Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 04:46:09

Player: Nick

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (124)     620
Value Destroyed (4804)     4804
Prototype IDs (24)         480
Alien Tech Used (1)        200
Bonus (1841)               1841
              TOTAL SCORE: 15745

 Bonus
-------
High Alert Combat Kills    143
Follower Combat Kills      1236
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -438

 Cogmind 
---------
Core Integrity             0/1450
Matter                     222/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Advanced Terrain Scan Processor
   Zionite Shade Armor
           Gamma Rifle
  Enhanced Quantum Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Centrium Leg
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Energy Well
  Improved Target Analyzer
  Advanced Target Analyzer
           ECM Suite
  Advanced Phase Shifter
     Heavy Armor Plating
>          --- WEAPON -----------
           Gamma Rifle
     Heavy Gatling Laser
           Phase Gun
           Phase Gun
     Heavy Machine Gun
           Linear Accelerator
>          --- INVENTORY --------
  Advanced Heat Sink
  Advanced Terrain Scan Processor
   Zionite Shade Armor
           Gamma Rifle
  Enhanced Quantum Rifle
[Rating: 153]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   2   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   
  Utility                  5    | .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Weapon                   4    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             236  | 7   4   8   11  27  2   13  4   3   14  3   20  7   18  11  7   9   1   14  53  
  Power                    19   | 1   .   2   .   3   .   .   .   .   1   1   1   .   2   .   2   .   .   .   6   
    Engine                 10   | 1   .   2   .   3   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Propulsion               68   | 2   2   3   4   6   .   4   .   2   2   .   7   .   6   1   3   3   .   5   18  
    Treads                 16   | .   .   .   .   5   .   3   .   2   2   .   .   .   1   .   .   .   .   1   2   
    Leg                    28   | .   2   3   3   1   .   1   .   .   .   .   6   .   4   1   1   .   .   .   6   
    Wheel                  8    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   3   
  Utility                  74   | 1   2   2   5   3   2   2   .   1   4   2   6   4   5   4   1   5   1   8   16  
    Device                 29   | .   .   .   .   2   1   .   .   .   1   2   1   2   2   3   .   4   .   3   8   
    Storage                14   | 1   1   .   1   .   .   .   .   .   .   .   .   1   2   .   1   .   .   4   3   
    Processor              12   | .   1   .   2   .   1   1   .   1   .   .   2   .   .   1   .   .   .   .   3   
    Hackware               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Protection             16   | .   .   2   2   .   .   1   .   .   3   .   3   1   .   .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 3   .   1   2   15  .   7   4   .   7   .   6   3   5   6   1   1   .   1   13  
    Energy Gun             25   | 1   .   .   1   3   .   3   3   .   3   .   1   .   2   1   .   .   .   .   7   
    Energy Cannon          6    | .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   1   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Ballistic Cannon       11   | .   .   .   .   2   .   .   .   .   4   .   1   1   2   .   .   .   .   .   1   
    Launcher               7    | .   .   .   .   3   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   
    Slashing Weapon        5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   4   .   2   3   
Parts Lost                 107  | .   .   .   .   13  .   3   .   1   3   1   18  11  .   7   6   .   1   13  30  
  Power                    9    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   .   1   3   
  Propulsion               42   | .   .   .   .   5   .   1   .   .   .   1   8   3   .   3   2   .   1   6   12  
  Utility                  23   | .   .   .   .   2   .   .   .   1   2   .   3   4   .   1   1   .   .   4   5   
  Weapon                   33   | .   .   .   .   5   .   2   .   .   1   .   5   4   .   2   2   .   .   2   10  
  Highest Loss Streak      15   | .   .   .   .   11  .   2   .   1   1   1   8   11  .   4   6   .   1   13  15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   99  98  98  93  99  99  99  99  97  92  73  59  50  94  74  84  82  79  58  
  Engine                   4    | .   14  11  9   6   7   7   7   7   6   10  1   .   .   .   2   5   5   3   .   
  Treads                   13   | .   .   .   .   14  23  27  30  30  31  28  6   .   1   3   .   .   .   1   2   
  Leg                      9    | .   26  32  33  12  7   2   .   .   .   .   13  12  9   23  11  7   .   .   8   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  20  13  2   
  Device                   5    | .   .   .   .   8   13  .   .   .   2   9   5   .   2   12  15  15  10  9   5   
  Storage                  6    | .   14  11  9   7   7   7   7   7   6   5   5   8   2   1   3   5   5   7   5   
  Processor                9    | .   13  11  9   3   1   7   7   13  9   5   13  17  15  14  11  8   5   3   3   
  Hackware                 2    | .   .   .   .   6   7   7   7   1   .   .   .   .   3   1   .   .   4   4   2   
  Protection               4    | .   .   10  8   1   .   6   7   7   12  6   4   4   .   .   .   1   5   1   2   
  Energy Gun               5    | .   14  11  9   1   .   6   6   15  8   5   2   .   2   6   1   .   .   .   6   
  Energy Cannon            2    | .   .   .   .   9   15  7   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  11  17  6   7   6   7   7   1   .   .   .   2   4   .   .   .   .   1   
  Ballistic Cannon         2    | .   .   .   .   1   .   .   .   .   12  17  3   4   4   8   .   .   .   .   1   
  Launcher                 1    | .   .   .   .   3   .   1   5   7   3   .   1   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   3   7   6   3   .   .   .   .   .   .   3   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   10  10  10  8   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   4   .   1   5   5   5   4   .   
Naked Turns                60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  
Heaviest Build             113  | 14  19  26  40  54  54  51  52  50  74  113 101 54  78  79  33  40  20  58  87  
  Greatest Support         155  | 20  26  39  52  60  60  91  91  99  126 126 98  50  90  115 95  45  22  58  155 
  Greatest Overweight (x)  9    | .   4   .   1   2   .   2   .   .   .   1   1   4   1   .   .   5   .   5   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   10  10  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   35  20  
  Average Capacity         11   | 6   8   10  12  15  15  15  15  15  15  15  15  13  5   5   5   5   5   15  7   
  Most Carried             15   | 5   9   10  11  15  15  15  15  15  15  15  15  15  5   5   5   5   5   14  10  
  Average Carried          10   | 3   6   9   8   9   14  13  14  14  14  14  14  12  4   4   4   4   4   9   5   
  Final Capacity           20   | 8   10  10  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   20  5   
  Final Carried            15   | 4   9   9   9   15  14  15  15  15  14  15  15  5   5   5   5   5   5   12  5   

 Class Distribution 
--------------------
 19% | Scavenger-Gunner
 16% | Derelict-Gunner
 13% | Mutant
 11% | Derelict-Mutant
 10% | Scavenger-Tank
  6% | Gunner
  5% | Scavenger-Gladiator
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
      Derelict-Gunner | -7/Lower Caves
      Derelict-Gunner | -7/Zion
      Derelict-Gunner | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -5/Factory
  Scavenger-Gladiator | -5/Upper Caves
  Scavenger-Gladiator | -5/Upper Caves
               Mutant | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
      Derelict-Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Zhirov
    Derelict-Sprinter | -3/Proximity Caves
      Derelict-Mutant | -3/Research
               Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           3979 | 180  .    190  307  283  14   199  39   126  163  .    675  34   193  594  129  124  12   148  569  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5204 | 104  .    235  289  478  .    442  .    243  399  .    870  111  16   254  118  216  .    251  1178 
  Parts                    239  | 4    .    20   20   28   .    20   .    15   17   .    39   2    1    5    6    3    .    10   49   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      90   | .    .    .    .    .    6    17   .    21   .    .    31   .    .    4    8    3    .    .    .    
  Prevented                8    | .    .    .    .    .    .    1    .    5    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  104  | .   .   6   4   13  .   11  .   13  5   .   22  2   .   7   5   .   .   .   16  
  Melee                    24   | .   .   .   .   2   .   .   .   .   .   .   10  .   .   .   5   .   .   .   7   
  Guns                     33   | .   .   6   4   5   .   2   .   5   1   .   2   .   .   2   .   .   .   .   6   
  Cannons                  27   | .   .   .   .   5   .   6   .   .   3   .   6   .   .   4   .   .   .   .   3   
  AOE                      16   | .   .   .   .   1   .   2   .   8   1   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   .   4   2   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   4   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  52   | .   .   4   .   6   .   11  .   10  .   .   10  .   .   .   5   .   .   .   6   
  Grunt                    19   | .   .   .   2   2   .   .   .   .   3   .   8   2   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   1   2   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   
  Programmer               15   | .   .   .   .   3   .   .   .   .   1   .   2   .   .   3   .   .   .   .   6   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 3   .   4   2   8   .   4   .   6   3   .   7   2   1   2   4   .   .   1   10  
  Combat Bots Only         8    | .   .   4   2   8   .   4   .   6   2   .   7   2   .   2   4   .   .   .   8   
Max Kills in Single Turn   4    | 1   .   2   1   1   .   2   .   4   3   .   4   1   1   1   1   .   .   1   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   2   .   4   1   .   4   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Hostile Shots Fired        1575  | .    .    19   19   283  11   55   .    46   63   17   210  75   12   261  27   .    21   63   393  
  Missed                   510   | .    .    7    6    93   4    10   .    17   25   8    54   17   5    103  7    .    12   19   123  
Damage Taken               17528 | .    .    119  236  1883 119  665  .    316  516  199  3088 1111 145  1758 288  .    150  969  5966 
  Core                     3199  | .    .    22   48   316  .    98   .    10   70   .    389  224  23   110  90   .    67   269  1463 
  Absorbed by Shields      682   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    682  .    .    .    .    .    
  Redirected to Shielding  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   14   .    
  Ignored by Resistances   342   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    342  
  Regen/Repaired (Parts)   337   | .    .    61   79   .    .    .    197  .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  100  94   91   .    .    .    .    39   91   .    .    38   .    .    .    .    74   79   .    
Volleys Fired              227   | 5    3    16   15   23   .    25   1    13   20   2    34   .    2    38   .    .    .    .    30   
  Largest                  5     | 2    2    2    3    3    .    3    2    4    3    4    3    .    3    5    .    .    .    .    5    
  Hottest                  372   | 70   70   73   96   173  .    175  100  199  165  218  170  .    197  315  .    .    .    .    372  
Shots Fired                498   | 10   6    31   44   47   .    48   2    36   39   7    40   1    6    105  .    .    .    .    76   
  Gun                      300   | 10   6    31   44   20   .    27   1    31   14   2    12   .    6    39   .    .    .    .    57   
  Cannon                   173   | .    .    .    .    25   .    17   1    .    25   5    27   1    .    53   .    .    .    .    19   
  Launcher                 10    | .    .    .    .    2    .    2    .    5    .    .    1    .    .    .    .    .    .    .    .    
  Special                  15    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Kinetic                  255   | 5    3    15   29   12   .    14   1    9    25   5    27   1    2    72   .    .    .    .    35   
  Thermal                  169   | 5    3    16   9    32   .    24   1    11   .    .    .    .    4    33   .    .    .    .    31   
  Explosive                10    | .    .    .    .    2    .    2    .    5    .    .    1    .    .    .    .    .    .    .    .    
  Electromagnetic          62    | .    .    .    6    1    .    6    .    11   14   2    12   .    .    .    .    .    .    .    10   
  Robot Hit Streak         17    | 6    3    14   5    8    .    14   .    10   6    3    7    2    2    6    .    .    .    .    17   
  Robot Miss Streak        9     | 1    3    5    3    3    .    5    .    4    4    2    9    2    2    8    .    .    .    .    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           394   | 7    3    18   24   43   .    27   .    25   22   5    66   5    3    49   7    5    .    14   71   
  Core Hits                248   | 4    .    12   17   31   .    24   .    22   13   3    47   .    2    19   5    3    .    5    41   
  Critical Kills           5     | .    .    .    .    .    .    1    .    .    1    .    1    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    1    .    3    2    .    5    .    .    .    .    3    
  Critical Strikes         42    | 1    .    .    .    8    .    2    .    .    2    .    7    2    .    11   .    .    .    1    8    
    Burn                   7     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                14    | .    .    .    .    .    .    .    .    .    2    .    4    .    .    7    .    .    .    .    1    
    Blast                  4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
    Sever                  11    | .    .    .    .    7    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    
Melee Attacks              153   | .    .    .    .    15   .    .    .    .    .    .    53   9    .    .    13   5    .    20   38   
  Impact                   27    | .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    .    3    .    1    12   
  Slashing                 70    | .    .    .    .    15   .    .    .    .    .    .    15   .    .    .    6    2    .    6    26   
  Piercing                 55    | .    .    .    .    .    .    .    .    .    .    .    34   2    .    .    7    .    .    12   .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    2    .    6    2    
Damage Inflicted           13097 | 104  36   246  376  1256 .    598  .    1317 867  103  2219 145  134  1053 215  464  .    558  3406 
  Guns                     3700  | 104  36   246  376  215  .    274  .    464  196  18   79   .    134  437  .    .    .    .    1121 
  Cannons                  2385  | .    .    .    .    411  .    250  .    .    338  85   475  .    .    441  .    .    .    .    385  
  Explosions               2187  | .    .    .    .    151  .    74   .    853  333  .    259  .    .    .    .    .    .    .    517  
  Melee                    4645  | .    .    .    .    479  .    .    .    .    .    .    1406 145  .    .    215  464  .    558  1378 
  Ramming                  71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    5    
  Kinetic                  3053  | 54   24   133  244  138  .    100  .    121  338  85   475  .    110  597  .    .    .    .    634  
  Thermal                  2824  | 50   12   113  52   471  .    375  .    285  333  .    .    .    24   390  .    .    .    .    719  
  Explosive                1854  | .    .    .    .    151  .    74   .    853  .    .    259  .    .    .    .    .    .    .    517  
  Electromagnetic          650   | .    .    .    80   17   .    49   .    58   196  18   79   .    .    .    .    .    .    .    153  
  Impact                   1086  | .    .    .    .    .    .    .    .    .    .    .    43   112  .    .    .    314  .    .    617  
  Slashing                 2303  | .    .    .    .    479  .    .    .    .    .    .    588  .    .    .    67   150  .    258  761  
  Piercing                 1256  | .    .    .    .    .    .    .    .    .    .    .    775  33   .    .    148  .    .    300  .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    1    .    8    8    .    7    7    7    7    5    17   
  Average Corruption       6     | .    .    .    .    .    .    .    .    .    1    .    7    8    .    4    7    7    7    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  148   | .    .    .    .    .    .    .    .    .    1    .    46   8    .    20   34   9    8    .    22   
    Message Errors         30    | .    .    .    .    .    .    .    .    .    .    .    13   4    .    2    5    1    3    .    2    
    Matter Fused           38    | .    .    .    .    .    .    .    .    .    .    .    10   2    .    5    10   3    2    .    6    
    Heat Flow Errors       24    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    5    8    2    2    .    4    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    .    .    .    8    1    .    1    4    2    .    .    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    4    1    .    .    4    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    3    3    .    1    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    1    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            815   | .    .    .    .    5    .    .    .    70   73   .    90   71   .    3    20   118  .    .    365  
  Projectiles              18    | .    .    .    .    5    .    .    .    .    .    .    10   .    .    3    .    .    .    .    .    
  Explosions               186   | .    .    .    .    .    .    .    .    70   73   .    15   .    .    .    .    .    .    .    28   
  Melee                    611   | .    .    .    .    .    .    .    .    .    .    .    65   71   .    .    20   118  .    .    337  
Knockbacks                 47    | .    .    .    .    .    .    .    .    .    6    .    18   1    .    11   .    .    .    .    11   
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    4    
  Kinetic                  36    | .    .    .    .    .    .    .    .    .    6    .    16   .    .    9    .    .    .    .    5    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    
Self-Inflicted Damage      150   | .    .    .    .    32   .    .    .    .    .    .    29   .    .    .    .    .    .    .    89   
  Shots                    4     | .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    4    
  Kicked                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | 27   18   60   147  444  .    316  50   266  421  257  158  .    262  430  214  172  166  .    453  
  Average Temperature      106   | 14   9    24   51   134  .    103  26   100  148  137  44   .    180  132  92   94   78   .    134  
  Received Heat Transfer   2885  | .    .    18   81   237  27   .    .    42   189  27   720  453  9    .    .    .    21   81   980  
  Effects                  24    | .    .    .    .    5    .    .    .    2    7    .    .    .    .    5    .    .    .    .    5    
    Shutdowns              3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Interference           14    | .    .    .    .    3    .    .    .    2    3    .    .    .    .    3    .    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    1    .    .    4    
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    6    .    .    9    
Robots Melted              2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    3    .    2    .    .    .    .    .    .    .    3    .    .    .    .    3    
  Heat Transferred         5213  | 222  37   333  148  623  .    475  .    625  200  .    .    .    37   1324 .    .    .    .    1189 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Peak Influence             699  | 15  49  193 162 189 .   .   .   .   630 150 .   .   216 .   .   .   .   50  699 
  Initial                  588  | .   9   .   5   23  .   .   .   .   588 133 .   .   102 .   .   .   .   40  .   
  Average                  164  | 3   25  103 87  49  .   .   .   .   381 110 .   .   124 .   .   .   .   42  258 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   
  Low Security (%)         73   | 100 100 100 100 100 .   .   .   .   10  100 .   .   94  .   .   .   .   100 47  
  Level 1                  13   | .   .   .   .   .   .   .   .   .   48  .   .   .   5   .   .   .   .   .   23  
  Level 2                  12   | .   .   .   .   .   .   .   .   .   41  .   .   .   .   .   .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   .   3   .   .   .   .   2   .   .   .   .   .   .   .   1   1   6   
  Investigation            3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   
  Reinforcement            3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Distress Signals           10   | .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   4   8   12  16  7   12  .   19  12  1   33  6   6   8   5   .   17  11  54  
  Peak Tracking Total      17   | .   2   4   4   10  7   4   .   7   4   1   6   5   4   2   4   .   17  11  12  
  Tactical Retreats        19   | .   .   .   1   .   1   1   .   .   2   1   8   1   .   .   .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricated Traps           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          11   | .   .   .   1   1   .   .   .   .   5   .   .   .   1   .   .   .   .   .   3   
  Max in Single Turn       5    | .   .   .   1   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          37   | .   5   5   2   4   .   .   1   .   4   .   1   .   1   1   .   9   1   1   2   
  Terminals                11   | .   4   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   18  16  10  10  .   .   6   .   6   .   1   .   2   1   .   48  1   1   3   
  Successful               100  | .   13  10  9   4   .   .   6   .   4   .   1   .   1   1   .   48  1   1   1   
  Failed                   23   | .   5   6   1   6   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   .   .   .   .   .   1   .   4   10  .   .   4   .   .   .   .   3   7   
  Terminals                35   | .   17  10  .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Fabricators              6    | .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          10   | .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          9    | .   1   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              7    | .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             75   | .   12  4   .   1   .   .   6   .   .   .   1   .   .   1   .   48  1   .   1   
  Record                   43   | .   4   1   .   1   .   .   .   .   .   .   1   .   .   .   .   36  .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         4    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   5   1   4   .   .   .   .   3   .   .   .   2   .   .   .   1   .   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   1   2   .   .   .   22  .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              6    | .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   31  .   .   .   .   58  .   .   .   39  .   .   .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   4   .   .   .   .   14  .   .   .   14  .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     116  | .   .   58  58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               14   | .    .    .    .    .    .    .    8    .    .    .    .    .    2    .    .    .    .    1    3    
  Largest Group            8    | .    .    .    .    .    .    .    8    8    1    .    .    .    2    .    .    .    .    1    2    
  Highest-Rated Group      277  | .    .    .    .    .    .    .    277  277  40   .    .    .    192  .    .    .    .    29   269  
  Highest-Rated Ally       269  | .    .    .    .    .    .    .    51   51   40   .    .    .    96   .    .    .    .    29   269  
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               97   | .    .    .    .    .    .    .    .    37   1    .    .    .    31   .    .    .    .    .    28   
  Total Damage             4454 | .    .    .    .    .    .    .    .    790  21   .    .    .    989  .    .    .    .    .    2654 
  Kills                    31   | .    .    .    .    .    .    .    .    7    .    .    .    .    8    .    .    .    .    .    16   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   1   1   2   1   .   .   2   3   .   1   1   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Decoded 0b10 Intel         54   | .   .   .   .   .   .   .   .   .   31  8   .   .   15  .   .   .   .   .   .   
  Traps                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   .   .   .   .   
  Items                    38   | .   .   .   .   .   .   .   .   .   22  4   .   .   12  .   .   .   .   .   .   
  Machines                 6    | .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               16226 | 77   405  469  450  1196 526  1335 2105 771  1124 486  1906 325  577  1244 1140 270  268  323  1229 
Spaces Moved               10579 | 56   259  271  242  618  326  741  1288 448  606  272  865  220  593  851  883  205  781  214  840  
  Core                     555   | 16   1    .    .    .    .    .    .    .    .    .    .    51   360  .    .    .    .    .    127  
  Treads                   4562  | .    .    .    .    421  326  738  1288 448  606  272  275  .    .    .    .    .    .    .    188  
  Legs                     4082  | .    244  271  237  197  .    3    .    .    .    .    590  169  233  851  854  115  .    .    318  
  Wheels                   236   | 40   14   .    5    .    .    .    .    .    .    .    .    .    .    .    29   .    .    148  .    
  Hover                    92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
  Flight                   1052  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   781  66   115  
  Fastest Speed            26    | 50   80   120  115  120  160  160  160  160  162  162  122  50   50   120  100  26   26   29   35   
  Average Speed            128   | 71   118  120  120  162  160  164  160  160  162  171  147  123  77   120  119  105  26   101  108  
  Slowest Speed            800   | 80   250  120  190  320  160  270  160  162  162  242  250  260  120  120  120  410  29   382  800  
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    38   27   23   16   58   75   91   58   13   10   89   19   8    79   91   62   79   4    23   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     17    | .    .    .    .    .    1    1    2    .    .    8    .    1    .    1    .    3    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             27    | .    .    .    .    .    2    5    5    1    .    .    3    1    .    5    3    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          179   | .    .    .    .    6    .    24   .    39   32   1    17   .    .    24   .    .    .    .    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               51    | .    .    .    .    .    .    .    .    .    13   1    5    .    .    24   .    .    .    .    8    
  AOE                      128   | .    .    .    .    6    .    24   .    39   19   .    12   .    .    .    .    .    .    .    28   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      12628 | 83   353  384  370  738  332  809  1334 473  717  291  1377 263  703  990  956  253  844  302  1056 
  Wait                     1141  | 2    74   77   80   29   .    16   25   7    55   8    386  21   76   60   55   25   60   43   42   
  Move                     10558 | 55   258  270  241  617  325  740  1287 447  605  271  864  219  592  850  882  204  780  213  838  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  182   | 12   10   9    14   25   2    8    8    1    13   4    16   2    10   10   3    2    1    9    23   
  Fast Attach              68    | .    .    .    .    .    .    .    .    2    1    .    3    .    10   4    6    5    .    10   27   
  Attach                   124   | 6    3    5    8    17   2    3    2    1    6    3    15   7    8    6    1    3    1    4    23   
  Detach                   12    | .    .    .    1    .    .    .    .    .    .    2    2    .    .    1    .    2    1    1    2    
  Swap                     45    | 1    1    3    3    10   .    10   2    .    7    .    2    .    .    1    .    2    .    .    3    
  Drop                     119   | 2    4    4    8    2    3    3    9    2    10   1    6    5    5    9    2    7    1    8    28   
  Fire                     227   | 5    3    16   15   23   .    25   1    13   20   2    34   .    2    38   .    .    .    .    30   
  Melee                    132   | .    .    .    .    15   .    .    .    .    .    .    49   9    .    .    7    3    .    14   35   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / War)
-4/Factory (discovered 3 exits: Res / *Upp / [*Ext])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Arm)
-2/Research

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    78 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 22)
   331 | -10/Materials      | Build established: Mutant
   483 | -10/Materials      | Entered another Materials area
   483 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   832 | -9/Materials       | Discovered new exit (range 13)
   869 | -9/Materials       | Repaired Lgt. Armor Plating
   904 | -9/Materials       | Repaired Imp. Aluminum Leg
   952 | -9/Materials       | Entered another Materials area
   952 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1276 | -8/Materials       | Repaired Lgt. Armor Plating
  1310 | -8/Materials       | Repaired Imp. Aluminum Leg
  1382 | -8/Materials       | Discovered new exit (range 13)
  1402 | -8/Materials       | Entered Factory
  1402 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  1408 | -7/Factory         | Build established: Gunner
  1697 | -7/Factory         | Destroyed 8 combat bots
  1743 | -7/Factory         | Lost 11 parts (1p4n1u5w)
  2265 | -7/Factory         | Fabricated Imp. Aluminum Leg?
  2329 | -7/Factory         | Build established: Scavenger-Gunner
  2330 | -7/Factory         | Discovered new exit (range 15)
  2598 | -7/Factory         | Entered Lower Caves
  3081 | -7/Lower Caves     | Discovered new exit (range 10)
  3106 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3124 | -7/Lower Caves     | Entered another Lower Caves area
  3710 | -7/Lower Caves     | Core integrity fell below 50%
  3755 | -7/Lower Caves     | Build established: Derelict-Gunner
  4187 | -7/Lower Caves     | Discovered new exit (range 15)
  4366 | -7/Lower Caves     | Learned location of Extension (-4)
  4459 | -7/Lower Caves     | Entered Zion
  4590 | -7/Zion            | Given A8's code to call for help
  4627 | -7/Zion            | Discovered new exit (range 16)
  5062 | -7/Zion            | Learned location of Armory (-3)
  5113 | -7/Zion            | Learned Factory security intel
  5153 | -7/Zion            | Found Prototype Device
  5225 | -7/Zion            | Learned Factory trap positions
  5411 | -7/Zion            | Found CR-A16's Pointy Stick
  5445 | -7/Zion            | Gained Derelict followers
  5450 | -7/Zion            | Build established: Scavenger-Gunner
  5782 | -7/Zion            | Imprinted
  5784 | -7/Zion            | Declared Zion's savior
  5836 | -7/Zion            | Build established: Derelict-Gunner
  6198 | -7/Zion            | Found Relay Coupler [Programmer]
  6333 | -7/Zion            | Build established: Scavenger-Gunner
  6564 | -7/Zion            | Entered Proximity Caves
  6564 | -6/Proximity Caves | Accompanied by 8 allies
  6612 | -6/Proximity Caves | Ambushed by research squad
  6670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6708 | -6/Proximity Caves | Lost 3 allies
  6741 | -6/Proximity Caves | Spotter reported a threat
  6756 | -6/Proximity Caves | Spotter reported a threat
  6794 | -6/Proximity Caves | Spotter reported a threat
  7000 | -6/Proximity Caves | Build established: Derelict-Gunner
  7000 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7086 | -6/Proximity Caves | Spotted B-75 Beast
  7119 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7312 | -6/Proximity Caves | Discovered new exit (range 13)
  7335 | -6/Proximity Caves | Entered Factory
  7335 | -6/Factory         | Accompanied by 1 ally
  7335 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7336 | -6/Factory         | Identified exit to Factory
  7337 | -6/Factory         | Loaded intel: 100 trap records
  7685 | -6/Factory         | Search patrols dispatched
  7933 | -6/Factory         | Build established: Scavenger-Tank
  8035 | -6/Factory         | Search patrols dispatched
  8145 | -6/Factory         | Discovered exit to Factory (range 10)
  8259 | -6/Factory         | Fabricated Quantum Capacitor (x2)
  8459 | -6/Factory         | Entered another Factory area
  8459 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8460 | -5/Factory         | Identified Bomb Factory No. 2
  8587 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  8590 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  8605 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  8789 | -5/Factory         | Discovered new exit (range 8)
  8945 | -5/Factory         | Entered Upper Caves
  9464 | -5/Upper Caves     | Lost 8 parts (1p3n2u2w)
  9714 | -5/Upper Caves     | Build established: Mutant
  9721 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
  9844 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 10090 | -5/Upper Caves     | Learned Factory stockpile data
 10234 | -5/Upper Caves     | Build established: Scavenger-Gladiator
 10382 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10613 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 10664 | -5/Upper Caves     | Lost 4 parts (3n1w)
 10671 | -5/Upper Caves     | Destroyed 7 combat bots
 10806 | -5/Upper Caves     | Discovered new exit (range 13)
 10851 | -5/Upper Caves     | Entered another Upper Caves area
 10873 | -5/Upper Caves     | Discovered new exit (range 12)
 10879 | -5/Upper Caves     | Learned 8 Factory zone layouts
 10922 | -5/Upper Caves     | Identified exit to Warlord
 11134 | -5/Upper Caves     | Core integrity fell below 50%
 11176 | -5/Upper Caves     | Entered Factory
 11176 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 11177 | -4/Factory         | Identified exit to Research
 11178 | -4/Factory         | Lost 11 parts (3n4u4w)
 11179 | -4/Factory         | Loaded intel: 204 non-interactive machine locations
 11330 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 11335 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 11413 | -4/Factory         | Fabricated Myomer Leg (x2)
 11443 | -4/Factory         | Build established: Mutant
 11449 | -4/Factory         | Discovered new exit (range 13)
 11479 | -4/Factory         | Found Hvy. Reflective Plating
 11738 | -4/Factory         | Discovered new exit (range 15)
 11753 | -4/Factory         | Entered Upper Caves
 11898 | -4/Upper Caves     | Build established: Scavenger-Gunner
 12324 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 12790 | -4/Upper Caves     | Lost 3 parts (3n)
 12862 | -4/Upper Caves     | Lost 4 parts (1p1u2w)
 12919 | -4/Upper Caves     | Discovered new exit (range 15)
 12997 | -4/Upper Caves     | Entered another Upper Caves area
 13076 | -4/Upper Caves     | Discovered exit to Research (range 10)
 13173 | -4/Upper Caves     | Build established: Derelict-Mutant
 13280 | -4/Upper Caves     | Lost 6 parts (1p2n1u2w)
 13302 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13985 | -4/Upper Caves     | Discovered new exit (range 5)
 14137 | -4/Upper Caves     | Entered Zhirov
 14137 | -4/Zhirov          | Discovered new exit (range 3)
 14176 | -4/Zhirov          | Met Zhirov
 14210 | -4/Zhirov          | Learned location of Quarantine (-3)
 14210 | -4/Zhirov          | Learned location of Testing (-2)
 14210 | -4/Zhirov          | Learned location of Command (-1)
 14234 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14256 | -4/Zhirov          | Found Alien Artifact
 14256 | -4/Zhirov          | Identified Integrated Dissipator
 14256 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14407 | -4/Zhirov          | Entered Proximity Caves
 14484 | -3/Proximity Caves | Spotted B-86 Titan
 14485 | -3/Proximity Caves | Entered a huge 0b10 base via the front door
 14623 | -3/Proximity Caves | Spotted B-86 Titan
 14653 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 14673 | -3/Proximity Caves | Discovered exit to Research (range 8)
 14675 | -3/Proximity Caves | Entered Research
 14675 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14676 | -3/Research        | Identified exit to Armory
 14719 | -3/Research        | Zion Heavy Resupply teleported in
 14818 | -3/Research        | Found Launcher Loader
 14893 | -3/Research        | Discovered new exit (range 16)
 14998 | -3/Research        | Entered another Research area
 14998 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 15022 | -2/Research        | Lost 13 parts (1p6n4u2w)
 15026 | -2/Research        | Found Prototype Device
 15027 | -2/Research        | Identified Exp. Thermal Shield
 15356 | -2/Research        | Destroyed 8 combat bots
 15379 | -2/Research        | Spotted B-90 Cyclops
 15482 | -2/Research        | Lost 5 parts (1p2n1u1w)
 15489 | -2/Research        | Zion Experimental squad teleported in
 15613 | -2/Research        | Lost 4 parts (3n1w)
 15938 | -2/Research        | Found Prototype Protection
 16014 | -2/Research        | Build established: Scavenger-Executioner
 16037 | -2/Research        | First assault squad dispatched
 16040 | -2/Research        | Lost 3 parts (1n2u)
 16068 | -2/Research        | System corruption reached 10%
 16152 | -2/Research        | Core integrity fell below 50%
 16176 | -2/Research        | Core integrity fell below 20%
 16197 | -2/Research        | Lost 15 parts (2p6n2u5w)
 16218 | -2/Research        | Zion Heavy squad teleported in
 16227 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
16176_ M-36 Artificer repairs G-73 Enforcer.
16181_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
16199_ K-01 Serf cleans the Fabricator.
16212_ Detecting system override signal.
16217_ Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : XK-093(Z)/Heavy(2) ]
    [ 2 : RP-S3C(p)/Hacker(3) ]
    [ 3 : SA-L1S(p)/Hacker(2) ]
    [ 4 : Zionite Resupply ]
    [ 5 : 60-W4I(i)/Fire(4) ]
>>\\ZION-DISPATCH-1
[ Target locked, reinforcements inbound... ]
16218_ XK-093(Z): "For Zion!"
16218_ Y-72 Warden destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                  #??????#????????????????????????? |
|                  #????? #????????????????????????? |
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|    ??#   "       #??    #????????????????????????? |
|   ???#   """     ###    #????????????????????????? |
|   ???#   """            +????????????????????????? |
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| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#     =  #???????????????????????????? |
| ????????????#  ""    #???????????????????????????? |
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| ?????????????????# #???????????     g   ?????????? |
| ?????????????????# #?????????            ????????? |
| ??????????######## ########              ????????? |
| ??????????#      +       @               ????????? |
| ??????????#      #################???????????????? |
| ??????????#      #???????????????????????????????? |
| ??????????#      #???????????????????????????????? |
| ??????????#      #???????????????????????????????? |
| ??????????#      #???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          41
Energy Capacity            870
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         18
Terrain Scan Density       110
ECM Strength               2
Cloak Strength             2
Armor Coverage             600
Resistance: TH             30
Power Shielding            90
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            11
Recoil Reduction           5
Matter Filtering           50
Energy Filtering           30
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
                 Hvy. Ion Engine | -9/Materials | Scanalyzed
                 Imp. Ion Engine | -8/Materials | Scanalyzed
               Imp. Aluminum Leg | -8/Materials | Scanalyzed
                        Riot Gun | -7/Zion      | Free
                   Hvy. Riot Gun | -7/Zion      | Free
                     Barrage Gun | -7/Zion      | Free
                     Slug Cannon | -7/Zion      | Free
                     Bore Cannon | -7/Zion      | Free
                          Flamer | -7/Zion      | Free
           Imp. Deuterium Engine | -7/Zion      | Archive
           Imp. Coolant Injector | -7/Zion      | Archive
           Med. Reactive Plating | -7/Zion      | Archive
                    Plasma Rifle | -7/Zion      | Archive
     Mak. Terrain Scan Processor | -7/Zion      | Archive
                 Power Amplifier | -7/Zion      | Archive
                       Drone Bay | -7/Zion      | Archive
 Mak. Salvage Targeting Computer | -7/Zion      | Archive
            Imp. Target Analyzer | -7/Zion      | Archive
           Imp. Shield Generator | -7/Zion      | Archive
               Imp. Focal Shield | -7/Zion      | Archive
               Imp. Trap Scanner | -7/Zion      | Archive
                   Force Booster | -7/Zion      | Archive
                 Remote Datajack | -7/Zion      | Archive
    Magnetic Acceleration Cannon | -7/Zion      | Archive
                Hvy. Mass Driver | -7/Zion      | Archive
               Assault Drone Bay | -4/Zhirov    | Free
                  Exp. Heat Sink | -4/Zhirov    | Free
              Exp. Optical Array | -4/Zhirov    | Free
                Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
    W-25 Informer | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
 Imp. Aluminum Leg | x2 | -7/Factory 
 Quantum Capacitor | x2 | -6/Factory | Preloaded
        Myomer Leg | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
10k Club
Adventurer
Alien Tech
Armchair Analyst
Dangerous Findings
Decoder Ring
Explorer
Help From High Places
I'm Back, Baby!
Just What I Needed
Leap Before You Look
Omniscient Cartographer
Oops
Please Form A Line
Respectable Loadout
Robot Respite
Rockin' Loadout
Safety First
Serviceable Loadout
Significant Disruption
System Compromised
The One
The Science Guy
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ArmorNovaInterrupter
  Manual?         0
Play Time         04:03:02
  Cumulative      5.9 hours
  Start           2024.04.05 @ 04:08:33
  End             2024.04.07 @ 04:46:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c47a9189-4745-456c-8677-8366d1acebc9