Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 08:16:23 Player: Smol John Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (46) 230 Value Destroyed (1568) 1568 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2004) 2004 TOTAL SCORE: 8582 Bonus ------- Follower Combat Kills 948 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -44 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 45/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Gravity Neutralizer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg GAL Module [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Visual Processing Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Slots Evolved 10 | . . 2 . . . 6 . . . 2 . Power 2 | . . . . . . 1 . . . 1 . Propulsion 1 | . . . . . . 1 . . . . . Utility 4 | . . 1 . . . 2 . . . 1 . Weapon 3 | . . 1 . . . 2 . . . . . Parts Attached 61 | 5 10 4 . . 3 1 6 6 8 13 5 Power 9 | 1 2 . . . . . 1 1 . 3 1 Engine 5 | 1 2 . . . . . . . . 2 . Core 4 | . . . . . . . 1 1 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 3 . . . . 1 . 1 2 4 1 Treads 1 | . . . . . . 1 . . . . . Leg 9 | . 2 . . . . . . . 2 4 1 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . 1 . . . . . . 1 . . . Utility 21 | . 3 2 . . 2 . 4 4 2 2 2 Device 13 | . 1 1 . . 1 . 3 4 1 1 1 Storage 1 | . 1 . . . . . . . . . . Processor 5 | . 1 1 . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 17 | 2 2 2 . . 1 . 1 . 4 4 1 Energy Gun 6 | . 2 1 . . 1 . 1 . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 2 . 1 . . . . . . 2 1 . Ballistic Cannon 4 | . . . . . . . . . 2 2 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . . Parts Lost 36 | . 1 2 . . . . 8 . 1 7 17 Power 6 | . . . . . . . 1 . . 2 3 Propulsion 11 | . . 2 . . . . 3 . 1 1 4 Utility 9 | . 1 . . . . . 2 . . 2 4 Weapon 10 | . . . . . . . 2 . . 2 6 Highest Loss Streak 16 | . 1 2 . . . . 6 . 1 2 16 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 3 | 2 4 4 4 4 3 2 1 1 1 2 1 Power . | . . . . . . . . . . . . Propulsion 1 | 1 2 1 1 1 1 . . . . . . Utility . | . . . 1 1 . 1 . . . . . Weapon 1 | . 1 1 2 2 1 1 . 1 . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 5 | . 4 . . . . . . . 1 . . Power . | . . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . Utility 1 | . . . . . . . . . 1 . . Weapon 2 | . 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 80 88 88 95 60 24 42 70 77 65 Engine 8 | . 14 10 11 11 11 6 1 . . 4 4 Core 1 | . . . . . . . . 5 6 4 7 Leg 14 | . 1 12 22 22 22 13 4 . 11 14 12 Wheel 4 | . 26 9 . . . . . . . . . Device 11 | . 5 4 11 11 16 6 2 18 20 14 13 Storage 2 | . 10 8 . . . . . . . . . Processor 8 | . 6 2 11 11 11 6 2 6 6 10 5 Energy Gun 10 | . 3 12 11 11 21 13 6 4 6 8 8 Ballistic Gun 14 | . 24 20 22 22 11 6 1 . 5 5 . Ballistic Cannon 2 | . . . . . . . . . 9 9 6 Peak Build Rating 76 | 5 7 13 12 13 18 21 24 41 60 72 76 Average Rating 24 | 3 6 9 12 12 15 18 8 33 51 62 54 On Entrance 21 | . 5 6 12 12 13 18 18 24 35 53 66 Avg Prop Armor Cover (%) 5 | . 7 5 . . . . . . . 4 . Naked Turns 81 | . . . . . . . 79 . . . 2 Heaviest Build 90 | 5 89 90 10 10 22 22 24 16 40 53 68 Greatest Support 72 | 20 20 20 20 20 20 20 20 18 52 72 72 Greatest Overweight (x) 12 | . 8 8 . . 1 1 2 4 1 12 1 Average Overweight (x) . | . 2 4 . . . 1 . . . . . Largest Inventory Capacity 25 | 5 25 25 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 5 20 20 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 4 5 5 5 5 5 Average Carried 3 | 2 4 4 4 4 4 3 2 3 2 3 2 Final Capacity 25 | 5 25 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 4 5 4 4 1 4 4 4 1 Class Distribution -------------------- 36% | Skirmisher 23% | Mutant 22% | Scavenger-Gunner 10% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Matter Collected 2047 | 254 199 139 . 52 41 . 104 . 244 766 248 Remotely . | . . . . . . . . . . . . Salvage Created 1734 | 31 305 346 . . 74 . . . 89 643 246 Parts 88 | 2 25 10 . . 5 . . . 7 32 7 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 8 . . . . . 5 Prevented 3 | . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Combat Hostiles Destroyed 37 | 1 11 3 . . 2 . . . 3 11 6 Guns 25 | 1 11 3 . . 2 . . . 1 3 4 Cannons 12 | . . . . . . . . . 2 8 2 Classes Destroyed 12 | 1 2 2 . . 1 . . . 1 5 . Worker 1 | . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . . 2 . Recycler 3 | . 1 2 . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . . . 1 . Swarmer 15 | . 9 . . . 1 . . . 2 . 3 Grunt 10 | 1 2 2 . . . . . . . 4 1 Duelist 2 | . . . . . 1 . . . . . 1 Sentry 4 | . . 1 . . . . . . . 2 1 Hunter 3 | . . . . . . . . . 1 2 . Programmer 2 | . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | 1 6 2 . . 1 . . . 2 2 5 Combat Bots Only 6 | 1 6 2 . . 1 . . . 2 2 5 Max Kills in Single Turn 2 | 1 2 2 . . 1 . . . 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Hostile Shots Fired 311 | 4 56 24 . . 7 . 10 . 17 98 95 Missed 108 | 2 17 7 . . 2 . . . 10 36 34 Hits 203 | 2 39 17 . . 5 . 10 . 7 62 61 Melee 22 | . . . . . 2 . 10 . . . 10 Projectile 181 | 2 39 17 . . 3 . . . 7 62 51 Critical Strikes 15 | . . 3 . . . . 3 . . 4 5 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 4721 | 25 362 239 . . 147 . 414 . 122 1950 1462 Core 1517 | . 110 28 . . 59 . 294 . 23 555 448 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 73 | . . 31 . . . . . 42 . . . Core Remaining (%) 74 | 100 56 . . . 78 . . . 62 . . Volleys Fired 143 | 3 39 15 . . 6 1 11 . 5 47 16 Largest 5 | 2 2 3 . . 3 3 4 . 4 5 5 Hottest 288 | 40 40 93 . . 113 113 163 . 195 276 288 Shots Fired 382 | 6 66 45 . . 18 3 35 . 18 155 36 Gun 285 | 6 66 45 . . 18 3 35 . 8 86 18 Cannon 97 | . . . . . . . . . 10 69 18 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 256 | 6 66 30 . . 9 1 7 . 15 104 18 Thermal 113 | . . 15 . . 6 1 19 . 3 51 18 Explosive . | . . . . . . . . . . . . Electromagnetic 13 | . . . . . 3 1 9 . . . . Robot Hit Streak 14 | 4 5 10 . . 6 4 14 . 2 5 4 Robot Miss Streak 6 | 1 4 4 . . 2 . 3 . 4 6 3 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 4 | . 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 211 | 5 34 29 . . 10 3 27 . 8 76 19 Core Hits 103 | 2 24 12 . . 6 1 4 . 6 34 14 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . . . . 3 . Critical Strikes 15 | . . 1 . . . . 1 . 2 5 6 Burn 3 | . . 1 . . . . 1 . . . 1 Destroy 8 | . . . . . . . . . . 4 4 Blast 4 | . . . . . . . . . 2 1 1 Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4182 | 52 313 363 . . 133 49 322 . 325 2145 480 Guns 2402 | 41 293 363 . . 133 49 322 . 117 809 275 Cannons 1724 | . . . . . . . . . 208 1334 182 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 56 | 11 20 . . . . . . . . 2 23 Kinetic 2812 | 41 293 214 . . 71 14 88 . 303 1606 182 Thermal 1273 | . . 149 . . 51 13 226 . 22 537 275 Explosive . | . . . . . . . . . . . . Electromagnetic 41 | . . . . . 11 22 8 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . 2 25 Average Corruption 2 | . . . . . . . . . . 2 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 2 2 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 60 | . . . . . . . . . . 60 . Projectiles 60 | . . . . . . . . . . 60 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 1 4 . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 1 4 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 22 | 5 10 . . . . . . . . . 7 Shots . | . . . . . . . . . . . . Rammed 7 | 1 1 . . . . . . . . . 5 Targets Rammed 12 | 1 1 . . . . . . . . 1 9 Kicked 5 | . . . . . . . . . . 1 4 Crushed . | . . . . . . . . . . . . Highest Temperature 674 | . 9 294 . . 103 30 271 . 144 674 259 Average Temperature 152 | . 7 103 . . 42 15 135 . 72 193 110 Received Heat Transfer 549 | 12 42 144 . . 18 . . . . 207 126 Effects 21 | . . . . . . . . . . 20 1 Shutdowns 8 | . . . . . . . . . . 8 . Energy Bleed 4 | . . . . . . . . . . 3 1 Matter Decay 2 | . . . . . . . . . . 2 . Short Circuit 4 | . . . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 1 2 Heat Transferred 3235 | . . 518 . . 148 37 740 . 37 1044 711 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Maximum Alert Level 1 | . . . . . . . . . 1 1 . Low Security (%) 82 | 100 100 100 100 . . 100 100 100 78 50 . Level 1 17 | . . . . . . . . . 21 49 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Peak Influence 288 | 20 147 65 . . . 8 . 5 280 288 . Initial 147 | . 6 38 . . . . . . . 147 . Average 84 | 1 34 18 . . . 1 . . 123 200 . Influence Increases 1778 | 20 303 121 . . 231 8 . 9 290 676 120 Destroy 0b10 Robot/C 1220 | 20 220 60 . . 160 . . . 220 420 120 Destroy 0b10 Robot/NC 55 | . 5 15 . . . 5 . . . 30 . Destroy Leader 228 | . 40 22 . . 20 2 . . 30 114 . Allied During Kill 129 | . . . . . 51 1 . . 39 38 . Successful Hack 54 | . 23 8 . . . . . 9 . 14 . Disable Machine 45 | . . 15 . . . . . . . 30 . Destroy Structure 32 | . . 1 . . . . . . 1 30 . Lose Combat Pursuer 15 | . 15 . . . . . . . . . . Influence Decreases 1731 | 10 221 213 . . 231 8 . 9 10 721 308 Entered New Map 279 | . 4 54 . . . . . . . 133 88 Time Decay 1112 | 10 207 159 . . 211 8 . 9 . 458 50 Lost Part 260 | . 10 . . . . . . . 10 70 170 Lost Ally 80 | . . . . . 20 . . . . 60 . Squads Dispatched 11 | . . . . . . . . . 2 9 . Investigation 3 | . . . . . . . . . . 3 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 6 | . . . . . . . . . 2 4 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Distress Signals 3 | . . 1 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | 1 14 10 . . 7 1 6 . 7 33 10 Peak Tracking Total 9 | 1 6 8 . . 4 1 5 . 3 4 9 Tactical Retreats 4 | . 2 . . . . . 1 . . 1 . ECM-based Alert Blocks 3 | . 1 . . . . . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Traps Triggered 2 | . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Machines Disabled 3 | . . 1 . . . . . . . 2 . Max in Single Turn 1 | . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Machines Accessed 14 | . 4 2 . 1 . 1 . 3 . 3 . Terminals 7 | . 3 1 . . . 1 . 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . 1 . 1 . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 40 | . 20 6 . 3 . 1 . 5 . 5 . Successful 28 | . 13 5 . 3 . 1 . 4 . 2 . Failed 12 | . 7 1 . . . . . 1 . 3 . Catastrophic 3 | . 2 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . . . 1 . 3 . 5 . Terminals 19 | . 11 4 . . . 1 . 2 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 2 . . . . . 2 . 2 . Recycling Units 10 | . 9 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 15 | . 6 3 . 3 . 1 . 1 . 1 . Record 5 | . 5 . . . . . . . . . . Part Schematic 3 | . . . . 3 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 . Emergency Access Points 2 | . 1 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . 1 . . . Repair 2 | . . 1 . . . . . 1 . . . Recycling Unit Hacks 8 | . 7 . . . . . . 1 . . . Recycle Component 3 | . 3 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 1 . . . 1 . 3 . 3 . Full Trace Events 3 | . 1 . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . 1 . . . Time 82 | . . 26 . . . . . 56 . . . Parts Recycled 3 | . 3 . . . . . . . . . . Recycled Matter 212 | . 212 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Total Allies 9 | . . . . 4 . . 1 2 . 2 . Largest Group 4 | . . . . 4 4 2 3 2 2 3 . Highest-Rated Group 198 | . . . . 151 151 69 100 170 170 198 . Highest-Rated Ally 85 | . . . . 41 41 36 36 85 85 85 . Zionite Dispatches 3 | . . . . . . . . 1 . 2 . Heavy 1 | . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 82 | . . . . . 16 3 23 . 16 24 . Total Damage 3263 | . . . . . 621 53 182 . 1016 1391 . Kills 28 | . . . . . 7 1 1 . 8 11 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Active Infowar (turns) 4401 | . 319 139 53 1670 811 88 65 215 176 865 . Optics 2826 | . . 139 53 1670 811 88 65 . . . . ECM 1575 | . 319 . . . . . . 215 176 865 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Turns Passed 6045 | 114 840 516 53 1670 811 88 211 308 176 1151 107 Spaces Moved 4604 | 125 533 224 45 1375 639 44 208 550 118 712 31 Core 229 | 30 . . . . . . 173 18 4 2 2 Treads 18 | . . . . . . . 18 . . . . Legs 3102 | . 9 127 45 1375 639 44 17 . 107 710 29 Wheels 716 | 95 524 97 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 539 | . . . . . . . . 532 7 . . Fastest Speed 40 | 50 80 120 120 120 120 190 50 40 40 120 50 Average Speed 115 | 72 129 199 120 120 122 190 75 44 114 135 135 Slowest Speed 650 | 80 400 400 120 120 190 190 190 250 120 650 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 7 44 16 14 90 75 3 82 7 71 12 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 1 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched 4 | . . . . 1 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . . 1 8 7 Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . . . . . 1 8 7 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Upp Total 5047 | 142 628 262 44 1395 658 49 237 615 148 804 65 Wait 93 | . 19 12 . 16 1 . . 43 . 2 . Move 4594 | 124 532 223 44 1374 638 44 207 549 117 711 31 Hop . | . . . . . . . . . . . . Pick Up 74 | 9 11 4 . 3 5 . 8 10 7 15 2 Fast Attach 1 | 1 . . . . . . . . . . . Attach 69 | 4 4 6 . 1 3 2 11 8 8 17 5 Detach 13 | . 1 1 . . . 2 . 2 3 4 . Swap 20 | . 16 1 . . . . . . 2 1 . Drop 21 | . 5 . . 1 5 . . 3 1 6 . Fire 143 | 3 39 15 . . 6 1 11 . 5 47 16 Melee 1 | . . . . . . . . . . . 1 Ram 8 | 1 1 . . . . . . . . . 6 Kick 5 | . . . . . . . . . . 1 4 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 902 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1254 | -9/Materials | Build established: Gunner 1425 | -9/Materials | Repaired Lgt. Ion Engine 1436 | -9/Materials | Discovered new exit (range 17) 1471 | -9/Materials | Entered Mines 1487 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1511 | -9/Mines | Learned location of Zion (-7) 1524 | -9/Mines | Entered Zion 1638 | -7/Zion | Build established: Skirmisher 1740 | -7/Zion | Found Relay Coupler [Programmer] 1895 | -7/Zion | Discovered new exit (range 17) 2035 | -7/Zion | Learned location of Quarantine (-3) 2259 | -7/Zion | Met Imprinter 2356 | -7/Zion | Imprinted 2358 | -7/Zion | Declared Zion's savior 2700 | -7/Zion | Found GAL Module 3194 | -7/Zion | Entered Proximity Caves 3194 | -6/Proximity Caves | Accompanied by 4 allies 3195 | -6/Proximity Caves | Identified exit to Factory 3376 | -6/Proximity Caves | Learned Factory garrison access intel 3533 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3813 | -6/Proximity Caves | Build established: Tank 4005 | -6/Proximity Caves | Entered Factory 4005 | -6/Factory | Accompanied by 2 allies 4005 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4006 | -6/Factory | Identified exit to Extension 4007 | -6/Factory | Loaded intel: 4 garrison access locations 4093 | -6/Factory | Sucked down chute 4093 | -6/Factory | Entered Waste 4094 | -6/Waste | Met a frightened Derelict 4103 | -6/Waste | 2 allies followed down the chute 4107 | -6/Waste | Spotted C-40 Crusher 4116 | -6/Waste | Spotted C-40 Crusher 4130 | -6/Waste | Allies destroyed C-40 Crusher 4149 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4152 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4155 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4158 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4163 | -6/Waste | Crushed by Compactor (1 part destroyed) 4166 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4169 | -6/Waste | Lost 3 allies 4177 | -6/Waste | Spotted C-40 Crusher 4197 | -6/Waste | Lost 6 parts (2n2u2w) 4210 | -6/Waste | Spotted C-40 Crusher 4212 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4217 | -6/Waste | Spotted C-40 Crusher 4217 | -6/Waste | Crushed by Compactor (1 part destroyed) 4219 | -6/Waste | Spotted C-40 Crusher 4252 | -6/Waste | Discovered new exit (range 13) 4304 | -6/Waste | Entered Factory 4440 | -6/Factory | Zion Heavy squad teleported in 4476 | -6/Factory | Build established: Mutant 4502 | -6/Factory | Identified exit to DSF 4588 | -6/Factory | Repaired Variable Charge Gun 4612 | -6/Factory | Entered DSF 4612 | -6/DSF | Accompanied by 2 allies 4654 | -6/DSF | Additional patrols routed to DSF 4679 | -6/DSF | Found Prototype Device 4726 | -6/DSF | Discovered new exit (range 16) 4756 | -6/DSF | Sterilization system engaged 4776 | -6/DSF | Ambient heat levels rising (+10) 4788 | -6/DSF | Entered Factory 4788 | -5/Factory | Accompanied by 2 allies 4788 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4818 | -5/Factory | Zion Heavy Resupply teleported in 4993 | -5/Factory | Build established: Scavenger-Gunner 5303 | -5/Factory | Zion Melee Resupply teleported in 5623 | -5/Factory | Core integrity fell below 50% 5861 | -5/Factory | Discovered new exit (range 13) 5863 | -5/Factory | Garrison activated, responded to threat 5929 | -5/Factory | Identified exit to Garrison 5939 | -5/Factory | Entered Upper Caves 5941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5977 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6030 | -5/Upper Caves | System corruption reached 10% 6035 | -5/Upper Caves | Core integrity fell below 20% 6046 | -5/Upper Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- Kicked B-60 Warrior. Kicked B-60 Warrior out of the way. Kicked B-60 Warrior. Slug penetrates Wall. Kicked B-60 Warrior. Gravity Neutralizer destroyed. Imp. Titanium Leg destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). Slammed into B-60 Warrior. B-60 Warrior destroyed. Slammed into B-60 Warrior. Core Analyzer destroyed. System corrupted by crushing effect (+1). Knocked back. Slammed into G-50 Soldier. Penetrated by Slug. Slug penetrates Wall. Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????###????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????##??? ???####????????????????????? | | ????????% ## ??# ?## #????????????????????? | | ??????? % ;# ## #??###???????????????? | | ??????? % ####;#####???????????? | | ??????? ;; Y ! % # ##??????????? | | ?????????????#; g@b%% ; #??????????? | | ?????????????#### # ##%% ;###??????????? | | ????????????????# ?# ### = ;#????????????? | | ????????????????# ## #?# ##????????????? | | ????????????????# ## #?????????????? | | ????????????????# #?????????????? | | ?????????????????# ## #####?????????????? | | ?????????????????# ?# #????????????????? | | ?????????????????####?# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# #####???????????????? | | ??????????????????????## #????????????????????? | | ???????????????????????###?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 45 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 1 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 22% | -9/Materials Variable Charge Gun | 55% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% Heavy Suspicion Hot Goods I'm Back, Baby! Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Robot Respite Serviceable Loadout Shopping List Spot Them First System Compromised The One Tourist Troublemaker Well Done Window Shopping Challenges ------------ None Game ------ Seed MasterTrapTracker Manual? 0 Play Time 01:24:52 Cumulative 1.9 hours Start 2026.06.27 @ 11:01:07 End 2026.06.30 @ 08:16:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34a38ef4-d04c-4a70-8cda-5c8b6ce02fcd