Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 07:51:26 Player: SergeMan Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (53) 265 Value Destroyed (1239) 1239 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2504 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 216/250 System Corruption 1% Temperature Cool (9) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Light Cannon Heavy Hammer > --- INVENTORY (12) --- Light Treads Improved Heat Sink Compact Matter Pod (150) Small Laser Heavy Assault Rifle Minigun Minigun Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Minigun Heavy Hammer > --- INVENTORY -------- Ion Engine Light Treads Compact Matter Pod Hardlight Generator Hardlight Generator Beam Cannon Minigun Minigun Flak Cannon Flak Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 65 | 8 18 39 Power 13 | 1 5 7 Engine 13 | 1 5 7 Core . | . . . Reactor . | . . . Propulsion 14 | 2 2 10 Treads 14 | 2 2 10 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 14 | 2 3 9 Device 7 | 1 1 5 Storage 2 | . . 2 Processor 4 | 1 1 2 Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 24 | 3 8 13 Energy Gun 7 | 1 6 . Energy Cannon 7 | . 1 6 Ballistic Gun 6 | 2 1 3 Ballistic Cannon 2 | . . 2 Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 14 | . 4 10 Power 3 | . 1 2 Propulsion 4 | . 1 3 Utility 3 | . . 3 Weapon 4 | . 2 2 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 96 | . 93 98 Engine 12 | . 13 10 Treads 22 | . 23 21 Device 11 | . 12 9 Storage 5 | . . 11 Processor 11 | . 10 11 Hackware 8 | . 4 11 Energy Gun 10 | . 22 . Energy Cannon 3 | . . 5 Ballistic Gun 3 | . 4 2 Ballistic Cannon 1 | . . 1 Impact Weapon 5 | . . 10 Naked Turns . | . . . Heaviest Build 50 | 10 11 50 Greatest Support 43 | 40 40 43 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 4 4 12 Average Capacity 7 | 4 4 10 Most Carried 11 | 1 4 11 Average Carried 5 | . 3 7 Final Capacity 12 | 4 4 12 Final Carried 9 | 1 2 9 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1315 | 303 405 607 Remotely . | . . . Salvage Created 1827 | 78 877 872 Parts 112 | 9 54 49 Haulers Intercepted 4 | . 2 2 Recyclers Shooed 2 | 1 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 33 | . 14 19 Melee 7 | . . 7 Guns 14 | . 14 . Cannons 6 | . . 6 Classes Destroyed 9 | 1 7 1 Builder 1 | . 1 . Tunneler 3 | 3 . . Hauler 4 | . 2 2 Recycler 3 | . 2 1 Operator 2 | . 2 . Watcher 7 | . 3 4 Swarmer 8 | . 2 6 Grunt 18 | . 12 6 Sentry 7 | . . 7 Best Kill Streak 3 | 2 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2820 | . 772 2048 Core 518 | . 114 404 Absorbed by Shields 72 | . . 72 Core Remaining (%) 77 | 100 54 . Volleys Fired 151 | 8 82 61 Largest 2 | 2 2 2 Hottest 100 | 70 100 80 Shots Fired 240 | 16 162 62 Gun 197 | 16 162 19 Cannon 43 | . . 43 Launcher . | . . . Special . | . . . Kinetic 81 | 8 34 39 Thermal 159 | 8 128 23 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | 4 11 8 Robot Miss Streak 4 | 2 4 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 224 | 9 103 112 Core Hits 72 | 4 44 24 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks 89 | . . 89 Impact 89 | . . 89 Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles 1 | . . 1 Follow-up Attacks . | . . . Damage Inflicted 3772 | 135 1225 2412 Guns 1600 | 135 1225 240 Cannons 548 | . . 548 Explosions . | . . . Melee 1624 | . . 1624 Ramming . | . . . Kinetic 845 | 48 222 575 Thermal 1303 | 87 1003 213 Explosive . | . . . Electromagnetic . | . . . Impact 1624 | . . 1624 Slashing . | . . . Piercing . | . . . Highest Corruption 7 | . 7 1 Average Corruption 3 | . 6 1 Corruption Purged . | . . . Effects 71 | . 63 8 Message Errors 15 | . 15 . Matter Fused 19 | . 19 . Heat Flow Errors 5 | . 5 . Energy Discharges 7 | . 3 4 Parts Rejected 1 | . 1 . Data Loss (minor) 9 | . 7 2 Misfires 3 | . 3 . Targeting Errors 11 | . 9 2 Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 213 | . . 213 Projectiles 16 | . . 16 Explosions . | . . . Melee 197 | . . 197 Knockbacks 3 | . . 3 Impact 1 | . . 1 Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 254 | 63 254 160 Average Temperature 73 | 29 78 57 Received Heat Transfer 1032 | . 381 651 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 7 | . . 7 Impact Corruptions 13 | . . 13 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 11 | . 10 1 Heat Transferred 3592 | 259 2889 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 292 | 15 161 292 Initial 21 | . 9 21 Average 70 | 6 55 87 Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 90 Level 1 5 | . . 9 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 5 2 Investigation 5 | . 3 2 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 63 | . 29 34 Peak Tracking Total 4 | . 3 4 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 7 | . 5 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 20 | . 10 10 Terminals 12 | . 7 5 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 4 | . 2 2 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 65 | . 30 35 Successful 48 | . 19 29 Failed 17 | . 11 6 Catastrophic 4 | . 3 1 Database Lockouts . | . . . Manual . | . . . Terminals 33 | . 20 13 Fabricators . | . . . Repair Stations 17 | . 6 11 Recycling Units 7 | . 4 3 Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 18 | . 10 8 Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Scanalyzer Index 1 | . 1 . Alert Level 4 | . 1 3 Locate Traps 3 | . 1 2 Hauler Manifests 1 | . 1 . Registered Prototypes 1 | . . 1 Zone Layout 5 | . 3 2 Fabricator Hacks . | . . . Repair Station Hacks 16 | . 6 10 Scan Component 8 | . 3 5 Repair 8 | . 3 5 Recycling Unit Hacks 6 | . 3 3 Report Inventory 4 | . 2 2 Retrieve Components 2 | . 1 1 Scanalyzer 8 | . . 8 Insert Component 4 | . . 4 Analyze 4 | . . 4 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 14 | . 8 6 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 4 | . . 4 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 8 | . 3 5 Time 226 | . 78 148 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 19 | . 9 10 Parts Scanalyzed 4 | . . 4 Part Schematics Acquired 4 | . . 4 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 4701 | 130 2079 2492 Spaces Moved 2160 | 60 1039 1061 Core 2 | 2 . . Treads 2158 | 58 1039 1061 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 162 | 156 160 165 Slowest Speed 200 | 160 160 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 54 | 5 98 61 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2929 | 76 1296 1557 Wait 408 | 1 140 267 Move 2158 | 59 1038 1061 Hop . | . . . Pick Up 24 | . 5 19 Fast Attach 30 | 7 13 10 Attach 12 | . 2 10 Detach 6 | . 1 5 Swap 23 | 1 3 19 Drop 28 | . 12 16 Fire 151 | 8 82 61 Melee 89 | . . 89 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 4) 621 | -10/Materials | Discovered new exit (range 11) 970 | -10/Materials | Discovered new exit (range 14) 1067 | -10/Materials | Identified exit to Materials 1307 | -10/Materials | Discovered new exit (range 15) 1712 | -10/Materials | Build established: Scavenger-Mutant 1851 | -10/Materials | Repaired Lgt. Treads 1879 | -10/Materials | Repaired Med. Laser 1906 | -10/Materials | Repaired Ion Engine 2149 | -10/Materials | Identified exit to Mines 2210 | -10/Materials | Entered another Materials area 2210 | -9/Materials | Evolved 2 slots: Utility x2 2519 | -9/Materials | Discovered new exit (range 13) 2599 | -9/Materials | Identified exit to Mines 2705 | -9/Materials | Discovered new exit (range 10) 2718 | -9/Materials | Identified exit to Materials 3754 | -9/Materials | Repaired Imp. Treads 3788 | -9/Materials | Repaired Imp. Ion Engine 3815 | -9/Materials | Repaired Beam Cannon 3961 | -9/Materials | Repaired Hvy. Hammer 3982 | -9/Materials | Build established: Mutant 3989 | -9/Materials | Repaired Beam Cannon 4149 | -9/Materials | Discovered exit to Materials (range 4) 4262 | -9/Materials | Core integrity fell below 50% 4289 | -9/Materials | Lost 3 parts (1p1u1w) 4676 | -9/Materials | Build established: Scavenger-Mutant 4682 | -9/Materials | Core integrity fell below 20% 4702 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04646_ Y-45 Defender destroyed. 04648_ K-01 Serf collects debris. 04668_ Destroyed Flight Unit. 04668_ S-10 Pest system corrupted by crushing effect. 04671_ S-10 Pest misfires. 04676_ U-05 Engineer lays Concrete. 04676_ S-10 Pest misfires. 04677_ Destroyed Flight Unit. 04677_ S-10 Pest system corrupted by crushing effect. 04678_ S-10 Pest system terminally corrupted. 04678_ Lgt. Ion Engine fried. 04679_ K-01 Serf collects debris. 04686_ Imp. Ion Engine destroyed. 04686_ R-06 Scavenger collects Beam Rifle. 04687_ S-10 Pest destroyed. 04688_ K-01 Serf collects debris. 04689_ Visual Processing Unit destroyed. 04690_ Lgt. Treads destroyed. 04690_ Acquired 20 matter. 04691_ R-06 Scavenger collects Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | # #??????????????# #????????????????# | | "" # #??????????????# #????????????????# | | "T + #??????????????? #????????????????# | | "" # #??????????????? #????????????????# | | # #??????????????? #????????????????# | | """ # #??????????????? #????????????????### | | """ # #??????????????# #??????????????????? | | """ # #??????????????# #??????????????????? | | # #??????????????# #??????????????????? | | ######## #??????????????# #??????????????????? | | ???????# #??????????????# #??????????????????? | | ???????# #??????????????# #??????????????????? | | ???????# #??????????????# #??????????????????? | | ???????# #####??????????# #??????????????????? | | ???????# ## ##?????????# #??????????????????? | | ???????# ## #?????????# #??????????????????? | | ???????# ### ############ #??????????????????? | | ???????# #??????????????????? | | ???????# [ #??????????????????? | | ???????# % !% #??????????????????? | | ???????#################### #?????#????????????? | | ??????????????????????????# #???? #????????????? | | ?????????????????????????## ##?? #????????????? | | ???????????############### ### ######+###????? | | ???????????# s %[ ??? | | ???????????# @ r ??? | | ???????????# % * ??? | | ???????????# t ##### Y ##############????? | | ???????????# ##?????#####r#?????????????????? | | ???????????# ?????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegGyrokineticExtractor Manual? 0 Play Time 00:38:41 Cumulative 42.7 hours Start 2022.01.17 @ 07:13:26 End 2022.01.17 @ 07:51:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 063574ee-ee0a-4d4a-94f8-6c2972f62e79