Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 19:26:21 Player: Flerik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (1) 5 Value Destroyed (5) 5 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1987) 1987 TOTAL SCORE: 6097 Bonus ------- Pacifist 1987 Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Terrain Scan Processor Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Advanced ECM Suite Shock Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced ECM Suite Shock Rifle [Rating: 25] Favorites ----------- Power None Propulsion None Utility Armor Integrity Analyzer Device Improved Sensor Array Processor Armor Integrity Analyzer Weapon Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . 2 2 2 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 13 | . 2 1 2 1 4 . . 3 Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | . 1 1 2 1 4 . . 3 Device 5 | . 1 . 2 . 1 . . 1 Storage . | . . . . . . . . . Processor 7 | . . 1 . 1 3 . . 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 1 | . 1 . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . 2 1 . . 3 . 3 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 1 1 . . 3 . 3 Weapon 1 | . . 1 . . . . . . Highest Loss Streak 3 | . . 1 1 . . 3 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 31 | . 21 20 14 23 40 39 26 28 Device 7 | . 7 11 5 7 11 8 . 1 Processor 22 | . . 5 9 15 29 30 26 26 Special Melee Weapon 1 | . 14 3 . . . . . . Naked Turns 5 | . 5 . . . . . . . Heaviest Build 2 | . 2 2 1 1 2 2 . 1 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 3 | . . . . . 2 2 2 3 Average Carried 1 | . . . . . 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 3 | . . . . . 2 2 2 3 Class Distribution -------------------- 65% | Mutant 34% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 252 | . . . . . 207 . . 45 Remotely . | . . . . . . . . . Salvage Created 17 | . . . . . . . . 17 Parts 4 | . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . 1 Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 2862 | . 52 385 393 . 98 820 . 1114 Core 2572 | . 46 354 345 . 93 717 . 1017 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 81 11 37 100 . . 4 . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 2 | . 2 . . . . . . . Core Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 4 | . 2 2 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 46 | . . . 13 . 10 . . 23 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 46 | . . . 13 . 10 . . 23 Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 5 6 6 . Average Corruption 4 | . . . . . 4 5 6 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . 5 7 1 . Message Errors 3 | . . . . . 2 1 . . Matter Fused 2 | . . . . . . 1 1 . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 1 3 . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . . . 5 . 5 . . 11 Shots . | . . . . . . . . . Rammed 10 | . . . 4 . 3 . . 3 Targets Rammed 10 | . . . 4 . 3 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 259 | . . . . . . 259 . . Average Temperature 136 | . . . . . . 136 . . Received Heat Transfer 210 | . . 18 54 . 45 21 . 72 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 195 | . 90 97 195 88 66 . . 188 Initial 88 | . . 37 40 88 42 . . 58 Average 71 | . 37 59 105 88 58 . . 100 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 1 1 1 . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 1 1 1 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 6 13 18 1 4 11 . 21 Peak Tracking Total 12 | . 4 12 12 1 3 8 . 10 Tactical Retreats 13 | . 1 1 3 . . 5 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 11 | . 2 1 1 . 5 1 . 1 Terminals 7 | . 2 1 1 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 18 | . 2 2 3 . 9 1 . 1 Successful 6 | . . 1 . . 4 1 . . Failed 12 | . 2 1 3 . 5 . . 1 Catastrophic 3 | . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 2 2 3 . 8 . . . Terminals 14 | . 2 2 3 . 7 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 2 | . . . . . 1 1 . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . 2 . . . Terminals 3 | . . 1 . . 2 . . . Botnet 3 | . . 1 . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 1 1 . 4 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat 1 | . 1 . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . no_distress 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 1073 | 9 117 55 91 52 303 243 33 170 Spaces Moved 1802 | 18 215 100 168 101 507 305 66 322 Core 1802 | 18 215 100 168 101 507 305 66 322 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 3 39 21 26 4 8 55 6 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 1955 | 17 221 102 173 101 553 394 65 329 Wait 131 | . 3 . . . 38 90 . . Move 1794 | 17 214 99 167 100 506 304 65 322 Hop . | . . . . . . . . . Pick Up 3 | . . . . . 2 . . 1 Fast Attach 13 | . 2 1 2 1 4 . . 3 Attach . | . . . . . . . . . Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop . | . . . . . . . . . Fire . | . . . . . . . . . Melee 4 | . 2 2 . . . . . . Ram 10 | . . . 4 . 3 . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 127 | -10/Materials | Entered another Materials area 127 | -9/Materials | Evolved 2 slots: Utility x2 162 | -9/Materials | Core integrity fell below 50% 175 | -9/Materials | Core integrity fell below 20% 177 | -9/Materials | Discovered new exit (range 11) 182 | -9/Materials | Entered another Materials area 182 | -8/Materials | Evolved 2 slots: Utility x2 250 | -8/Materials | Core integrity fell below 50% 271 | -8/Materials | Discovered new exit (range 5) 273 | -8/Materials | Entered Factory 273 | -7/Factory | Evolved 2 slots: Utility x2 300 | -7/Factory | Build established: Mutant 321 | -7/Factory | Discovered new exit (range 8) 325 | -7/Factory | Identified exit to Factory 325 | -7/Factory | Entered another Factory area 325 | -6/Factory | Evolved 2 slots: Utility x2 509 | -6/Factory | Identified exit to Factory 620 | -6/Factory | Discovered new exit (range 15) 627 | -6/Factory | Identified exit to Lower Caves 628 | -6/Factory | Entered Lower Caves 708 | -6/Lower Caves | Build established: Scout 795 | -6/Lower Caves | Core integrity fell below 50% 813 | -6/Lower Caves | Core integrity fell below 20% 818 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 822 | -6/Lower Caves | Identified exit to Zion 830 | -6/Lower Caves | Encountered a Warlord checkpoint 830 | -6/Lower Caves | Lost 3 parts (3u) 848 | -6/Lower Caves | Learned 8 Factory zone layouts 863 | -6/Lower Caves | Discovered new exit (range 16) 870 | -6/Lower Caves | Identified exit to Lower Caves 871 | -6/Lower Caves | Entered another Lower Caves area 902 | -6/Lower Caves | Discovered exit to Factory (range 5) 904 | -6/Lower Caves | Entered Factory 904 | -5/Factory | Evolved 2 slots: Utility x2 1022 | -5/Factory | Core integrity fell below 50% 1068 | -5/Factory | Core integrity fell below 20% 1074 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00992_ ALERT: All DSF locations entering lockdown mode. 00999_ U-05 Engineer destroyed. 01000_ Imp. Signal Interpreter destroyed. 01000_ S-27 Virus destroyed. 01002_ Acquired Structural Scanner. 01003_ Acquired 28 matter. 01004_ Acquired Terrain Scan Processor. 01010_ U-05 Engineer builds a Door. 01016_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01023_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 01027_ Acquired Imp. Sensor Array. 01038_ S-27 Virus destroyed. 01043_ Slammed into U-05 Engineer. 01043_ U-05 Engineer destroyed. 01044_ Acquired 17 matter. 01044_ Slammed into K-01 Serf. 01055_ Terrain Scan Processor destroyed. 01058_ Structural Scanner destroyed. 01067_ K-01 Serf destroyed. 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