Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.03 @ 00:55:28 Player: hanzu Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (353) 1765 Value Destroyed (15080) 15080 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (6486) 6486 TOTAL SCORE: 31671 Bonus ------- High Alert Combat Kills 4990 Follower Combat Kills 1628 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1132 Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 1550/1550 System Corruption 62% Temperature Warm (136) Movement Walking (118) Location -3/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (7) --- Biometal Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (9) ------ Advanced Cooling System Advanced Coolant Injector Zionite Biocell Zionite Biocell Heavy Reactive Plating Heavy Reactive Plating > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (5) ---- Quantum Reactor Flexi-carbon Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Zionite Biocell Zionite Biocell Advanced Cloaking Device Advanced Powered Armor Advanced Powered Armor Advanced Force Field > --- WEAPON ----------- Zionite Phaser-M Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle [Rating: 156] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 . . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . . 2 . . . . . . . . . . . 2 1 . Utility 7 | . . . 2 . . . . . . . . 2 2 . . . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 431 | 6 12 5 27 . . 2 23 19 3 9 4 28 22 6 13 . 19 48 78 35 72 Power 33 | 1 1 2 3 . . . 1 . . . . 2 . . 1 . 2 3 7 1 9 Engine 13 | 1 1 2 3 . . . 1 . . . . 1 . . 1 . 2 1 . . . Core 7 | . . . . . . . . . . . . 1 . . . . . 2 4 . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 3 1 9 Propulsion 108 | 2 2 . 3 . . . 4 2 2 . . 4 3 1 2 . 7 8 25 20 23 Treads 30 | 2 . . . . . . 4 2 2 . . 3 . 1 . . 7 3 5 . 1 Leg 41 | . 2 . 3 . . . . . . . . . . . . . . . 5 9 22 Wheel 12 | . . . . . . . . . . . . 1 3 . 2 . . 5 1 . . Hover 16 | . . . . . . . . . . . . . . . . . . . 9 7 . Flight 9 | . . . . . . . . . . . . . . . . . . . 5 4 . Utility 162 | 1 7 3 10 . . 2 8 7 . 3 . 12 12 2 5 . 2 30 30 3 25 Device 90 | . 6 1 5 . . . 5 3 . 1 . 7 5 2 2 . 1 18 19 2 13 Storage 12 | 1 1 1 . . . . . . . . . . . . . . . 2 2 1 4 Processor 9 | . . . 1 . . . 1 1 . . . . 1 . . . . 2 3 . . Hackware 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . Protection 48 | . . 1 4 . . 2 2 3 . 2 . 5 6 . 1 . 1 7 6 . 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | 2 2 . 11 . . . 10 10 1 6 4 10 7 3 5 . 8 7 16 11 15 Energy Gun 31 | 2 2 . . . . . 1 . . . . . 1 . . . . 1 5 7 12 Energy Cannon 15 | . . . 3 . . . 1 . . . . 1 . . . . 1 2 2 2 3 Ballistic Gun 11 | . . . . . . . 1 . . . . . 2 . . . 2 1 3 2 . Ballistic Cannon 44 | . . . 6 . . . 4 6 1 3 2 5 2 2 3 . 3 2 5 . . Launcher 22 | . . . 2 . . . 2 3 . 3 2 3 2 1 2 . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 1 . . . 1 . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . . . 2 . . . . 1 2 . 1 . . 2 2 1 5 Corrupted Parts 9 | . . . . . . . . . . . . . . . . . 1 . 3 3 2 System Corruption 37 | . . . . . . . . . . . . . . . . . 3 . 6 23 5 Parts Lost 127 | . . . 4 . . 1 1 . . . . 15 5 . 1 . 6 7 37 29 21 Power 12 | . . . 2 . . . 1 . . . . . . . 1 . . . 4 2 2 Propulsion 47 | . . . 1 . . . . . . . . 6 2 . . . 2 3 11 14 8 Utility 46 | . . . 1 . . 1 . . . . . 6 3 . . . 1 4 17 5 8 Weapon 22 | . . . . . . . . . . . . 3 . . . . 3 . 5 8 3 Highest Loss Streak 18 | . . . 2 . . 1 1 . . . . 5 3 . 1 . 2 5 12 18 4 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 98 100 100 100 99 99 99 100 100 91 73 92 92 93 89 83 74 73 87 Engine 6 | . 14 14 9 11 11 11 9 9 9 9 9 2 . . 2 6 6 4 . . . Core 1 | . . . . . . . . . . . . 4 6 6 4 . . 5 5 4 . Treads 9 | . 6 . . . . . 35 36 36 36 36 27 2 5 5 . 17 9 11 . . Leg 11 | . 21 28 22 22 22 22 . . . . . . . . . . . . 3 6 28 Wheel 2 | . . . . . . . . . . . . . 11 13 13 20 5 7 3 . . Device 17 | . 13 13 21 22 22 21 12 17 9 9 9 20 13 13 13 13 13 18 15 17 19 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 7 6 6 6 6 6 8 6 6 8 Processor 3 | . . . 6 . . . 8 . 9 9 9 . 3 . . . . 6 3 3 . Hackware 1 | . . . . . . . . . . . . . . . 10 13 13 1 . . . Protection 8 | . . . 5 11 11 11 5 8 9 9 9 11 14 33 22 20 12 5 8 . 7 Energy Gun 4 | . 27 28 2 . . . 3 9 6 . . . 1 . . . . . 1 4 9 Energy Cannon 3 | . . . 6 11 11 11 5 . . . . . . . . . . 7 2 2 3 Ballistic Cannon 7 | . . . 13 11 11 11 7 7 11 17 17 14 6 5 8 13 6 . 3 . . Naked Turns 7 | . . . . . . . . . . . . . . . . . . . 4 3 . Heaviest Build 146 | 11 30 53 73 63 63 66 66 69 73 76 76 91 100 101 100 92 95 128 127 67 146 Greatest Support 190 | 40 40 26 26 26 26 26 80 80 80 80 80 95 48 38 50 50 103 106 100 105 190 Greatest Overweight (x) 31 | . 1 2 2 2 2 2 . . . . . 3 2 2 3 1 2 10 31 3 3 Average Overweight (x) 1 | . . 1 1 2 2 2 . . . . . . 1 2 1 1 . 1 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 Average Capacity 17 | 7 11 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 16 13 5 Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 Average Carried 16 | 2 9 16 19 20 20 19 17 19 19 19 20 18 17 19 19 20 19 19 12 10 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 5 Final Carried 20 | 3 15 20 20 20 20 19 20 19 20 20 20 15 17 20 20 20 19 17 9 5 4 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Derelict-Mutant 4% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Matter Collected 11827 | 260 311 69 500 . . 67 434 290 297 631 302 1618 426 245 174 38 966 2005 1839 505 850 Remotely 1786 | . . . . . . . . . . 108 . 1238 . . . . . 107 333 . . Salvage Created 13399 | 137 341 119 707 . . 118 551 465 317 1161 221 1170 349 184 164 . 714 1906 1339 1152 2284 Parts 685 | 8 23 15 49 . . 8 38 22 13 77 17 52 22 10 7 . 22 100 69 43 90 Haulers Intercepted 18 | . 1 . 5 . . . 2 . 3 3 . 1 . . . . . 1 1 1 . Recyclers Shooed 5 | 1 1 . . . . . . . . . . . . . . . . 2 1 . . Parts Field Recycled 45 | . . . . . . . . . . . . . . . . . . 44 1 . . Retrieved Matter 643 | . . . . . . . . . . . . . . . . . . 643 . . . Parts Self-Destructed 43 | . . . . . . . . . . . . . . 9 5 . 29 . . . . Prevented 6 | . . . . . . . . . . . . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 266 | . 5 6 12 . . 5 17 13 2 33 12 31 11 4 7 . 9 23 30 14 32 Melee 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . Guns 67 | . 5 6 . . . . 1 6 1 . . . 3 1 2 . 2 3 9 8 20 Cannons 139 | . . . 12 . . 4 9 1 1 21 9 22 2 1 2 . 6 19 19 1 10 AOE 50 | . . . . . . . 7 4 . 12 3 8 6 2 3 . 1 . 2 2 . Classes Destroyed 21 | 2 5 . 5 . . 1 . 2 . 1 . 2 . . . . . . . . 3 Worker 15 | . . . 1 . . . 3 . . . . 1 1 . . . . 6 3 . . Builder 17 | . . . 5 . . . . . . 2 . 1 1 . . . . 4 4 . . Tunneler 5 | 2 . 1 . . . . 1 . . . . . . . . . . 1 . . . Hauler 18 | . 1 . 5 . . . 2 . 3 3 . 1 . . . . . 1 1 1 . Recycler 10 | 1 . . . . . . . . 1 1 . 4 . . . . . 3 . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Operator 5 | . 3 . . . . . 1 . . . . . . . . . . . . 1 . Watcher 12 | . 3 . . . . . 1 . 1 2 . 2 1 . . . . 1 . 1 . Swarmer 59 | . 1 5 3 . . 3 8 3 . . 6 . 8 . 3 . . 6 8 4 1 Grunt 103 | . 4 1 4 . . . 6 4 1 17 4 18 2 3 3 . 5 4 7 8 12 Brawler 5 | . . . 1 . . . . . . 1 . . . . . . . . 2 1 . Duelist 17 | . . . . . . . . 1 . 4 . 3 1 . 1 . 2 . 2 . 3 Protector 3 | . . . . . . . . . . 3 . . . . . . . . . . . Sentry 26 | . . . 4 . . . 3 2 1 7 1 2 . . . . 1 2 1 1 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 Specialist 12 | . . . . . . . . 3 . . . 4 . . . . . . . . 5 Hunter 12 | . . . . . . 2 . . . 1 1 1 . 1 . . 1 3 2 . . Programmer 26 | . . . . . . . . . . . . 2 . . . . . 8 8 . 8 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . Guerrilla 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 12 | 2 2 3 6 . . 4 5 3 4 12 5 8 7 3 4 . 3 4 9 6 6 Combat Bots Only 10 | . 2 3 6 . . 4 4 3 1 10 5 7 4 3 4 . 3 4 4 6 6 Max Kills in Single Turn 4 | 1 1 2 1 . . 1 4 1 2 4 2 2 3 1 2 . 1 3 2 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 1 . 3 2 2 2 1 2 . 1 . 2 2 . Melee 1 | . . . . . . . . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Damage Taken 27631 | . 319 266 528 . . 204 693 307 61 830 415 3909 1026 396 391 . 1483 1799 5478 2924 6602 Core 3073 | . 53 77 38 . . 39 86 43 15 176 54 208 69 . 18 . 74 120 702 722 579 Absorbed by Shields 892 | . . . . . . . . . . . . . . . . . . . . . 892 Redirected to Shielding 115 | . . . . . . . . . . . . . . . . . . . . . 115 Regen/Repaired (Parts) 924 | . . . 171 . . . 77 . . . . . . . . . . 676 . . . Core Remaining (%) 67 | 100 . 48 . . . 80 . . . . 32 70 . . . . 81 88 38 . . Volleys Fired 912 | 9 44 16 48 . . 13 58 38 12 54 21 110 28 14 14 . 54 75 117 45 142 Largest 3 | 2 2 2 2 . . 2 2 2 2 2 2 2 2 2 2 . 2 2 2 3 3 Hottest 315 | 90 130 130 136 . . 107 129 118 118 114 114 138 103 72 114 . 132 180 315 232 313 Shots Fired 1848 | 18 88 32 88 . . 26 111 60 24 97 38 205 48 24 28 . 94 146 226 126 369 Gun 733 | 18 88 32 . . . . 16 26 12 . . . 31 10 6 . 36 19 65 102 272 Cannon 1053 | . . . 84 . . 26 90 24 12 86 34 198 10 10 16 . 54 127 161 24 97 Launcher 62 | . . . 4 . . . 5 10 . 11 4 7 7 4 6 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 855 | . . . 50 . . 13 52 24 12 86 34 197 36 20 22 . 74 24 178 33 . Thermal 797 | 18 88 32 34 . . 13 54 26 12 . . 1 . . . . . 122 27 48 322 Explosive 62 | . . . 4 . . . 5 10 . 11 4 7 7 4 6 . 4 . . . . Electromagnetic 87 | . . . . . . . . . . . . . 5 . . . 16 . 21 45 . Phasic 47 | . . . . . . . . . . . . . . . . . . . . . 47 Robot Hit Streak 36 | 4 10 8 8 . . 6 11 19 4 11 11 9 11 9 6 . 16 15 17 10 36 Robot Miss Streak 7 | 2 7 4 2 . . 1 6 4 2 3 2 5 7 2 4 . 3 4 5 4 4 Penetration Max 1 | . . . . . . . . . 1 . . 1 . . . . 1 1 1 . . Secondary Targets 6 | . . 3 . . . . . . . . . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 1192 | 11 46 20 60 . . 17 69 29 14 54 24 143 30 15 12 . 67 96 156 81 248 Core Hits 608 | 4 19 9 25 . . 6 36 19 7 67 12 64 19 18 15 . 47 46 84 38 73 Critical Kills 11 | . . . . . . 1 . . . . . . . . . . 5 3 2 . . Critical Parts Destroyed 20 | . . . . . . . . . . . . 3 . . 3 . 8 . 3 3 . Critical Strikes 84 | . 3 1 3 . . 1 . 2 6 8 4 15 1 . 3 . 13 3 10 6 5 Burn 6 | . 3 1 . . . . . 1 . . . . . . . . . . . . 1 Meltdown 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . Destroy 25 | . . . . . . . . . . . . . . . 3 . 13 1 5 3 . Blast 39 | . . . 3 . . . . 1 6 8 4 12 . . . . . . 5 . . Corrupt 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . Smash 3 | . . . . . . . . . . . . 3 . . . . . . . . . Intensify 4 | . . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 39 | . . . . . . . 1 28 . . . 7 . . . . . 1 2 . . Impact 39 | . . . . . . . 1 28 . . . 7 . . . . . 1 2 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43116 | 126 649 309 1379 . . 357 2158 1298 487 3597 935 5715 1279 609 805 . 2239 3575 5823 2374 9402 Guns 12537 | 126 649 309 . . . . 304 240 152 . . . 555 124 76 . 582 361 926 1586 6547 Cannons 21747 | . . . 1338 . . 357 1371 144 335 1852 766 3955 90 143 156 . 823 3022 4063 477 2855 Explosions 8346 | . . . 41 . . . 483 740 . 1745 169 1489 634 342 573 . 834 188 834 274 . Melee 445 | . . . . . . . . 174 . . . 271 . . . . . . . . . Ramming 41 | . . . . . . . . . . . . . . . . . . 4 . 37 . Kinetic 15574 | . . . 833 . . 143 731 144 335 1852 766 3919 571 267 232 . 1112 405 3909 355 . Thermal 17560 | 126 649 309 505 . . 214 944 240 152 . . 742 . . . . 235 3166 917 1099 8262 Explosive 6563 | . . . 41 . . . 483 740 . 1745 169 783 634 342 573 . 599 . 454 . . Electromagnetic 1793 | . . . . . . . . . . . . . 74 . . . 293 . 543 883 . Impact 445 | . . . . . . . . 174 . . . 271 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 1140 | . . . . . . . . . . . . . . . . . . . . . 1140 Highest Corruption 62 | . . . . . . . . . . . . 2 . . . . 3 7 21 25 62 Average Corruption 15 | . . . . . . . . . . . . 1 . . . . 3 3 10 19 36 Corruption Purged 16 | . . . . . . . . . . . . 2 . . . . . . 14 . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . 6 . . . Effects 266 | . . . . . . . . . . . . 6 . . . . 11 31 55 29 134 Message Errors 54 | . . . . . . . . . . . . 3 . . . . . 5 10 7 29 Matter Fused 60 | . . . . . . . . . . . . . . . . . 3 11 17 3 26 Heat Flow Errors 23 | . . . . . . . . . . . . 1 . . . . 1 5 4 1 11 Energy Discharges 22 | . . . . . . . . . . . . . . . . . 1 3 4 3 11 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . 2 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 29 | . . . . . . . . . . . . 1 . . . . 3 5 6 5 9 Data Loss (major) 11 | . . . . . . . . . . . . . . . . . 3 2 4 1 1 Misfires 6 | . . . . . . . . . . . . . . . . . . . 2 1 3 Alerts 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Misdirections 4 | . . . . . . . . . . . . . . . . . . . 1 2 1 Weapon Failures 47 | . . . . . . . . . . . . 1 . . . . . . 2 5 39 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . 5 . . Overflow Damage 1210 | . . . 28 . . 1 40 10 23 82 38 302 41 . 32 . 23 168 253 56 113 Projectiles 643 | . . . 20 . . 1 16 . 23 28 38 167 . . 26 . . 111 66 34 113 Explosions 453 | . . . 8 . . . 24 3 . 54 . 28 41 . 6 . 23 57 187 22 . Melee 114 | . . . . . . . . 7 . . . 107 . . . . . . . . . Knockbacks 96 | . . . 4 . . 3 7 1 . 4 2 39 . 2 3 . 9 . 22 . . Impact 3 | . . . . . . . . . . . . 3 . . . . . . . . . Kinetic 88 | . . . 4 . . 2 6 1 . 4 2 34 . 2 3 . 9 . 21 . . Secondary 5 | . . . . . . 1 1 . . . . 2 . . . . . . 1 . . Self-Inflicted Damage 716 | . . . 32 . . . 57 . . 20 46 131 34 . . . 80 . 230 86 . Shots 17 | . . . 1 . . . 2 . . 1 1 4 1 . . . 1 . 5 1 . Rammed 7 | . . . . . . . . . . 1 . . . . . . . 1 . 5 . Targets Rammed 7 | . . . . . . . . . . 1 . . . . . . . 1 . 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 507 | 60 321 300 441 . . 252 378 15 3 33 2 178 84 1 . . 253 390 507 195 316 Average Temperature 99 | 25 86 98 211 . . 103 106 9 3 11 2 19 46 1 . . 57 98 155 77 96 Received Heat Transfer 4843 | . 126 78 147 . . . 333 117 18 486 90 1044 108 81 81 . 401 300 641 436 356 Effects 21 | . . . 5 . . . 1 . . . . . . . . . . 3 12 . . Shutdowns 5 | . . . 1 . . . 1 . . . . . . . . . . 1 2 . . Energy Bleed 4 | . . . 2 . . . . . . . . . . . . . . . 2 . . Interference 8 | . . . 2 . . . . . . . . . . . . . . 2 4 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 16 | . . . . . . . . . . . . 1 . . . . 4 . . 11 . Impact Corruptions 6 | . . . . . . 1 . 2 . . . 3 . . . . . . . . . Robots Melted 6 | . . . . . . 1 . . . . . . . . . . . 2 . 1 2 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . . 1 . 1 2 Parts Melted 37 | . 4 2 3 . . 1 4 . . . . . . . . . . 5 2 3 13 Heat Transferred 21297 | 335 1841 814 851 . . 370 1591 481 259 . . 487 . . . . 250 3134 979 1423 8482 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Peak Influence 1773 | 15 231 131 179 58 . 80 497 984 603 1187 1325 1408 960 . . . . 401 1773 1251 1267 Initial 923 | . 9 13 7 58 . . 27 239 479 254 771 695 689 . . . . . 196 923 656 Average 412 | 6 93 54 80 17 . 8 341 673 570 679 1050 970 820 . . . . 95 886 1057 919 Maximum Alert Level 5 | . 1 . . . . . 2 3 2 4 4 4 3 . . . . 2 5 4 4 Low Security (%) 53 | 100 95 100 100 100 . 100 15 . . . . . . . . . . 84 7 . . Level 1 7 | . 4 . . . . . 48 11 . 22 . . . . . . . 10 25 . . Level 2 10 | . . . . . . . 36 41 100 27 . 21 30 . . . . 5 2 . 27 Level 3 18 | . . . . . . . . 46 . 36 68 60 69 . . . . . 31 57 33 Level 4 8 | . . . . . . . . . . 14 31 18 . . . . . . 14 42 38 Level 5 1 | . . . . . . . . . . . . . . . . . . . 18 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 1 . 4 . . . 2 . . 8 . 16 1 . . . 1 6 9 4 8 Investigation 10 | . . . 4 . . . 1 . . . . 3 . . . . . 1 . 1 . Extermination 15 | . . . . . . . . . . . . 4 . . . . . 4 3 . 4 Reinforcement 17 | . 1 . . . . . 1 . . 3 . 7 . . . . . 1 2 1 1 Assault 15 | . . . . . . . . . . 3 . 2 1 . . . 1 . 4 1 3 Garrison 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 2 . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Distress Signals 14 | . . . 1 . . . 3 . 1 2 . . . . . . . . 4 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 497 | . 21 10 13 . . 6 29 23 4 41 13 50 14 4 7 . 18 30 96 54 64 Peak Tracking Total 19 | . 3 3 6 . . 2 6 5 2 9 7 7 4 3 4 . 7 5 19 18 8 Tactical Retreats 37 | . 2 . . . . . 1 2 . 1 1 4 1 . . . . 1 13 7 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Traps Triggered 7 | . . . 3 . . . . . . . . 1 . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted 1 | . . . . . . . . . . . . . . 1 . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Triggered 4 | . . . . . . . . . . . . 1 . . . . 1 . 1 1 . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 1 1 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Machines Disabled 72 | . 1 2 3 . . 1 3 5 . 6 2 11 . . . . 1 1 27 1 8 Max in Single Turn 7 | . 1 1 1 . . 1 1 2 . 2 1 3 . . . . 1 1 7 1 1 Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Machines Accessed 63 | . 9 . 15 . 1 . 8 2 1 3 3 5 3 1 1 . . 6 3 1 1 Terminals 35 | . 7 . 9 . . . 5 2 1 2 3 3 3 . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Repair Stations 8 | . . . 2 . . . 1 . . . . . . . . . . 4 1 . . Recycling Units 8 | . 2 . 2 . . . 1 . . . . 1 . . . . . 2 . . . Scanalyzers 4 | . . . 2 . . . . . . . . 1 . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Total Hacks 171 | . 32 . 46 . 1 . 23 4 1 10 8 9 6 1 1 . . 20 5 3 1 Successful 89 | . 17 . 30 . 1 . 15 . 1 5 2 2 . 1 1 . . 10 2 2 . Failed 79 | . 14 . 15 . . . 7 4 . 5 6 7 6 . . . . 10 3 1 1 Catastrophic 15 | . 2 . . . . . 1 2 . 1 1 3 2 . . . . 2 1 . . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Manual 68 | . 17 . 18 . . . 14 . 2 3 . . . . . . . 5 5 . 4 Terminals 104 | . 26 . 29 . . . 15 4 1 8 8 7 6 . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 Repair Stations 29 | . . . 7 . . . 3 . . . . . . . . . . 17 2 . . Recycling Units 18 | . 6 . 4 . . . 4 . . . . 1 . . . . . 3 . . . Scanalyzers 10 | . . . 6 . . . . . . . . 1 . . . . . . . 3 . Garrison Access 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . Terminal Hacks 41 | . 13 . 12 . 1 . 5 . 1 4 2 1 . 1 1 . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Robot Analysis 11 | . 6 . 3 . . . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . . . 4 . . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . 1 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . 2 . . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 17 | . . . 4 . . . 2 . . . . . . . . . . 10 1 . . Scan Component 10 | . . . 2 . . . 1 . . . . . . . . . . 6 1 . . Repair 7 | . . . 2 . . . 1 . . . . . . . . . . 4 . . . Recycling Unit Hacks 6 | . 2 . 2 . . . 1 . . . . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . 2 . . . 1 . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . . . . . . . . . . . . . 2 . Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . Analyze 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Unlock Access 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . 8 . . . 6 . . . . . . . . . . . . . . Terminals 11 | . 2 . 5 . . . 4 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . Botnet 9 | . 2 . 4 . . . 3 . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 9 . 13 . . . 6 2 1 2 3 4 3 . . . . 6 3 1 1 Full Trace Events 6 | . . . . . . . 1 1 . . 1 3 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 6 . . . . . . 1 . 1 . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 2 . . . 1 . . . . . . . . . . 4 . . . Time 220 | . . . 48 . . . 32 . . . . . . . . . . 140 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 24 | . 24 . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 2 . 2 . . . 9 . . . . 10 . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 7 . . . . . . . . . . 3 . . Machine Destruction 7 | . . . . . . . . 7 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . 2 . . . 8 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Total Allies 34 | . . 2 . . . . 1 2 . 2 1 . . . . 4 2 3 4 . 13 Largest Group 7 | . . 2 1 . . . 1 2 . 2 1 . . . . 4 4 3 2 . 7 Highest-Rated Group 456 | . . 44 31 . . . 10 70 . 62 25 . . . . 158 158 126 206 . 456 Highest-Rated Ally 103 | . . 31 31 . . . 10 39 . 31 25 . . . . 42 42 99 103 . 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 1 2 . 2 Heavy 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . 2 . . . 2 1 . . . . . . . . EXPLORE 5 | . . . . . . . . 2 . . . 2 1 . . . . . . . . Ally Attacks 239 | . . 20 5 . . . . 32 . 21 5 . . . . . 44 10 19 . 83 Total Damage 7657 | . . 291 62 . . . . 612 . 274 199 . . . . . 801 407 1718 . 3293 Kills 49 | . . 6 1 . . . . 5 . 2 1 . . . . . 6 5 10 . 13 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 1 . 2 . 1 Allies Melted 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Robot Analysis Total 11 | . 6 . 3 . . . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . . 1 . . 2 . . . . Drone Launches 8 | . . . . . . . . 2 . . . 4 2 . . . . . . . . Drone Recoveries 4 | . . . . . . . . 2 . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Turns Passed 23325 | 112 1304 1373 3506 1323 617 861 848 824 239 708 499 1572 411 507 389 611 842 2700 1719 574 1786 Spaces Moved 11205 | 47 563 674 1277 478 238 287 340 306 109 312 243 616 230 356 257 559 396 1409 1177 455 876 Core 22 | 9 . . . . . . . . . . . . . . . . . . 11 2 . Treads 2861 | 38 125 . . . . . 340 306 109 312 243 598 . . 3 . 277 462 48 . . Legs 4418 | . 438 674 1277 478 238 287 . . . . . . . . . . . . 136 73 817 Wheels 2861 | . . . . . . . . . . . . 18 230 356 254 559 119 947 378 . . Hover 299 | . . . . . . . . . . . . . . . . . . . 58 241 . Flight 744 | . . . . . . . . . . . . . . . . . . . 546 139 59 Fastest Speed 28 | 50 120 190 190 260 260 260 170 170 170 170 170 130 101 120 105 105 105 101 28 35 35 Average Speed 161 | 138 169 190 247 260 260 260 170 170 170 170 170 180 119 120 120 105 149 144 94 67 118 Slowest Speed 1600 | 160 190 260 260 260 260 260 170 170 170 170 170 250 130 120 410 105 250 240 1600 266 275 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . . . . . 6 17 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 84 96 93 61 58 64 39 46 12 53 49 27 10 57 48 59 49 25 31 15 35 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 5 | . . . . 1 1 . . . . . . . . 2 . 1 . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 . . 1 . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . 2 . 1 . 1 . . . . . . . 1 3 1 . . . . . Spaces Dug 9 | . . . 4 . . . 1 . . . . 1 . . . . . 1 2 . . Terrain Destroyed 1006 | . . . 26 . . . 31 132 4 112 104 204 24 34 12 . 54 61 148 20 40 Melee 5 | . . . . . . . 1 . . . . 1 . . . . . 1 2 . . Projectile 211 | . . . . . . . 1 2 4 37 7 35 1 . 4 . 14 36 27 3 40 AOE 790 | . . . 26 . . . 29 130 . 75 97 168 23 34 8 . 40 24 119 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Fac Fac Low Low Zio Pro Fac Fac Res Arm Total 14632 | 76 828 734 1540 559 237 377 494 497 141 387 289 852 319 410 310 583 550 1937 1578 609 1325 Wait 1328 | 4 173 21 134 82 . 74 45 75 3 8 22 67 12 23 4 25 54 288 100 47 67 Move 11150 | 46 562 673 1276 477 237 286 340 305 108 312 242 615 229 355 256 558 395 1408 1164 430 876 Hop 13 | . . . . . . . . . . . . . . . . . . . 6 7 . Pick Up 447 | 10 25 12 33 . . 1 16 16 8 2 . 15 20 8 11 . 12 74 72 30 82 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 269 | 6 4 . 12 . . 1 7 4 1 1 . 18 16 1 7 . 12 31 71 24 53 Detach 18 | . . . . . . . . . . . . 2 1 . . . 1 1 9 4 . Swap 163 | . 8 5 15 . . 1 16 15 2 8 4 10 6 5 6 . 7 18 7 11 19 Drop 234 | 1 12 7 22 . . 1 11 16 7 2 . 8 7 4 12 . 5 40 30 6 43 Fire 912 | 9 44 16 48 . . 13 58 38 12 54 21 110 28 14 14 . 54 75 117 45 142 Melee 39 | . . . . . . . 1 28 . . . 7 . . . . . 1 2 . . Ram 5 | . . . . . . . . . . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 52 | . . . . . . . . . . . . . . . . . 9 . . . 43 Trap 1 | . . . . . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -8/Storage -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / [*Upp] / Ext) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Armory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 113 | -11/Junkyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Central database locked down 1077 | -10/Materials | Discovered new exit (range 5) 1291 | -10/Materials | Discovered new exit (range 7) 1417 | -10/Materials | Entered Mines 1501 | -10/Mines | Learned 2 Materials zone layouts 1780 | -10/Mines | Discovered new exit (range 8) 2127 | -10/Mines | Discovered new exit (range 7) 2464 | -10/Mines | Core integrity fell below 50% 2790 | -10/Mines | Entered Materials 2790 | -9/Materials | Accompanied by 1 ally 2790 | -9/Materials | Evolved 2 slots: Utility x2 2795 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3154 | -9/Materials | Repaired Imp. Light Cannon 3252 | -9/Materials | Build established: Scavenger-Mutant 3427 | -9/Materials | Identified exit to Mines 3648 | -9/Materials | Central database locked down 3715 | -9/Materials | Discovered new exit (range 13) 4334 | -9/Materials | Discovered new exit (range 3) 5015 | -9/Materials | Build established: Mutant 5076 | -9/Materials | Repaired Med. Armor Plating 5554 | -9/Materials | Discovered new exit (range 9) 6296 | -9/Materials | Entered Mines 6339 | -9/Mines | Assembled infested the area 6344 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6360 | -9/Mines | Met a Derelict bent on vengeance 6688 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6886 | -9/Mines | Learned location of 1 exit from Materials 7311 | -9/Mines | Learned location of Storage (-8) 7608 | -9/Mines | Discovered new exit (range 5) 7619 | -9/Mines | Entered Exiles 7658 | -9/Exiles | Discovered new exit (range 15) 7690 | -9/Exiles | Met 8R-AWN 7726 | -9/Exiles | Met EX-HEX 7827 | -9/Exiles | Met EX-DEC 7840 | -9/Exiles | Learned location of Zion (-6) 8215 | -9/Exiles | Discovered new exit (range 10) 8236 | -9/Exiles | Entered Mines 9068 | -8/Mines | Discovered new exit (range 12) 9097 | -8/Mines | Entered Materials 9097 | -8/Materials | Evolved 2 slots: Propulsion x2 9098 | -8/Materials | Identified exit to Factory 9239 | -8/Materials | Discovered exit to Factory (range 16) 9348 | -8/Materials | Central database locked down 9470 | -8/Materials | Repaired Imp. Light Cannon 9848 | -8/Materials | Discovered exit to Factory (range 16) 9945 | -8/Materials | Identified exit to Garrison 9945 | -8/Materials | Entered Garrison 9996 | -8/Garrison | Phase Generator disabled 10156 | -8/Garrison | Rescued a captive Derelict 10157 | -8/Garrison | Rescued a captive Derelict 10234 | -8/Garrison | Triggered checkpoint 10270 | -8/Garrison | Garrison Relay disabled 10342 | -8/Garrison | Triggered checkpoint 10378 | -8/Garrison | Triggered checkpoint 10444 | -8/Garrison | Triggered checkpoint 10502 | -8/Garrison | Garrison Relay disabled 10532 | -8/Garrison | Discovered new exit (range 8) 10769 | -8/Garrison | Entered Materials 10804 | -8/Materials | Discovered new exit (range 15) 11008 | -8/Materials | Entered Storage 11242 | -8/Storage | Met a pair of Derelict thieves 11372 | -8/Storage | Destroyed 10 combat bots 11408 | -8/Storage | First assault squad dispatched 11505 | -8/Storage | Destroyed 10 combat bots 11611 | -8/Storage | Core integrity fell below 50% 11615 | -8/Storage | Garrison activated, responded to threat 11714 | -8/Storage | Identified exit to Garrison 11716 | -8/Storage | Entered Garrison 11746 | -8/Garrison | Triggered checkpoint 11789 | -8/Garrison | Rescued a captive Derelict 11889 | -8/Garrison | Phase Generator disabled 12193 | -8/Garrison | Discovered exit to Factory (range 12) 12215 | -8/Garrison | Entered Factory 12215 | -7/Factory | Evolved 2 slots: Utility x2 12354 | -7/Factory | Discovered new exit (range 91) 12657 | -7/Factory | Destroyed 7 combat bots 13025 | -7/Factory | Cargo convoy interrupted 13415 | -7/Factory | First assault squad dispatched 13780 | -7/Factory | Lost 5 parts (2n2u1w) 13787 | -7/Factory | Entered another Factory area 13787 | -6/Factory | Evolved 2 slots: Utility x2 14137 | -6/Factory | First assault squad dispatched 14158 | -6/Factory | Lost 3 parts (1n2u) 14190 | -6/Factory | Discovered new exit (range 8) 14198 | -6/Factory | Entered Lower Caves 14215 | -6/Lower Caves | Met a Warlord Commander 14216 | -6/Lower Caves | Learned location of Warlord (-4) 14222 | -6/Lower Caves | Found Encrypted Comm Array 14287 | -6/Lower Caves | Encountered a Warlord checkpoint 14621 | -6/Lower Caves | Discovered new exit (range 15) 14690 | -6/Lower Caves | Learned location of Extension (-5) 14705 | -6/Lower Caves | Entered another Lower Caves area 14771 | -6/Lower Caves | Found Prototype Device 14772 | -6/Lower Caves | Identified Heart of Steel 15078 | -6/Lower Caves | Discovered new exit (range 16) 15094 | -6/Lower Caves | Entered Zion 15175 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15189 | -6/Zion | Learned Factory recycling unit intel 15239 | -6/Zion | Build established: Derelict-Mutant 15392 | -6/Zion | Imprinted 15394 | -6/Zion | Declared Zion's savior 15664 | -6/Zion | Discovered new exit (range 14) 15705 | -6/Zion | Entered Proximity Caves 15705 | -5/Proximity Caves | Accompanied by 4 allies 15845 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16006 | -5/Proximity Caves | Identified exit to Factory 16187 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16262 | -5/Proximity Caves | Build established: Hacker-Mutant 16466 | -5/Proximity Caves | Learned location of 1 exit from Factory 16547 | -5/Proximity Caves | Entered Factory 16547 | -5/Factory | Accompanied by 1 ally 16547 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16548 | -5/Factory | Identified exit to Extension 16549 | -5/Factory | Loaded intel: 5 recycling unit locations 16759 | -5/Factory | Zion Hacker squad teleported in 17133 | -5/Factory | Build established: Scavenger-Mutant 17325 | -5/Factory | Lost 5 parts (2n3u) 17691 | -5/Factory | Discovered new exit (range 8) 17760 | -5/Factory | Terminal network hard line cut 17882 | -5/Factory | Repaired Imp. Treads 17923 | -5/Factory | Discovered new exit (range 14) 18233 | -5/Factory | Discovered new exit (range 7) 18319 | -5/Factory | Repaired Hcp. Storage Unit 18537 | -5/Factory | Repaired Arm. Huge Wheel 18583 | -5/Factory | Repaired Lrn. Tractor Beam? 19128 | -5/Factory | Heart of Steel transformed into Warbot 19247 | -5/Factory | Entered another Factory area 19247 | -4/Factory | Accompanied by 1 ally (Warbot) 19247 | -4/Factory | Evolved 2 slots: Propulsion x2 19505 | -4/Factory | Lost 6 parts (1n4u1w) 19516 | -4/Factory | Zion Heavy squad teleported in 19997 | -4/Factory | First assault squad dispatched 20239 | -4/Factory | System corruption reached 10% 20317 | -4/Factory | Lost 12 parts (1p4n7u) 20391 | -4/Factory | Lost 8 parts (2p1n3u2w) 20395 | -4/Factory | Zion Heavy squad teleported in 20592 | -4/Factory | Terminal network hard line cut 20659 | -4/Factory | Core integrity fell below 50% 20695 | -4/Factory | Lost 5 parts (1p3n1w) 20810 | -4/Factory | Discovered new exit (range 15) 20842 | -4/Factory | Discovered new exit (range 11) 20966 | -4/Factory | Entered Research 20966 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 21120 | -3/Research | System corruption reached 10% 21150 | -3/Research | Lost 10 parts (4n1u5w) 21216 | -3/Research | First assault squad dispatched 21267 | -3/Research | Found Antimissile System 21325 | -3/Research | Garrison activated, responded to threat 21400 | -3/Research | Build established: Scavenger-Gunner 21499 | -3/Research | Spotted Striker 21499 | -3/Research | Spotted Striker 21500 | -3/Research | Cargo convoy interrupted 21505 | -3/Research | Spotted Executioner 21517 | -3/Research | Core integrity fell below 50% 21533 | -3/Research | Spotted B-86 Titan 21534 | -3/Research | Discovered new exit (range 14) 21540 | -3/Research | Entered Armory 21545 | -3/Armory | Lost 18 parts (2p10n3u3w) 21546 | -3/Armory | Zion Heavy squad teleported in 21714 | -3/Armory | Found Prototype Protection 21715 | -3/Armory | Identified Zio. Weapon Casing 21785 | -3/Armory | Lost 4 parts (3u1w) 21921 | -3/Armory | Found Unknown Protection 21922 | -3/Armory | Identified Adv. Powered Armor 21924 | -3/Armory | Found Adv. Powered Armor 21928 | -3/Armory | Found Adv. Powered Armor 21936 | -3/Armory | Found Adv. Powered Armor 22042 | -3/Armory | Spotted B-86 Titan 22100 | -3/Armory | Destroyed B-86 Titan 22207 | -3/Armory | Zion Light squad teleported in 22221 | -3/Armory | Build established: Scavenger-Tank 22413 | -3/Armory | System corruption reached 30% 22540 | -3/Armory | First assault squad dispatched 22765 | -3/Armory | Lost 4 parts (1n2u1w) 22800 | -3/Armory | Found Hvy. Reactive Plating 22803 | -3/Armory | Found Hvy. Reactive Plating 22869 | -3/Armory | Core integrity fell below 20% 22915 | -3/Armory | Lost 3 parts (2n1u) 22915 | -3/Armory | Found Hvy. Reactive Plating 22918 | -3/Armory | Found Hvy. Reactive Plating 22958 | -3/Armory | Terminal network hard line cut 23137 | -3/Armory | Lost 3 parts (1n2u) 23242 | -3/Armory | Lost 3 parts (1p2n) 23326 | -3/Armory | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 23275_ Acquired Flexi-carbon Leg. 23276_ System corrupted: Enh. Quantum Rifle failed to cycle. 23280_ Destroyed Imp. Antigrav System. 23281_ Enh. Quantum Rifle destroyed. 23282_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 23286_ System corrupted: Energy discharge (-429). 23289_ System corrupted: Enh. Quantum Rifle failed to cycle. 23290_ ALERT: Significant disruption in Zone 9S, assault force dispatched. 23293_ P-80 Master destroyed. 23301_ K07=Z0GWG0YTDE33F 23312_ G-67 Veteran unfolds itself. 23316_ System corrupted: Enh. Quantum Rifle failed to cycle. 23318_ System corrupted: Matter fused (-8). 23320_ System corrupted: Enh. Quantum Rifle failed to cycle. 23324_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ????????????????????????????????###### ######### | | ??????????????H?????????????????"T ## # ## | | ????????????????????????????????" ## + """" # | | ????????????????????????????????" ## ### """" + | | ????????????????????????????????? ## #?# """" # | | ?????????????????????????????????# ## #?? """" ## | | ????????????????????????????????## ## #?? ?## | | ?????????????????################; ## ##########" | | ?????????? + % m bgbgexx@ %% % | | ?????????????????#########+########+## | | ??????????????????# #?? %[# | | ??????????????????# # " " # | | ??????????????????# ] = =%" " ? # | | ??????????????????# ] *# " ? + | | ??????????????????# ** #?" ? ############# | | ??????????????????# #? ???#???????????? | | ??????????????????# #?##???????????????? | | ??????????????????#############??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 120 Energy Generation 55 Energy Capacity 1790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 15 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 22 Trap Extractor Capacity 6 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Autogun | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Lrn. Missile Launcher | -8/Storage | Hacked Imp. Medium Treads | -7/Factory | Hacked Antigrav System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ArchitectUtilityScanner Manual? 0 Play Time 03:14:14 Cumulative 168.8 hours Start 2024.01.02 @ 19:33:35 End 2024.01.03 @ 00:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 089b4269-bc31-4427-bee9-cbbb67dd7612