Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 12:59:58 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1326) 1326 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4527 Bonus ------- Follower Combat Kills 45 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 21/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Improved Treads Advanced Heat Sink Visual Processing Unit Improved Terrain Scanner Advanced Shield Generator Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Gauss Rifle Hammer > --- INVENTORY -------- Improved Treads Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Shield Generator Hacking Suite Beamcaster Long-range Proton Cannon Hypervelocity Gauss Rifle Improved Light Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 45 | 1 1 9 12 2 . . 20 Power 3 | . . . 1 . . . 2 Engine 2 | . . . 1 . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | . . 6 5 . . . 6 Treads 3 | . . 1 2 . . . . Leg 8 | . . 2 2 . . . 4 Wheel 1 | . . . 1 . . . . Hover 2 | . . . . . . . 2 Flight 3 | . . 3 . . . . . Utility 10 | 1 1 1 2 1 . . 4 Device 6 | 1 . 1 2 . . . 2 Storage 1 | . 1 . . . . . . Processor 2 | . . . . . . . 2 Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | . . 2 4 1 . . 8 Energy Gun 4 | . . 1 . . . . 3 Energy Cannon 5 | . . 1 2 . . . 2 Ballistic Gun 3 | . . . 1 . . . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 35 | . . . 7 . . . 28 Power 4 | . . . 1 . . . 3 Propulsion 14 | . . . 4 . . . 10 Utility 4 | . . . . . . . 4 Weapon 13 | . . . 2 . . . 11 Highest Loss Streak 10 | . . . 3 . . . 10 Average Slot Usage (%) 93 | . 100 99 92 100 100 100 85 Engine 8 | . 14 11 9 7 7 7 4 Treads 8 | . . 10 11 7 7 7 3 Leg 16 | . 28 21 16 15 15 15 12 Wheel 1 | . . . . 7 7 7 3 Device 13 | . 1 11 18 15 15 15 8 Storage 18 | . 26 22 18 15 15 15 15 Processor 2 | . . . . . . . 10 Hackware 1 | . . . . 7 7 7 . Energy Gun 5 | . 14 10 5 . . . 2 Energy Cannon 7 | . . 7 11 7 7 7 2 Ballistic Gun 3 | . 14 3 . 7 7 7 4 Impact Weapon 2 | . . . . 7 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 42 | 11 26 33 36 38 38 38 42 Greatest Support 50 | 20 20 20 30 10 10 10 50 Greatest Overweight (x) 12 | . 1 4 3 3 3 3 12 Average Overweight (x) 1 | . . 1 1 3 3 3 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 11 Most Carried 12 | 6 9 12 12 12 12 12 12 Average Carried 10 | 5 8 11 11 10 11 12 10 Final Capacity 12 | 6 12 12 12 12 12 12 6 Final Carried 12 | 6 9 12 12 12 12 12 6 Class Distribution -------------------- 65% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 798 | 231 . 109 140 . 24 . 294 Remotely . | . . . . . . . . Salvage Created 1848 | 122 . 445 599 . . . 682 Parts 105 | 8 . 26 42 . . . 29 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . 3 . 18 Prevented 6 | . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 37 | . . 9 16 . . . 12 Guns 20 | . . 7 6 . . . 7 Cannons 16 | . . 2 9 . . . 5 Classes Destroyed 12 | 2 . 6 3 . . . 1 Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . 2 . . . . . Recycler 3 | 1 . . 2 . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 18 | . . 3 13 . . . 2 Grunt 10 | . . 4 2 . . . 4 Brawler 1 | . . 1 . . . . . Sentry 4 | . . 1 1 . . . 2 Hunter 4 | . . . . . . . 4 Best Kill Streak 5 | 1 . 3 5 . . . 2 Combat Bots Only 4 | . . 2 4 . . . 2 Max Kills in Single Turn 2 | 1 . 1 2 . . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 4195 | . 35 372 856 . 31 . 2901 Core 895 | . 35 51 105 . . . 704 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 86 87 80 . . . . Volleys Fired 159 | 7 . 33 64 . 1 . 54 Largest 2 | 2 . 2 2 . 2 . 2 Hottest 149 | 60 . 116 120 . 85 . 149 Shots Fired 275 | 14 . 62 116 . 2 . 81 Gun 148 | 14 . 34 37 . 1 . 62 Cannon 127 | . . 28 79 . 1 . 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 69 | 7 . 3 5 . 1 . 53 Thermal 200 | 7 . 59 111 . 1 . 22 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 16 | 3 . 10 8 . 1 . 16 Robot Miss Streak 9 | 7 . 5 9 . 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 162 | 4 . 35 53 . 1 . 69 Core Hits 73 | 4 . 13 26 . . . 30 Critical Hits 4 | . . 1 . . . . 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . 2 Melee Attacks 8 | . . . 2 2 . . 4 Impact 8 | . . . 2 2 . . 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3246 | 69 . 674 1177 . 18 . 1308 Guns 1669 | 69 . 352 365 . 18 . 865 Cannons 1526 | . . 322 812 . . . 392 Explosions . | . . . . . . . . Melee 50 | . . . . . . . 50 Ramming 1 | . . . . . . . 1 Kinetic 847 | 35 . 22 15 . 18 . 757 Thermal 2198 | 34 . 652 1162 . . . 350 Explosive . | . . . . . . . . Electromagnetic 150 | . . . . . . . 150 Impact 50 | . . . . . . . 50 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 30 | . . 10 20 . . . . Projectiles 30 | . . 10 20 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 320 | . . 320 308 . . . 269 Average Temperature 124 | . . 111 130 . . . 129 Received Heat Transfer 1052 | . 18 120 135 . . . 779 Effects 5 | . . 1 3 . . . 1 Energy Bleed 3 | . . 1 1 . . . 1 Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 5 | . . . 4 . . . 1 Heat Transferred 4072 | 75 . 1222 2146 . . . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 273 | 15 32 226 273 52 . . . Initial 94 | . 9 13 94 37 . . . Average 93 | 10 12 76 138 6 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 89 | 100 100 91 83 100 . . . Level 1 10 | . . 8 16 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 2 1 1 . . 1 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 2 12 24 1 1 . 24 Peak Tracking Total 8 | . 2 4 4 . 1 . 8 Tactical Retreats 9 | . . 2 3 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 4 | . . 1 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 10 | . 1 3 5 1 . . . Terminals 9 | . 1 3 4 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 32 | . 7 7 13 5 . . . Successful 16 | . 4 2 7 3 . . . Failed 16 | . 3 5 6 2 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 5 1 8 2 . . . Terminals 31 | . 7 7 12 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 10 | . 3 2 3 2 . . . Robot Analysis 1 | . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . Recall Reinforcements 3 | . . 1 1 1 . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 5 | . 1 . 3 1 . . . Terminals 5 | . 1 . 3 1 . . . Botnet 5 | . 1 . 3 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 3 4 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 1 1 Highest-Rated Group 32 | . . . . 32 32 32 32 Highest-Rated Ally 32 | . . . . 32 32 32 32 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . 2 . 2 Total Damage 162 | . . . . . 71 . 91 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 2465 | 79 93 560 801 136 114 105 577 Spaces Moved 1319 | 42 60 265 381 111 88 94 278 Core 3 | . . . . . . . 3 Treads 5 | . . . . . . . 5 Legs 782 | 42 60 262 339 . . . 79 Wheels 499 | . . . 42 111 88 94 164 Hover 27 | . . . . . . . 27 Flight 3 | . . 3 . . . . . Fastest Speed 110 | 120 120 114 110 110 110 110 110 Average Speed 136 | 120 146 150 151 110 110 110 131 Slowest Speed 650 | 120 150 380 210 110 110 110 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 13 25 47 4 13 12 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 . 3 Spaces Dug 3 | . . . 1 2 . . . Terrain Destroyed 17 | . . 6 4 2 . . 5 Melee 3 | . . . 1 2 . . . Projectile 14 | . . 6 3 . . . 5 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 1696 | 57 65 365 484 122 104 95 404 Wait 89 | 3 . 36 13 . 12 2 23 Move 1312 | 41 59 264 380 110 87 93 278 Hop . | . . . . . . . . Pick Up 56 | 3 4 14 11 2 2 . 20 Fast Attach . | . . . . . . . . Attach 34 | 1 . 2 9 2 . . 20 Detach . | . . . . . . . . Swap 11 | . 1 7 3 . . . . Drop 20 | 2 1 9 2 . 2 . 4 Fire 159 | 7 . 33 64 . 1 . 54 Melee 8 | . . . 2 2 . . 4 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . 6 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 80 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Identified exit to Materials 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 711 | -9/Materials | Discovered new exit (range 15) 733 | -9/Materials | Entered another Materials area 733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -8/Materials | Lost 3 parts (2n1w) 1518 | -8/Materials | Discovered new exit (range 14) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1642 | -7/Factory | Discovered new exit (range 11) 1670 | -7/Factory | Entered Lower Caves 1670 | -7/Lower Caves | Accompanied by 1 ally 1758 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1775 | -7/Lower Caves | Build established: Scavenger-Mutant 1784 | -7/Lower Caves | Entered Zion 1784 | -6/Zion | Accompanied by 1 ally 1874 | -6/Zion | Discovered new exit (range 10) 1889 | -6/Zion | Entered Proximity Caves 1889 | -5/Proximity Caves | Accompanied by 1 ally 1967 | -5/Proximity Caves | Lost 3 parts (2u1w) 2040 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2168 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 2273 | -5/Proximity Caves | Core integrity fell below 50% 2301 | -5/Proximity Caves | Lost 9 parts (1p4n1u3w) 2398 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2445 | -5/Proximity Caves | Core integrity fell below 20% 2466 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02436_ HV Slug penetrates G-50 Soldier. 02436_ Hyp. Gauss Rifle destroyed. 02439_ Quantum Rifle fries itself beyond repair. 02441_ Hvy. Armor Plating fries itself beyond repair. 02442_ Hvy. Laser destroyed. 02444_ Hammer destroyed. 02445_ Adv. Heat Sink fries itself beyond repair. 02446_ Carbon-fiber Leg destroyed. 02447_ Kicked G-50 Soldier out of the way. 02448_ Railgun fries itself beyond repair. 02453_ G-50 Soldier destroyed. 02454_ Beamcaster destroyed. 02456_ Carbon-fiber Leg destroyed. 02459_ Hvy. Laser fries itself beyond repair. 02460_ C-30 ARC bursts open, deploying its payload. 02460_ G-67 Veteran unfolds itself. 02460_ G-50 Soldier unfolds itself. 02460_ M-28 Smith unfolds itself. 02461_ Dropped Lrg. Storage Unit. 02465_ Lrn. Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ?????????????????????###???????????????????? | | ? ?????????????????????"""???????????????????? | | ? ??#??????#??????????? ???????????????????? | | ? ???? ????##??#??????? ???????????????????? | | ## #???? ?? ## ??????##//#??????????????????? | | ?# ##?? ?? ?????? ??????????????????? | | ## ### ?? ?????? ??????????????????? | | ?# ???? ??????? ??????????????????? | | ?# ?#??? ??????? ??????????????????? | | ## ??#????? ??????? #??????????????????? | | #?#?#????? ??????? ###????????????????? | | ###????#??? ##?????? ###??????????????? | | #####?????? ###???? ##?????????????? | | ####??? #???? #?????????????? | | ####??? ????? #?????????????? | | ## #???# #?????# ???????????????? | | #???# #????##%% #????????????????? | | ##?## #???##ggg#?????????????????? | | ## % ### ##### %%##?????????????????? | | ### ### ! ## !!!##??????????????????? | | ??#### #?# m ! #???????????????????? | | #??#?# ### ###### @ ##???????????????????? | | ?#?### #?######?## ;##????????????????????? | | ##?## #?#??# #### ##?????????????????????? | | ?#?# #??#?# ## #??????????????????????? | | #### ####???# =% #??????????????????????? | | ##% ###?#????# ####??????????????????????? | | % ##?????#?## #;# ##??#??????????????????????? | | ####?????## ;?####??????????????????????????? | | ####?#??????# #???????????????????????????????? | | #### ??????# ##??????????????????????????????? | | ??#? ?? ??# #??????????????????????????????? | | ?##?? ? ###?????????????????????????????? | | ### ? ###???????????????????????????????? | | ##??? ## ??#???????????????????????????????? | | ?#? ?##?????#????????????????????????????? | | ## ?????????????????????????????????????? | | # ## ??##?????????????????????????????????? | | #?# ? ????????????????????????????????????? | | #?# ??#????????????????????????????????????? | | ?? #?# ????#??????????????????????????????????? | | ? ### ????????????????????????????????????????? | | ??????# ?????????????????????????????????????????? | | ???? ?# ?????????????????????????????????????????? | | #?? ?????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 85 Heat Shielding 75 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterGuidanceMembrane Manual? 0 Play Time 00:29:37 Cumulative 78.8 hours Start 2021.01.14 @ 12:32:50 End 2021.01.14 @ 12:59:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c7dde3-e3b6-455c-ab24-1d94e5c46110