Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 17:55:47

Player: Bardic Entropy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (71)      355
Value Destroyed (1726)     1726
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (-25)                -25
              TOTAL SCORE: 3936

 Bonus
-------
High Alert Combat Kills    37
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             503/550
Matter                     285/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (18)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (3) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Machine Analyzer
                Seismic Detector
                Gun Armor
                Hacking Suite
>               --- WEAPON (2+2) -----
          Heavy Assault Rifle (+)
                Flak Cannon
                Mace (+)
>               --- INVENTORY (20) ---
       Improved Treads
        Armored Wheel
        Armored Wheel
          Large Battery (200)
         Medium Matter Pod (100)
                Structural Scanner
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                V3-11A's Pendant
          Heavy Assault Rifle
                Minigun
                Minigun
           Mini Grenade Launcher
                Plasma Cutter
                Multitool
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
                Seismic Detector
                Gun Armor
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
                Minigun
                Flak Cannon
                Mace
>               --- INVENTORY --------
          Micro Nuclear Core
       Improved Treads
        Armored Wheel
        Armored Wheel
          Large Battery
         Medium Matter Pod
                Structural Scanner
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                V3-11A's Pendant
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
                Plasma Cutter
                Multitool
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Gun Armor
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 6   17  6   17  
  Power                    5    | 1   2   .   2   
    Engine                 3    | 1   2   .   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   3   .   6   
    Treads                 6    | 1   .   .   5   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 1   3   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   5   1   6   
    Device                 5    | .   2   .   3   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   .   .   1   
    Hackware               2    | .   1   .   1   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   7   5   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 1   5   2   1   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          5    | .   2   3   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 5    | .   4   .   1   
  Power                    1    | .   1   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      2    | .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  
  Engine                   7    | .   13  12  .   
  Core                     3    | .   .   .   6   
  Treads                   10   | .   .   .   22  
  Wheel                    14   | .   27  25  .   
  Device                   9    | .   11  7   8   
  Storage                  10   | .   14  12  7   
  Processor                3    | .   .   .   6   
  Hackware                 3    | .   1   .   5   
  Protection               3    | .   .   5   7   
  Ballistic Gun            21   | .   26  29  15  
  Ballistic Cannon         3    | .   .   .   6   
  Impact Weapon            4    | .   .   6   7   
Peak Build Rating          41   | 6   14  24  41  
  Average Rating           24   | 5   12  17  39  
  On Entrance              10   | .   6   12  24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             66   | 13  32  40  66  
  Greatest Support         69   | 20  24  24  69  
  Greatest Overweight (x)  3    | 3   1   1   1   
  Average Overweight (x)   .    | 1   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  20  
  Average Capacity         16   | 7   13  15  19  
  Most Carried             20   | 2   12  11  20  
  Average Carried          11   | 1   9   10  16  
  Final Capacity           20   | 8   15  15  20  
  Final Carried            19   | 2   10  11  19  

 Class Distribution 
--------------------
 52% | Mutant
 43% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           2112 | 278  521  94   1219 
  Remotely                 .    | .    .    .    .    
Salvage Created            2398 | 189  940  101  1168 
  Parts                    155  | 13   61   9    72   
Haulers Intercepted        6    | .    2    .    4    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      12   | .    .    12   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  42   | .   17  4   21  
  Melee                    1    | .   1   .   .   
  Guns                     31   | .   16  4   11  
  Cannons                  10   | .   .   .   10  
Classes Destroyed          14   | 2   6   2   4   
  Worker                   3    | .   .   .   3   
  Builder                  1    | .   .   .   1   
  Tunneler                 7    | 5   1   .   1   
  Hauler                   6    | .   2   .   4   
  Recycler                 3    | 1   1   .   1   
  Mechanic                 1    | .   1   .   .   
  Operator                 2    | .   1   .   1   
  Watcher                  6    | .   3   .   3   
  Swarmer                  9    | .   2   3   4   
  Grunt                    28   | .   15  .   13  
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
  Artisan                  1    | .   .   1   .   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           9    | 4   6   4   9   
  Combat Bots Only         7    | .   5   4   7   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        197  | .    108  11   78   
  Missed                   68   | .    41   5    22   
Damage Taken               1771 | .    765  52   954  
  Core                     172  | .    125  .    47   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   141  | .    .    .    141  
Core Remaining (%)         75   | 100  .    50   .    
Volleys Fired              167  | 18   67   12   70   
  Largest                  3    | 2    2    2    3    
  Hottest                  92   | 70   70   46   92   
Shots Fired                372  | 34   105  24   209  
  Gun                      303  | 34   105  24   140  
  Cannon                   69   | .    .    .    69   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  354  | 18   103  24   209  
  Thermal                  18   | 16   2    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 15   12   5    12   
  Robot Miss Streak        6    | 2    3    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    4    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           244  | 26   72   13   133  
  Core Hits                143  | 8    36   6    93   
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
  Critical Strikes         5    | 1    4    .    .    
    Burn                   1    | 1    .    .    .    
    Destroy                2    | .    2    .    .    
    Smash                  2    | .    2    .    .    
Melee Attacks              18   | .    9    2    7    
  Impact                   18   | .    9    2    7    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4103 | 277  1215 202  2409 
  Guns                     2829 | 277  1060 202  1290 
  Cannons                  1119 | .    .    .    1119 
  Explosions               .    | .    .    .    .    
  Melee                    155  | .    155  .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3759 | 100  1048 202  2409 
  Thermal                  189  | 177  12   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   155  | .    155  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            40   | .    35   .    5    
  Projectiles              5    | .    .    .    5    
  Explosions               .    | .    .    .    .    
  Melee                    35   | .    35   .    .    
Knockbacks                 33   | .    .    .    33   
  Impact                   .    | .    .    .    .    
  Kinetic                  32   | .    .    .    32   
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        246  | 80   40   .    246  
  Average Temperature      43   | 32   6    .    49   
  Received Heat Transfer   831  | .    408  .    423  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       2    | .    2    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | 3    .    .    .    
  Heat Transferred         629  | 592  37   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             491  | 30  491 .   488 
  Initial                  113  | .   19  .   113 
  Average                  249  | 13  285 .   233 
Maximum Alert Level        2    | .   2   .   2   
  Low Security (%)         38   | 100 19  .   52  
  Level 1                  44   | .   71  .   23  
  Level 2                  16   | .   9   .   24  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   5   .   4   
  Investigation            5    | .   4   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           8    | .   1   .   7   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   28  4   34  
  Peak Tracking Total      5    | .   5   2   5   
  Tactical Retreats        8    | .   5   .   3   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          4    | .   1   2   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          17   | .   8   1   8   
  Terminals                13   | .   7   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                64   | .   32  1   31  
  Successful               43   | .   20  1   22  
  Failed                   21   | .   12  .   9   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   54   | .   30  .   24  
  Terminals                51   | .   31  .   20  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   .   8   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   1   2   
  Robot Analysis           3    | .   1   .   2   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   
  Scan Component           3    | .   .   .   3   
  Repair                   3    | .   .   .   3   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         27   | .   14  .   13  
  Terminals                25   | .   13  .   12  
    Botnet                 13   | .   7   .   6   
    Operators              2    | .   1   .   1   
    Skim                   10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
    Tunnel                 2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   7   .   7   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   .   3   
  Time                     102  | .   .   .   102 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       3    | .   1   .   2   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3347 | 123  1432 306  1486 
Spaces Moved               1534 | 57   680  239  558  
  Core                     10   | 10   .    .    .    
  Treads                   552  | 8    .    .    544  
  Legs                     .    | .    .    .    .    
  Wheels                   972  | 39   680  239  14   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  
  Average Speed            122  | 112  100  105  158  
  Slowest Speed            240  | 200  105  105  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 6    84   17   46   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     5    | .    1    .    4    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    2    .    6    
Terrain Destroyed          8    | .    2    .    6    
  Melee                    8    | .    2    .    6    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      2656 | 82   1307 266  1001 
  Wait                     829  | .    509  3    317  
  Move                     1531 | 56   679  238  558  
  Hop                      .    | .    .    .    .    
  Pick Up                  41   | 2    15   3    21   
  Fast Attach              13   | 6    4    .    3    
  Attach                   12   | .    3    4    5    
  Detach                   3    | .    .    2    1    
  Swap                     21   | .    10   2    9    
  Drop                     21   | .    11   .    10   
  Fire                     167  | 18   67   12   70   
  Melee                    18   | .    9    2    7    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 8)
  698 | -10/Materials | Discovered new exit (range 16)
  983 | -10/Materials | Discovered new exit (range 8)
 1049 | -10/Materials | Discovered new exit (range 15)
 1534 | -10/Materials | Discovered new exit (range 4)
 1556 | -10/Materials | Entered Subcaves
 1706 | -10/Subcaves  | Visited 4L-MR0's lab
 1716 | -10/Subcaves  | Found Prototype Protection
 1717 | -10/Subcaves  | Identified Gun Armor
 1719 | -10/Subcaves  | Attached Gun Armor, gained temporary slots: Weapon x2
 1793 | -10/Subcaves  | Visited triangular shrine
 1799 | -10/Subcaves  | Found Prototype Device
 1850 | -10/Subcaves  | Discovered new exit (range 12)
 1862 | -10/Subcaves  | Entered Materials
 1862 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1862 | -8/Materials  | Identified V3-11A's Pendant
 2167 | -8/Materials  | Build established: Skirmisher
 2347 | -8/Materials  | Repaired Flak Cannon
 2381 | -8/Materials  | Repaired Imp. Treads
 2415 | -8/Materials  | Repaired Imp. Treads
 2927 | -8/Materials  | Destroyed 7 combat bots
 3108 | -8/Materials  | Learned location of Extension (-6)
 3162 | -8/Materials  | Identified exit to Factory
 3207 | -8/Materials  | Learned location of Zion (-6)
 3243 | -8/Materials  | Learned location of Lower Caves (-6)
 3268 | -8/Materials  | Learned 2 Storage zone layouts
 3308 | -8/Materials  | Learned 8 Factory zone layouts
 3345 | -8/Materials  | Learned location of 1 exit from Recycling
 3348 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03226_ Dropped Mic. Nuclear Core.
03229_ Acquired Great Maul.
03243_ >> SKIM: World map updated: -6/Lower Caves.
03268_ >> SKIM: Stored Storage zone layouts (x2).
03270_ Acquired 10 matter.
03282_ >> SKIM: Loading 2 Factory entrances...
03282_ >> SKIM: Stored Factory entrances (x1).
03299_ U-05 Engineer builds a Wall.
03308_ >> SKIM: Stored Factory zone layouts (x8).
03308_ U-05 Engineer builds a Wall.
03310_ W-25 Informer knocked back.
03310_ W-25 Informer destroyed.
03318_ Acquired 13 matter.
03341_ Imp. Treads blasted off.
03345_ >> SKIM: Stored Recycling exits (x1).
03345_ >> SKIM: Data seek routine purged.
03345_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
03345_ Penetrated by Slug. <x2>
03347_ Minigun destroyed.

 Map 
-----
+----------------------------------------------------+
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|  #?#=###########???????#   #?????#     ##  ^#????? |
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|    +!#         #???????#   #   "#            #???? |
|    # #   [ """ #???????#   #[  "#         T  #???? |
|    # #""   """ #???????#   #   "#           !#???? |
| #### #"T ! """ #???????#   /   T#      #     #???? |
| ???# #""       #???????#   #   "#      #######???? |
| ???# #         #???????#   #   "#      ####??????? |
| ???# ######+#########??#   #!  "#        !##?????? |
| ???#+#???#          #??#   #    #         !#?????? |
| ???  #???#       *[ #??#  a######         !#?????? |
| ???  ????#     [   !#??#   #????#         !#?????? |
| ???  ????########   #??#   #??####+###+#  !#?????? |
| ???  ???????????#   #??#   #??#        # !##?????? |
| ???  ???????????#   #??#   #??#!       ####??????? |
| ???  ???????????#   ####   ####[[    / #?????????? |
| ???#+############! [    ! [# #%![]     #?????????? |
|                 *%         ####=!      #?????????? |
| ?????## #### ####!         #??#     *==#?????????? |
| ???????????#=#??########   #??#     != #?????????? |
| ???????????# #?????????#  %#??#     != #?????????? |
| ???????????#=#?????????#   #??#        #?????????? |
| ???????????# #?????????#%= #??##########?????????? |
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| ??????????#            #   #?????????????????????? |
| ??????????# *      ==  #   #?????????????????????? |
| ??????????#      ! *   +   #?????????????????????? |
| ??????????#     !  ==* #   #?????????????????????? |
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #????????????"""?"""??? |
| ??????o????????????????#   #????????????"""?"""??? |
| ??????"???"""??????????+   +????????????"""?"""??? |
| ??????T???"""??????????#   #?????????????????????? |
| ??????"???"""??????????#   #?????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????H???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             60
Evasion (%)                42
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticSignalMultitool
  Manual?         0
Play Time         00:52:32
  Cumulative      39.4 hours
  Start           2024.09.05 @ 16:47:49
  End             2024.09.05 @ 17:55:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/TerminusTall
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6777ed1-0c39-439a-a929-b998ad2f9dda