Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 09:24:20

Player: K.Ioz

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (580)      580
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1090

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     209/300
Energy                     250/250
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
            Beam Cannon
>           --- INVENTORY (15) ---
      Light Ion Engine
      Light Treads
      Light Treads
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
      Large Matter Pod (150)
            Signal Interpreter
     Medium Laser
            Beam Cannon
            Mining Laser
  Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
  Subdweller Laser
             Beam Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
       Large Matter Pod
             Signal Interpreter
      Medium Laser
             Beam Cannon
             Grenade Launcher
             Mining Laser
             Scrap Shield Fragment
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Subdweller Optics
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   14  4   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 3    | .   3   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   5   3   
  Power                    2    | .   1   1   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      4    | .   4   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  93  
  Engine                   14   | .   14  14  
  Treads                   18   | .   21  .   
  Leg                      9    | .   6   28  
  Storage                  14   | .   14  14  
  Processor                12   | .   13  3   
  Energy Gun               9    | .   8   11  
  Energy Cannon            7    | .   6   14  
  Ballistic Gun            9    | .   11  .   
Peak Build Rating          10   | 6   9   10  
  Average Rating           7    | 4   7   8   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 14  32  34  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 4   14  15  
  Average Carried          11   | 2   11  13  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 4   14  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           637  | 168 469 .   
  Remotely                 .    | .   .   .   
Salvage Created            692  | .   593 99  
  Parts                    35   | .   35  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   16  3   
  Guns                     10   | .   10  .   
  Cannons                  5    | .   4   1   
  AOE                      4    | .   2   2   
Classes Destroyed          7    | .   5   2   
  Builder                  2    | .   2   .   
  Recycler                 1    | .   .   1   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   10  .   
  Subdweller               3    | .   3   .   
  Assembled                3    | .   .   3   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        114  | .    83   31   
  Missed                   37   | .    26   11   
Damage Taken               1248 | .    895  353  
  Core                     252  | .    188  64   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              66   | .    58   8    
  Largest                  2    | .    2    2    
  Hottest                  120  | .    100  120  
Shots Fired                131  | .    115  16   
  Gun                      94   | .    86   8    
  Cannon                   30   | .    23   7    
  Launcher                 6    | .    5    1    
  Special                  1    | .    1    .    
  Kinetic                  52   | .    52   .    
  Thermal                  73   | .    58   15   
  Explosive                6    | .    5    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         28   | .    28   2    
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           94   | .    88   6    
  Core Hits                43   | .    36   7    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   2    | .    2    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1964 | .    1723 241  
  Guns                     796  | .    758  38   
  Cannons                  474  | .    404  70   
  Explosions               694  | .    561  133  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  419  | .    419  .    
  Thermal                  851  | .    743  108  
  Explosive                694  | .    561  133  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            28   | .    19   9    
  Projectiles              16   | .    16   .    
  Explosions               12   | .    3    9    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      128  | .    102  26   
  Shots                    6    | .    5    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        445  | .    168  445  
  Average Temperature      75   | .    44   208  
  Received Heat Transfer   454  | .    354  100  
  Effects                  2    | .    .    2    
    Shutdowns              1    | .    .    1    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         2196 | .    1998 198  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             248  | .   248 11  
  Initial                  .    | .   .   .   
  Average                  64   | .   76  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 92  100 
  Level 1                  5    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   29  8   
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               15   | .   15  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   19  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Terminal Index           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   10  .   
  Terminals                10   | .   10  .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
    Operators              1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         97   | .   97  .   
  Retrieved Components     18   | .   18  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2042 | 65   1709 268  
Spaces Moved               889  | 48   717  124  
  Core                     7    | 7    .    .    
  Treads                   510  | .    510  .    
  Legs                     372  | 41   207  124  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            163  | 109  162  190  
  Slowest Speed            240  | 120  240  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 3    97   33   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          56   | .    45   11   
  Melee                    .    | .    .    .    
  Projectile               3    | .    1    2    
  AOE                      53   | .    44   9    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1345 | 57   1147 141  
  Wait                     339  | .    339  .    
  Move                     887  | 47   716  124  
  Hop                      .    | .    .    .    
  Pick Up                  21   | 4    15   2    
  Fast Attach              9    | 6    3    .    
  Attach                   9    | .    6    3    
  Detach                   3    | .    2    1    
  Swap                     6    | .    5    1    
  Drop                     5    | .    3    2    
  Fire                     66   | .    58   8    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 2 exits: Mat / Exi)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  616 | -10/Materials | Discovered new exit (range 15)
  717 | -10/Materials | Discovered new exit (range 8)
  823 | -10/Materials | Discovered new exit (range 16)
 1015 | -10/Materials | Identified exit to Subcaves
 1048 | -10/Materials | Learned 4 Subcaves zone layouts
 1069 | -10/Materials | Learned location of 2 exits from Mines
 1079 | -10/Materials | Learned Materials stockpile data
 1080 | -10/Materials | Identified exit to Materials
 1081 | -10/Materials | Identified exit to Mines
 1082 | -10/Materials | Learned location of Recycling (-8)
 1083 | -10/Materials | Learned location of Subcaves (-10)
 1090 | -10/Materials | Learned 2 Materials zone layouts
 1466 | -10/Materials | Derelicts attacked the area
 1476 | -10/Materials | Core integrity fell below 50%
 1514 | -10/Materials | Lost 4 parts (1p2n1w)
 1775 | -10/Materials | Entered Mines
 1775 | -10/Mines     | Accompanied by 1 ally
 1776 | -10/Mines     | Identified exit to Exiles
 1841 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1936 | -10/Mines     | Assembled infested the area
 1941 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1998 | -10/Mines     | Core integrity fell below 20%
 2040 | -10/Mines     | Lost 3 parts (1p2w)
 2043 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01983_ Grenade Launcher destroyed.
01983_ Destroyed Grenade Launcher.
01983_ Lgt. Ion Engine fried.
01983_ R-06 Scavenger destroyed.
01995_ Ion Engine destroyed.
01995_ System corrupted by crushing effect (+5).
01998_ K-01 Serf collects debris. <x2>
02003_ System corrupted: Matter fused (-6).
02003_ as-13614 destroyed.
02007_ The unstable cave ceiling collapses.
02007_ K-01 Serf collects debris.
02008_ Power failure, Ion Engine shutdown.
02008_ Overheating: Matter decay (-50).
02009_ Sub. Laser destroyed.
02011_ K-01 Serf collects debris. <x2>
02014_ The unstable cave ceiling collapses.
02014_ K-01 Serf destroyed.
02020_ K-01 Serf collects debris.
02022_ System corrupted: Energy discharge (-53).
02024_ as-54220 destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#   ###### ####  ##  #????? |
| ???????????????????????#    ##     !        #????? |
| ????????????????????????#   ##    /%!       #????? |
| ????????????????????????#   ##  #### =      #????? |
| ???????????????????????##    #  #??##%%    ##????? |
| ???????????????????????#        #???##*   ##?????? |
| ???????????????????????#        #???#    ##??????? |
| ???????????????????????#        #???# %  ##??????? |
| ???????????????????????##      ##??##  %  #??????? |
| ????????????????????????##    ##???# #% = #??????? |
| ?????????????????????????##  ##????# =%!! ???????? |
| ??????????????????????????####?????###%  ##??????? |
| ?????????????????????????????????????#    #??????? |
| ????????????????????????????????????##   #???????? |
| ????????????????????????????????????#    #???????? |
| ???????????????????????????????????##    #???????? |
| ????????????????????????????????####     ##??????? |
| ???????????????????????????????##         #######? |
| ??????????????????????????????##                ## |
| ?????##########??????????????##                  # |
| ??#??#        #?????????######  d                # |
| ??# ##        #????????##  ##                   ## |
| ??#   * ####  #??????###           ##       #####? |
| ??####!%#??#  #?????##           #####     ##????? |
| ????##  #??#  #######           ##??##     #?????? |
| ????#   ##?#         &   @     ##???#     ##?????? |
| ???##    ###            t     ##???#     ##??????? |
| ??##      ############        #????#     #???????? |
| ###       ##########?##      ##????#     #???????? |
|           ##       #??##    ##?????#    ##???????? |
| ##        ##*      #???##  ##??????##  ##????????? |
| ?##       !%=      #????####????????####?????????? |
| ??##  ######       #?????????????????????????????? |
| ???###?????#########?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataCoolingInjector
  Manual?         0
Play Time         00:22:58
  Cumulative      203.0 hours
  Start           2024.12.07 @ 08:55:30
  End             2024.12.07 @ 09:24:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           121
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          60
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          53x45
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 1e4c51f7-f4df-43d9-a2d7-32fa23bff0ce