Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.25 @ 03:09:56 Player: steelsade Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (909) 909 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2965 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 415/550 Matter 208/300 Energy 300/300 System Corruption 0% Temperature Cool (40) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Thermal Generator Large Storage Unit Large Battery Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Minigun > --- INVENTORY (15) --- Thermal Generator Large Storage Unit High-capacity Matter Pod (188) High-capacity Matter Pod (94) Light Armor Plating Shock Rifle Particle Gun Advanced Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Thermal Generator Heat Sink Large Storage Unit Large Battery > --- WEAPON ----------- Particle Gun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Thermal Generator Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Sensor Array Light Armor Plating Light Armor Plating Minigun Minigun EMP Blaster Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 34 | 5 5 2 12 10 Power 6 | 1 1 . 4 . Engine 4 | 1 1 . 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 5 | 2 . . 1 2 Treads . | . . . . . Leg 5 | 2 . . 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 3 . 2 4 Device 4 | . . . 1 3 Storage 4 | . 3 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 1 2 5 4 Energy Gun 2 | 1 1 . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon . | . . . . . Launcher 6 | . . 2 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . . . 4 9 Power 2 | . . . 1 1 Propulsion 4 | . . . 1 3 Utility 2 | . . . . 2 Weapon 5 | . . . 2 3 Highest Loss Streak 8 | . . . 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 99 79 Engine 9 | . 14 14 7 . Core 2 | . . . 3 6 Leg 23 | . 28 28 22 13 Device 1 | . . . 1 15 Storage 28 | . 26 28 31 18 Energy Gun 11 | . 14 14 11 2 Energy Cannon 1 | . . . 2 9 Ballistic Gun 7 | . 14 4 7 10 Launcher 8 | . . 9 12 3 Naked Turns . | . . . . . Heaviest Build 44 | 6 34 36 44 41 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 11 | . 1 1 2 11 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 Most Carried 15 | 5 9 10 15 15 Average Carried 9 | 4 5 9 11 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 9 10 15 9 Class Distribution -------------------- 76% | Mutant 12% | Gunner 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 996 | 233 94 51 503 115 Remotely . | . . . . . Salvage Created 1310 | . 94 23 676 517 Parts 87 | . 3 4 51 29 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 2 3 12 8 Guns 10 | . 2 . 6 2 Cannons 4 | . . . 1 3 AOE 11 | . . 3 5 3 Classes Destroyed 9 | . 1 1 7 . Worker 3 | . . . 3 . Builder 4 | . . . 1 3 Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 4 | . . . 3 1 Swarmer 9 | . . 3 3 3 Grunt 15 | . 2 . 8 5 Sentry 1 | . . . 1 . Best Kill Streak 7 | . 2 3 7 5 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 3 | . 1 3 3 3 Gunslinging . | . . . . . Exploded 3 | . . 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1587 | . 186 69 425 907 Core 227 | . 46 . 46 135 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 . 81 88 . Volleys Fired 61 | . 9 2 26 24 Largest 3 | . 2 2 3 3 Hottest 201 | . 60 95 201 158 Shots Fired 145 | . 18 4 60 63 Gun 92 | . 18 3 41 30 Cannon 30 | . . . 6 24 Launcher 23 | . . 1 13 9 Special . | . . . . . Kinetic 55 | . 9 1 16 29 Thermal 67 | . 9 2 31 25 Explosive 7 | . . 1 6 . Electromagnetic 16 | . . . 7 9 Robot Hit Streak 11 | . 10 . 8 11 Robot Miss Streak 5 | . 2 4 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 70 | . 13 . 28 29 Core Hits 52 | . 5 3 25 19 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 5 . Burn 4 | . . . 4 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2191 | . 153 118 922 998 Guns 771 | . 153 . 312 306 Cannons 286 | . . . 82 204 Explosions 1134 | . . 118 528 488 Melee . | . . . . . Ramming . | . . . . . Kinetic 427 | . 64 . 73 290 Thermal 748 | . 89 . 360 299 Explosive 344 | . . 118 226 . Electromagnetic 672 | . . . 263 409 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 42 | . . . 11 31 Projectiles . | . . . . . Explosions 42 | . . . 11 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . 20 94 . Shots 5 | . . 1 4 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 392 | . 90 33 191 392 Average Temperature 88 | . 53 16 65 136 Received Heat Transfer 711 | . 111 . 78 522 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1756 | . 200 . 1049 507 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 490 | . 73 110 490 361 Initial 206 | . . 28 . 206 Average 117 | . 44 67 145 293 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 75 | 100 100 100 66 . Level 1 15 | . . . 16 100 Level 2 8 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 2 3 21 13 Peak Tracking Total 5 | . 2 3 4 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . 4 2 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 6 . 4 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 16 . 13 . Successful 20 | . 12 . 8 . Failed 9 | . 4 . 5 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 20 | . 9 . 11 . Terminals 26 | . 13 . 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . 2 . Record 3 | . 3 . . . Alert Level 2 | . 2 . . . Disarm Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 6 . 6 . Terminals 12 | . 6 . 6 . Track 3 | . 1 . 2 . Botnet 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2017 | 54 346 470 995 152 Spaces Moved 836 | 43 184 243 338 28 Core 17 | 16 . . . 1 Treads . | . . . . . Legs 819 | 27 184 243 338 27 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 204 | 93 161 190 249 242 Slowest Speed 600 | 120 190 190 260 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 29 75 31 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 96 | . . 4 85 7 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 94 | . . 4 83 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1017 | 55 213 247 437 65 Wait 46 | . 6 . 40 . Move 832 | 42 183 242 337 28 Hop . | . . . . . Pick Up 34 | 8 7 1 16 2 Fast Attach 3 | 2 1 . . . Attach 19 | 3 1 . 8 7 Detach 1 | . . . 1 . Swap 12 | . 3 2 4 3 Drop 8 | . 2 . 5 1 Fire 61 | . 9 2 26 24 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 415 | -10/Mines | Learned 4 Materials zone layouts 418 | -10/Mines | Met a Derelict bent on vengeance 506 | -10/Mines | Learned Materials terminal intel 823 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 850 | -10/Mines | Discovered new exit (range 11) 871 | -10/Mines | Entered Materials 871 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 872 | -9/Materials | Identified exit to Materials 873 | -9/Materials | Loaded intel: 12 terminal locations 1556 | -9/Materials | Lost 4 parts (1p1n2w) 1798 | -9/Materials | Discovered exit to Materials (range 15) 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2018 | -8/Materials | Self-destructed Last Messages --------------- Minigun destroyed. U-05 Engineer lays Concrete. Sensor Array destroyed. U-05 Engineer lays Concrete. Acquired Corrupted Lgt. Ion Engine. U-05 Engineer lays Concrete. Heat Sink destroyed. Dropped Corrupted Lgt. Ion Engine. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Acquired 85 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. 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