Cogmind - Beta 11 X1 *** ADVENTURER MODE // 2021.01.22 @ 15:31:48 Player: Luigi Panache Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (81) 405 Value Destroyed (2315) 2315 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (6357) 6357 TOTAL SCORE: 19757 Bonus ------- Follower Combat Kills 409 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -352 Cogmind --------- Core Integrity 1527/1600 Matter 300/300 Energy 417/420 System Corruption 0% Temperature Cool (3) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (15) ----- Medium Storage Unit Advanced Weight Redist. System Triangulator Experimental Sensor Array Improved Launcher Guidance Computer Nanoactuators Centrium Light Armor Plating Centrium Light Armor Plating Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (9) ---- Improved Diametric Drive Improved Diametric Drive Experimental Power Amplifier Centrium Light Armor Plating High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Triangulator Experimental Sensor Array Improved Launcher Guidance Computer Nanoactuators Centrium Light Armor Plating Centrium Light Armor Plating Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Mapper System Shield Advanced System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Improved Diametric Drive Improved Diametric Drive Experimental Power Amplifier Centrium Light Armor Plating High-powered Shock Rifle [Rating: 155] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Light Armor Plating Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . 2 . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 Utility 13 | . . 2 . 1 . . . . . 2 . . . 2 . . 2 . . . . 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 145 | . 5 3 29 9 21 2 1 8 2 6 1 . . 11 . . 5 2 2 7 . 5 5 6 12 3 Power 22 | . . . 2 . 7 . . . . 1 . . . 1 . . 1 . . 3 . 3 1 1 1 1 Engine 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 3 . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Reactor 13 | . . . 1 . 3 . . . . 1 . . . . . . 1 . . 2 . 2 1 1 . 1 Propulsion 38 | . 4 . 7 4 7 . . 1 1 1 . . . 3 . . 2 . 2 2 . . 1 . 2 1 Treads 12 | . 2 . 6 4 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . 1 . 7 . . 1 1 1 . . . 3 . . 2 . 2 2 . . 1 . 2 1 Utility 57 | . 1 1 9 3 5 . . 7 1 2 . . . 6 . . 2 1 . 2 . 2 2 5 7 1 Device 20 | . . 1 1 . 2 . . 2 1 . . . . 4 . . 1 . . 1 . 1 1 1 3 1 Storage 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Processor 9 | . . . 1 1 . . . 4 . . . . . 1 . . . . . . . . . . 2 . Hackware 8 | . . . . . . . . 1 . 2 . . . 1 . . 1 . . 1 . . . . 2 . Protection 17 | . . . 7 2 2 . . . . . . . . . . . . 1 . . . . 1 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . . 2 11 2 2 2 1 . . 2 1 . . 1 . . . 1 . . . . 1 . 2 . Energy Gun 12 | . . 2 8 1 . . . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . Ballistic Gun 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 1 2 1 . . 1 1 . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 7 . 1 . . 5 . 1 . . . . . . . . . 4 . . 2 . . . Parts Lost 24 | . . . . . . . . . 2 . . . . 5 . 1 . . 4 1 . 2 5 . 3 1 Power 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Propulsion 5 | . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . 1 . Utility 12 | . . . . . . . . . . . . . . 3 . 1 . . 2 . . . 4 . 1 1 Weapon 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Highest Loss Streak 4 | . . . . . . . . . 2 . . . . 3 . 1 . . 4 1 . 2 4 . 3 1 Average Slot Usage (%) 86 | . 85 69 96 98 85 86 87 91 88 85 86 86 86 75 76 73 64 73 72 62 78 76 66 69 82 82 Engine 1 | . 14 11 3 . 1 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 5 7 7 7 7 6 6 6 6 5 5 5 5 5 4 . . 1 . . 4 4 Reactor 6 | . . . 7 9 6 7 7 7 7 5 6 6 6 5 5 5 4 5 5 4 5 4 3 4 3 4 Treads 8 | . . . 16 26 1 . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 25 22 5 . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . 28 30 30 29 30 26 26 26 26 14 11 11 10 10 10 12 21 19 14 14 14 12 Device 11 | . . 3 10 9 16 15 15 14 15 13 13 13 13 13 17 17 16 15 15 10 15 17 9 4 11 15 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 5 5 2 . . . . . . 4 4 4 4 Processor 3 | . . . . 8 7 7 7 7 7 6 6 6 6 8 5 5 5 5 5 5 5 4 1 . 1 4 Hackware 10 | . . . . . . . . 2 7 19 20 20 20 18 23 23 22 26 26 26 31 28 28 28 28 27 Protection 9 | . . . 19 18 4 7 7 3 . . . . . . . . . 5 4 . . . . 11 8 8 Energy Gun 9 | . 14 17 21 17 . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 12 87 91 106 109 109 31 29 29 28 24 24 24 24 29 24 24 24 27 27 25 19 35 37 38 47 48 Greatest Support 66 | 20 26 26 46 66 66 29 29 29 29 30 30 30 30 35 35 35 35 35 35 35 26 35 39 39 47 55 Greatest Overweight 86 | . 61 65 86 59 43 2 . . . . . . . 2 . . . . . . . . . . . . Average Overweight 4 | -8 53 62 70 40 -2 -3 -3 . -3 -5 -6 -6 -6 -9 -11 -13 -14 -8 -7 -3 -6 -1 -6 -2 -1 -7 Largest Inventory Capacity 24 | . 24 24 24 24 24 7 7 7 7 7 7 7 7 7 7 7 4 4 4 4 4 9 9 9 9 9 Average Capacity 14 | . 22 24 24 24 8 7 7 7 7 7 7 7 7 7 7 5 4 4 4 4 4 4 9 9 9 9 Most Carried 24 | . 9 12 24 24 24 7 7 7 7 7 7 7 7 7 7 7 4 4 4 4 2 8 9 9 9 7 Average Carried 13 | . 8 10 22 23 8 6 6 6 6 6 6 7 7 6 7 5 3 3 3 2 2 3 8 9 8 5 Final Capacity 24 | 7 24 24 24 24 7 7 7 7 7 7 7 7 7 7 7 4 4 4 4 4 4 9 9 9 9 9 Final Carried 24 | 6 9 12 24 24 7 7 6 7 6 7 7 7 7 7 7 4 4 4 3 2 2 8 9 9 9 5 Class Distribution -------------------- 41% | Hauler-Mutant 14% | Wizard-Mutant 11% | Hacker-Sprinter 10% | Wizard-Sprinter 9% | Hacker-Mutant 6% | Sprinter 4% | Commander-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 1875 | 200 62 . 359 125 . 175 75 36 32 . 46 . 80 . 61 . 75 177 24 62 . . . . 248 38 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3007 | . 88 . 1222 727 185 188 242 . . 190 30 . . 74 . . . . . . . . . . 61 . Parts 189 | . 9 . 71 41 10 8 11 . . 13 3 . . 16 . . . . . . . . . . 7 . Haulers Intercepted 8 | . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 6 . . . . 2 . 2 . 1 . . . 6 3 . . . . . . Prevented 20 | . . . . . . 2 5 . . . . . . . . . . . 4 9 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 59 | . 1 . 15 12 5 6 4 . . 4 3 . . 8 . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 22 | . 1 . 14 7 . . . . . . . . . . . . . . . . . . . . . . AOE 32 | . . . 1 3 5 6 2 . . 4 3 . . 8 . . . . . . . . . . . . Classes Destroyed 12 | . 2 . 5 3 . . 1 . . . . . . . . . . . . . . . . . 1 . Worker 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Builder 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Hauler 8 | . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Swarmer 27 | . . . 2 3 4 3 . . . 4 3 . . 8 . . . . . . . . . . . . Grunt 19 | . 1 . 7 5 . 3 3 . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 11 | . . . 8 3 . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 . 3 5 5 3 3 . . 7 3 . . 8 . . . . . . . . . . 1 . Combat Bots Only 8 | . 1 . 3 5 5 3 3 . . 4 3 . . 8 . . . . . . . . . . 1 . Max Kills in Single Turn 4 | . 1 . 2 2 2 2 1 . . 4 2 . . 4 . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 1 2 2 1 . . 2 2 . . 4 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 4548 | . . . 435 480 238 73 16 . 83 149 14 . 32 389 . 106 74 147 398 77 . 70 809 124 459 375 Core 896 | . . . 59 30 66 10 . . . 25 14 . . 115 . 18 28 16 30 32 . . 218 16 146 73 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 100 . 85 94 . . . . 89 . . . 95 . . 86 . . . . 90 . . 82 89 95 Volleys Fired 129 | . 4 . 43 32 18 8 12 . 3 2 3 . . 3 . . . . . . . . 1 . . . Largest 2 | . 2 . 2 2 1 1 1 . 1 1 1 . . 1 . . . . . . . . 1 . . . Hottest 90 | . 70 . 90 90 65 36 33 . 33 36 36 . . 36 . . . . . . . . 81 . . . Shots Fired 202 | . 8 . 85 59 18 8 12 . 3 2 3 . . 3 . . . . . . . . 1 . . . Gun 147 | . 8 . 85 54 . . . . . . . . . . . . . . . . . . . . . . Cannon 14 | . . . . . 13 . . . . . . . . . . . . . . . . . 1 . . . Launcher 41 | . . . . 5 5 8 12 . 3 2 3 . . 3 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 17 | . 4 . . . 13 . . . . . . . . . . . . . . . . . . . . . Explosive 15 | . . . . 5 . 2 . . . 2 3 . . 3 . . . . . . . . . . . . Electromagnetic 166 | . . . 85 54 5 6 12 . 3 . . . . . . . . . . . . . 1 . . . Robot Hit Streak 42 | . 3 . 33 42 3 5 9 . 12 14 16 . . 19 . . . . . . . . . . . . Robot Miss Streak 2 | . 2 . 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 173 | . 4 . 78 58 4 6 11 . 3 2 2 . . 3 . . . . . . . . . . 2 . Core Hits 153 | . 4 . 55 42 9 11 7 . . 8 6 . . 8 . . . . . . . . . . 3 . Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5300 | . 50 . 1446 1284 249 393 466 . 43 384 167 . . 684 . . . . . . . . . . 134 . Guns 2118 | . 50 . 1134 934 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2940 | . . . 255 299 249 393 466 . 43 384 167 . . 684 . . . . . . . . . . . . Melee 129 | . . . . . . . . . . . . . . . . . . . . . . . . . 129 . Ramming 113 | . . . 57 51 . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 447 | . 39 . 255 . 61 . 92 . . . . . . . . . . . . . . . . . . . Explosive 1749 | . . . . 299 . 215 . . . 384 167 . . 684 . . . . . . . . . . . . Electromagnetic 2851 | . . . 1134 934 188 178 374 . 43 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 129 | . . . . . . . . . . . . . . . . . . . . . . . . . 129 . Highest Corruption 4 | . . . 4 . 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . Average Corruption 2 | . . . 3 . 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 42 | . . . 30 . 1 . . . . . . . 4 . . . . 1 . . . 1 2 . 3 . Message Errors 15 | . . . 8 . 1 . . . . . . . 4 . . . . . . . . . 1 . 1 . Matter Fused 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 9 | . . . 7 . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . 15 16 . . 23 . . . 58 . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 112 | . . . . . . 15 16 . . 23 . . . 58 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . 57 32 9 6 3 . . 8 . . . . . . . . . . . . . . 2 . Shots 8 | . . . 2 1 2 1 1 . . 1 . . . . . . . . . . . . . . . . Rammed 15 | . . . 7 7 . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 17 | . . . 8 8 . . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 18 . 421 381 234 2 2 . 4 4 . . . . . . . . 24 . . . . . 14 . Average Temperature 89 | . 8 . 83 115 120 2 2 . 2 4 . . . . . . . . 24 . . . . . 2 . Received Heat Transfer 741 | . . . 132 225 . 18 9 . 30 39 . . . 45 . . . 18 105 18 . . 39 9 18 36 Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . 3 7 . . 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 661 | . 111 . 350 . 150 . 50 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . 2 1 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 548 | . 59 . 356 332 288 . . . . 374 . . . 548 . . 73 . . . . 435 390 242 193 172 Initial 215 | . . . . . 50 . . . . 40 . . . 18 . . 52 . . . . . 215 191 118 31 Average 138 | . 32 . 125 153 204 . . . . 198 . . . 330 . . 53 . . . . 53 279 218 113 91 Maximum Alert Level 2 | . . . 1 1 1 . . . . 1 . . . 2 . . . . . . . 2 1 1 . . Low Security (%) 69 | . 100 100 75 56 25 . . . . 50 . . . 36 . . 100 . . . . 87 . 30 100 100 Level 1 27 | . . . 24 43 74 . . . . 49 . . . 7 . . . . . . . . 100 69 . . Level 2 3 | . . . . . . . . . . . . . . 56 . . . . . . . 12 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 5 3 1 . . . . 3 . . . 1 . . . . . . . 4 5 1 3 . Investigation 7 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . 2 . . 1 . Extermination 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Reinforcement 18 | . . . 3 3 . . . . . 2 . . . 1 . . . . . . . 1 5 1 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 18 | . 1 . 4 1 . . . . . . . . . 2 . . . . . . . 1 . . 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 259 | . 3 . 36 24 8 8 4 . 5 18 5 . 1 25 1 3 9 3 13 15 3 11 22 7 22 13 Peak Tracking Total 14 | . 2 . 4 5 5 4 4 . 5 9 3 . 1 10 3 4 8 3 7 12 3 10 14 6 10 9 Tactical Retreats 31 | . . . 2 2 . 1 1 . 4 4 . . . 6 1 . 1 . 3 . . . 2 . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 15 | . 1 . 8 1 . . . . . . . . . 1 . . 1 . . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . 1 10 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 9 | . . . . . 2 . . . . . . . . 7 . . . . . . . . . . . . Max in Single Turn 7 | . . . . . 1 . . . . . . . . 7 . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 67 | . 1 2 15 6 6 . 1 . . 3 . 4 . 6 3 . 2 . . 2 . 6 2 3 3 2 Terminals 38 | . 1 2 11 3 3 . . . . 2 . . . 4 . . 1 . . . . 4 2 3 . 2 Fabricators 7 | . . . . . 2 . . . . . . . . 2 . . . . . . . 2 . . 1 . Repair Stations 6 | . . . 2 2 . . . . . 1 . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . Total Hacks 228 | . 8 4 37 21 14 . 1 . . 12 . 25 . 18 13 . 5 . . 6 . 24 15 13 5 7 Successful 182 | . 7 1 21 15 8 . 1 . . 7 . 25 . 12 13 . 5 . . 6 . 24 15 11 5 6 Failed 46 | . 1 3 16 6 6 . . . . 5 . . . 6 . . . . . . . . . 2 . 1 Catastrophic 6 | . . . 2 1 2 . . . . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 4 1 11 8 6 . . . . 5 . . . 9 . . . . . 1 . 10 7 7 1 1 Terminals 132 | . 8 4 23 10 9 . . . . 9 . . . 12 . . 3 . . . . 19 15 13 . 7 Fabricators 18 | . . . . . 4 . . . . . . . . 6 . . . . . . . 5 . . 3 . Repair Stations 17 | . . . 8 4 . . . . . 3 . . . . . . 2 . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 119 | . 6 1 8 4 1 . 1 . . 5 . 25 . 7 13 . 3 . . 6 . 15 10 8 . 6 Record 25 | . . . . . . . . . . . . 11 . . 11 . . . . . . . . 2 . 1 Part Schematic 11 | . . . . . . . . . . 1 . 5 . 1 . . . . . . . 3 1 . . . Robot Schematic 7 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 11 | . . . . . . . . . . . . 3 . . . . . . . 5 . 2 . 1 . . Open Door 10 | . . . 5 . . . 1 . . . . . . . 2 . . . . 1 . . . . . 1 Level Access Points 8 | . 1 . . 1 . . . . . 1 . . . 1 . . . . . . . 1 1 1 . 1 Branch Access Points 9 | . 1 1 . 1 1 . . . . 1 . . . 1 . . 1 . . . . 1 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 5 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Fabricator Index 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Unreport Threat 5 | . 1 . . 1 . . . . . . . . . 1 . . 1 . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Zone Layout 6 | . 1 . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . 1 Fabricator Hacks 14 | . . . . . 4 . . . . . . . . 4 . . . . . . . 4 . . 2 . Load Schematic 6 | . . . . . 2 . . . . . . . . 2 . . . . . . . 1 . . 1 . Build 8 | . . . . . 2 . . . . . . . . 2 . . . . . . . 3 . . 1 . Repair Station Hacks 14 | . . . 8 2 . . . . . 2 . . . . . . 2 . . . . . . . . . Scan Component 7 | . . . 4 1 . . . . . 1 . . . . . . 1 . . . . . . . . . Repair 7 | . . . 4 1 . . . . . 1 . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . Seal Access 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 23 | . 1 . 3 2 2 . . . . . . . . 1 . . . . . . . 5 5 3 1 . Terminals 19 | . 1 . 2 2 2 . . . . . . . . . . . . . . . . 4 5 3 . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . 3 2 3 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operators 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Fabricators 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Prioritize 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 1 2 10 5 5 . . . . 2 . . . 5 . . 2 . . . . 6 1 3 1 1 Full Trace Events 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 2 . . . . . 1 . 5 . 1 . . . . . . . 3 1 . . . Parts Built 8 | . . . . . 1 . . . . . . . . 2 . . . . . . . 4 . . 1 . Matter 1962 | . . . . . 310 . . . . . . . . 570 . . . . . . . 848 . . 234 . Time 519 | . . . . . 111 . . . . . . . . 152 . . . . . . . 198 . . 58 . Total Part Build Rating 47 | . . . . . 2 . . . . . . . . 10 . . . . . . . 28 . . 7 . Parts Repaired 7 | . . . 4 1 . . . . . 1 . . . . . . 1 . . . . . . . . . Time 228 | . . . 116 32 . . . . . 40 . . . . . . 40 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 11 | . . . 10 . . . . . . . . . 1 . . . . . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . 1 1 . . . . . . . . . . . . Highest-Rated Group 95 | . . . 88 . . . . . . . . . 95 95 . . . . . . . . . . . . Highest-Rated Ally 95 | . . . 16 . . . . . . . . . 95 95 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 148 | . . . 126 . . . . . . . . . 2 20 . . . . . . . . . . . . Total Damage 1992 | . . . 1200 . . . . . . . . . 93 699 . . . . . . . . . . . . Kills 24 | . . . 19 . . . . . . . . . 1 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 9 | . . . . . . 2 1 1 1 . . . 1 . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 8659 | . 328 65 2465 1121 325 112 116 230 117 386 120 26 189 283 423 17 219 200 139 414 56 344 173 53 586 152 Spaces Moved 10910 | 1 197 37 935 392 415 297 263 750 331 797 351 84 260 629 539 41 430 474 296 815 170 510 360 148 1034 354 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1070 | . . . 671 392 7 . . . . . . . . . . . . . . . . . . . . . Legs 23 | 1 22 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 476 | . 175 37 264 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9341 | . . . . . 408 297 263 750 331 797 351 84 260 629 539 41 430 474 296 815 170 510 360 148 1034 354 Fastest Speed 27 | 120 120 159 162 223 28 28 28 28 29 29 31 31 31 31 37 37 37 37 37 27 27 27 29 29 28 35 Average Speed 57 | 120 154 160 213 223 31 28 28 28 29 29 31 31 31 34 37 37 37 37 37 35 27 28 29 29 34 35 Slowest Speed 237 | 120 159 162 237 230 225 118 28 29 29 31 31 31 31 135 37 37 37 37 39 39 29 29 29 29 39 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 117 | . . . . . 10 1 1 . 3 13 . . 1 8 . 4 13 1 4 5 1 14 14 8 9 7 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 45 5 91 55 15 52 47 82 58 24 53 70 57 24 60 12 14 66 57 84 45 17 47 13 39 12 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 9 | . . . . . . 1 1 3 . . . 1 . . 2 . . 1 . . . . . . . . Known Exits Taken 21 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Scrap Searched 15 | . . . . . . 3 3 2 1 . 1 . 1 . 1 . . 1 1 . 1 . . . . . Spaces Dug 18 | . . . . . 2 11 . . . . . . . . . . . . . . . . . . . 5 Terrain Destroyed 144 | . . . 11 14 15 21 . . . 10 19 . . 49 . . . . . . . . . . . 5 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Projectile 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . AOE 131 | . . . 11 14 7 21 . . . 10 19 . . 49 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Res Acc Total 12958 | . 210 41 1326 571 595 314 292 766 346 933 358 83 366 681 762 38 475 497 321 933 178 694 413 146 1250 369 Wait 1681 | . 2 . 227 118 110 7 16 . 13 136 3 . 108 38 222 2 50 21 27 115 10 185 56 . 201 14 Move 10667 | . 196 36 934 391 393 294 260 749 324 772 350 83 257 612 538 33 403 471 288 807 168 482 334 131 1021 340 Hop 99 | . . . . . 10 1 1 . 3 11 . . 1 8 . 3 13 1 3 2 . 13 11 8 4 6 Pick Up 69 | . 2 2 38 5 3 . 1 1 . 2 . . . 3 1 . 1 . . . . 7 1 . 2 . Fast Attach 75 | . 1 1 14 2 8 . . 7 . 3 . . . 7 . . 5 1 . 5 . 4 3 6 8 . Attach 35 | . . . 2 1 9 2 1 1 1 2 1 . . 2 . . . 1 2 2 . . 2 . 3 3 Detach 32 | . 1 . 2 . 10 2 . 5 . 2 1 . . . . . . 1 1 1 . . 3 . 3 . Swap 35 | . 4 2 13 6 4 . . . 1 1 . . . 2 . . . . . . . 1 . . 1 . Drop 101 | . . . 36 8 29 . 1 3 1 2 . . . 6 1 . 3 1 . 1 . 2 2 1 4 . Fire 129 | . 4 . 43 32 18 8 12 . 3 2 3 . . 3 . . . . . . . . 1 . . . Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Ram 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . 4 8 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Hauler-Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Discovered new exit (range 15) 379 | -9/Materials | Identified exit to Mines 379 | -9/Materials | Identified exit to Storage 394 | -9/Materials | Entered Storage 435 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 752 | -9/Storage | Build established: Commander-Mutant 1132 | -9/Storage | Build established: Hauler-Mutant 1812 | -9/Storage | Repaired Lgt. Armor Plating 2313 | -9/Storage | Discovered new exit (range 16) 2516 | -9/Storage | Used back door to open Recycling access 2516 | -9/Storage | Discovered new exit (range 5) 2695 | -9/Storage | Repaired EM Shotgun 2723 | -9/Storage | Repaired Lgt. Armor Plating 2756 | -9/Storage | Repaired EM Shotgun 2859 | -9/Storage | Entered Materials 2859 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2932 | -8/Materials | Repaired Imp. Treads 3606 | -8/Materials | Identified exit to Factory 3980 | -8/Materials | Entered Factory 3980 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4194 | -7/Factory | Crushed by falling debris 4237 | -7/Factory | Identified exit to Lower Caves 4293 | -7/Factory | Fabricated Imp. Flight Unit (x1) 4305 | -7/Factory | Entered Lower Caves 4398 | -7/Lower Caves | Identified exit to Lower Caves 4414 | -7/Lower Caves | Learned location of Extension (-5) 4417 | -7/Lower Caves | Entered another Lower Caves area 4433 | -7/Lower Caves | Discovered new exit (range 14) 4502 | -7/Lower Caves | Build established: Sprinter 4530 | -7/Lower Caves | Discovered new exit (range 9) 4533 | -7/Lower Caves | Identified exit to Zion 4533 | -7/Lower Caves | Entered Zion 4549 | -7/Zion | System corruption cleaned by Quarantine Array 4555 | -7/Zion | Learned location of Warlord (-4) 4629 | -7/Zion | Learned location of Data Miner (-6) 4645 | -7/Zion | Learned Factory emergency access door positions 4661 | -7/Zion | Found Prototype Processor 4661 | -7/Zion | Identified Exp. Targeting Computer 4663 | -7/Zion | Found Prototype Processor 4663 | -7/Zion | Identified Exp. Terrain Scan Processor 4665 | -7/Zion | Found Prototype Processor 4665 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4667 | -7/Zion | Found Prototype Processor 4667 | -7/Zion | Identified Exp. Signal Interpreter 4674 | -7/Zion | Found Prototype Hackware 4674 | -7/Zion | Identified Exp. Hacking Suite 4682 | -7/Zion | Found Exp. Terrain Scan Processor 4730 | -7/Zion | Received a hallucinogenic algorithm 4759 | -7/Zion | Discovered new exit (range 12) 4762 | -7/Zion | Identified exit to Proximity Caves 4763 | -7/Zion | Entered Proximity Caves 4819 | -6/Proximity Caves | Spotted B-75 Beast 4878 | -6/Proximity Caves | Discovered new exit (range 8) 4880 | -6/Proximity Caves | Identified exit to Factory 4880 | -6/Proximity Caves | Entered Factory 4880 | -6/Factory | Evolved 2 slots: Utility x2 4881 | -6/Factory | Identified exit to Lower Caves 4942 | -6/Factory | Repaired Cold Fusion Reactor 4969 | -6/Factory | Identified exit to Factory 5130 | -6/Factory | Build established: Hacker-Sprinter 5266 | -6/Factory | Entered Lower Caves 5382 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5386 | -6/Lower Caves | Identified exit to Data Miner 5386 | -6/Lower Caves | Entered Data Miner 5386 | -6/Data Miner | Discovered new exit (range 6) 5392 | -6/Data Miner | Met Data Miner 5400 | -6/Data Miner | Learned location of Section 7 (-3) 5400 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5405 | -6/Data Miner | Received God Mode back door access code from Data Miner 5412 | -6/Data Miner | Identified exit to Proximity Caves 5412 | -6/Data Miner | Entered Proximity Caves 5432 | -5/Proximity Caves | Escorted by Enhanced Grunt 5601 | -5/Proximity Caves | Entered Factory 5601 | -5/Factory | Accompanied by 1 ally 5601 | -5/Factory | Evolved 2 slots: Utility x2 5636 | -5/Factory | Spotted B-75 Beast 5680 | -5/Factory | Identified exit to Upper Caves 5680 | -5/Factory | Identified exit to Extension 5745 | -5/Factory | Identified exit to Factory 5746 | -5/Factory | Destroyed 8 combat bots 5822 | -5/Factory | Lost 3 parts (1p2u) 5844 | -5/Factory | Fabricated Exp. Sensor Array? 5865 | -5/Factory | Fabricated Exp. Sensor Array (x1) 5884 | -5/Factory | Entered Upper Caves 5885 | -5/Upper Caves | Encountered a Warlord checkpoint 6002 | -5/Upper Caves | Build established: Hacker-Mutant 6292 | -5/Upper Caves | Learned 8 Research zone layouts 6292 | -5/Upper Caves | Learned Extension trap positions 6292 | -5/Upper Caves | Learned Extension security intel 6292 | -5/Upper Caves | Learned Factory terminal intel 6292 | -5/Upper Caves | Learned Extension garrison access intel 6302 | -5/Upper Caves | Discovered new exit (range 15) 6307 | -5/Upper Caves | Identified exit to Upper Caves 6307 | -5/Upper Caves | Entered another Upper Caves area 6324 | -5/Upper Caves | Entered Factory 6324 | -4/Factory | Evolved 2 slots: Utility x2 6325 | -4/Factory | Loaded intel: 20 terminal locations 6421 | -4/Factory | Repaired Cold Fusion Reactor 6428 | -4/Factory | Identified exit to Upper Caves 6428 | -4/Factory | Identified exit to Armory 6497 | -4/Factory | Found Quantum Capacitor 6543 | -4/Factory | Entered Upper Caves 6572 | -4/Upper Caves | Learned 4 Research zone layouts 6581 | -4/Upper Caves | Learned location of Quarantine (-3) 6730 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6741 | -4/Upper Caves | Discovered new exit (range 5) 6742 | -4/Upper Caves | Identified exit to Upper Caves 6743 | -4/Upper Caves | Entered another Upper Caves area 6744 | -4/Upper Caves | Identified exit to Warlord 6781 | -4/Upper Caves | Build established: Wizard-Mutant 6816 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6882 | -4/Upper Caves | Entered Warlord 6896 | -4/Warlord | System corruption cleaned by Quarantine Array 6912 | -4/Warlord | Lost 4 parts (2n2u) 7169 | -4/Warlord | Warlord's base attacked by MAIN.C 7186 | -4/Warlord | Met Warlord 7190 | -4/Warlord | Opened Warlord's prototype stash 7207 | -4/Warlord | Found Prototype Reactor 7207 | -4/Warlord | Identified Vortex Chain Reactor 7229 | -4/Warlord | Found Prototype Hackware 7229 | -4/Warlord | Identified System Mapper 7231 | -4/Warlord | Found Prototype Device 7231 | -4/Warlord | Identified Exp. Phase Shifter 7283 | -4/Warlord | Opened side exit 7293 | -4/Warlord | Discovered new exit (range 11) 7296 | -4/Warlord | Identified exit to Proximity Caves 7296 | -4/Warlord | Entered Proximity Caves 7351 | -3/Proximity Caves | Discovered new exit (range 6) 7352 | -3/Proximity Caves | Entered Research 7352 | -3/Research | Evolved 2 slots: Utility x2 7353 | -3/Research | Identified exit to Quarantine 7431 | -3/Research | Fabricated Exp. Sensor Array (x1) 7490 | -3/Research | Build established: Wizard-Sprinter 7508 | -3/Research | Fabricated Exp. Sensor Array (x1) 7546 | -3/Research | Incoming investigation squad redirected 7556 | -3/Research | Identified exit to Research 7654 | -3/Research | Local fabrication network quarantined 7663 | -3/Research | Fabricated Quantum Reactor (x2) 7696 | -3/Research | Entered Quarantine 7795 | -3/Quarantine | Lost 4 parts (4u) 7832 | -3/Quarantine | Spotted Alpha 7 7847 | -3/Quarantine | Spotted Fortress 7867 | -3/Quarantine | Discovered new exit (range 6) 7869 | -3/Quarantine | Entered Section 7 7870 | -3/Section 7 | Spotted S7 Guard 7922 | -3/Section 7 | Entered Research 7922 | -2/Research | Warlord forces began assault on 0b10 7922 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7941 | -2/Research | Met up with Warlord 7980 | -2/Research | Fabricated Force Lance (x1) 7990 | -2/Research | P-80 Master assimilated allied 4W-31C(i) 8032 | -2/Research | Research machine network offline 8180 | -2/Research | Spotted B-90 Cyclops 8288 | -2/Research | Spotted B-90 Cyclops 8344 | -2/Research | Spotted Striker 8356 | -2/Research | Spotted Striker 8357 | -2/Research | Spotted Striker 8436 | -2/Research | Build established: Wizard-Mutant 8477 | -2/Research | Borebot progress halted 8493 | -2/Research | Spotted Striker 8506 | -2/Research | Discovered new exit (range 5) 8507 | -2/Research | Spotted Striker 8508 | -2/Research | Entered Access 8508 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8528 | -1/Access | Lost 3 parts (1p1n1u) 8558 | -1/Access | Identified exit to Surface 8629 | -1/Access | Spotted B-99 Colossus 8660 | *** | Escaped! Last Messages --------------- 08580_ 8U-VM3(B) exits siege mode. 08605_ K-01 Serf cleans the Sealed Freight Elevator. 08609_ Penetrated by Slug. 08609_ Slug penetrates Wall. 08621_ Critical hit. 08626_ Slug penetrates K-01 Serf. 08626_ K-01 Serf destroyed. 08627_ Acquired 12 matter. 08627_ Slug penetrates Wall. 08629_ Penetrated by Slug. 08629_ Slug penetrates Wall. 08629_ Slug penetrates H-88 Terminator. 08632_ Slug penetrates Wall. 08646_ Critical hit. 08647_ P-80 Master suffers critical hit. 08647_ System Mapper destroyed. 08656_ Connecting with Terminal... >>Open Sealed Barrier opened. 08658_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | #?????# #???????????????????????? | | #?????# #???????????????????????? | | #############/"############????????????????? | | ?????????????? | | ? ?????????????? | | ?????????????? | | ??????????????? | | #####+### #########" ########??????????????? | | ?????? # #????????# #?????????????????????? | | ????????# #????????? #?????????????????????? | | ????????# #?????????? ????????????????????? | | ????????# #?????????? ???????????????????? | | ????????# #??????????? #??????????????????? | | ????????? #??????????? #??????????????????? | | ????????# ###???????????? #??????????????????? | | ????????# #?????????????? #??????????????????? | | ????????+ #??????????????? ?????????????????????? | | ????????##?#?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #???????#""""""""""#??????????????????? | | ????######/#######?# #??????????????????? | | ????# #?# #??????????????????? | | ????# #?# #??????????????????? | | ????# #?# "" #??????????????????? | | ????# #?# "@ #??????????????????? | | ????# #?# #??????????????????? | | ????# #?# #??????????????????? | | ????+ #?# #??????????????????? | | ????# """ ### ##?????????????????? | | ????# """S"" ## #?????????????????? | | ????# """""" ###"" ##?????????????????? | | ????# ###"" #??????????????????? | | ????# "##"" #??????????????????? | | ????#############"##T #??????????????????? | | ????????????????## #"" #??????????????????? | | ?????????????????##""" #??????????????????? | | ????????????#######?"" #??????????????????? | | ????? ? ???????????? | | ????? ????????????? | | ????????##############################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Melee Speed Boost 30 Evasion (%) 72 Melee Accuracy 5 Launcher Accuracy 30 Core Analysis 10 Recoil Reduction 3 Offensive Hacking 82 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Hvy. Neutron Cannon | -5/Factory | Hacked Force Lance | -3/Research | Hacked Quantum Reactor | -3/Research | Hacked Linear Accelerator | -3/Research | Hacked Lgt. Quantum Reactor | -3/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-02 Transporter | -1/Access | Hacked Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -3/Research Exp. Sensor Array | x1 | -3/Research Quantum Reactor | x2 | -3/Research | Preloaded Force Lance | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalIntegratedAutohacker Manual? 0 Play Time 01:44:41 Cumulative 251.2 hours Start 2021.01.22 @ 13:26:36 End 2021.01.22 @ 15:31:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 240 Rogue 106 Adventurer 66 Explorer 68 Win Type 0 Total 16 Types 13/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0268fb0a-2a18-429a-b6d1-ed197da426a9