Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 18:10:50 Player: Cogchaaaan Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (155) 775 Value Destroyed (5046) 5046 Prototype IDs (34) 680 Alien Tech Used (7) 1400 Bonus (25469) 25469 TOTAL SCORE: 44070 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 1722 Follower Combat Kills 299 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -352 Cogmind --------- Core Integrity 0/1600 Matter 203/300 Energy 80/200 System Corruption 17% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Sigix Exoskeleton > --- UTILITY (3) ------ Medium Storage Unit Graphene Brace Antimissile System > --- WEAPON (3) ------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY (10) --- Spacefold Activator Sigix Sheargun Enhanced Nova Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY -------- Graphene Brace Antimissile System Sigix Sheargun Enhanced Nova Cannon Improved Plasma Cutter [Rating: 233] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Utility 11 | . . . 1 . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 180 | 7 20 2 13 4 20 14 3 . . . 2 1 3 . 3 5 1 6 6 1 8 3 2 9 3 4 10 7 11 1 11 Power 17 | 1 3 2 2 . 1 1 . . . . . . . . . 1 . 1 . 1 1 . . . . . 1 1 1 . . Engine 8 | 1 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 1 . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . Propulsion 34 | 2 5 . 4 . 9 5 . . . . . . . . . 1 . . . . . . 1 3 . 1 1 2 . . . Treads 13 | . 2 . 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 2 5 . . . . . . . . . 1 . . . . . . 1 3 . 1 1 2 . . . Utility 70 | 2 5 . 2 2 6 7 1 . . . 2 . . . . 3 . 1 5 . 2 . . 6 1 2 6 1 6 . 10 Device 35 | 1 3 . . 2 4 3 . . . . . . . . . 2 . . 2 . 1 . . 4 . 1 3 1 4 . 4 Storage 5 | 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Processor 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Hackware 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 3 Protection 15 | . . . 2 . 1 2 1 . . . 1 . . . . . . 1 3 . . . . 2 . . 2 . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Weapon 59 | 2 7 . 5 2 4 1 2 . . . . 1 3 . 3 . 1 4 1 . 5 3 1 . 2 1 2 3 4 1 1 Energy Gun 7 | 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 32 | . . . . . . . 2 . . . . . 3 . 3 . 1 4 1 . 4 2 1 . 2 . 1 3 4 . 1 Ballistic Gun 9 | 1 1 . 4 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 4 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . 2 1 2 . 1 . . . . . . . . . . . 3 . . . . 4 . . . 1 1 . . Parts Lost 34 | . 6 1 . . 5 . . . . . . . . . 3 . . 2 . . 1 . . 2 1 . 1 6 5 . 1 Power 9 | . 2 1 . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . 2 1 . . Propulsion 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Utility 17 | . 2 . . . 4 . . . . . . . . . 2 . . 1 . . 1 . . 2 . . 1 3 . . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 4 1 . . 2 . . . . . . . . . 3 . . 2 . . 1 . . 2 1 . 1 6 3 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 99 99 100 95 87 90 85 85 85 87 87 88 87 77 80 88 86 84 83 80 85 90 96 92 86 90 82 68 54 55 Engine 6 | . 13 13 11 11 1 . . . . . . . . . . . . . . . . . . 3 4 . . . . . . Core 2 | . . . . . 7 6 7 7 7 7 6 6 6 6 6 11 11 8 5 . . 5 5 5 5 4 4 2 . . . Treads 16 | . 5 28 32 33 26 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 9 Flight 9 | . . . . . . 35 36 35 35 35 31 31 31 31 31 33 33 33 33 33 30 30 35 34 35 31 27 25 11 . . Device 14 | . 12 14 11 11 18 14 14 14 14 14 12 12 12 12 12 18 22 22 21 22 20 20 20 19 15 15 20 18 15 9 10 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 7 9 9 Processor 3 | . . . . . 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 6 8 8 4 . 3 Hackware 2 | . . . . . . . . . . . 6 6 6 6 2 1 5 5 5 5 10 10 10 10 11 13 12 12 6 . . Protection 6 | . . . 10 11 4 5 7 7 7 7 12 12 12 12 8 5 5 5 5 5 5 5 5 4 5 4 8 3 . . . Energy Gun 4 | . 17 14 . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 10 18 12 Ballistic Gun 11 | . 10 14 21 21 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 233 | 7 12 10 23 31 32 42 40 37 37 37 43 44 47 44 48 53 58 59 60 56 71 70 76 93 85 94 126 139 223 216 233 Average Rating 48 | 5 10 9 21 23 28 33 37 37 37 37 42 43 44 43 39 47 53 54 56 55 62 65 70 81 81 89 112 118 152 210 217 On Entrance 58 | . 7 10 10 23 23 30 37 37 37 37 37 43 44 44 44 35 53 54 55 55 56 65 65 71 83 82 94 125 108 210 210 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 12 51 51 58 58 64 23 23 23 23 23 25 25 24 24 30 28 28 32 42 32 31 31 30 34 33 36 46 45 57 42 62 Greatest Support 69 | 20 40 40 69 69 69 26 26 26 26 26 26 26 26 26 26 32 32 32 32 32 32 32 39 43 41 42 48 48 60 60 60 Greatest Overweight (x) 2 | 2 2 1 1 . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . 2 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 12 20 20 20 20 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Most Carried 20 | 4 11 15 20 20 20 20 9 9 9 9 9 10 10 10 10 9 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 13 | 3 9 11 19 19 19 8 8 9 9 9 8 9 9 9 9 7 7 8 9 10 9 9 9 10 9 9 9 9 8 9 6 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 4 11 15 20 20 20 9 9 9 9 9 9 10 10 10 10 7 8 9 10 10 10 10 10 10 10 10 10 8 10 10 4 Class Distribution -------------------- 57% | Mutant 9% | Scout 8% | Hacker-Ninja 7% | Alien-Sigix 4% | Hacker-Scout 4% | Scavenger-Mutant 4% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Infiltrator-Scout | -5/Upper Caves Infiltrator-Scout | -5/Upper Caves Derelict-Mutant | -5/Zhirov Infiltrator-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Matter Collected 4054 | 288 308 71 1049 167 1112 150 51 9 . . . 30 30 . 20 20 30 54 76 10 33 . 68 114 37 40 40 32 101 63 51 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7453 | 133 592 229 1443 237 1611 . . . . . . . . . . . . . 298 . 33 . . . . 22 228 32 288 126 2181 Parts 381 | 8 40 11 110 17 93 . . . . . . . . . . . . . 4 . . . . . . 5 9 2 21 5 56 Haulers Intercepted 13 | . 1 . 6 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . Prevented 6 | . . . . . . . . . . . . 3 . . . . . . . 1 . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Combat Hostiles Destroyed 99 | . 16 7 25 7 22 . . . . . . . . . . . . . . . . . . . . . . . 4 1 17 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guns 75 | . 16 7 20 4 22 . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Cannons 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 AOE 8 | . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 5 . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Worker 9 | . 1 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Builder 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Tunneler 4 | 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 6 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 5 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 13 | . 1 . 5 . 3 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 Swarmer 21 | . 6 3 7 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Grunt 44 | . 10 4 7 4 14 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Brawler 6 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Duelist 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 13 | . . . 9 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 13 | 4 3 3 6 3 8 . . . . . . . . . . . . . . . 1 . . . . 1 2 1 2 2 13 Combat Bots Only 11 | . 3 3 5 3 6 . . . . . . . . . . . . . . . . . . . . . . . 2 1 11 Max Kills in Single Turn 3 | 1 1 1 2 3 2 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Hostile Shots Fired 1179 | . 108 28 66 16 95 . . . . 4 9 16 . . 19 2 . 10 . . 2 2 8 24 6 2 54 60 236 168 244 Missed 458 | . 28 6 20 3 21 . . . . 1 6 12 . . 7 2 . 3 . . 1 2 3 12 5 1 36 37 105 87 60 Intercepted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Damage Taken 11090 | . 835 251 604 141 1191 . . . . 48 21 34 . . 500 . . 100 . . 29 . 100 376 23 30 441 510 1648 958 3250 Core 3023 | . 179 30 102 36 216 . . . . . 6 . . . 80 . . 17 . . . . 55 52 . 30 120 153 620 301 1026 Absorbed by Shields 554 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 547 . . Redirected to Shielding 197 | . . . . . . . . . . . . 7 . . 39 . . . . . . . . . . . 91 60 . . . Ignored by Resistances 5668 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1386 1000 3282 Regen/Repaired (Parts) 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Core Remaining (%) 75 | 100 . 16 . 65 60 . . . . 100 . . . . 89 . . . . 98 . . . . 90 97 . . 38 . . Volleys Fired 490 | 6 70 15 88 13 117 . 9 . . . . . 15 . 13 . 2 8 13 . 7 2 1 5 5 . 1 8 37 9 46 Largest 2 | 2 2 2 2 2 2 . 1 . . . . . 1 . 1 . 1 1 1 . 1 1 1 1 1 . 1 1 2 2 2 Hottest 280 | 60 112 76 81 50 50 . 65 . . . . . 65 . 90 . 90 90 90 . 90 90 90 40 90 . 120 120 200 200 280 Shots Fired 843 | 12 119 30 173 25 234 . 9 . . . . . 15 . 13 . 2 8 13 . 7 2 1 5 5 . 1 8 64 13 84 Gun 709 | 12 119 30 169 24 234 . . . . . . . . . . . . . . . . . . 5 . . . . 55 13 48 Cannon 129 | . . . . . . . 9 . . . . . 15 . 13 . 2 8 13 . 7 2 1 . 5 . 1 8 9 . 36 Launcher 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 478 | 6 37 15 162 24 234 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 208 | 6 82 15 7 . . . 9 . . . . . 15 . 13 . 2 8 13 . 7 2 1 5 5 . 1 8 9 . . Explosive 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 13 84 Robot Hit Streak 28 | 4 11 9 15 9 13 . . . . . . . . . . . . . 16 . . . . 4 . . . . 9 . 28 Robot Miss Streak 7 | 1 7 2 4 4 4 . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . 1 3 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 516 | 7 74 20 102 14 175 . . . . . . . . . . . . . 12 . 1 . . 3 . 1 6 2 34 . 65 Core Hits 289 | 5 30 11 51 10 63 . . . . . . . . . . . . . 3 . . . . . . 1 2 1 6 1 105 Critical Kills 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 3 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Burn 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 69 | . . . . . 2 1 2 . . . 2 1 4 . 1 . . . . . 1 3 1 6 2 5 16 13 9 . . Impact 12 | . . . . . 2 1 2 . . . 2 1 . . . . . . . . 1 3 . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . 4 . 1 . . . . . . . 1 6 2 . . . . . . Piercing 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 16 13 9 . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24560 | 88 1003 319 2266 504 3082 . . . . . . . . . . . . . 466 . 68 . . 40 . 64 423 102 2146 389 13600 Guns 11364 | 88 998 300 1845 248 2985 . . . . . . . . . . . . . . . . . . 40 . . . . 2146 . 2714 Cannons 11352 | . . . . . . . . . . . . . . . . . . . 466 . . . . . . . . . . . 10886 Explosions 616 | . . . 387 229 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 657 | . . . . . . . . . . . . . . . . . . . . . 68 . . . . 64 423 102 . . . Ramming 571 | . 5 19 34 27 97 . . . . . . . . . . . . . . . . . . . . . . . . 389 . Kinetic 5385 | 23 244 124 1761 248 2985 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1814 | 65 754 176 84 229 . . . . . . . . . . . . . . 466 . . . . 40 . . . . . . . Explosive 387 | . . . 387 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 68 | . . . . . . . . . . . . . . . . . . . . . 68 . . . . . . . . . . Slashing 15746 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2146 . 13600 Piercing 589 | . . . . . . . . . . . . . . . . . . . . . . . . . . 64 423 102 . . . Highest Corruption 17 | . 4 4 6 6 . . . . . . . . . . 7 . . . . . . . . 2 2 . 2 3 2 12 17 Average Corruption 5 | . 3 4 5 6 . . . . . . . . . . 7 . . . . . . . . 2 2 . 1 2 1 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 141 | . 7 17 33 54 . . . . . . . . . . 3 . . . . . . . . . 2 . 1 2 5 2 15 Message Errors 32 | . . 6 7 17 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Matter Fused 34 | . 1 2 11 11 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 6 Heat Flow Errors 12 | . 1 2 3 3 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Energy Discharges 27 | . 2 5 5 9 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . 3 . 3 8 . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 2 . . Data Loss (major) 5 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 395 | . . . 19 . 3 . . . . . . . . . . . . . 49 . 13 . . . . . 71 13 . 105 122 Projectiles 171 | . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . 122 Explosions 19 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 205 | . . . . . 3 . . . . . . . . . . . . . . . 13 . . . . . 71 13 . 105 . Knockbacks 10 | . . . . 2 2 . . . . . . . . . . . . . . . 1 . . . . . . . . 5 . Impact 7 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 4 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 18 | . 1 2 2 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 38 | . 3 2 4 3 12 . . . . . . . . . . . . . . . . . . . . . . . . 14 . Kicked 16 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Crushed 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 229 158 300 277 60 15 156 3 3 12 . 5 120 . 184 102 40 40 64 . 12 2 6 266 119 9 198 . 168 108 106 Average Temperature 52 | . 63 75 58 94 18 5 25 1 1 3 . 3 49 . 81 43 21 17 28 . 5 1 4 104 41 9 78 . 70 108 31 Received Heat Transfer 2460 | . 309 90 162 66 603 . . . . 9 6 12 . . 18 . . 55 . . 9 . . 36 12 9 27 81 115 99 742 Effects 8 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 7 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact Corruptions 9 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 7 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3962 | 150 2053 444 259 350 . . . . . . . . . . . . . . 650 . . . . 56 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Peak Influence 2323 | 20 295 180 399 304 491 190 . . . . 111 . . . . 61 . . . . 73 . . . . 73 248 436 2062 2323 2289 Initial 1486 | . 13 70 . 153 118 189 . . . . 28 . . . . 46 . . . . . . . . . . 40 133 245 1245 1486 Average 309 | 7 187 59 207 57 348 189 . . . . 42 . . . . 56 . . . . 30 . . . . 38 118 250 980 1797 1863 Maximum Alert Level 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 2 5 5 5 Low Security (%) 58 | 100 55 100 48 94 16 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 90 33 11 . . Level 1 25 | . 44 . 51 5 38 . . . . . . . . . . . . . . . . . . . . . 9 61 35 . . Level 2 7 | . . . . . 45 . . . . . . . . . . . . . . . . . . . . . . 4 6 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 17 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 96 . Squads Dispatched 67 | . 5 . 2 2 4 . . . . . . . . . . . . . . . . . . . . . 3 3 14 25 9 Investigation 7 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 18 | . 3 . 1 1 3 . . . . . . . . . . . . . . . . . . . . . 2 3 1 4 . Assault 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 21 8 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Distress Signals 19 | . . . 1 . 4 . . . . . 1 . . . 1 . . . . . 1 . . 2 . . 8 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 476 | . 28 7 37 6 41 1 1 . . 5 3 2 2 . 12 3 . 10 . . 8 1 2 30 3 1 25 29 79 86 54 Peak Tracking Total 34 | . 6 3 5 4 7 1 3 . . 5 3 4 3 . 11 2 . 4 . . 10 1 2 14 3 1 9 15 34 33 18 Tactical Retreats 64 | . 2 . 1 1 1 . 1 . . 1 1 2 2 . 2 . . 6 . . 1 1 . 3 1 1 6 6 10 11 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Traps Triggered 15 | . 4 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . 2 . . 1 . . 1 . 2 . 1 . 6 3 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Machines Disabled 24 | . . . 1 7 . . . . . . . . . . . . . . . . . . . 1 . . 1 2 6 4 2 Max in Single Turn 7 | . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Garrison Access 7 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 2 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Machines Accessed 76 | . 8 . 13 1 10 1 . 1 4 . 3 . . 1 . 1 . . 4 . 5 1 . 3 . 2 3 8 6 . 1 Terminals 45 | . 6 . 11 . 8 . . . . . 2 . . . . . . . . . 4 . . . . 1 1 6 5 . 1 Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 2 1 1 . . Total Hacks 233 | . 22 . 32 1 22 1 . 1 31 . 10 . . 3 . 3 . . 17 . 24 1 . 4 . 10 7 19 22 . 3 Successful 136 | . 12 . 12 1 8 . . 1 31 . 5 . . 3 . 1 . . 17 . 11 1 . 4 . 6 4 8 11 . . Failed 97 | . 10 . 20 . 14 1 . . . . 5 . . . . 2 . . . . 13 . . . . 4 3 11 11 . 3 Catastrophic 19 | . 2 . 7 . 3 1 . . . . 2 . . . . . . . . . 1 . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 91 | . 13 . 16 . 12 . . . . . 7 . . . . . . . . . 10 . . 1 . 6 3 11 12 . . Terminals 140 | . 17 . 29 . 17 . . . . . 8 . . . . . . . . . 19 . . . . 8 4 16 19 . 3 Fabricators 7 | . . . . . . . . . . . 2 . . . . . . . . . 5 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 5 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 16 | . . . . . 2 1 . . . . . . . . . 3 . . . . . . . . . 2 3 2 3 . . Terminal Hacks 97 | . 6 . 6 1 3 . . 1 31 . 2 . . 3 . . . . 17 . 7 1 . 4 . 4 1 3 7 . . Record 18 | . . . . . . . . . 11 . . . . . . . . . 5 . . . . 2 . . . . . . . Part Schematic 20 | . . . . . . . . . 12 . . . . 3 . . . . 4 . 1 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . . . . . . . . . 4 . 1 . . . . . . . . . . Open Door 6 | . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 6 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Locate Traps 7 | . . . 1 . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 2 1 1 . . Seal Access 7 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 2 1 1 . . Unauthorized Hacks 24 | . 4 . 3 . 4 . . . . . 2 . . . . . . . . . 3 . . . . 1 1 3 3 . . Terminals 23 | . 4 . 3 . 3 . . . . . 2 . . . . . . . . . 3 . . . . 1 1 3 3 . . Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 21 | . 4 . 3 . 3 . . . . . 2 . . . . . . . . . 2 . . . . 1 1 3 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 . 12 . 8 1 . . . . 3 . . . . 1 . . . . 5 . . . . 1 2 7 2 . 1 Full Trace Events 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . . . 12 . . . . 3 . . . . 4 . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 9 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Total Allies 61 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 36 20 Largest Group 9 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 9 8 Highest-Rated Group 283 | . . . . . . . . . . . . . . . . . . . . . . . . 283 . . . . . 125 111 Highest-Rated Ally 65 | . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . 15 15 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 151 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . 57 44 Total Damage 3836 | . . . . . . . . . . . . . . . . . . . . . . . . 2175 . . . . . 967 694 Kills 13 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . 1 . 1 . 1 1 1 1 . 1 1 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Turns Passed 12033 | 91 1073 896 1940 1910 1538 171 181 80 23 49 94 134 162 169 163 59 94 282 94 39 208 124 88 520 154 139 295 233 395 315 320 Spaces Moved 14898 | 47 478 347 1001 434 729 373 499 297 84 180 312 419 326 601 397 186 270 462 182 142 726 359 292 1187 608 522 987 495 790 743 423 Core 14 | 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2587 | . 76 347 1001 434 729 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1856 | 38 397 . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 743 419 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10426 | . . . . . . 373 499 297 84 180 312 419 326 601 397 186 270 462 182 142 726 359 292 1187 608 522 987 495 520 . . Fastest Speed 18 | 50 120 240 160 160 160 27 27 27 27 27 27 27 27 27 27 24 24 24 24 24 24 24 22 18 18 18 18 21 23 30 30 Average Speed 54 | 117 167 240 160 160 161 27 27 27 27 27 27 27 27 27 28 24 24 24 27 24 24 24 22 19 18 18 18 22 26 30 32 Slowest Speed 240 | 150 240 240 240 160 240 27 27 27 27 27 27 27 27 27 99 24 24 24 97 24 24 24 24 23 18 18 21 26 169 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . . 1 . . . . 4 . . . . 3 1 1 2 . 2 12 10 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Exploration Rate (%) 50 | 5 97 79 94 82 62 7 58 42 71 37 8 65 48 80 59 7 42 49 62 29 24 60 43 93 79 9 34 79 64 29 19 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 7 | . . 1 . . . . . . 1 . . . . 1 . . . . 3 . . 1 . . . . . . . . . Known Exits Taken 27 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . 1 . 1 . . 2 1 . 1 . 1 2 4 3 . 1 3 . 2 . . 3 . 4 . . . . . . Spaces Dug 133 | . . . . . 2 1 8 . . . 2 1 9 . 14 . 2 8 . . 7 5 2 6 7 4 8 15 14 14 4 Terrain Destroyed 228 | . . . 25 9 2 1 8 . . . 2 1 9 . 14 . 2 8 . . 7 5 2 6 7 4 8 15 17 20 56 Melee 52 | . . . . . 2 1 2 . . . 2 1 4 . 1 . . . . . . 3 1 6 2 4 7 8 8 . . Projectile 142 | . . . . . . . 6 . . . . . 5 . 13 . 2 8 . . 7 2 1 . 5 . 1 7 9 20 56 AOE 34 | . . . 25 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Acc Com Total 18034 | 67 628 378 1225 1633 934 447 533 296 83 179 317 438 379 607 434 195 296 626 214 146 749 388 311 1461 645 554 1054 578 901 808 530 Wait 2125 | 4 33 8 94 1174 32 24 17 . . . 1 14 29 5 18 7 22 144 . 3 3 20 16 217 25 19 37 43 43 25 48 Move 14783 | 46 477 346 1000 433 728 372 498 296 83 179 309 418 325 600 395 177 269 461 181 141 719 356 289 1182 607 517 963 476 778 742 420 Hop 35 | . . . . . . . . . . . 1 . . . . 4 . . . . 3 1 1 2 . 2 11 8 2 . . Pick Up 86 | 4 14 4 12 3 9 5 . . . . 2 2 . 1 . 1 1 2 4 . 2 . . . . 3 6 2 8 . 1 Fast Attach 82 | 7 9 2 9 . 12 1 2 . . . . 1 . . . 2 . 1 6 1 1 1 1 9 1 4 5 2 5 . . Attach 73 | . 5 . 1 1 2 11 2 . . . 2 . 3 . 3 3 1 5 1 . 7 2 1 . 2 . 4 5 6 1 5 Detach 37 | . 1 . . . 1 . 2 . . . . . 3 . 3 . 1 4 1 . 5 2 1 . 2 . 1 3 4 1 2 Swap 29 | . 6 . 3 3 6 2 . . . . . . . . . . . . . . . . . . . . 1 1 1 . 6 Drop 108 | . 10 1 14 3 13 16 1 . . . . 2 . 1 . 1 . 1 8 1 1 1 . 8 1 4 9 2 8 . 2 Fire 490 | 6 70 15 88 13 117 . 9 . . . . . 15 . 13 . 2 8 13 . 7 2 1 5 5 . 1 8 37 9 46 Melee 69 | . . . . . 2 1 2 . . . 2 1 4 . 1 . . . . . 1 3 1 6 2 5 16 13 9 . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 16 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Crush 21 | . . 2 4 3 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . 15 . . . . . . . . 1 . . . . . . . . . . . . 15 . . . Rewire 32 | . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 322 | -10/Materials | Lost 4 parts (1p2n1u) 602 | -10/Materials | Discovered new exit (range 10) 621 | -10/Materials | Core integrity fell below 50% 763 | -10/Materials | Discovered new exit (range 6) 934 | -10/Materials | Identified exit to Mines 1165 | -10/Materials | Entered Mines 1200 | -10/Mines | Learned Materials interactive machine intel 1243 | -10/Mines | Discovered new exit (range 11) 1263 | -10/Mines | Learned location of Storage (-8) 1600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1602 | -10/Mines | Discovered new exit (range 5) 1823 | -10/Mines | Core integrity fell below 20% 1844 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1910 | -10/Mines | Learned Materials stockpile data 1936 | -10/Mines | Found DCF Scrap (14 items) 2037 | -10/Mines | Discovered new exit (range 11) 2061 | -10/Mines | Entered Materials 2061 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2063 | -9/Materials | Loaded intel: 18 interactive machine locations 2491 | -9/Materials | Discovered new exit (range 15) 2897 | -9/Materials | Discovered new exit (range 9) 3347 | -9/Materials | Discovered new exit (range 16) 3801 | -9/Materials | Identified exit to Mines 4001 | -9/Materials | Entered Mines 4194 | -9/Mines | Assembled infested the area 4199 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5298 | -9/Mines | Met a Derelict shopkeep closing up shop 5529 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5533 | -9/Mines | Found Prototype Device 5534 | -9/Mines | Identified Exp. Sensor Array 5677 | -9/Mines | Found a hidden stash of uninstalled traps 5701 | -9/Mines | Learned Materials terminal intel 5709 | -9/Mines | Discovered new exit (range 5) 5891 | -9/Mines | Discovered new exit (range 3) 5902 | -9/Mines | Learned 8 Materials zone layouts 5911 | -9/Mines | Entered Materials 5911 | -8/Materials | Evolved 2 slots: Utility x2 5912 | -8/Materials | Identified exit to Factory 5912 | -8/Materials | Identified exit to Storage 5913 | -8/Materials | Loaded intel: 12 terminal locations 6554 | -8/Materials | Build established: Scavenger-Mutant 6660 | -8/Materials | Garrison activated, responded to threat 7016 | -8/Materials | Discovered exit to Factory (range 15) 7125 | -8/Materials | Build established: Mutant 7449 | -8/Materials | Entered Factory 7449 | -7/Factory | Evolved 2 slots: Propulsion x2 7545 | -7/Factory | Discovered new exit (range 10) 7547 | -7/Factory | Identified exit to Lower Caves 7620 | -7/Factory | Entered Lower Caves 7721 | -7/Lower Caves | Found Alien Artifact 7721 | -7/Lower Caves | Identified Core Expander 7721 | -7/Lower Caves | Installed Core Expander, added new Power slot 7773 | -7/Lower Caves | Discovered new exit (range 8) 7801 | -7/Lower Caves | Identified exit to Lower Caves 7801 | -7/Lower Caves | Entered another Lower Caves area 7868 | -7/Lower Caves | Build established: Scout 7875 | -7/Lower Caves | Discovered new exit (range 11) 7878 | -7/Lower Caves | Identified exit to Data Miner 7881 | -7/Lower Caves | Entered Data Miner 7881 | -7/Data Miner | Discovered new exit (range 6) 7887 | -7/Data Miner | Met Data Miner 7893 | -7/Data Miner | Learned location of Section 7 (-2) 7893 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7898 | -7/Data Miner | Received God Mode back door access code from Data Miner 7904 | -7/Data Miner | Identified exit to Proximity Caves 7904 | -7/Data Miner | Entered Proximity Caves 7923 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7950 | -6/Proximity Caves | Discovered new exit (range 13) 7953 | -6/Proximity Caves | Identified exit to Factory 7953 | -6/Proximity Caves | Entered Factory 7953 | -6/Factory | Evolved 2 slots: Utility x2 7954 | -6/Factory | Identified exit to Extension 8017 | -6/Factory | Identified exit to Lower Caves 8047 | -6/Factory | Entered Lower Caves 8048 | -6/Lower Caves | Identified exit to Lower Caves 8049 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8149 | -6/Lower Caves | Found DCF Scrap (12 items) 8181 | -6/Lower Caves | Entered another Lower Caves area 8275 | -6/Lower Caves | Learned location of 1 exit from Factory 8319 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8341 | -6/Lower Caves | Discovered new exit (range 10) 8342 | -6/Lower Caves | Identified exit to Zion 8343 | -6/Lower Caves | Entered Zion 8360 | -6/Zion | Given A8's code to call for help 8369 | -6/Zion | Discovered new exit (range 11) 8418 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8512 | -6/Zion | Identified exit to Proximity Caves 8512 | -6/Zion | Entered Proximity Caves 8534 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 8570 | -5/Proximity Caves | Crushed by falling debris 8601 | -5/Proximity Caves | Lost 3 parts (2u1w) 8622 | -5/Proximity Caves | Spotted B-75 Beast 8661 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8673 | -5/Proximity Caves | Discovered new exit (range 8) 8674 | -5/Proximity Caves | Identified exit to Factory 8675 | -5/Proximity Caves | Entered Factory 8675 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8676 | -5/Factory | Identified exit to Upper Caves 8677 | -5/Factory | Identified exit to Factory 8733 | -5/Factory | Discovered exit to Upper Caves (range 7) 8734 | -5/Factory | Entered Upper Caves 8735 | -5/Upper Caves | Identified exit to Upper Caves 8766 | -5/Upper Caves | Learned Factory emergency access door positions 8828 | -5/Upper Caves | Entered another Upper Caves area 8831 | -5/Upper Caves | Discovered exit to Factory (range 7) 8850 | -5/Upper Caves | Spotted B-75 Beast 8962 | -5/Upper Caves | Build established: Infiltrator-Scout 9108 | -5/Upper Caves | Identified exit to Zhirov 9110 | -5/Upper Caves | Entered Zhirov 9110 | -5/Zhirov | Discovered new exit (range 5) 9120 | -5/Zhirov | Learned location of Quarantine (-2) 9120 | -5/Zhirov | Learned location of Testing (-3) 9120 | -5/Zhirov | Learned location of Command (-1) 9129 | -5/Zhirov | Found Alien Artifact 9129 | -5/Zhirov | Identified Integrated Reactor 9129 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9135 | -5/Zhirov | Found Alien Artifact 9204 | -5/Zhirov | Identified exit to Proximity Caves 9204 | -5/Zhirov | Entered Proximity Caves 9225 | -4/Proximity Caves | Spotted B-86 Titan 9237 | -4/Proximity Caves | Discovered exit to Factory (range 16) 9243 | -4/Proximity Caves | Entered Factory 9243 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9362 | -4/Factory | Identified exit to Upper Caves 9362 | -4/Factory | Identified exit to Armory 9436 | -4/Factory | Discovered new exit (range 16) 9441 | -4/Factory | Identified exit to Research 9451 | -4/Factory | Entered Upper Caves 9572 | -4/Upper Caves | Discovered new exit (range 14) 9575 | -4/Upper Caves | Identified exit to Upper Caves 9575 | -4/Upper Caves | Entered another Upper Caves area 9580 | -4/Upper Caves | Discovered exit to Research (range 3) 9589 | -4/Upper Caves | Learned Research interactive machine intel 9631 | -4/Upper Caves | Discovered new exit (range 10) 9633 | -4/Upper Caves | Identified exit to Warlord 9663 | -4/Upper Caves | Entered Warlord 9803 | -4/Warlord | Met Warlord 9806 | -4/Warlord | Opened Warlord's prototype stash 9814 | -4/Warlord | Found Prototype Device 9814 | -4/Warlord | Identified Exp. Phase Shifter 9828 | -4/Warlord | Warlord's base attacked by MAIN.C 9829 | -4/Warlord | Found Prototype Device 9829 | -4/Warlord | Identified Thermal Barrier 9849 | -4/Warlord | Met EX-DEC 9889 | -4/Warlord | Opened side exit 10024 | -4/Warlord | Build established: Hacker-Ninja 10047 | -4/Warlord | Warlord forces counterattacked 10081 | -4/Warlord | Spotted B-90 Cyclops 10086 | -4/Warlord | Spotted B-86 Titan 10115 | -4/Warlord | Lost 3 allies 10122 | -4/Warlord | Discovered new exit (range 12) 10124 | -4/Warlord | Identified exit to Proximity Caves 10128 | -4/Warlord | Spotted Striker 10128 | -4/Warlord | Spotted Striker 10147 | -4/Warlord | P-70 Sage assimilated allied OD-IF8(g) 10183 | -4/Warlord | Entered Proximity Caves 10184 | -3/Proximity Caves | Lost 15 allies 10336 | -3/Proximity Caves | Discovered exit to Research (range 7) 10337 | -3/Proximity Caves | Entered Research 10337 | -3/Research | Evolved 2 slots: Utility x2 10338 | -3/Research | Loaded intel: 46 interactive machine locations 10345 | -3/Research | Identified exit to Testing 10349 | -3/Research | Discovered new exit (range 2) 10349 | -3/Research | Identified exit to Research 10476 | -3/Research | Entered another Research area 10476 | -2/Research | Warlord forces began assault on 0b10 10476 | -2/Research | Evolved 2 slots: Utility x2 10494 | -2/Research | Identified exit to Access 10536 | -2/Research | Met up with Warlord 10565 | -2/Research | Spotted B-90 Cyclops 10586 | -2/Research | Research machine network offline 10612 | -2/Research | Spotted B-90 Cyclops 10758 | -2/Research | Discovered new exit (range 16) 10771 | -2/Research | Identified exit to Quarantine 10771 | -2/Research | Entered Quarantine 10787 | -2/Quarantine | P-80 Master assimilated allied 4L-K48(l) 10836 | -2/Quarantine | Lost 4 allies 10854 | -2/Quarantine | Discovered exit to Access (range 8) 10922 | -2/Quarantine | Found Alien Artifact 10922 | -2/Quarantine | Identified Core Reset Matrix 10922 | -2/Quarantine | Used Core Reset Matrix 10926 | -2/Quarantine | Detected hypermatrix surge 10926 | -2/Quarantine | Sensed 10 artifacts in vicinity 10960 | -2/Quarantine | Spotted Fortress 10967 | -2/Quarantine | Lost 6 parts (2p1n3u) 10995 | -2/Quarantine | Discovered new exit (range 6) 11004 | -2/Quarantine | Identified exit to Section 7 11004 | -2/Quarantine | Entered Section 7 11005 | -2/Section 7 | Sensed 25 artifacts in vicinity 11013 | -2/Section 7 | Found Spacefold Activator 11036 | -2/Section 7 | Spotted S7 Guard 11084 | -2/Section 7 | Build established: Hacker-Scout 11097 | -2/Section 7 | Spotted B-90 Cyclops 11151 | -2/Section 7 | Found Integrated Reactor 11151 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11180 | -2/Section 7 | Spotted Executioner 11180 | -2/Section 7 | Spotted Executioner 11212 | -2/Section 7 | Integrated with Sigix Exoskeleton 11218 | -2/Section 7 | Lost 3 parts (3n) 11259 | -2/Section 7 | Destroyed Executioner 11274 | -2/Section 7 | Destroyed Executioner 11296 | -2/Section 7 | Spotted Executioner 11297 | -2/Section 7 | Spotted Executioner 11297 | -2/Section 7 | Spotted Striker 11297 | -2/Section 7 | Spotted Executioner 11297 | -2/Section 7 | Spotted Striker 11302 | -2/Section 7 | Spotted Striker 11302 | -2/Section 7 | Spotted Striker 11311 | -2/Section 7 | Spotted Striker 11311 | -2/Section 7 | Spotted Striker 11312 | -2/Section 7 | Found Sigix Shearcannon 11318 | -2/Section 7 | Core integrity fell below 50% 11370 | -2/Section 7 | Spotted B-99 Colossus 11399 | -2/Section 7 | Entered Access 11399 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 11400 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 11404 | -1/Access | Emitted hypermatrix ping 11409 | -1/Access | Assembled emerged from beneath the floor 11421 | -1/Access | Assembled emerged from beneath the floor 11461 | -1/Access | Lost 4 allies 11481 | -1/Access | Assembled emerged from beneath the floor 11491 | -1/Access | Build established: Alien-Sigix 11498 | -1/Access | Assembled emerged from beneath the floor 11510 | -1/Access | Assembled emerged from beneath the floor 11542 | -1/Access | Lost 3 allies 11627 | -1/Access | Assembled emerged from beneath the floor 11670 | -1/Access | Discovered new exit (range 18) 11706 | -1/Access | System corruption reached 10% 11714 | -1/Access | Entered Command 11719 | -1/Command | Emitted hypermatrix ping 11724 | -1/Command | Assembled emerged from beneath the floor 11760 | -1/Command | Assembled emerged from beneath the floor 11770 | -1/Command | High security lockdown imminent 11818 | -1/Command | Spotted M Guard 11819 | -1/Command | Spotted Combat Programmer 11819 | -1/Command | Spotted Combat Programmer 11850 | -1/Command | High security lockdown engaged 11864 | -1/Command | Assembled emerged from beneath the floor 11869 | -1/Command | Destroyed Combat Programmer 11878 | -1/Command | Spotted M Guard 11882 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 11885 | -1/Command | Destroyed Combat Programmer 11898 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 11906 | -1/Command | Lost 7 allies 11908 | -1/Command | Core integrity fell below 50% 11975 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 11995 | -1/Command | Met MAIN.C 11998 | -1/Command | 0b10 Conduit disabled 12002 | -1/Command | Destroyed 11 combat bots 12027 | -1/Command | Core integrity fell below 20% 12034 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12034 | -1/Command | Destroyed MAIN.C Shell 12034 | -1/Command | Spotted M Shell/Def 12034 | -1/Command | Spotted M Shell/Atk 12034 | -1/Command | Spotted M Shell/Def 12034 | -1/Command | Spotted M Shell/Atk 12034 | -1/Command | Spotted M Shell/Atk 12034 | -1/Command | Spotted M Shell/Def 12034 | -1/Command | Spotted M Shell/Atk 12034 | -1/Command | Spotted M Shell/Def 12034 | -1/Command | Exoskeleton Destroyed Last Messages --------------- 12011_ Quantum Shear penetrates MAIN.C. 12011_ Quantum Shear penetrates 0b10 Conduit. 12014_ Quantum Shear penetrates MAIN.C. 12014_ Quantum Shear penetrates 0b10 Conduit. 12014_ Quantum Shear penetrates MAIN.C. 12017_ System corrupted: Energy discharge (-42). 12017_ Quantum Shear penetrates MAIN.C. 12017_ Quantum Shear penetrates 0b10 Conduit. 12020_ Quantum Shear penetrates MAIN.C. 12020_ Quantum Shear penetrates 0b10 Conduit. 12020_ Quantum Shear penetrates MAIN.C. 12034_ MAIN.C destroyed. MAIN.C's core emerges from the shell as its internal framework transforms into a squad of autonomous robots. 12034_ Quantum Shear penetrates M Shell/Atk. 12034_ M Shell/Atk Prototype Protection severed. 12034_ Quantum Shear penetrates M Shell/Atk. 12034_ Sigix Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ???????????????? #############################??? | | ?????????????? ################################ | | ????????????? ################################ | | ???????????? ################################ | | ???????????# ""################################ | | ???????????# ""################################ | | ?????????? + ""################################ | | ????????? # T################################ | | ????????? # ""################################ | | ????????? # ""################################ | | ???????? # ""################################ | | ???????? # ################################ | | ???????? # ################################ | | ???????? ####################################### | | ???????? ############""""""" """ ###### | | ??????? #########"" "" ###### | | ??????? #########"" "" l ###### | | ???????? k #########"" """""""" + | | ???????? #########" " "" + | | ??????? k #########"" """""" g C + | | ???????? #########"" """""" C ###### | | ???????? ##+######### " """""" ###### | | ??????? # ##### ""Y ###### | | ??????? s # ##### " i gYi ""###### | | ???????? + #####" " [!! Y"""""""###### | | ???????##### ##### "X Y!%*Y """""""""###### | | ????????#### ##### [=M "###### | | ????????#### ##### i Y i " " " ###### | | ????????########+###### " " " " ###### | | ???????? """ " " " """" " ###### | | ???????? """ """ " " """" ###### | | ????????? """ " " " " ###### | | ????????? ##### """""""""" " ###### | | ????????? ##### " """ " """"""""###### | | ?????????? ##### """ " " " ###### | | ??????????? ################################ | | ??????????? "" ######################???#??#??# | | ????????????""" #####################??????????? | | ?????????????"" ####################???????????? | | ?????????????? ###################????????????? | | ???????????????? #################??????????????? | | ????????????????? ################???????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 94 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 240 Evasion (%) 69 Targeting Accuracy 8 Recoil Reduction 7 Offensive Hacking 26 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Spacefold Activator Sigix Shearcannon Achievements -------------- Meet Your Maker No Explosion For You Challenges ------------ None Game ------ Seed HellfireMagneticBroadsword Manual? 0 Play Time 03:05:10 Cumulative 172.4 hours Start 2025.03.18 @ 05:22:20 End 2025.03.18 @ 18:10:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 14 Types 13/0/1/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cdc5c371-ae71-4642-a82c-48fd26fa2448