Energy bleed (-66). 30953_ Slug penetrates Wall. 30953_ U-05 Engineer lays Concrete. 30954_ Held in stasis. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###########????????????????????????????? | | ??????????# ####?????????????????????????? | | ??????????# """"""" """#?????????????????????????? | | ??????????# """"""" """#?????????????????????????? | | ??????????# """"""" ""#?????????????????????????? | | ??????????# F""#?????????????????????????? | | ??????????# """#?????????????????????????? | | ??????????# [ ####?????????????????????????? | | ??????????# #????????????????????????????? | | ????###########+##################???????????????? | | ????# %########????????? | | ????# % h%h h R ??????? | | ????# % g##??????????????? | | ????# R x @ u% ;#??????????????? | | ????####+###### c ###k/####??????????????? | | ??????? ????# """x""" #? ????????????????? | | ???????"" "???# """ """ # #??????????????? | | ???????"" ""??# """ """ ; % #??????????????? | | ???????"" S??# "" # #??????????????? | | ??????? """?# k """ # #??????????????? | | ??????? """## R=% # % #?????????????? | | ?????? ###?# =] # k #?????????????? | | ?????? ! #???# =!u! =# #?????????????? | | ??????#####???# %!%=* ###+######?????????????? | | ????########### =%*!!=u uu % %??????????????? | | ????# # ]R! ??????????????? | | ????# # % "T"" ??????????????? | | ????# # %* """ ??????????????? | | ????# # # ### ########??????????????? | | ????# " # # ????????????????????? | | ????# = ### # ###???????????????????? | | ????# %+! #??### %#?????????????????????? | | ????# * =# #????? #?????????????????????? | | ########+###### #???????#?????????????????????? | | # #????# #?????????????????????????????? | | " #????# #?????????????????????????????? | | # #????# #?????????????????????????????? | | # #????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 100 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 24 Melee Accuracy 24 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 25 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed ServoIonMegatreads Manual? 0 Play Time 04:23:45 Cumulative 221.1 hours Start 2025.07.30 @ 15:14:55 End 2025.07.30 @ 21:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 5 Types 1/0/2/1/0/0/0/0/0/1 Lore% 73 Gallery% 69 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 349a3556-702a-4633-a95d-3f783d931a95