Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 19:21:26 Player: stixxx Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (2142) 2142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 7895 Bonus ------- Met Imprinter 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 11/325 System Corruption 5% Temperature Critical (647) Movement Walking (280) Ox2 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (7) --- Makeshift Leg Makeshift Leg > --- UTILITY (7) ------ Makeshift Trap Scanner Improved Reaction Control System Improved Component Analysis Suite > --- WEAPON (4) ------- Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine Neutrino Core Makeshift Flight Unit Field Propulsion Drive Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Makeshift Trap Scanner Improved Reaction Control System Improved Shock Absorption System Improved Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Medium Treads Makeshift Flight Unit Field Propulsion Drive [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 6 2 2 . . Power . | . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . 1 1 1 . . Utility 5 | . . . . . . . 3 1 1 . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 87 | 6 3 . 7 . 2 4 31 6 7 21 . Power 13 | 1 1 . 1 . . 1 3 1 1 4 . Engine 8 | 1 1 . . . . 1 3 1 . 1 . Core 3 | . . . 1 . . . . . . 2 . Reactor 2 | . . . . . . . . . 1 1 . Propulsion 26 | 2 . . 4 . . 2 9 3 3 3 . Treads 5 | 2 . . . . . . 3 . . . . Leg 15 | . . . 4 . . 2 3 3 . 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . . . 3 . 3 . . Utility 14 | 1 1 . . . . . 6 . 2 4 . Device 7 | . 1 . . . . . 1 . 1 4 . Storage 1 | 1 . . . . . . . . . . . Processor 3 | . . . . . . . 2 . 1 . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 1 . 2 . 2 1 13 2 1 10 . Energy Gun 11 | . . . 1 . . . 5 . . 5 . Energy Cannon 5 | . . . . . . . 1 2 . 2 . Ballistic Gun 8 | 2 1 . 1 . . . 3 . . 1 . Ballistic Cannon 6 | . . . . . 2 1 1 . 1 1 . Launcher 1 | . . . . . . . 1 . . . . Special Weapon 2 | . . . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . 3 . Parts Lost 51 | . . 1 . . . 9 19 11 . 10 1 Power 7 | . . . . . . 2 1 2 . 2 . Propulsion 20 | . . 1 . . . 4 6 5 . 4 . Utility 8 | . . . . . . 1 3 3 . . 1 Weapon 16 | . . . . . . 2 9 1 . 4 . Highest Loss Streak 9 | . . 1 . . . 8 9 8 . 9 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 2 6 8 6 8 7 7 3 4 3 3 5 Power 1 | . 1 1 1 1 1 . 1 2 1 1 2 Propulsion 1 | 1 2 4 1 2 2 1 1 1 . 1 2 Utility . | . 1 2 2 3 2 2 . . . . . Weapon 1 | . 1 1 1 1 2 3 . 1 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . . . . . 2 2 . . . 1 3 Power 2 | . . . . . . 1 . . . . 1 Propulsion 4 | . . . . . . 1 . . . 1 2 Utility 2 | . . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 71 | . 91 97 96 100 100 94 58 56 21 38 55 Engine 2 | . 14 14 3 . . 1 4 4 . . . Core 3 | . . . 7 11 11 9 . . . . . Treads 5 | . 28 25 . . . . 11 12 . . . Leg 18 | . . . 40 44 44 41 1 . . 7 10 Flight 1 | . . . . . . . 2 . 12 . . Device 9 | . 5 14 11 11 11 10 4 3 1 14 19 Storage 5 | . 14 14 11 11 11 11 . . . . . Processor 1 | . . . . . . . 7 4 1 . . Protection 1 | . . . . . . . 6 6 . . . Energy Gun 6 | . . . 6 11 8 . 11 6 . 4 21 Ballistic Gun 6 | . 28 28 15 11 8 . 1 . . 2 . Ballistic Cannon 3 | . . . . . 4 20 . . 2 . . Peak Build Rating 72 | 6 7 7 12 12 20 28 49 52 46 72 72 Average Rating 25 | 5 6 6 10 12 14 23 33 42 23 42 69 On Entrance 19 | . 6 7 6 12 12 20 3 44 1 46 72 Avg Prop Armor Cover (%) 5 | . . . . . . . 2 15 4 6 . Naked Turns 298 | . . . . . . . . 21 . 277 . Heaviest Build 65 | 10 14 14 16 16 29 29 50 65 23 53 . Greatest Support 60 | 40 40 40 40 40 40 51 60 60 25 40 . Greatest Overweight (x) 7 | . . . 4 . . 1 5 7 5 4 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 8 7 5 5 5 5 Average Carried 5 | 2 6 8 6 7 7 7 3 4 3 3 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 8 7 5 4 5 5 5 Class Distribution -------------------- 37% | Mutant 34% | Scavenger-Mutant 13% | Derelict-Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Derelict-Tank | -4/Upper Caves Derelict-Tank | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Matter Collected 1683 | 260 64 14 143 . . 192 599 67 . 344 . Remotely . | . . . . . . . . . . . . Salvage Created 2102 | . 281 24 185 . . 235 883 338 . 85 71 Parts 91 | . 15 4 11 . . 10 35 13 . 1 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 9 . . . 7 1 Prevented 3 | . . . . . . . . . . 3 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Combat Hostiles Destroyed 42 | . 6 2 4 . . 5 16 7 . 1 1 Melee 4 | . . . . . . . 4 . . . . Guns 25 | . 6 2 4 . . . 12 . . . 1 Cannons 11 | . . . . . . 5 . 5 . 1 . AOE 2 | . . . . . . . . 2 . . . Classes Destroyed 9 | . 1 1 1 . . 1 4 . . . 1 Worker 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 5 | . . 2 . . . . 3 . . . . Grunt 24 | . 6 . 3 . . 3 5 7 . . . Duelist 2 | . . . . . . . 1 . . 1 . Sentry 7 | . . . 1 . . 1 5 . . . . Demolisher 1 | . . . . . . 1 . . . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . 2 . . . . Best Kill Streak 6 | . 6 2 4 . . 3 3 6 . 1 1 Combat Bots Only 6 | . 6 2 4 . . 3 3 6 . 1 1 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Hostile Shots Fired 707 | . 29 3 17 . . 75 311 100 7 136 29 Missed 210 | . 9 . 7 . . 19 89 26 1 55 4 Hits 497 | . 20 3 10 . . 56 222 74 6 81 25 Melee 19 | . . . . . . . 16 . . 3 . Projectile 478 | . 20 3 10 . . 56 206 74 6 78 25 AOE 30 | . . . . . . 30 . . . . . Critical Strikes 14 | . . . . . . . 5 3 . 5 1 Damage Taken 9153 | . 265 22 142 . . 1522 3294 1541 132 1675 560 Core 2907 | . 80 8 . . . 384 847 420 58 878 232 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 45 | 100 . 64 . . . 4 . 58 . . . Volleys Fired 155 | . 22 2 15 . . 24 67 11 . 11 3 Largest 4 | . 2 2 2 . . 2 4 4 . 2 4 Hottest 376 | . 40 40 76 . . 96 278 334 . 119 376 Shots Fired 299 | . 44 4 30 . . 47 116 30 . 16 12 Gun 204 | . 44 4 30 . . . 107 4 . 3 12 Cannon 89 | . . . . . . 47 3 26 . 13 . Launcher . | . . . . . . . . . . . . Special 6 | . . . . . . . 6 . . . . Kinetic 172 | . 44 4 28 . . 47 45 . . 4 . Thermal 101 | . . . 2 . . . 57 30 . . 12 Explosive . | . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . 14 . . 12 . Robot Hit Streak 23 | . 13 3 6 . . 3 23 5 . 5 3 Robot Miss Streak 19 | . 1 1 2 . . 19 4 3 . 10 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 Shots Hit Robots 196 | . 37 2 18 . . 14 93 14 . 10 8 Core Hits 104 | . 14 2 8 . . 11 47 11 . 8 3 Critical Kills 6 | . 1 . 1 . . 4 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . Critical Strikes 13 | . 1 . 1 . . 5 5 1 . . . Burn 1 | . . . . . . . . 1 . . . Destroy 8 | . 1 . 1 . . 5 1 . . . . Corrupt 1 | . . . . . . . 1 . . . . Impale 3 | . . . . . . . 3 . . . . Melee Attacks 29 | . . . . . . . 29 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 29 | . . . . . . . 29 . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4660 | . 294 22 234 . . 322 2109 1154 2 296 227 Guns 2285 | . 294 22 234 . . . 1455 38 . 15 227 Cannons 1118 | . . . . . . 322 30 505 . 261 . Explosions 690 | . . . . . . . 119 571 . . . Melee 456 | . . . . . . . 456 . . . . Ramming 87 | . . . . . . . 25 40 2 20 . Kinetic 1471 | . 294 22 234 . . 322 531 . . 68 . Thermal 2148 | . . . . . . . 807 1114 . . 227 Explosive 53 | . . . . . . . 53 . . . . Electromagnetic 445 | . . . . . . . 237 . . 208 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 456 | . . . . . . . 456 . . . . Highest Corruption 5 | . . . . . . . 4 1 . 5 5 Average Corruption 3 | . . . . . . . 2 1 . 4 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . . 16 . . 31 . Message Errors 12 | . . . . . . . 2 . . 10 . Matter Fused 4 | . . . . . . . 4 . . . . Heat Flow Errors 7 | . . . . . . . 3 . . 4 . Energy Discharges 7 | . . . . . . . 1 . . 6 . Data Loss (minor) 8 | . . . . . . . 3 . . 5 . Data Loss (major) 5 | . . . . . . . 1 . . 4 . Misfires 2 | . . . . . . . 1 . . 1 . Alerts 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 103 | . . . . . . . 26 77 . . . Projectiles 36 | . . . . . . . . 36 . . . Explosions 67 | . . . . . . . 26 41 . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . 3 3 . . 2 . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . 3 2 . . 2 . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 149 | . . . . . . . 9 130 1 9 . Shots 2 | . . . . . . . . 2 . . . Rammed 23 | . . . . . . . 10 8 1 4 . Targets Rammed 23 | . . . . . . . 10 8 1 4 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 778 | . 18 . 12 . . 282 431 778 . 235 767 Average Temperature 131 | . 10 . 8 . . 93 97 266 . 73 473 Received Heat Transfer 1800 | . 153 . 69 . . 141 459 720 . 258 . Effects 23 | . . . . . . . 5 12 . . 6 Shutdowns 6 | . . . . . . . 1 4 . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 6 | . . . . . . . 3 3 . . . Matter Decay 2 | . . . . . . . . 1 . . 1 Short Circuit 4 | . . . . . . . 1 2 . . 1 Damage (minor) 2 | . . . . . . . . 2 . . . Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 4 1 . . 1 Heat Transferred 3001 | . . . . . . . 1552 1153 . . 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Maximum Alert Level 1 | . . . . . . . 1 1 . . . Low Security (%) 81 | 100 100 100 100 100 . . 68 68 100 . . Level 1 18 | . . . . . . . 31 31 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 307 | . 140 55 92 . . . 307 282 95 . . Initial 116 | . . 16 13 . . . . 116 95 . . Average 74 | . 44 11 36 . . . 94 152 41 . . Influence Increases 1737 | . 150 65 102 . . 110 683 330 12 255 30 Destroy 0b10 Robot/C 840 | . 120 40 80 . . 100 320 140 . 20 20 Destroy 0b10 Robot/NC 10 | . . . . . . . 10 . . . . Destroy Leader 202 | . 30 10 20 . . 10 82 30 . 10 10 Successful Hack 30 | . . . . . . . . 18 12 . . Disable Machine 225 | . . . . . . . 165 60 . . . Destroy Structure 115 | . . . 2 . . . 31 82 . . . Lose Combat Pursuer 315 | . . 15 . . . . 75 . . 225 . Influence Decreases 1707 | . 106 74 135 2 . 110 444 373 208 255 . Entered New Map 276 | . . 28 22 2 . . . 123 101 . . Time Decay 1145 | . 106 36 113 . . 106 327 140 107 210 . Lost Part 286 | . . 10 . . . 4 117 110 . 45 . Squads Dispatched 14 | . 2 . 1 . . . 8 3 . . . Investigation 3 | . . . 1 . . . 1 1 . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 5 | . 2 . . . . . 1 2 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Distress Signals 12 | . 2 . 1 . . 9 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 10 3 7 . . 9 25 18 5 19 2 Peak Tracking Total 7 | . 6 3 5 . . 4 3 7 5 5 2 Tactical Retreats 13 | . . 1 . . . . 4 . . 8 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Traps Triggered 6 | . . . 1 . . . 2 . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Disabled 15 | . . . . . . . 11 4 . . . Max in Single Turn 6 | . . . . . . . 6 4 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Accessed 7 | . . . 1 . . . 1 1 1 3 . Terminals 2 | . . . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 15 | . . . 2 . . . 2 3 2 6 . Successful 10 | . . . . . . . 2 1 1 6 . Failed 5 | . . . 2 . . . . 2 1 . . Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . . . 3 . . . Terminals 5 | . . . 2 . . . . 3 . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . . . . . . . . 1 . 6 . Record 5 | . . . . . . . . 1 . 4 . Open Door 2 | . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . 1 . . . 1 1 1 . . Full Trace Events 2 | . . . . . . . 1 1 . . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Active Infowar (turns) 3988 | . 175 162 275 42 1575 502 362 . 15 867 13 Sensors 2731 | . 175 162 275 42 1575 502 . . . . . Traps 880 | . . . . . . . . . . 867 13 Decoding 362 | . . . . . . . 362 . . . . Jamming 15 | . . . . . . . . . 15 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . 10 . . . . Traps 2 | . . . . . . . 2 . . . . Items 6 | . . . . . . . 6 . . . . Machines 2 | . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Turns Passed 6400 | 89 424 162 275 42 1575 538 1443 284 245 1310 13 Spaces Moved 4044 | 51 148 62 147 31 1292 305 618 127 236 1027 . Core 634 | 4 . . 1 . . 22 22 38 . 547 . Treads 785 | 47 148 62 . . . . 446 82 . . . Legs 2275 | . . . 146 31 1292 283 46 7 . 470 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 350 | . . . . . . . 104 . 236 10 . Fastest Speed 29 | 50 160 160 120 120 120 100 29 50 33 35 . Average Speed 126 | 151 160 160 121 120 120 118 149 168 87 119 . Slowest Speed 435 | 160 160 160 250 120 120 120 435 400 435 277 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 5 26 22 18 10 79 45 13 4 5 76 2 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 2 . . . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 81 | . . . . . . 10 29 38 . . 4 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . 10 . 4 . . 4 AOE 63 | . . . . . . . 29 34 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Total 4967 | 60 300 121 213 36 1317 437 951 163 268 1095 6 Wait 558 | . 122 58 35 4 17 98 183 11 5 22 3 Move 4032 | 50 147 61 146 30 1289 304 617 127 235 1026 . Hop 1 | . . . . . 1 . . . . . . Pick Up 33 | 4 4 . 4 1 3 2 4 . 5 6 . Fast Attach 78 | 6 1 . 4 . 2 1 28 5 16 15 . Attach 20 | . . . 1 . . 1 9 1 3 5 . Detach 3 | . . . . . . . 2 . 1 . . Swap 8 | . 2 . 2 . . 2 1 . . 1 . Drop 28 | . 2 . 6 1 5 5 1 1 2 5 . Fire 155 | . 22 2 15 . . 24 67 11 . 11 3 Melee 29 | . . . . . . . 29 . . . . Ram 19 | . . . . . . . 9 5 1 4 . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . . 1 2 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 9) 514 | -10/Materials | Entered Mines 515 | -10/Mines | Learned location of Storage (-7) 524 | -10/Mines | Met a Derelict bent on vengeance 663 | -10/Mines | Discovered new exit (range 8) 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Propulsion x2 934 | -9/Materials | Discovered new exit (range 7) 951 | -9/Materials | Entered Mines 954 | -9/Mines | Received a Mining Laser from a helpful Derelict 976 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 993 | -9/Mines | Entered Zion 993 | -7/Zion | Accompanied by 1 ally 1065 | -7/Zion | Build established: Scavenger-Mutant 1296 | -7/Zion | Found CR-A16's Pointy Stick 1677 | -7/Zion | Met Imprinter 2208 | -7/Zion | Learned Factory emergency access door positions 2506 | -7/Zion | Build established: Mutant 2553 | -7/Zion | Discovered new exit (range 13) 2568 | -7/Zion | Entered Proximity Caves 2651 | -6/Proximity Caves | Identified exit to Factory 2889 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3075 | -6/Proximity Caves | Core integrity fell below 50% 3090 | -6/Proximity Caves | Core integrity fell below 20% 3106 | -6/Proximity Caves | Entered Factory 3106 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3116 | -6/Factory | Lost 8 parts (1p4n1u2w) 3354 | -6/Factory | Lost 4 parts (1n1u2w) 3465 | -6/Factory | Core integrity fell below 50% 3504 | -6/Factory | Core integrity fell below 20% 3519 | -6/Factory | Lost 9 parts (1p3n2u3w) 3863 | -6/Factory | Fabricated Hrd. Heavy Armor Plating? 4039 | -6/Factory | Build established: Scavenger-Tank 4400 | -6/Factory | Build established: Scavenger-Mutant 4516 | -6/Factory | Discovered new exit (range 16) 4549 | -6/Factory | Entered another Factory area 4549 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4812 | -5/Factory | Released all parts (5) 4822 | -5/Factory | Lost 8 parts (1p4n2u1w) 4823 | -5/Factory | Discovered new exit (range 15) 4833 | -5/Factory | Entered another Factory area 4833 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5049 | -4/Factory | Discovered new exit (range 6) 5078 | -4/Factory | Entered Upper Caves 5137 | -4/Upper Caves | Released all parts (3) 5167 | -4/Upper Caves | Lost 9 parts (1p4n4w) 5169 | -4/Upper Caves | Learned Research security intel 5277 | -4/Upper Caves | Core integrity fell below 50% 5295 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 5333 | -4/Upper Caves | Build established: Mutant 5406 | -4/Upper Caves | Core integrity fell below 20% 5409 | -4/Upper Caves | Entered an active Warlord outpost 5414 | -4/Upper Caves | Found DCF Scrap (13 items) 5458 | -4/Upper Caves | Learned Armory trap positions 5810 | -4/Upper Caves | Build established: Derelict-Tank 6357 | -4/Upper Caves | Discovered new exit (range 15) 6358 | -4/Upper Caves | Encountered a Warlord checkpoint 6388 | -4/Upper Caves | Entered another Upper Caves area 6401 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. Overheating: Core damaged (-149). Penetrated by Slug. Imp. Shock Absorption System destroyed. Penetrated by Slug. Slug penetrates Wall. Imp. Phase Shifter melted. H-77 Assassin destroyed. Switching to secondary target: H-77 Assassin. Power failure, Antimatter Reactor shutdown. Mak. Leg broken. Overheating: Short circuit. System corrupted: FCS attempts to trigger Quantum Rifle. Overheating: Quantum Rifle damaged (-39). Penetrated by Slug. Overheating: Energy bleed (-1). Overheating: Matter decay (-55). Myomer Leg fries itself beyond repair. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????????????????;#?????????????????? | | ????????????????????????????? ;??????????????????? | | ????????????????????????????? ;??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????#### #??????????????????? | | ???????????????????????## ###????????????????? | | ??????????????????????## ?????????????????? | | ???????????????????????; #??????????????????? | | ???????????????????????#[% ####### #?????????? | | ??????????????????????## h k ????????? | | ??????????????????????# @ ????????? | | ??????????????????????# #####???????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 750 Resistance: EX 50 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Chainsword | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Gravmag System | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive IFF Parser | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call Streaker Challenges ------------ None Game ------ Seed ComponentCooledSuperbattery Manual? 0 Play Time 01:10:08 Cumulative 17.9 hours Start 2026.09.23 @ 18:09:18 End 2026.09.23 @ 19:21:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 859d22c0-8f14-435a-abad-c112b0e9ba0f