Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 13:41:51 Player: KIWA Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (166) 830 Value Destroyed (6529) 6529 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 14935 Bonus ------- High Alert Combat Kills 373 Follower Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -490 Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (260) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer > --- WEAPON (4) ------- Battle Rifle Improved Grenade Launcher Ionic Axe (fused) > --- INVENTORY (15) --- Power Amplifier Improved Heat Sink Improved Transmission Jammer Hacking Suite Authchip [R/Combat] High-powered Tractor Beam Improved Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag Array Antigrav System > --- UTILITY ---------- Large Storage Unit Machine Analyzer Armor Integrity Analyzer Phase Shifter Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent Ionic Axe > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Aerolev Unit Antigrav System Advanced Weight Redist. System Enhanced Optical Array Hacking Suite Authchip [R/Combat] High-powered Tractor Beam Quantum Rifle Quantum Rifle XL Autogun Subcomponent Magnetic Acceleration Cannon Improved Grenade Launcher Improved Remote Datajack [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Particle Reactor Propulsion Aerolev Unit Treads Improved Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon XL Autogun Array Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 . . . . 4 2 . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . . . . . 1 1 . . . . Utility 4 | . . . . . . . 1 . . . . 2 1 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 173 | 2 18 4 6 2 6 2 12 18 6 1 . 22 40 13 16 1 4 Power 15 | . 2 1 2 . . . 1 . 2 . . 3 1 1 1 . 1 Engine 10 | . 2 1 2 . . . 1 . 2 . . 1 . . . . 1 Core 4 | . . . . . . . . . . . . 2 1 . 1 . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 32 | . 6 . 1 . 1 . 6 3 1 . . 6 5 . 3 . . Treads 5 | . 4 . . . . . . . . . . . . . 1 . . Leg 12 | . 2 . 1 . 1 . 6 . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . 3 1 . . 5 5 . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . . Utility 50 | . 5 3 . . 4 1 4 1 1 1 . 8 17 3 2 . . Device 16 | . 1 3 . . . 1 1 . . . . 2 7 1 . . . Storage 8 | . 2 . . . 4 . . . . . . 1 . . 1 . . Processor 13 | . 2 . . . . . 3 . . . . 1 7 . . . . Hackware 3 | . . . . . . . . 1 . 1 . 1 . . . . . Protection 10 | . . . . . . . . . 1 . . 3 3 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 76 | 2 5 . 3 2 1 1 1 14 2 . . 5 17 9 10 1 3 Energy Gun 13 | 2 1 . 1 . . . . 6 . . . . . 1 2 . . Energy Cannon 4 | . . . . . . . . 4 . . . . . . . . . Ballistic Gun 30 | . 4 . 2 . 1 . 1 4 1 . . 5 7 3 1 . 1 Ballistic Cannon 8 | . . . . . . . . . . . . . 3 2 3 . . Launcher 8 | . . . . 2 . 1 . . . . . . 1 2 1 . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon 10 | . . . . . . . . . 1 . . . 5 1 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 1 . . . . . 4 . . . 1 2 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . 2 . . System Corruption 18 | . . . . . . . . . . . . . . . 18 . . Parts Lost 32 | . 1 . . . . . . . . . . . 6 11 11 1 2 Power 4 | . . . . . . . . . . . . . . 2 2 . . Propulsion 9 | . 1 . . . . . . . . . . . 2 3 3 . . Utility 9 | . . . . . . . . . . . . . 4 2 3 . . Weapon 10 | . . . . . . . . . . . . . . 4 3 1 2 Highest Loss Streak 8 | . 1 . . . . . . . . . . . 4 8 6 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 100 100 100 100 100 71 78 71 72 72 90 92 63 68 51 54 Engine 7 | . 14 14 11 11 11 11 9 9 9 9 9 6 5 . . . 4 Treads 1 | . 17 . . . . . . . . . . . . . 3 . . Leg 9 | . 9 28 33 33 33 33 27 10 . . . . . . . 5 5 Hover 11 | . . . . . . . . 16 27 27 27 21 22 10 . . . Device 2 | . 4 5 11 11 11 11 3 . . . . . 2 . . . . Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 6 5 5 9 5 5 Processor 11 | . 8 8 . . . . 14 12 9 9 9 12 16 17 17 17 17 Hackware 2 | . . . . . . . . 5 . 2 9 9 . . . . . Protection 2 | . . . . . . . . . 9 6 . 3 7 2 6 . . Energy Gun 1 | . 10 . 4 . . . . 7 . . . . . . 3 5 5 Ballistic Gun 12 | . 17 28 28 22 23 22 8 5 8 9 9 22 18 6 5 4 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 2 4 7 5 5 Launcher 1 | . . . . 11 9 11 . . . . . . . 4 1 . . Peak Build Rating 85 | 6 14 22 21 19 24 22 64 63 63 63 63 81 85 76 64 39 43 Average Rating 51 | 5 9 14 19 18 22 22 59 52 62 63 63 72 79 54 53 38 40 On Entrance 39 | 6 6 14 15 20 19 24 22 63 63 63 63 63 72 76 59 33 35 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 13 17 16 22 22 97 27 37 34 42 42 34 65 71 61 80 40 48 Greatest Support 54 | 20 40 26 39 39 39 39 54 54 24 24 24 36 47 27 30 15 15 Greatest Overweight (x) 21 | . 5 . . . 2 . . 3 1 1 1 1 1 20 21 2 3 Average Overweight (x) 1 | . . . . . 1 . . . 1 1 1 1 1 4 3 2 2 Largest Inventory Capacity 25 | 8 25 8 8 8 25 10 10 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 8 8 8 8 8 19 10 10 10 10 10 10 14 15 15 15 15 15 Most Carried 15 | 7 9 8 8 8 13 10 10 10 10 10 10 15 15 10 11 9 9 Average Carried 9 | 5 7 7 7 7 10 10 9 9 9 9 10 14 12 7 8 9 8 Final Capacity 15 | 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 8 10 10 10 10 10 10 10 15 10 6 10 9 8 Class Distribution -------------------- 46% | Skirmisher 24% | Gunner 9% | Mutant 9% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Garrison Skirmisher | -8/Recycling Skirmisher | -8/Scraptown Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Matter Collected 6442 | 220 116 241 113 209 . . 1207 468 1231 100 . 413 1065 556 408 . 95 Remotely 191 | . . . . . . . . . . . . 80 111 . . . . Salvage Created 7911 | 71 435 154 142 46 . 24 1635 572 1529 237 . 674 1276 522 447 . 147 Parts 338 | 3 21 11 21 2 . 3 80 22 56 14 . 32 43 16 14 . . Haulers Intercepted 7 | . . . . . . . 3 1 . . . 1 2 . . . . Recyclers Shooed 3 | 1 . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . . . . 16 13 . . Prevented 3 | . . . . . . . . . . . . . . 1 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 121 | . 7 3 5 4 . . 25 4 27 3 . 11 12 16 4 . . Melee 4 | . . . . . . . . . . . . . 4 . . . . Guns 96 | . 7 3 5 . . . 25 4 27 3 . 11 6 4 1 . . Cannons 9 | . . . . . . . . . . . . . 2 4 3 . . AOE 12 | . . . . 4 . . . . . . . . . 8 . . . Classes Destroyed 18 | 1 4 1 1 . . . 5 . 2 . . 2 . . 2 . . Worker 6 | . 2 . . . . . . 2 . . . . 2 . . . . Builder 3 | . . . . . . . 2 . . . . . 1 . . . . Tunneler 5 | . . 2 1 . . 1 1 . . . . . . . . . . Hauler 7 | . . . . . . . 3 1 . . . 1 2 . . . . Recycler 12 | 1 2 1 . . . . . 3 . 1 . . 4 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . 2 . . . . . . . . . . Operator 3 | . 1 . . . . . 2 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . Watcher 5 | . . . . . . . 3 2 . . . . . . . . . Swarmer 30 | . 3 3 4 2 . . 2 . 3 . . 3 4 6 . . . Grunt 60 | . 4 . . 2 . . 17 . 21 . . 4 4 7 1 . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . Sentry 16 | . . . 1 . . . 5 4 1 3 . . . 1 1 . . Demolisher 1 | . . . . . . . . . 1 . . . . . . . . Hunter 11 | . . . . . . . . . . . . 3 4 2 2 . . Samaritan 4 | . . . . . . . . . . . . . . . 4 . . Thug 1 | . . . . . . . . . 1 . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 3 3 3 2 . 1 8 2 3 2 . 3 5 5 2 . . Combat Bots Only 5 | . 3 3 3 2 . . 5 1 3 1 . 3 3 5 2 . . Max Kills in Single Turn 4 | 1 1 1 1 2 . 1 3 1 2 1 . 2 4 2 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Hostile Shots Fired 530 | . 57 9 31 15 . . 40 6 40 2 . 46 91 65 116 . 12 Missed 138 | . 14 1 6 7 . . 15 3 12 1 . 10 12 21 34 . 2 Damage Taken 6682 | . 460 61 266 161 . . 351 66 534 16 . 586 1741 925 1226 105 184 Core 1356 | . 82 15 38 15 . . 84 . 74 . . 46 540 174 214 . 74 Absorbed by Shields 14 | . . . . . . . . . 14 . . . . . . . . Redirected to Shielding 324 | . . . . . . . . . . . . . 104 51 169 . . Ignored by Resistances 108 | . . . . . . . . . . . . . . . 108 . . Regen/Repaired (Parts) 208 | . . . . . . . . . . . . . 208 . . . . Core Remaining (%) 82 | 100 . 61 . . . 86 . . . . 71 94 . . . . . Volleys Fired 407 | 3 50 14 15 8 . 2 74 39 76 6 . 32 40 29 18 . 1 Largest 4 | 2 2 2 3 1 . 2 1 4 1 1 . 4 4 4 4 . 2 Hottest 233 | 90 90 46 102 30 . 46 60 233 60 60 . 80 141 113 223 . 61 Shots Fired 784 | 6 100 28 45 8 . 4 74 70 76 6 . 95 152 58 60 . 2 Gun 676 | 6 100 28 45 . . 4 74 54 76 6 . 95 126 30 31 . 1 Cannon 90 | . . . . . . . . 16 . . . . 24 21 29 . . Launcher 17 | . . . . 8 . . . . . . . . 1 7 . . 1 Special 1 | . . . . . . . . . . . . . 1 . . . . Kinetic 624 | . 22 28 44 . . 4 74 22 76 6 . 95 150 51 51 . 1 Thermal 142 | 6 78 . 1 . . . . 48 . . . . . . 9 . . Explosive 17 | . . . . 8 . . . . . . . . 1 7 . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 1 12 6 15 3 . 4 14 11 11 14 . 9 10 18 11 . 3 Robot Miss Streak 7 | 2 5 3 3 4 . 1 5 4 7 2 . 4 5 2 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 . . . . Shots Hit Robots 530 | 3 65 18 26 3 . 2 69 23 72 5 . 54 100 43 42 . 5 Core Hits 303 | 2 21 6 8 7 . 1 59 16 56 5 . 27 39 35 19 . 2 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . . . . . 2 . . . 3 3 2 . . Destroy 1 | . . . . . . . . . . . . . . 1 . . . Blast 6 | . . . . . . . . . . . . . 2 2 2 . . Sever 3 | . . . . . . . . . 2 . . . 1 . . . . Melee Attacks 36 | . . . . . . . . . 13 . . . 18 . 2 . 3 Impact 1 | . . . . . . . . . . . . . . . . . 1 Slashing 35 | . . . . . . . . . 13 . . . 18 . 2 . 2 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18137 | 35 807 274 421 413 . 26 4057 834 3913 261 . 1298 2837 1546 1101 . 314 Guns 13150 | 35 799 274 419 . . 26 4057 651 3085 255 . 1298 1378 415 451 . 7 Cannons 1423 | . . . . . . . . 103 . . . . 428 433 459 . . Explosions 1929 | . . . . 413 . . . 80 222 . . . 419 698 . . 97 Melee 1619 | . . . . . . . . . 606 . . . 612 . 191 . 210 Ramming 16 | . 8 . 2 . . . . . . 6 . . . . . . . Kinetic 13470 | . 159 274 419 . . 26 4057 497 3085 255 . 1298 1806 848 739 . 7 Thermal 1419 | 35 640 . . . . . . 257 . . . . 316 . 171 . . Explosive 1613 | . . . . 413 . . . 80 222 . . . 103 698 . . 97 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 68 | . . . . . . . . . . . . . . . . . 68 Slashing 1551 | . . . . . . . . . 606 . . . 612 . 191 . 142 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 1 . . . . . . . . . 1 5 5 23 23 1 Average Corruption 5 | . 1 1 . . . . . . . . . 1 5 5 5 17 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 128 | . 1 9 . . . . . . . . . 2 14 39 53 9 1 Message Errors 30 | . 1 4 . . . . . . . . . 1 4 8 12 . . Matter Fused 29 | . . 3 . . . . . . . . . . 3 9 12 2 . Heat Flow Errors 20 | . . . . . . . . . . . . . 1 7 8 4 . Energy Discharges 14 | . . . . . . . . . . . . . . 4 9 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Parts Fused 3 | . . . . . . . . . . . . . . . 2 . 1 Data Loss (minor) 16 | . . 2 . . . . . . . . . 1 1 6 4 2 . Data Loss (major) 7 | . . . . . . . . . . . . . 1 3 3 . . Misfires 2 | . . . . . . . . . . . . . . 1 1 . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . . Weapon Failures 4 | . . . . . . . . . . . . . 2 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 388 | . . . . . . . . . 60 . . . 76 3 132 . 117 Projectiles 47 | . . . . . . . . . . . . . . . 47 . . Explosions 79 | . . . . . . . . . . . . . 76 3 . . . Melee 262 | . . . . . . . . . 60 . . . . . 85 . 117 Knockbacks 5 | . . . . . . . . . . . . . 2 . 2 . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 4 | . . . . . . . . . . . . . 2 . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . 89 . . . . 97 3 . . . 34 . . 3 Shots 6 | . . . . 3 . . . . 1 . . . . 1 . . 1 Rammed 3 | . 1 . . . . . . . . 2 . . . . . . . Targets Rammed 4 | . 1 . 1 . . . . . . 2 . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 594 | 90 320 . 45 2 . . 289 446 322 78 . 435 594 266 325 280 . Average Temperature 122 | 48 105 . 21 1 . . 74 95 103 29 . 141 229 80 110 110 . Received Heat Transfer 1362 | . 216 . 63 15 . . 162 36 216 . . 45 306 228 75 . . Effects 38 | . 1 . . . . . . 1 . . . 3 31 2 . . . Shutdowns 14 | . . . . . . . . 1 . . . 3 10 . . . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . . . Interference 8 | . . . . . . . . . . . . . 6 2 . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . Short Circuit 4 | . 1 . . . . . . . . . . . 3 . . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . . Damage (core) 3 | . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . . . Heat Transferred 2701 | 99 1699 . . . . . . 481 . . . . 200 . 222 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Peak Influence 1290 | 5 248 132 175 224 . 5 449 195 1290 685 . 196 461 . . . . Initial 580 | . 3 47 11 67 . . 1 105 126 580 . . 24 . . . . Average 259 | 3 123 98 120 177 . 1 189 104 609 579 . 65 207 . . . . Maximum Alert Level 4 | . 1 . . 1 . . 2 . 4 2 . . 2 . . . . Low Security (%) 57 | 100 74 100 100 56 . 100 45 100 15 . . 100 42 . . . . Level 1 20 | . 25 . . 43 . . 47 . 19 . . . 51 . . . . Level 2 14 | . . . . . . . 7 . 28 100 . . 5 . . . . Level 3 4 | . . . . . . . . . 23 . . . . . . . . Level 4 2 | . . . . . . . . . 12 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . . . . . 5 . . . . 6 4 . . . . Investigation 4 | . 1 . . . . . 2 . . . . 1 . . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . . Reinforcement 9 | . 2 . . . . . 2 . . . . 1 4 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 1 . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Distress Signals 4 | . . . . . . . 2 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 161 | . 20 7 6 6 . . 35 9 25 2 . 12 17 15 5 . 2 Peak Tracking Total 5 | . 3 3 4 3 . . 4 5 4 1 . 3 5 5 2 . 2 Tactical Retreats 12 | . 1 1 1 . . . 4 . 1 . . 2 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Traps Triggered 16 | . 2 . . . . . 2 1 8 . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Machines Disabled 18 | . . . . . . . . 5 8 . . . 4 1 . . . Max in Single Turn 4 | . . . . . . . . 1 2 . . . 4 1 . . . Garrison Relay 4 | . . . . . . . . . 4 . . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Machines Accessed 52 | . 3 . 3 . 2 . 5 11 3 13 3 7 1 . 1 . . Terminals 32 | . 3 . 2 . . . 5 9 3 5 . 4 . . 1 . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units 8 | . . . 1 . . . . 1 . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Total Hacks 173 | . 12 . 11 . 3 . 19 34 5 38 23 23 3 . 2 . . Successful 119 | . 5 . 7 . 3 . 14 23 1 25 23 14 2 . 2 . . Failed 54 | . 7 . 4 . . . 5 11 4 13 . 9 1 . . . . Catastrophic 7 | . . . 1 . . . 1 1 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 70 | . 12 . 9 . 2 . 17 12 . 12 . 6 . . . . . Terminals 110 | . 12 . 9 . . . 19 29 5 20 . 14 . . 2 . . Fabricators 9 | . . . . . . . . . . . . 9 . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . . Recycling Units 14 | . . . 2 . . . . 1 . 11 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . . . . . . Terminal Hacks 62 | . . . 1 . 3 . 3 12 1 12 23 5 . . 2 . . Record 35 | . . . . . 2 . . . . 8 23 . . . 2 . . Part Schematic 3 | . . . . . . . . 1 . 2 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 2 . . . 1 . . . . . Open Door 3 | . . . . . . . . 3 . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 2 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 3 | . . . . . . . 1 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 . 1 . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 5 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . . . . . 3 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 10 | . . . 2 . . . . 1 . 7 . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . Report Inventory 7 | . . . 1 . . . . . . 6 . . . . . . . Retrieve Components 2 | . . . . . . . . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 39 | . 5 . 4 . . . 11 9 . 6 . 4 . . . . . Terminals 38 | . 5 . 4 . . . 11 9 . 5 . 4 . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . 1 . . . . . Botnet 15 | . 2 . 2 . . . 4 3 . 3 . 1 . . . . . Detonate 1 | . . . . . . . . 1 . . . . . . . . . Skim 19 | . 3 . 2 . . . 5 5 . 2 . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 3 . . . 5 9 3 9 . 4 1 . 1 . . Full Trace Events 8 | . 2 . . . . . . . 1 4 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . 2 . . . . . . . Parts Built 5 | . . . . . . . . . . . . 5 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 270 | . . . . . . . . . . . . 270 . . . . . Total Part Build Rating 31 | . . . . . . . . . . . . 31 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 38 | . . . . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 58 | . . . 58 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 1 . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . . . 15 . . . . . . . . Machine Destruction 15 | . . . . . . . . . 15 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 4 . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Total Allies 9 | . . . . 3 . . 1 . 4 . . . . 1 . . . Largest Group 4 | . . . . 3 3 . 1 . 4 3 2 2 . 1 . . . Highest-Rated Group 121 | . . . . 72 72 . 10 . 121 90 70 70 . 30 . . . Highest-Rated Ally 39 | . . . . 31 31 . 10 . 39 39 39 39 . 30 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 3 4 . 5 . . . . . Total Damage 183 | . . . . . . . . . 35 42 . 106 . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Turns Passed 14898 | 42 681 479 320 295 949 231 1766 950 1655 669 1713 934 607 1549 1688 267 103 Spaces Moved 8926 | 24 298 354 189 222 489 185 1091 671 1145 579 1668 699 328 460 394 100 30 Core 83 | . 1 . . . . . . . . . . . . 47 35 . . Treads 531 | . 220 . . . . . . . . . . . . . 311 . . Legs 3015 | 24 77 354 189 222 489 185 1091 206 . . . . . . 48 100 30 Wheels . | . . . . . . . . . . . . . . . . . . Hover 5297 | . . . . . . . . 465 1145 579 1668 699 328 413 . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 120 120 120 120 120 120 120 120 42 102 102 102 98 97 105 190 260 260 Average Speed 139 | 120 151 120 120 120 190 120 124 107 102 102 102 100 99 314 396 260 295 Slowest Speed 1100 | 120 300 120 120 120 260 120 130 250 102 102 102 101 105 1050 1100 260 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 58 69 17 51 92 48 71 74 83 97 60 13 8 93 73 17 9 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . . . . 1 . . . Known Exits Taken 8 | . . . 1 . . . 1 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . 1 1 . . . . . Scrap Searched 12 | . . 1 . . . . . . . . 7 . . 1 3 . . Spaces Dug 20 | . . . . . . . 8 6 . 4 . . 2 . . . . Terrain Destroyed 368 | . . . . 72 . . 62 44 82 9 . . 46 34 7 . 12 Melee 2 | . . . . . . . . . . . . . 2 . . . . Projectile 118 | . . . . . . . 62 29 . 9 . . 7 4 7 . . AOE 248 | . . . . 72 . . . 15 82 . . . 37 30 . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Total 10931 | 31 427 380 248 242 508 190 1505 864 1613 657 1679 915 538 518 469 108 39 Wait 1074 | . 38 2 32 8 . 1 289 115 215 66 12 146 95 14 33 8 . Move 8908 | 23 297 353 188 221 488 184 1090 670 1143 578 1667 698 327 459 393 99 30 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 76 | 1 11 3 3 1 5 . 19 4 4 1 . 8 8 2 6 . . Fast Attach 43 | . 3 . . 1 . . 1 14 1 . . 7 6 2 6 . 2 Attach 29 | 1 1 . 2 . 1 . 1 . 1 . . 5 7 5 2 1 2 Detach 6 | 1 . . . . 1 . . . 1 . . 2 . . . . 1 Swap 101 | 1 14 4 4 1 5 2 10 4 4 1 . 10 27 6 8 . . Drop 91 | 1 12 4 3 2 6 1 21 17 5 1 . 7 10 . 1 . . Fire 407 | 3 50 14 15 8 . 2 74 39 76 6 . 32 40 29 18 . 1 Melee 36 | . . . . . . . . . 13 . . . 18 . 2 . 3 Ram 2 | . . . . . . . . . . 2 . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . . . 94 . . . . . . . . Rewire 62 | . . . . . 2 . . 1 56 2 . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Discovered new exit (range 8) 350 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Entered Mines 791 | -10/Mines | Found DCF Scrap (11 items) 877 | -10/Mines | Discovered new exit (range 6) 1087 | -10/Mines | Learned location of Storage (-8) 1096 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1166 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1169 | -10/Mines | Found Prototype Device 1170 | -10/Mines | Identified Exp. Sensor Array 1187 | -10/Mines | Discovered new exit (range 13) 1203 | -10/Mines | Entered Materials 1203 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1276 | -9/Materials | Identified exit to Mines 1510 | -9/Materials | Build established: Gunner 1523 | -9/Materials | Entered Mines 1640 | -9/Mines | Discovered new exit (range 11) 1694 | -9/Mines | Escorted by a lone wolf Derelict 1782 | -9/Mines | Learned 4 Materials zone layouts 1805 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1806 | -9/Mines | Discovered new exit (range 5) 1818 | -9/Mines | Entered Exiles 1818 | -9/Exiles | Accompanied by 3 allies 1847 | -9/Exiles | Met 8R-AWN 1848 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1868 | -9/Exiles | Met EX-HEX 1902 | -9/Exiles | Met EX-BIN 1916 | -9/Exiles | Aligned with FarCom system 1917 | -9/Exiles | Given EX-Vault access code 1946 | -9/Exiles | Opened EX-Vault 1973 | -9/Exiles | Found XL Autogun Array 2036 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2110 | -9/Exiles | Met EX-DEC 2210 | -9/Exiles | Visited The Gauntlet 2751 | -9/Exiles | Discovered new exit (range 14) 2767 | -9/Exiles | Left Exiles lab with XL Autogun Array 2767 | -9/Exiles | Entered Mines 2949 | -8/Mines | Discovered new exit (range 10) 2998 | -8/Mines | Entered Materials 2998 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3089 | -8/Materials | Build established: Skirmisher 3227 | -8/Materials | Garrison activated, responded to threat 3461 | -8/Materials | Discovered new exit (range 11) 3481 | -8/Materials | Identified exit to Factory 3999 | -8/Materials | Discovered exit to Factory (range 14) 4027 | -8/Materials | Identified exit to Storage 4456 | -8/Materials | Discovered exit to Factory (range 8) 4643 | -8/Materials | Learned Recycling recycling unit intel 4716 | -8/Materials | Learned location of 1 exit from Recycling 4764 | -8/Materials | Entered Storage 5412 | -8/Storage | Discovered exit to Factory (range 15) 5713 | -8/Storage | Identified exit to Garrison 5714 | -8/Storage | Entered Garrison 5918 | -8/Garrison | Triggered checkpoint 5997 | -8/Garrison | Garrison Relay disabled 6252 | -8/Garrison | Triggered checkpoint 6303 | -8/Garrison | Garrison Relay disabled 6320 | -8/Garrison | Triggered checkpoint 6432 | -8/Garrison | Triggered checkpoint 6459 | -8/Garrison | Discovered new exit (range 11) 6756 | -8/Garrison | Triggered checkpoint 6846 | -8/Garrison | Discovered new exit (range 14) 6920 | -8/Garrison | Triggered checkpoint 7046 | -8/Garrison | Garrison Relay disabled 7158 | -8/Garrison | Triggered checkpoint 7175 | -8/Garrison | Garrison Relay disabled 7199 | -8/Garrison | Discovered new exit (range 10) 7234 | -8/Garrison | Phase Generator disabled 7333 | -8/Garrison | Installed Relay Interface Framework 7369 | -8/Garrison | Entered Recycling 7369 | -8/Recycling | Accompanied by 3 allies 7370 | -8/Recycling | Met a Zionite searching for Scraptown 7370 | -8/Recycling | Identified exit to Scraptown 7371 | -8/Recycling | Loaded intel: 7 recycling unit locations 7494 | -8/Recycling | Discovered new exit (range 15) 7694 | -8/Recycling | Scanned before Scraplab entrance 7715 | -8/Recycling | Entered Scraplab 8038 | -8/Recycling | Entered Scraptown 8038 | -8/Scraptown | Accompanied by 2 allies 8181 | -8/Scraptown | Visited Spacefarers 8224 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8233 | -8/Scraptown | Visited Cyclists 8275 | -8/Scraptown | Visited Bundlers 8541 | -8/Scraptown | Visited Symbiants 8580 | -8/Scraptown | Turned away by UFD registrar 8580 | -8/Scraptown | Turned away by UFD registrar 8587 | -8/Scraptown | Visited Assassins FH 8621 | -8/Scraptown | Visited Shadow of the Wyrm 8654 | -8/Scraptown | Visited TADAMA 8695 | -8/Scraptown | Discovered new exit (range 13) 9751 | -8/Scraptown | Entered Factory 9751 | -6/Factory | Accompanied by 2 allies 9751 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9846 | -6/Factory | Garrison activated, responded to threat 9911 | -6/Factory | Fabricated Gravmag Array? 10042 | -6/Factory | Build established: Scavenger-Skirmisher 10230 | -6/Factory | Discovered new exit (range 10) 10333 | -6/Factory | Fabricated Imp. Reaction Control System? 10359 | -6/Factory | Fabricated Quantum Rifle (x2) 10685 | -6/Factory | Entered another Factory area 10685 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10861 | -5/Factory | Repaired Hrd. Medium Armor Plating 11152 | -5/Factory | Lost 4 parts (1n3u) 11230 | -5/Factory | Core integrity fell below 50% 11286 | -5/Factory | Discovered new exit (range 4) 11292 | -5/Factory | Identified exit to Upper Caves 11292 | -5/Factory | Entered Upper Caves 11364 | -5/Upper Caves | Encountered a Warlord checkpoint 11456 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11499 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 11734 | -5/Upper Caves | Build established: Gunner 12164 | -5/Upper Caves | Learned Factory emergency access door positions 12665 | -5/Upper Caves | Discovered new exit (range 11) 12820 | -5/Upper Caves | Identified exit to Upper Caves 12841 | -5/Upper Caves | Entered another Upper Caves area 13062 | -5/Upper Caves | Identified exit to Warlord 13127 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13165 | -5/Upper Caves | Core integrity fell below 20% 13562 | -5/Upper Caves | Build established: Scavenger-Gunner 14068 | -5/Upper Caves | Encountered an infested base 14436 | -5/Upper Caves | System corruption reached 10% 14437 | -5/Upper Caves | Lost 6 parts (2p1u3w) 14474 | -5/Upper Caves | Spotted B-75 Beast 14529 | -5/Upper Caves | Entered Warlord 14560 | -5/Warlord | Lost 3 parts (2n1u) 14593 | -5/Warlord | Discovered new exit (range 15) 14686 | -5/Warlord | System corruption cleaned by Quarantine Array 14696 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 14696 | -5/Warlord | Attacked by Warlord forces 14793 | -5/Warlord | Identified exit to Proximity Caves 14796 | -5/Warlord | Entered Proximity Caves 14899 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 14837_ Acquired 74 matter. 14840_ Sneak attack on BP-EYX(g). 14840_ Destroyed Particle Gun. 14840_ Destroyed Hvy. Beamcaster. 14840_ BP-EYX(g) system corrupted by crushing effect. 14840_ BP-EYX(g) knocked back. 14841_ BP-EYX(g) system terminally corrupted. 14841_ Unknown Device fried. 14853_ Acquired Battle Rifle. 14854_ Acquired 21 matter. 14895_ C-30 ARC bursts open, deploying its payload. 14895_ H-77 Assassin unfolds itself. 14895_ Penetrated by Slug. 14895_ Slug penetrates Wall. 14895_ Magnetic Acceleration Cannon destroyed. 14899_ Penetrated by Slug. 14899_ Plasma Rifle destroyed. 14899_ Slug penetrates Wall. [Achievement: 10k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#####????????????????????????????? | | ???????????????## ##???????????????????????????? | | ??????????????## #???????????????????????????? | | ??????????????# % #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# ##???????????????????????????? | | ?????####?????# ###???????????????????????????? | | ???### #### ## #???????????????????????????? | | ??## #####???????????????????????? | | ??# ##??????????????????????? | | ##?????????????????????? | | ## ##????????????????????? | | ??# ## #????????????????????? | | ????# #### #????????????????????? | | ??? ??## ###????????????????????? | | ?? ## ???# @#??????????????????????? | | ?? #?# ???# ???????????????????? | | ? ?? ??# ???????????????? | | ? ? ??## h #######??????????????? | | ? ? ??# h #????????????????????? | | ? ? ??# % ##????????????????????? | | ? ? ### ??# ?????????????????????? | | ?#### ??? ??# ?????????????????????? | | ????# ??? ?? # ?????????????????????? | | ???? ? ??? ?? ### ????????????????????? | | ???????? ????# ???# $????????????????????? | | ????????## ?????##? ????# ????????????????????? | | ?????????# ????????#??????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 10 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- EM Disruption Field | -8/Storage | Hacked Gravmag Array | -8/Recycling | Hacked Nuclear Pulse Thruster | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -6/Factory Imp. Reaction Control System | x2 | -6/Factory | Preloaded Quantum Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Achiever Explorer Use The Force Challenges ------------ None Game ------ Seed VoltaicConcussiveClaws Manual? 0 Play Time 03:23:35 Cumulative 21.8 hours Start 2024.11.13 @ 23:06:29 End 2024.11.14 @ 13:41:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b73a855f-2a4b-4a4f-a023-f06e69fe764c