Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 15:36:00

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1489)     1489
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 3677

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             327/550
Matter                     230/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (33)
Movement                   Walking (190) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
                Terrain Scanner
                Drone Bay (1/2)
>               --- WEAPON (3) -------
          Light Assault Rifle
>               --- INVENTORY (15) ---
          Light Ion Engine
                Aluminum Leg
  High-capacity Battery (250)
          Small Matter Pod (50)
        Compact Matter Pod (150)
          Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Drone Bay (2/2)
                Pulse Rifle
                Beam Cannon
                Beam Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
                Drone Bay
>               --- WEAPON -----------
                Beam Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
  High-capacity Battery
          Small Matter Pod
        Compact Matter Pod
                Structural Scanner
          Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Pulse Rifle
                Beam Cannon
                Beam Cannon
                Beam Cannon
          Light Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             42   | .   10  6   13  13  
  Power                    3    | .   1   .   1   1   
    Engine                 1    | .   1   .   .   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | .   3   2   5   4   
    Treads                 1    | .   .   .   .   1   
    Leg                    13   | .   3   2   5   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | .   3   3   1   6   
    Device                 7    | .   2   .   .   5   
    Storage                3    | .   1   1   1   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   3   1   6   2   
    Energy Gun             2    | .   .   .   2   .   
    Energy Cannon          4    | .   .   1   2   1   
    Ballistic Gun          6    | .   3   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   2   .   .   .   
Parts Lost                 9    | .   .   .   3   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      6    | .   .   .   3   6   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     98   | .   96  99  99  97  
  Engine                   6    | .   14  11  1   .   
  Core                     4    | .   .   .   7   9   
  Leg                      30   | .   28  22  36  34  
  Device                   3    | .   10  2   .   3   
  Storage                  11   | .   14  12  9   9   
  Processor                6    | .   .   9   9   7   
  Protection               6    | .   .   8   9   6   
  Energy Cannon            7    | .   .   11  9   9   
  Ballistic Gun            20   | .   28  22  15  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 11  25  32  41  41  
  Greatest Support         45   | 20  20  20  45  45  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         11   | 8   8   10  13  15  
  Most Carried             15   | 6   10  10  13  15  
  Average Carried          10   | 6   7   9   11  13  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            13   | 6   10  10  13  13  

 Class Distribution 
--------------------
 53% | Tank
 38% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Jun Mat Mat Mat Sto 
Matter Collected           1509 | 200 266 289 458 296 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2283 | .   347 917 584 435 
  Parts                    153  | .   31  56  34  32  
Haulers Intercepted        3    | .   1   1   .   1   
Recyclers Shooed           3    | .   .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Combat Hostiles Destroyed  45   | .   11  10  15  9   
  Guns                     34   | .   11  4   11  8   
  Cannons                  11   | .   .   6   4   1   
Classes Destroyed          9    | .   5   4   .   .   
  Worker                   4    | .   1   2   1   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   3    | .   1   1   .   1   
  Recycler                 5    | .   .   4   .   1   
  Operator                 2    | .   .   1   1   .   
  Watcher                  4    | .   1   1   .   2   
  Swarmer                  18   | .   6   .   6   6   
  Grunt                    18   | .   5   5   6   2   
  Sentry                   9    | .   .   5   3   1   
Best Kill Streak           9    | .   4   9   5   3   
  Combat Bots Only         5    | .   3   4   5   3   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  
Damage Taken               2521 | .    364  252  783  1122 
  Core                     300  | .    49   28   111  112  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   52   | .    .    .    .    52   
Core Remaining (%)         91   | 100  80   93   .    .    
Volleys Fired              164  | .    40   39   36   49   
  Largest                  3    | .    2    3    3    3    
  Hottest                  146  | .    46   106  146  106  
Shots Fired                386  | .    80   104  101  101  
  Gun                      295  | .    80   65   66   84   
  Cannon                   91   | .    .    39   35   17   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  279  | .    80   65   50   84   
  Thermal                  107  | .    .    39   51   17   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    8    10   15   5    
  Robot Miss Streak        3    | .    3    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           220  | .    47   62   68   43   
  Core Hits                99   | .    19   27   29   24   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         3    | .    1    1    .    1    
    Meltdown               1    | .    .    1    .    .    
    Destroy                2    | .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3521 | .    631  1075 1092 723  
  Guns                     2647 | .    631  637  758  621  
  Cannons                  874  | .    .    438  334  102  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2481 | .    631  637  592  621  
  Thermal                  1040 | .    .    438  500  102  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       1    | .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    7    7    
    Message Errors         5    | .    .    .    2    3    
    Matter Fused           4    | .    .    .    2    2    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        459  | .    6    359  459  345  
  Average Temperature      123  | .    3    116  148  102  
  Received Heat Transfer   921  | .    78   132  279  432  
  Effects                  9    | .    .    2    3    4    
    Shutdowns              3    | .    .    .    3    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           5    | .    .    1    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         2220 | .    .    925  1073 222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Peak Influence             468  | .   327 408 468 459 
  Initial                  197  | .   .   77  131 197 
  Average                  223  | .   173 224 223 275 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         50   | 100 66  38  62  31  
  Level 1                  43   | .   33  49  29  66  
  Level 2                  6    | .   .   12  8   1   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   1   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   19  18  25  15  
  Peak Tracking Total      10   | .   7   6   10  7   
  Tactical Retreats        7    | .   2   1   4   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Machines Accessed          16   | .   3   4   6   3   
  Terminals                15   | .   3   4   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                42   | .   6   12  20  4   
  Successful               25   | .   5   5   12  3   
  Failed                   17   | .   1   7   8   1   
    Catastrophic           2    | .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   3   3   6   .   
  Terminals                40   | .   6   12  20  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   2   3   8   1   
  Record                   3    | .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   2   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   3   2   4   .   
  Terminals                9    | .   3   2   4   .   
    Botnet                 9    | .   3   2   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   2   4   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     38   | .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   
  ROAM                     1    | .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   1   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Jun Mat Mat Mat Sto 
Turns Passed               2164 | 3   456 607 657 441 
Spaces Moved               1042 | 1   243 243 362 193 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1042 | 1   243 243 362 193 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 190 120 120 
  Average Speed            143  | 120 129 190 135 121 
  Slowest Speed            190  | 120 190 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 3   49  32  40  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Total                      1379 | 3   312 308 448 308 
  Wait                     85   | 3   .   11  30  41  
  Move                     1038 | .   242 242 361 193 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   7   4   4   3   
  Fast Attach              17   | .   6   1   3   7   
  Attach                   10   | .   .   2   5   3   
  Detach                   6    | .   1   1   1   3   
  Swap                     15   | .   4   3   5   3   
  Drop                     25   | .   12  5   2   6   
  Fire                     164  | .   40  39  36  49  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    4 | -11/Junkyard  | Entered Materials
  259 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 16)
  460 | -10/Materials | Entered another Materials area
  460 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  906 | -9/Materials  | Build established: Tank
 1022 | -9/Materials  | Discovered new exit (range 18)
 1067 | -9/Materials  | Entered another Materials area
 1067 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1623 | -8/Materials  | Lost 3 parts (2n1w)
 1668 | -8/Materials  | Discovered new exit (range 12)
 1723 | -8/Materials  | Discovered new exit (range 17)
 1724 | -8/Materials  | Entered Storage
 1789 | -8/Storage    | Repaired Carbon-fiber Leg
 2165 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02143_ M-13 Machinist repairs G-47 Trooper.
02146_ Beam Cannon destroyed.
02146_ Critical hit (Burn: +37).
02148_ Acquired Beam Cannon.
02148_ T-07 Excavator is excavating.
02149_ Carbon-fiber Leg destroyed.
02150_ U-05 Engineer lays Concrete.
02150_ Acquired Lgt. Treads.
02152_ Overheating: System interference.
02152_ Beam Cannon temporarily disabled.
02152_ K-01 Serf collects debris.
02153_ T-07 Excavator is excavating.
02153_ M-13 Machinist repairs S-10 Pest.
02155_ Hvy. Assault Rifle destroyed.
02156_ K-01 Serf collects debris.
02158_ M-13 Machinist destroyed.
02159_ K-01 Serf collects debris.
02160_ Critical hit (Destroy).
02160_ Beam Cannon destroyed.
02162_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            350
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedSmallGenerator
  Manual?         0
Play Time         00:29:58
  Cumulative      79.2 hours
  Start           2023.03.11 @ 15:10:29
  End             2023.03.11 @ 15:36:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           110
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3f434fa-043d-40ba-989b-87197fbb663f