Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 15:36:00 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1489) 1489 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3677 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 327/550 Matter 230/300 Energy 160/160 System Corruption 2% Temperature Cool (33) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Terrain Scanner Drone Bay (1/2) > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg High-capacity Battery (250) Small Matter Pod (50) Compact Matter Pod (150) Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Drone Bay (2/2) Pulse Rifle Beam Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Drone Bay > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg High-capacity Battery Small Matter Pod Compact Matter Pod Structural Scanner Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Pulse Rifle Beam Cannon Beam Cannon Beam Cannon Light Assault Rifle [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 42 | . 10 6 13 13 Power 3 | . 1 . 1 1 Engine 1 | . 1 . . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 14 | . 3 2 5 4 Treads 1 | . . . . 1 Leg 13 | . 3 2 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 3 3 1 6 Device 7 | . 2 . . 5 Storage 3 | . 1 1 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | . 3 1 6 2 Energy Gun 2 | . . . 2 . Energy Cannon 4 | . . 1 2 1 Ballistic Gun 6 | . 3 . 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 2 . . . Parts Lost 9 | . . . 3 6 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . . . 1 Weapon 5 | . . . 1 4 Highest Loss Streak 6 | . . . 3 6 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 96 99 99 97 Engine 6 | . 14 11 1 . Core 4 | . . . 7 9 Leg 30 | . 28 22 36 34 Device 3 | . 10 2 . 3 Storage 11 | . 14 12 9 9 Processor 6 | . . 9 9 7 Protection 6 | . . 8 9 6 Energy Cannon 7 | . . 11 9 9 Ballistic Gun 20 | . 28 22 15 17 Naked Turns . | . . . . . Heaviest Build 41 | 11 25 32 41 41 Greatest Support 45 | 20 20 20 45 45 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 8 8 10 13 15 Most Carried 15 | 6 10 10 13 15 Average Carried 10 | 6 7 9 11 13 Final Capacity 15 | 8 10 10 15 15 Final Carried 13 | 6 10 10 13 13 Class Distribution -------------------- 53% | Tank 38% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 1509 | 200 266 289 458 296 Remotely . | . . . . . Salvage Created 2283 | . 347 917 584 435 Parts 153 | . 31 56 34 32 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 45 | . 11 10 15 9 Guns 34 | . 11 4 11 8 Cannons 11 | . . 6 4 1 Classes Destroyed 9 | . 5 4 . . Worker 4 | . 1 2 1 . Builder 1 | . . 1 . . Hauler 3 | . 1 1 . 1 Recycler 5 | . . 4 . 1 Operator 2 | . . 1 1 . Watcher 4 | . 1 1 . 2 Swarmer 18 | . 6 . 6 6 Grunt 18 | . 5 5 6 2 Sentry 9 | . . 5 3 1 Best Kill Streak 9 | . 4 9 5 3 Combat Bots Only 5 | . 3 4 5 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 2521 | . 364 252 783 1122 Core 300 | . 49 28 111 112 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 52 | . . . . 52 Core Remaining (%) 91 | 100 80 93 . . Volleys Fired 164 | . 40 39 36 49 Largest 3 | . 2 3 3 3 Hottest 146 | . 46 106 146 106 Shots Fired 386 | . 80 104 101 101 Gun 295 | . 80 65 66 84 Cannon 91 | . . 39 35 17 Launcher . | . . . . . Special . | . . . . . Kinetic 279 | . 80 65 50 84 Thermal 107 | . . 39 51 17 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 8 10 15 5 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 220 | . 47 62 68 43 Core Hits 99 | . 19 27 29 24 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . 1 1 . 1 Meltdown 1 | . . 1 . . Destroy 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3521 | . 631 1075 1092 723 Guns 2647 | . 631 637 758 621 Cannons 874 | . . 438 334 102 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2481 | . 631 637 592 621 Thermal 1040 | . . 438 500 102 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 7 7 Message Errors 5 | . . . 2 3 Matter Fused 4 | . . . 2 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 459 | . 6 359 459 345 Average Temperature 123 | . 3 116 148 102 Received Heat Transfer 921 | . 78 132 279 432 Effects 9 | . . 2 3 4 Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . 1 . . Interference 5 | . . 1 . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 2220 | . . 925 1073 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 468 | . 327 408 468 459 Initial 197 | . . 77 131 197 Average 223 | . 173 224 223 275 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 50 | 100 66 38 62 31 Level 1 43 | . 33 49 29 66 Level 2 6 | . . 12 8 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 1 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 2 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 19 18 25 15 Peak Tracking Total 10 | . 7 6 10 7 Tactical Retreats 7 | . 2 1 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 16 | . 3 4 6 3 Terminals 15 | . 3 4 6 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 6 12 20 4 Successful 25 | . 5 5 12 3 Failed 17 | . 1 7 8 1 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 12 | . 3 3 6 . Terminals 40 | . 6 12 20 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 3 8 1 Record 3 | . . . 3 . Open Door 1 | . . . . 1 Emergency Access Points 2 | . . . 2 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 2 4 . Terminals 9 | . 3 2 4 . Botnet 9 | . 3 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 2 2 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . . 1 ROAM 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 2164 | 3 456 607 657 441 Spaces Moved 1042 | 1 243 243 362 193 Core . | . . . . . Treads . | . . . . . Legs 1042 | 1 243 243 362 193 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 120 120 Average Speed 143 | 120 129 190 135 121 Slowest Speed 190 | 120 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 49 32 40 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 1379 | 3 312 308 448 308 Wait 85 | 3 . 11 30 41 Move 1038 | . 242 242 361 193 Hop . | . . . . . Pick Up 18 | . 7 4 4 3 Fast Attach 17 | . 6 1 3 7 Attach 10 | . . 2 5 3 Detach 6 | . 1 1 1 3 Swap 15 | . 4 3 5 3 Drop 25 | . 12 5 2 6 Fire 164 | . 40 39 36 49 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 906 | -9/Materials | Build established: Tank 1022 | -9/Materials | Discovered new exit (range 18) 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Propulsion x2 1623 | -8/Materials | Lost 3 parts (2n1w) 1668 | -8/Materials | Discovered new exit (range 12) 1723 | -8/Materials | Discovered new exit (range 17) 1724 | -8/Materials | Entered Storage 1789 | -8/Storage | Repaired Carbon-fiber Leg 2165 | -8/Storage | Self-destructed Last Messages --------------- 02143_ M-13 Machinist repairs G-47 Trooper. 02146_ Beam Cannon destroyed. 02146_ Critical hit (Burn: +37). 02148_ Acquired Beam Cannon. 02148_ T-07 Excavator is excavating. 02149_ Carbon-fiber Leg destroyed. 02150_ U-05 Engineer lays Concrete. 02150_ Acquired Lgt. Treads. 02152_ Overheating: System interference. 02152_ Beam Cannon temporarily disabled. 02152_ K-01 Serf collects debris. 02153_ T-07 Excavator is excavating. 02153_ M-13 Machinist repairs S-10 Pest. 02155_ Hvy. Assault Rifle destroyed. 02156_ K-01 Serf collects debris. 02158_ M-13 Machinist destroyed. 02159_ K-01 Serf collects debris. 02160_ Critical hit (Destroy). 02160_ Beam Cannon destroyed. 02162_ K-01 Serf collects debris. 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