Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 17:52:37 Player: Kate+Gabe4evr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1096) 1096 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2907 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 471/550 Matter 123/300 Energy 275/275 System Corruption 0% Temperature Warning (384) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON (4) ------- Small Laser Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Improved Treads Huge Storage Unit Compact Matter Pod (0) Improved Terrain Scanner Improved Terrain Scan Processor Salvage Targeting Computer Light Armor Plating Faulty Precision Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Treads Huge Storage Unit Compact Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Salvage Targeting Computer Light Armor Plating Small Laser Improved Light Cannon Improved Light Cannon Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 30 | 8 1 10 11 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 4 . 2 1 Treads 5 | 2 . 2 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 3 5 Device 1 | . . . 1 Storage 6 | 1 1 2 2 Processor . | . . . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 4 | . . 2 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . 1 4 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 85 91 98 Engine 10 | . 14 9 9 Treads 24 | . 28 22 27 Device 1 | . . . 9 Storage 11 | . 14 11 9 Protection 4 | . . 6 8 Ballistic Gun 22 | . 28 22 14 Ballistic Cannon 13 | . . 19 18 Peak Build Rating 25 | 6 7 17 25 Average Rating 11 | 4 6 13 21 On Entrance 7 | . 6 6 17 Naked Turns . | . . . . Heaviest Build 46 | 13 28 43 46 Greatest Support 66 | 40 40 46 66 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 12 | 7 8 15 15 Most Carried 15 | 2 4 15 15 Average Carried 8 | 1 3 11 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 4 15 12 Class Distribution -------------------- 41% | Mutant 40% | Tank 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1081 | 233 131 527 190 Remotely . | . . . . Salvage Created 1217 | . 259 752 206 Parts 71 | . 15 44 12 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 8 18 5 Guns 16 | . 8 8 . Cannons 15 | . . 10 5 Classes Destroyed 8 | . 3 3 2 Worker 2 | . 1 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 7 | . 3 4 . Grunt 12 | . 5 7 . Sentry 11 | . . 7 4 Hunter 1 | . . . 1 Best Kill Streak 5 | . 4 5 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 161 | . 33 75 53 Missed 38 | . 13 17 8 Damage Taken 1544 | . 217 672 655 Core 182 | . 11 92 79 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 95 77 . Volleys Fired 78 | . 21 41 16 Largest 4 | . 2 4 4 Hottest 141 | . 40 121 141 Shots Fired 252 | . 42 154 56 Gun 148 | . 42 82 24 Cannon 104 | . . 72 32 Launcher . | . . . . Special . | . . . . Kinetic 245 | . 42 154 49 Thermal 7 | . . . 7 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 6 5 10 Robot Miss Streak 11 | . 2 11 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 137 | . 28 74 35 Core Hits 58 | . 15 32 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Blast 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2184 | . 290 1242 652 Guns 1133 | . 284 612 237 Cannons 1039 | . . 624 415 Explosions . | . . . . Melee . | . . . . Ramming 12 | . 6 6 . Kinetic 2130 | . 284 1236 610 Thermal 42 | . . . 42 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . . 5 5 Impact . | . . . . Kinetic 10 | . . 5 5 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 1 2 . Targets Rammed 4 | . 2 2 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 452 | . 15 295 452 Average Temperature 123 | . 7 107 190 Received Heat Transfer 600 | . 93 228 279 Effects 10 | . . 1 9 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . 1 . Interference 4 | . . . 4 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 428 | . 235 428 359 Initial 180 | . . 14 180 Average 185 | . 84 254 245 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 51 | 100 84 27 40 Level 1 42 | . 15 59 59 Level 2 6 | . . 12 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 11 23 10 Peak Tracking Total 6 | . 3 6 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1395 | 79 440 683 193 Spaces Moved 547 | 49 131 302 65 Core 5 | 5 . . . Treads 526 | 28 131 302 65 Legs 16 | 16 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 137 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 23 38 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile 9 | . . 9 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 901 | 58 323 405 115 Wait 215 | . 167 29 19 Move 544 | 48 130 301 65 Hop . | . . . . Pick Up 15 | . 1 13 1 Fast Attach 15 | 8 1 5 1 Attach 7 | . . 1 6 Detach 6 | 2 1 2 1 Swap 8 | . . 4 4 Drop 9 | . . 7 2 Fire 78 | . 21 41 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 2 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Weapon x2 961 | -9/Materials | Discovered new exit (range 12) 1107 | -9/Materials | Build established: Tank 1176 | -9/Materials | Discovered new exit (range 15) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1310 | -8/Materials | Garrison activated, responded to threat 1396 | -8/Materials | Self-destructed Last Messages --------------- 01372_ Power failure, Deuterium Engine shutdown. 01373_ Overheating: System interference. 01373_ Imp. Terrain Scanner temporarily disabled. 01373_ Sml. Laser temporarily disabled. 01374_ Overheating: Lrg. Storage Unit damaged (-174). 01374_ Overheating: Hvy. Assault Rifle damaged (-7). 01374_ Overheating: Imp. Terrain Scanner damaged (-12). 01374_ Overheating: Imp. Light Cannon damaged (-55). 01374_ U-05 Engineer builds a Door. 01374_ Hvy. Assault Rifle destroyed. 01376_ Lgt. Armor Plating destroyed. 01378_ Overheating: System interference. 01378_ Imp. Light Cannon temporarily disabled. 01378_ Acquired 57 matter. 01381_ Acquired Lgt. Armor Plating. 01385_ U-05 Engineer builds a Door. 01387_ Critical hit (Burn: +37). 01393_ G-47 Trooper knocked back. 01394_ Imp. Light Cannon destroyed. 01394_ Critical hit (Burn: +37). 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"" | | ???????? # %==% # gg# # | | ???????????"" /% %! /!%%+ " % | | ???????? ?"G # [% [##### # | | ????????? ??"???# "Y" #???# # | | ?????????????? ?# """ #???# ###+####### | | ?????????????? ?# #???# #?????????# | | ???????????#????########?#############??? ????? | | ??????????????????#?#??#??????#???? ???????????? | | ????????????????????? ???????????#?????????????? | | ???????????? ????????#??????#????????? ????????? | | ??????????????????????#????????????????????????? | | ??????????? ?????????#???????#?????????????????? | | ??????????????? ???????#???????????????????? ??? | | ???????????????????????#?????#????????#????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingSuperdenseArchive Manual? 0 Play Time 00:09:59 Cumulative 73.5 hours Start 2025.02.28 @ 17:42:06 End 2025.02.28 @ 17:52:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1547f3fc-1d8c-4cab-9de7-d72051e41cee