Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 23:13:24 Player: aloola Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (89) 445 Value Destroyed (2327) 2327 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (6547) 6547 TOTAL SCORE: 18599 Bonus ------- Follower Combat Kills 194 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 208 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -155 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Laser III Dispersion Rifle Compact HERF Cannon Nova Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav Array Field Propulsion Drive > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector 0b10 Decoder Chip [Skirmisher] Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Improved Heavy Armor Plating Dispersion Rifle Compact HERF Cannon Nova Cannon [Rating: 91] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Drive Utility System Shield Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Powered Armor Weapon Advanced Beam Cannon Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Junk Cannon Impact Weapon Heavy Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . 1 . . 1 Utility 13 | . . 2 1 . . . 4 2 . . . . 1 . . . . 2 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Attached 171 | 7 6 15 7 21 1 5 10 4 4 . 10 9 27 5 4 18 5 9 4 Power 16 | 1 . 3 1 3 . . . 1 . . . . 2 . . 1 1 3 . Engine 10 | 1 . 3 . 3 . . . 1 . . . . 1 . . 1 . . . Core 2 | . . . 1 . . . . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 3 . Propulsion 39 | 2 . 5 3 4 . 1 4 1 . . 2 . 5 2 1 3 1 4 1 Treads 2 | . . . . . . . . . . . . . . . 1 1 . . . Leg 2 | . . . . . . . . . . . . . . . . . . 2 . Wheel 28 | 2 . 5 3 4 . 1 4 1 . . 2 . 4 1 . 1 . . . Hover 3 | . . . . . . . . . . . . . 1 . . 1 1 . . Flight 4 | . . . . . . . . . . . . . . 1 . . . 2 1 Utility 71 | 2 4 3 2 7 1 3 6 2 1 . 4 6 13 3 3 5 1 2 3 Device 31 | 1 1 2 1 4 . 3 2 1 . . 2 3 4 1 1 2 1 1 1 Storage 5 | 1 2 . . . . . 1 . . . . . . . . 1 . . . Processor 14 | . 1 . 1 . . . 1 1 . . 1 . 3 2 1 1 . 1 1 Hackware 12 | . . 1 . 1 1 . 1 . 1 . . . 4 . 1 1 . . 1 Protection 9 | . . . . 2 . . 1 . . . 1 3 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 4 1 7 . 1 . . 3 . 4 3 7 . . 9 2 . . Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 14 | . 1 2 . 4 . . . . . . . 1 1 . . 5 . . . Ballistic Gun 8 | 2 . . 1 1 . . . . 1 . 2 . 1 . . . . . . Ballistic Cannon 12 | . 1 . . . . . . . 1 . 1 2 2 . . 3 2 . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . 1 . . 1 . . . 1 . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . 1 . 1 . . . . . . 1 . 1 . . . . . . Unidentified Prototypes 10 | . . 1 . 2 . 1 . 1 . . 1 . . . . 1 1 2 . Parts Lost 83 | . 1 4 . 7 . . 2 . . 2 3 6 23 2 . 1 15 14 3 Power 10 | . . 1 . 1 . . . . . . . . 2 . . . 4 2 . Propulsion 26 | . . 3 . 3 . . 2 . . 1 2 1 5 . . 1 5 2 1 Utility 34 | . 1 . . . . . . . . 1 1 4 10 2 . . 5 8 2 Weapon 13 | . . . . 3 . . . . . . . 1 6 . . . 1 2 . Highest Loss Streak 13 | . 1 2 . 7 . . 1 . . 2 3 2 13 1 . 1 8 8 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 98 96 99 98 100 95 89 84 94 94 94 85 84 53 67 78 71 43 5 Engine 6 | . 14 10 2 6 9 9 6 5 5 5 5 5 4 . . 1 2 . . Wheel 18 | . 28 19 27 26 27 27 20 17 17 17 16 5 10 4 5 8 . . . Device 11 | . 12 17 9 15 9 9 14 15 17 17 15 7 7 8 13 12 7 2 1 Storage 6 | . 14 11 9 9 9 9 7 5 5 5 5 5 4 . . . . . . Processor 7 | . . 11 17 1 . . 4 9 11 11 12 13 9 14 18 21 19 12 2 Hackware 20 | . . 3 9 17 26 27 26 23 28 29 23 23 23 19 19 20 22 12 1 Protection 1 | . . . . . . . . . . . 1 10 7 . . . . . . Energy Cannon 5 | . 9 10 9 13 18 9 . . . . . 3 5 . . 1 . . . Ballistic Gun 1 | . 11 . 6 1 . . . . . . 2 1 . . . . . . . Ballistic Cannon 1 | . 6 7 . . . . . . . . . 4 2 . . . 3 . . Special Weapon 1 | . . . . . . 4 6 5 4 5 . . . . . . . . . Peak Build Rating 91 | 8 9 18 26 33 30 39 53 57 63 63 71 67 83 57 60 82 91 78 25 Average Rating 43 | 5 8 13 24 29 30 34 49 52 62 62 60 63 68 48 57 76 76 57 9 On Entrance 38 | . 8 9 18 26 30 30 39 45 57 63 59 64 59 36 52 60 73 31 6 Naked Turns 45 | . . . . . . . . . . . . . . . . . . . 45 Heaviest Build 136 | 13 90 93 93 101 98 103 111 109 109 109 123 136 125 2 3 15 25 33 3 Greatest Support 60 | 32 32 32 48 48 34 40 48 44 44 44 44 28 32 7 7 32 37 60 13 Greatest Overweight (x) 11 | . 2 9 2 2 2 2 3 2 2 3 4 11 11 . . 4 1 . . Average Overweight (x) 1 | . 1 2 1 1 2 2 2 2 2 2 2 10 4 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Average Capacity 21 | 7 21 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 5 Most Carried 25 | 8 21 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Average Carried 21 | 5 14 23 24 24 25 24 24 24 24 25 24 23 23 4 4 4 4 5 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 8 21 24 25 25 25 25 25 25 25 25 24 24 5 5 4 5 5 5 5 Class Distribution -------------------- 78% | Hacker-Mutant 10% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Matter Collected 2998 | 238 188 302 81 263 . 310 65 . 138 . 151 230 412 231 40 53 173 14 109 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3215 | 43 219 787 84 640 . . 193 . 162 . 154 323 483 . . 102 25 . . Parts 173 | 7 21 37 6 32 . . 5 . 4 . 6 14 31 . . 7 3 . . Haulers Intercepted 4 | . . 2 . 2 . . . . . . . . . . . . . . . Recyclers Shooed 7 | 1 3 . . 3 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 2 . . 13 . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 52 | . 4 15 . 5 . . 3 . 3 . 2 12 8 . . . . . . Guns 7 | . 1 . . 3 . . . . 1 . 2 . . . . . . . . Cannons 39 | . 3 14 . 2 . . 1 . . . . 11 8 . . . . . . Classes Destroyed 15 | 1 4 3 . 3 . . . . 1 . 1 1 1 . . . . . . Worker 6 | . . . . . . . . . . . . . 3 . . 1 2 . . Builder 4 | . 1 . . 1 . . . . . . . . 2 . . . . . . Tunneler 4 | 2 1 . . . . . . . . . . . . . . 1 . . . Hauler 4 | . . 2 . 2 . . . . . . . . . . . . . . . Recycler 9 | . . 4 1 3 . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . Operator 3 | . 1 1 . . . . . . . . . . 1 . . . . . . Watcher 5 | . 2 1 1 . . . . . . . . . . . . 1 . . . Swarmer 21 | . . 7 . . . . . . . . 1 9 4 . . . . . . Grunt 20 | . 4 8 . 3 . . . . 2 . . 1 2 . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . Sentry 4 | . . . . 1 . . 2 . . . . 1 . . . . . . . Hunter 3 | . . . . 1 . . 1 . . . 1 . . . . . . . . Programmer 3 | . . . . . . . . . . . . 1 2 . . . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 2 6 2 3 . . 3 . 3 . 1 4 4 . . 1 1 . . Combat Bots Only 4 | . 2 4 . 2 . . 3 . 3 . 1 4 4 . . . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 . . 1 . 1 . 2 2 1 . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 1078 | . 12 72 . 84 . . 59 . 20 9 38 110 210 22 . 8 110 193 131 Missed 389 | . 3 11 . 26 . . 24 . 14 4 15 30 44 14 . 5 49 92 58 Damage Taken 13448 | . 128 680 . 995 . . 370 . 109 93 511 1689 2875 156 . 56 1451 2533 1802 Core 5019 | . . 171 . 138 . . 65 . 18 . 46 248 1009 100 . . 404 1203 1617 Absorbed by Shields 51 | . . . . . . . . . . . . . . . . . . . 51 Redirected to Shielding 60 | . . . . . . . . . . . . . 60 . . . . . . Regen/Repaired (Parts) 86 | . . . . . . . . . . . 2 . 84 . . . . . . Core Remaining (%) 64 | 100 100 57 . . . 74 92 . . . . 68 . . 3 . 68 17 . Volleys Fired 273 | 4 20 47 11 45 . . 4 . 15 10 9 32 40 . . 16 20 . . Largest 3 | 2 2 2 2 2 . . 1 . 2 1 2 2 3 . . 1 2 . . Hottest 251 | 40 95 95 91 136 . . . . 90 . 63 151 251 . . 113 80 . . Shots Fired 427 | 8 40 86 18 77 . . 4 . 18 10 14 49 62 . . 16 25 . . Gun 89 | 8 9 . 7 26 . . . . 3 . 14 7 3 . . 4 8 . . Cannon 312 | . 31 86 11 51 . . . . 3 . . 42 59 . . 12 17 . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special 26 | . . . . . . . 4 . 12 10 . . . . . . . . . Kinetic 222 | 8 24 39 7 26 . . . . 6 . 14 34 42 . . 5 17 . . Thermal 171 | . 16 47 11 51 . . . . . . . 15 18 . . 5 8 . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . 2 . . 6 . . . Impact 26 | . . . . . . . 4 . 12 10 . . . . . . . . . Robot Hit Streak 18 | 6 8 7 6 6 . . 5 . 10 . 2 18 11 . . 5 9 . . Robot Miss Streak 9 | . 2 3 3 6 . . . . 2 . 3 9 6 . . 1 1 . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 272 | 6 27 63 9 50 . . 4 . 11 . 12 37 38 . . 5 10 . . Core Hits 127 | 2 10 21 4 19 . . 1 . 3 . 4 34 21 . . 4 4 . . Critical Kills 3 | . . 1 . . . . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . 1 . 1 . . . 1 . . . . . . Critical Strikes 12 | . . 4 . . . . 2 . 1 . . 1 4 . . . . . . Meltdown 2 | . . 1 . . . . . . . . . 1 . . . . . . . Destroy 1 | . . . . . . . . . . . . . 1 . . . . . . Blast 4 | . . 2 . . . . . . . . . . 2 . . . . . . Smash 4 | . . 1 . . . . 2 . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 28 | . . 7 1 4 . . . . . . 5 . 11 . . . . . . Impact 5 | . . 3 1 1 . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . 10 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . 6 . 3 . . . . . . 5 . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6986 | 80 453 1225 180 919 . . 311 . 614 . 296 992 1512 . . 170 227 7 . Guns 1305 | 80 82 . 57 237 . . . . 53 . 296 173 63 . . 133 131 . . Cannons 4221 | . 371 1060 123 682 . . . . 18 . . 819 1041 . . 37 70 . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 573 | . . 165 . . . . . . . . . . 408 . . . . . . Ramming 33 | . . . . . . . . . . . . . . . . . 26 7 . Kinetic 2997 | 80 211 497 57 237 . . . . 71 . 296 681 797 . . . 70 . . Thermal 2396 | . 242 563 123 682 . . . . . . . 311 307 . . 37 131 . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 133 | . . . . . . . . . . . . . . . . 133 . . . Impact 1019 | . . 165 . . . . 311 . 543 . . . . . . . . . . Slashing 408 | . . . . . . . . . . . . . 408 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . 10 5 6 6 . 17 2 . Average Corruption 6 | . . . . . . . . . . . . 6 2 6 6 . 11 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . . . 19 3 11 1 . 10 . . Message Errors 10 | . . . . . . . . . . . . 4 1 2 . . 3 . . Matter Fused 7 | . . . . . . . . . . . . 3 1 2 . . 1 . . Heat Flow Errors 7 | . . . . . . . . . . . . 3 . 4 . . . . . Energy Discharges 3 | . . . . . . . . . . . . 1 1 . . . 1 . . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . 5 . . . . . . . Data Loss (major) 4 | . . . . . . . . . . . . 1 . 2 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . 1 . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 367 | . . 90 6 . . . 123 . 126 . . . 22 . . . . . . Projectiles 267 | . . 12 6 . . . 123 . 126 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 100 | . . 78 . . . . . . . . . . 22 . . . . . . Knockbacks 37 | . 2 9 . . . . . . 4 . . 14 7 . . . 1 . . Impact 4 | . . . . . . . . . 3 . . . . . . . 1 . . Kinetic 32 | . 2 8 . . . . . . 1 . . 14 7 . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . . . . . . . . . 12 3 . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . . . . . . . . . . . 5 6 . Targets Rammed 11 | . . . . . . . . . . . . . . . . . 5 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 469 | . 282 469 60 326 . . . . 6 . 12 343 416 129 . 86 . 204 . Average Temperature 119 | . 100 96 18 160 . . . . 4 . 12 118 183 60 . 30 . 89 . Received Heat Transfer 1555 | . 72 237 . 351 . . 48 . 54 . 75 75 400 9 . 18 18 171 27 Effects 17 | . 1 5 . 2 . . . . . . . 4 5 . . . . . . Energy Bleed 4 | . 1 . . 1 . . . . . . . . 2 . . . . . . Interference 9 | . . 5 . 1 . . . . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 3 | . . . . . . . . . . . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . 2 . 2 . . . . . . . . . . Combat Hostiles 4 | . . . . . . . 2 . 2 . . . . . . . . . . Parts Fried 10 | . . 2 . . . . 4 . . . 2 . . . . 2 . . . Impact Corruptions 8 | . . 1 . . . . 3 . 4 . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . 1 . . . . . . . . . 1 . . . . . . . Parts Melted 5 | . . 4 . . . . . . . . . 1 . . . . . . . Heat Transferred 4341 | . 518 1147 222 1221 . . . . . . . 450 450 . . 37 296 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Peak Influence 378 | 10 122 378 216 120 39 . 115 32 . . . . 191 . . 143 175 310 183 Initial 168 | . 6 51 102 6 8 . . 9 . . . . 18 . . . . 53 168 Average 87 | 3 63 241 146 39 34 . 56 12 . . . . 58 . . 62 72 130 112 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . . 1 . Low Security (%) 88 | 100 100 27 92 100 100 . 100 100 . . . . 100 . . 100 100 83 100 Level 1 11 | . . 72 7 . . . . . . . . . . . . . . 16 . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 3 . 6 . . 1 . . . . . 3 . . . 2 6 2 Investigation 8 | . . 2 . 1 . . 1 . . . . . 1 . . . 1 2 . Extermination 4 | . . . . . . . . . . . . . 2 . . . 1 1 . Reinforcement 9 | . 1 1 . 2 . . . . . . . . . . . . . 3 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Distress Signals 11 | . 1 3 1 3 . . . 1 . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 12 29 6 20 . . 5 1 3 6 31 14 22 11 . 6 16 26 31 Peak Tracking Total 18 | . 2 5 3 5 . . 3 2 3 5 12 4 9 3 . 4 11 18 17 Tactical Retreats 32 | . 1 4 1 1 . . . . . 1 1 1 3 4 . 2 3 6 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 8 | . . 1 . 1 . . . . . . . . . . . . 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . . 11 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . . . . . Triggered 9 | . . . . . . . . . . . 8 1 . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 4 | . . . . . . . . . . . . . 2 . . . 2 . . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 49 | . 3 3 2 7 5 6 2 1 1 . 5 . 3 . . 1 7 3 . Terminals 25 | . 2 1 2 6 4 . . . . . . . 1 . . 1 6 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 . . . . . 1 . . . 1 1 . Recycling Units 5 | . 1 1 . 1 1 . . 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Total Hacks 193 | . 10 8 6 19 25 40 7 4 1 . 15 . 15 . . 1 26 16 . Successful 122 | . 4 6 2 9 10 40 3 2 1 . 15 . 6 . . 1 15 8 . Failed 71 | . 6 2 4 10 15 . 4 2 . . . . 9 . . . 11 8 . Catastrophic 12 | . 1 1 . 1 2 . . . . . . . 2 . . . 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 74 | . 8 2 . 11 16 . 4 1 . . 1 . 14 . . . 12 5 . Terminals 101 | . 5 2 6 18 21 . . . . . . . 12 . . 1 23 13 . Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 3 . . . . . 1 . . . 3 3 . Recycling Units 16 | . 5 2 . 1 4 . . 4 . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 100 | . 1 1 2 8 7 40 . . 1 . 15 . 3 . . 1 14 7 . Record 49 | . . . . . . 32 . . . . 14 . . . . . 3 . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 9 | . . 1 . 1 . 7 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . 2 . . . . . . . 1 . . . . . . Open Door 7 | . . . . 3 . . . . 1 . 1 . . . . 1 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . 1 1 . Emergency Access Points 4 | . . . 1 . . . . . . . . . . . . . 2 1 . Terminal Index 4 | . . . . 1 1 . . . . . . . 1 . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 9 | . 1 . . 2 2 . . . . . . . . . . . 2 2 . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 1 1 . Refit 2 | . . . . . . . . . . . . . . . . . 1 1 . Recycling Unit Hacks 4 | . 1 . . 1 1 . . 1 . . . . . . . . . . . Report Inventory 4 | . 1 . . 1 1 . . 1 . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 1 . . 2 . 2 1 . . . . 3 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . Download 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 2 1 . . 2 . . 1 . . . . . . . . . . . Monitor 2 | . 1 . . . 1 . . . . . . . . . . . . . . Recyclers 4 | . 1 1 . . 1 . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . . Intercept 1 | . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 3 2 4 5 . 2 1 . . . . 1 . . . 5 3 . Full Trace Events 4 | . . 1 . 1 . . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . 2 . 2 . . . . . . 4 . 1 . . . . . . Non-combat 5 | . . 2 . 2 . . . . . . . . 1 . . . . . . Combat 4 | . . . . . . . . . . . 4 . . . . . . . . Robot Hacks Applied 9 | . . 2 . 2 . . . . . . 4 . 1 . . . . . . parse_system 4 | . . . . . . . . . . . 4 . . . . . . . . no_distress 2 | . . 1 . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . find_recycling 2 | . . 1 . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Total Allies 35 | . . . . . . . . . . . . . . . . . . 6 29 Largest Group 13 | . . . . . . . . . . . . . . . . . . 6 13 Highest-Rated Group 175 | . . . . . . . . . . . . . . . . . . 87 175 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . 15 15 Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 118 | . . . . . . . . . . . . . . . . . . 3 115 Total Damage 2209 | . . . . . . . . . . . . . . . . . . 127 2082 Kills 9 | . . . . . . . . . . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Robot Analysis Total 9 | . . 1 . 1 . 7 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 2 . 2 . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . . . . 13 6 9 . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Patrols 10 | . . . . . . . . . . . . . . . . 3 6 1 . Investigations 1 | . . . . . . . . . . . . . . . . . . 1 . Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . Guards 15 | . . . . . . . . . . . . . . . . 10 . 5 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Turns Passed 13677 | 123 733 919 414 991 352 3406 549 396 631 472 1132 869 891 409 36 424 394 333 203 Spaces Moved 10258 | 80 461 465 245 541 282 2821 354 291 432 327 780 278 472 712 46 380 499 432 360 Core 1469 | 2 . . . . . . . . . . . . 57 695 38 127 44 173 333 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 140 | . . . . . . . . . . . . . . . . . . 140 . Wheels 7887 | 78 461 465 245 541 282 2821 354 291 432 327 780 278 412 . . 120 . . . Hover 437 | . . . . . . . . . . . . . 3 . . 8 426 . . Flight 325 | . . . . . . . . . . . . . . 17 8 125 29 119 27 Fastest Speed 35 | 50 100 130 115 113 116 116 123 126 126 126 126 140 50 50 50 50 50 35 40 Average Speed 111 | 98 121 141 118 115 116 119 126 126 126 126 126 240 142 50 50 84 58 69 49 Slowest Speed 255 | 100 130 215 126 116 116 123 145 126 126 140 155 255 245 50 50 250 160 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . 6 2 Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . . . 1 . . Exploration Rate (%) 38 | 4 54 36 17 60 47 97 10 6 61 52 89 39 10 77 6 10 58 21 17 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . 4 . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 . . 1 1 . 1 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 1 . . 1 . . 1 . . 1 . . . . . Scrap Searched 22 | . . . . . . 9 . . 4 1 . 2 . 3 3 . . . . Spaces Dug 34 | . . . . 1 . . . . 2 9 . 4 3 . . 7 8 . . Terrain Destroyed 63 | . . . . 1 . . . . 6 10 5 8 15 . . 8 10 . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . Projectile 62 | . . . . . . . . . 6 10 5 8 15 . . 8 10 . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Acc Total 12009 | 114 595 637 353 827 306 2862 455 322 503 377 908 430 615 763 57 470 580 454 381 Wait 1000 | 9 84 59 66 186 24 6 69 19 40 41 101 103 40 44 7 33 42 11 16 Move 10225 | 79 460 464 244 540 281 2820 353 290 431 326 779 276 471 711 45 379 499 421 356 Hop 6 | . . . . . . . . . . . . . . . . . . 4 2 Pick Up 134 | 12 18 19 12 16 . 13 10 6 5 . 2 6 5 3 . 5 2 . . Fast Attach 65 | 6 1 2 1 . . 2 3 . 2 . 1 1 14 2 3 10 4 9 4 Attach 52 | 1 . 5 2 7 . . 4 3 2 . 4 4 7 3 1 7 2 . . Detach 18 | . . 1 1 . . . . . 2 . . . 2 . . 9 3 . . Swap 55 | . 5 8 4 14 1 3 3 1 . . 5 4 6 . . 1 . . . Drop 117 | 3 7 14 11 7 . 16 9 3 6 . 2 2 19 . 1 10 4 3 . Fire 273 | 4 20 47 11 45 . . 4 . 15 10 9 32 40 . . 16 20 . . Melee 28 | . . 7 1 4 . . . . . . 5 . 11 . . . . . . Ram 10 | . . . . . . . . . . . . . . . . . 4 6 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . 8 . . . . . . . 1 . . . . . . 3 Rewire 2 | . . . . . . 2 . . . . . . . . . . . . . Trap 12 | . . 11 . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 752 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Identified exit to Materials 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Utility x2 1502 | -9/Materials | Discovered new exit (range 16) 1569 | -9/Materials | Build established: Scavenger-Mutant 1577 | -9/Materials | Identified exit to Materials 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -8/Materials | Discovered new exit (range 5) 2177 | -8/Materials | Identified exit to Storage 2190 | -8/Materials | Entered Storage 2202 | -8/Storage | Build established: Scavenger-Skirmisher 2479 | -8/Storage | Lost 7 parts (1p3n3w) 2766 | -8/Storage | Met 01-MTF 2804 | -8/Storage | Build established: Hacker-Mutant 2855 | -8/Storage | Garrison activated, responded to threat 3171 | -8/Storage | Discovered new exit (range 6) 3181 | -8/Storage | Entered Recycling 3181 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3462 | -8/Recycling | Scanned before Scraplab entrance 3505 | -8/Recycling | Entered Scraplab 3514 | -8/Recycling | Discovered new exit (range 3) 3533 | -8/Recycling | Entered Scraptown 3958 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3966 | -8/Scraptown | Visited Shadow of the Wyrm 4007 | -8/Scraptown | Visited Spacefarers 4356 | -8/Scraptown | Discovered new exit (range 5) 4453 | -8/Scraptown | Visited Symbiants 4509 | -8/Scraptown | Visited UFD Registry 4525 | -8/Scraptown | Visited Awakened 4577 | -8/Scraptown | Visited Assassins FH 4613 | -8/Scraptown | Visited Comm Corps 5073 | -8/Scraptown | Registered with UFD as "Toolsplitter" 5100 | -8/Scraptown | Visited Bundlers 5226 | -8/Scraptown | Visited Junk Cannon Lab 5251 | -8/Scraptown | Found Prototype Special Weapon 5251 | -8/Scraptown | Identified Junk Cannon 5286 | -8/Scraptown | Visited Curators Association 5343 | -8/Scraptown | Visited Scrap Suit Storage 5585 | -8/Scraptown | Visited Infowarlord's Domain 5687 | -8/Scraptown | Visited Analyses Database 5770 | -8/Scraptown | Visited Junk Repository 5838 | -8/Scraptown | Visited Cartography Club 5870 | -8/Scraptown | Found Surveybot 17 Chip 5934 | -8/Scraptown | Learned location of Storage (-8) 5934 | -8/Scraptown | Learned location of Upper Caves (-5) 5934 | -8/Scraptown | Learned location of Warlord (-5) 5934 | -8/Scraptown | Learned location of Armory (-3) 5934 | -8/Scraptown | Learned 16 Materials zone layouts 5934 | -8/Scraptown | Learned 20 Factory zone layouts 5934 | -8/Scraptown | Learned 16 Research zone layouts 5934 | -8/Scraptown | Learned 4 Storage zone layouts 5934 | -8/Scraptown | Learned 4 Recycling zone layouts 5934 | -8/Scraptown | Learned 12 Upper Caves zone layouts 5934 | -8/Scraptown | Learned 16 Upper Caves zone layouts 5934 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 5934 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 5934 | -8/Scraptown | Learned location of 2 exits from Factory 5934 | -8/Scraptown | Learned location of 3 exits from Factory 5934 | -8/Scraptown | Identified exit to Factory 6180 | -8/Scraptown | Visited Observation Area 6229 | -8/Scraptown | Visited Science Guys 6291 | -8/Scraptown | Visited Chapter 10 6939 | -8/Scraptown | Entered Factory 6939 | -6/Factory | Evolved 4 slots: Utility x4 6940 | -6/Factory | Identified exit to Lower Caves 6941 | -6/Factory | Identified exit to Factory 7488 | -6/Factory | Entered another Factory area 7488 | -5/Factory | Evolved 2 slots: Utility x2 7489 | -5/Factory | Identified exit to Extension 7609 | -5/Factory | Found Imp. Powered Armor 7614 | -5/Factory | Found Imp. Powered Armor 7785 | -5/Factory | Discovered new exit (range 6) 7884 | -5/Factory | Entered Upper Caves 7885 | -5/Upper Caves | Identified exit to Upper Caves 8345 | -5/Upper Caves | Learned Factory stockpile data 8515 | -5/Upper Caves | Entered another Upper Caves area 8516 | -5/Upper Caves | Identified exit to Warlord 8605 | -5/Upper Caves | Discovered new exit (range 11) 8642 | -5/Upper Caves | Spotted B-75 Beast 8907 | -5/Upper Caves | Learned Factory trap positions 8948 | -5/Upper Caves | Learned 4 Factory zone layouts 8987 | -5/Upper Caves | Entered Warlord 9021 | -5/Warlord | Discovered new exit (range 12) 9193 | -5/Warlord | Found Prototype Device 9193 | -5/Warlord | Identified Minesniffer Drone Bay 9395 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9525 | -5/Warlord | Visited the Vortex Lab 9540 | -5/Warlord | Warlord's base attacked by MAIN.C 9671 | -5/Warlord | Rebuked by Warlord 9890 | -5/Warlord | Warlord forces counterattacked 9908 | -5/Warlord | P-70 Sage assimilated allied PM-TC0(Y) 9937 | -5/Warlord | Spotted Striker 10001 | -5/Warlord | Spotted Executioner 10039 | -5/Warlord | Spotted Striker 10046 | -5/Warlord | Lost 20 allies 10056 | -5/Warlord | Spotted B-75 Beast 10057 | -5/Warlord | Spotted B-86 Titan 10099 | -5/Warlord | Lost 3 parts (2n1u) 10119 | -5/Warlord | Entered Proximity Caves 10120 | -4/Proximity Caves | Identified exit to Factory 10121 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10125 | -4/Proximity Caves | Lost 5 allies 10168 | -4/Proximity Caves | Learned 8 Research zone layouts 10461 | -4/Proximity Caves | Crushed by falling debris 10720 | -4/Proximity Caves | Learned Research garrison access intel 10955 | -4/Proximity Caves | System corruption reached 10% 10988 | -4/Proximity Caves | Entered Factory 10988 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10989 | -4/Factory | Identified exit to Research 10990 | -4/Factory | Loaded intel: 93 trap records 11323 | -4/Factory | Discovered new exit (range 7) 11443 | -4/Factory | Identified exit to Upper Caves 11477 | -4/Factory | Spotted B-86 Titan 11599 | -4/Factory | Lost 8 parts (1p2n4u1w) 11842 | -4/Factory | Core integrity fell below 50% 11848 | -4/Factory | Core integrity fell below 20% 11877 | -4/Factory | Lost 13 parts (1p3n5u4w) 11879 | -4/Factory | Entered Upper Caves 12277 | -4/Upper Caves | Discovered new exit (range 6) 12288 | -4/Upper Caves | Entered another Upper Caves area 12293 | -4/Upper Caves | Encountered a Warlord checkpoint 12321 | -4/Upper Caves | Discovered exit to Research (range 8) 12324 | -4/Upper Caves | Entered Research 12324 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12325 | -3/Research | Identified exit to Quarantine 12327 | -3/Research | Loaded intel: 4 garrison access locations 12748 | -3/Research | Entered Quarantine 12852 | -3/Quarantine | Found Alien Artifact 12852 | -3/Quarantine | Identified Core Reset Matrix 12852 | -3/Quarantine | Used Core Reset Matrix 12856 | -3/Quarantine | Detected hypermatrix surge 12856 | -3/Quarantine | Sensed 15 artifacts in vicinity 12940 | -3/Quarantine | Crushed by falling debris 12945 | -3/Quarantine | Met incapacitated Sigix Warrior 12945 | -3/Quarantine | Lockdown squad dispatched 12947 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12989 | -3/Quarantine | Lost 4 parts (1p2n1u) 12991 | -3/Quarantine | Identified exit to Research 12993 | -3/Quarantine | Spotted Lightning 13040 | -3/Quarantine | System corruption reached 10% 13142 | -3/Quarantine | Entered Research 13142 | -2/Research | Evolved 2 slots: Utility x2 13173 | -2/Research | Lost 8 parts (2p2n3u1w) 13371 | -2/Research | Identified exit to Testing 13386 | -2/Research | Lost 6 parts (2p2u2w) 13435 | -2/Research | Identified exit to Access 13444 | -2/Research | Core integrity fell below 50% 13469 | -2/Research | Emitted hypermatrix ping 13474 | -2/Research | Assembled emerged from beneath the floor 13475 | -2/Research | Core integrity fell below 20% 13475 | -2/Research | Entered Access 13475 | -1/Access | Accompanied by 6 allies 13475 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13505 | -1/Access | Lost 8 parts (2n6u) 13592 | -1/Access | Lost 4 allies 13595 | -1/Access | Core integrity fell below 50% 13596 | -1/Access | Emitted hypermatrix ping 13601 | -1/Access | Assembled emerged from beneath the floor 13605 | -1/Access | Assembled emerged from beneath the floor 13612 | -1/Access | Core integrity fell below 20% 13616 | -1/Access | Lost 3 parts (1n2u) 13636 | -1/Access | Assembled emerged from beneath the floor 13670 | -1/Access | Assembled emerged from beneath the floor 13678 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13657_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13657_ Triggered Segregator Trap. 13657_ Arcs of energy rise from the floor. 13657_ Hacking Suite blown off. 13657_ Adv. Targeting Computer blown off. 13657_ Slug penetrates as-18257. 13657_ as-18257 suffers critical hit (Destroy). 13657_ as-18257 destroyed. 13658_ Slug penetrates H-88 Terminator. 13660_ Detected hypermatrix ping. 13661_ U-05 Engineer lays Concrete. 13670_ Assembled emerge from beneath the floor. 13671_ Detected hypermatrix ping. 13674_ ALERT: Security rotation in progress. 13676_ Triggered Ambush Trap. 13676_ B-74 Champion emerges from a hatch in the floor. 13676_ S-43 Plague emerges from a hatch in the floor. 13677_ Slug penetrates Wall. 13677_ Slug penetrates B-74 Champion. Map ----- +----------------------------------------------------+ | ?# #????????????????????????????????????? | | ?# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | #???# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# ###+#####????????????????????????????? | | ??# ???????????????????????????? | | ??# ???????????????????????????? | | ?# ???????????????????????? | | ?+ +??????????????????????? | | # h #??????????????????????? | | # #??????????????????????? | | + Rk #??????????????????????? | | #### ##########k #??????????????????????? | | ???# #????????# #??????????????????????? | | ????# #????????# #??????????????????????? | | ###??###+########## #??????????????????????? | | ?????# # #??????????????????????? | | ?????# * # #??????????????????????? | | ?????# # #??????????????????????? | | ?????# # #????""????????????????? | | ?????# " # #??""""????????????????? | | ?????# """ #a # """""???????????????? | | ?????# """ + a @/ """""???????????????? | | ?????# " # bbs # ????????????? | | ?????# #A #?? p #?????????? | | ?????# # #???? #?????????? | | ?????# # u #??????""" #?????????? | | ?????# # #????????"?????????????? | | ?????############## #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#w #??????????????????????? | | ?????????????????? ??????????????????????? | | ????????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ????????????????? ??????????????????????? | | ??????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1210 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 850 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 9 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 31 Defensive Hacking 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Explorer Challenges ------------ None Game ------ Seed DiametricDynamicPlatform Manual? 0 Play Time 04:08:34 Cumulative 71.4 hours Start 2025.04.25 @ 18:06:55 End 2025.04.25 @ 23:13:24 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72475f09-0c3d-479c-8359-4f6a5f007d7a