Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 17:21:19 Player: Azken Zutik Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2625) 2625 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 7165 Bonus ------- High Alert Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 28/275 System Corruption 1% Temperature Cool (615) Movement Rolling (140) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Armored Treads Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Core Analyzer Reactive Plating > --- WEAPON (3) ------- Arc Projector Arc Projector Heavy Rocket Launcher > --- INVENTORY (16) --- Deuterium Engine Cooled Deuterium Engine Light Treads Armored Treads Wheel Superbattery (2000) Large Matter Pod (0) Improved Terrain Scanner Layered Light Armor Plating Improved Trap Extractor Improved EM Shotgun Arc Projector Gauss Rifle Heavy Rocket Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Core Analyzer Hardened Medium Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Deuterium Engine Cooled Deuterium Engine Light Treads Armored Treads Superbattery Large Matter Pod Improved Terrain Scanner Layered Light Armor Plating Improved Trap Extractor Improved EM Shotgun Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Datajack Katana [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Core Analyzer Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 59 | 6 3 2 19 4 2 1 14 8 Power 9 | 1 . 1 3 1 . . 2 1 Engine 9 | 1 . 1 3 1 . . 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 6 1 1 . 2 1 Treads 4 | . . . 1 1 . . 2 . Leg . | . . . . . . . . . Wheel 10 | 2 . 1 5 . 1 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 2 . 2 . 1 1 2 2 Device 2 | . . . . . 1 . 1 . Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 2 . . 1 1 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 . 8 2 . . 8 4 Energy Gun 8 | 1 . . 3 . . . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 1 . 4 1 . . 6 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 22 | . . 2 13 1 . . 3 3 Power 3 | . . 1 . . . . 1 1 Propulsion 7 | . . 1 5 1 . . . . Utility 5 | . . . 2 . . . 1 2 Weapon 7 | . . . 6 . . . 1 . Highest Loss Streak 4 | . . 2 4 1 . . 2 2 Average Slot Usage (%) 88 | . 96 99 82 73 73 88 90 94 Engine 13 | . 14 13 11 11 11 11 17 12 Treads 6 | . . . 3 10 11 11 9 7 Wheel 12 | . 28 27 14 8 3 11 9 7 Device 1 | . . . . . 4 1 1 5 Storage 20 | . 25 28 22 22 22 22 18 15 Protection 7 | . . . 10 . . 9 8 14 Energy Gun 6 | . 11 . 7 8 . . 3 20 Ballistic Gun 14 | . 16 28 13 9 11 11 21 . Launcher 3 | . . . . 3 11 11 1 1 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 9 37 37 48 50 54 65 77 86 Greatest Support 26 | 26 26 26 26 20 20 10 20 10 Greatest Overweight (x) 14 | . 1 1 14 4 5 6 7 8 Average Overweight (x) 3 | . . 1 1 3 3 5 6 7 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 13 16 16 16 16 16 16 16 Most Carried 16 | 6 14 16 16 16 16 16 16 16 Average Carried 14 | 2 9 14 15 15 15 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 Final Carried 16 | 6 14 16 16 16 15 16 13 16 Class Distribution -------------------- 68% | Mutant 17% | Skirmisher 9% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2270 | 271 184 142 613 20 . 69 776 195 Remotely . | . . . . . . . . . Salvage Created 3133 | 152 184 136 1202 79 . . 1111 269 Parts 176 | 4 13 11 61 10 . . 60 17 Haulers Intercepted 4 | . 1 . 3 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 63 | . 5 7 21 5 . . 22 3 Guns 43 | . 5 7 16 3 . . 10 2 AOE 19 | . . . 4 2 . . 12 1 Classes Destroyed 15 | 2 3 . 5 1 . . 3 1 Worker 6 | . . . 3 . . . 1 2 Builder 7 | . . . 3 . . . 3 1 Tunneler 5 | 3 . . 1 . . . 1 . Hauler 4 | . 1 . 3 . . . . . Recycler 4 | 1 . . 1 . . . 1 1 Mechanic 2 | . . . 1 . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . 1 . . . 1 . Swarmer 14 | . 3 6 2 3 . . . . Grunt 34 | . 2 1 14 1 . . 14 2 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . . . 2 . Sentry 9 | . . . 5 . . . 4 . Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 3 3 9 3 . . 8 3 Combat Bots Only 5 | . 3 3 4 3 . . 5 1 Max Kills in Single Turn 3 | 1 1 1 2 2 . . 3 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . 2 1 . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4501 | . 85 254 1371 262 . . 1316 1213 Core 1245 | . 34 31 221 79 . . 170 710 Absorbed by Shields 348 | . . . . . . . 244 104 Core Remaining (%) 67 | 100 . 74 . . . 25 69 . Volleys Fired 239 | 11 12 19 81 10 . 1 68 37 Largest 3 | 2 2 2 2 2 . 1 3 3 Hottest 165 | 60 60 40 90 90 . 20 88 165 Shots Fired 471 | 22 24 38 149 13 . 1 150 74 Gun 429 | 22 24 38 142 6 . 1 127 69 Cannon . | . . . . . . . . . Launcher 42 | . . . 7 7 . . 23 5 Special . | . . . . . . . . . Kinetic 293 | 11 14 38 112 . . 1 117 . Thermal 21 | 11 10 . . . . . . . Explosive 42 | . . . 7 7 . . 23 5 Electromagnetic 115 | . . . 30 6 . . 10 69 Robot Hit Streak 19 | 10 13 7 15 6 . 4 19 6 Robot Miss Streak 6 | 1 2 4 5 2 . . 5 6 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 6 | . . 2 1 1 . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . Shots Hit Robots 292 | 15 16 24 111 9 . 1 79 37 Core Hits 169 | 5 10 11 62 6 . . 60 15 Critical Hits 3 | . . . . . . . 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7127 | 149 151 171 2060 394 . 10 3554 638 Guns 3783 | 149 151 171 1217 29 . 10 1691 365 Cannons . | . . . . . . . . . Explosions 3344 | . . . 843 365 . . 1863 273 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2657 | 49 62 171 845 . . 10 1520 . Thermal 436 | 100 89 . 148 . . . . 99 Explosive 3097 | . . . 695 365 . . 1863 174 Electromagnetic 937 | . . . 372 29 . . 171 365 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . 3 1 Average Corruption 1 | . 1 1 . . . . 2 1 Corruption Purged . | . . . . . . . . . Effects 7 | . 1 1 . . . . 4 1 Message Errors 3 | . 1 1 . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 135 | . . . 35 19 . . 70 11 Projectiles . | . . . . . . . . . Explosions 135 | . . . 35 19 . . 70 11 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 548 | . . . 127 182 . . 183 56 Shots 16 | . . . 4 4 . . 5 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 777 | 40 40 18 102 45 . . 381 777 Average Temperature 131 | 23 19 11 24 24 . . 93 279 Received Heat Transfer 1263 | . 18 69 510 . . . 450 216 Effects 52 | . . . . . . . 4 48 Shutdowns 9 | . . . . . . . 2 7 Energy Bleed 6 | . . . . . . . . 6 Interference 6 | . . . . . . . 2 4 Matter Decay 7 | . . . . . . . . 7 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 13 | . . . . . . . . 13 Damage (core) 8 | . . . . . . . . 8 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 5 | . . . 4 . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 725 | 225 200 . 200 . . . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 579 | 20 165 159 355 240 . . 579 263 Initial 263 | . 13 64 27 115 . . . 263 Average 175 | 7 60 86 193 195 . . 305 194 Maximum Alert Level 2 | . . . 1 1 . . 2 1 Low Security (%) 53 | 100 100 100 40 69 . 100 12 43 Level 1 40 | . . . 59 30 . . 68 56 Level 2 5 | . . . . . . . 18 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . 3 . . . 4 5 Investigation 5 | . 2 . 2 . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . . . 1 . . . 3 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . 1 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 6 8 34 5 . . 45 5 Peak Tracking Total 9 | . 4 3 4 3 . . 9 2 Tactical Retreats 14 | . . 1 1 . . . 12 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . 2 1 . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 17 | . . . . 1 . . 14 2 Max in Single Turn 2 | . . . . 1 . . 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 2 . 4 1 1 . 6 4 Terminals 11 | . 1 . 2 . . . 5 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 50 | . 3 . 17 1 1 . 18 10 Successful 28 | . 1 . 11 1 1 . 8 6 Failed 22 | . 2 . 6 . . . 10 4 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . 4 . 1 . 1 . Terminals 29 | . 1 . 5 . . . 17 6 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . 5 . . . . 4 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 15 | . 1 . 1 1 1 . 7 4 Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . . . . . 1 1 Open Door 1 | . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Emergency Access Points 3 | . . . . . . . 2 1 Terminal Index 1 | . . . . . . . 1 . Unreport Threat 2 | . . . . . . . 2 . Locate Traps 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . . 2 Scan Component 3 | . . . 2 . . . . 1 Repair 3 | . . . 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 4 . . . 3 3 Full Trace Events 1 | . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 Time 103 | . . . 52 . . . . 51 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5559 | 132 294 576 1045 324 386 647 1405 750 Spaces Moved 3185 | 97 222 476 525 209 225 441 627 363 Core 2 | 1 . . 1 . . . . . Treads 357 | . . . 101 41 130 . 85 . Legs . | . . . . . . . . . Wheels 2826 | 96 222 476 423 168 95 441 542 363 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 90 120 130 130 140 150 Average Speed 134 | 89 96 100 122 135 170 138 158 158 Slowest Speed 750 | 90 100 100 750 200 200 140 220 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 31 89 55 33 62 91 70 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 3 . . Spaces Dug 10 | . . . . . . . . 10 Terrain Destroyed 338 | . . . 32 95 . . 164 47 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 338 | . . . 32 95 . . 164 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4072 | 119 279 546 791 239 227 477 919 475 Wait 510 | . 32 44 145 5 . 34 192 58 Move 3177 | 96 221 475 524 208 224 440 626 363 Hop . | . . . . . . . . . Pick Up 50 | 6 9 5 12 5 1 . 8 4 Fast Attach 29 | 6 2 . 10 2 . 1 3 5 Attach 16 | . . 2 5 . 2 . 6 1 Detach 2 | . . . . . . 1 . 1 Swap 14 | . 1 . 4 2 . . 5 2 Drop 35 | . 2 1 10 7 . . 11 4 Fire 239 | 11 12 19 81 10 . 1 68 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 402 | -10/Materials | Identified exit to Mines 427 | -10/Materials | Entered Mines 507 | -10/Mines | Learned location of Storage (-9) 646 | -10/Mines | Learned location of 1 exit from Materials 703 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 764 | -10/Mines | Discovered new exit (range 7) 811 | -10/Mines | Learned location of Recycling (-9) 837 | -10/Mines | Found a hidden stash of uninstalled traps 873 | -10/Mines | Discovered new exit (range 9) 1003 | -10/Mines | Entered Materials 1003 | -9/Materials | Evolved 2 slots: Utility x2 1004 | -9/Materials | Identified exit to Storage 1060 | -9/Materials | Repaired Lgt. Assault Rifle 1086 | -9/Materials | Repaired Lgt. Assault Rifle 1571 | -9/Materials | Discovered new exit (range 16) 1715 | -9/Materials | Lost 4 parts (1n3w) 1781 | -9/Materials | Identified exit to Mines 1968 | -9/Materials | Discovered new exit (range 15) 2005 | -9/Materials | Core integrity fell below 50% 2048 | -9/Materials | Entered Mines 2104 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2171 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2171 | -9/Mines | Discovered new exit (range 5) 2197 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2372 | -9/Mines | Entered Exiles 2426 | -9/Exiles | Met 8R-AWN 2454 | -9/Exiles | Met EX-HEX 2520 | -9/Exiles | Met EX-BIN 2544 | -9/Exiles | Aligned with FarCom system 2546 | -9/Exiles | Given EX-Vault access code 2594 | -9/Exiles | Opened EX-Vault 2609 | -9/Exiles | Found Superbattery 2648 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2684 | -9/Exiles | Met EX-DEC 2739 | -9/Exiles | Discovered new exit (range 15) 2758 | -9/Exiles | Left Exiles lab with Superbattery 2758 | -9/Exiles | Entered Mines 3012 | -8/Mines | Discovered new exit (range 7) 3405 | -8/Mines | Entered Materials 3405 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3861 | -8/Materials | Build established: Skirmisher 4778 | -8/Materials | Discovered new exit (range 15) 4810 | -8/Materials | Entered Factory 4810 | -7/Factory | Evolved 2 slots: Utility x2 4998 | -7/Factory | Repaired Cld. Ion Engine 5133 | -7/Factory | Build established: Tank 5547 | -7/Factory | Core integrity fell below 50% 5560 | -7/Factory | Core integrity fell below 20% 5561 | -7/Factory | Core destroyed Last Messages --------------- 05544_ Overheating: Lrg. Storage Unit damaged (-74). 05545_ Core Analyzer permanently disabled. 05545_ Overheating: Short circuit. 05546_ Power failure, Deuterium Engine shutdown. 05546_ Overheating: System interference. 05546_ Arc Projector temporarily disabled. 05546_ Hrd. Medium Armor Plating destroyed. 05547_ Overheating: Core damaged (-84). 05548_ Overheating: Matter decay (-10). 05549_ Overheating: Energy bleed (-25). 05551_ Overheating: Core damaged (-70). 05552_ Overheating: Core damaged (-91). 05554_ Overheating: Energy bleed (-5). 05560_ Overheating: Core damaged (-84). 05560_ ALERT: Rogue bot located, Programmers report to Factory Zone 6X. 05560_ G-47 Trooper IFF system glitched. 05560_ System corrupted: Arc Projector targeting data glitched. 05560_ G-47 Trooper destroyed. 05561_ Overheating: Core damaged (-84). 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""" # """""" #??? | | ???????????????? """ """ # """#??? | | ?????????????# """ """ @# """#??? | | ?????????????# *!+% F"#??? | | ?????????????# """ """ [#= ""#??? | | ???????????????? """ """ #! #??? | | ?????????????????""" """ !# #??? | | ?????????????????? #########+##"###+#####?? | | ?????????????????? #????? # #?? | | ????????????????? #?? ! # """""" #?? | | ?????????????????##########? ! # """""" #?? | | ???????????????????????????# # """""" #?? | | ???????????????????????????# """ """ # """""" #?? | | ???????????????????????????# """ """ # #?? | | ?????????????????????????????""" """ # ""T"" ### | | ?????????????????????????????? # """"" | | ??????????????????????????????"" ??" ######## # | | ??????????????????????????????"????? # | | ???????????????????????????????????? # | | ???????????????????????????????????? # | | ???????????????????????????????????? # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????########+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Evasion (%) 42 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Bore Cannon | -9/Materials | Scanalyzed Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaHardenedNanosword Manual? 0 Play Time 00:44:40 Cumulative 63.5 hours Start 2021.11.24 @ 16:36:43 End 2021.11.24 @ 17:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa838a8e-d5d4-46e9-a913-dd947c4633fa