Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 20:08:03 Player: Kanyash Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3951) 3951 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 8062 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 100/100 System Corruption 20% Temperature Warm (155) Movement Core (1400) Ox27 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Thermic Laser > --- INVENTORY (25) --- Improved Heat Sink Huge Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Thermic Laser Thermic Laser Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Armored Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Huge Storage Unit Advanced Visual Processing Unit Thermic Laser Autogun Autogun [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Particle Charger Storage Huge Storage Unit Processor Advanced Targeting Computer Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 1 1 1 . Weapon 2 | . . . . 1 1 . . Parts Attached 96 | 4 14 16 3 15 15 19 10 Power 19 | 1 3 3 . 2 4 4 2 Engine 12 | 1 2 3 . 1 2 1 2 Core 7 | . 1 . . 1 2 3 . Reactor . | . . . . . . . . Propulsion 34 | 2 3 7 3 5 3 7 4 Treads 1 | . . . . . . 1 . Leg 33 | 2 3 7 3 5 3 6 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 2 3 . 1 3 2 1 Device 3 | . . . . . 1 2 . Storage 3 | 1 1 1 . . . . . Processor 7 | . 1 2 . 1 2 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 30 | . 6 3 . 7 5 6 3 Energy Gun 7 | . 2 . . 1 . 3 1 Energy Cannon 5 | . . 1 . 2 2 . . Ballistic Gun 12 | . 3 2 . 1 1 3 2 Ballistic Cannon 2 | . . . . 1 1 . . Launcher 4 | . 1 . . 2 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . Corrupted Parts 4 | . . . . . . . 4 System Corruption 20 | . . . . . . . 20 Parts Lost 72 | . 5 11 . 6 10 16 24 Power 16 | . 2 2 . 1 . 4 7 Propulsion 29 | . 1 6 . 4 4 5 9 Utility 4 | . . . . . 1 1 2 Weapon 23 | . 2 3 . 1 5 6 6 Highest Loss Streak 24 | . 2 7 . 2 6 15 24 To Critical Strikes . | . . . . . . . . Average Backups 20 | 4 11 19 25 24 19 16 14 Power 4 | . 1 2 4 5 6 5 3 Propulsion 4 | 1 5 5 6 4 3 4 3 Utility 6 | . 2 6 7 7 6 4 3 Weapon 4 | 2 2 4 7 6 3 1 2 Tool/Special . | . . . . . . . . Unused Backups 25 | . 3 6 2 7 4 . 3 Power 4 | . . . . 2 2 . . Propulsion 8 | . 3 3 1 1 . . . Utility 7 | . . 2 1 1 . . 3 Weapon 6 | . . 1 . 3 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 92 93 100 91 95 86 85 Engine 5 | . 5 11 11 2 3 2 1 Core 4 | . 7 . . 6 3 9 8 Leg 33 | . 26 40 44 35 29 22 21 Storage 9 | . 16 11 11 9 7 6 6 Processor 15 | . 7 11 11 17 21 20 18 Energy Gun 2 | . 6 . . . 4 4 9 Energy Cannon 8 | . . 7 11 8 11 2 . Ballistic Gun 7 | . 15 10 11 4 3 7 9 Ballistic Cannon 2 | . . . . 6 2 . . Launcher 1 | . 5 . . . 3 2 . Peak Build Rating 66 | 4 10 23 27 34 42 62 66 Average Rating 29 | 2 8 16 26 31 37 45 52 On Entrance 24 | . 4 8 23 27 33 36 62 Avg Prop Armor Cover (%) 11 | . . . . . . 11 . Naked Turns . | . . . . . . . . Heaviest Build 119 | 8 35 95 95 106 119 115 110 Greatest Support 80 | 20 20 50 68 68 52 80 80 Greatest Overweight (x) 27 | . 2 2 1 2 2 3 27 Average Overweight (x) 1 | . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 23 | 7 13 22 25 25 25 25 25 Most Carried 25 | 6 15 25 25 25 25 22 17 Average Carried 20 | 4 11 19 24 24 19 15 14 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 6 15 25 25 25 18 17 3 Class Distribution -------------------- 37% | Scavenger-Gunner 35% | Mutant 10% | Gunner 9% | Scavenger-Mutant 7% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 2436 | 240 310 219 68 483 748 359 9 Remotely . | . . . . . . . . Salvage Created 3681 | . 373 726 133 1038 991 420 . Parts 220 | . 20 49 7 64 65 15 . Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 87 | . 11 16 3 24 22 11 . Guns 30 | . 5 9 2 3 2 9 . Cannons 32 | . . 6 1 19 6 . . AOE 25 | . 6 1 . 2 14 2 . Classes Destroyed 12 | . 3 3 . 4 1 1 . Worker 3 | . . 1 . . 2 . . Builder 10 | . . . . 3 7 . . Hauler 2 | . 1 . . . 1 . . Recycler 1 | . . . . 1 . . . Watcher 9 | . . 4 . 2 2 1 . Swarmer 18 | . 3 4 . 4 3 4 . Grunt 45 | . 8 5 3 12 11 6 . Duelist 1 | . . . . . . 1 . Sentry 13 | . . 7 . 5 1 . . Hunter 3 | . . . . 2 1 . . Programmer 6 | . . . . . 6 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 13 | . 5 4 3 7 13 5 . Combat Bots Only 8 | . 4 4 3 5 8 5 . Max Kills in Single Turn 5 | . 3 1 1 5 3 2 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 . 2 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 728 | . 77 92 9 116 123 133 178 Missed 190 | . 22 28 . 32 44 28 36 Hits 538 | . 55 64 9 84 79 105 142 Melee 6 | . . . . . . 6 . Projectile 532 | . 55 64 9 84 79 99 142 Critical Strikes 29 | . . 2 1 5 10 6 5 Actively Blocked 4 | . . . . . . . 4 Damage Taken 9203 | . 747 1002 123 1559 1125 2227 2420 Core 1465 | . 119 109 29 147 206 375 480 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 21 | . 21 . . . . . . Core Remaining (%) 72 | 100 52 . 65 73 70 . . Volleys Fired 226 | . 34 64 6 51 37 30 4 Largest 4 | . 2 2 2 3 4 4 3 Hottest 239 | . 60 91 91 141 239 184 131 Shots Fired 477 | . 67 98 12 116 106 70 8 Gun 264 | . 61 73 6 30 31 55 8 Cannon 174 | . . 25 6 84 48 11 . Launcher 39 | . 6 . . 2 27 4 . Special . | . . . . . . . . Kinetic 245 | . 45 66 6 65 18 39 6 Thermal 163 | . . 25 6 49 61 20 2 Explosive 25 | . 6 . . 2 13 4 . Electromagnetic 44 | . 16 7 . . 14 7 . Robot Hit Streak 25 | . 17 13 6 21 13 25 16 Robot Miss Streak 4 | . 3 4 3 3 3 3 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 332 | . 52 61 7 83 69 52 8 Core Hits 218 | . 23 34 4 46 51 58 2 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . . 2 . 5 1 1 1 Burn 3 | . . . . . 1 1 1 Destroy 3 | . . 2 . 1 . . . Blast 4 | . . . . 4 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9797 | . 965 801 125 2843 3405 1533 125 Guns 2955 | . 538 468 64 338 456 966 125 Cannons 3612 | . . 268 61 2115 976 192 . Explosions 3230 | . 427 65 . 390 1973 375 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3587 | . 373 435 64 1577 276 773 89 Thermal 3190 | . . 268 61 876 1460 489 36 Explosive 2073 | . 427 65 . 390 1065 126 . Electromagnetic 947 | . 165 33 . . 604 145 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . 1 13 . 20 Average Corruption 7 | . . . . 1 6 . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . 30 . 4 Message Errors 6 | . . . . . 6 . . Matter Fused 9 | . . . . . 8 . 1 Heat Flow Errors 6 | . . . . . 3 . 3 Energy Discharges 4 | . . . . . 4 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 317 | . 4 29 . 123 142 19 . Projectiles 127 | . . . . 123 4 . . Explosions 190 | . 4 29 . . 138 19 . Melee . | . . . . . . . . Knockbacks 7 | . . . . 6 1 . . Impact . | . . . . . . . . Kinetic 6 | . . . . 5 1 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 704 | . 101 182 . . 219 202 . Shots 19 | . 3 2 . . 10 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 476 | . 87 123 183 396 461 476 270 Average Temperature 95 | . 34 28 92 94 107 151 148 Received Heat Transfer 2634 | . 333 279 93 405 243 771 510 Effects 15 | . . . . 5 3 4 3 Shutdowns 2 | . . . . . 1 1 . Energy Bleed 1 | . . . . . 1 . . Interference 10 | . . . . 4 1 2 3 Matter Decay 1 | . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 5046 | . . 481 111 1369 2002 883 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Maximum Alert Level 2 | . . . . 1 2 1 . Low Security (%) 78 | 100 100 100 100 92 29 94 . Level 1 14 | . . . . 7 43 5 . Level 2 7 | . . . . . 26 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 489 | . 142 151 86 278 489 209 . Initial 209 | . . 49 16 . 120 209 . Average 118 | . 45 80 8 49 280 141 . Influence Increases 2901 | . 348 509 70 756 897 321 . Destroy 0b10 Robot/C 1740 | . 220 320 60 480 440 220 . Destroy 0b10 Robot/NC 125 | . 5 25 . 30 60 5 . Destroy Leader 452 | . 52 98 10 144 116 32 . Successful Hack 8 | . 6 . . 2 . . . Disable Machine 240 | . . 30 . 15 165 30 . Destroy Structure 261 | . 35 36 . 40 116 34 . Lose Combat Pursuer 75 | . 30 . . 45 . . . Influence Decreases 2901 | . 230 583 114 490 735 625 124 Entered New Map 509 | . . 69 28 . 146 219 47 Time Decay 1875 | . 196 404 86 404 489 246 50 Lost Part 481 | . 34 110 . 50 100 160 27 Purge Threat 36 | . . . . 36 . . . Squads Dispatched 16 | . 1 . . 5 9 1 . Investigation 4 | . 1 . . 3 . . . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . . . . 2 1 1 . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 6 | . 1 2 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 13 21 2 33 25 13 8 Peak Tracking Total 8 | . 5 4 1 5 7 7 8 Tactical Retreats 4 | . 1 . . 3 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 6 | . 1 . . 3 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 16 | . . 2 . 1 11 2 . Max in Single Turn 6 | . . 2 . 1 6 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 5 | . 1 1 . 3 . . . Terminals 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 6 3 . 14 . . . Successful 16 | . 3 . . 13 . . . Failed 7 | . 3 3 . 1 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations 9 | . 6 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . . 12 . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . . 2 . . . Record 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 11 | . . . . 11 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Retrieve Study 9 | . . . . 9 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . 2 . . . Full Trace Events 3 | . . 1 . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 9 | . . . . 9 . . . Parts Repaired 1 | . 1 . . . . . . Time 36 | . 36 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Active Infowar (turns) 35 | . . . . . . . 35 Optics 35 | . . . . . . . 35 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 6458 | 62 660 971 868 1484 1695 528 190 Spaces Moved 2487 | 57 259 400 419 503 595 172 82 Core 28 | 27 . . . . . . 1 Treads . | . . . . . . . . Legs 2459 | 30 259 400 419 503 595 172 81 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 192 181 181 191 191 Average Speed 211 | 86 173 186 199 229 247 222 214 Slowest Speed 1400 | 120 260 260 200 270 253 327 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 45 38 92 45 20 4 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 281 | . 38 42 . 36 135 30 . Melee . | . . . . . . . . Projectile 21 | . . . . 16 5 . . AOE 260 | . 38 42 . 20 130 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 3269 | 68 408 544 437 718 730 261 103 Wait 262 | . 68 17 . 112 47 15 3 Move 2480 | 56 258 399 418 502 594 171 82 Hop . | . . . . . . . . Pick Up 120 | 8 21 35 4 18 15 19 . Fast Attach 8 | 2 2 1 . 2 1 . . Attach 80 | 2 6 12 . 11 16 19 14 Detach . | . . . . . . . . Swap 48 | . 11 5 5 7 13 7 . Drop 45 | . 8 11 4 15 7 . . Fire 226 | . 34 64 6 51 37 30 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 473 | -10/Materials | Repaired Corrupted Aluminum Leg 577 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Identified exit to Materials 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x2 769 | -9/Materials | Discovered new exit (range 9) 936 | -9/Materials | Lost 7 parts (2p4n1w) 964 | -9/Materials | Discovered new exit (range 13) 1694 | -9/Materials | Entered Mines 2398 | -9/Mines | Discovered new exit (range 10) 2410 | -9/Mines | Learned location of Zion (-6) 2444 | -9/Mines | Learned Materials garrison access intel 2562 | -9/Mines | Entered Materials 2562 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2563 | -8/Materials | Loaded intel: 1 garrison access location 2861 | -8/Materials | Build established: Gunner 3326 | -8/Materials | Build established: Scavenger-Gunner 4019 | -8/Materials | Discovered new exit (range 16) 4046 | -8/Materials | Entered Factory 4046 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4603 | -7/Factory | Build established: Scientist-Gunner 4744 | -7/Factory | Garrison activated, responded to threat 4767 | -7/Factory | Lost 6 parts (3n1u2w) 4793 | -7/Factory | Destroyed 8 combat bots 5032 | -7/Factory | Build established: Scavenger-Gunner 5328 | -7/Factory | System corruption reached 10% 5569 | -7/Factory | Garrison activated, responded to threat 5646 | -7/Factory | First assault squad dispatched 5701 | -7/Factory | Discovered new exit (range 10) 5741 | -7/Factory | Entered another Factory area 5741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5978 | -6/Factory | Discovered new exit (range 4) 6052 | -6/Factory | Lost 15 parts (3p5n1u6w) 6269 | -6/Factory | Entered Lower Caves 6348 | -6/Lower Caves | Spotted B-75 Beast 6358 | -6/Lower Caves | Core integrity fell below 50% 6402 | -6/Lower Caves | Attracted the attention of an 0b10 base 6421 | -6/Lower Caves | System corruption reached 10% 6440 | -6/Lower Caves | Core integrity fell below 20% 6459 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+250). Lgt. Deuterium Engine+ destroyed. Carbon-fiber Leg destroyed. G-50 Soldier suffers critical hit (Burn). Penetrated by Slug. Overheating: System interference. Thermic Laser temporarily disabled. Autogun+ temporarily disabled. Thermic Laser temporarily disabled. Arm. Treads destroyed. Lgt. Deuterium Engine+ destroyed. Slug penetrates Wall. Autogun+ destroyed. Slug penetrates Wall. System corrupted: Matter fused (-5). Graphene Brace destroyed. G-50 Soldier heat damages Carbon-fiber Leg. Critical hit (Burn: +37). Penetrated by Slug. Autogun+ destroyed. 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Aluminum Leg | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Autogun | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Everything Is Under Control Fitting Room I Laugh At Your Crits More Dakka Please Remodeling Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed FluxPartitionKit Manual? 0 Play Time 00:53:51 Cumulative 4.0 hours Start 2026.06.17 @ 19:12:56 End 2026.06.17 @ 20:08:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 560120d9-b925-4211-831a-088fbebec170