Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 11:46:23 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (191) 955 Value Destroyed (5904) 5904 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 11007 Bonus ------- High Alert Combat Kills 470 Follower Combat Kills 237 Friendly Fire -239 Cogmind --------- Core Integrity 323/850 Matter 258/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Transport Network Coupler > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Cold Fusion Reactor Cold Fusion Reactor Improved Cooling System Compact Matter Pod (150) Improved Particle Charger Advanced ECM Suite Hardened Heavy Armor Plating Improved Hardlight Generator Improved Spread Laser Heavy Particle Cannon Heavy Particle Cannon Cooled Particle Cannon Great Axe Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Transport Network Coupler EM Disruption Field Improved Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Improved Cooling System Compact Matter Pod Improved Particle Charger Advanced ECM Suite Hardened Heavy Armor Plating Improved Hardlight Generator Heavy Particle Cannon Heavy Particle Cannon Improved Heavy Machine Gun Heavy Rocket Launcher Heavy Rocket Launcher Great Axe [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 6 | . . . 1 2 1 2 . Weapon . | . . . . . . . . Parts Attached 159 | . 13 6 15 35 34 47 9 Power 12 | . . 1 2 3 3 3 . Engine 7 | . . 1 2 1 2 1 . Core 4 | . . . . 2 1 1 . Reactor 1 | . . . . . . 1 . Propulsion 56 | . 4 . 6 11 14 15 6 Treads 44 | . 4 . 6 11 13 7 3 Leg 11 | . . . . . . 8 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 32 | . 2 3 4 8 4 11 . Device 11 | . 1 2 . 3 . 5 . Storage 1 | . 1 . . . . . . Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 17 | . . 1 3 4 3 6 . Artifact . | . . . . . . . . Weapon 59 | . 7 2 3 13 13 18 3 Energy Gun 9 | . . . . 6 1 2 . Energy Cannon 14 | . . . . 3 7 4 . Ballistic Gun 14 | . 5 1 3 2 1 1 1 Ballistic Cannon 6 | . . . . . . 6 . Launcher 12 | . 2 1 . 2 2 4 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 3 | . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 1 2 3 6 . Parts Lost 50 | . . . 6 5 5 20 14 Power 5 | . . . 1 1 1 1 1 Propulsion 24 | . . . 3 2 3 7 9 Utility 14 | . . . 1 1 1 9 2 Weapon 7 | . . . 1 1 . 3 2 Highest Loss Streak 11 | . . . 3 2 2 5 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 100 99 99 99 96 82 Engine 6 | . 14 14 10 4 5 2 . Core 1 | . . . . 4 1 2 . Treads 25 | . 22 28 32 26 29 22 . Leg 2 | . 5 . . . . 3 22 Device 9 | . 12 5 . 8 7 14 12 Storage 8 | . 14 14 11 9 7 6 6 Processor 16 | . . . 10 17 23 20 20 Protection 6 | . . 8 10 9 6 8 . Energy Gun 2 | . . . . 5 3 1 8 Energy Cannon 5 | . . . . 7 11 4 . Ballistic Gun 8 | . 27 27 22 5 . . 3 Ballistic Cannon 1 | . . . . . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 12 48 49 55 64 79 93 63 Greatest Support 100 | 20 46 46 66 65 80 100 65 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 Average Carried 18 | . 14 20 18 19 19 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 16 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Matter Collected 4379 | 200 252 209 772 648 495 1715 88 Remotely . | . . . . . . . . Salvage Created 6588 | . 524 130 770 1416 1829 1769 150 Parts 348 | . 33 8 58 79 89 73 8 Haulers Intercepted 17 | . 2 . 2 4 6 3 . Recyclers Shooed 8 | . . . 3 . 1 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Combat Hostiles Destroyed 139 | . 15 6 19 25 31 38 5 Guns 43 | . 9 3 19 6 4 . 2 Cannons 62 | . . . . 14 21 27 . AOE 31 | . 6 3 . 4 4 11 3 Classes Destroyed 13 | . 7 . 3 1 1 1 . Worker 12 | . 1 . 2 . 2 7 . Builder 9 | . . . 2 . 1 6 . Tunneler 1 | . . . . . . 1 . Hauler 17 | . 2 . 2 4 6 3 . Recycler 8 | . 1 . 1 2 1 3 . Operator 2 | . 1 . . 1 . . . Watcher 3 | . 1 . 1 1 . . . Swarmer 40 | . 9 3 10 4 4 8 2 Grunt 67 | . 6 3 7 11 16 23 1 Duelist 3 | . . . 1 . . 2 . Sentry 12 | . . . 1 8 1 . 2 Hunter 7 | . . . . 2 4 1 . Programmer 10 | . . . . . 6 4 . Best Kill Streak 11 | . 5 3 11 4 4 9 3 Combat Bots Only 5 | . 3 3 5 4 4 4 3 Max Kills in Single Turn 5 | . 4 2 1 2 3 5 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 . 2 3 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Damage Taken 10701 | . 611 88 1222 1767 1830 3707 1476 Core 1247 | . 145 25 236 177 137 341 186 Absorbed by Shields 253 | . . . . . . 234 19 Redirected to Shielding 274 | . . . . 20 . 254 . Core Remaining (%) 64 | 100 . 32 41 67 80 . . Volleys Fired 560 | . 70 9 102 103 105 159 12 Largest 2 | . 2 2 2 2 2 2 2 Hottest 180 | . 40 40 40 150 180 165 150 Shots Fired 1055 | . 135 15 204 202 199 281 19 Gun 484 | . 130 12 204 84 34 4 16 Cannon 544 | . . . . 115 163 266 . Launcher 27 | . 5 3 . 3 2 11 3 Special . | . . . . . . . . Kinetic 574 | . 130 12 204 54 . 169 5 Thermal 440 | . . . . 131 197 101 11 Explosive 27 | . 5 3 . 3 2 11 3 Electromagnetic 14 | . . . . 14 . . . Robot Hit Streak 28 | . 8 17 10 14 25 28 8 Robot Miss Streak 6 | . 6 . 4 4 3 5 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . 4 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 679 | . 84 12 134 143 124 170 12 Core Hits 301 | . 31 9 43 51 52 92 23 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . . 1 2 4 8 . Burn 5 | . . . . 1 4 . . Destroy 2 | . . . 1 1 . . . Blast 8 | . . . . . . 8 . Melee Attacks 4 | . . . . . 1 3 . Impact 1 | . . . . . 1 . . Slashing 3 | . . . . . . 3 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18840 | . 1124 272 1683 3289 3902 7660 910 Guns 4246 | . 651 101 1657 1007 487 70 273 Cannons 10622 | . . . . 2000 3106 5516 . Explosions 3859 | . 473 171 . 278 253 2047 637 Melee . | . . . . . . . . Ramming 113 | . . . 26 4 56 27 . Kinetic 6769 | . 651 101 1657 604 . 3707 49 Thermal 8050 | . . . . 2189 3637 1879 345 Explosive 3694 | . 473 171 . 278 209 2047 516 Electromagnetic 214 | . . . . 214 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 3 3 Average Corruption 3 | . . . . . 5 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 97 | . . . . . 54 37 6 Message Errors 20 | . . . . . 13 7 . Matter Fused 26 | . . . . . 16 7 3 Heat Flow Errors 12 | . . . . . 7 5 . Energy Discharges 14 | . . . . . 8 5 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 11 | . . . . . 5 5 1 Data Loss (major) 4 | . . . . . 3 . 1 Misfires 4 | . . . . . 1 3 . Alerts 2 | . . . . . 1 1 . Weapon Failures 3 | . . . . . . 3 . Overload Shots 24 | . . . . . 17 7 . Effects 5 | . . . . . 4 1 . Energy Bleed 3 | . . . . . 2 1 . Heat Surge 2 | . . . . . 2 . . Overflow Damage 577 | . . 4 . 60 181 317 15 Projectiles 457 | . . . . 33 181 243 . Explosions 120 | . . 4 . 27 . 74 15 Melee . | . . . . . . . . Knockbacks 35 | . . . . 1 1 33 . Impact 3 | . . . . 1 1 1 . Kinetic 29 | . . . . . . 29 . Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 406 | . 39 8 . 27 49 240 43 Shots 17 | . 3 2 . 2 3 5 2 Rammed 11 | . . . 2 1 5 3 . Targets Rammed 18 | . . . 3 3 6 6 . Kicked 2 | . . . . . . 2 . Crushed 5 | . . . 1 2 1 1 . Highest Temperature 371 | . 12 . 11 371 253 227 17 Average Temperature 111 | . 7 . 3 157 92 62 11 Received Heat Transfer 3142 | . 186 18 387 720 426 1129 276 Effects 7 | . . . . 7 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 2 . . Combat Hostiles 3 | . . . . 1 2 . . Parts Melted 21 | . . . . 6 13 2 . Heat Transferred 11303 | . . . . 3441 5075 2525 262 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Peak Influence 767 | . 336 323 456 767 381 663 560 Initial 297 | . . 93 125 135 242 170 297 Average 304 | . 151 308 297 456 194 396 373 Maximum Alert Level 3 | . 1 1 2 3 1 2 2 Low Security (%) 31 | . 62 1 26 6 53 16 . Level 1 41 | . 37 98 51 21 46 36 78 Level 2 26 | . . . 21 66 . 47 21 Level 3 1 | . . . . 5 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 45 | . 3 1 4 4 15 16 2 Investigation 12 | . 1 1 2 2 4 . 2 Extermination 11 | . . . . . 6 5 . Reinforcement 13 | . 2 . 2 2 2 5 . Assault 3 | . . . . . . 3 . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . 1 4 . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Distress Signals 8 | . 2 . 1 2 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 204 | . 31 6 23 41 41 47 15 Peak Tracking Total 10 | . 5 3 5 6 5 5 10 Tactical Retreats 9 | . 2 . 1 2 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Traps Triggered 18 | . 1 . 1 2 5 5 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Machines Disabled 17 | . . . . 6 5 4 2 Max in Single Turn 3 | . . . . 2 3 1 1 Garrison Access 1 | . . . . 1 . . . Energy Cycler 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Machines Accessed 42 | . 4 1 4 8 13 6 6 Terminals 29 | . 2 . 4 7 6 4 6 Fabricators 8 | . . . . . 6 2 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 103 | . 9 1 9 26 28 11 19 Successful 44 | . 4 1 4 14 11 3 7 Failed 58 | . 5 . 5 11 17 8 12 Catastrophic 14 | . . . 1 3 6 1 3 Database Lockouts 1 | . . . . 1 . . . Manual 53 | . 2 . 5 17 17 8 4 Terminals 81 | . 4 . 9 25 15 9 19 Fabricators 13 | . . . . . 11 2 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 25 | . 1 1 3 10 3 1 6 Part Schematic 1 | . . . . . 1 . . Robot Analysis 5 | . . . . 3 . . 2 Prototype ID Bank 1 | . . . 1 . . . . Open Door 6 | . . 1 . . . 1 4 Terminal Index 1 | . 1 . . . . . . Alert Level 3 | . . . 1 2 . . . Unreport Threat 4 | . . . . 2 2 . . Transport Status 1 | . . . . 1 . . . Hauler Manifests 2 | . . . . 2 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 13 | . 1 . 1 3 5 2 1 Terminals 10 | . 1 . 1 3 3 1 1 Track 1 | . . . . 1 . . . Botnet 9 | . 1 . 1 2 3 1 1 Fabricators 3 | . . . . . 2 1 . Fabnet 3 | . . . . . 2 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 35 | . 2 . 3 6 13 5 6 Full Trace Events 6 | . . . 1 . 3 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . . . . 4 1 Non-combat . | . . . . . . . . Combat 5 | . . . . . . 4 1 Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . 6 6 Autooverrided 5 | . . . . . . 4 1 Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Total Allies 12 | . . . . . 1 4 7 Largest Group 5 | . . . . . 1 1 5 Highest-Rated Group 289 | . . . . . 12 37 289 Highest-Rated Ally 159 | . . . . . 12 37 159 Total Orders . | . . . . . . . . Ally Attacks 74 | . . . . . 11 11 52 Total Damage 1225 | . . . . . 124 226 875 Kills 8 | . . . . . . 2 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Robot Analysis Total 5 | . . . . 3 . . 2 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Turns Passed 10806 | . 1587 322 1005 1977 2902 2504 509 Spaces Moved 5051 | 1 654 122 401 948 1542 1133 250 Core . | . . . . . . . . Treads 4440 | . 479 122 401 948 1542 939 9 Legs 611 | 1 175 . . . . 194 241 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 240 160 155 160 120 120 Average Speed 170 | 120 207 240 161 159 160 165 180 Slowest Speed 320 | 120 240 240 240 240 240 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 1 84 23 43 63 39 22 34 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 64 | . 3 9 . . 18 19 15 Terrain Destroyed 392 | . 25 25 . 85 70 142 45 Melee 4 | . . . . . 1 3 . Projectile 122 | . . . . 26 27 69 . AOE 266 | . 25 25 . 59 42 70 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Total 6232 | . 772 142 568 1215 1776 1469 290 Wait 278 | . 14 . 25 85 52 102 . Move 5044 | . 653 121 400 947 1541 1132 250 Hop . | . . . . . . . . Pick Up 61 | . 15 1 11 14 9 8 3 Fast Attach 34 | . 1 1 2 8 9 13 . Attach 45 | . . . 8 5 8 18 6 Detach 12 | . . . 2 . 2 8 . Swap 81 | . 12 5 5 23 17 16 3 Drop 78 | . 7 5 10 27 23 4 2 Fire 560 | . 70 9 102 103 105 159 12 Melee 4 | . . . . . 1 3 . Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush 16 | . . . 3 3 6 4 . Escape Stasis 14 | . . . . . . . 14 Rewire 3 | . . . . . 3 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Discovered new exit (range 15) 1095 | -10/Materials | Core integrity fell below 50% 1117 | -10/Materials | Discovered new exit (range 8) 1588 | -10/Materials | Entered Mines 1598 | -10/Mines | Met a Derelict shopkeep closing up shop 1901 | -10/Mines | Discovered new exit (range 4) 1910 | -10/Mines | Entered Materials 1910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2421 | -9/Materials | Discovered new exit (range 7) 2542 | -9/Materials | Core integrity fell below 50% 2564 | -9/Materials | Lost 3 parts (1n1u1w) 2883 | -9/Materials | Discovered new exit (range 16) 2915 | -9/Materials | Entered another Materials area 2915 | -8/Materials | Evolved 2 slots: Utility x2 3515 | -8/Materials | Discovered new exit (range 17) 4259 | -8/Materials | Build established: Scavenger-Mutant 4293 | -8/Materials | Discovered new exit (range 5) 4512 | -8/Materials | Central database locked down 4892 | -8/Materials | Entered Factory 4892 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6051 | -7/Factory | Discovered new exit (range 5) 6187 | -7/Factory | Discovered new exit (range 11) 6746 | -7/Factory | Discovered new exit (range 14) 6871 | -7/Factory | Discovered new exit (range 19) 7545 | -7/Factory | Garrison activated, responded to threat 7794 | -7/Factory | Entered another Factory area 7794 | -6/Factory | Evolved 2 slots: Utility x2 8280 | -6/Factory | Discovered new exit (range 9) 8496 | -6/Factory | Garrison activated, responded to threat 8643 | -6/Factory | Discovered new exit (range 10) 9408 | -6/Factory | Lost 3 parts (1n2u) 9894 | -6/Factory | First assault squad dispatched 9922 | -6/Factory | Lost 5 parts (2n2u1w) 9932 | -6/Factory | Build established: Mutant 10079 | -6/Factory | Lost 3 parts (1n1u1w) 10298 | -6/Factory | Entered Extension 10401 | -6/Extension | Rescued a captive Derelict 10421 | -6/Extension | Rescued a captive Derelict 10440 | -6/Extension | Rescued a captive Derelict 10608 | -6/Extension | Rescued A7 10624 | -6/Extension | Local machine network offline 10697 | -6/Extension | Energy Cycler disabled 10697 | -6/Extension | Rescued a captive Derelict 10699 | -6/Extension | Rescued a captive Derelict 10701 | -6/Extension | Rescued a captive Derelict 10706 | -6/Extension | Rescued a captive Derelict 10750 | -6/Extension | Spotted B-75 Beast 10763 | -6/Extension | Discovered new exit (range 19) 10763 | -6/Extension | Spotted B-75 Beast 10782 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10784 | -6/Extension | Core integrity fell below 50% 10807 | -6/Extension | Self-destructed Last Messages --------------- 10786_ Acquired 2 matter. 10786_ 9I-Q5E(b) suffers critical hit (Burn). 10790_ R-10 Processor collects Imp. Heat Sink. 10791_ B-75 Beast misfires. 10791_ R-10 Processor suffers critical hit (Blast). 10791_ R-10 Processor knocked back. 10791_ R-10 Processor collects Imp. Heat Sink. 10792_ Acquired 3 matter. 10794_ R-10 Processor collects Imp. Deuterium Engine. 10798_ Imp. Medium Treads destroyed. 10801_ S-27 Virus destroyed. 10801_ Destroyed Lgt. Nuclear Core. 10801_ Imp. Heavy Machine Gun destroyed. 10801_ Destroyed Imp. Heavy Machine Gun. 10801_ Imp. Medium Treads destroyed. 10802_ Lgt. Treads destroyed. 10803_ G-50 Soldier destroyed. 10803_ S-27 Virus destroyed. 10805_ Arm. Leg destroyed. 10806_ The unstable cave ceiling collapses. 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" #??????????????????? | | % % % #??????????????????? | | #### ########"" ###; #??????????????????? | | ??#T #??????### T# ;R #??????????????????? | | ??##"#????????#"## ; #??????????????????? | | ?????????????????# ; #??????????????????? | | ?????????????????##; #??????????????????? | | ??????????????????#; #??????????????????? | | ??????????????????#; #??????????????????? | | ??????????????????#; #??????????????????? | | ??????????????????## #??????????????????? | | ???????????????????# g ####???????????????? | | ???????????????????# ##??????????????? | | ???????????????????# ##?????????????? | | ???????????????????# R # #?????????????? | | ???????????????????# % @ #?????????????? | | ???????????????????# ! = #?????????????? | | ???????????????????###### %Y# #?????????????? | | ????????????????????????# gg # ### ##??????? | | ????????????????????????##; % "" ""#?????? | | ????????????????????????# #* % " " #?????? | | ????????????????????????##"% w #?????? | | ?????????????????????????##% R% "#?????? | | ??????????????????????????# BB%BB %#?????? | | ????????????????????????? BB BB " ??? | | ???????????????????????? R %" ?? | | ??????????????????????? ?? | | ?????????????????????? =R ?? | | ????????????????????? %% t t ??? | | ????????????????????####### ####??? | | ??????????????????????????# % #?????? | | ??????????????????????????# % #?????? | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ??????????????????????????"#####T# #######?????? | | ?????????????????????????? ?????## < #???????????? | | ??????????????????????????#???????####???????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 17 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Imp. Utility Shielding | -7/Factory | Scanalyzed Hvy. Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionImprinterNullifier Manual? 0 Play Time 01:15:31 Cumulative 282.0 hours Start 2022.05.31 @ 09:59:53 End 2022.05.31 @ 11:46:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 367 Adventurer 0 Explorer 1 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80f03adb-04f2-432f-874a-6b39170c22a0