Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 19:06:38

Player: Cog on my mind

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (32)       6400
Robots Destroyed (335)     1675
Value Destroyed (10268)    10268
Prototype IDs (79)         1580
Alien Tech Used (0)        0
Bonus (12395)              12395
              TOTAL SCORE: 36318

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3014
Follower Combat Kills      7512
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Friendly Fire              -731

 Cogmind 
---------
Core Integrity             0/1450
Matter                     195/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (2) -------
               Z-bomb Delivery System
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (485)
               Omega Cannon
               Molecular Scythe

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Zionite Glidesys II
        Zionite Glidesys II
         Combat Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
                Energy Well
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Terrain Scanner
   Experimental Terrain Scan Processor
   Experimental Reaction Control System
       Advanced Phase Shifter
        Zionite Light Carapace
                System Mapper
>               --- WEAPON -----------
        Zionite Laser-H
                Nanosword
>               --- INVENTORY --------
       Enhanced Biometal Leg
          Large Storage Unit
   Experimental Targeting Computer
      Precision Matter Filter
       Advanced Weapon Cycler
        Zionite Weapon Casing
                Antimissile System
                Hacking Suite
       Advanced Component Analysis Suite
        Zionite Laser-H
         Cooled Nova Cannon
                Disintegrator
  Hypervelocity Multirail
                Omega Cannon
                Z-bomb Delivery System
                Molecular Scythe
                Plasma Lance
[Rating: 189]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Slots Evolved              16   | .   .   .   2   2   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             385  | 7   8   2   18  33  23  16  1   13  .   6   1   7   9   3   9   5   7   2   3   .   2   12  15  .   1   12  29  7   18  49  21  46  
  Power                    36   | 1   2   .   2   1   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   1   4   2   2   7   3   4   
    Engine                 8    | 1   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Core                   7    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   1   1   2   2   5   2   4   
  Propulsion               88   | 2   1   .   5   7   6   5   .   2   .   1   .   .   5   1   4   1   3   .   .   .   1   3   8   .   1   2   3   3   3   10  2   9   
    Treads                 16   | 2   .   .   1   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  8    | .   1   .   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  63   | .   .   .   .   .   .   5   .   2   .   1   .   .   5   1   4   1   3   .   .   .   1   3   8   .   1   2   3   3   3   10  2   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  140  | 2   1   .   4   7   7   8   .   6   .   2   .   .   1   1   4   2   3   2   2   .   .   5   6   .   .   7   16  .   7   22  7   18  
    Device                 67   | 1   .   .   .   3   2   3   .   4   .   1   .   .   .   .   3   2   2   1   2   .   .   2   3   .   .   2   9   .   4   10  3   10  
    Storage                13   | 1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   2   2   2   
    Processor              15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   6   .   3   
    Hackware               18   | .   .   .   .   1   .   2   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   3   .   1   3   1   .   
    Protection             27   | .   .   .   4   2   5   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   2   2   .   .   2   1   .   .   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   121  | 2   4   2   7   18  9   1   1   5   .   3   1   7   1   1   1   2   1   .   1   .   .   3   1   .   .   2   6   2   6   10  9   15  
    Energy Gun             12   | 1   2   1   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          24   | .   .   .   .   3   5   .   .   3   .   1   1   3   1   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   2   1   
    Ballistic Gun          18   | 1   1   .   .   9   2   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   
    Launcher               27   | .   1   1   2   4   2   .   .   2   .   1   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        29   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   3   8   5   6   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   1   2   1   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   3   3   .   .   .   2   .   1   2   5   7   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Lost                 71   | .   1   1   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   2   2   1   .   12  6   7   20  
  Power                    8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   2   
  Propulsion               28   | .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   1   .   .   6   1   1   10  
  Utility                  29   | .   .   1   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   3   4   3   7   
  Weapon                   6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      9    | .   1   1   3   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   1   1   .   8   3   6   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  92  96  95  99  90  95  98  100 100 94  100 97  100 100 100 100 100 100 88  92  95  92  88  88  92  82  94  82  50  98  67  
  Engine                   3    | .   14  14  10  9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   5   5   5   5   5   5   4   6   10  8   4   8   4   
  Treads                   5    | .   22  14  11  17  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wheel                    4    | .   3   14  20  17  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    23   | .   .   .   .   .   .   37  38  38  38  38  38  38  40  40  40  40  40  40  40  35  39  40  37  35  35  34  32  36  32  15  37  18  
  Device                   8    | .   14  6   .   9   12  12  7   5   7   6   7   7   6   6   6   6   6   6   6   5   5   10  11  11  11  10  11  15  9   7   15  10  
  Storage                  7    | .   14  14  11  9   9   7   7   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   6   5   5   5   5   5   4   2   7   9   
  Processor                7    | .   .   .   .   .   .   9   15  15  15  15  15  15  13  13  13  13  13  13  13  11  11  8   5   5   5   5   5   5   8   10  11  8   
  Hackware                 4    | .   .   .   .   1   .   6   7   7   7   7   7   7   10  13  13  13  11  6   6   5   5   5   5   5   5   10  10  10  8   .   1   3   
  Protection               4    | .   .   .   21  12  14  .   .   .   .   .   .   .   .   .   .   .   1   5   6   5   5   5   8   11  11  5   .   .   .   .   3   1   
  Energy Gun               3    | .   21  27  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   4   6   .   .   6   7   6   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
  Ballistic Gun            2    | .   5   .   .   12  11  .   3   .   .   .   .   .   .   5   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   7   7   7   7   7   7   6   6   1   .   .   .   .   .   .   1   5   5   5   5   3   5   4   6   8   3   
Peak Build Rating          189  | 7   13  14  23  30  39  53  57  57  57  59  59  59  71  73  76  76  76  84  78  78  87  101 113 106 106 113 132 135 134 145 166 189 
  Average Rating           68   | 4   10  13  19  27  32  48  53  55  57  57  53  58  68  72  74  75  74  76  77  78  85  93  105 105 105 109 112 131 112 76  149 128 
  On Entrance              68   | .   7   13  13  23  29  39  51  57  57  57  59  59  59  70  73  76  76  76  76  78  78  87  98  105 106 101 98  130 132 2   133 143 
Naked Turns                215  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  72  .   76  
Heaviest Build             114  | 15  32  32  44  59  71  40  36  37  34  37  34  37  44  44  42  44  51  51  51  45  45  69  84  73  73  74  81  81  89  54  105 114 
  Greatest Support         120  | 40  40  10  26  22  28  40  40  41  40  41  41  41  53  53  56  56  56  55  55  55  71  73  83  77  81  81  87  87  95  106 112 120 
  Greatest Overweight (x)  5    | .   3   3   4   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   1   3   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  5   20  20  
  Average Capacity         15   | 6   13  15  15  15  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  18  5   15  17  
  Most Carried             20   | .   13  14  15  16  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  5   20  20  
  Average Carried          14   | .   9   12  12  14  19  14  14  14  14  14  15  15  14  14  14  14  14  15  14  15  15  18  19  19  19  18  17  19  18  4   12  16  
  Final Capacity           20   | 8   15  15  15  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  5   5   20  5   
  Final Carried            20   | .   12  13  15  16  20  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  19  20  19  19  19  20  5   5   17  4   

 Class Distribution 
--------------------
 33% | Mutant
 19% | Scavenger-Scout
 11% | Hacker-Scout
 10% | Scavenger-Mutant
  7% | Scout
  5% | Scavenger-Sprinter
  3% | Commander-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -7/Factory
              Scout | -7/Waste
              Scout | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Lower Caves
    Scavenger-Scout | -7/Data Miner
    Scavenger-Scout | -6/Proximity Caves
       Hacker-Scout | -6/Factory
       Hacker-Scout | -6/Waste
       Hacker-Scout | -6/Factory
       Hacker-Scout | -6/Lower Caves
    Scavenger-Scout | -6/Lower Caves
    Scavenger-Scout | -6/Zion
    Scavenger-Scout | -5/Proximity Caves
    Scavenger-Scout | -5/Factory
    Scavenger-Scout | -5/Waste
   Messiah-Sprinter | -5/Factory
   Commander-Mutant | -5/Extension
   Scavenger-Mutant | -5/Cetus
   Scavenger-Mutant | -5/Archives
   Scavenger-Mutant | -5/Hub_04(d)
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Waste
    Scavenger-Scout | -4/Factory
             Mutant | -3/Research
    Scavenger-Scout | -3/Testing
   Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Res  Tes  Res  
Matter Collected           9743  | 258  139  .    420  1019 921  160  10   187  9    118  .    28   470  675  165  116  210  20   30   .    .    167  158  .    9    114  478  396  230  468  224  2544 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14760 | 38   499  110  1183 1388 1795 342  .    303  .    53   .    40   340  1648 .    90   302  .    31   .    .    339  626  .    32   555  538  1614 357  1354 351  832  
  Parts                    712   | 7    36   9    88   82   91   29   .    27   .    9    .    6    26   39   .    2    17   .    3    .    .    13   21   .    1    32   24   20   14   74   19   23   
Haulers Intercepted        32    | .    .    .    5    5    4    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    1    .    1    4    2    2    
Recyclers Shooed           7     | 1    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Retrieved Matter         490   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    490  
Parts Self-Destructed      62    | .    .    .    .    .    .    .    .    .    1    20   .    4    .    .    .    8    16   .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Combat Hostiles Destroyed  186  | .   12  5   20  27  26  2   .   6   .   4   .   5   1   5   .   2   14  .   .   .   .   2   4   .   .   5   4   6   2   8   1   25  
  Melee                    25   | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   2   .   .   .   .   2   3   .   .   5   .   .   .   7   1   .   
  Guns                     55   | .   8   1   16  12  13  .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  28   | .   .   .   .   2   9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   2   .   .   4   
  AOE                      76   | .   4   4   4   13  4   .   .   4   .   4   .   5   .   .   .   1   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
Classes Destroyed          22   | 1   7   .   3   2   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   2   
  Worker                   28   | .   1   1   4   2   3   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   1   .   3   
  Builder                  24   | .   1   .   2   2   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   4   .   5   
  Tunneler                 7    | 2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Hauler                   32   | .   .   .   5   5   4   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   1   4   2   2   
  Recycler                 14   | .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   3   .   4   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 6    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  26   | .   3   .   4   3   2   2   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   3   .   .   
  Swarmer                  54   | .   6   3   10  7   .   .   .   4   .   4   .   3   .   .   .   .   9   .   .   .   .   .   .   .   .   .   1   .   .   2   .   5   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    61   | .   6   2   2   12  17  .   .   1   .   .   .   .   .   .   .   2   3   .   .   .   .   .   3   .   .   2   2   .   1   .   .   8   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   26   | .   .   .   8   6   8   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   
  Programmer               15   | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   6   1   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | 2   5   4   7   8   9   1   .   6   .   4   .   5   5   2   .   1   12  .   1   .   .   1   2   .   1   11  3   5   1   4   1   11  
  Combat Bots Only         12   | .   3   3   4   6   7   1   .   4   .   4   .   5   1   2   .   1   12  .   .   .   .   1   2   .   .   3   1   5   1   3   1   10  
Max Kills in Single Turn   5    | 1   3   3   3   4   2   1   .   4   .   3   .   2   1   1   .   1   3   .   1   .   .   1   1   .   1   1   1   1   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   1   4   2   .   .   2   .   3   .   2   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   1   1   .   .   1   .   .   .   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  A7 (-5/Extension)

 Combat                          | -11   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Res   Tes   Res   
Hostile Shots Fired        1259  | .     51    7     82    123   108   13    .     17    4     14    .     3     1     .     3     18    15    .     5     .     .     28    61    .     18    36    28    .     89    112   137   286   
  Missed                   491   | .     18    2     23    24    32    6     .     5     2     7     .     1     1     .     .     10    8     .     3     .     .     11    27    .     9     15    13    .     36    51    60    127   
Damage Taken               16026 | .     440   57    812   1534  1165  189   .     296   82    118   .     52    .     .     77    147   106   .     23    .     .     441   719   .     239   618   337   .     1631  1486  1403  4054  
  Core                     3906  | .     57    .     65    207   148   .     .     104   .     37    .     20    .     .     .     52    15    .     .     .     .     99    90    .     29    112   87    .     508   615   197   1464  
  Absorbed by Shields      303   | .     .     .     .     216   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  258   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     249   
  Ignored by Resistances   57    | .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     
  Regen/Repaired (Parts)   865   | .     .     .     65    .     .     .     63    .     .     .     .     .     .     18    45    20    15    .     .     .     .     19    165   .     4     147   24    231   49    .     .     .     
Core Remaining (%)         68    | 100   .     77    83    .     35    .     .     .     .     .     .     77    .     .     .     .     .     .     92    .     .     .     .     .     .     67    .     .     48    .     37    .     
Volleys Fired              576   | 2     30    5     62    110   93    .     .     13    .     2     .     5     3     79    14    4     10    .     .     .     .     .     7     .     .     9     22    42    7     .     1     56    
  Largest                  2     | 2     2     2     2     2     2     .     .     1     .     1     .     1     1     1     1     1     1     .     .     .     .     .     1     .     .     1     2     1     2     .     1     1     
  Hottest                  150   | 70    90    90    90    120   115   .     .     90    .     39    .     39    85    35    35    39    39    .     .     .     .     .     98    .     .     98    132   66    132   .     50    150   
Shots Fired                861   | 4     59    8     119   208   181   .     .     14    .     2     .     5     3     79    14    4     10    .     .     .     .     .     7     .     .     9     26    42    10    .     1     56    
  Gun                      563   | 4     58    6     116   153   126   .     .     1     .     .     .     .     .     79    14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Cannon                   221   | .     .     .     .     44    49    .     .     10    .     .     .     .     3     .     .     .     .     .     .     .     .     .     7     .     .     9     26    42    10    .     1     20    
  Launcher                 77    | .     1     2     3     11    6     .     .     3     .     2     .     5     .     .     .     4     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  465   | 2     12    .     .     153   126   .     .     1     .     .     .     .     .     79    14    .     .     .     .     .     .     .     .     .     .     .     24    42    10    .     .     2     
  Thermal                  162   | 2     12    .     .     44    48    .     .     10    .     .     .     .     3     .     .     .     .     .     .     .     .     .     7     .     .     9     2     .     .     .     1     24    
  Explosive                77    | .     1     2     3     11    6     .     .     3     .     2     .     5     .     .     .     4     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    
  Electromagnetic          157   | .     34    6     116   .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         19    | 2     12    6     12    12    19    .     .     1     .     .     .     .     .     11    9     .     .     .     .     .     .     .     2     .     .     .     3     7     1     .     .     9     
  Robot Miss Streak        5     | 1     4     2     4     5     4     .     .     2     .     2     .     .     .     5     1     .     .     .     .     .     .     .     2     .     .     .     2     2     4     .     .     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Secondary Targets        4     | .     1     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           762   | 3     42    7     89    130   121   15    .     14    .     7     .     1     13    57    11    6     7     .     7     .     .     24    19    .     2     18    21    32    14    57    10    35    
  Core Hits                436   | 2     32    7     59    66    71    6     .     16    .     4     .     6     9     12    4     10    22    .     3     .     .     5     8     .     .     13    12    7     4     19    4     35    
  Critical Kills           19    | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     1     .     .     .     3     6     3     .     .     .     
  Critical Parts Destroyed 16    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     5     .     .     .     .     .     .     .     .     .     .     .     2     2     2     .     .     1     
  Critical Strikes         88    | 1     .     .     .     1     1     1     .     .     .     1     .     .     .     27    5     1     .     .     .     .     .     3     2     .     .     .     5     26    6     5     .     3     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Destroy                72    | 1     .     .     .     1     1     .     .     .     .     .     .     .     .     27    5     .     .     .     .     .     .     .     .     .     .     .     5     26    5     .     .     1     
    Sever                  11    | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     5     .     2     
    Impale                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              426   | .     .     .     .     .     .     29    .     32    4     16    .     1     26    .     3     6     7     1     8     .     .     30    26    .     9     29    21    .     31    94    31    22    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 369   | .     .     .     .     .     .     29    .     32    4     16    .     .     26    .     1     .     .     .     .     .     .     2     22    .     9     29    21    .     31    94    31    22    
  Piercing                 57    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     6     7     1     8     .     .     28    4     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            74    | .     .     .     .     .     .     6     .     6     .     1     .     .     9     .     .     1     2     .     1     .     .     3     5     .     2     11    6     .     3     12    4     2     
    Combat Hostiles        7     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     1     .     .     .     .     .     2     .     .     1     1     .     .     .     .     .     
  Follow-up Attacks        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    1     1     
Damage Inflicted           39753 | 50    1042  399   2013  3462  3355  868   .     1174  .     612   .     312   859   564   142   636   1449  .     291   .     .     1049  1067  .     290   1385  960   641   854   4161  905   11213 
  Guns                     6312  | 50    623   93    1414  1818  1616  .     .     .     .     .     .     .     .     564   95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    
  Cannons                  3898  | .     .     .     .     627   1045  .     .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     164   .     .     .     211   641   86    .     .     1089  
  Explosions               15142 | .     407   306   599   1017  694   .     .     369   .     329   .     311   .     .     .     364   1087  .     .     .     .     .     .     .     .     23    .     .     .     .     .     9636  
  Melee                    14389 | .     .     .     .     .     .     868   .     770   .     283   .     1     859   .     47    272   362   .     291   .     .     1049  903   .     290   1362  749   .     768   4161  905   449   
  Ramming                  12    | .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5199  | 25    104   .     .     1818  1616  .     .     .     .     .     .     .     .     564   95    .     .     .     .     .     .     .     .     .     .     .     211   641   86    .     .     39    
  Thermal                  3713  | 25    346   57    325   627   1045  .     .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     164   .     .     .     .     .     .     .     .     1089  
  Explosive                14506 | .     176   249   274   1017  694   .     .     369   .     329   .     311   .     .     .     364   1087  .     .     .     .     .     .     .     .     .     .     .     .     .     .     9636  
  Electromagnetic          1934  | .     404   93    1414  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12533 | .     .     .     .     .     .     868   .     770   .     283   .     .     859   .     .     .     .     .     .     .     .     172   897   .     290   1362  749   .     768   4161  905   449   
  Piercing                 1856  | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     47    272   362   .     291   .     .     877   6     .     .     .     .     .     .     .     .     .     
Highest Corruption         19    | .     .     .     .     3     5     .     .     2     3     3     3     3     .     .     1     1     1     1     .     .     9     9     2     2     2     8     .     .     3     10    19    .     
  Average Corruption       3     | .     .     .     .     2     4     .     .     1     2     3     3     3     .     .     1     1     1     1     .     .     9     5     2     2     2     2     .     .     2     5     7     .     
  Corruption Purged        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     4     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  171   | .     .     .     .     25    32    .     .     8     6     7     1     3     .     .     2     4     2     .     .     .     1     11    7     1     3     6     .     .     4     28    20    .     
    Message Errors         37    | .     .     .     .     5     6     .     .     1     1     3     .     .     .     .     .     1     1     .     .     .     .     3     1     .     1     .     .     .     .     11    3     .     
    Matter Fused           39    | .     .     .     .     6     9     .     .     2     2     2     1     .     .     .     2     .     .     .     .     .     .     4     2     .     1     2     .     .     .     5     1     .     
    Heat Flow Errors       27    | .     .     .     .     5     6     .     .     .     1     1     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     1     3     7     .     
    Energy Discharges      14    | .     .     .     .     2     2     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     2     2     1     .     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     1     1     .     
    Parts Fused            1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      20    | .     .     .     .     4     4     .     .     .     1     .     .     1     .     .     .     1     .     .     .     .     .     1     .     1     .     2     .     .     .     2     3     .     
    Data Loss (major)      11    | .     .     .     .     1     .     .     .     1     1     1     .     1     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     1     .     1     .     
    Misfires               5     | .     .     .     .     1     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 7     | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Weapon Failures        2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            4146  | .     .     .     19    47    34    168   .     161   .     137   .     6     136   .     .     130   128   .     .     .     .     101   81    .     224   197   122   .     196   835   120   1304  
  Projectiles              163   | .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     3     .     .     .     .     133   
  Explosions               1287  | .     .     .     19    47    12    .     .     22    .     38    .     6     .     .     .     .     58    .     .     .     .     .     .     .     .     33    .     .     .     .     .     1052  
  Melee                    2696  | .     .     .     .     .     .     168   .     139   .     99    .     .     136   .     .     130   70    .     .     .     .     101   76    .     224   164   119   .     196   835   120   119   
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      656   | .     88    .     75    100   30    .     .     58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    .     .     .     .     .     210   
  Shots                    14    | .     3     .     3     3     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
  Rammed                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        433   | 18    150   30    319   323   361   .     .     143   271   173   .     10    80    12    .     6     282   .     1     .     .     5     391   .     14    307   196   .     144   241   311   433   
  Average Temperature      76    | 10    50    16    110   96    73    .     .     43    136   91    .     6     15    4     .     4     151   .     1     .     .     5     141   .     7     95    78    .     9     31    61    106   
  Received Heat Transfer   3361  | .     141   33    225   449   432   6     .     30    12    18    .     12    .     .     .     63    .     .     .     .     .     21    133   .     45    36    18    .     228   102   85    1272  
  Effects                  12    | .     .     .     2     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     .     3     
    Shutdowns              3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           4     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              12    | .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Parts Melted             10    | .     .     .     1     1     3     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     
  Heat Transferred         4368  | 74    533   50    400   962   1342  .     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     250   .     .     .     .     .     .     .     .     720   
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      14    | .     6     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Res  Tes  Res  
Peak Influence             2728 | 10   233  215  534  680  829  274  86   681  .    .    .    .    282  64   1226 .    .    .    .    186  65   320  865  516  217  947  935  320  2191 1781 1399 2728 
  Initial                  1149 | .    6    70   5    91   143  121  28   53   .    .    .    .    50   39   44   .    .    .    .    186  65   31   93   484  150  68   463  320  224  1149 1001 786  
  Average                  627  | 3    106  108  339  395  521  151  59   464  .    .    .    .    165  45   680  .    .    .    .    186  62   187  524  453  160  402  617  320  1428 1458 1191 1873 
Maximum Alert Level        5    | .    1    1    2    2    3    1    .    2    .    .    .    .    1    .    4    .    .    .    .    .    .    1    3    2    1    3    3    1    5    5    4    5    
  Low Security (%)         27   | 100  97   74   14   9    7    86   100  6    .    .    .    .    77   100  12   .    .    .    .    100  100  48   22   .    91   44   .    .    .    .    .    .    
  Level 1                  18   | .    2    25   47   41   22   13   .    22   .    .    .    .    22   .    20   .    .    .    .    .    .    51   8    32   8    11   .    100  4    .    .    .    
  Level 2                  24   | .    .    .    37   48   60   .    .    71   .    .    .    .    .    .    7    .    .    .    .    .    .    .    35   67   .    17   82   .    9    .    .    .    
  Level 3                  8    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    33   .    .    26   17   .    8    .    32   7    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    33   88   67   19   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   .    34   
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    38   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          94   | .    2    .    1    5    6    3    .    11   .    .    .    .    3    .    4    .    .    .    .    .    .    3    3    .    .    6    3    .    20   8    4    12   
  Investigation            26   | .    2    .    1    5    2    1    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    1    .    2    2    1    1    
  Extermination            6    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    
  Reinforcement            20   | .    .    .    .    .    1    1    .    2    .    .    .    .    3    .    2    .    .    .    .    .    .    2    1    .    .    3    .    .    2    .    1    2    
  Assault                  37   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    .    16   4    1    9    
  Garrison                 5    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    2    .    2    
Construction Impeded       5    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Distress Signals           34   | .   .   .   1   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   .   3   3   .   6   .   2   9   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              654  | .   17  5   24  35  46  5   3   18  1   18  .   2   11  7   20  8   12  .   7   .   4   22  42  4   5   28  29  6   76  54  48  97  
  Peak Tracking Total      23   | .   4   3   4   6   7   2   3   5   1   8   .   1   2   5   5   4   4   .   4   .   4   7   11  4   4   6   7   2   23  13  23  22  
  Tactical Retreats        60   | .   1   .   .   .   1   1   .   1   .   2   .   .   .   1   .   .   1   .   3   .   .   3   .   .   .   3   4   .   15  8   7   9   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Traps Triggered            20   | .   .   .   .   2   1   2   .   4   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   5   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   3   .   .   .   .   4   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   2   
Most Traps Carried         7    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   4   5   5   7   6   6   6   6   5   5   5   4   1   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Machines Disabled          52   | .   1   .   1   3   2   .   .   2   .   .   .   .   1   .   6   .   .   .   .   .   .   5   2   .   1   8   1   .   9   .   6   4   
  Max in Single Turn       5    | .   1   .   1   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   1   .   
  Garrison Access          10   | .   .   .   .   1   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Machines Accessed          134  | .   10  .   12  13  17  9   .   21  1   3   3   .   11  .   9   2   1   .   1   1   .   5   .   .   .   1   3   .   6   2   2   1   
  Terminals                65   | .   8   .   8   7   14  5   .   10  .   .   .   .   7   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   2   .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   3   1   .   1   
  Repair Stations          6    | .   .   .   1   1   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   
  Garrison Access          17   | .   .   .   .   1   1   2   .   3   .   .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   2   1   1   .   
Total Hacks                391  | .   33  .   39  36  39  20  .   49  1   6   24  .   25  .   27  5   1   .   1   2   .   12  .   .   .   2   22  .   29  13  3   2   
  Successful               234  | .   18  .   23  18  18  10  .   24  1   6   24  .   14  .   16  5   1   .   1   1   .   9   .   .   .   .   19  .   19  6   .   1   
  Failed                   155  | .   14  .   15  18  21  10  .   25  .   .   .   .   11  .   11  .   .   .   .   1   .   3   .   .   .   2   3   .   10  7   3   1   
    Catastrophic           23   | .   .   .   2   4   5   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   291  | .   17  .   17  18  16  11  .   16  .   .   .   .   14  .   4   .   .   .   .   .   .   17  22  .   .   30  10  .   26  34  16  23  
  Terminals                192  | .   29  .   30  24  35  11  .   26  .   .   .   .   20  .   16  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              67   | .   .   .   .   .   .   7   .   10  .   .   .   .   2   .   .   .   .   .   .   2   .   5   .   .   .   .   19  .   12  8   .   2   
  Repair Stations          11   | .   .   .   2   3   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              49   | .   .   .   6   6   .   .   .   6   .   .   .   .   .   .   8   .   .   .   .   .   .   5   .   .   .   .   3   .   13  .   2   .   
  Garrison Access          28   | .   .   .   .   1   2   2   .   5   .   .   .   .   3   .   1   .   .   .   .   .   .   2   .   .   .   2   .   .   4   5   1   .   
Terminal Hacks             109  | .   14  .   15  9   14  2   .   7   1   6   24  .   4   .   6   5   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   4   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   4   .   4   2   .   .   .   1   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   5   .   .   .   1   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   2   3   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         8    | .   1   .   1   1   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           29   | .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   11  .   5   4   .   1   
  Network Status           8    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   1   .   1   
  Load Schematic           12   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   1   .   .   
  Build                    9    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   2   .   .   
Repair Station Hacks       5    | .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 32   | .   .   .   3   3   .   .   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   1   .   9   .   .   .   
  Insert Component         20   | .   .   .   2   2   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   1   .   6   .   .   .   
  Analyze                  12   | .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   1   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Seal Access              10   | .   .   .   .   1   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         49   | .   4   .   3   4   4   4   .   6   .   .   .   .   6   .   2   .   .   .   .   .   .   4   .   .   .   .   7   .   3   2   .   .   
  Terminals                21   | .   2   .   2   2   4   2   .   2   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   2   .   2   2   3   2   .   2   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              23   | .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   3   2   .   .   
    Report                 5    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Haulers                5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recompile              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         98   | .   9   .   10  10  13  8   .   16  .   .   .   .   8   .   7   .   .   .   .   1   .   3   .   .   .   1   2   .   5   2   2   1   
  Full Trace Events        8    | .   .   .   .   3   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  24   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   2   .   .   .   .   5   .   .   4   .   .   .   5   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   74   | .   1   .   .   1   .   .   .   2   .   .   8   .   .   .   3   .   .   13  .   .   .   13  14  .   .   .   .   .   3   .   16  .   
  Parts Built              13   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   4   .   .   
    Authchips              9    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   2   .   .   
    Time                   527  | .   .   .   .   .   .   102 .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   195 .   25  103 .   .   
  Total Part Build Rating  96   | .   .   .   .   .   .   8   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   5   36  .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   
  Part Schematics Acquired 10   | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   1   .   .   
Allies Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Res  Tes  Res  
Total Allies               164   | .    .    .    .    .    12   1    18   .    .    2    .    1    2    19   .    .    .    4    .    .    1    7    37   .    .    12   1    19   8    11   .    9    
  Largest Group            23    | .    .    .    .    .    10   1    18   11   4    2    .    1    2    19   19   8    6    10   10   8    1    6    22   7    .    8    1    19   23   7    .    6    
  Highest-Rated Group      1004  | .    .    .    .    .    173  32   444  320  118  62   .    85   52   702  702  310  226  373  373  288  31   305  785  169  .    286  167  684  1004 270  .    690  
  Highest-Rated Ally       167   | .    .    .    .    .    31   32   35   35   31   31   .    85   26   50   50   46   46   46   46   46   31   70   159  39   .    51   167  50   103  47   .    115  
Zionite Dispatches         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    3    1    .    2    3    .    5    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Fire                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    .    .    .    3    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Total Orders               20    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    2    2    1    6    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    3    
  EXPLORE                  13    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    1    3    
Ally Attacks               1321  | .    .    .    .    .    93   2    115  91   9    14   .    .    .    13   186  37   21   .    27   .    7    35   213  10   .    53   24   .    242  57   .    72   
  Total Damage             36178 | .    .    .    .    .    1205 90   4061 1853 191  192  .    .    .    1032 4175 1182 283  .    872  .    144  930  4428 185  .    1490 1737 .    7819 1018 .    3291 
  Kills                    225   | .    .    .    .    .    9    .    9    17   1    3    .    .    .    1    29   6    2    .    7    .    .    8    35   1    .    14   13   .    39   14   .    17   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Res Tes Res 
Robot Analysis Total       6    | .   4   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   .   .   .   .   .   3   1   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             30   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   4   2   4   
  Drone Recoveries         13   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   2   3   
Zionite Intel Received     25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   5   .   .   3   5   4   3   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Res  Tes  Res  
Turns Passed               17065 | 94   998  439  1156 1394 1288 439  161  635  257  486  29   187  470  369  511  459  523  517  378  13   37   450  772  53   153  376  721  280  930  1162 579  749  
Spaces Moved               22167 | 50   574  326  852  945  758  885  259  1110 692  1013 76   356  939  429  1040 794  841  829  643  37   91   743  721  87   65   453  1033 306  2201 1413 918  688  
  Core                     823   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  505  .    191  
  Treads                   424   | 48   371  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3084  | .    203  326  852  945  758  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    17836 | .    .    .    .    .    .    885  259  1110 692  1013 76   356  939  429  1040 794  841  829  643  37   91   743  721  87   65   453  1033 306  2076 908  918  492  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            18    | 50   125  125  95   100  115  34   34   34   34   34   36   36   31   35   35   36   36   36   36   36   36   33   33   36   31   31   30   30   18   39   42   38   
  Average Speed            50    | 155  151  125  102  106  123  34   34   34   34   34   36   36   33   35   35   36   36   36   36   36   36   35   36   36   34   40   35   30   33   55   42   68   
  Slowest Speed            352   | 160  240  125  140  135  165  34   34   36   34   36   36   36   36   35   36   36   36   36   36   36   36   94   104  36   36   104  42   30   98   100  135  352  
  Overloaded Moves         108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   7    .    .    75   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    95   93   80   73   94   37   89   39   84   87   68   53   27   91   35   90   84   88   71   1    72   24   77   49   67   52   22   93   65   39   84   23   
  Regions Visited          32
    Branch Regions         15
  Pre-discovered Areas     24    | .    2    1    1    2    .    .    .    .    .    3    1    .    .    .    .    .    .    3    .    .    .    5    .    .    .    .    .    .    .    6    .    .    
  Known Exits Taken        19    | .    .    .    .    1    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    4    3    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 248   | .    .    .    11   .    11   13   .    20   .    6    .    13   11   .    1    .    51   .    .    .    .    1    3    .    1    9    11   .    16   11   8    51   
Terrain Destroyed          963   | .    18   18   51   120  71   13   .    30   .    16   .    73   11   .    1    50   141  .    .    .    .    1    5    .    1    177  12   1    16   11   8    118  
  Melee                    107   | .    .    .    .    .    .    13   .    15   .    6    .    .    8    .    1    .    .    .    .    .    .    1    3    .    1    3    10   .    16   11   7    12   
  Projectile               41    | .    .    .    .    4    11   .    .    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    6    2    1    .    .    1    6    
  AOE                      813   | .    18   18   51   116  60   .    .    10   .    10   .    73   .    .    .    50   141  .    .    .    .    .    .    .    .    168  .    .    .    .    .    98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Res  Tes  Res  
Total                      26481 | 59   642  349  1014 1176 965  978  331  1294 706  1128 77   406  1052 567  1167 947  1035 1043 774  37   94   861  1195 108  181  588  1330 449  2335 1652 1060 881  
  Wait                     2429  | 1    11   14   66   62   60   18   69   112  9    78   .    38   68   53   86   137  167  211  116  .    .    64   288  21   107  78   191  88   44   76   65   31   
  Move                     22135 | 49   573  325  851  944  757  885  258  1109 691  1012 75   355  939  428  1039 793  840  826  642  37   90   742  720  86   64   452  1033 305  2198 1412 917  688  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  159   | .    13   2    9    11   15   8    1    5    1    5    .    .    3    2    4    1    1    .    2    .    1    7    1    1    .    3    12   4    13   7    14   13   
  Fast Attach              166   | 7    3    .    7    12   4    3    .    7    .    3    1    .    4    .    5    .    .    2    .    .    2    7    8    .    .    3    11   .    5    35   15   22   
  Attach                   73    | .    .    .    5    4    1    8    .    1    .    .    .    .    1    .    1    .    1    .    .    .    .    2    3    .    1    4    9    .    6    7    4    15   
  Detach                   31    | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    4    .    2    4    3    10   
  Swap                     146   | .    5    2    6    17   18   5    1    5    .    3    .    7    4    3    3    5    6    .    3    .    .    3    4    .    .    5    9    7    7    7    2    9    
  Drop                     205   | .    6    1    7    16   17   16   2    10   1    9    1    .    4    2    12   1    3    2    2    .    1    5    10   .    .    1    13   3    14   18   13   15   
  Fire                     576   | 2    30   5    62   110  93   .    .    13   .    2    .    5    3    79   14   4    10   .    .    .    .    .    7    .    .    9    22   42   7    .    1    56   
  Melee                    403   | .    .    .    .    .    .    29   .    32   4    16   .    1    26   .    3    6    7    1    8    .    .    30   26   .    9    29   21   .    31   80   26   18   
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Rewire                   135   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  .    .    1    .    .    .    6    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    3    .    .    .    .    4    
  Miscellaneous            3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Upp] / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory
-4/Waste
-4/Factory (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    95 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   416 | -10/Materials      | Discovered new exit (range 10)
   515 | -10/Materials      | Discovered new exit (range 8)
   590 | -10/Materials      | Central database locked down
   680 | -10/Materials      | Discovered new exit (range 13)
   912 | -10/Materials      | Discovered new exit (range 16)
  1093 | -10/Materials      | Entered Mines
  1101 | -10/Mines          | Learned Materials emergency access door positions
  1116 | -10/Mines          | Learned location of Zion (-6)
  1123 | -10/Mines          | Discovered new exit (range 15)
  1192 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1195 | -10/Mines          | Found Prototype Device
  1236 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1329 | -10/Mines          | Discovered new exit (range 13)
  1532 | -10/Mines          | Entered Materials
  1532 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1609 | -9/Materials       | Discovered new exit (range 14)
  1710 | -9/Materials       | Lost 3 parts (1p2w)
  1977 | -9/Materials       | Discovered new exit (range 8)
  2063 | -9/Materials       | Identified Exp. Sensor Array
  2300 | -9/Materials       | Repaired Imp. EM Shotgun?
  2337 | -9/Materials       | Discovered new exit (range 3)
  2503 | -9/Materials       | Central database locked down
  2650 | -9/Materials       | Identified exit to Mines
  2659 | -9/Materials       | Discovered new exit (range 16)
  2688 | -9/Materials       | Entered another Materials area
  2688 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3308 | -8/Materials       | Lost 4 parts (2n2u)
  3401 | -8/Materials       | Discovered new exit (range 14)
  3471 | -8/Materials       | Identified exit to Storage
  3648 | -8/Materials       | Discovered new exit (range 5)
  3847 | -8/Materials       | Discovered new exit (range 3)
  3868 | -8/Materials       | Build established: Scavenger-Mutant
  4082 | -8/Materials       | Entered Storage
  4152 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4246 | -8/Storage         | Core integrity fell below 50%
  4318 | -8/Storage         | Lost 4 allies
  4402 | -8/Storage         | Lost 6 allies
  4482 | -8/Storage         | First assault squad dispatched
  4498 | -8/Storage         | Door terminal overloaded
  4640 | -8/Storage         | Build established: Mutant
  5016 | -8/Storage         | Discovered new exit (range 9)
  5022 | -8/Storage         | Met a pair of Derelict thieves
  5121 | -8/Storage         | Destroyed 7 combat bots
  5370 | -8/Storage         | Entered Factory
  5370 | -7/Factory         | Accompanied by 1 ally
  5370 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5455 | -7/Factory         | Discovered new exit (range 52)
  5648 | -7/Factory         | Fabricated Exp. Sensor Array (x1)
  5705 | -7/Factory         | Identified exit to Lower Caves
  5809 | -7/Factory         | Sucked down chute
  5809 | -7/Factory         | Entered Waste
  5849 | -7/Waste           | Spotted C-40 Crusher
  5850 | -7/Waste           | Spotted C-40 Crusher
  5856 | -7/Waste           | Discovered new exit (range 15)
  5857 | -7/Waste           | Spotted C-40 Crusher
  5865 | -7/Waste           | Spotted C-40 Crusher
  5878 | -7/Waste           | Warlord forces began an assault
  5890 | -7/Waste           | Allies destroyed C-40 Crusher
  5895 | -7/Waste           | Allies destroyed C-40 Crusher
  5909 | -7/Waste           | Allies destroyed C-40 Crusher
  5930 | -7/Waste           | Identified exit to Factory
  5940 | -7/Waste           | Lost 7 allies
  5952 | -7/Waste           | Build established: Scout
  5970 | -7/Waste           | Entered Factory
  5970 | -7/Factory         | Accompanied by 11 allies
  6027 | -7/Factory         | Discovered new exit (range 16)
  6050 | -7/Factory         | Identified exit to Factory
  6074 | -7/Factory         | Lost 4 allies
  6404 | -7/Factory         | Found Prototype Launcher
  6405 | -7/Factory         | Identified Rocket Array
  6469 | -7/Factory         | Fabricated Exp. Sensor Array (x1)
  6605 | -7/Factory         | Entered Lower Caves
  6605 | -7/Lower Caves     | Accompanied by 4 allies
  6721 | -7/Lower Caves     | Learned Factory security intel
  6727 | -7/Lower Caves     | Identified exit to Lower Caves
  6739 | -7/Lower Caves     | Learned Factory stockpile data
  6862 | -7/Lower Caves     | Entered another Lower Caves area
  6966 | -7/Lower Caves     | A Commander dispatched an escort
  6970 | -7/Lower Caves     | Learned location of Extension (-5)
  6970 | -7/Lower Caves     | Learned Extension garrison access intel
  7082 | -7/Lower Caves     | Lost 4 allies
  7108 | -7/Lower Caves     | Attacked by a faux Warlord
  7176 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7283 | -7/Lower Caves     | Discovered new exit (range 12)
  7299 | -7/Lower Caves     | Identified exit to Data Miner
  7330 | -7/Lower Caves     | Found DCF Scrap (12 items)
  7348 | -7/Lower Caves     | Entered Data Miner
  7348 | -7/Data Miner      | Discovered new exit (range 6)
  7350 | -7/Data Miner      | Identified exit to Proximity Caves
  7356 | -7/Data Miner      | Met Data Miner
  7363 | -7/Data Miner      | Learned location of Section 7 (-2)
  7363 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7367 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7377 | -7/Data Miner      | Entered Proximity Caves
  7416 | -6/Proximity Caves | Build established: Scavenger-Scout
  7536 | -6/Proximity Caves | Spotted B-75 Beast
  7552 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  7564 | -6/Proximity Caves | Entered Factory
  7564 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7860 | -6/Factory         | Identified exit to Factory
  7998 | -6/Factory         | P-60 Hacker assimilated allied Administrator 5b
  8034 | -6/Factory         | Manually triggered Chute Trap
  8034 | -6/Factory         | Sucked down chute
  8034 | -6/Factory         | Entered Waste
  8050 | -6/Waste           | Spotted C-40 Crusher
  8066 | -6/Waste           | Destroyed C-40 Crusher
  8066 | -6/Waste           | Spotted C-40 Crusher
  8069 | -6/Waste           | Build established: Hacker-Scout
  8078 | -6/Waste           | Spotted C-40 Crusher
  8098 | -6/Waste           | Spotted C-40 Crusher
  8128 | -6/Waste           | Spotted C-40 Crusher
  8156 | -6/Waste           | Spotted C-40 Crusher
  8182 | -6/Waste           | Destroyed C-40 Crusher
  8209 | -6/Waste           | Discovered new exit (range 11)
  8229 | -6/Waste           | Destroyed C-40 Crusher
  8237 | -6/Waste           | Destroyed C-40 Crusher
  8258 | -6/Waste           | Identified exit to Factory
  8267 | -6/Waste           | Destroyed C-40 Crusher
  8283 | -6/Waste           | Warlord forces began an assault
  8309 | -6/Waste           | Allies destroyed C-40 Crusher
  8403 | -6/Waste           | Entered Factory
  8403 | -6/Factory         | Accompanied by 19 allies
  8518 | -6/Factory         | Discovered exit to Factory (range 5)
  8609 | -6/Factory         | Identified exit to Lower Caves
  8721 | -6/Factory         | Discovered exit to Factory (range 11)
  8753 | -6/Factory         | First assault squad dispatched
  8829 | -6/Factory         | Lost 5 allies
  8889 | -6/Factory         | Lost 3 allies
  8914 | -6/Factory         | Entered Lower Caves
  8914 | -6/Lower Caves     | Accompanied by 8 allies
  8968 | -6/Lower Caves     | Learned Factory emergency access door positions
  8980 | -6/Lower Caves     | Learned Factory stockpile data
  8980 | -6/Lower Caves     | Learned Extension terminal intel
  9108 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9179 | -6/Lower Caves     | Learned Factory emergency access door positions
  9271 | -6/Lower Caves     | Discovered new exit (range 14)
  9308 | -6/Lower Caves     | Identified exit to Lower Caves
  9373 | -6/Lower Caves     | Entered another Lower Caves area
  9373 | -6/Lower Caves     | Accompanied by 6 allies
  9381 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9381 | -6/Lower Caves     | Discovered exit to Factory (range 7)
  9387 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9553 | -6/Lower Caves     | Destroyed 12 combat bots
  9790 | -6/Lower Caves     | Found Prototype Device
  9811 | -6/Lower Caves     | Discovered new exit (range 12)
  9831 | -6/Lower Caves     | Identified exit to Zion
  9896 | -6/Lower Caves     | Entered Zion
  9896 | -6/Zion            | Accompanied by 6 allies
  9924 | -6/Zion            | Build established: Scavenger-Scout
  9930 | -6/Zion            | Discovered new exit (range 9)
  9933 | -6/Zion            | Identified exit to Proximity Caves
  9955 | -6/Zion            | System corruption cleaned by Quarantine Array
  9989 | -6/Zion            | Learned location of Armory (-3)
 10068 | -6/Zion            | Found Prototype Device
 10068 | -6/Zion            | Identified Phasing AFG
 10105 | -6/Zion            | Given A8's code to call for help
 10149 | -6/Zion            | Met Imprinter
 10155 | -6/Zion            | Imprinted
 10157 | -6/Zion            | Declared Zion's savior
 10218 | -6/Zion            | Given the Hacking Drone Bay
 10413 | -6/Zion            | Entered Proximity Caves
 10413 | -5/Proximity Caves | Accompanied by 10 allies
 10494 | -5/Proximity Caves | Spotted B-75 Beast
 10540 | -5/Proximity Caves | Allies destroyed B-75 Beast
 10733 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 10791 | -5/Proximity Caves | Entered Factory
 10791 | -5/Factory         | Accompanied by 8 allies
 10791 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10794 | -5/Factory         | Discovered new exit (range 13)
 10799 | -5/Factory         | Identified exit to Factory
 10804 | -5/Factory         | Sucked down chute
 10804 | -5/Factory         | Entered Waste
 10805 | -5/Waste           | Met a frightened Derelict
 10806 | -5/Waste           | Found Broken Fusion Bomb Launcher
 10814 | -5/Waste           | Spotted C-40 Crusher
 10817 | -5/Waste           | Spotted C-40 Crusher
 10819 | -5/Waste           | EMP discharged
 10822 | -5/Waste           | Spotted C-40 Crusher
 10822 | -5/Waste           | Spotted C-40 Crusher
 10826 | -5/Waste           | Discovered new exit (range 15)
 10829 | -5/Waste           | Spotted C-40 Crusher
 10841 | -5/Waste           | Identified exit to Factory
 10841 | -5/Waste           | Entered Factory
 10849 | -5/Factory         | Found Prototype Launcher
 10854 | -5/Factory         | Zion Light squad teleported in
 10865 | -5/Factory         | Identified Tesla Bomb Launcher
 11002 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 11046 | -5/Factory         | 7 allies followed down the chute
 11068 | -5/Factory         | Lost 3 allies
 11097 | -5/Factory         | P-70 Sage assimilated allied J3-WZY(M)
 11109 | -5/Factory         | Found Prototype Protection
 11109 | -5/Factory         | Identified Zio. Weapon Casing
 11198 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 11199 | -5/Factory         | Zion Fire squad teleported in
 11240 | -5/Factory         | Discovered new exit (range 8)
 11265 | -5/Factory         | Discovered new exit (range 15)
 11269 | -5/Factory         | Identified exit to Extension
 11291 | -5/Factory         | Entered Extension
 11292 | -5/Extension       | Loaded intel: 15 terminal locations
 11303 | -5/Extension       | Zion Hover Resupply teleported in
 11316 | -5/Extension       | Lost 3 allies
 11360 | -5/Extension       | Zion Fire squad teleported in
 11362 | -5/Extension       | Rescued a captive Derelict
 11363 | -5/Extension       | Rescued a captive Derelict
 11383 | -5/Extension       | Rescued a captive Derelict
 11383 | -5/Extension       | Rescued a captive Derelict
 11504 | -5/Extension       | Rescued A7
 11519 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 11520 | -5/Extension       | Zion Fire squad teleported in
 11560 | -5/Extension       | Spotted B-75 Beast
 11564 | -5/Extension       | Spotted B-75 Beast
 11577 | -5/Extension       | Allies destroyed A7
 11580 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 11584 | -5/Extension       | Found Prototype Protection
 11584 | -5/Extension       | Identified Med. Regenerative Plating
 11597 | -5/Extension       | Allies destroyed B-75 Beast
 11609 | -5/Extension       | Rescued a captive Derelict
 11612 | -5/Extension       | Lost 4 allies
 11735 | -5/Extension       | Rescued a captive Derelict
 11740 | -5/Extension       | Retrieved Zion intel report: Unaware Schematics
 11741 | -5/Extension       | Lost 4 allies
 11744 | -5/Extension       | Rescued a captive Derelict
 11747 | -5/Extension       | Rescued a captive Derelict
 11755 | -5/Extension       | Rescued a captive Derelict
 11880 | -5/Extension       | Retrieved Zion intel report: Main Access
 11891 | -5/Extension       | First assault squad dispatched
 11907 | -5/Extension       | Lost 5 allies
 11931 | -5/Extension       | Incoming assault squad redirected
 11935 | -5/Extension       | Incoming assault squad redirected
 11965 | -5/Extension       | Discovered new exit (range 6)
 11969 | -5/Extension       | Lost 10 allies
 11969 | -5/Extension       | Identified exit to Cetus
 12063 | -5/Extension       | Entered Cetus
 12063 | -5/Cetus           | Accompanied by 7 allies
 12082 | -5/Cetus           | Spotted Cetus Guard
 12082 | -5/Cetus           | Spotted Cetus Guard
 12082 | -5/Cetus           | Allies destroyed Cetus Guard
 12083 | -5/Cetus           | Spotted Cetus Guard
 12084 | -5/Cetus           | Spotted Cetus Guard
 12111 | -5/Cetus           | Discovered new exit (range 15)
 12116 | -5/Cetus           | Identified exit to Archives
 12116 | -5/Cetus           | Entered Archives
 12130 | -5/Archives        | Lost 6 allies
 12211 | -5/Archives        | Build established: Scavenger-Mutant
 12263 | -5/Archives        | Discovered new exit (range 16)
 12268 | -5/Archives        | Identified exit to Hub_04(d)
 12269 | -5/Archives        | Entered Hub_04(d)
 12392 | -5/Hub_04(d)       | Zion Fire squad teleported in
 12430 | -5/Hub_04(d)       | Spotted B-75 Beast
 12434 | -5/Hub_04(d)       | Zion Fire squad teleported in
 12438 | -5/Hub_04(d)       | Allies destroyed B-75 Beast
 12446 | -5/Hub_04(d)       | Zion Hacker squad teleported in
 12483 | -5/Hub_04(d)       | Garrison activated, responded to threat
 12541 | -5/Hub_04(d)       | Lost 3 allies
 12553 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Stockpiles
 12562 | -5/Hub_04(d)       | Retrieved Zion intel report: Trap Installations
 12577 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Schematics
 12620 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
 12624 | -5/Hub_04(d)       | Retrieved Zion intel report: Main Access
 12639 | -5/Hub_04(d)       | Network Hub disabled
 12645 | -5/Hub_04(d)       | Entered Factory
 12645 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12666 | -4/Factory         | Lost 4 allies
 12778 | -4/Factory         | Discovered new exit (range 11)
 12781 | -4/Factory         | Identified exit to Research
 12810 | -4/Factory         | Fabricated Exp. Sensor Array (x1)
 12847 | -4/Factory         | Fabricated Hyp. Mass Driver (x2)
 12885 | -4/Factory         | Fabricated Linear Gravjet (x2)
 12936 | -4/Factory         | Fabricated Cld. Aerolev Unit (x1)
 13043 | -4/Factory         | Zion hero teleported in (P1-3CE)
 13168 | -4/Factory         | Found Prototype Processor
 13170 | -4/Factory         | Found Prototype Processor
 13187 | -4/Factory         | First assault squad dispatched
 13226 | -4/Factory         | Build established: Scavenger-Sprinter
 13250 | -4/Factory         | Incoming assault squad redirected
 13354 | -4/Factory         | Identified Exp. Melee Analysis Suite (x2)
 13366 | -4/Factory         | Manually triggered Chute Trap
 13366 | -4/Factory         | Sucked down chute
 13366 | -4/Factory         | Entered Waste
 13372 | -4/Waste           | Spotted C-40 Crusher
 13415 | -4/Waste           | Spotted C-40 Crusher
 13431 | -4/Waste           | Destroyed C-40 Crusher
 13446 | -4/Waste           | Destroyed C-40 Crusher
 13450 | -4/Waste           | Spotted C-40 Crusher
 13452 | -4/Waste           | Destroyed C-40 Crusher
 13460 | -4/Waste           | Found Prototype Hackware
 13466 | -4/Waste           | Found Prototype Device
 13468 | -4/Waste           | Spotted C-40 Crusher
 13472 | -4/Waste           | Destroyed C-40 Crusher
 13475 | -4/Waste           | Spotted C-40 Crusher
 13477 | -4/Waste           | Spotted C-40 Crusher
 13480 | -4/Waste           | Destroyed C-40 Crusher
 13506 | -4/Waste           | Destroyed C-40 Crusher
 13521 | -4/Waste           | Warlord forces began an assault
 13592 | -4/Waste           | Discovered new exit (range 13)
 13603 | -4/Waste           | Identified exit to Factory
 13646 | -4/Waste           | Entered Factory
 13646 | -4/Factory         | Accompanied by 19 allies
 13688 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 13708 | -4/Factory         | Zion Heavy squad teleported in
 13753 | -4/Factory         | Identified Exp. System Shield
 13753 | -4/Factory         | Identified Exp. ECM Suite
 13835 | -4/Factory         | Zion Hacking Resupply teleported in
 13875 | -4/Factory         | Lost 4 allies
 13896 | -4/Factory         | First assault squad dispatched
 13946 | -4/Factory         | Discovered exit to Research (range 14)
 13988 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 13989 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 14019 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 14056 | -4/Factory         | Lost 6 allies
 14061 | -4/Factory         | Build established: Scavenger-Scout
 14143 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 14149 | -4/Factory         | Fabricated Exp. Targeting Computer?
 14172 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 14174 | -4/Factory         | Incoming investigation squad redirected
 14200 | -4/Factory         | High security lockdown imminent
 14215 | -4/Factory         | Discovered exit to Research (range 14)
 14280 | -4/Factory         | High security lockdown engaged
 14382 | -4/Factory         | Discovered exit to Research (range 7)
 14383 | -4/Factory         | Spotted B-86 Titan
 14385 | -4/Factory         | Spotted B-86 Titan
 14420 | -4/Factory         | Lost 8 parts (1p4n2u1w)
 14509 | -4/Factory         | Released all parts (3)
 14534 | -4/Factory         | Lost 4 parts (1p2n1u)
 14575 | -4/Factory         | Core integrity fell below 50%
 14576 | -4/Factory         | Entered Research
 14576 | -3/Research        | Evolved 2 slots: Utility x2
 14589 | -3/Research        | Spotted B-86 Titan
 14606 | -3/Research        | Incoming investigation squad redirected
 14691 | -3/Research        | Zion Fire squad teleported in
 14713 | -3/Research        | Build established: Mutant
 14715 | -3/Research        | Allies destroyed B-86 Titan
 14833 | -3/Research        | Zion Fire squad teleported in
 14894 | -3/Research        | Lost 3 allies
 14911 | -3/Research        | Discovered new exit (range 6)
 15008 | -3/Research        | Retrieved Zion intel report: Active Terminals
 15050 | -3/Research        | Retrieved Zion intel report: Unaware Schematics
 15069 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 15091 | -3/Research        | Fabricated Cmb. Linear Gravjet (x2)
 15131 | -3/Research        | Fabricated Cmb. Linear Gravjet (x2)
 15141 | -3/Research        | Found Quantum Capacitor
 15292 | -3/Research        | Lost 3 allies
 15313 | -3/Research        | Lost 3 parts (1p2u)
 15326 | -3/Research        | First assault squad dispatched
 15345 | -3/Research        | Incoming assault squad redirected
 15636 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-2
 15637 | -3/Research        | Zion Fire squad teleported in
 15660 | -3/Research        | Found Unknown Launcher
 15671 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-3
 15709 | -3/Research        | Identified Gamma Bomb Array
 15714 | -3/Research        | System corruption reached 10%
 15725 | -3/Research        | Discovered new exit (range 19)
 15737 | -3/Research        | Identified exit to Testing
 15738 | -3/Research        | Entered Testing
 15750 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 15770 | -3/Testing         | Found Prototype Launcher
 15770 | -3/Testing         | Identified Z-bomb Delivery System
 15782 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 15821 | -3/Testing         | Build established: Scavenger-Scout
 15830 | -3/Testing         | Found Prototype Ballistic Gun
 15830 | -3/Testing         | Identified Hyp. Multirail
 15862 | -3/Testing         | Found Prototype Energy Cannon
 15862 | -3/Testing         | Identified Cld. Nova Cannon
 15923 | -3/Testing         | Spotted Striker
 15940 | -3/Testing         | Spotted Striker
 15958 | -3/Testing         | Spotted Alpha 7
 15977 | -3/Testing         | Spotted PH-ZL02T2AVPY
 15985 | -3/Testing         | Found Prototype Ballistic Cannon
 15990 | -3/Testing         | Found Prototype Processor
 16001 | -3/Testing         | Found Prototype Energy Cannon
 16027 | -3/Testing         | Identified Disintegrator
 16029 | -3/Testing         | Identified Omega Cannon
 16029 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 16090 | -3/Testing         | Identified Exp. Terrain Scan Processor
 16114 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 16150 | -3/Testing         | Scanned by Researcher
 16157 | -3/Testing         | Found Prototype Hackware
 16157 | -3/Testing         | Identified System Mapper
 16176 | -3/Testing         | Core integrity fell below 50%
 16273 | -3/Testing         | First assault squad dispatched
 16308 | -3/Testing         | Discovered new exit (range 18)
 16317 | -3/Testing         | Identified exit to Research
 16317 | -3/Testing         | Entered Research
 16317 | -2/Research        | Evolved 2 slots: Utility x2
 16328 | -2/Research        | Lost 6 parts (2p1n2u1w)
 16336 | -2/Research        | Zion Light squad teleported in
 16349 | -2/Research        | Zion Light squad teleported in
 16377 | -2/Research        | Found Zio. Weapon Casing
 16402 | -2/Research        | Found Zio. Weapon Casing
 16413 | -2/Research        | Retrieved Zion intel report: Branch Access
 16413 | -2/Research        | Identified exit to Quarantine
 16424 | -2/Research        | Found Quantum Capacitor
 16427 | -2/Research        | Lost 3 allies
 16480 | -2/Research        | Spotted B-90 Cyclops
 16502 | -2/Research        | Incoming investigation squad redirected
 16510 | -2/Research        | Retrieved Zion intel report: Guard Positions
 16521 | -2/Research        | Lost 3 allies
 16553 | -2/Research        | Destroyed 10 combat bots
 16556 | -2/Research        | Lost 4 parts (2n1u1w)
 16567 | -2/Research        | Zion Defense Resupply teleported in
 16567 | -2/Research        | First assault squad dispatched
 16573 | -2/Research        | Found Prototype Device
 16575 | -2/Research        | Found Prototype Device
 16595 | -2/Research        | Incoming assault squad redirected
 16638 | -2/Research        | Retrieved Zion intel report: Emergency Access
 16639 | -2/Research        | Zion Trap Resupply teleported in
 16661 | -2/Research        | Zion Resource Resupply teleported in
 16735 | -2/Research        | Destroyed B-90 Cyclops
 16762 | -2/Research        | Lost 9 parts (2p3n4u)
 16778 | -2/Research        | High security lockdown imminent
 16858 | -2/Research        | High security lockdown engaged
 16933 | -2/Research        | Released all parts (18)
 16935 | -2/Research        | Core integrity fell below 50%
 16947 | -2/Research        | Core integrity fell below 20%
 17066 | -2/Research        | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
17004_ G-73 Enforcer unfolds itself.
17004_ L-61 Swordsman unfolds itself.
17004_ B-74 Champion unfolds itself.
17004_ E-15 Imp unfolds itself.
17012_ E-15 Imp destroyed.
17016_ The unstable cave ceiling collapses.
17017_ Dropped Exp. Matter Compressor.
17018_ Extracted 210 matter.
17019_ Extracted 10 matter.
17020_ Extracted 100 matter.
17022_ Acquired Exp. Matter Compressor.
17025_ Critical hit (Burn: +37).
17026_ The unstable cave ceiling collapses.
17028_ Acquired Zio. Glidesys II.
17029_ Acquired 93 matter.
17031_ Acquired 82 matter.
17047_ Acquired 84 matter.
17059_ Acquired 105 matter.
17063_ Terminal disabled.
17066_ Zio. Glidesys II destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#    g    ???????#????#?????????????? |
| ???????????????         ? ?##?????##???#?????????? |
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| ?????????????? ?         ? #??#?#?###???##???????? |
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| ???????????###  """       ##?#########? ??  ?????? |
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| ???##?### ####  """      "############??##??# ???? |
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| #########        +    #       #############"? > "? |
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| #########  " ""  #    # !     #############""""??" |
|     #####  "R""  #    "########################### |
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| #########        #    #    "#        #######    #  |
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|    ######"       #    #    "#     """#####       = |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Energy Generation          47
Energy Capacity            1275
Matter Stores              480
Matter Capacity            800
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
Base Temperature (-)       200
Armor Coverage             450
Resistance: KI             20
Resistance: EM             20
Core Shielding             30
Utility Shielding          90
Weapon Shielding           100
Phase Shifting             15
Evasion (%)                85
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          26
Authchip Count             4
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
               Exp. Sensor Array | -8/Materials  | Scanalyzed
                   Hyp. Coil Gun | -7/Factory    | Scanalyzed
           Med. Reactive Plating | -7/Factory    | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Machine Gun | -7/Data Miner | Free
             Nuclear Pulse Array | -7/Data Miner | Free
              Remote Force Field | -7/Data Miner | Free
                   KE Penetrator | -7/Data Miner | Free
                     Imp. Airjet | -6/Factory    | Scanalyzed
                   Core Analyzer | -6/Factory    | Scanalyzed
                   F-cell Engine | -6/Factory    | Scanalyzed
       Adv. Melee Analysis Suite | -6/Zion       | Archive
            Point Defense System | -6/Zion       | Archive
          Nuclear Pulse Thruster | -6/Zion       | Archive
                  Adv. Drone Bay | -6/Zion       | Archive
        Imp. Heavy Armor Plating | -6/Zion       | Archive
              Imp. Remote Shield | -6/Zion       | Archive
                Recoil Nullifier | -6/Zion       | Archive
            Imp. Target Analyzer | -6/Zion       | Archive
 Imp. Launcher Guidance Computer | -6/Zion       | Archive
                        Arm. Leg | -6/Zion       | Archive
        Hvy. Shock Bomb Launcher | -6/Zion       | Archive
                    Focal Shield | -6/Zion       | Archive
                Hyp. Mass Driver | -6/Zion       | Archive
            Fusion Bomb Launcher | -5/Factory    | Scanalyzed
              Enh. Optical Array | -5/Factory    | Z-intel
                   Hacking Suite | -5/Factory    | Z-intel
 Adv. Salvage Targeting Computer | -5/Factory    | Z-intel
       Imp. Melee Analysis Suite | -5/Factory    | Z-intel
         Reaction Control System | -5/Factory    | Z-intel
                   Matter Filter | -5/Factory    | Z-intel
              Imp. Weapon Cycler | -5/Factory    | Z-intel
                Flexi-carbon Leg | -5/Factory    | Z-intel
      Launcher Guidance Computer | -5/Factory    | Z-intel
             Adv. Assault Cannon | -5/Factory    | Z-intel
                 Sml. Matter Pod | -5/Factory    | Z-intel
 Imp. Salvage Targeting Computer | -5/Factory    | Z-intel
                 Power Amplifier | -5/Extension  | Z-intel
                      Power Maul | -5/Extension  | Z-intel
          Field Propulsion Drive | -5/Extension  | Z-intel
            Imp. Power Shielding | -5/Extension  | Z-intel
                    Med. Battery | -5/Extension  | Z-intel
             Imp. Gravmag System | -5/Extension  | Z-intel
                      Great Maul | -5/Extension  | Z-intel
                   System Shield | -5/Extension  | Z-intel
                     Energy Well | -5/Extension  | Z-intel
                  Linear Gravjet | -5/Extension  | Z-intel
           Imp. Coolant Injector | -5/Extension  | Z-intel
              Adv. Plasma Cannon | -5/Extension  | Z-intel
                    Phase Cannon | -5/Extension  | Z-intel
               Imp. Sensor Array | -5/Extension  | Z-intel
                  Exp. ECM Suite | -4/Factory    | Scanalyzed
             Cmb. Linear Gravjet | -4/Factory    | Scanalyzed
                  Exp. Heat Sink | -4/Factory    | Scanalyzed
             Adv. Trap Extractor | -3/Testing    | Z-intel
                    Recalibrator | -3/Testing    | Z-intel
                   Adv. Datajack | -3/Testing    | Z-intel
          Field Propulsion Array | -3/Testing    | Z-intel
                      Q-thruster | -3/Testing    | Z-intel
                 Cloaking Device | -3/Testing    | Z-intel
               Hvy. Gauss Cannon | -3/Testing    | Z-intel
               Lrg. Storage Unit | -3/Testing    | Z-intel
        Lyr. Heavy Armor Plating | -3/Testing    | Z-intel
              Imp. Hacking Suite | -3/Testing    | Z-intel
               Quantum Capacitor | -3/Testing    | Z-intel
                Particle Charger | -3/Testing    | Z-intel
                  Powered Hammer | -3/Testing    | Z-intel
              Linear Accelerator | -3/Testing    | Z-intel
               Hcp. Storage Unit | -3/Testing    | Z-intel
                   Hvy. Wave Gun | -3/Testing    | Archive

 Robot Schematics 
------------------
    Y-54 Guardian | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
       M-28 Smith | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
        K-01 Serf | -6/Zion       | Archive
   C-57 Dissector | -6/Zion       | Archive
    Y-64 Sentinel | -5/Extension  | Z-intel
   X-72 Disruptor | -5/Extension  | Z-intel
      H-66 Slayer | -5/Extension  | Z-intel
   R-06 Scavenger | -5/Extension  | Z-intel
   T-07 Excavator | -5/Extension  | Z-intel
     B-60 Warrior | -5/Hub_04(d)  | Z-intel
         E-15 Imp | -5/Hub_04(d)  | Z-intel
 A-02 Transporter | -5/Hub_04(d)  | Z-intel
   M-22 Extractor | -5/Hub_04(d)  | Z-intel
   L-61 Swordsman | -3/Research   | Z-intel
     G-67 Veteran | -3/Research   | Z-intel
    O-32 Director | -3/Research   | Z-intel
   A-27 Freighter | -3/Research   | Z-intel
    M-30 Cleanser | -3/Research   | Z-intel
         W-44 Eye | -3/Testing    | Archive

 Fabricated
------------
       Exp. Sensor Array | x1 | -7/Factory  | Authchip
       Exp. Sensor Array | x1 | -7/Factory  | Authchip
       Exp. Sensor Array | x1 | -4/Factory  | Authchip
        Hyp. Mass Driver | x2 | -4/Factory  | Authchip
          Linear Gravjet | x2 | -4/Factory  | Authchip
       Cld. Aerolev Unit | x1 | -4/Factory  | Authchip
 Exp. Targeting Computer | x1 | -4/Factory  | Authchip
     Cmb. Linear Gravjet | x2 | -3/Research | Preloaded, Authchip
     Cmb. Linear Gravjet | x2 | -3/Research | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Shoot The Terminal

 Challenges 
------------
None

 Game 
------
Seed              MiniActuatorTreads
  Manual?         0
Play Time         05:48:02
  Cumulative      326.3 hours
  Start           2025.03.02 @ 10:56:34
  End             2025.03.02 @ 19:06:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           11/1/3/1/0/0/0/1/1
Lore%             77
Gallery%          82
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 866fe763-aab7-44fb-98ea-942807f4bcd2