Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 04:46:09 Player: Nick Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (124) 620 Value Destroyed (4804) 4804 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (1841) 1841 TOTAL SCORE: 15745 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 1236 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -438 Cogmind --------- Core Integrity 0/1450 Matter 222/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Terrain Scan Processor Zionite Shade Armor Gamma Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Energy Well Improved Target Analyzer Advanced Target Analyzer ECM Suite Advanced Phase Shifter Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Heavy Gatling Laser Phase Gun Phase Gun Heavy Machine Gun Linear Accelerator > --- INVENTORY -------- Advanced Heat Sink Advanced Terrain Scan Processor Zionite Shade Armor Gamma Rifle Enhanced Quantum Rifle [Rating: 153] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . 1 . . . 1 . . . . 1 1 Utility 5 | . . 1 . 1 . . . . 1 1 . . . . . . . 1 . Weapon 4 | . . . 1 1 . . . . . . . . 1 . . . . . 1 Parts Attached 236 | 7 4 8 11 27 2 13 4 3 14 3 20 7 18 11 7 9 1 14 53 Power 19 | 1 . 2 . 3 . . . . 1 1 1 . 2 . 2 . . . 6 Engine 10 | 1 . 2 . 3 . . . . 1 1 1 . . . 1 . . . . Core 4 | . . . . . . . . . . . . . 1 . 1 . . . 2 Reactor 5 | . . . . . . . . . . . . . 1 . . . . . 4 Propulsion 68 | 2 2 3 4 6 . 4 . 2 2 . 7 . 6 1 3 3 . 5 18 Treads 16 | . . . . 5 . 3 . 2 2 . . . 1 . . . . 1 2 Leg 28 | . 2 3 3 1 . 1 . . . . 6 . 4 1 1 . . . 6 Wheel 8 | 2 . . 1 . . . . . . . . . . . 1 . . 4 . Hover 8 | . . . . . . . . . . . 1 . . . . . . . 7 Flight 8 | . . . . . . . . . . . . . 1 . 1 3 . . 3 Utility 74 | 1 2 2 5 3 2 2 . 1 4 2 6 4 5 4 1 5 1 8 16 Device 29 | . . . . 2 1 . . . 1 2 1 2 2 3 . 4 . 3 8 Storage 14 | 1 1 . 1 . . . . . . . . 1 2 . 1 . . 4 3 Processor 12 | . 1 . 2 . 1 1 . 1 . . 2 . . 1 . . . . 3 Hackware 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . Protection 16 | . . 2 2 . . 1 . . 3 . 3 1 . . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 75 | 3 . 1 2 15 . 7 4 . 7 . 6 3 5 6 1 1 . 1 13 Energy Gun 25 | 1 . . 1 3 . 3 3 . 3 . 1 . 2 1 . . . . 7 Energy Cannon 6 | . . . . 4 . . . . . . . 2 . . . . . . . Ballistic Gun 8 | 2 . 1 1 1 . 1 . . . . . . 1 . . . . . 1 Ballistic Cannon 11 | . . . . 2 . . . . 4 . 1 1 2 . . . . . 1 Launcher 7 | . . . . 3 . 2 1 . . . 1 . . . . . . . . Special Weapon 4 | . . . . 1 . 1 . . . . . . . 1 . . . . 1 Impact Weapon 4 | . . . . . . . . . . . 1 . . . 1 . . 1 1 Slashing Weapon 5 | . . . . 1 . . . . . . 1 . . 2 . . . . 1 Piercing Weapon 4 | . . . . . . . . . . . 1 . . 2 . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 11 | . . . . . . 1 . . . 1 . . . . . 4 . 2 3 Parts Lost 107 | . . . . 13 . 3 . 1 3 1 18 11 . 7 6 . 1 13 30 Power 9 | . . . . 1 . . . . . . 2 . . 1 1 . . 1 3 Propulsion 42 | . . . . 5 . 1 . . . 1 8 3 . 3 2 . 1 6 12 Utility 23 | . . . . 2 . . . 1 2 . 3 4 . 1 1 . . 4 5 Weapon 33 | . . . . 5 . 2 . . 1 . 5 4 . 2 2 . . 2 10 Highest Loss Streak 15 | . . . . 11 . 2 . 1 1 1 8 11 . 4 6 . 1 13 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 98 98 93 99 99 99 99 97 92 73 59 50 94 74 84 82 79 58 Engine 4 | . 14 11 9 6 7 7 7 7 6 10 1 . . . 2 5 5 3 . Treads 13 | . . . . 14 23 27 30 30 31 28 6 . 1 3 . . . 1 2 Leg 9 | . 26 32 33 12 7 2 . . . . 13 12 9 23 11 7 . . 8 Flight 1 | . . . . . . . . . . . . . . . 3 11 20 13 2 Device 5 | . . . . 8 13 . . . 2 9 5 . 2 12 15 15 10 9 5 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 8 2 1 3 5 5 7 5 Processor 9 | . 13 11 9 3 1 7 7 13 9 5 13 17 15 14 11 8 5 3 3 Hackware 2 | . . . . 6 7 7 7 1 . . . . 3 1 . . 4 4 2 Protection 4 | . . 10 8 1 . 6 7 7 12 6 4 4 . . . 1 5 1 2 Energy Gun 5 | . 14 11 9 1 . 6 6 15 8 5 2 . 2 6 1 . . . 6 Energy Cannon 2 | . . . . 9 15 7 5 . . . . . . . . . . . . Ballistic Gun 4 | . 14 11 17 6 7 6 7 7 1 . . . 2 4 . . . . 1 Ballistic Cannon 2 | . . . . 1 . . . . 12 17 3 4 4 8 . . . . 1 Launcher 1 | . . . . 3 . 1 5 7 3 . 1 . . . . . . . . Special Weapon 1 | . . . . 3 7 6 3 . . . . . . 3 1 . . . . Slashing Weapon 1 | . . . . 2 . . . . . . 1 . . 1 10 10 10 8 . Piercing Weapon 1 | . . . . . . . . . . . 4 4 . 1 5 5 5 4 . Naked Turns 60 | . . . . . . . . . . . . . . . . . . . 60 Heaviest Build 113 | 14 19 26 40 54 54 51 52 50 74 113 101 54 78 79 33 40 20 58 87 Greatest Support 155 | 20 26 39 52 60 60 91 91 99 126 126 98 50 90 115 95 45 22 58 155 Greatest Overweight (x) 9 | . 4 . 1 2 . 2 . . . 1 1 4 1 . . 5 . 5 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 35 20 Average Capacity 11 | 6 8 10 12 15 15 15 15 15 15 15 15 13 5 5 5 5 5 15 7 Most Carried 15 | 5 9 10 11 15 15 15 15 15 15 15 15 15 5 5 5 5 5 14 10 Average Carried 10 | 3 6 9 8 9 14 13 14 14 14 14 14 12 4 4 4 4 4 9 5 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 20 5 Final Carried 15 | 4 9 9 9 15 14 15 15 15 14 15 15 5 5 5 5 5 5 12 5 Class Distribution -------------------- 19% | Scavenger-Gunner 16% | Derelict-Gunner 13% | Mutant 11% | Derelict-Mutant 10% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Gladiator 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Derelict-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Matter Collected 3979 | 180 . 190 307 283 14 199 39 126 163 . 675 34 193 594 129 124 12 148 569 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5204 | 104 . 235 289 478 . 442 . 243 399 . 870 111 16 254 118 216 . 251 1178 Parts 239 | 4 . 20 20 28 . 20 . 15 17 . 39 2 1 5 6 3 . 10 49 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . 6 17 . 21 . . 31 . . 4 8 3 . . . Prevented 8 | . . . . . . 1 . 5 . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 104 | . . 6 4 13 . 11 . 13 5 . 22 2 . 7 5 . . . 16 Melee 24 | . . . . 2 . . . . . . 10 . . . 5 . . . 7 Guns 33 | . . 6 4 5 . 2 . 5 1 . 2 . . 2 . . . . 6 Cannons 27 | . . . . 5 . 6 . . 3 . 6 . . 4 . . . . 3 AOE 16 | . . . . 1 . 2 . 8 1 . 4 . . . . . . . . Classes Destroyed 12 | 2 . 4 2 1 . . . 2 1 . . . . . . . . . . Worker 8 | . . . . . . . . . 2 . . . 1 . . . . 1 4 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . Recycler 5 | 1 . . . . . . . . 1 . . . . . . . . 1 2 Drone 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 4 | . . 1 2 1 . . . . . . . . . . . . . . . Swarmer 52 | . . 4 . 6 . 11 . 10 . . 10 . . . 5 . . . 6 Grunt 19 | . . . 2 2 . . . . 3 . 8 2 . . . . . . 2 Duelist 2 | . . . 1 . . . . . . . 1 . . . . . . . . Sentry 9 | . . 2 1 2 . . . 1 1 . 1 . . . . . . . 1 Hunter 6 | . . . . . . . . 1 . . . . . 4 . . . . 1 Programmer 15 | . . . . 3 . . . . 1 . 2 . . 3 . . . . 6 Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 3 . 4 2 8 . 4 . 6 3 . 7 2 1 2 4 . . 1 10 Combat Bots Only 8 | . . 4 2 8 . 4 . 6 2 . 7 2 . 2 4 . . . 8 Max Kills in Single Turn 4 | 1 . 2 1 1 . 2 . 4 3 . 4 1 1 1 1 . . 1 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 2 . 4 1 . 4 . . . . . . . . Melee 1 | . . . . 1 . . . . . . 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 1575 | . . 19 19 283 11 55 . 46 63 17 210 75 12 261 27 . 21 63 393 Missed 510 | . . 7 6 93 4 10 . 17 25 8 54 17 5 103 7 . 12 19 123 Damage Taken 17528 | . . 119 236 1883 119 665 . 316 516 199 3088 1111 145 1758 288 . 150 969 5966 Core 3199 | . . 22 48 316 . 98 . 10 70 . 389 224 23 110 90 . 67 269 1463 Absorbed by Shields 682 | . . . . . . . . . . . . . . 682 . . . . . Redirected to Shielding 29 | . . . . . . . . . . . . . . . . . 15 14 . Ignored by Resistances 342 | . . . . . . . . . . . . . . . . . . . 342 Regen/Repaired (Parts) 337 | . . 61 79 . . . 197 . . . . . . . . . . . . Core Remaining (%) 78 | 100 100 94 91 . . . . 39 91 . . 38 . . . . 74 79 . Volleys Fired 227 | 5 3 16 15 23 . 25 1 13 20 2 34 . 2 38 . . . . 30 Largest 5 | 2 2 2 3 3 . 3 2 4 3 4 3 . 3 5 . . . . 5 Hottest 372 | 70 70 73 96 173 . 175 100 199 165 218 170 . 197 315 . . . . 372 Shots Fired 498 | 10 6 31 44 47 . 48 2 36 39 7 40 1 6 105 . . . . 76 Gun 300 | 10 6 31 44 20 . 27 1 31 14 2 12 . 6 39 . . . . 57 Cannon 173 | . . . . 25 . 17 1 . 25 5 27 1 . 53 . . . . 19 Launcher 10 | . . . . 2 . 2 . 5 . . 1 . . . . . . . . Special 15 | . . . . . . 2 . . . . . . . 13 . . . . . Kinetic 255 | 5 3 15 29 12 . 14 1 9 25 5 27 1 2 72 . . . . 35 Thermal 169 | 5 3 16 9 32 . 24 1 11 . . . . 4 33 . . . . 31 Explosive 10 | . . . . 2 . 2 . 5 . . 1 . . . . . . . . Electromagnetic 62 | . . . 6 1 . 6 . 11 14 2 12 . . . . . . . 10 Robot Hit Streak 17 | 6 3 14 5 8 . 14 . 10 6 3 7 2 2 6 . . . . 17 Robot Miss Streak 9 | 1 3 5 3 3 . 5 . 4 4 2 9 2 2 8 . . . . 4 Penetration Max 2 | . . . . . . . . . . . . . 2 . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 394 | 7 3 18 24 43 . 27 . 25 22 5 66 5 3 49 7 5 . 14 71 Core Hits 248 | 4 . 12 17 31 . 24 . 22 13 3 47 . 2 19 5 3 . 5 41 Critical Kills 5 | . . . . . . 1 . . 1 . 1 . . 2 . . . . . Critical Parts Destroyed 14 | . . . . . . . . . 1 . 3 2 . 5 . . . . 3 Critical Strikes 42 | 1 . . . 8 . 2 . . 2 . 7 2 . 11 . . . 1 8 Burn 7 | 1 . . . . . . . . . . . . . 3 . . . . 3 Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . . Destroy 14 | . . . . . . . . . 2 . 4 . . 7 . . . . 1 Blast 4 | . . . . 1 . . . . . . . . . 1 . . . . 2 Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . 2 . . . . . . 2 Sever 11 | . . . . 7 . . . . . . 3 . . . . . . 1 . Melee Attacks 153 | . . . . 15 . . . . . . 53 9 . . 13 5 . 20 38 Impact 27 | . . . . . . . . . . . 4 7 . . . 3 . 1 12 Slashing 70 | . . . . 15 . . . . . . 15 . . . 6 2 . 6 26 Piercing 55 | . . . . . . . . . . . 34 2 . . 7 . . 12 . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . 2 . . . 3 2 . 6 2 Damage Inflicted 13097 | 104 36 246 376 1256 . 598 . 1317 867 103 2219 145 134 1053 215 464 . 558 3406 Guns 3700 | 104 36 246 376 215 . 274 . 464 196 18 79 . 134 437 . . . . 1121 Cannons 2385 | . . . . 411 . 250 . . 338 85 475 . . 441 . . . . 385 Explosions 2187 | . . . . 151 . 74 . 853 333 . 259 . . . . . . . 517 Melee 4645 | . . . . 479 . . . . . . 1406 145 . . 215 464 . 558 1378 Ramming 71 | . . . . . . . . . . . . . . 66 . . . . 5 Kinetic 3053 | 54 24 133 244 138 . 100 . 121 338 85 475 . 110 597 . . . . 634 Thermal 2824 | 50 12 113 52 471 . 375 . 285 333 . . . 24 390 . . . . 719 Explosive 1854 | . . . . 151 . 74 . 853 . . 259 . . . . . . . 517 Electromagnetic 650 | . . . 80 17 . 49 . 58 196 18 79 . . . . . . . 153 Impact 1086 | . . . . . . . . . . . 43 112 . . . 314 . . 617 Slashing 2303 | . . . . 479 . . . . . . 588 . . . 67 150 . 258 761 Piercing 1256 | . . . . . . . . . . . 775 33 . . 148 . . 300 . Highest Corruption 17 | . . . . . . . . . 1 . 8 8 . 7 7 7 7 5 17 Average Corruption 6 | . . . . . . . . . 1 . 7 8 . 4 7 7 7 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 148 | . . . . . . . . . 1 . 46 8 . 20 34 9 8 . 22 Message Errors 30 | . . . . . . . . . . . 13 4 . 2 5 1 3 . 2 Matter Fused 38 | . . . . . . . . . . . 10 2 . 5 10 3 2 . 6 Heat Flow Errors 24 | . . . . . . . . . . . 3 . . 5 8 2 2 . 4 Energy Discharges 18 | . . . . . . . . . . . 8 1 . 1 4 2 . . 2 Parts Fused 2 | . . . . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 12 | . . . . . . . . . . . 1 . . 2 4 1 . . 4 Data Loss (major) 12 | . . . . . . . . . . . 5 . . 3 3 . 1 . . Misfires 6 | . . . . . . . . . . . 4 1 . 1 . . . . . Alerts 3 | . . . . . . . . . . . . . . 1 . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 815 | . . . . 5 . . . 70 73 . 90 71 . 3 20 118 . . 365 Projectiles 18 | . . . . 5 . . . . . . 10 . . 3 . . . . . Explosions 186 | . . . . . . . . 70 73 . 15 . . . . . . . 28 Melee 611 | . . . . . . . . . . . 65 71 . . 20 118 . . 337 Knockbacks 47 | . . . . . . . . . 6 . 18 1 . 11 . . . . 11 Impact 7 | . . . . . . . . . . . 1 1 . 1 . . . . 4 Kinetic 36 | . . . . . . . . . 6 . 16 . . 9 . . . . 5 Secondary 4 | . . . . . . . . . . . 1 . . 1 . . . . 2 Self-Inflicted Damage 150 | . . . . 32 . . . . . . 29 . . . . . . . 89 Shots 4 | . . . . 2 . . . . . . 1 . . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 15 | . . . . . . . . . . . . . . 11 . . . . 4 Kicked 11 | . . . . . . . . . . . . . . 11 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 453 | 27 18 60 147 444 . 316 50 266 421 257 158 . 262 430 214 172 166 . 453 Average Temperature 106 | 14 9 24 51 134 . 103 26 100 148 137 44 . 180 132 92 94 78 . 134 Received Heat Transfer 2885 | . . 18 81 237 27 . . 42 189 27 720 453 9 . . . 21 81 980 Effects 24 | . . . . 5 . . . 2 7 . . . . 5 . . . . 5 Shutdowns 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 Energy Bleed 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . Interference 14 | . . . . 3 . . . 2 3 . . . . 3 . . . . 3 Matter Decay 2 | . . . . . . . . . 2 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 1 1 . . 1 . . . 1 . . 4 Impact Corruptions 17 | . . . . . . . . . . . . 2 . . . 6 . . 9 Robots Melted 2 | . . . . . . 1 . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . 1 . . . . . Parts Melted 11 | . . . . 3 . 2 . . . . . . . 3 . . . . 3 Heat Transferred 5213 | 222 37 333 148 623 . 475 . 625 200 . . . 37 1324 . . . . 1189 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Peak Influence 699 | 15 49 193 162 189 . . . . 630 150 . . 216 . . . . 50 699 Initial 588 | . 9 . 5 23 . . . . 588 133 . . 102 . . . . 40 . Average 164 | 3 25 103 87 49 . . . . 381 110 . . 124 . . . . 42 258 Maximum Alert Level 2 | . . . . . . . . . 2 . . . 1 . . . . . 2 Low Security (%) 73 | 100 100 100 100 100 . . . . 10 100 . . 94 . . . . 100 47 Level 1 13 | . . . . . . . . . 48 . . . 5 . . . . . 23 Level 2 12 | . . . . . . . . . 41 . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 . 3 . . . . 2 . . . . . . . 1 1 6 Investigation 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Extermination 7 | . . . . 2 . . . . 1 . . . . . . . . 1 3 Reinforcement 3 | . 1 1 . . . . . . . . . . . . . . . . 1 Assault 3 | . . . . . . . . . . . . . . . . . 1 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Distress Signals 10 | . . 2 1 1 . . . . . . . . 1 . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 4 8 12 16 7 12 . 19 12 1 33 6 6 8 5 . 17 11 54 Peak Tracking Total 17 | . 2 4 4 10 7 4 . 7 4 1 6 5 4 2 4 . 17 11 12 Tactical Retreats 19 | . . . 1 . 1 1 . . 2 1 8 1 . . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Traps Triggered 4 | . . 2 . 2 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Fabricated Traps 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Machines Disabled 11 | . . . 1 1 . . . . 5 . . . 1 . . . . . 3 Max in Single Turn 5 | . . . 1 1 . . . . 5 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Machines Accessed 37 | . 5 5 2 4 . . 1 . 4 . 1 . 1 1 . 9 1 1 2 Terminals 11 | . 4 3 . 2 . . . . . . . . . . . . 1 . 1 Fabricators 4 | . . . . 1 . . . . 2 . . . 1 . . . . . . Repair Stations 3 | . . 1 1 . . . . . . . . . . . . . . . 1 Recycling Units 5 | . 1 . . 1 . . . . 2 . . . . . . . . 1 . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 123 | . 18 16 10 10 . . 6 . 6 . 1 . 2 1 . 48 1 1 3 Successful 100 | . 13 10 9 4 . . 6 . 4 . 1 . 1 1 . 48 1 1 1 Failed 23 | . 5 6 1 6 . . . . 2 . . . 1 . . . . . 2 Catastrophic 3 | . 1 . . . . . . . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 29 | . . . . . . . 1 . 4 10 . . 4 . . . . 3 7 Terminals 35 | . 17 10 . 5 . . . . . . . . . . . . 1 . 2 Fabricators 6 | . . . . 2 . . . . 2 . . . 2 . . . . . . Repair Stations 10 | . . 4 5 . . . . . . . . . . . . . . . 1 Recycling Units 9 | . 1 . . 3 . . . . 4 . . . . . . . . 1 . Scanalyzers 7 | . . 2 5 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 75 | . 12 4 . 1 . . 6 . . . 1 . . 1 . 48 1 . 1 Record 43 | . 4 1 . 1 . . . . . . 1 . . . . 36 . . . Part Schematic 10 | . . . . . . . 6 . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 1 . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Build 3 | . . . . 1 . . . . 1 . . . 1 . . . . . . Repair Station Hacks 8 | . . 4 4 . . . . . . . . . . . . . . . . Scan Component 4 | . . 2 2 . . . . . . . . . . . . . . . . Repair 4 | . . 2 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . 1 . . . . 3 . . . . . . . . 1 . Report Inventory 4 | . 1 . . 1 . . . . 1 . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 7 | . . 2 5 . . . . . . . . . . . . . . . . Insert Component 3 | . . 1 2 . . . . . . . . . . . . . . . . Analyze 4 | . . 1 3 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 5 1 4 . . . . 3 . . . 2 . . . 1 . 2 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . 1 2 . . . 22 . . . . . . . . 4 . . . Parts Built 6 | . . . . 2 . . . . 2 . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . 31 . . . . 58 . . . 39 . . . . . . Total Part Build Rating 32 | . . . . 4 . . . . 14 . . . 14 . . . . . . Parts Repaired 4 | . . 2 2 . . . . . . . . . . . . . . . . Time 116 | . . 58 58 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Total Allies 14 | . . . . . . . 8 . . . . . 2 . . . . 1 3 Largest Group 8 | . . . . . . . 8 8 1 . . . 2 . . . . 1 2 Highest-Rated Group 277 | . . . . . . . 277 277 40 . . . 192 . . . . 29 269 Highest-Rated Ally 269 | . . . . . . . 51 51 40 . . . 96 . . . . 29 269 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . 1 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . 37 1 . . . 31 . . . . . 28 Total Damage 4454 | . . . . . . . . 790 21 . . . 989 . . . . . 2654 Kills 31 | . . . . . . . . 7 . . . . 8 . . . . . 16 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 12 | . . . . . 1 1 2 1 . . 2 3 . 1 1 . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 Decoded 0b10 Intel 54 | . . . . . . . . . 31 8 . . 15 . . . . . . Traps 2 | . . . . . . . . . . 1 . . 1 . . . . . . Emergency Access 6 | . . . . . . . . . 4 1 . . 1 . . . . . . Items 38 | . . . . . . . . . 22 4 . . 12 . . . . . . Machines 6 | . . . . . . . . . 4 2 . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . 1 . . . . . . Guards 1 | . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Turns Passed 16226 | 77 405 469 450 1196 526 1335 2105 771 1124 486 1906 325 577 1244 1140 270 268 323 1229 Spaces Moved 10579 | 56 259 271 242 618 326 741 1288 448 606 272 865 220 593 851 883 205 781 214 840 Core 555 | 16 1 . . . . . . . . . . 51 360 . . . . . 127 Treads 4562 | . . . . 421 326 738 1288 448 606 272 275 . . . . . . . 188 Legs 4082 | . 244 271 237 197 . 3 . . . . 590 169 233 851 854 115 . . 318 Wheels 236 | 40 14 . 5 . . . . . . . . . . . 29 . . 148 . Hover 92 | . . . . . . . . . . . . . . . . . . . 92 Flight 1052 | . . . . . . . . . . . . . . . . 90 781 66 115 Fastest Speed 26 | 50 80 120 115 120 160 160 160 160 162 162 122 50 50 120 100 26 26 29 35 Average Speed 128 | 71 118 120 120 162 160 164 160 160 162 171 147 123 77 120 119 105 26 101 108 Slowest Speed 800 | 80 250 120 190 320 160 270 160 162 162 242 250 260 120 120 120 410 29 382 800 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 38 27 23 16 58 75 91 58 13 10 89 19 8 79 91 62 79 4 23 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 17 | . . . . . 1 1 2 . . 8 . 1 . 1 . 3 . . . Known Exits Taken 2 | . . . . . . . . . 1 . . . . . . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 . Scrap Searched 27 | . . . . . 2 5 5 1 . . 3 1 . 5 3 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 179 | . . . . 6 . 24 . 39 32 1 17 . . 24 . . . . 36 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 51 | . . . . . . . . . 13 1 5 . . 24 . . . . 8 AOE 128 | . . . . 6 . 24 . 39 19 . 12 . . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Total 12628 | 83 353 384 370 738 332 809 1334 473 717 291 1377 263 703 990 956 253 844 302 1056 Wait 1141 | 2 74 77 80 29 . 16 25 7 55 8 386 21 76 60 55 25 60 43 42 Move 10558 | 55 258 270 241 617 325 740 1287 447 605 271 864 219 592 850 882 204 780 213 838 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 182 | 12 10 9 14 25 2 8 8 1 13 4 16 2 10 10 3 2 1 9 23 Fast Attach 68 | . . . . . . . . 2 1 . 3 . 10 4 6 5 . 10 27 Attach 124 | 6 3 5 8 17 2 3 2 1 6 3 15 7 8 6 1 3 1 4 23 Detach 12 | . . . 1 . . . . . . 2 2 . . 1 . 2 1 1 2 Swap 45 | 1 1 3 3 10 . 10 2 . 7 . 2 . . 1 . 2 . . 3 Drop 119 | 2 4 4 8 2 3 3 9 2 10 1 6 5 5 9 2 7 1 8 28 Fire 227 | 5 3 16 15 23 . 25 1 13 20 2 34 . 2 38 . . . . 30 Melee 132 | . . . . 15 . . . . . . 49 9 . . 7 3 . 14 35 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick 11 | . . . . . . . . . . . . . . 11 . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 3 exits: Res / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 22) 331 | -10/Materials | Build established: Mutant 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Discovered new exit (range 13) 869 | -9/Materials | Repaired Lgt. Armor Plating 904 | -9/Materials | Repaired Imp. Aluminum Leg 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1276 | -8/Materials | Repaired Lgt. Armor Plating 1310 | -8/Materials | Repaired Imp. Aluminum Leg 1382 | -8/Materials | Discovered new exit (range 13) 1402 | -8/Materials | Entered Factory 1402 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1408 | -7/Factory | Build established: Gunner 1697 | -7/Factory | Destroyed 8 combat bots 1743 | -7/Factory | Lost 11 parts (1p4n1u5w) 2265 | -7/Factory | Fabricated Imp. Aluminum Leg? 2329 | -7/Factory | Build established: Scavenger-Gunner 2330 | -7/Factory | Discovered new exit (range 15) 2598 | -7/Factory | Entered Lower Caves 3081 | -7/Lower Caves | Discovered new exit (range 10) 3106 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3124 | -7/Lower Caves | Entered another Lower Caves area 3710 | -7/Lower Caves | Core integrity fell below 50% 3755 | -7/Lower Caves | Build established: Derelict-Gunner 4187 | -7/Lower Caves | Discovered new exit (range 15) 4366 | -7/Lower Caves | Learned location of Extension (-4) 4459 | -7/Lower Caves | Entered Zion 4590 | -7/Zion | Given A8's code to call for help 4627 | -7/Zion | Discovered new exit (range 16) 5062 | -7/Zion | Learned location of Armory (-3) 5113 | -7/Zion | Learned Factory security intel 5153 | -7/Zion | Found Prototype Device 5225 | -7/Zion | Learned Factory trap positions 5411 | -7/Zion | Found CR-A16's Pointy Stick 5445 | -7/Zion | Gained Derelict followers 5450 | -7/Zion | Build established: Scavenger-Gunner 5782 | -7/Zion | Imprinted 5784 | -7/Zion | Declared Zion's savior 5836 | -7/Zion | Build established: Derelict-Gunner 6198 | -7/Zion | Found Relay Coupler [Programmer] 6333 | -7/Zion | Build established: Scavenger-Gunner 6564 | -7/Zion | Entered Proximity Caves 6564 | -6/Proximity Caves | Accompanied by 8 allies 6612 | -6/Proximity Caves | Ambushed by research squad 6670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6708 | -6/Proximity Caves | Lost 3 allies 6741 | -6/Proximity Caves | Spotter reported a threat 6756 | -6/Proximity Caves | Spotter reported a threat 6794 | -6/Proximity Caves | Spotter reported a threat 7000 | -6/Proximity Caves | Build established: Derelict-Gunner 7000 | -6/Proximity Caves | Learned 4 Factory zone layouts 7086 | -6/Proximity Caves | Spotted B-75 Beast 7119 | -6/Proximity Caves | Allies destroyed B-75 Beast 7312 | -6/Proximity Caves | Discovered new exit (range 13) 7335 | -6/Proximity Caves | Entered Factory 7335 | -6/Factory | Accompanied by 1 ally 7335 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7336 | -6/Factory | Identified exit to Factory 7337 | -6/Factory | Loaded intel: 100 trap records 7685 | -6/Factory | Search patrols dispatched 7933 | -6/Factory | Build established: Scavenger-Tank 8035 | -6/Factory | Search patrols dispatched 8145 | -6/Factory | Discovered exit to Factory (range 10) 8259 | -6/Factory | Fabricated Quantum Capacitor (x2) 8459 | -6/Factory | Entered another Factory area 8459 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8460 | -5/Factory | Identified Bomb Factory No. 2 8587 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8590 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8605 | -5/Factory | Retrieved Zion intel report: Emergency Access 8789 | -5/Factory | Discovered new exit (range 8) 8945 | -5/Factory | Entered Upper Caves 9464 | -5/Upper Caves | Lost 8 parts (1p3n2u2w) 9714 | -5/Upper Caves | Build established: Mutant 9721 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9844 | -5/Upper Caves | Learned Factory non-interactive machine intel 10090 | -5/Upper Caves | Learned Factory stockpile data 10234 | -5/Upper Caves | Build established: Scavenger-Gladiator 10382 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10613 | -5/Upper Caves | Attracted the attention of an 0b10 base 10664 | -5/Upper Caves | Lost 4 parts (3n1w) 10671 | -5/Upper Caves | Destroyed 7 combat bots 10806 | -5/Upper Caves | Discovered new exit (range 13) 10851 | -5/Upper Caves | Entered another Upper Caves area 10873 | -5/Upper Caves | Discovered new exit (range 12) 10879 | -5/Upper Caves | Learned 8 Factory zone layouts 10922 | -5/Upper Caves | Identified exit to Warlord 11134 | -5/Upper Caves | Core integrity fell below 50% 11176 | -5/Upper Caves | Entered Factory 11176 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11177 | -4/Factory | Identified exit to Research 11178 | -4/Factory | Lost 11 parts (3n4u4w) 11179 | -4/Factory | Loaded intel: 204 non-interactive machine locations 11330 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11335 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11413 | -4/Factory | Fabricated Myomer Leg (x2) 11443 | -4/Factory | Build established: Mutant 11449 | -4/Factory | Discovered new exit (range 13) 11479 | -4/Factory | Found Hvy. Reflective Plating 11738 | -4/Factory | Discovered new exit (range 15) 11753 | -4/Factory | Entered Upper Caves 11898 | -4/Upper Caves | Build established: Scavenger-Gunner 12324 | -4/Upper Caves | Build established: Scavenger-Skirmisher 12790 | -4/Upper Caves | Lost 3 parts (3n) 12862 | -4/Upper Caves | Lost 4 parts (1p1u2w) 12919 | -4/Upper Caves | Discovered new exit (range 15) 12997 | -4/Upper Caves | Entered another Upper Caves area 13076 | -4/Upper Caves | Discovered exit to Research (range 10) 13173 | -4/Upper Caves | Build established: Derelict-Mutant 13280 | -4/Upper Caves | Lost 6 parts (1p2n1u2w) 13302 | -4/Upper Caves | Encountered a Warlord checkpoint 13985 | -4/Upper Caves | Discovered new exit (range 5) 14137 | -4/Upper Caves | Entered Zhirov 14137 | -4/Zhirov | Discovered new exit (range 3) 14176 | -4/Zhirov | Met Zhirov 14210 | -4/Zhirov | Learned location of Quarantine (-3) 14210 | -4/Zhirov | Learned location of Testing (-2) 14210 | -4/Zhirov | Learned location of Command (-1) 14234 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14256 | -4/Zhirov | Found Alien Artifact 14256 | -4/Zhirov | Identified Integrated Dissipator 14256 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14407 | -4/Zhirov | Entered Proximity Caves 14484 | -3/Proximity Caves | Spotted B-86 Titan 14485 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 14623 | -3/Proximity Caves | Spotted B-86 Titan 14653 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14673 | -3/Proximity Caves | Discovered exit to Research (range 8) 14675 | -3/Proximity Caves | Entered Research 14675 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14676 | -3/Research | Identified exit to Armory 14719 | -3/Research | Zion Heavy Resupply teleported in 14818 | -3/Research | Found Launcher Loader 14893 | -3/Research | Discovered new exit (range 16) 14998 | -3/Research | Entered another Research area 14998 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15022 | -2/Research | Lost 13 parts (1p6n4u2w) 15026 | -2/Research | Found Prototype Device 15027 | -2/Research | Identified Exp. Thermal Shield 15356 | -2/Research | Destroyed 8 combat bots 15379 | -2/Research | Spotted B-90 Cyclops 15482 | -2/Research | Lost 5 parts (1p2n1u1w) 15489 | -2/Research | Zion Experimental squad teleported in 15613 | -2/Research | Lost 4 parts (3n1w) 15938 | -2/Research | Found Prototype Protection 16014 | -2/Research | Build established: Scavenger-Executioner 16037 | -2/Research | First assault squad dispatched 16040 | -2/Research | Lost 3 parts (1n2u) 16068 | -2/Research | System corruption reached 10% 16152 | -2/Research | Core integrity fell below 50% 16176 | -2/Research | Core integrity fell below 20% 16197 | -2/Research | Lost 15 parts (2p6n2u5w) 16218 | -2/Research | Zion Heavy squad teleported in 16227 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16176_ M-36 Artificer repairs G-73 Enforcer. 16181_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 16199_ K-01 Serf cleans the Fabricator. 16212_ Detecting system override signal. 16217_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : XK-093(Z)/Heavy(2) ] [ 2 : RP-S3C(p)/Hacker(3) ] [ 3 : SA-L1S(p)/Hacker(2) ] [ 4 : Zionite Resupply ] [ 5 : 60-W4I(i)/Fire(4) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 16218_ XK-093(Z): "For Zion!" 16218_ Y-72 Warden destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #??????#????????????????????????? | | #????? #????????????????????????? | | #???? #????????????????????????? | | """ #???? #????????????????????????? | | ##+### "F" #??? #????????????????????????? | | ??# " #?? #????????????????????????? | | ???# """ ### #????????????????????????? | | ???# """ +????????????????????????? | | ????+ #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????####+######+########????????????????????????? | | ????????????# ![%#??????????????????????????? | | ????????????# !##??????????????????????????? | | ????????????# "" #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# = #???????????????????????????? | | ????????????# "" #???????????????????????????? | | ????????????# #??????????????? ??????????? | | ????????????# #?????????????g ??????????? | | ????????????######+###??????????? g ?????????? | | ?????????????????# #??????????? g ?????????? | | ?????????????????# #????????? ????????? | | ??????????######## ######## ????????? | | ??????????# + @ ????????? | | ??????????# #################???????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 41 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 18 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 2 Armor Coverage 600 Resistance: TH 30 Power Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 11 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Imp. Deuterium Engine | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Force Booster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Quantum Capacitor | x2 | -6/Factory | Preloaded Myomer Leg | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- 10k Club Adventurer Alien Tech Armchair Analyst Dangerous Findings Decoder Ring Explorer Help From High Places I'm Back, Baby! Just What I Needed Leap Before You Look Omniscient Cartographer Oops Please Form A Line Respectable Loadout Robot Respite Rockin' Loadout Safety First Serviceable Loadout Significant Disruption System Compromised The One The Science Guy Universal Adapter Challenges ------------ None Game ------ Seed ArmorNovaInterrupter Manual? 0 Play Time 04:03:02 Cumulative 5.9 hours Start 2024.04.05 @ 04:08:33 End 2024.04.07 @ 04:46:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c47a9189-4745-456c-8677-8366d1acebc9