Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 12:27:00 Player: SunShine214 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (154) 770 Value Destroyed (5017) 5017 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (9280) 9280 TOTAL SCORE: 20647 Bonus ------- High Alert Combat Kills 280 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/870 Matter 973/1000 Energy 310/310 System Corruption 21% Temperature Cool (-666) Movement Treading (170) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Experimental Targeting Computer X0-1V1's Piety Tracker > --- WEAPON (8) ------- Cooled Plasma Rifle > --- INVENTORY (15) --- Armored Huge Wheel Large Storage Unit Matter Compressor (250) Improved Weapon Cycler Heavy Mace Botcube Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Centrium Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Neutron Cannon Heavy Machine Gun Advanced KE Penetrator Helical Railgun Plasma Lance > --- INVENTORY -------- Light Antimatter Reactor Improved VSS Leg Armored Huge Wheel Large Storage Unit Matter Compressor Improved Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Phase Cannon Advanced KE Penetrator CPS Tube CPS Tube Heavy Mace Botcube [Rating: 136] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . . . 4 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 1 . . . Utility 5 | . . 2 1 . . . 1 . . . 1 Weapon 3 | . . . . . . . 2 . . . 1 Parts Attached 93 | 9 4 3 12 20 1 . 12 15 1 . 16 Power 11 | 1 1 . 1 2 . . . 3 . . 3 Engine 4 | 1 1 . . 2 . . . . . . . Core 3 | . . . 1 . . . . 1 . . 1 Reactor 4 | . . . . . . . . 2 . . 2 Propulsion 23 | 2 . . 4 6 . . 2 5 . . 4 Treads 14 | 2 . . 3 6 . . 1 . . . 2 Leg 8 | . . . . . . . 1 5 . . 2 Wheel 1 | . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 3 . 2 1 4 1 . 3 3 . . 3 Device 9 | 2 . 1 1 1 . . 1 2 . . 1 Storage 2 | 1 . 1 . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . 2 1 . 1 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 39 | 3 3 1 6 8 . . 7 4 1 . 6 Energy Gun 5 | 2 . . 2 . . . . . . . 1 Energy Cannon 3 | . . . . . . . 2 1 . . . Ballistic Gun 11 | 1 . . 3 2 . . 2 1 . . 2 Ballistic Cannon 6 | . . . . 3 . . 2 1 . . . Launcher 5 | . 2 1 . 2 . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . 2 Impact Weapon 2 | . . . 1 . . . . . 1 . . Slashing Weapon 3 | . . . . 1 . . 1 . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 1 2 3 . . . 7 . . 1 Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 16 | . . . . . . . . . . . 16 Parts Lost 39 | . . 2 1 7 . . 2 6 . . 21 Power 5 | . . . . 1 . . . 1 . . 3 Propulsion 14 | . . . 1 3 . . 1 3 . . 6 Utility 8 | . . . . 3 . . 1 1 . . 3 Weapon 12 | . . 2 . . . . . 1 . . 9 Highest Loss Streak 19 | . . 2 1 2 . . 2 4 . . 19 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 12 | 1 7 7 14 14 15 14 13 12 13 13 11 Power . | . . 1 1 . . . . . . . . Propulsion 2 | . 1 1 1 2 3 3 2 1 1 . 1 Utility 3 | . 3 2 3 2 2 3 2 3 6 6 4 Weapon 6 | . 2 3 9 10 9 6 5 4 4 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 2 . 4 4 1 2 7 1 . . 4 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . . . 2 . . 2 . . . 1 Utility 8 | . 2 . 1 1 . . . 1 . . 3 Weapon 11 | . . . 3 1 1 2 4 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 83 86 92 100 100 98 91 94 94 88 Engine 6 | . 14 11 8 7 9 9 6 1 . . . Reactor 1 | . . . . . . . . 2 5 5 6 Treads 20 | . 28 22 17 25 27 27 25 5 . . . Leg 5 | . . . . . . . . 21 29 29 23 Device 13 | . 14 19 20 22 11 9 12 6 5 5 9 Storage 9 | . 14 11 18 12 9 9 6 5 5 5 4 Processor 6 | . . . . . 9 9 11 11 11 11 9 Protection 7 | . . . . 5 16 18 7 5 5 5 5 Energy Gun 1 | . 13 8 5 . . . . . . . . Energy Cannon 1 | . . . . . . . 5 2 3 5 4 Ballistic Gun 9 | . 8 . 6 7 9 9 12 7 11 11 12 Ballistic Cannon 4 | . . . . 5 9 9 6 3 . . . Launcher 1 | . 5 11 2 . . . . 3 1 . . Peak Build Rating 136 | 7 11 24 42 43 45 45 69 123 120 121 136 Average Rating 56 | 5 9 20 32 37 44 45 66 104 118 120 125 On Entrance 53 | . 7 11 24 41 43 45 45 67 115 120 121 Avg Prop Armor Cover (%) 14 | . . . 18 22 . . 5 4 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 14 18 36 44 48 49 49 66 104 91 91 98 Greatest Support 110 | 40 40 40 40 62 60 60 84 110 97 97 107 Greatest Overweight (x) 2 | . . . 2 2 . . . 1 . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 8 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 7 14 14 14 14 14 14 15 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 8 8 15 15 15 15 14 15 15 15 7 Class Distribution -------------------- 66% | Mutant 29% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Matter Collected 3833 | 308 135 69 138 921 316 38 713 573 202 153 267 Remotely 561 | 60 . . . 352 149 . . . . . . Salvage Created 5913 | 132 230 183 147 1294 469 . 942 1219 171 153 973 Parts 300 | 7 35 14 9 68 12 . 42 47 4 6 56 Haulers Intercepted 4 | . . . 1 3 . . . . . . . Recyclers Shooed 6 | . . . . 4 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Combat Hostiles Destroyed 108 | . 13 5 3 27 2 . 19 24 . . 15 Melee 13 | . . . . 1 . . . 5 . . 7 Guns 38 | . 3 . 3 7 1 . 7 12 . . 5 Cannons 13 | . . . . 4 1 . 4 3 . . 1 AOE 39 | . 10 5 . 14 . . 6 4 . . . Classes Destroyed 18 | 2 4 3 2 . . . 3 . 1 . 3 Worker 9 | . 1 1 . 2 . . 2 . . . 3 Builder 8 | . . 1 . 1 . . 1 3 . . 2 Tunneler 3 | 2 1 . . . . . . . . . . Hauler 4 | . . . 1 3 . . . . . . . Recycler 15 | 1 1 . . 6 5 . 1 1 . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 3 | . 1 . . 2 . . . . . . . Watcher 3 | . . 1 . 2 . . . . . . . Swarmer 33 | . 9 . 2 6 . . 6 4 . . 6 Grunt 44 | . 4 4 . 13 . . 3 17 . . 3 Brawler 1 | . . 1 . . . . . . . . . Sentry 16 | . . . 1 8 2 . 3 1 . . 1 Demolisher 1 | . . . . . . . . . . . 1 Specialist 3 | . . . . . . . 3 . . . . Hunter 4 | . . . . . . . 3 . . . 1 Programmer 5 | . . . . . . . 1 2 . . 2 Heavy 1 | . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . 2 1 . Best Kill Streak 26 | 1 5 6 2 26 5 . 9 6 . . 7 Combat Bots Only 18 | . 3 3 2 18 1 . 6 6 . . 5 Max Kills in Single Turn 4 | 1 3 2 1 2 2 . 3 4 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 2 . 2 . . 3 3 . . . Melee 1 | . . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Hostile Shots Fired 793 | . 47 21 21 129 18 . 119 185 . . 253 Missed 219 | . 11 4 4 35 7 . 41 40 . . 77 Hits 574 | . 36 17 17 94 11 . 78 145 . . 176 Melee 7 | . . . . . . . . . . . 7 Projectile 567 | . 36 17 17 94 11 . 78 145 . . 169 Critical Strikes 29 | . . . . 7 3 . 1 10 . . 8 Actively Blocked 2 | . . . . . 2 . . . . . . Damage Taken 10515 | . 405 207 168 1535 157 . 904 2732 . . 4407 Core 1349 | . 68 79 10 211 . . 44 55 . . 882 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 94 | . . . . . 34 . 45 15 . . . Ignored by Resistances 138 | . . . . 3 . . 32 33 . . 70 Regen/Repaired (Parts) 338 | . . . . . . 338 . . . . . Core Remaining (%) 86 | 100 93 73 . . . 65 98 . . 92 . Volleys Fired 235 | 13 21 7 11 85 14 . 27 30 . . 27 Largest 4 | 2 2 2 2 2 2 . 4 4 . . 4 Hottest 203 | 60 120 70 163 65 65 . 189 203 . . 198 Shots Fired 488 | 18 40 12 22 104 27 . 102 79 . . 84 Gun 292 | 18 28 6 21 60 13 . 47 43 . . 56 Cannon 143 | . . . . 22 14 . 51 31 . . 25 Launcher 48 | . 11 6 . 22 . . 4 5 . . . Special 5 | . 1 . 1 . . . . . . . 3 Kinetic 323 | 6 10 . 8 82 27 . 72 62 . . 56 Thermal 114 | 12 19 6 14 . . . 26 12 . . 25 Explosive 48 | . 11 6 . 22 . . 4 5 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 26 | 5 7 7 6 10 16 . 26 26 . . 23 Robot Miss Streak 8 | 2 3 1 2 8 2 . 7 3 . . 2 Penetration Max 2 | . . . . 1 1 . 2 2 . . 1 Secondary Targets 2 | . . . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . Shots Hit Robots 375 | 13 24 10 12 64 23 . 66 75 5 3 80 Core Hits 270 | 4 29 12 4 77 14 . 48 44 2 1 35 Critical Kills 12 | . . . 1 . 1 . 3 4 . . 3 Critical Parts Destroyed 7 | . . . 1 1 . . . 1 . . 4 Critical Strikes 23 | . . . 3 1 1 . 3 8 . . 7 Burn 1 | . . . 1 . . . . . . . . Meltdown 3 | . . . . . . . 2 . . . 1 Destroy 15 | . . . 1 1 1 . 1 5 . . 6 Smash 1 | . . . 1 . . . . . . . . Impale 3 | . . . . . . . . 3 . . . Melee Attacks 84 | . . . 3 6 . . . 28 5 3 39 Impact 5 | . . . 3 2 . . . . . . . Slashing 5 | . . . . 4 . . . . . . 1 Piercing 74 | . . . . . . . . 28 5 3 38 Sneak Attacks 17 | . . . . 2 . . . 3 5 1 6 Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 15419 | 149 1011 472 260 3196 595 . 2338 3617 418 241 3122 Guns 4867 | 149 213 42 225 707 274 . 843 1233 . . 1181 Cannons 2965 | . . . . 274 321 . 1080 667 . . 623 Explosions 4352 | . 793 430 . 2010 . . 394 704 . . 21 Melee 3182 | . . . 35 178 . . . 1013 418 241 1297 Ramming 53 | . 5 . . 27 . . 21 . . . . Kinetic 5877 | 36 108 . 78 981 595 . 1295 1603 . . 1181 Thermal 1955 | 113 105 42 147 . . . 628 297 . . 623 Explosive 4324 | . 786 430 . 2010 . . 394 704 . . . Electromagnetic 28 | . 7 . . . . . . . . . 21 Impact 66 | . . . 35 31 . . . . . . . Slashing 147 | . . . . 147 . . . . . . . Piercing 2969 | . . . . . . . . 1013 418 241 1297 Highest Corruption 21 | . . . 17 17 18 . 1 2 2 . 21 Average Corruption 13 | . . . 17 17 17 . 1 1 2 . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 92 | . . . 3 65 18 . . 2 . . 4 Message Errors 18 | . . . . 15 2 . . . . . 1 Matter Fused 26 | . . . . 17 7 . . 1 . . 1 Heat Flow Errors 8 | . . . 1 6 1 . . . . . . Energy Discharges 16 | . . . . 12 2 . . 1 . . 1 Parts Rejected 3 | . . . . 2 . . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 11 | . . . . 8 3 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . Misdirections 3 | . . . . 2 1 . . . . . . Weapon Failures 3 | . . . . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1257 | . 48 . 35 41 . . 45 475 200 85 328 Projectiles 75 | . . . . . . . 40 22 . . 13 Explosions 214 | . 48 . . 16 . . 5 145 . . . Melee 968 | . . . 35 25 . . . 308 200 85 315 Knockbacks 16 | . . . . . 6 . 6 4 . . . Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . 6 . 6 4 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 313 | . 54 19 . 56 . . 39 145 . . . Shots 11 | . 3 1 . 3 . . 1 3 . . . Rammed 12 | . 2 . . 7 . . 3 . . . . Targets Rammed 13 | . 2 . . 8 . . 3 . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 475 | . 129 24 192 213 172 . 198 475 . . 313 Average Temperature 95 | . 33 11 70 52 31 . 114 184 . . 103 Received Heat Transfer 2504 | . 87 102 27 702 72 . 162 843 . . 509 Effects 5 | . . . . . . . . 4 . . 1 Energy Bleed 2 | . . . . . . . . 1 . . 1 Interference 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 1 . . . . . . . Robots Melted 3 | . . . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . . 2 . . . 1 Parts Melted 11 | . . . . . . . 6 . . . 5 Heat Transferred 2080 | 250 250 100 370 . . . 703 111 . . 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Maximum Alert Level 2 | . 1 . . 2 . . 1 2 . . 1 Low Security (%) 65 | 100 96 100 100 9 100 . 88 45 . . 72 Level 1 9 | . 3 . . 10 . . 11 11 . . 27 Level 2 24 | . . . . 80 . . . 42 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 608 | 5 213 199 79 556 97 . 248 608 . . 282 Initial 105 | . . 79 79 . 97 . . 105 . . 105 Average 182 | . 53 102 20 415 49 . 76 290 . . 147 Influence Increases 3842 | 15 457 220 90 952 100 . 593 841 . 5 569 Destroy 0b10 Robot/C 2160 | . 260 100 60 540 40 . 380 480 . . 300 Destroy 0b10 Robot/NC 245 | 15 20 15 5 80 25 . 20 20 . 5 40 Destroy Leader 476 | . 50 32 22 160 . . 90 60 . . 62 Successful Hack 119 | . 14 23 . 5 5 . 72 . . . . Disable Machine 315 | . 60 15 . 60 30 . . 90 . . 60 Destroy Structure 437 | . 53 35 3 107 . . 31 146 . . 62 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 75 | . . . . . . . . 45 . . 30 Influence Decreases 3672 | 15 268 220 279 702 350 . 377 457 362 76 566 Entered New Map 814 | . . 110 110 . 153 . . 111 222 46 62 Time Decay 2168 | 15 268 90 159 482 197 . 207 286 140 30 294 Lost Part 390 | . . 20 10 70 . . 20 60 . . 210 Purge Threat 300 | . . . . 150 . . 150 . . . . Squads Dispatched 35 | . 1 2 1 8 . . 11 5 . . 7 Investigation 14 | . . . 1 3 . . 6 2 . . 2 Extermination 5 | . . . . . . . 2 1 . . 2 Reinforcement 10 | . 1 2 . 2 . . 2 . . . 3 Assault 2 | . . . . . . . . 2 . . . Garrison 4 | . . . . 3 . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Distress Signals 8 | . 1 . . 1 . . 1 1 . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 19 8 6 31 2 . 19 26 . . 33 Peak Tracking Total 9 | . 4 3 3 6 2 . 6 9 . . 6 Tactical Retreats 4 | . . . . . . . . 2 . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Traps Triggered 5 | . . . . 3 . . 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Disabled 21 | . 4 1 . 4 2 . . 6 . . 4 Max in Single Turn 4 | . 3 1 . 1 1 . . 2 . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Accessed 44 | . 3 2 4 8 4 7 12 2 . . 2 Terminals 27 | . 3 2 4 7 3 . 6 1 . . 1 Fabricators 2 | . . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . 4 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 126 | . 9 2 10 23 8 33 30 6 . . 5 Successful 59 | . 4 2 2 4 2 33 11 . . . 1 Failed 67 | . 5 . 8 19 6 . 19 6 . . 4 Catastrophic 17 | . . . 3 5 1 . 5 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 1 . 3 4 2 . 8 3 . . . Terminals 71 | . 9 2 10 21 7 . 17 3 . . 2 Fabricators 4 | . . . . . . . 1 . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units 12 | . . . . . 1 . 8 3 . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 53 | . 4 2 2 4 1 33 7 . . . . Record 26 | . . . . . . 26 . . . . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 9 | . . . . . . 7 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . Unreport Threat 2 | . . . . 1 . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . 1 Network Status 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Fedlink 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 31 | . 3 1 3 6 3 . 11 2 . . 2 Full Trace Events 18 | . . . 1 6 3 . 4 2 . . 2 Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial UFD Resources 42 | . . . . . . . 22 40 40 40 42 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . X0-1V1 Amusement Gains 203 | . 18 . 10 40 . . 15 45 . . 75 Average Entertainment 21 | . 16 7 9 33 16 . 17 21 25 14 22 Good Acts 37 | . 1 . 1 5 . . 3 9 5 1 12 Bad Acts 22 | . 1 . 1 6 1 . 9 2 . . 2 Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Active Infowar (turns) 4708 | 39 726 198 489 803 . . 807 629 294 70 653 Optics 2453 | . . . . . . . 807 629 294 70 653 Sensors 682 | . . . 116 566 . . . . . . . Seismic 2255 | 39 726 198 489 803 . . . . . . . Robot Analysis Total 9 | . . . . . . 7 2 . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Turns Passed 7839 | 138 726 198 489 1459 444 1656 1083 629 294 70 653 Spaces Moved 4355 | 61 398 109 294 763 237 1013 601 281 245 54 299 Core 5 | 5 . . . . . . . . . . . Treads 3262 | 56 398 109 96 669 237 1013 601 72 . . 11 Legs 796 | . . . . . . . . 209 245 54 288 Wheels 292 | . . . 198 94 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 115 163 163 152 112 114 114 114 Average Speed 152 | 150 160 160 140 153 163 163 156 148 114 114 136 Slowest Speed 250 | 160 160 160 225 250 163 163 163 221 114 114 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 60 18 27 90 55 66 22 8 51 7 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 2 1 . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 . 1 . Scrap Searched 4 | . . . . . . 3 . . 1 . . Spaces Dug 15 | . . . 3 . . . 2 . . . 10 Terrain Destroyed 381 | . 52 34 4 136 . . 36 88 . . 31 Melee 10 | . . . 2 . . . . . . . 8 Projectile 59 | . . . 2 1 . . 11 22 . . 23 AOE 312 | . 52 34 . 135 . . 25 66 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total 5009 | 85 445 120 347 927 268 1020 680 385 251 59 422 Wait 83 | . 5 . . 15 13 . 7 9 . . 34 Move 4344 | 60 397 108 293 762 236 1012 600 280 244 53 299 Hop . | . . . . . . . . . . . . Pick Up 63 | 2 9 2 15 9 2 4 11 7 . 1 1 Fast Attach 35 | 8 . 1 4 7 . . 3 6 . . 6 Attach 28 | . . 2 1 4 . . 5 5 . . 11 Detach 5 | 1 . . . 1 . . . 3 . . . Swap 61 | 1 7 . 9 19 1 . 11 7 2 . 4 Drop 53 | . 4 . 11 11 2 4 12 5 . 2 2 Fire 235 | 13 21 7 11 85 14 . 27 30 . . 27 Melee 83 | . . . 3 6 . . . 28 5 3 38 Ram 1 | . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush 13 | . 2 . . 8 . . 3 . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 4) 504 | -10/Materials | Identified exit to Mines 702 | -10/Materials | Discovered new exit (range 15) 730 | -10/Materials | Discovered new exit (range 15) 755 | -10/Materials | Prayed at D.C.S.S. Altar Unit 757 | -10/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 795 | -10/Materials | X0-1V1 caused items to flee you 839 | -10/Materials | Derelicts attacked the area 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Utility x2 950 | -9/Materials | Identified exit to Mines 1019 | -9/Materials | Discovered new exit (range 16) 1063 | -9/Materials | Entered another Materials area 1063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -8/Materials | X0-1V1 put everyone to sleep 1246 | -8/Materials | Identified exit to Storage 1329 | -8/Materials | Discovered new exit (range 16) 1486 | -8/Materials | System corruption reached 10% 1552 | -8/Materials | Entered Storage 1752 | -8/Storage | X0-1V1 sent you into danger 1780 | -8/Storage | Destroyed 18 combat bots 1870 | -8/Storage | Discovered new exit (range 7) 2077 | -8/Storage | Garrison activated, responded to threat 2309 | -8/Storage | EM resistance permanently improved by X0-1V1 (+10%; -100 max core) 2417 | -8/Storage | X0-1V1 foreshadows a heat wave 2687 | -8/Storage | Ambient heat levels rising (+10) 2928 | -8/Storage | Ambient heat levels rising (+10) 2935 | -8/Storage | Used back door to open Recycling access 2935 | -8/Storage | Discovered new exit (range 5) 2965 | -8/Storage | X0-1V1 announced a LAN party 2991 | -8/Storage | Found Prototype Processor 2991 | -8/Storage | Identified Exp. Targeting Computer 3011 | -8/Storage | Entered Recycling 3318 | -8/Recycling | Discovered new exit (range 5) 3412 | -8/Recycling | Scanned before Scraplab entrance 3437 | -8/Recycling | Entered Scraplab 3450 | -8/Recycling | Discovered new exit (range 4) 3455 | -8/Recycling | Entered Scraptown 3455 | -8/Scraptown | System corruption cleaned by C-Scrubber 3675 | -8/Scraptown | Visited UFD Registry 3675 | -8/Scraptown | Registered with UFD as "Wrenchshaft" 3700 | -8/Scraptown | Visited Cyclists 3727 | -8/Scraptown | Entered Cyclist Reading Room 3734 | -8/Scraptown | Learned location of Zion (-6) 3770 | -8/Scraptown | Visited Awakened 3942 | -8/Scraptown | Discovered new exit (range 13) 4044 | -8/Scraptown | Visited CR-KLE's Repair Center 4055 | -8/Scraptown | CR-KLE repaired 6 parts 4102 | -8/Scraptown | Visited The Evicted 4195 | -8/Scraptown | Visited Observation Area 4233 | -8/Scraptown | Visited Curators Association 4293 | -8/Scraptown | Visited Botcube Research 4308 | -8/Scraptown | Found Botcube 4456 | -8/Scraptown | Visited Scrap Suit Storage 4573 | -8/Scraptown | Visited Analyses Database 4638 | -8/Scraptown | Visited Abandonware Association 4656 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 4656 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 4700 | -8/Scraptown | Visited LU-1G1's Boring Crew 4953 | -8/Scraptown | Met Optimus 4953 | -8/Scraptown | Accepted into 0bPrime 5036 | -8/Scraptown | Visited Junk Repository 5105 | -8/Scraptown | Discovered new exit (range 3) 5111 | -8/Scraptown | Entered Factory 5111 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5382 | -6/Factory | X0-1V1 enhanced Transport squad support 5561 | -6/Factory | Identified exit to DSF 5605 | -6/Factory | X0-1V1 sent hostile X-62 Marksman (x3) 5672 | -6/Factory | Build established: Gunner 5724 | -6/Factory | Identified exit to Factory 5993 | -6/Factory | Loaded intel: 8 recycling unit locations 6006 | -6/Factory | Melee accuracy permanently improved by X0-1V1 (+8%; -80 max core) 6112 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 6122 | -6/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 6134 | -6/Factory | Learned location of Protoforge (-3) 6148 | -6/Factory | Garrison activated, responded to threat 6194 | -6/Factory | Entered another Factory area 6194 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6340 | -5/Factory | X0-1V1 sent you to a vault 6349 | -5/Factory | Found Prototype Protection 6349 | -5/Factory | Identified Centrium Heavy Armor Plating 6351 | -5/Factory | Discovered new exit (range 9) 6577 | -5/Factory | Lost 4 parts (1p1n1u1w) 6668 | -5/Factory | X0-1V1 sent hostile G-50 Soldier (x3) 6794 | -5/Factory | First assault squad dispatched 6823 | -5/Factory | Entered Upper Caves 6965 | -5/Upper Caves | Identified exit to Upper Caves 6965 | -5/Upper Caves | X0-1V1 revealed exit location to -5/Upper Caves 7023 | -5/Upper Caves | Learned Factory terminal intel 7111 | -5/Upper Caves | X0-1V1 activates XOMVISION 7117 | -5/Upper Caves | Entered another Upper Caves area 7130 | -5/Upper Caves | Discovered new exit (range 12) 7187 | -5/Upper Caves | Entered Factory 7187 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7188 | -4/Factory | Loaded intel: 26 terminal locations 7337 | -4/Factory | Identified exit to Research 7337 | -4/Factory | X0-1V1 revealed exit location to -3/Research 7610 | -4/Factory | X0-1V1 put everyone to sleep 7741 | -4/Factory | Attached CPS modules to P-70 Sage 7747 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 7788 | -4/Factory | Core integrity fell below 50% 7791 | -4/Factory | System corruption reached 10% 7807 | -4/Factory | Attached CPS modules to H-71 Marshal 7825 | -4/Factory | Core integrity fell below 20% 7840 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07814_ R-10 Processor collects Wheel. 07814_ R-10 Processor collects Corrupted Imp. Dynamic Insulation System. 07817_ R-10 Processor collects Autogun. 07817_ Acquired 21 matter. 07818_ CPS Tube destroyed. 07819_ Penetrated by Slug. 07823_ Phase Cannon destroyed. 07823_ Critical hit (Blast). 07824_ Penetrated by Slug. 07827_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 07828_ Y-64 Sentinel destroyed. 07829_ Acquired Corrupted Arm. Medium Treads. 07829_ Integrated Corrupted Arm. Medium Treads (+8). 07833_ System corrupted: Matter fused (-7). 07839_ Acquired Prototype Energy Gun. 07839_ Identified Cld. Plasma Rifle. 07840_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ?? ??????????#######%#??????????????????? | | ?? ????????# [=! #??????????????? | | ?? ????????? #??????????????? | | ???? ???????# #??????????????? | | ?????? %! #??????# #??????????????? | | ######?## #??????# """ """ #??????????????? | | ??## % %######## """ """ #??????????????? | | " " #??# %% ]]] # """ """ #??????????????? | | " " #??# ]]] # #??????????????? | | " " #??# ]]] # """ """ #??????????????? | | " " #??# %!# """ """ #??????????????? | | " " #??# # """%""" #??????????????? | | " " #??# h !# %* #??????????????? | | " " #??# !%#####+#########?????????????? | | " " #??# """" % #?????????????? | | " " #??# """"h % % #?????????????? | | #??# """" #?????????????? | | #??# p ! % #?????????????? | | ######### !%= p!%*% #?????????????? | | " ####;;;###;%+### #?????????????? | | # #?# % =!!% !# #?????????????? | | # #?# H==%%!!# #?????????????? | | !|# #?# !!=!!%# #?????????????? | | "" %%/ #?# %!!!=# #?????????????? | | "" !# #?# !|!=# #?????????????? | | "" |#[ #?# @=! # #?????????????? | | # #?# % # #?????????????? | | "" # ##; # #?????????????? | | "" # + # #?????????????? | | "" # ### # #?????????????? | | # #?# # +?????????????? | | ######### #?# # #?????????????? | | % % #?############## #?????????????? | | ##########+################## #?????????????? | | %#???# # # #?????????????? | | [#???# " """ # #?????????????? | | #???# # !! """ # #?????????????? | | ##??# # !! """ # #?????????????? | | ###?# # + #?????????????? | | %" #?# # # #?????????????? | | !"##?# #######+#### #?????????????? | | ##??# #?# # #?????????????? | | +##### #?#" # #?????????????? | | ^ + #?#" # #?????????????? | | # #?#" # #?????????????? | | # #?#T + +?????????????? | | ##############?#" # #?????????????? | | #??????????????#" # #?????????????? | | #??????????????#" # #?????????????? | | #??????????????# # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 62 Energy Capacity 1790 Matter Stores 1000 Matter Capacity 1000 Sight Range 28 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 45 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidCoilBooster Manual? 0 Play Time 01:03:09 Cumulative 184.2 hours Start 2026.08.25 @ 11:23:33 End 2026.08.25 @ 12:27:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 632a4ecc-86b9-4b3b-8116-b9dbbd1f1008