Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 21:48:20 Player: m1m1c Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1310) 1310 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3550 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 78/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Treads Light Treads Wheel Improved Flight Unit Cooling System Utility Shielding Utility Shielding Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Light EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Assault Cannon Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Light Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Wheel Hover Unit Improved Flight Unit Improved Flight Unit Cooling System Utility Shielding Utility Shielding Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Light EM Pulse Cannon EM Pulse Cannon Mini Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 40 | . 10 18 3 9 Power 3 | . 2 . 1 . Engine 2 | . 1 . 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 14 | . 4 7 1 2 Treads 10 | . 2 5 1 2 Leg . | . . . . . Wheel 3 | . 2 1 . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 12 | . 3 6 . 3 Device . | . . . . . Storage 2 | . 1 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 8 | . 1 4 . 3 Artifact . | . . . . . Weapon 11 | . 1 5 1 4 Energy Gun 2 | . 1 1 . . Energy Cannon 2 | . . 1 . 1 Ballistic Gun . | . . . . . Ballistic Cannon 3 | . . 2 . 1 Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 20 | . 4 4 2 10 Power 3 | . 1 . 1 1 Propulsion 9 | . 2 2 1 4 Utility 6 | . . 2 . 4 Weapon 2 | . 1 . . 1 Highest Loss Streak 8 | . 4 2 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 89 83 71 88 Engine 9 | . 8 11 8 4 Treads 17 | . 18 16 17 17 Wheel 4 | . 9 4 . . Storage 10 | . 14 11 9 9 Processor 9 | . 2 12 9 8 Protection 17 | . 1 14 18 34 Energy Gun 3 | . 18 1 . . Energy Cannon 2 | . . 4 . . Ballistic Gun 1 | . 9 . . . Ballistic Cannon 6 | . . 7 9 10 Naked Turns . | . . . . . Heaviest Build 105 | 11 87 95 95 105 Greatest Support 43 | 20 40 43 40 40 Greatest Overweight (x) 30 | . 4 30 4 27 Average Overweight (x) 3 | . . 4 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 22 | . 9 25 25 25 Most Carried 25 | . 8 23 25 22 Average Carried 16 | . 5 16 24 19 Final Capacity 25 | 8 25 25 25 25 Final Carried 23 | 6 8 23 23 18 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 625 | 200 129 269 . 27 Remotely . | . . . . . Salvage Created 1106 | . 281 593 101 131 Parts 78 | . 17 47 7 7 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 33 | . 8 15 5 5 Melee 1 | . . . . 1 Guns 8 | . 8 . . . Cannons 15 | . . 14 1 . AOE 9 | . . 1 4 4 Classes Destroyed 7 | . 3 3 . 1 Hauler 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 9 | . 3 4 2 . Grunt 17 | . 5 6 3 3 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 5 | . . 4 . 1 Best Kill Streak 9 | . 4 9 5 4 Combat Bots Only 9 | . 4 9 5 4 Max Kills in Single Turn 3 | . 2 2 3 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . 1 3 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 328 | . 101 51 81 95 Missed 94 | . 31 7 27 29 Damage Taken 3564 | . 725 565 570 1704 Core 739 | . 131 56 134 418 Absorbed by Shields . | . . . . . Redirected to Shielding 133 | . . . 34 99 Core Remaining (%) 77 | 100 47 86 . . Volleys Fired 88 | . 33 42 3 10 Largest 2 | . 2 2 2 2 Hottest 108 | . 80 108 65 65 Shots Fired 137 | . 64 49 6 18 Gun 65 | . 64 1 . . Cannon 59 | . . 46 3 10 Launcher 13 | . . 2 3 8 Special . | . . . . . Kinetic 48 | . 23 13 3 9 Thermal 75 | . 41 34 . . Explosive 13 | . . 2 3 8 Electromagnetic 1 | . . . . 1 Robot Hit Streak 13 | . 13 5 6 10 Robot Miss Streak 3 | . 3 2 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 84 | . 41 31 3 9 Core Hits 53 | . 16 17 9 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1925 | . 474 742 327 382 Guns 474 | . 474 . . . Cannons 772 | . . 633 47 92 Explosions 620 | . . 74 280 266 Melee . | . . . . . Ramming 59 | . . 35 . 24 Kinetic 454 | . 183 158 47 66 Thermal 766 | . 291 475 . . Explosive 620 | . . 74 280 266 Electromagnetic 26 | . . . . 26 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 1 . 10 Average Corruption 1 | . 1 1 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 1 8 . 5 Message Errors 3 | . . 3 . . Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 1 . 1 Parts Rejected 1 | . . 1 . . Data Loss (minor) 3 | . . 2 . 1 Data Loss (major) 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 1 . 1 Impact . | . . . . . Kinetic 2 | . . 1 . 1 Secondary . | . . . . . Self-Inflicted Damage 216 | . . 1 34 181 Shots 6 | . . . 1 5 Rammed 15 | . . 6 . 9 Targets Rammed 16 | . . 6 . 10 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 541 | . 104 541 63 60 Average Temperature 107 | . 38 179 40 23 Received Heat Transfer 1227 | . 315 228 117 567 Effects 14 | . . 14 . . Shutdowns 3 | . . 3 . . Energy Bleed 3 | . . 3 . . Interference 2 | . . 2 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1501 | . 650 851 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 378 | . 193 271 284 378 Initial 174 | . . . 74 174 Average 164 | . 90 134 124 325 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 62 | . 100 66 73 15 Level 1 37 | . . 33 26 84 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 2 . . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 12 34 9 12 Peak Tracking Total 7 | . 6 7 5 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 2 2 Max in Single Turn 2 | . . . 2 1 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 6 3 1 . Terminals 9 | . 6 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 13 7 2 . Successful 7 | . 3 3 1 . Failed 15 | . 10 4 1 . Catastrophic 5 | . 5 . . . Database Lockouts . | . . . . . Manual 10 | . 8 2 . . Terminals 20 | . 13 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 3 3 . . Terminal Index 2 | . 1 1 . . Registered Components 2 | . 1 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 5 2 1 . Full Trace Events 4 | . 3 1 . . Feedback Events 2 | . 1 1 . . Corruption 2 | . 1 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2856 | . 471 1493 313 579 Spaces Moved 1012 | 1 276 492 93 150 Core 2 | . . 1 . 1 Treads 651 | . 148 261 93 149 Legs 1 | 1 . . . . Wheels 358 | . 128 230 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 140 320 320 Average Speed 245 | 120 128 269 323 335 Slowest Speed 1550 | 120 160 1550 480 1400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 29 | 2 59 43 19 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 190 | . . 20 44 126 Melee . | . . . . . Projectile . | . . . . . AOE 190 | . . 20 44 126 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1224 | . 329 604 101 190 Wait 2 | . . 2 . . Move 1008 | . 275 491 92 150 Hop . | . . . . . Pick Up 39 | . 6 28 2 3 Fast Attach 8 | . 3 5 . . Attach 29 | . 5 13 3 8 Detach 11 | . 1 5 1 4 Swap 3 | . 2 . . 1 Drop 20 | . 4 12 . 4 Fire 88 | . 33 42 3 10 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 15 | . . 5 . 10 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Core integrity fell below 50% 361 | -10/Materials | Lost 4 parts (1p2n1w) 448 | -10/Materials | Discovered new exit (range 17) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Destroyed 9 combat bots 1278 | -9/Materials | Discovered new exit (range 10) 1367 | -9/Materials | Build established: Scavenger-Mutant 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Utility x2 2274 | -8/Materials | Identified exit to Garrison 2278 | -8/Materials | Entered Garrison 2358 | -8/Garrison | Triggered checkpoint 2422 | -8/Garrison | Phase Generator disabled 2539 | -8/Garrison | Build established: Mutant 2586 | -8/Garrison | Crushed by falling debris 2842 | -8/Garrison | Core integrity fell below 50% 2845 | -8/Garrison | System corruption reached 10% 2854 | -8/Garrison | Core integrity fell below 20% 2857 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- L-31 Rogue destroyed. Acquired 27 matter. Slammed into B-36 Bruiser. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Critical hit (Burn: +37). Hrd. Light Armor Plating destroyed. Visual Processing Unit destroyed. System corrupted by crushing effect (+2). Lgt. Treads destroyed. Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). Lgt. Cannon destroyed. Lgt. Treads destroyed. System corrupted by crushing effect (+3). System corrupted: Matter fused (-6). Knocked back. B-36 Bruiser destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ??????????????### #####""""##???#????????????????? | | ?????????????? ?? ####?????????????? | | ??????????????? ??? ??????????????? | | ???????????????? ?? ???????????????? | | ?????????????????# ## #? #????????????????? | | ???????????????### ## ## #????????????????? | | ???????????????#C "????????????????? | | ???????????????#% "????????????????? | | ???????????????#C "????????????????? | | ???????????????? g ??????????????????? | | ?????????????????# ## @ #????#????????????????? | | ?????### ######### ## % ## #????????????????? | | ?????? g%! ###??????????????? | | ?????? gg g ??????????? | | ???????? ######## ###### ??????????? | | ????????^ #??????## ### ## #????????????????? | | ???????# #???????# #?# #? #????????????????? | | ???????# #???????# #?######?? #????????????????? | | ######## ######### #?????????? #????????????????? | | #?????????? #????????????????? | | ## ########???????????#????????????????? | | ##### #### #???????????????????????????????????? | | #???# #??# #???????????????????????????????????? | | ###???# #??# #???????????????????????????????????? | | ??????# #??# #???????????????????????????????????? | | ####### #### #???????????????????????????????????? | | # #???????????????????????????????????? | | #^##### #### #???????????????????????????????????? | | ??????# #??# #???????????????????????????????????? | | ??????# #### ###?????????????????????????????????? | | ??????# ## # #?????????????????????????????????? | | ####### # # #?????????????????????????????????? | | # ! #########?????????????????????????? | | ???#### # =# ##"""""#?????????????????????????? | | ??????# ####* #### ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassMomentumMachine Manual? 0 Play Time 00:16:12 Cumulative 52.8 hours Start 2024.04.19 @ 21:33:58 End 2024.04.19 @ 21:48:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 101 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 655a84c6-22cf-4430-b392-08148e80ef50